Air Conflicts: Secret Wars
Air Conflicts: Secret Wars is an arcade combat flight simulator video game set in World War I and II. It was published by bitComposer Games, it was released on 30 September 2011. It is a sequel to the original 2006 Air Conflicts, it was ported to the Nintendo Switch in March 2019 as part of a collection with Air Conflicts: Pacific Carriers. The player controls a female pilot named Dorothy Derbec, nicknamed DeeDee, trying to solve the death of her father, Guillaume Derbec. Alongside with her friends Tommy Carter and Clyde, the players progress through the game. From Tobruk to Russia to Balkans and to Berlin and Clyde both die while progressing, and the Berlin campaign, she finds out that one friend killed her father in WW1 because her father couldn't stand watching bombers drop chemical gas on a village. While progressing, the player unlocks airplanes, ranging from classics such as the Spitfire to experimental planes like BB-1 and Horten Ho 229
Alienation (video game)
Alienation is a shooter and role-playing video game developed by Housemarque and published by Sony Interactive Entertainment. It was released in April 2016 for PlayStation 4; the game is an isometric twin-stick shooter in which one to four players defend themselves against an alien invasion on Earth through increasingly-difficult levels. Players can choose one of three character classes, each with its own abilities. Players can upgrade their weapons with collectables, known as upgrade cores; the development of Alienation was hinted at in early January 2014 and announced at the 2014 Sony Gamescom convention. In 2015, the developers released classes and its first trailer. According to Sony, the game would be released sometime in 2015. After another three-week delay, it was released as part of a Sony promotion releasing six games in seven weeks. Since the release of Alienation, Housemarque has updated the game with free and paid expansions, it received positive reviews, with praise for the twin-stick elements and cooperative multiplayer feature.
Reviewers criticized the lack of a local co-op mode, added, the game's lack of variety in regard to weapons and ammunition. Alienation is an isometric twin-stick shooter game set in a future in which aliens are invading Earth. After a large portion of the population has been murdered or mutated, humanity's fate rests with a group of four soldiers from UNX; the game features a single-player mode, a local co-op mode, a multiplayer mode that allows four people to play at once, with each player controlling a heavily-modified soldier from one of three character classes: Bio-Specialist and Tank. Each class has its own weapons, movement mechanics, abilities, can be "leveled up" to level thirty; the Bio-Specialist create poisonous trails. The Tank is able to create a shield behind which players can stand and can "blow everything away", allowing players to maneuver more easily; the Saboteur has the ability to become invisible, can call in airstrikes when needed. Players defend themselves against hordes of aliens through increasingly-difficult levels.
In multiplayer mode, players can revive each other and use checkpoints in the levels to respawn if they die. Players can find new weapons in random drops. Many weapons contain slots for the insertion of "upgrade cores". Random items and loot, such as new weapons and upgrade cores, drop at random intervals and when enemies are defeated; the class of a drop differs by rarity. Unwanted items can be converted into metal, used to re-roll a weapon's statistics. Aiming is accomplished by targeting a blue laser in the direction. Players can "melee", knocking down many enemies at once to give themselves more space; when a player accumulates enough experience, they "level up" and can spend points on three active and three passive abilities, chosen from several options on a trio of skill trees.. Each ability has a cooldown timer, requiring players to use them strategically. Points may be switched from one skill tree to another at any time; when a player dies, their experience multiplier is reset. When Alienation's story mode is completed, the player unlocks missions with bounty-like assignments and quests with special items as rewards.
The player unlocks more difficult enemies, more powerful weapons, the ability to complete difficult, procedurally-generated, levels set in the alien's space craft. Two types of "keys" are unlocked at the end of the game. UFO keys are used for "loot runs", ark keys are used for player-vs-player fights. Alienation was developed by Finnish video game company Housemarque and published by Sony Interactive Entertainment, it was released on April 26, 2016 on PlayStation 4. The game, first hinted at in January 2014, was announced at the 2014 Sony Gamescom conference. In a question-and-answer article on the PlayStation Blog in April 2014, Mikael Haveri of Housemarque said that they are inspired for many of their games by other games. Haveri cited Dark Souls and Demon's Souls as examples, saying that they "take a concept like and try and improve it or put a twist on it". According to Haveri, Alienation would have content, he noted the chance of references to other Housemarque games, similar to the incorporation of Resogun ships into Dead Nation.
In April 2015 the developers released details about Alienation's gameplay, saying that it would feature three character classes, "plenty of loot and a ton of weapon customisation". Details about enemies were posted; the same day, Housemarque released a two-and-a-half-minute pre-alpha gameplay video demonstrating the cooperative gameplay feature. In early 2016, Alienation was showcased at Sony's PlayStation Digital Showcase. Sony announced that Alienation would be released sometime in 2015; the game was delayed until March 2, 2016, further pushed back to March 23. Another delay postponed its release until April 26, when it was part of Sony's PlayStation Store Launch Party 2016 promotion: six games released over a seven-week period. Since Alienation's release, Housemarque has added downloadable content to the game. Ranked leagues and a local co-op mode were introduced in early July 2016. Other customization options, including bullet colors, were added. Two new difficulty levels and new "hero levels" were added.
On July 5, a season pass and the first DLC were introd
Akiba's Trip: Undead & Undressed
Akiba's Trip: Undead & Undressed, released as Akiba's Trip 2 in Japan, is a 2013 adventure video game for the PlayStation Vita, PlayStation 3, PlayStation 4, Microsoft Windows by Acquire. It is the sequel to Akiba's Trip on the PlayStation Portable. A third game in the series, Akiba's Trip Festa, has been released on November 2016. In Akiba's Trip, the player explores Akihabara and strip the clothes off "Synthisters". There are different things to do such as buy items from shops, enter maid cafes to eat food and play games, or head to the battle arena to train and increase your rank being about to fight Antoinette; the player character is customizable, with the player able to pick what headgear and clothing to wear, what walking style and stripping style to use. Character models and skin color are unlocked when beating the game, with some being unlocked when finishing the game with certain endings. Non-playable characters consist of otakus, tourists and more along with "Synthisters" who can be seen with the mobile app Shion developed, unlocked in the game.
The story is played out as a visual novel where the player gets to choose from three different phrases to say to progress the story, akin to the Way of the Samurai series developed by Acquire. Certain options will increase the player character's affection level with certain characters that will diverge into different endings for the player to experience. A hint system is unlocked when beating the game to ensure that the affection level will increase for the character that the player chooses; when initiated into battle, the player chooses. The player aims attacks at the lower, middle or upper part of the body to weaken the enemy's clothing, with each body part having their own respective button. There is a combo attack when pressing the attack button a forward attack for moving the analog forward while attacking, a strong attack for moving the analog back while attacking along with an aerial attack and guard attack. Guarding dodges all attacks but leaves the player character vulnerable to having their clothes stripped but the player can counter-attack the "Synthister's" attack or if their clothing is flashing, can counter-strip their clothes.
When the clothes are flashing, the player can hold the attack button to strip the clothes off but if the clothes are not flashing, they can hold the button and mash it to force strip it. The more the player strips a certain type of clothing, their strip skill will increase, allowing the clothes not to tear so that they can keep the clothing for inventory. If the meter on the top left of the screen is filled and if the player is allied with Shizuku, Kati, Shion or Nana, they can perform a unison strip, where they do heavy damage to a "Synthister" and cause the other "Synthisters" to be dizzy, stripping them until they are no longer dizzy or the chain strip ends. Set in Akihabara, the shopping area has been invaded by creatures known as "Synthisters" who prey on the patrons of Akihabara, feasting on their social energy and will to live; these enemies can only be stopped by direct exposure to sunlight, meaning that the player is required to defeat these synthisters by violently stripping off their clothes and exposing them to sunlight.
The storyline revolves around a conspiracy behind the Magaimono organization that the player explores. Within the game, there will be over 130 real life Akihabara shops. Protagonist - the main character, an otaku-type high school student, fond of Akihabara. Turned into a Synthister by the Magaimono organization but escaped. Default voice by Ryota Osaka. English default voice by Spike Spencer. Tohko Sagisaka - the protagonist's childhood friend, member of the Akihabara neighbourhood watch. Voiced by Chiwa Saito. English voice by Michelle Ruff. Shizuku Tokikaze - a girl with purple braided hair with a mysterious power and a friendly Nighteater. Voiced by Sachika Misawa. English Voice by Brina Palencia. Rin Tokikaze - A popular national singing idol; as the game progresses, she is revealed to be Shizuku's sister. Voiced by Hisako Kanemoto. English voice by Eden Riegel. Soga Kagutsuki - the main antagonist of the game, he is from the same Nighteater clan as Shizuku and Rin. He wishes to turn all of Akihabara into Synthisters.
English Voice by Richard Epcar. Shion Kasugai - a 26-year-old female CEO of a pharmaceutical company and acquaintance of the protagonist. Voiced by Eriko Nakamura. English Voice by Megan Hollingshead. Nana - protagonist's hikikomori little sister who lives in a room behind the bar at Mogra. Voiced by Aya Suzaki. English Voice by Cindy Robinson. Zenya Amo - A ringleader of Magaimono, he is the first major antagonist introduced. Voiced by Daichi Kanbara. English voice by Christopher Corey Smith. Kaito Tachibana - an older twin brother of Yuto. Voiced by Daiki Yamashita. English voice by Todd Haberkorn. Yuto Tachibana - a younger twin brother of Kaito. Voiced by Junichi Yanagita. English voice by Steve Staley. Kati Räikkönen - a Finnish girl who came study in Japan, because she’s fond of anime and JRPGs, she works part-time as a maid in the bar Mogra. Voiced by Haruka Yamazaki. English default voice by Janice Kawaye. Koma Sakaguchi - An assistant to Shion he revealed himself to be a servant of Soga. Voiced by Koji Fujiyoshi.
English voiced by Jamieson Price. Kihachi Sugiyama - he is the owner of Mogra, the leader of Akiba's Freedom Fighters. Voiced by Toshitsugu Takashina. English voiced by Taliesin Jaffe. Development of the game was first announced in Famitsu in August 2013. An official trailer was released on 29 August 2013, introducing the main g
Kalypso Media GmbH referred to as just Kalypso, is a German video game developer and publisher. Founded in summer 2006 by industry veterans Simon Hellwig and Stefan Marcinek, the company has published and/or developed a number of titles such as Sins of a Solar Empire, Dungeons, Airline Tycoon 2, Boulder Dash, DarkStar One, Patrician IV, Tropico 3, Tropico 4 and Tropico 5; as of July 2018, the company employs 80 people. Kalypso Media was founded in summer 2006 in Worms, located in the Frankfurt Rhine-Main metropolitan area; the company employs more than 120 people. Kalypso Media today has publishing offices in Germany, Great Britain and in North America and runs an online distribution network; as of March 2017, Kalypso runs two in-house development studios in Germany: Realmforge Studios, based in Munich. Developers of M. U. D. TV, Dark, Dungeons 2, Dungeons 3 Gaming Minds Studios, based in Gütersloh. Formed in 2009 with former employees of Ascaron after it went bankrupt that year and sold most of its assets to Kalypso.
Developers of the Xbox 360 port of Darkstar One: Broken Alliance, Patrician IV, Port Royale 3, Rise of Venice, Grand Ages: Medieval and Railway Empire. Former studios: Noumena Studios, based in Berlin. Formed in 2010 by former Silver Style Entertainment employees following the bankruptcy of their parent company TGC and Kalypso's acquiring of TCG's assets. Renamed Skilltree Studios in 2014, closed down in March 2016. Official website
Puzzle video game
Puzzle video games make up a unique genre of video games that emphasize puzzle solving. The types of puzzles can test many problem-solving skills including logic, pattern recognition, sequence solving, word completion; the player may have unlimited time or infinite attempts to solve a puzzle, or there may be a time limit, or simpler puzzles may be made difficult by having to complete them in real time, as in Tetris. The genre is broad, but it involves some level of abstraction and may make use of colors, numbers, physics, or complex rules. Unlike many video games, puzzle video games do make use of "lives" that challenge a player by limiting the number of tries. In puzzle video games, players try for a high score or to progress to the next level by getting to a certain place or achieving some criteria. Puzzle games focus on logical and conceptual challenges the possibility of a zero sum game is present, although the games add time-pressure or other action-elements. Although many action games and adventure games involve puzzles such as obtaining inaccessible objects, a true puzzle game focuses on puzzle solving as the primary gameplay activity.
Games involve shapes, colors, or symbols, the player must directly or indirectly manipulate them into a specific pattern. Rather than presenting a random collection of puzzles to solve, puzzle games offer a series of related puzzles that are a variation on a single theme; this theme could involve logic, or understanding a process. These games have a simple set of rules, where players manipulate game pieces on a grid, network or other interaction space. Players must unravel clues in order to achieve some victory condition, which will allow them to advance to the next level. Completing each puzzle will lead to a more difficult challenge, although some games avoid exhausting the player by offering easier levels between more difficult ones. In adventure games, some stages require solving puzzles as a way to advance the story. There is a large variety of puzzle game types; some feed to the player a random assortment of blocks or pieces that they must organize in the correct manner, such as Tetris and Lumines.
Others present a preset game board or pieces and challenge the player to solve the puzzle by achieving a goal. Puzzle games are easy to develop and adapt, being implemented on dedicated arcade units, home video game consoles, personal digital assistants, mobile phones. An action puzzle or arcade puzzle requires that the player manipulates game pieces in a real-time environment on a single screen and with a time limit, to solve the puzzle or clear the level; this is a broad term, used to describe several subsets of puzzle game. Firstly, it includes falling-block puzzles such as Tetris and KLAX, it includes games with characters moving through an environment, controlled either directly or indirectly. This can cross-over with other action genres: a platform game which requires a novel mechanic to complete levels might be a "puzzle platformer", such as manipulating time in Braid, it includes other action games that require timing and accuracy with pattern-matching or logic skills, such as the first-person Portal and The Talos Principle.
Other notable action puzzle games include Team Ico's Ico, a linear, story driven game with puzzles based around traversing puzzle environments while protecting a helpless companion. Made by Team Ico is Shadow of the Colossus, a game in which the player solves puzzles that involve finding and exploiting the weaknesses of giant beasts in combat. Nintendo's The Legend of Zelda: Breath of the Wild is another example of an action puzzle game, the primary objective being to seek out and solve physics-based puzzles which offer helpful upgrades for defeating the final boss. A hidden object game is a genre of puzzle video game in which the player must find items from a list that are hidden within a picture. Hidden object games are a popular trend in casual gaming, are comparatively inexpensive to buy. Time-limited trial versions of these games are available for download. An early hidden object game was Alice: An Interactive Museum. Computer Gaming World reported in 1993 that "one disadvantage of searching through screen after screen for'switches' is that after a while one develops a case of'clickitus' of the fingers as one punches that mouse button like a chicken pecking at a farmyard".
Other early incarnations are the video game adaptations of the I Spy books published by Scholastic Corporation since 1997. Publishers of hidden object games include Sandlot Games, Big Fish Games, Awem Studio, SpinTop Games, Codeminion. Examples of hidden object game series include Awakening, Antique Road Trip, Dream Chronicles, Mortimer Beckett, Mystery Trackers, Hidden Expedition and Mystery Case Files. A reveal the picture game is a type of puzzle game that features piece-by-piece revealing of a photo or picture. A free online example is PicTAPr. A physics game is a type of puzzle video game wherein the player must use the game's physics to complete each puzzle. Physics games use realistic physics to make games more challenging; the genre is popular in online flash games and mobile games. Educators have used these games to demonstrate principles of physics. Popular physics games include The Incredible Machine, World of Goo, Crayon Physics Deluxe, Angry Birds, Cut the Rope, Portal, Portal 2, Monster Strike and The Talos Principle.
In tile-matching video games, the player manipulates tiles in o
100ft Robot Golf
100 ft Robot Golf is a mecha golf video game and published by No Goblin. It was released in October 2016 for PlayStation 4 and PlayStation VR, in March 2017 for Windows. Players choose from a number of mechas to play through golf courses with; each mecha has different abilities and gameplay mechanics for hitting the ball. No Goblin is an independent studio known for Roundabout, released in 2014. 100ft Robot Golf features in-game commentary by the McElroy brothers- Justin and Travis. The game has received mixed reviews. Official website
Beat 'em up
Beat'em up is a video game genre featuring hand-to-hand combat between the protagonist and an improbably large number of opponents. Traditional beat'em ups take place in scrolling, two-dimensional levels, though some games feature more open three-dimensional environments with yet larger numbers of enemies; these games are noted for a source of both critical acclaim and derision. Two-player cooperative gameplay and multiple player characters are hallmarks of the genre. Most of these games take place in urban settings and feature crime-fighting and revenge-based plots, though some games may employ historical, science fiction or fantasy themes; the first beat'em up was 1984's Kung-Fu Master, with 1986's Renegade introducing the urban settings and underworld revenge themes employed extensively by games. The genre saw a period of high popularity between the release of Double Dragon in 1987, which defined the two-player cooperative mode central to classic beat'em ups, 1991's Street Fighter II, which drew gamers towards one-on-one fighting games.
Games such as Streets of Rage, Final Fight, Golden Axe and Battletoads are other classics to emerge from this period. The genre has been less popular since the emergence of 3D-based mass-market games, but still some beat'em ups adapted the simple formula to utilize large-scale 3D environments. A beat'em up is a type of action game where the player character must fight a large number of enemies in unarmed combat or with melee weapons. Gameplay consists of walking through a level, one section at a time, defeating a group of enemies before advancing to the next section; however arcade versions of these games are quite difficult to win, causing players to spend more money. Beat'em ups are related to—but distinct from—fighting games, which are based around one-on-one matches rather than scrolling levels and multiple enemies; such terminology is loosely applied, however. At times, both one-on-one fighting games and scrolling beat'em ups have influenced each other in terms of graphics and style and can appeal to fans of either genre.
A game will feature both kinds of gameplay. In the United Kingdom, gaming magazines of the early 90s such as Mean Machines and Computer & Video Games refereed to all games which had a combat motif as beat'em ups the fighting games. However, they were differentiated by a specific prefix and so games like Double Dragon or Final Fight were called "scrolling beat'em ups" and games such as Street Fighter II or Mortal Kombat were referred to as a "one on one beat'em ups". Beat'em up games employ vigilante crime fighting and revenge plots with the action taking place on city streets, though historical and fantasy themed games exist. Players must walk from one end of the game world to the other, thus each game level will scroll horizontally; some beat'em ups dispense with 2D-based scrolling levels, instead allowing the player to roam around larger 3D environments, though they retain the same simple gameplay and control systems. Throughout the level, players may acquire weapons that they can use as well as power-ups that replenish the player's health.
As players walk through the level, they are stopped by groups of enemies who must be defeated before they're able to continue. The level ends; each level contains many identical groups of enemies, making these games notable for their repetition. In beat'em up games, players fight a boss—an enemy much stronger than the other enemies—at the end of each level. Beat'em ups allow the player to choose between a selection of protagonists—each with their own strengths and set of moves. Attacks can include rapid combinations of basic attacks as well as grappling attacks. Characters have their own special attacks, which leads to different strategies depending on which character the player selects; the control system is simple to learn, comprising as little as two buttons. These buttons can be combined to pull off combos, as well as grappling attacks. Since the release of Double Dragon, many beat'em ups have allowed two players to play the game cooperatively—a central aspect to the appeal of these games. Beat'em ups are more to feature cooperative play than other game genres.
The first game to feature fist fighting was Sega's boxing game Heavyweight Champ, viewed from a side-view perspective like fighting games. However, it was Data East's fighting game Karate Champ; the same year, Irem's Hong Kong cinema-inspired Kung-Fu Master laid the foundations for side-scrolling beat'em ups with its simple gameplay and multiple enemies. In 1984, Bruce Lee combined multi-player, multi-character combat with traditional collecting and puzzle gameplay; that year, Karateka combined the one-on-one fight sequences of Karate Champ with the freedom of movement in Kung-Fu Master, it experimented with adding plot to its fighting action. It was among the first beat'em ups to be ported to home systems. Nekketsu Kōha Kunio-kun, released in 1986 in Japan, deviated from the martial arts themes of earlier games and introduced street brawling to the genre; the Western adaptation Renegade added an underworld revenge plot that proved more popular with gamers than the principled combat sport of other games.
Renegade set the standard for future beat'em up games as it introduced the ability to move both horizontally and vertically. It i