PlayStation TV, known in Japan and other parts of Asia as the PlayStation Vita TV or PS Vita TV, is a microconsole, a non-handheld variant of the PlayStation Vita handheld game console. It was released in Japan on November 14, 2013, North America on October 14, 2014, Europe and Australia on November 14, 2014. Controlled with either the DualShock 3 or DualShock 4 controllers, the PS TV is capable of playing many PlayStation Vita games and applications, either through physical cartridges or downloaded through the PlayStation Store. However, not all content is compatible with the device, since certain features in the PS Vita such as the gyroscope and microphone are not available on the PS TV; the PS TV is able to emulate touch input for both the Vita's front and rear touchpads using the DS3/DS4 controller. In Japan, "PlayStation TV" was the name given to PlayStation 3 retail kiosks from 2006 to 2014, which consisted of a PS3 unit, an LCD monitor and a number of controllers; the system was released in Japan on November 14, 2013.
The device on its own sold for 9,954 yen tax inclusive, whilst a bundle version with an 8 GB memory card and DualShock 3 controller retailed for 14,994 yen. Andrew House, CEO of Sony Computer Entertainment, explains that Sony hopes to use the PS Vita TV to penetrate the Chinese gaming market, where video game consoles have been prohibited; the PS Vita TV was released in five other Southeast Asian countries and the special region of Hong Kong on January 16, 2014. At E3 2014, the system was announced for North America and Europe, under the name PlayStation TV, for release in Q3 2014. Final release dates for the western release were announced at Gamescom 2014. System software update 3.15 was released on April 30, 2014, which enabled PS4 remote play functionality for the PS Vita TV. As of October 2014 the system can be used with PlayStation Network accounts originating from outside the original launch territories of Japan and Asia following the release of system software firmware version 3.30 update, which renames the PS Vita TV system to PS TV within the system menus.
Open beta trials for PlayStation Now functionality on the PS TV began on October 14, 2014 in North America, the same day that PS TV was released there. By the end of March, in Europe, Sony has dropped the price of PlayStation TV by 40% with the new price of €59.99. That same week the sales has increased 1272%. On February 29, 2016, Engadget reported. Sony confirmed shipments were discontinued in Americas and Europe at the end of 2015, however will continue in Asia contrary to reports. Instead of featuring a display screen, the console connects to a television via HDMI. Users can play using a DualShock 3 controller, although due to the difference in features between the controller and the handheld, certain games are not compatible with PS Vita TV, such as those that are dependent on the system's microphone, camera, or gyroscopic features; the device is said to be compatible with over 100 PS Vita games, as well as various digital PlayStation Portable, PlayStation, PC Engine titles, along with a selection of PlayStation 3 titles streamed from the PlayStation Now service.
The device is technically referred to by Sony as the VTE-1000 series, to distinguish it from the handheld PCH-1000/2000 series PS Vita models. According to Muneki Shimada, Sony Director of the Second Division of Software Development, the original PCH-1000 series PlayStation Vita includes an upscaler that supports up to 1080i resolution, however it was decided that the idea for video output for the original Vita was to be scrapped in favor for releasing the PlayStation Vita TV as a separate device for television connectivity; the in-built scaler has been removed from the PCH-2000 series PlayStation Vita model. The system supports Remote Play compatibility with the PlayStation 4, allowing players to stream games from the PlayStation 4 to a separate TV connected to PS Vita TV, allows users to stream content from video services such as Hulu and Niconico, as well as access the PlayStation Store. PS4 Remote Play functionality for the PS Vita TV gained full support with the release of the 1.70 PS4 firmware update.
The device includes the software features such as the Web browser and email client. There are future plans for media server and DLNA support for remote video streaming and image/audio file transfer; the console measures 6.5 cm about the size of a pack of playing cards. It is powered with the same model/type of power adapter, used for the original PlayStation Portable. PC World called the device an amazing invention, praising the opportunity to play Vita and PSP games on the big screen. IGN said the console "may be one of Sony's most exciting new products and could provide a critical edge for the PS4."Various commentators have compared the device to set-top boxes—including media streaming devices and other microconsoles, such as the Ouya. Time said the console could compete well against set-top box competitors with a quality library of games. At launch however, the game library was limited to a subset of PS Vita games, which negatively impacted early reviews; the PlayStation TV, along with the PlayStation 4, won the 2014 Good Design Award from the Japan Institute of Design Promotion.
The PlayStation TV sold 42,172 units during its debut week of release in Japan. The PlayStation TV was marketed alongside God Eater 2, released on the same day as the device, placed at the top of the Japanese software sales charts for that week. Journalist’s criticized the platform’s lack
The PlayStation Classic is a dedicated video game console by Sony Interactive Entertainment that emulates games released on its 1994 PlayStation console. It was announced in September 2018 at the Tokyo Game Show, released on December 3, 2018, the 24th anniversary of the release of the original; the console has been compared to competitor Nintendo's prior releases of the NES and Super NES Classic Edition mini consoles. The PlayStation Classic ships with two replica PlayStation Controllers, an HDMI cable, a USB Micro-A to standard USB-A cable. An AC adapter for the console is sold separately; the console weighs about 170 grams and is about 149 mm × 33 mm × 105 mm in size 80% smaller in volume than the original PlayStation and 45% smaller in width and length. It includes ports for both controllers, HDMI output, power via USB; the controller's cords measure 1.5 metres long. It cannot use PlayStation memory cards. Internally, the console uses a MediaTek MT8167a Quad A35 system on a chip with four central processing cores clocked at @ 1.5 GHz and a Power VR GE8300 graphics processing unit.
It includes 1 GB of DDR3 memory. The Classic uses the ReARMed branch of the open source emulator PCSX to play its games; the PlayStation Classic comes preloaded with 20 games, running off the open source emulator, PCSX ReARMed. Five games were revealed when the console was announced, the full roster was revealed a month later; some games vary between regions. The device does not interface with the PlayStation Network, games will not be added post-launch; each game can be suspended in a save state by pressing the console's "reset" button. Nine games use the PAL release regardless of the console's release platform, which means they run at a slower framerate of 50 Hz as opposed to the NTSC standard of 60 Hz, may respond slower than players from NTSC regions would expect; the North American version of the dedicated console received a Mature rating from the ESRB due to the inclusion of Grand Theft Auto, Metal Gear Solid and Resident Evil: Director's Cut. The European version received an 18 rating from the PEGI group.
The system box recommends the system for ages 6 and up, some individual titles such as Rayman have suitable ratings for that age group, but the console provides access to all 20 games, with no parental controls or settings to restrict available games. These five games were first announced on September 18, 2018, ahead of the full game list reveal on October 29, 2018. ^ PAL. These games use the PAL releases; the PlayStation Classic received mixed reviews overall. Tristan Ogilive of IGN criticised the console's lack of popular titles like Tomb Raider and Crash Bandicoot, the basic user-interface and pointing out that "almost half of the games included in the PlayStation Classic's library are the PAL versions" which caused consistency problems in NTSC regions. Sam Loveridge of GamesRadar+ praised the look of the console, but criticized the selection of games, the weak presentation of the games due to the black bars on the side of the screen, the short length of the controller cables. John Linneman of Eurogamer's Digital Foundry gave it a mixed review, noting the console's subpar emulation, poor image quality, lack of enhancements and use of PAL game releases on North American units, though he did praise the user interface.
Chris Carter of Destructoid shares a similar opinion, citing that the emulation on the classic console is at times, "worse than the original", but praised the instant-state recovery and the size of the internal storage. Joe Juba of Game Informer lamented on the lack of analog sticks on the controller, along with the lacking selection of titles and a barebones menu, which makes the system a good fit only for an "extremely specific audience"; the PlayStation Classic had sold 120,000 units during its first week in Japan. Its sales were noticeably low in the U. S. with many retailers and websites, such as Amazon, giving discounts for the console as low as US$60 in several major U. S. retailers. Reasons for the price drop at this time suggested a combination of overproduction of the unit, over-pricing on the original cost of the unit, or disinterest in the unit, critically panned by journalists. Just over two months after its release, the console was further discounted by Walmart to US$40. Official website
The PlayStation 3 is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation 2, is part of the PlayStation brand of consoles, it was first released on November 11, 2006, in Japan, November 17, 2006, in North America, March 23, 2007, in Europe and Australia. The PlayStation 3 competed against consoles such as Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles; the console was first announced at E3 2005, was released at the end of 2006. It was the first console to use Blu-ray Disc as its primary storage medium; the console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the Slim model of the PlayStation 3 was released, it no longer provided the hardware ability to run PS2 games. It was lighter and thinner than the original version, featured a redesigned logo and marketing design, as well as a minor start-up change in software.
A Super Slim variation was released in late 2012, further refining and redesigning the console. During its early years, the system had a critically negative reception, due to its high price, a complex processor architecture and a lack of quality games, but was praised for its Blu-ray capabilities and "untapped potential"; the reception would get more positive over time. The system had a slow start in the market but managed to recover after the introduction of the Slim model, its successor, the PlayStation 4, was released in November 2013. On September 29, 2015, Sony confirmed that sales of the PlayStation 3 were to be discontinued in New Zealand, but the system remained in production in other markets. Shipments of new units to Europe and Australia ended in March 2016, followed by North America which ended in October 2016. Heading into 2017, Japan was the last territory where new units were still being produced until May 29, 2017, when Sony confirmed the PlayStation 3 was discontinued in Japan.
The PlayStation 3 began development in 2001 when Ken Kutaragi the President of Sony Computer Entertainment, announced that Sony, IBM would collaborate on developing the Cell microprocessor. At the time, Shuhei Yoshida led a group of programmers within this hardware team to explore next-generation game creation. By early 2005, focus within Sony shifted towards developing PS3 launch titles. Sony unveiled PlayStation 3 to the public on May 16, 2005, at E3 2005, along with a boomerang-shaped prototype design of the Sixaxis controller. A functional version of the system was not present there, nor at the Tokyo Game Show in September 2005, although demonstrations were held at both events on software development kits and comparable personal computer hardware. Video footage based on the predicted PlayStation 3 specifications was shown; the initial prototype shown in May 2005 featured two HDMI ports, three Ethernet ports and six USB ports. Two hardware configurations were announced for the console: a 20 GB model and a 60 GB model, priced at US$499 and US$599, respectively.
The 60 GB model was to be the only configuration to feature an HDMI port, Wi-Fi internet, flash card readers and a chrome trim with the logo in silver. Both models were announced for a simultaneous worldwide release: November 11, 2006, for Japan and November 17, 2006, for North America and Europe. On September 6, 2006, Sony announced that PAL region PlayStation 3 launch would be delayed until March 2007, because of a shortage of materials used in the Blu-ray drive. At the Tokyo Game Show on September 22, 2006, Sony announced that it would include an HDMI port on the 20 GB system, but a chrome trim, flash card readers, silver logo and Wi-Fi would not be included; the launch price of the Japanese 20 GB model was reduced by over 20%, the 60 GB model was announced for an open pricing scheme in Japan. During the event, Sony showed 27 playable PS3 games running on final hardware. PlayStation 3 was first released in Japan on November 11, 2006, at 07:00. According to Media Create, 81,639 PS3 systems were sold within 24 hours of its introduction in Japan.
Soon after its release in Japan, PS3 was released in North America on November 17, 2006. Reports of violence surrounded the release of PS3. A customer was shot, campers were robbed at gunpoint, customers were shot in a drive-by shooting with BB guns, 60 campers fought over 10 systems; the console was planned for a global release through November, but at the start of September the release in Europe and the rest of the world was delayed until March. With it being a somewhat last-minute delay, some companies had taken deposits for pre-orders, at which Sony informed customers that they were eligible for full refunds or could continue the pre-order. On January 24, 2007, Sony announced that PlayStation 3 would go on sale on March 23, 2007, in Europe, the Middle East and New Zealand; the system sold about 600,000 units in its first two days. On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799; the console was launched in South Korea on June 16, 2007, as a single version equipped with an 80 GB hard drive and IPTV.
Following speculation that Sony was working on a'slim' model, Sony announced the PS3 CECH-2000 model on August 18, 2009, at the Sony Gamescom press conference
The PlayStation Portable is a handheld game console, developed by Sony Computer Entertainment and competed with the Nintendo DS as part of the seventh generation of video-game consoles. Development of the handheld console was announced during E3 2003 and it was unveiled on May 11, 2004, at a Sony press conference before the next E3; the system was released in Japan on December 12, 2004. The PSP was the most powerful portable console, it was the first real competitor of Nintendo's handheld consoles after many challengers, such as SNK's Neo Geo Pocket and Nokia's N-Gage, had failed. Its advanced graphics made the PSP a popular mobile-entertainment device, which can connect to the PlayStation 2 and PlayStation 3 games consoles, computers running Microsoft Windows and Apple Macintosh software, other PSPs and the Internet; the PSP is the only handheld console to use an optical disc format – Universal Media Disc – as its primary storage medium. It was received positively by most video-game critics and sold 76 million units by 2012.
Several models of the console were released. The PSP line was succeeded by the PlayStation Vita, released in December 2011 in Japan and worldwide in February 2012; the Vita has backward compatibility with many PSP games that were released on the PlayStation Network through the PlayStation Store, which became the main method of purchasing PSP games after Sony shut down access to the PlayStation Store from PSPs on March 31, 2016. Hardware shipments ended worldwide in 2014. Production of UMDs ended when the last Japanese factory making them closed in late 2016. Sony Computer Entertainment first announced development of the PlayStation Portable at a press conference preceding E3 2003. Although samples were not presented, Sony released extensive technical details. CEO Jose Villeta called the device the "Walkman of the 21st century". Several gaming websites were impressed with the handheld's computing capabilities and looked forward to its potential as a gaming platform. In the 1990s, Nintendo had dominated the handheld market since launching its Game Boy in 1989, experiencing close competition only from Bandai's WonderSwan in Japan and Sega's Game Gear.
In January 1999, Sony had released the successful PocketStation in Japan as its first foray into the handheld gaming market. The SNK Neo Geo Pocket and Nokia's N-Gage failed to cut into Nintendo's share. According to an IDC analyst in 2004, the PSP was the "first legitimate competitor to Nintendo's dominance in the handheld market"; the first concept images of the PSP appeared in November 2003 at a Sony corporate strategy meeting and showed it having flat buttons and no analog joystick. Although some reviewers expressed concern about the lack of an analog stick, these fears were allayed when the PSP was unveiled at the Sony press conference during E3 2004. Sony released a list of 99 developer companies. Several game demos such as Konami's Metal Gear Acid and SCE Studio Liverpool's Wipeout Pure were shown at the conference. On October 17, 2004, Sony announced that the PSP base model would be launched in Japan on December 12 that year for ¥19,800 while the Value System would launch for ¥24,800.
The launch was a success. Color variations were sold in bundle packs that cost around $200. Sony announced on February 3, 2005, that the PSP would go on sale in North America on March 24 in one configuration for an MSRP of US$249/CA$299; some commentators expressed concern over the high price, US$20 higher than that of the Japanese model and more than $100 higher than the Nintendo DS. Despite these concerns, the PSP's North American launch was a success. Sony said 500,000 units were sold in the first two days, though it was reported that this figure was below expectations; the PSP was intended to have a simultaneous PAL region and North American launch, but on March 15, 2005, Sony announced that the PAL region launch would be delayed because of high demand for the console in Japan and North America. The next month it announced that the PSP would be launched in the PAL region on September 1, 2005, for €249/£179. Sony defended the high price by saying North American consumers had to pay local sales taxes and that the Value Added Tax was higher in the UK than the US.
Despite the high price, the console's PAL region launch was a success, selling more than 185,000 units in the UK. All stock of the PSP in the UK sold out within three hours of launch, more than doubling the previous first-day sales record of 87,000 units set by the Nintendo DS; the system enjoyed great success in other areas of the PAL region. The PlayStation Portable uses the common "bar" form factor; the original model measures 6.7 by 2.9 by 0.9 inches and weighs 9.9 ounces. The front of the console is dominated by the system's 4.3-inch LCD screen, capable of 480 × 272 pixel video playback with 24-bit color, outperforming the Nintendo DS. On the unit's front are four PlayStation face buttons; the system has two shoulder buttons, a USB 2.0 mini-B port on the top of the console, a WLAN switch and power cable input on the bottom. The back of the PSP features a read-only Universal Media Disc drive for access to movies a
PlayStation technical specifications
The PlayStation technical specifications describe the various components of the original PlayStation video game console. LSI CoreWare CW33300-based coreMIPS R3000A-compatible 32-bit RISC CPU MIPS R3051 with 5 KB L1 cache, running at 33.8688 MHz. The microprocessor was manufactured by LSI Logic Corp. with technology licensed from SGI. Features: Initial feature size was 0.5 micron. 850k – 1M transistors Operating performance: 30 MIPS Bus bandwidth 132 MB/s One arithmetic/logic unit One shifter CPU cache RAM: 4 KB instruction cache 1 KB non-associative SRAM data cacheGeometry Transfer Engine Coprocessor that resides inside the main CPU processor, giving it additional vector math instructions used for 3D graphics, geometry and coordinate transformations – GTE performs high speed matrix multiplications. Operating performance: 66 MIPS Polygons per second: 90,000 with texture mapping and Gouraud shading 180,000 with texture mapping 360,000 with flat shadingMotion Decoder Also residing within the main CPU, enables full screen, high quality FMV playback and is responsible for decompressing images and video into VRAM.
Operating performance: 80 MIPS Documented device mode is to read three RLE-encoded 16×16 macroblocks, run IDCT and assemble a single 16×16 RGB macroblock. Output data may be transferred directly to GPU via DMA, it is possible to overwrite IDCT matrix and some additional parameters, however MDEC internal instruction set was never documented. It is directly connected to CPU busSystem Control Coprocessor This unit is part of the CPU. Has 16 32-bit control registers. Modified from the original R3000A cop0 architecture, with the addition of a few registers and functions. Controls memory management through virtual memory technique, system interrupts, exception handling, breakpoints. 2 MB main EDO DRAM Additional RAM is integrated with the SPU, see below for details. Cache RAM for CPU core and CD-ROM. See the relevant sections for details. Flash RAM support through the use of memory cards. BIOS stored on 512 KB ROM 32-bit Sony GPUHandles display of graphics, control of framebuffer, drawing of polygons and textures Handles 2D graphics processing, in a similar manner to the 3D engine RAM:1 MB VRAM for framebuffer 2 KB texture cache 64 bytes FIFO buffer Features: Adjustable framebuffer Emulation of simultaneous backgrounds Mask bit Texture window Dithering Clipping Alpha blending Fog Framebuffer effects Transparency effects Render to texture Offscreen rendering Multipass rendering Flat or Gouraud shading and texture mapping No line restriction Colored light sourcing Resolutions: Progressive: 256×224 to 640×240 pixels Interlaced: 256×448 to 640×480 pixels Colors: Maximum color depth of 16,777,216 colors 57,344 to 153,600 colors on screen Unlimited color lookup tables 32 levels of transparency All calculations are performed to 24 bit accuracy Texture mapping color mode:Mode 4: 4-bit CLUT Mode 8: 8-bit CLUT Mode 15: 15-bit direct Mode 24: 24-bit Sprite engine1024×512 framebuffer, 8×8 and 16×16 sprite sizes, bitmap objects Up to 4,000 sprites on screen and rotation 256×256 maximum sprite size Special sprite effects:Rotation Scaling up/down Warping Transparency Fading Priority Vertical and horizontal line scroll 16-bit Sony SPUSupports ADPCM sources with up to 24 channels Sampling rate of up to 44.1 kHz 512 KB RAM PCM audio source Supports MIDI sequencing Digital effects include: Pitch modulation Envelope Looping Digital reverb CD-ROM drive660 MB maximum storage capacity, double speed CD-ROM drive 2×, with a maximum data throughput of 300 KB/s, 150 KB/s 128 KB data buffer XA Mode 2 compliant Audio CD play CD-DA Two control pads via connectorsExpandable with multitap connectorBackup flash RAM supportTwo removable cards Each card has 128 KB flash memory OS support for File Save and RemoveVideo and audio connectivityAV Multi Out RCA Composite video and Stereo out RFU DC out S-Video out Serial and parallel portsSerial I/O Parallel I/O SCPH-100x to 750x only)Power input100 VAC /120 VAC /220–240 VAC 7.5 VDC 2 A PlayStation 2 technical specifications PlayStation 3 technical specifications PlayStation 4 technical specifications
PlayStation 2 models
There were many revisions of the PlayStation 2 in its history from 2000 to 2013, some only of internal construction and others involving substantial external changes. These are colloquially known among PS2 hardware hackers as V0, V1, V2... V18; each region receives a different model number. The final digit is a region code with no bearing on the hardware; the PS2 is differentiated between models with the original "fat" case design and "slimline" models introduced at the end of 2004. In 2010, a television incorporating a PS2 was introduced. Three of the original PS2 launch models were only sold in Japan and lacked the expansion bay of PS2 models; these models instead included a PCMCIA slot. SCPH-10000 and SCPH-15000 did not have built-in DVD movie playback and instead relied on encrypted playback software, copied to a memory card from an included CD-ROM. V3 had a different internal structure from the subsequent revisions, featuring several interconnected printed circuit boards. In V4, everything except the power supply was unified onto one board.
V5 introduced minor internal changes, the only difference between V6 and V5 is the orientation of the Power/Reset switch board connector, reversed to prevent the use of no-solder modchips. V5 introduced a more reliable laser than the ones used in previous models. V7 and V8 included only minor revisions to V6. Beginning with model SCPH-500xx, the i. LINK port was removed. An infrared receiver was added for use with a remote to control DVD playback, leaving both controller ports free from the external receiver; the PS2 standard color is matte black. Several different variations in color were produced in different quantities and regions, including ceramic white, light yellow, metallic blue, metallic silver, opaque blue, opaque black, pearl white, Sakura purple, satin gold, satin silver, snow white, super red, transparent blue, Limited Edition color Pink, distributed in regions including Oceania and parts of Asia; the small PlayStation logo on the front of the disc tray could be rotated 90 degrees, in order for the logo to be the right way up in both vertical and horizontal console orientations.
This feature is used on slimline consoles and the PlayStation 3. In September 2004, Sony unveiled its third major hardware revision. Available in late October 2004, it is smaller and quieter than the older versions and includes a built-in Ethernet port. Due to its thinner profile, it does not contain the 3.5" expansion bay and therefore does not support the internal hard disk drive. It lacks an internal power supply, similar to the GameCube, has a modified Multitap expansion; the removal of the expansion bay has been criticized as a limitation due to the existence of titles such as Final Fantasy XI, which require the use of the HDD. The official PS2 Linux requires an expansion bay to function. Only the modified Multitap is sold in stores. Third-party connectors can be soldered into the unit giving hard drive support. Certain mod chips enable the use of other mass storage device. There are two sub-versions of the SCPH-700xx, one with the old Emotion Engine and Graphics Synthesizer chips, the other with the newer unified EE+GS chip, but otherwise are identical.
The sub-versions are variously referred to as V12 for both models, V11.5 for the older and V12 for the newer model, V12 for the older and V13 for the newer model. The V12 model was first released in black, but a silver edition was available in the United Kingdom, Australia, United Arab Emirates and other GCC countries, Italy, South Africa, North America. A limited edition pink console became available after March 2007. V12 was succeeded by V14, which contains different ASICs than previous revisions, with some chips having a copyright date of 2005, compared to 2000 or 2001 for earlier models, it has a different lens and some compatibility issues with a different number of PlayStation games and some PS2 games. In the beginning of 2005, it was found that some black slimline console power transformers manufactured between August and December 2004 were defective and could overheat; the units were replaced by a 2005 model. Hardware revisions had better compatibility with PlayStation games. In 2006, Sony released new hardware revisions.
V15 was first released in Japan including the Silver edition. After its release in Japan, it was released in North America and other parts of the world; the new revision uses an integrated, unified EE+GS chip, a redesigned ASIC, a different laser lens, an updated BIOS, updated drivers. In July 2007, Sony started shipping a revision of the slimline PlayStation 2 featuring a reduced weight of 60
The PlayStation Vita is a handheld game console developed and released by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices, it was released in Japan on December 17, 2011, with releases in North America and other worldwide regions starting on February 22, 2012. It competed with the Nintendo 3DS as part of the eighth generation of video game consoles; the original model of the handheld includes a 5-inch OLED multi-touch capacitive touchscreen, two analog joysticks and shoulder push-button input, supports Bluetooth, Wi-Fi and optional 3G. Internally, the Vita features a quad-core ARM Cortex-A9 MPCore processor and a quad-core SGX543MP graphics processing unit. A revised model, the PS Vita 2000 series, released across 2013 and 2014, sports all of the same features with a smaller size, extended battery life, an LCD screen replacing the OLED display. Sony released the PlayStation TV, a short-lived, re-purposed version of the Vita that allowed for the play of PS Vita games on a television screen similar to a home video game console, though the PS TV variant was discontinued by the end of 2015.
The system's design was created to meld the experience of big budget, dedicated video game platforms with the up-and-coming trend of mobile gaming through smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, indie developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in Japanese-developed role-playing video games and visual novels alongside a wealth of Western-developed indie games, leading it to become a moderate seller in Japan, build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's years, Sony promoted its ability to work in conjunction with its other gaming products, notably the ability to play PlayStation 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play.
Production of the system and physical cartridge games ended in March 2019. After the massive success of Nintendo's Game Boy line of handheld game consoles throughout the 1990s and early 2000s, with little in the way of market competition, Sony's massive success with its PlayStation and PlayStation 2 home video game consoles around the same time, Sony decided to enter the handheld market as well. In 2004, it released the PlayStation Portable to compete with the Nintendo DS as part of the seventh generation of video game consoles. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the Monster Hunter series. With the series being less popular in western regions, it failed to revive the platform in the same way; the PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had significantly competed with Nintendo for market share in a meaningful way, selling 80 million units in its lifespan the same amount as Nintendo's Game Boy Advance had during the sixth generation of video game consoles.
Despite this, it had still only managed to sell a little over half of what its actual market competitor, the DS, had sold, over 150 million units by the end of 2011. Rumors of a successor to the PSP came as early as July 2009 when Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox. Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". Reports arose during the Tokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. Shortly after, reports of development kits for the handheld had already been shipped to numerous video game developers including both first-party and third-party developers to start making games for the device, a report confirmed by Mortal Kombat Executive Producer Shaun Himmerick. By November, Senior Vice President of Electronic Arts, Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details.
In the same month, VG247 released pictures of an early prototype version showing a PSP Go-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device. Throughout 2010, Sony would not confirm these reports of a PSP successor, but would make comments regarding making future hardware. Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios revealed that his studio, despite being more involved with software, had a continued role in future hardware development at the time. In December, Sony Computer Entertainment CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; the device was announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The system, only known by its code name "Next Generation Portable", wa