NASCAR07 is the tenth installment of the EA Sports NASCAR video game series. It was developed by EA Tiburon and released on September 6,2006 for the PlayStation 2, Xbox and this was the last NASCAR edition to be released exclusively on sixth generation consoles. The NTSC game cover features Elliott Sadler, driver of the #38 M&Ms Ford Fusion, the PAL region game cover features Matt Kenseths #17 DeWalt Power Tools Ford Fusion. This game is the first since NASCAR2001 not to include a subtitle in the name, the game retains the teammate features introduced in NASCAR06, Total Team Control, but does not add any major gameplay changes. However, the graphics include an effect to attempt to give a better sense of high speed. This is the second EA Sports NASCAR video game to appear on a handheld system, on the PlayStation Portable, the game is simply called NASCAR. NASCAR07 received a response from critics upon release. GameRankings assigned it a score of 71% based on 23 reviews for the Xbox version, 70% based on 23 reviews for the PlayStation 2 version
The PlayStation 2 is a home video game console that was developed by Sony Computer Entertainment. It is the successor to the PlayStation, and is the installment in the PlayStation lineup of consoles. It was released on March 4,2000 in Japan, October 26,2000 in North America, November 24,2000 in Europe and it competed with Segas Dreamcast, Microsofts Xbox, and Nintendos GameCube in the sixth generation of video game consoles. Announced in 1999, the PlayStation 2 was the first PlayStation console to offer backwards compatibility for its predecessors DualShock controller, the PlayStation 2 is the best-selling video game console of all time, selling over 155 million units, with 150 million confirmed by Sony in 2011. More than 3,874 game titles have been released for the PS2 since launch, Sony manufactured several smaller, lighter revisions of the console known as Slimline models in 2004 and well on, and in 2006, announced and launched its successor, the PlayStation 3. Sony unveiled the PlayStation 4 console the following month on February 20,2013, Sony announced the PlayStation 2 on March 1,1999.
The Dreamcast itself launched very successfully in North America that year, soon after the Dreamcasts North American launch, Sony unveiled the PlayStation 2 at the Tokyo Game Show on September 20,1999. Sony showed fully playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 and Tekken Tag Tournament – which showed the consoles graphic abilities, the PS2 was launched in March 2000 in Japan, October in North America and November in Europe. Sales of the console and accessories pulled in $250 million on the first day, directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through websites such as eBay. This allowed the PS2 to tap the large install base established by the PlayStation – another major selling point over the competition, Sony added new development kits for game developers and more PS2 units for consumers. The PS2s built-in functionality expanded its audience beyond the gamer and this made the console a low cost entry into the home theater market.
The PS2 remained as the only active sixth generation console for over 6 months, before it would face competition from rivals, Nintendos GameCube and Microsofts Xbox. While the PlayStation 2 theoretically had the weakest specification of the three, it had a start due to its installed base plus strong developer commitment. Sony countered the Xbox by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2, Sons of Liberty. Sony cut the price of the console in May 2002 from US$299 to $199 in North America, making it the price as the GameCube. It planned to cut the price in Japan around that time and it cut the price twice in Japan in 2003. In 2006, Sony cut the cost of the console in anticipation of the release of the PlayStation 3, unlike Sega with its Dreamcast, originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox
NASCAR Kart Racing
NASCAR Kart Racing is a kart racing video game that was released for the Wii console on February 10,2009. The game features fourteen real world NASCAR drivers and ten fictional drivers, the cover drivers are, from left to right, Carl Edwards, Kyle Busch, Dale Earnhardt Jr. Jeff Gordon, Tony Stewart, and Jimmie Johnson. Other drivers featured in the game are Jeff Burton, Denny Hamlin, Kasey Kahne, Kevin Harvick, Elliott Sadler, joey Logano and Richard Petty are unlockable drivers in the game. This would be EAs only NASCAR title produced for 2009, EAs license as NASCARs official video game producer expired upon the release of Gran Turismo 5. This game marks the first NASCAR video game released on a Nintendo console since NASCAR2005, there are twelve different racetracks, four of which are real venues. All real venues except Talladega Superspeedway include not only a part of the real track, at Daytona International Speedway and Bristol Motor Speedway, the finish line is located on the off-road section.
At Dover International Speedway, the line is located on the real track. Official website NASCAR Kart Racing at Nintendos page
Gran Turismo 5
Gran Turismo 5 is the fifth game in the Gran Turismo racing video game series. Developed by Polyphony Digital and published by Sony Computer Entertainment, it was released for PlayStation 3 on November 24,2010 and it expands on the games Prologue version and is the first entry of the series to be developed for PlayStation 3. As of 2013, it is one of the best-selling PS3 games. The game marks the first entry in the series with online races with support for up to 16 players, a damage model has been included with variations of damage depending on whether the vehicle falls into the standard or premium category. Over 1,000 cars,26 different locations, and 71 different tracks are available in the game, World Rally Championship, NASCAR and Super GT licenses are utilized for the first time in the Gran Turismo series. Gran Turismo 5 is the first game in the franchise to provide a damage model, the game features weather effects, however they are only available on certain circuits. Optional Stereoscopic-3D resolution and Karting found a place in the game, new visual effects have been introduced, including dynamic skid marks and the ability for drivers to flash their headlights.
There are a variety of themes the player can choose from to act as a base for each circuit design, themes have an effect on track length and highest elevation. The physics is significantly revised compared with GT4, cars no longer instantly turn-in but realistically must load up the wheel first. It is possible to overturn cars for the first time in the series, the cars in GT5 are separated into standard- and premium-vehicles. Standard vehicles have a less detailed damage model with dirt, scratches, in addition, standard cars initially could not receive aftermarket wheels - among other aesthetic upgrades, such as wheel paint. However, as of the version 2.02 update this is no longer the case, Premium vehicles feature a slightly more advanced damage model. Gran Turismo 2 previously included damage, but was limited to mechanical failures only, Gran Turismo 5 allows players to drive 31 different locations or scenery and 81 different track layouts. Dunsfold Aerodrome, located in the United Kingdom – the test track of the British automotive television show Top Gear – is included in the game, the playable demo of Gran Turismo 5 at Gamescom 2009 featured the Tokyo Route 246 track, seen in previous incarnations of the game.
Various real-life circuits return from previous games in the series and these include Nürburgring, Circuit de la Sarthe, Tsukuba Circuit, Mazda Raceway Laguna Seca and Suzuka Circuit. New real-life circuits included in the game include Indianapolis Motor Speedway, Monza Circuit, Daytona International Speedway, many fictional circuits return from previous games in the series including Trial Mountain, Deep Forest Raceway and Autumn Ring. An official list of all available in the game has been released by Polyphony Digital. Unfortunately, a glitch was discovered on the Nurburgring track that allowed players to finish a lap or race faster than normal, other tracks known for glitching are Special Stage Route 7, Daytona International Speedway, and Laguna Seca
NASCAR 2005: Chase for the Cup
NASCAR2005, Chase for the Cup is the eighth installment of the EA Sports NASCAR video game series. It was developed by EA Tiburon and released on August 31,2004 for the PlayStation 2 and Xbox, NASCAR2005 is the first game in the series to drop the word Thunder from the title since NASCAR2001. Kevin Harvick, driver of the No.29 GM Goodwrench Chevy Monte Carlo and it marks the first time the original PlayStation has been excluded from the NASCAR lineup. This was the first NASCAR edition to be released exclusively on six generation home consoles, unlike previous entries, which would normally add a few extra features but leave most of the game identical to its predecessor, the game brought massive change to the series. Another change is the absence of the view and the absence of makes and models in the Truck series. Also due to failed negotiations Pocono Raceway is not included and this was the last NASCAR game released for the Nintendo GameCube. The score is composed by David Robidoux, the Featherlite Modified Series is entirely made up of Fantasy drivers.
Dale Earnhardt is the legend in the game and can be unlocked by buying his Thunder Plate or via cheat code or choosing him as favorite driver. Lightning Challenge mode includes challenges of moments that happened in NASCAR from 2003 and these challenges are played on all difficulty levels. The player must beat a number of challenges at that difficulty level before going to the difficulty level. The player starts out with a race in Dodge Vipers with Ryan Newman. Every car offer is rated one and five stars, which is showing the quality of the car upgrades and pit crew
Gran Turismo (series)
Gran Turismo, abbreviated GT, is a series of racing video games developed by Polyphony Digital. Gran Turismo can trace back its origins to 1992, when Kazunori Yamauchi set out with a group of seven to develop the original Gran Turismo, the Gran Turismo series is developed by Polyphony Digital and produced by Kazunori Yamauchi. Handling of the vehicles is modeled on real-life driving impressions, tuning is based on principles of physics, the game has been a flagship for the PlayStation consoles graphics capabilities, and is often used to demonstrate the systems potential. Although Gran Turismo has a mode, most gameplay derives from its simulation mode. Certain events are only to particular types of vehicles. In order to enter and progress through more difficult races, a system has been implemented. Players may apply prize money won in events to upgrade their car or buy a new one. Since Gran Turismo 5 Prologue launched on the PlayStation 3, an aspect of the gameplay has started to evolve. GT5 Prologue has enabled users to race online with up to 16 players on track at once, Gran Turismo 4 for the PlayStation 2 was actually the first online-enabled Gran Turismo game but the online aspect of the game did not make it past beta stage.
The Gran Turismo series is represented by six primary releases, two for the PlayStation, two for the PlayStation 2, and two for the PlayStation 3, the series is represented by many other abbreviated releases on the PlayStation 2 and PlayStation 3. Polyphony Digital has collaborated with peripherals manufacturer Logitech and auto parts maker Sparco to design official driving simulator kits for the Gran Turismo franchise, the most recent product designation is Driving Force GT. Two other racing wheels are compatible with Gran Turismo, plans for future releases include releasing more kits to replicate other Gran Turismo cover cars. In 2009, a cafe opened at the Twin Ring Motegi racetrack. In acknowledgment of the Mount Panorama Circuit’s inclusion in Gran Turismo 6, named “Paseo de Kazunori Yamauchi, ” the street snakes around the Parador de Ronda. According to Rondas city mayor Maria de la Paz Fernandez Lobato and he has driven the racing game genre to new levels of realism and his creations are as much art as technology.
Ronda’s association with Gran Turismo is a reflection that our ancient city is a modern, vibrant place to live and very much part of the 21st century. ”The sixth annual Gran Turismo Awards was held at the SEMA show in Las Vegas, Nevada. The awards ceremony was held at The Joint, located inside the Hard Rock Hotel, following the ceremony, Hip-hop star Ludacris and special guests Tommy Lee and Dave Navarro treated the guests to a special live performance. The winners are featured in the Gran Turismo series, the GT Academy is a driver discovery/development program initiated in 2008 through a partnership between Sony Computer Entertainment Europe, Polyphony Digital Inc. and Nissan Europe
The Nintendo 64, stylized as the NINTENDO64 and often referred to as the N64, is Nintendos third home video game console for the international market. It was the last major home console to use the cartridge as its primary storage format until Nintendos seventh console, while the Nintendo 64 was succeeded by Nintendos MiniDVD-based GameCube in September 2001, the consoles remained available until the system was retired in late 2003. Codenamed Project Reality, the the N64 design was complete by mid-1995, but its launch was delayed until 1996. It launched with three games, Super Mario 64 and Pilotwings 64, released worldwide, and Saikyō Habu Shōgi, as part of the fifth generation of gaming, the system competed primarily with the Sony PlayStation and the Sega Saturn. The suggested retail price at its United States launch was US$199.99, the console was released in a range of colors and designs over its lifetime. In 2015, IGN named it the 9th greatest video game console of all time, as of 2016, the system remains a popular retro console in North America.
At the beginning of the 1990s, Nintendo led the game industry with its Nintendo Entertainment System. Although the NES follow-up console, the Super NES, was successful, competition from long-time rival Sega, and relative newcomer Sony, emphasized Nintendos need to develop a successor for the SNES, or risk losing market dominance to its competitors. Further complicating matters, Nintendo faced a backlash from third-party developers unhappy with Nintendos strict licensing policies, the company created a design proposal for a video game system, seeking an already well established partner in that market. James H. Clark, founder of SGI, initially offered the proposal to Tom Kalinske, the historical details of these preliminary negotiations were controversial between the two competing suitors. Tom Kalinske said that he and Joe Miller of Sega of America were quite impressed with SGIs prototype, the engineers from Sega Enterprises claimed that their evaluation of the early prototype had uncovered several unresolved hardware issues and deficiencies.
Those were subsequently resolved, but Sega had already decided against SGIs design, Nintendo resisted that summary conclusion, arguing that the reason for SGIs ultimate choice of partner is due to Nintendo having been a more appealing business partner than Sega. While Sega demanded exclusive rights to the chip, Nintendo was willing to license the technology on a non-exclusive basis, michael Slater, publisher of Microprocessor Report said, The mere fact of a business relationship there is significant because of Nintendos phenomenal ability to drive volume. If it works at all, it could bring MIPS to levels of volume never dreamed of, james Clark met with Nintendo CEO Hiroshi Yamauchi in early 1993, thus initiating Project Reality. This announcement coincided with Nintendos August 1993 Shoshinkai trade show, as with most of the computing industry, Nintendo had limited experience with 3D graphics, and worked with several outside companies to develop the technology comprising the console. Some chip technology was provided by NEC, and Sharp, SGI had recently acquired MIPS Computer Systems, and the two worked together toward a low-cost realtime 3D graphics hardware system.
SGI and its subsidiary MIPS Technologies were responsible for the R4300i microprocessor and that software-based console prototype platform was supplanted by a workstation-hosted console simulation board, representing the finalized console hardware. SGIs performance estimates based upon their RealityEngine supercomputing platform were ultimately reported to be accurate to the final consumer console product
Eutechnyx is a British computer and video games developer, founded in November 1987 as Zeppelin Games and briefly known as Merit Studios Europe in 1994. They are based in Dunston, Gateshead in the United Kingdom, since 1997, the company has focused on racing games. They are known for their video game, Ride to Hell, work with the NASCAR franchise. The company founder, Brian Jobling, started creating games for the Atari 800, ZX Spectrum, with the money that he made, he started the company, Zeppelin Games, in November 1987 when he was 17. Popular games included Jocky Wilsons Darts Challenge, International Tennis, Universal Warrior and they worked with publisher Codemasters to produce the first two Micro Machines games and Pete Sampras Tennis. The company was acquired by American company Merit Studios, Inc. in 1994, as well as developing their own games, the company was responsible for the marketing and distribution of Merits US games in Europe. The company became Eutechnyx in 1996, after gaining registered developer and publisher status for the Sony PlayStation, the Directors bought back the company from Merit with help from French publishers Infogrames.
This started a 3-year agreement with Eutechnyx developing exclusively for Infogrames on the PlayStation, since 1996, the company has specialised in driving and racing games of many types, including licensed titles such as James Bond 007, Max Power, Cartoon Network and The Fast and the Furious. As of 2009, Eutechnyx has studios in Gateshead, Hong Kong, after the failure Ride to Hell Retribution, the London studio was closed in June 2013. In June 2013 several employees were loaned to Ubisoft Reflections and in February 2014 a restructuring was announced, with the loss of 12 jobs, taking the headcount to 130. In October 2013 Darren Jobling replaced his brother Brian as CEO, to take on an active role in development. In July 2014 again after the failure of Warhammer 40k Storm of Vengeance, following another re-structuring, Grand Tour Racing 981997 Motor Mash 1999 Max Power Racing a. k. a. C3 Racing - Car Constructors Championship 1999 Le Mans 24 Hours a. k. a, test Drive Le Mans 1999 F1 World Grand Prix,1999 Season 2000007 Racing 2000 TNN Hardcore TR US only release.
2006 Cartoon Network Racing ported to Nintendo DS by DC Studios,2006 Hummer Badlands 2006 The Fast and the Furious 2006 Pimp My Ride 2007 Hot Wheels, Beat That. com Zeppelin Games at World of Spectrum
Days of Thunder
Days of Thunder is a 1990 American sports action drama film released by Paramount Pictures, produced by Don Simpson and Jerry Bruckheimer and directed by Tony Scott. The cast includes Tom Cruise, Nicole Kidman, Robert Duvall, Randy Quaid, Cary Elwes, Caroline Williams, the film features appearances by real life NASCAR racers, such as Rusty Wallace, Neil Bonnett, and Harry Gant. Commentator Dr. Jerry Punch, of ESPN, has a cameo appearance and this is the first of three films to star both Cruise and Kidman. Cole Trickle is a racer from Eagle Rock, California. His goal was to win the Indianapolis 500 but realises that You cant win at Indy without a great car and he is recruited by Chevrolet dealership tycoon Tim Daland to race for his team in the NASCAR Winston Cup Series. Daland convinces former crew chief and car builder Harry Hogge to come out of retirement, after Trickle sets a fast time in a private test at Charlotte, Hogge builds him a new Chevrolet Lumina to drive in the Winston Cup, though the season has already started.
After discovering that Cole does not understand the terminology used by NASCAR teams. This pays off at the Darlington race, when Cole uses a slingshot maneuver from the line to overtake Rowdy. The rivalry between Cole and Rowdy intensifies throughout the season until tragedy strikes, at the Firecracker 400 in Daytona, both drivers are seriously injured after their cars are destroyed in a multi-car wreck. At the same time, NASCAR president Big John, brings Rowdy and Cole together in a meeting and warns them that he, afterwards and Rowdy go out to lunch together by Big Johns persuasion, and settle their differences. Cole and Rowdy change from bitter rivals to close friends, as Cole is still undergoing therapy, Daland hires hot-shot rookie Russ Wheeler as a substitute to fill the seat. Weeks later, Cole returns to duty, with Daland now fielding two teams – the second car driven by Wheeler. Though Cole shows signs of his old self, he now himself in a rivalry with his new teammate. At North Wilkesboro, Russ gets dirty on pit road and spins Cole out to win the race, in retaliation, Cole crashes his car into Russs car following the race, resulting in Cole and Harry being fired by Daland.
When Rowdy discovers that he has to undergo surgery to fix a broken blood vessel. Cole reluctantly agrees and convinces Harry to return as crew chief again, hours prior to the race, Harry discovers metal in the oil pan, a sign of engine failure, so he manages to have Daland provide him a new engine. This sets the tone for a showdown between Cole and Russ. Cole drives into victory lane, where he and Claire kiss passionately while they celebrate with his pit-crew, as he looks around to see where Harry is, he spots him sitting alone on a concrete barrier near the teams pit stall
The GameCube is a home video game console released by Nintendo in Japan on September 14,2001, in North America on November 18,2001, in Europe on May 3,2002, and in Australia on May 17,2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainments PlayStation 2, the GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the format, as a result of their smaller size and the consoles small disc compartment. Contemporary reception of the GameCube was generally positive, the console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007 and its successor, the Wii, which is backwards-compatible with most GameCube software, was released in November 2006. In 1997, a hardware design company called ArtX was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64s graphics hardware.
The team was led by Dr. Wei Yen, who had been SGIs head of Nintendo Operations, at Nintendos press conference in May 1999, the console was first publicly announced as Project Dolphin, the successor to the Nintendo 64. At the conference, Nintendos Howard Lincoln said of ArtX, This company is headed up by Dr. Wei Yen, Dr. Yen has assembled at ArtX one of the best teams of 3D graphics engineers on the planet. Subsequently, Nintendo began providing development kits to game developers, Nintendo formed a strategic partnership with IBM for the production of Dolphins CPU, code-named Gekko. ArtX was acquired by ATI in April 2000, whereupon the Flipper graphics processor design had already mostly completed by ArtX and was not overtly influenced by ATI. In total, ArtX team cofounder Greg Buchner recalled that their portion of the hardware design timeline had arced from inception in 1998 to completion in 2000. Of ATIs acquisition of ArtX, an ATI spokesperson said, ATI now becomes a major supplier to the console market via Nintendo.
The Dolphin platform is reputed to be king of the hill in terms of graphics, the console was announced as the Nintendo GameCube at a press conference in Japan on August 24,2000, abbreviated as NGC in Japan and GCN in North America. Nintendo unveiled its software lineup for the console at E32001, focusing on fifteen launch titles, including Luigis Mansion and Star Wars Rogue Squadron II. Several titles that were scheduled to launch with the console were delayed. It is the first console in the history not to accompany a Mario platform title at launch. Long prior to the launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube. These motion control concepts would not be deployed to consumers for several years, prior to the Nintendo GameCubes release, Nintendo focused resources on the launch of the Game Boy Advance, a handheld game console and successor to the original Game Boy and Game Boy Color
NASCAR98 is a racing simulator video game published and developed by EA Sports and released in 1997 for the Sega Saturn and the Sony PlayStation. This was the first of the EA Sports NASCAR series, one player could race with all 24 cars or two players could race with 8 cars on the track. NASCAR98 included an instant replay feature, allowing the user to view the racing of his/her car back until about 30 seconds before the action was paused. It could be watched from any of several camera angles, such as front, left, top, non-user cars could not be focused on in instant replays. NASCAR98 had a damage system. Portions of the car would appear to dent inward after contact, a hard enough impact might result in a mechanical failure, or a tire in the region hit hardest might come loose from the car. AI cars would stop immediately after contact, while user cars would stop accelerating until they slowed to a stop or made contact with a wall or other car. User cars could not blow an engine, cars could flip, but only after contact with another car and only rear over front. A car would be out of the race shortly after a flip in the same way it would after a lost tire. A caution flag would appear after an AI car was out of the race. A blue tow truck would appear in front of the car.
Pitting under caution was not an option, and most cautions did not last a whole lap except at Bristol, additions to the game included King of NASCAR Richard Petty in his trademark No.43 car and Darlington Raceway, the original super speedway. The game came with a NASCAR 50th anniversary key chain as well