Grand Chase was a free-to-play, two-dimensional side-scrolling MMORPG developed by the South Korean company KOG Studios. Alternative names for Grand Chase include 3小俠 used on the Taiwan server. Another name used was 彩虹骑士 on the Mainland Chinese server; the main game has spawned several mobile spin-off games, with the remaining active one as of 2016 being Grand Chase M. As of April 15 2015, the game ceased development and terminated its service worldwide, with the North American server being the last to close; as of 2019, all official Grand Chase servers have been shut down. Elsword, another game developed by KOG, but hosted by Nexon, was created as the spiritual successor to Grand Chase, having subtle references within the story, such as using a Grand Chase character as a new character in Elsword. In 2018, the main game received an official sequel in form of the mobile game Grand Chase for Kakao which released internationally titled Grand Chase: Dimensional Chaser; the story focuses on the adventure of the Grand Chase group by Elesis and Arme, who depart from the region of Bermesiah to hunt down the evil queen Kaze'aze, cause of a civil war between two of Bermesiah's kingdoms and Kanavan.
There were 3 main characters available, the knight Elesis, the magician Arme, the elven archer Lire. As updates to the game increased, more characters were added to the available roster, each adding a different playstyle from the rest, unlockable by performing difficult free missions or by buying the character with real money; the final version of Grand Chase included 20 playable characters. Due to the combos and special attacks, the game had a feel, similar to side-scrolling fighting games such as Double Dragon, while the appearance and design of the backdrops, as well as the characters and monster, puts the game in an anime-esque setting. While it is an action game, the designers took care to not make a "button masher"; the game was free-to-play, where players need to earn currency known as Game Points from completing dungeon quests, individual missions, or defeating other players to buy better equipment and items, but there were some items that could only be purchased with real-world currency.
In Grand Chase, players would start off role-playing as one character of their choosing and can make three other characters. Players were able to make more than four characters but are required to buy additional character slots. However, the player might switch among the characters he or she had unlocked before entering combat, each with their own specific equipment and experience level. There were multiple playable characters to use and players could switch characters between dungeons; each character is equipped separately. Equipment was character-specific, but not all accessories are character-specific and the choice of character was similar to class choice in most games; these were characters which the players might play, advance their classes and developed their skills accordingly. After each expedition into a dungeon, characters would gain experience points. While the amount of experience gained was dependent on the player's performance in a dungeon, the player's character's level, every player would gain some experience.
The player's character was given additional experience upon the completion of every mission. When sufficient experience is obtained, the player's character will advance by one level. Higher levels improve statistics and grant access to better equipment. Experience could be gained through player versus player; when entering a dungeon, a player might form a group of players. When choosing a dungeon to play, the player was given the option to create a party of their own or join one created by another player; each dungeon consisted of a certain number of floors, or levels with a boss on the final floor. Items needed to complete quests would automatically be given to the player at a certain rate after the monster was defeated by any member of the party. All other items were distributed to different party members by a "dice" system; when an item was picked up by any party member, each member of the party rolls their own set of dice. The size of the inventory could be increased, which could be acquired by purchasing with Cash or through some Events.
To encourage group play, there was a slight experience boost. Because each party had a maximum limit of four players, each player might choose whichever character he or she wanted to use; the Relay Dungeon could be entered the same way as a normal dungeon. Up to 4 players might attempt the Relay Dungeon together. In the Relay Dungeon the player fought through every boss on the Continent in order; the bosses in the Relay Dungeon had increased statistics. After a boss was defeated, a chest opened, which contained many valuable items, including Cash items. Any boss, released in a dungeon could be chosen; this mode was only available during certain events. Players could compete against each other in combat. There were two types of player versus player combat in Grand Chase, Team Battles and Survival, with additional options of choosing between Tag and Fight, No Item and Item Mode. Win/loss statistics were recorded for these matches. Team battles consisted of two, four, or six players and can be played in one-, two-, three-a-side formations.
Each player was given the option to join either the Serdin Team or Kanava
Elsword is a free-to-play, 2.5D action MMORPG developed by the South Korean company KOG Studios. It features real-time action gameplay and includes both player vs. environment and player vs. player modes. There are thirteen playable characters within the game, each with unique backstories and distinct abilities. While playing the game is free, some items and costumes can be purchased through an in-game "Item Mall" using real currency; the game was made with the intention of being the spiritual successor to Grand Chase by upgrading the graphics from 2D to 2.5D. Elsword features skill-based action gameplay combined with role-playing elements and community features typical of an MMORPG, such as guilds and item trading. Gameplay can be controlled using either a gamepad, it is based on arcade Beat'em ups, require the player to properly execute combos within the specific range of their character much akin to a fighting game, mixing the elements to provide a side-scrolling beat'em up fighter. In the world of Elsword, player are able to choose classes by choosing a character, each with their own backgrounds and characteristics.
Each character is able to choose from three job paths, each with their own fighting mode and personalities. As of August 2016, all classes can advance to the "Transcendence mode" where they gain two new passives, one active, three special actives starting from level 70, two additional skill slots. Transcendence is considered as a third job advancement, despite being a same class. While 1st Class, 2nd Class, Transcendence mode are available to all countries and continents with the game server, Ain is the only character that does not have all three classes or modes available in Europe. Different types of skills are automatically unlocked as a player levels up; the player can choose skill traits for a skill, which grants additional buff like damage increase, mana usage decrease, anti-mana break skill, with some cost, a sacrifice like cool down skill or mana usage increase. Elsword's skills except Passives and Hyper Actives are divided into four types: Flexibility, Tenacity and Bravery. Passive – an always-on effect without any mana cost, as long as the conditions are met.
There are many types of Passives, e.g. increases attack or defense, gives special effects, or enhances other skills. Active – requires some mana to activate. Actives may damage an opponent, may help the player's allies, or restore health or mana. Mana cost ranges from 0~100, cooldown ranges from 0~65 and can be modified using other skills. Buff – gives the player and allies a special effect or a power boost for a limited time when activated, its activation can be interrupted, so it has a short cooldown. There are skills called De-Buff Skills that weaken an enemy for a short time. Mana cost ranges from 50~80, cooldown ranges from 10~30, buff duration ranges from 3~100. Special Active -- has a special skill image; the damage is powerful, so it has a high mana cost. Most Special Actives can not be used in a combo. Special Actives have a low chance of being interrupted as character gained invincibility frame, but if it is, its mana will not be refunded and its cooldown will start. Mana cost ranges from 35~300 and cooldown ranges from 5~30 Locked Skills – require completing a quest to be unlocked.
After completing the quest, Camilla gives the player a skill unlocking book that can unlock a certain type of Locked Skill. Due to this downside, they are stronger than most skills. Once unlocked, it can become Active or a Special Active. There are four locked skills for every character: Basic, Intermediate and Expert, unlocked at level 30, 40, 45, 60, respectively; the higher the Seal Level, the harder it is to unlock. Chain Skill – Exclusively for Ara, she is able to'cancel' a skill and resume it with another skill. A chain skill has four skills in it. If the skill succeeds, she will perform the fifth skill, not available in her skill tree. Royal Guard and Noblesse are able to use Chain Skill, linked a skill each performed by Lu and Ciel, resume it by performing a Combination Skill. Combination Skill – only available for Lu/Ciel, it is a skill. It does not require any mana. There is no cooldown, as it takes a long time to gain full Switch Gauge. Hyper Actives – strongest skill, it is a locked skill and can be unlocked at level 65.
Hyper Actives may decrease an enemy player's life to half or cause a One-Hit Kill when landed successfully. They require 300 MP to have a 180-second cooldown. Additionally, Hyper Actives use up one El Essence; the 180 second requirement can be lowered to 60 seconds with the usage of Concentrated El Essence. Players traverse the land of Elrios, defeating enemies and leveling-up to unlock new job classes and skills; as players explore the world, they travel to ten unique regions, each containing a "hub" town and around six dungeons. In towns, players can receive quests from NPCs, purchase items, interact with other players. Dungeons are instanced; some dungeons feature branching paths, light puzzle-solving, interactive elements such as collapsing buildings. The game features a number of special dungeons. Presently, there is a total of 80 different levels. There are twelve differen
Death Note is a Japanese manga series written by Tsugumi Ohba and illustrated by Takeshi Obata. The story follows Light Yagami, a teen genius who stumbles across a mysterious otherworldly notebook: the "Death Note", which belonged to the demonic Shinigami Ryuk, grants the user the supernatural ability to kill anyone whose name is written in its pages; the series centers around Light's subsequent attempts to use the Death Note to change the world into a utopian society without crime as a god-like vigilante named "Kira" and the subsequent efforts of an elite task-force of law enforcement officials, consisting of members of the Japanese police force led by L, an enigmatic international detective, whose past is shrouded in mystery, to apprehend him and end his reign of terror. Death Note was first serialized in Shueisha's manga magazine Weekly Shōnen Jump from December 2003 to May 2006; the 108 chapters were collected and published into 12 tankōbon volumes between April 2004 and July 2006. An anime television adaptation aired in Japan from October 3, 2006, to June 26, 2007.
Composed of 37 episodes, the anime was directed by Tetsurō Araki. A light novel based on the series, written by Nisio Isin, was released in 2006. Additionally, various video games have been published by Konami for the Nintendo DS; the series was adapted into three live action films released in Japan on June 17, 2006, November 3, 2006, February 2, 2008, a television drama in 2015. A miniseries entitled Death Note: New Generation and a fourth film were released in 2016. An American film adaptation was released on Netflix on August 24, 2017. Death Note media is licensed and released in North America by Viz Media, with the exception of the video games and soundtracks; the episodes from the anime first appeared in North America as downloadable from IGN, before Viz Media licensed it and it aired on YTV's Bionix anime block in Canada and on Adult Swim in the United States with a DVD release following. The live-action films played in certain North American theaters in 2008, before receiving home video releases.
In 2015, the collected volumes of the Death Note manga had over 30 million copies in circulation. In Tokyo, an intelligent yet disaffected high-school student named Light Yagami finds the "Death Note", a mysterious black notebook which can kill anyone as long as the user knows both the target's name and face. After verifying that the notebook works and being terrified of its god-like abilities, Light begins to consider the possibilities of the Death Note's abilities and sets out to create a utopian world without crime, killing numerous high-profile Japanese criminals, before targeting international law-offenders around the world. Light is visited by Ryuk, a Japanese god of death and the Death Note's previous owner, who dropped the notebook into the human world out of boredom. Ryuk, invisible to anyone who has not touched the Death Note, is amused by Light's actions and serves as Light's companion; as numerous criminals and convicts around the world begin to die of inexplicable freak accidents and heart attacks, the global media begin to believe that an individual is responsible for the mysterious murders and start designating him as "Kira", a Japanese transliteration of the word "killer", both feared and beloved by the public and the law enforcement agencies.
Hoping to apprehend Kira, Interpol requests the assistance of an enigmatic and highly-esteemed international consulting detective, known as L, who has cracked numerous crime cases around the world, to assist them in the investigation. After deducing that Kira is based in Japan, L stages a TV broadcast in which he tricks Light into revealing that he is in the Kanto region of Japan, by manipulating him to kill a decoy. Humiliated, Light vows to kill L. L deduces that Kira has inside knowledge of the Japanese police's investigation, led by Light's father, Soichiro Yagami. Under the suspicion that "Kira" could have familial connections with the members of the "Kira" investigation, L assigns a team of FBI agents to monitor the families of those connected with the investigation, but Light outmaneuvers and kills them all. Nonetheless, L picks up enough hints to designate Light as the prime suspect. Around this time, Light graduates from high school to college. L recruits Light into both trying to get the other to reveal crucial info.
At this point, a famous model/actress named Misa Amane gains a second Death Note from a Shinigami named Rem. Misa makes a deal with Rem for Shinigami eyes, which allows her to kill knowing only the face at the cost of half her lifespan. Misa commits numerous murders, sends taped recordings to the police, uncovers Light's identity as the original Kira. Infatuated with Light, she demands Light be her boyfriend. Although he does not love Misa, Light agrees, intending to use Misa's Shinigami eyes to discern L's true name. However, before she can do so, L deduces that Misa is the second Kira and detains her. Rem, who has feelings for Misa, threatens to kill Light. Light arranges a scheme in which he and Misa temporarily lose their memories of the Death Note, has Rem pass the Death Note to a less morally-driven individual, Kyosuke Higuchi of the Yotsuba Group. Now with no knowledge of the Death Note, Light wholeheartedly joins the investigation. Together, Light and L deduce Higuchi's identity, arrest him, discover the existence of the Death Notes and the Shinigami.
When they touch the Death Note and Misa regain their memories, Light kills Higuchi with a piece of the Death Note, regaining possession of the book. Ho
Fate/stay night is a Japanese visual novel developed by Type-Moon, released as an adult game for Windows. A version of Fate/stay night rated for ages 15 and up titled Fate/stay night Réalta Nua, which features the Japanese voice actors from the anime series, was released for the PlayStation 2 and for download on Windows as a trilogy covering the three main story lines. Réalta Nua was ported to the PlayStation Vita; the plot focuses on a young mage named Shirou Emiya who becomes a warrior in a battle between "Servants" known as the Holy Grail War. Through each route, Shirou bonds with a heroine and confronts different mages who participate in the war. A manga series adaptation by Datto Nishiwaki was serialized in Kadokawa Shoten's Shōnen Ace magazine between the February 2006 and December 2012 issues. In 2007, the manga was licensed for an English-language release in North America by Tokyopop. A 24-episode anime series created by Studio Deen aired in Japan between January and June 2006. Sentai Filmworks has licensed the television series and re-released the series on DVD and for the first time on Blu-ray Disc.
A film adaptation by Studio Deen was released in Japanese theaters on January 23, 2010. A second anime television series, Fate/stay night: Unlimited Blade Works, was produced by Ufotable and aired between October 2014 and June 2015, following the game's second route as opposed to the first. A second manga adaptation began in 2015 focusing on the third route. A film trilogy will adapt the Heaven's Feel route of the visual novel, with the first film, titled presage flower, released in 2017, the second film, titled lost butterfly, released in 2019, with the final film, titled spring song planned to be released in spring 2020. Fate/stay night spawned the Fate media franchise, consisting of a number of adaptations and spin-offs in various different media. On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia, its plot is set half a year after the events of Fate/stay night. A series of light novels titled Fate/Zero, set as a prequel to Fate/stay night, were produced from 2006 to 2007, with an anime adaptation by Ufotable airing between October 2011 and June 2012.
A spin-off magical girl manga series, Fate/kaleid liner Prisma Illya, began serialization in 2012 and has received multiple anime television series. Three fighting games have been released: Fate/unlimited codes for arcades and PlayStation 2, Fate/tiger colosseum and its sequel Fate/tiger colosseum Upper for PSP. A PSP RPG titled Fate/Extra was released on July 22, 2010, a sequel and companion game, Fate/Extra CCC, was released on March 28, 2013. An online RPG titled Fate/Grand Order was released on Android on July 29, 2015, followed by an August 12 release on iOS. G. in production. Fate/stay night's gameplay requires little interaction from the player as most of the game's duration is spent on reading the text that appears, representing either dialogue between the characters or the inner thoughts of the protagonist. Players will come to a "decision point" where they are given the chance to choose from options displayed on the screen two to three at a time; the time between these decision points is variable and during these times, gameplay pauses until a choice is made that furthers the plot in a specific direction.
There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player will have to replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction; the main theme in Fate/stay night is "conquering oneself". There are three story lines in the visual novel; the first one, Fate, is the "oneself as an ideal". The second one, Unlimited Blade Works, is "struggling with oneself as an ideal"; the third one, Heaven's Feel, is "the friction with real and ideal". The story revolves around Shirou Emiya, a hardworking and honest teenager who unwillingly enters a to-the-death tournament called the Fifth Holy Grail War, where combatants fight with magic and Heroes throughout history for a chance to have their wishes granted. Orphaned and the sole survivor of a massive fire in Fuyuki City as a child, Shirō was taken in by a retired magus named Kiritsugu Emiya, who would die years later.
His responsibility to those who died and his own salvation through his father formed a strong desire for justice and peace in him. Thus, he earnestly trains his body and minuscule ability with magic to someday help others if at his stage people abuse his generosity. One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses to the Holy Grail War are supposed to be eliminated. Chased all the way to his home by the spear-wielding warrior Lancer, able to avoid his attacks, Shirō is about to be killed when he is saved by Saber. Saber, the personification of a renowned figure in history created to aid participants in the War. In her accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized. One of the three heroines, she is an agile and powerful warrior who retains her identity, hence her substitute name after her role as a member of the Saber class.
She was the victor of the Fourth Holy Grail War with another Master and claims to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant
Light Yagami is a fictional character and the primary anti-hero of the manga series Death Note, created by Tsugumi Ohba and Takeshi Obata. He is portrayed as an accomplished yet bored teen genius who finds the Death Note, a supernatural notebook that allows the user to kill anyone by knowing their name and face, after it is dropped by the Shinigami Ryuk. In an effort to create a utopia, Light uses the notebook to murder criminals as the vigilante Kira. In the anime adaptation, he is voiced by Mamoru Miyano in Japanese and by Brad Swaile in the English version. In the live-action film series, he is portrayed by Tatsuya Fujiwara with Swaile reprising his role as his English dub voice. Tsugumi Ohba, the story writer of Death Note, said that his editor suggested the family name "Yagami" for Light. Ohba said. Takeshi Obata, the artist of Death Note, said that he had "no trouble" designing Light as the character description presented to him, "A brilliant honors student who's a little out there," was "clear and detailed".
As the weekly serialization continued, Obata simplified the design by subconsciously removing "unnecessary" lines and felt that he became "better" at drawing Light. When Chapter 35 appeared and the editor informed Obata that Light loses his memories, Obata had to draw Light in a similar manner as he appeared in Chapter 1. Obata said. According to Obata, he encountered difficulty imagining the clothing of "a brilliant person," so he looked through fashion magazines. Obata envisioned Light as a "formal guy" who wears formal shirts. Most of Light's clothing in Death Note is "fitted" and Obata avoided jeans; when designing color book covers Obata assigned colors to characters to "get the atmosphere right". Obata "lack of a color" to Light. Shusuke Kaneko, director of the film, intended for Light to appear sympathetic at the beginning of the film. Kaneko changed the story involving Light gaining his first notebook as he felt that the audience "would have a hard time sympathizing" with Light if the scene remained the same as it was in the manga.
Kaneko added that as he portrayed Light as "being enthralled" as he "becomes more cruel" to make the audience members feel that they could "do the terrible things he does" if the members do not sympathize with Light. Tatsuya Fujiwara said that he felt difficulty portraying Light in the film series because of the lack of "action" and because Light has no signature mannerisms and therefore has his feelings displayed by his face. Fujiwara explained that he wanted Light to cry in a particular scene though Kaneko told Fujiwara "Light doesn’t cry" since Fujiwara believed that the scene would feel "more honest". Kaneko designed Light's room to reflect the character's personality by making it clean and neat and filling it with legal, criminal history and academic books; the original version of Light's room included a stereo. Kenichi Matsuyama, the actor who portrayed L, said that he and Fujiwara became "so immersed" in their character portrayals that they did not talk to one another while on the set.
Matsuyama said that Light and L are "extremely" alike in that they have "a strong sense of justice". Light Yagami was born on February 28, 1986, he is portrayed as an attractive teen genius and a model student with a polite and gentleman-like personality, popular among his peers and teachers and is known for being the class topper. At the beginning of the story, Light is a student in his last year of high school, his father, Soichiro Yagami, is the chief of the National Police Agency and the head of the task force hunting for "Kira", the name the public has given to the perpetrator of a string of inexplicable murders around the world. His mother, Sachiko, is a housewife, his younger sister, acts as a cheerful, less academic foil. Light becomes horrified at the Death Note's abilities after he tests the notebook on two criminals out of curiosity, but convinces himself that the criminal's resulting deaths were justified. Light soon becomes driven to lead a personal crusade to rid the world of crime by using the notebook.
While his agenda originates with good intentions, Light finds himself killing law enforcement and innocents in order to elude capture. His ethics are utilitarian, he is driven by a need for victory, which motivates most of his cruelest acts. Combined with the power of the Death Note, his hubris and genius-level intellect convince him that only he can save the world. A small task force of Jap
Edward Harrison Norton is an American actor and filmmaker. Regarded as one of his generation's most talented actors, he has received multiple awards and nominations including a Golden Globe Award and three Academy Award nominations. Raised in Columbia, Norton was drawn to theatrical productions at local venues as a child. After graduating from Yale University in 1991, he worked for a few months in Japan before relocating to New York City to pursue an acting career, he gained immediate recognition for his debut in Primal Fear, which earned him a Golden Globe for Best Supporting Actor and an Academy Award nomination in the same category. His role as a reformed neo-Nazi in 1998's American History X earned him a second Academy Award nomination for Best Actor, he starred in the film Fight Club, which has garnered a cult following. Norton has emerged as a filmmaker in the 2000s, he established Class 5 Films, a production company in 2003, was director or producer of the films Keeping the Faith, Down in the Valley and The Painted Veil.
He has continued to receive critical acclaim for his roles in various ventures, namely The Score, 25th Hour, The Illusionist, Moonrise Kingdom and The Grand Budapest Hotel. His greatest commercial successes have been Red Dragon, Kingdom of Heaven, The Incredible Hulk and The Bourne Legacy. For his role in the 2014 black comedy Birdman, Norton earned a second Academy Award nomination for Best Supporting Actor. Despite critical plaudits, Norton has gained a notoriety for being hard to work with, including incidents of editing the final cuts and rewriting screenplays against other producers' will, he expresses disinterest in overt stardom. Alongside his work in cinema, Norton is an environmental social entrepreneur, he is a trustee of non-profit organization for affordable housing Enterprise Community Partners. He serves as president of the American branch of the Maasai Wilderness Conservation Trust, is the United Nations Goodwill Ambassador for Biodiversity. Norton is married to Canadian film producer Shauna Robertson.
Edward Harrison Norton was born in 1969 to a progressive Episcopalian family in Boston and raised in Columbia, Maryland. His father, Edward Mower Norton Jr. served in Vietnam as a Marine lieutenant before becoming an environmental lawyer and conservation advocate working in Asia and a federal prosecutor in the Carter administration. His mother, Lydia Robinson "Robin", an English teacher, died of a brain tumor in 1997, his maternal grandfather, James Rouse, was the founder of urban planning enterprise The Rouse Company and co-founder of the real estate corporation Enterprise Community Partners. Norton has two younger siblings and James. At age five, Norton saw the musical Cinderella with his parents at the Columbia Center for Theatrical Arts, which ignited his interest in the theater. During his pre-teen years, he enjoyed watching movies with his father, but reflected that he was fascinated with the cinematography rather than the acting. Norton recalled, he made his professional debut at the age of eight in the musical Annie Get Your Gun at his hometown Toby's Dinner Theatre.
At the CCTA, he acted in several theatrical productions directed by Toby Orenstein. At fifteen Norton saw Ian McKellen's rendition of the one-act play Acting Shakespeare at the National Theatre in Washington, D. C. which further consolidated his acting aspiration. In 1984, Norton won the acting cup at Pasquaney, an annual summer camp for boys in Hebron, New Hampshire, where he returned as a theater director, he subsequently immersed himself in movies and named Dustin Hoffman and Robert De Niro as two of his early inspirations because "the ones I liked were the ones who made me think I could do it because they weren't the most handsome guys". He graduated from Wilde Lake High School in 1987, he attended Yale University. During college, he studied Japanese, acted in university productions, was a competitive rower. After graduating from Yale in 1991, conversant in Japanese, Norton worked not-for-profit as a representative for his grandfather's company Enterprise Community Partners in Osaka, Japan.
After five months in Japan, Norton moved to New York City, where he supported himself working odd jobs. He took six months researching different acting techniques, he took lessons from acting coach Terry Schreiber after discovering he was looking for a Japanese translator to help direct a play in Tokyo. Norton described him as a great teacher who encouraged students to become "multilingual actors" with different techniques for versatile roles. Norton wrote scripts for plays at the Signature Theatre Company and starred in Off-Broadway theater, his performance in Brian Friel's Lovers brought him to the attention of playwright Edward Albee, whose one-act plays Norton enjoyed. In 1994, Norton did not get the part. Albee had Norton read for Fragments; the playwright was impressed with Norton's rehearsal performance and cast him for its world premiere. Albee remarked that Norton was a rare actor "who knocked me out". Norton recalled that he was inspired by Al Pacino, who began his career in theater while struggling to establish himself in New York.
In 1995, casting agent Shirley Rich discovered Norton. He rented a studio space near The Public Theater and presented his auditions of Shakespearean works to her. Impressed by his acting, she introduced Norton to the executives