Valve Corporation is an American video game developer and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the Half-Life, Counter-Strike, Day of Defeat, Team Fortress, Left 4 Dead, Dota 2 games. Valve was founded in 1996 by Mike Harrington, their debut product, the PC first-person shooter Half-Life, was released in 1998 to critical acclaim and commercial success, after which Harrington left the company. In 2003, Valve launched Steam, which accounted for around half of digital PC game sales by 2011. By 2012, Valve employed around 250 people and was worth over US$3 billion, making it the most profitable company per employee in the United States. In 2015, Valve entered the game hardware market with the Steam Machine, a line of third-party built gaming PCs running Valve's SteamOS operating system. Valve was founded by former longtime Microsoft employees Gabe Newell and Mike Harrington on August 24, 1996, as Valve, L.
L. C. based in Washington. Alternative names explored by Newell and Harrington include "Fruitfly Ensemble" and "Rhino Scar". Harrington left the company in 2000. In 2003, the company moved from its original location to Bellevue, re-incorporated as Valve Corporation. In 2010, the office was moved again to a larger location in Bellevue. In 2016, Valve signed a nine-floor lease in the Lincoln Square complex in downtown Bellevue, doubling the size of their offices. For its first product, Valve settled on a concept for a horror first-person shooter using a modified Quake engine licensed from id Software known as GoldSrc. Half-Life was released in November 1998, it was praised by numerous publications as one of the best and most influential games of all time. The Team Fortress Classic mod, a port of the original Team Fortress mod for Quake, was released for Half-Life in 1999. Gearbox Software created the expansion packs Opposing Force, Blue Shift, Decay, ported the game to PlayStation 2. A port to Dreamcast was canceled in 2001.
After the success of Half-Life, the team worked on mods, spin-offs, sequels, including Half-Life 2. All current Valve games are built on its Source engine; the company has developed six game series: Half-Life, Team Fortress, Counter-Strike, Left 4 Dead and Day of Defeat. Valve is noted for its support of its games' modding community, most prominently, Counter-Strike, Team Fortress, Day of Defeat. Valve has branched out with this tradition to continue developing Dota 2 as the standalone sequel to the Warcraft III mod; each of these games began as a third-party mod that Valve developed into a full game. They distribute community mods on Steam. Valve announced the Source 2 engine in March 2015 porting the entirety of Dota 2 to the engine in September of that year. Valve has grown both in commercial value. In January 2008, they announced the acquisition of Turtle Rock Studios, which would be renamed Valve South. Turtle Rock Studios spun out of Valve again in March 2010. In April 2010, the company won The Escapist Magazine's March Mayhem tournament for the best developer of 2010, beating out Zynga in the semi-finals and BioWare in the final.
In December 2012, Valve acquired Star Filled Studios, a two-man gaming company, to open a San Francisco office. However, Valve ended the operation in August 2013 when it was decided that there was little benefit coming from the arrangement. In April 2018, Valve acquired the independent developer Campo Santo, known for the 2016 adventure game Firewatch. Campo Santo will continue to develop its own titles under Valve. Valve's internal network has been infiltrated by hackers three times, in 2003 where content of the yet to be released Half-Life 2 was leaked onto the internet, Newell's email account was compromised, keyloggers were installed on several Valve systems. In 2011 the Steam customer databases and forums were compromised. In September 2011, a hacker broke into the network and downloaded the beta code of Call of Duty: Modern Warfare 3. In June 2014, a developer from SCS Software reported an exploit that allowed announcement pages to be injected with code, after no response, he edited an announcement to redirect users to a Harlem Shake video.
In March 2016, a vulnerability on the Steam Store allowed a user to publish a game without any authorization from Valve. Valve has developed and published the main games in both the Half-Life and Portal series, as well as published both and developed one of the Left 4 Dead games, the other of, developed by Valve South. Valve developed and published Team Fortress, Team Fortress 2, Dota 2, Artifact. Several of Valve's series feature only two primary games, such as Half-Life and Half-Life 2. With no apparent announcements of a third title in these series, Valve has acquired a joking reputation for being unable to count to 3. In the absence of an official announcement of a Half-Life 3, players and journalists have claimed to have found proof that a sequel remained under active development, many of which have been revealed as hoaxes or leaks of dubious authenticity. Unreleased and cancelled games include a fairy-themed role-playing game and Stars of Blood. Valve worked with Arkane Studios on The Crossing, canceled in May 2009.
Arkane tried to develop Return to Ravenholm without consent by Valve, canceled. Valve announced Steam, its digital distribution software platfor
BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. It was released worldwide for the Microsoft Windows, PlayStation 3, Xbox 360, OS X platforms in 2013, a Linux port was released in 2015. Infinite is the third installment in the BioShock series, though it is not part of the storyline of previous BioShock games, it features similar gameplay concepts and themes. Irrational Games and creative director Ken Levine based the game's setting on historical events at the turn of the 20th century, such as the 1893 World's Columbian Exposition, based the story on the concept of American exceptionalism, while incorporating influences from more recent events at the time such as the 2011 Occupy movement; the game is set in the year 1912 and follows its protagonist, former Pinkerton agent Booker DeWitt, sent to the airborne city of Columbia to find a young woman, held captive there for most of her life. Though Booker rescues Elizabeth, the two become involved with the city's warring factions: the nativist and elite Founders that rule Columbia and strive to keep its privileges for White Americans, the Vox Populi, underground rebels representing the underclass of the city.
During this conflict, Booker learns that Elizabeth possesses strange powers to manipulate "Tears" in the space-time continuum that ravage Columbia, soon discovers her to be central to the city's dark secrets. The player controls Booker Dewitt throughout the game working with the AI-controlled Elizabeth. Like previous BioShock games, the player uses a combination of weapons, clothing called Gear that offer unique attributes, psychokinetic powers granted through Vigors. Elizabeth's powers can be used to help fight hostile forces. In contrast to the limited spaces of the underwater city of Rapture, the openness of Columbia provides for more dynamic combat, including combat that takes place aboard the city's Sky-Line rollercoaster-like rail system. Downloadable content for the game includes a story-based mission, Burial at Sea, that links Infinite's story to that of the original BioShock game; the game won over 85 pre-release awards for its display at E3 2011, including Best of Show from the Game Critics Awards.
At release, BioShock Infinite received critical acclaim, with praise directed at its story and visual art design, is regarded as one of the best video games of the seventh generation of consoles. According to review aggregator Metacritic, it was the third-highest rated video game of 2013. Within two months of release, it sold over 3.7 million retail copies, has since sold more than 11 million copies overall. It won year-end accolades, including Game of the Year from several gaming publications. A remastered version of the game was released on PlayStation 4 and Xbox One on September 13, 2016, as part of BioShock: The Collection, alongside its predecessors. BioShock Infinite is set in 1912 and takes place in a fictional steampunk city-state called "Columbia"—named in homage to the female personification of the United States—which is suspended in the air through a combination of giant blimps, reactors, "quantum levitation"; the city of Columbia was founded by self-proclaimed prophet Zachary Hale Comstock, who used his connections in Congress to have the American government build the floating city.
The government intended Columbia to serve as a floating world's fair and as a display to the rest of the world of the success of American exceptionalism. The city was launched to much fanfare and publicity at the World's Columbian Exposition in 1893, was dispatched to distant shores, travelling from continent to continent. Seen as the pride of the United States, tensions rose between Columbia and the American government. In 1901, against the government's wishes, Columbia brutally and violently put an end to the Boxer Rebellion in Peking; this event revealed the floating city as a armed aerial battleship, capable of unleashing devastation across the world. The American government subsequently demanded Columbia's return to sovereign soil, and, in response, Columbia seceded from the United States and disappeared into the clouds, its location soon lost to everyone else. Free from outside influence, Comstock now had complete control over the city, transforming it from a floating world's fair to a theocratic police state.
Under Comstock's rule, Columbia became a militant pseudo-Christian utopian society that worshiped him as a divine prophetic figure and the Founding Fathers of the United States as religious icons. Despite Columbia's apparent utopian exteriors, it is soon revealed to be a hidden dystopia. Institutional racism and elitism are widespread in the city, with white supremacy of the upper and middle classes enforced by the government as law. Despite the drive for racial purity in Columbia, people of minority races are purposely brought into the city to exploit as a source of cheap labor, they are the underclass of Columbia, serve as indentured servants. As a result of this subjugation, minorities are relegated to menial and hard labor with no obvious opportunity for upward mobility. Racial segregation is heavily enforced within the city, to the point where interracial couples face the risk of a public stoning. By the time of the game's events, racial tensions have risen to the point where Columbia is on the verge of revolution, instigated by the insurgent "Vox Populi" against the government institutions and the counter-revolutionary "Founders".
The Founders, led by Comstock, are the prevailing political faction in the city, are the rulers of Columbia. The city's ruling class, they are the racist ultra-nationalists who seek to keep Columbia's privileg
The Amazing Spider-Man (2012 video game)
The Amazing Spider-Man is an open world action-adventure video game, based on the Marvel Comics character Spider-Man, the 2012 film of the same name. It was published by Activision, it was released on June 26 in North America and on June 29, 2012 in Europe, for Nintendo DS, PlayStation 3, Xbox 360, Android, iOS, Microsoft Windows. A version for the Wii U was released March 5, 2013 in North America and March 8, 2013 in Europe as The Amazing Spider-Man: Ultimate Edition in both regions. In Spring 2013, the PlayStation Vita version was released in November 2013, it was directed by Gerard Lehiany and written by Seamus Kevin Fahey, Benjamin Schirtz and Gérard Lehiany. The game serves as an alternate epilogue to The Amazing Spider-Man film, seen in the sequel game revealed to be an alternate version of the movie; the Nintendo 3DS and Wii version feature a different, more linear game with the same script and plot. This version of the game does not feature an open world environment, instead following a style of approach similar to that of Star Wars: The Force Unleashed, where the player selects a level from a hub, in this case, Stan's apartment, before playing a linear level.
It was natively designed for the 3DS and ported to the Wii. The Amazing Spider-Man has an open world/free-roaming concept in this version; the combat system is reminiscent of the Rocksteady Studios-developed Batman game series using a freeflow design and counterattacks. Beenox took a cue from the Batman games, with Dee Brown, the head of Beenox, stating "I played both Batman games and liked them. For me, the Spider-Man character is different than Batman. You have to approach both in a different way. I think the Rocksteady guys did a good job at providing what was required to make a great Batman game, we're doing everything we need to this time to make a great Spider-Man game."Players can collect full, vintage comic books, such as Amazing Fantasy #15, as they collect comic covers throughout the game. It uses a unique damage system—the more damage Spider-Man takes, the more his suit is damaged. Finding different spider symbols in certain parts of New York and taking photos of them, alternate costumes can be unlocked, such as "Big Time" Spider-Man, Scarlet Spider, a color-inverted version of the Future Foundation costume, the original movie trilogy red and blue suit when you get the Stan Lee pre-order DLC or Rhino pre-order DLC, the Spider-Man 3 black suit, a new version of the black suit and a party hat for "Spidey's 50th anniversary", which can be changed when the player goes to Peter Parker's apartment, there are some exceptions to the Wii U edition, as the missions have to be completed.
Many DLC packs have been released for this version. One of these is the "Lizard Rampage pack," where players play as the destroying guards; the "Rhino Challenge pack" has players control the Rhino character, destroying thugs. The "Oscorp Search and Destroy pack" has two minigames with similar gameplay to Snake and Space Invaders; the final DLC pack is the "Stan Lee Adventure pack". There are many in-game references to characters in other franchises; the Wii U version called The Amazing Spider-Man: Ultimate Edition, features all content and is alike the PS3, Xbox 360, PC versions instead of the Wii and the 3DS ones. It has all the DLC packs included in the disc and gives players the option to use the Osphone on the Wii U Gamepad; the Nintendo 3DS and Wii versions of The Amazing Spider-Man is different than the HD versions. This version features different gameplay but does share the same plot, voice-overs, some of the HD's version level design. Instead of featuring an open world game environment, this version employs a "Force Unleashed" style hub approach, where the player selects a level from a Map screen in Spider-Man's apartment, can talk to Dr. Connors.
Once a level is selected, Spider-Man is dropped off at the start of that level. The game includes some sub-missions that help the player work up their XP. Instead of photographing spider symbols or discovering comic book pages, Spider-Man is tasked with finding and photographing evidence that links Oscorp to the cross-species conspiracy; this includes photographing villains and Oscorp Logos, finding special Oscorp items, such as audio files or other files. When he finds this evidence, it can give Spider-Man XP Points, or unlock extra content in the main menu, such as concept art; the photo mode makes use of the 3DS gyroscope, but can be more controlled by the analog slider. Spider-Man's moves in this game are more based on the previous moveset from the earlier Spider-Man movie based games, not that of its HD counterpart or Arkham Asylum, although several changes have been made, such as the addition of a "Web Rush" mode, which allows Spider-Man to slow time down while he's looking for targets to aim at The 3DS version has an exclusive game mode named "Vigilante", a strategy-based RPG-style text game where you are given a map of locations and must complete tasks and missions and collect items needed for certain missions.
A meter is shown with a slide moving to either a green marker. When Spider-Man completes the mission, the player is awarded Vigilante Points and Action Points, which are to complete the missions; the higher your skill rank, the more locations and additional content are unlocked. Vigilante is compatible with Street Pass, allowing you to trade items with other
Konami Holdings Corporation referred to as Konami, is a Japanese entertainment and gaming conglomerate. It operates as video game developer and publisher company. Besides those, it has casino around the world and operates health and physical fitness clubs across Japan. Konami is best known for their video games, including Metal Gear, Silent Hill, Contra, Gradius, Yu-Gi-Oh!, Suikoden and Pro Evolution Soccer. Additionally, Konami owns Bemani, known for Dance Dance Revolution and Beatmania, as well as the assets of former game developer Hudson Soft, known for Bomberman, Adventure Island, Bloody Roar and Star Soldier. Konami is the twentieth-largest game company in the world by revenue; the company originated in 1969 as a jukebox rental and repair business in Toyonaka, Japan, by Kagemasa Kōzuki, who remains the company's chairman. The name "Konami" is a portmanteau of the names Kagemasa Kozuki, Yoshinobu Nakama, Tatsuo Miyasako. Konami is headquartered in Tokyo. In the United States, Konami manages its video game business from offices in El Segundo and its casino gaming business from offices in Paradise, Nevada.
Its Australian gaming operations are located in Sydney. As of March 2016, it owns 21 consolidated subsidiaries around the world; the company was founded on March 21, 1969 and was incorporated under the name Konami Industry Co. Ltd. on March 19, 1973. The company's founder and current chairman, Kagemasa Kozuki ran a jukebox rental and repair business in Toyonaka, Osaka before transforming the business into a manufacturer of amusement machines for video arcades, their first coin-operated video game was released in 1978, they began exporting products to the United States the following year. Konami began to achieve success with hit arcade games such as 1981's Frogger and Super Cobra, many of which were licensed to other companies for stateside release, including Stern Electronics and Gremlin Industries, they established their U. S. subsidiary, Konami of America, Inc. in 1982. It was during this period that Konami began expanding their video game business into the home consumer market following a brief stint releasing video games for the Atari 2600 in 1982 for the U.
S. market. The company would release numerous games for the MSX home computer standard in 1983, followed by the Nintendo Entertainment System in 1985. Numerous Konami franchises were established during this period on both platforms, as well as the arcades, such as Gradius, Twin Bee, Ganbare Goemon and Metal Gear. Due to the success of their NES games, Konami's earnings grew from $10 million in 1987 to $300 million in 1991. In June 1991, Konami's legal name was changed to Konami Co. Ltd. and their headquarters would relocated to Minato, Tokyo in April 1993. The company started supporting the 16-bit video game consoles during this period, starting with the Super NES in 1990, followed by the PC Engine in 1991 and the Sega Genesis in 1992. After the launch of the Sega Saturn and PlayStation in 1994, Konami became a business divisional organization with the formation of various Konami Computer Entertainment subsidiaries, starting with KCE Tokyo and KCE Osaka in April 1995, followed by KCE Japan in April 1996.
Each KCE subsidiary would end up creating different intellectual properties such as KCE Tokyo's Silent Hill series and KCE Japan's Metal Gear Solid series. In 1997, Konami started producing rhythm games for arcades under the Bemani brand and branched off into the collectable card game business with the launch of the Yu-Gi-Oh! Trading Card Game. On July 2000, the company's legal English name was changed once again to Konami Corporation, the Japanese legal name remained the same; as the company transitioned into the developing video games for the sixth-generation consoles, they branched out into the health and fitness business with the acquisitions of People Co. Ltd and Daiei Olympic Sports Club, Inc. which became Konami subsidiaries. In August 2001, Konami invested in another video game developer, Hudson Soft, which became a consolidated subsidiary after Konami accepted new third-party shares issued by them. In March 2006, Konami merged all their video game development divisions into a new subsidiary known as Konami Digital Entertainment Co. as the parent company became a pure holding company.
Their headquarters would be relocated once again, this time to headquarters was moved to Minato, Tokyo, in 2007. The absorption of Hudson Soft in 2012 resulted in the addition of several other franchises including: Adventure Island, Bloody Roar, Far East of Eden and Star Soldier. In April 2015, Konami delisted itself from the New York stock exchange following the dissolution of their Kojima Productions subsidiary. In a translated interview with Nikkei Trendy Net published in the following month, the newly appointed CEO of Konami Digital Entertainment, Hideki Hayakawa announced that Konami will shift their focus towards mobile gaming for a while, claiming that, "Mobile is where the future of gaming lies." The trade name of the company was changed from Konami Corporation to Konami Holdings Corporation during the same month. In 2017, Konami is to publicly announce that they would be reviving some of the company's other well-known video game titles following the success of their Nin
PlayStation Move is a motion game controller developed by Sony Computer Entertainment. Released in 2010 for use with the PlayStation 3 video game console, its compatibility was expanded to its successor, the PlayStation 4, in 2013, its PlayStation VR platform in 2016. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player; the Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was well-received by critics, but has not quite met Sony's goals for integration into the market; as with the standard PlayStation 3 wireless controllers, both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion battery charged via a USB Mini-B port on the controller. On the PlayStation 3, up to four Move controllers can be used at once.
The primary component of PlayStation Move, the PlayStation Move motion controller, is a wand controller which allows the user to interact with the console through motion and position in front of a PlayStation camera. It functions to the Wii Remote; the PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light-emitting diodes. Based on the colors in the user environment captured by the camera, the system dynamically selects an orb color that can be distinguished from the rest of the scene; the colored light serves as an active marker, the position of which can be tracked along the image plane by the camera. The uniform spherical shape and known size of the light allows the system to determine the controller's distance from the camera through the light's image size, thus enabling the controller's position to be tracked in three dimensions with high precision and accuracy; the simple sphere-based distance calculation allows the controller to operate with minimal processing latency, as opposed to other camera-based control techniques on the PlayStation 3.
A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion. An internal magnetometer is used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error by the inertial sensors. In addition, an internal temperature sensor is used to adjust the inertial sensor readings against temperature effects; the inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back. The controller face features a large oblong primary button, surrounded by small action buttons, with a regular-sized PS button beneath, arranged in a similar configuration as on the Blu-ray Disc Remote Control. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an analog trigger. On the tail end of the controller is the wrist strap, USB port, extension port.
The motion controller features vibration-based haptic technology. In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback, simulating aesthetic effects such as the muzzle flash of a gun or the paint on a brush. Using different orb colors for each controller, up to four motion controllers can be tracked at once on the PlayStation 3. Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand. To minimize the cost of entry, Sony stated that all launch titles for PlayStation Move would be playable with one motion controller, with enhanced options available for multiple motion controllers. On the PlayStation 3, image processing for PlayStation Move is performed in the console's Cell microprocessor. According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit overhead as well an impact on memory, though the company states that the effects will be minimized.
According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 megabytes of system memory. The PlayStation Move navigation controller is a one-handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay, similar to Nintendo Wii Nunchuk. Replicating the major functionality of the left side of a standard PlayStation 3 gamepad, the PlayStation Move navigation controller features a left analog stick, a D-pad, L1 button and L2 analog trigger; the navigation controller features and action buttons, as well as a PS button. Since all controls correspond to those of a standard PlayStation 3 gamepad, a Sixaxis or DualShock 3 controller can be used in place of the navigation controller in PlayStation Move applications. A number of additional accessories have been released for use in conjunction with the PlayStation Move controllers; the "PlayStation Move charging station" is a charging base unit designed to charge two PlayStation Move controllers - including any combination of motion controllers or navigation controllers.
The "PlayStation Move shooting attachment" is an accessory for the PlayStation Move motion controller that adapts the motion controller into a handgun form. The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked w
William Joyce (writer)
William Edward Joyce is an American writer and filmmaker. His illustrations have appeared on numerous covers of The New Yorker and his paintings are displayed nationwide. For the short film The Fantastic Flying Books of Mr. Morris Lessmore, Joyce won the Academy Award for Best Animated Short Film at the 84th Academy Awards, he has written and illustrated over fifty children's books including George Shrinks, Santa Calls, Dinosaur Bob and his Adventures with the Family Lazardo, Rolie Polie Olie, The Leaf Men and the Brave Good Bugs and A Day with Wilbur Robinson. Joyce is working on a series of novels and picture books, The Guardians of Childhood, consisting of a total of 13 books, he is a descendant of James Joyce, one of Ireland's most prominent writers. Joyce has received three Emmys for Rolie Polie Olie, an animated series based on his series of children's books that aired on the Disney Channel, his second television series, George Shrinks, used to air daily on PBS stations. Joyce created conceptual characters for Disney/Pixar's feature films A Bug's Life.
In 2001, after Joyce and Ice Age director Chris Wedge failed to adapt one of Joyce's books to the screen, Santa Calls, they both came up with the idea for the animated film Robots. Besides being one of the creators, Joyce served as a producer and production designer. In 2005 Joyce and Reel FX launched a joint venture, Aimesworth Amusements, to produce feature films, video games and books; the new company announced plans to make three feature films: The Guardians of Childhood, The Mischevians, Dinosaur Bob and His Adventures With the Family Lazardo. The first of those projects, The Guardians of Childhood was developed by DreamWorks Animation into the feature film, Rise of the Guardians, it was released in 2012 and is based on Joyce's book series and the short film Man in the Moon, directed by Joyce. In 2007, Disney released Meet the Robinsons, a movie based on his book A Day with Wilbur Robinson, to which Joyce served as one of the executive producers of the film along with John Lasseter and Clark Spencer.
In August 2009, Joyce and Reel FX co-founder Brandon Oldenburg founded a Shreveport-based animation and visual effects studio MOONBOT Studios. The studio produced an Oscar-winning animated short film and an iPad app The Fantastic Flying Books of Mr. Morris Lessmore. A book adaption was released in summer 2012; the studio released in January 2012 another app, with a short film and a book announced to come later. His book The Leaf Men was adapted by Blue Sky Studios into a 2013 computer-animated feature film titled Epic, with Joyce as writer, executive producer, production designer. In both 1994 and 1995 Joyce designed the Christmas displays for Saks Fifth Avenue's original location; this exhibition is run by the National Center for Children's Illustrated Literature. It began in 1998 and is still traveling nationally. Artspace is a gallery located in Shreveport, run under the guidance of the Shreveport Regional Arts Council. Joyce serves as the Artistic Director, he has helped bring a Peter Pan Centennial exhibit, an Art of Robots exhibit, Faces of Katrina.
In 2006, Joyce founded the Katrinarita Gras Foundation to raise money for victims of Hurricanes Katrina and Rita. He is selling prints of his unpublished Mardi Gras The New Yorker cover through the foundation with all profit going to Louisiana artists and arts organizations. Joyce received the 2008 Louisiana Writer Award for his enduring contribution to the "literary intellectual heritage of Louisiana." The award was presented to him on October 4, 2008, during a ceremony at the 2008 Louisiana Book Festival in Baton Rouge. On February 26, 2012, he won an Academy Award for Best Animated Short Film, "The Fantastic Flying Books of Mr. Morris Lessmore." Newsweek called him one of the top 100 people to watch in the new millennium. Bill Joyce lives with his son Jackson Edward Joyce in Louisiana, his daughter, Mary Katherine, died from a brain tumor at the age of 18 on May 2, 2010. Rise of the Guardians, a film inspired by stories Joyce told her while young and resulted in The Guardians of Childhood book series, was dedicated to her memory, reading “For Mary Catherine Joyce, a Guardian Fierce and True” during the credits.
The main character of Epic, based on Joyce's book, The Leaf Men and the Brave Good Bugs, was named after her. His wife, Frances Elizabeth Baucum Joyce, a Shreveport attorney, died on January 20, 2016 at the age of 55, after a long battle with amyotrophic lateral sclerosis. In May 2017, Atheneum Young Readers released the picture book "Bently & Egg," A Day With Wilbur Robinson, of which the film version is entitled Meet the Robinsons, Dinosaur Bob and His Adventures with the Family Lazardo. All are under the label "The World of William Joyce."Note: All books are written and illustrated by William Joyce, except as noted My First Book of Nursery Tales / Retold by Marianna Mayer.
Champion Jockey: G1 Jockey & Gallop Racer
Champion Jockey: G1 Jockey & Gallop Racer is a 2011 horse racing simulator video game from Tecmo Koei, released for the PlayStation 3, Wii and Xbox 360. It is the spiritual successor to Koei G1 Jockey series and to Tecmo Gallop Racer series, making use of PlayStation Move and Kinect. Though unlicensed, the game makes use of real life courses, examples include: Official website