Demons of the Deep
Demons of the Deep is a single-player roleplaying gamebook written by Steve Jackson, illustrated by Duncan Smith and published in 1986 by Puffin Books. It forms part of Steve Ian Livingstone's Fighting Fantasy series, it is the 19th in the series in the original Puffin series. There are no announced plans to republish the book as part of the modern Wizard series. Demons of the Deep contains many successful endings. Demons of the Deep is the only gamebook of those that the American Steve Jackson wrote that follow a traditional linear design. In the gamebook, the reader takes on the role of the first mate of the merchant ship Sunfish. Before the adventure begins, the pirate ship Troll strikes; the entire crew, save for the main character, are slain. Although the protagonist is knocked unconscious, waking grants little respite, as a quick walk off the stern of ship follows; the player sinks into the sea but, thanks to magic, does not drown, beginning an adventure in an ancient domain sunken beneath the waves.
The player character must collect black pearls and learn a spell to form skeletons from them use them to attack and defeat the pirate crew of the Troll. The book takes place entirely underwater, in Atlantis, a sunken continent located west of Allansia. "Fighting Fantasy Gamebooks on gamebooks.org". "Demons of the Deep on gamebooks.org". "Demons of the Deep on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on April 3, 2005
Advanced Fighting Fantasy
Advanced Fighting Fantasy is a British roleplaying game based on the Fighting Fantasy and Sorcery! gamebooks. It was published in 1989. A second edition was published in 2011, it takes place in the world of Titan. AFF is chiefly meant to facilitate the games master to write his or her own adventures inspired by Fighting Fantasy; the few adventures published for the game are brand new adventures written for the system as opposed to converting existing gamebook stories for multiplayer RPG usage. It is thus unrelated to either the Myriador d20 conversions of several gamebooks by Jamie Wallis, or the electronic conversions of the Sorcery! Series by inkle. Both these feature unique rulesets not seen elsewhere in the Fighting Fantasy brand; the rules of AFF are adapted from the rules of the Fighting Fantasy gamebooks and was an expanded but separate follow-up to Fighting Fantasy – The Introductory Role-Playing Game. This system is based on skills, here called "Special Skills"; the game features neither levels.
A player character, called Hero, is defined by: four characteristics: Skill, Luck, Magic. The creation of a Hero starts with the choice of a "concept", e.g. a Knight of Salamonis or a Student from the magical school of Yore — this has no influence on the attributes and is more a background guideline. Unlike the gamebooks, the characteristics and special skills are not rolled but are bought with creation points; the rules provide archetypes which allow a fast creation: Adventurer, Barbarian, Priest of Telak, Warrior, Wizard… There are three types of tests: unopposed test: a roll of two six-sided dice must be less than the sum of a characteristic and a special skill. The rules provide difficulty adjustments for given situations; the combat rules are the same as the gamebooks', except that the points of damage are determined randomly: the attacker rolls 1d6 and reads the points of damage on a table, the defender does the same to apply the damage reduction from his armour. There are a few combat options: Luck test to increase or reduce the damages, feint… A spellcaster must have a least 1 in the Magic characteristic and one point in one special skill: Magic-Minor, Magic-Priestly, Magic-Sorcery or Magic-Wizardry.
There are three types of magic: Minor magic: the Cantrips are easy-to-cast spells with limited effects. The main change brought by this edition is the addition of the Sorcery! Magic system. Arion Games brought in several titles not directly related to AFF under its Advanced Fighting Fantasy fold. For Out of the Pit, Arion added the statistics needed to make that monster book compatible with AFF rules; the spells in the Sorcery! Spell book were given additional mechanics to make them AFF spells. Other publications, such as the Titan worldbook, was republished as-is; the roleplaying game is translated and published in French by Scriptarium, as Défis fantastiques, le jeu de rôle. They added original material: the core book has a 100 pages additional campaign, Le Tambour de Gondrim, original illustrations, they created a gamemaster's screen with an original adventure, paper figurines and tiles. Bottley, Graham. Défis fantastiques, le jeu de rôle. Scriptarium. ISBN 978-2-9543631-0-3. Monseur, Olivier. L'Écran du meneur de jeu.
Illustrated by Jidus and Russ Nicholson. Scriptarium. ISBN 978-2-9543631-2-7. Gamemaster's screen and an adventure, Pirates à la dérive, first part of the campaign Maudit Trésor…. Les accessoires du meneur de jeu. Illustrated by Éric Chaussin and Jidus. Scriptarium. 2013. ISBN 978-2-95436-310-3. Tiles and paper figurines. Carte d'Allansia. Cartography by Florent Haro, illustrated by Jidus. Scriptarium. 2013. A2 vinyl colour map of Allansia, from the original material from Jonathan Green, Steve Jackson and Ian Livingstone. Pouillot, Fabrice "del Armgo". Tel est pris. Scriptarium. Free downlodable adventure, first part of the campaign Les Larmes de Hmurresh. Baldowski, Paul. La Fosse aux ordures. Scriptarium. Free downlodable adventure in a contemporary world. Scriptarium started a call for crowdfunding to publish the translation of Titan in March 2014; the success of the subscription allowed the execution of new original illustrations (by John Sibbick, Malcolm Barter, Bill Houston, maps by
Scorpion Swamp is a single-player adventuring gamebook written by Steve Jackson, illustrated by Duncan Smith and published in 1984 by Puffin Books. It forms part of Steve Ian Livingstone's Fighting Fantasy series, it is the 8th in the series in the original Puffin series. It was the first Fighting Fantasy book to be written by an author other than the co-creators of the series. Scorpion Swamp is a fantasy scenario. Having acquired a magical Brass Ring from a mysterious old woman, the player enters the notorious Scorpion Swamp. Gameplay differed from previous titles in several ways: The story allows the player to choose one of three quests: the patrons of said quests being either good, evil or neutral respectively. Gameplay has a non-linear design, allowing "free roaming": the player may explore the swamp at will and return to locations visited; the game design employed a grid system of locations to explore. Whereas in previous titles choosing an option to follow a point of the compass was nebulous and backtracking impossible, in this title each location was equidistant from all others and options only led in the four primary compass directions.
On entering a location, the player was asked if they had visited and instructed accordingly. This format was a new innovation for Fighting Fantasy; the 400th reference does not contain an ending to the adventure. "Fighting Fantasy Gamebooks on gamebooks.org". "Scorpion Swamp on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on November 27, 2005
Armies of Death
Armies Of Death is a single-player roleplaying gamebook written by Ian Livingstone, illustrated by Nik Williams and published in 1988 by Puffin Books. It was republished by Wizard Books in 2003, it forms part of Steve Ian Livingstone's Fighting Fantasy series. It is the 36th in 14th in the modern Wizard series; the story features an additional game mechanic: both the player's character and their army have attributes for combat, as there is a combination of individual and mass battles. Armies of Death is a direct sequel to the Fighting Fantasy title Trial of Champions; the player assumes the role of the winner of the Trial. With the continent Allansia threatened by the evil Shadow Demon Agglax and his growing undead army, the adventurer must use their newfound-riches to raise an army to stop the threat. Despite being a sequel storywise, the gameplay has little in common with the two previous entries, as the player is no longer exploring a dungeon. "Armies of Death on the official Fighting Fantasy website".
Archived from the original on 2007-06-17. "Armies of Death on the Wizard Books website". "Fighting Fantasy Gamebooks on gamebooks.org". "Armies of Death on gamebooks.org". "Armies of Death on the Internet Archive record of the old fightingfantasy.com site". Archived from the original on November 27, 2005
Deathtrap Dungeon is a single-player adventure gamebook written by Ian Livingstone, illustrated by Iain McCaig. Published by Puffin Books in 1984, the title is the sixth gamebook in the Fighting Fantasy series, it was republished by Wizard Books in 2002. Deathtrap Dungeon is a fantasy scenario set in the trap-filled and monster-infested labyrinth of Fang; the player takes the role of an adventurer who decides to enter Baron Sukumvit's "Trial of Champions" and brave "Deathtrap Dungeon". Competing against five other adventurers, the player must defeat monsters, navigate the maze of dungeons and collect certain gems, which are the key to escaping and winning the Trial; the title was followed by two sequels, Trial of Champions, Armies of Death. Marcus L. Rowland reviewed Deathtrap Dungeon for the May 1984 issue of White Dwarf, rating the title 8 out of a possible 10. Rowland stated that the format of Deathtrap Dungeon was "extremely simple, resembles the plot of many early D&D scenarios". In 1998, a Deathtrap Dungeon video game was released, developed by Asylum Studios and published by Eidos Interactive for the PlayStation and Microsoft Windows.
The gamebook was converted into a 40-page d20 System role-playing adventure by Jamie Wallis. It was published by Myriador in 2003 and reissued in pdf format by Greywood Publishing in 2008. In 2010, the title was iPad by Big Blue Bubble; when Big Blue Bubble lost the license, all its apps were withdrawn. In 2011, Mark Holdom Inc. announced a project to adapt Deathtrap Dungeon for the cinema, "a cross between Saw and Gladiator". In 2018, the audio company FoxYason Music Productions, known for their work with Big Finish Productions announced that they would be releasing an original, full-cast audio drama based on Deathtrap Dungeon in a CD boxset with The Citadel of Chaos, The Forest of Doom, Creature of Havoc for summer 2018, it will be written by David N. Smith, directed by Richard Fox and will feature Rachel Atkins returning to the role of Vale Moonwing from FoxYason Music's first release based on The Warlock of Firetop Mountain, sub-titled The Hero's Quest. Official sites: "Deathtrap Dungeon on the official Fighting Fantasy website".
"Deathtrap Dungeon on the Wizard Books website". Archived from the original on 2007-08-14
Starship Traveller is a single-player adventure gamebook written by Steve Jackson and illustrated by Peter Andrew Jones. Published by Puffin Books in 1983, the title is the fourth gamebook in the Fighting Fantasy series, it was republished by Wizard Books in 2002. A digital version developed by Tin Man Games is available for Android and iOS; this adventure was the first Fighting Fantasy title with a science fiction setting. It was the first title to introduce rules for spaceship combat; the player must manage the statistics of multiple characters and the vessel itself. It is possible to finish the adventure without having engaged in combat at all. Starship Traveller is a science-fiction scenario in which the hero is the captain of a starship that has fallen through a black hole into another universe. Marcus L. Rowland reviewed Starship Traveller for the January 1984 issue of White Dwarf, rating the title a 9 out of a possible 10. Rowland noted that this book was "apparently inspired by Star Trek," and that possible events in the game include "capture for gladitorial games, summary execution as an illegal alien, mutiny".
A digital version developed by Tin Man Games is available for Android and iOS. Fighting Fantasy Gamebooks - the official website Wizard Books - the Publisher's site
Robot Commando is a single-player roleplaying gamebook written by Steve Jackson, illustrated by Gary Mayes and published in 1986 by Puffin Books. It forms part of Steve Ian Livingstone's Fighting Fantasy series, it is the 22nd in the series in the original Puffin series. There are no announced plans to republish the book as part of the modern Wizard series. What would you do if you were a rancher on a distant planet, using robots to herd vicious dinosaurs? What would you do if your deadly enemies, the Karosseans, invaded? What would you do if you knew that the protection of your homeland against the invaders and marauding dinosaurs was up to you alone? Now is your chance to find out, for all this is what happens in this thrilling futuristic adventure! The reader takes the role of a dinosaur rancher in the country of Thalos on a distant planet who finds themself in the middle of an attack by Thalos' mortal enemy, the militaristic Karosseans. A strange weapon is unleashed which causes all of Thalos, save the protagonist, to fall into a deep sleep and leaves the land free to be invaded.
Over the course of the adventure, the reader gets the opportunity to control a variety of giant robots in his battles against dinosaurs and Karossean invaders while looking for a way to drive off the Karosseans and rouse his countrymen. Robot Commando is one of the few entries in the Fighting Fantasy series to feature multiple successful endings