Mario Tennis is a sports video game developed by Camelot Software Planning and published by Nintendo for the Nintendo 64 video game console. The game was released in North America and Japan in the summer of 2000, released in Europe in November, it is the first tennis-based game starring Mario since Mario's Tennis, the second game developed by Camelot on a Nintendo system. The game is known for being the introduction of Luigi's evil doppleganger and the re-introduction of Princess Daisy and Birdo. A Game Boy Color version developed by Camelot and Nintendo, was published under the same title in Western regions and as Mario Tennis GB in Japan. Mario Tennis was re-released on the Wii Virtual Console in 2010 and on the Wii U Virtual Console in 2015; the game's success led to four sequels: Mario Power Tennis released for the GameCube in 2004, Mario Tennis Open released for the Nintendo 3DS in 2012, Mario Tennis: Ultra Smash released for the Wii U in 2015 and Mario Tennis Aces, released for the Nintendo Switch in 2018.
Marking the sixth Mario game for the Nintendo 64, Mario Tennis brings eleven new characters to the Mario Tennis franchise, including Waluigi, Princess Daisy, Shy Guy, Donkey Kong and Birdo. Through the use of a Nintendo 64 Transfer Pak, players are able to import their characters from the Game Boy Color version of Mario Tennis to the N64 game, as well as the characters' stats. After connecting Mario Tennis for GBC with Mario Tennis for the Nintendo 64, various options become available. Using the latter four characters, experience points may be earned to transfer back to the GBC version; as the characters go up in levels, one may send his or her improved characters to the N64 version to level up again. A variety of tennis courts can become available to unlock in the Nintendo 64 version after linking with the Game Boy Color version. On the Virtual Console versions, the Ring Tournament mode in Special Games in the N64 version cannot be highlighted and the ability to unlock extra characters and courts through the Transfer Pak in the GBC and N64 versions has been removed, Linked Play, erase N64 data, N64 Tennis data and N64 Tournaments in the GBC version cannot be selected.
The game uses a control system. Shots are performed by pressing one, or both, of the two main buttons, which make the ball spin in different ways. Pressing a button twice strikes the tennis shot with more power and spin. Additionally, pressing the two buttons in a different order can result in a different type of shot altogether, such as a lob or drop shot. Both buttons can be pressed at the same time to hit a powerful smash shot; the longer a button is pressed before contact is made with the ball, the stronger the shot will be. The control system allows players of all levels to become familiar with the mechanics of the game within a short time, whilst encouraging advanced players to take advantage of the variety of shots on offer to come up with different strategies for winning points. A total of seven types of shot are possible using only the two main buttons of the controller; these gameplay mechanics were brought to the newer games of the Mario Tennis series. Mario Tennis received critical acclaim, with critics citing the accessibility and depth of the controls as being impressive.
The game physics and amount of content have been praised. The Nintendo 64 version received "universal acclaim" according to the review aggregation website Metacritic. Dutch magazine Power Unlimited gave the N64 version a score of 9.1 out of 10, calling it addictive with four players. Mario Tennis sold over 200,000 copies within two weeks of its release, it became the eighth best selling Game Boy Color game in Japan, with 357,987 copies sold. A Game Boy Color version was released on November 2000 in Japan, it features a wide variety of Mario characters for the player to use. The game features mini-games such as a tennis version of a shooting gallery where, as Donkey Kong, the player must hit the banana targets on the wall to earn points in a set amount of time. A role-playing game mode appears on the Game Boy Color version, not in the Nintendo 64 version. In this mode, players begin as a rookie tennis player at the Royal Tennis Academy, who must build up their skill by leveling-up through training and practice matches before entering various tournaments.
The aim of this mode is to be crowned champion at the academy, although the second part of the game involves the player competing in a tournament to face Mario, the best tennis player. The role-playing is playable in singles and doubles doubling the game's longevity. There are training facilities. Official Nintendo Japan Mario Tennis 64 site Official Nintendo Japan Mario Tennis Game Boy Color site Mario Tennis profile in Wii U Virtual Console Mario Tennis on IMDb Mario Tennis at MobyGames Mario Tennis at MobyGames Mario Tennis at Nintendo.com Mario Tennis on the Super Mario Wiki
Internet Explorer 5
Microsoft Internet Explorer 5 is a graphical web browser and one of the main participants of the first browser war. Its distribution methods and Windows integration were involved in the United States v. Microsoft Corp. case. It is included with Windows 98 SE and Windows ME and it is the last version of Internet Explorer for Windows 3.1x, Windows NT 3.x and Windows 95. Although Internet Explorer 5 ran only on Windows, its siblings Internet Explorer for Mac 5 and Internet Explorer for UNIX 5 supported Mac OS X, Solaris and HP-UX. IE5 presided over a large market share increase over Netscape Navigator between 1999 and 2001, offered many advanced features for its day. In addition, it was compatible with the largest range of OSes of all the IE versions. However, support for many OSes dropped off with patches, Windows XP and Windows versions are not supported, because of inclusion of IE versions; the 1999 review in PC World noted, "Credit the never-ending game of browser one-upsmanship that Netscape and Microsoft play.
The new IE 5 trumps Netscape Communicator with smarter searching and accelerated browsing."IE5 attained over 50% market share by early 2000, taking the lead over other browser versions including IE4 and Netscape. 5.x versions attained over 80% market share by the release of IE6 in August 2001. 5.0x and 5.5 were surpassed by Internet Explorer 6.0, dropping it to the second most popular browser, with market share dropping to 34 percent by mid-2003. In addition, by early 2005 Firefox 1.0 had overtaken it in market share. Version 5.x market share fell below 1% by the end of 2006. Microsoft spent over US$100 million a year in the late 1990s, with over 1000 people working on IE by 1999 during the development of IE5. Internet Explorer 5.x rendering behavior lives on in other browsers' quirks modes. Internet Explorer 5 is no longer available for download from Microsoft. However, archived versions of the software can be found on various websites; the actual release of Internet Explorer 5 happened in three stages.
First, a Developer Preview was released in June 1998, a Public Preview was released in November 1998. In March 1999 the final release was released. In September it was released with Windows 98 Second Edition. Version 5.01, a bug fix version, was released in December 1999. Windows 2000 includes this version. Version 5.0 was the last one to be released for Windows 3.1 Windows NT 3.x. Internet Explorer 5 Macintosh Edition had been released a few months earlier on March 27, 2000, was the last version of Internet Explorer to be released on a non-Windows platform. Version 5.5 for Windows was released in July 2000, bundled with Windows ME and 128-bit encryption but had no support for several older Windows versions. A 1999 review of IE5 by Paul Thurrott described IE5 in ways such as, "Think of IE 5.0 as IE 4.0 done right: All of the rough areas have been smoothed out..", "....comes optionally bundled with a full suite of Internet applications that many people are going to find irresistible.", "IE 5.0 is a world-class suite of Internet applications."Microsoft ended all support for Internet Explorer 5.5, including security updates, on December 31, 2005.
Windows Script Host was installed with IE5, although on viruses and malware would attempt to use this ability as an exploit, which resulted pressure to disable it for security reasons. Smart Offline Favorites feature was added to the Active Desktop component introduced in IE4. An "HTML Application" is a Microsoft Windows application written with HTML and Dynamic HTML and introduced with IE5. Internet Explorer 5.0 introduced favicon support and Windows Script Host, which provides scripting capabilities comparable to batch files, but with a greater range of supported features. Version 5.5 followed in July 2000. First released to developers at the 2000 Professional Developers Conference in Orlando, Florida made available for download, version 5.5 focused on improved print preview capabilities, CSS and HTML standards support, developer APIs. Version 5.5 includes support for 128-bit encryption. Although it is no longer available for download from Microsoft directly it can be installed with MSN Explorer 6.0 as msnsetup_full.exe.
The full version of MSN Explorer can be downloaded only if you use Windows 95, Windows NT 4.0, Windows 98, Windows 98 SE and Windows 2000 if Internet Explorer 5.5 has not yet been installed. The full version will work on also
History of the web browser
A web browser is a software application for retrieving and traversing information resources on the World Wide Web. It further provides for the capture or input of information which may be returned to the presenting system stored or processed as necessary; the method of accessing a particular page or content is achieved by entering its address, known as a Uniform Resource Identifier or URI. This may be a web page, video, or other piece of content. Hyperlinks present in resources enable users to navigate their browsers to related resources. A web browser can be defined as an application software or program designed to enable users to access and view documents and other resources on the Internet. Precursors to the web browser emerged in the form of hyperlinked applications during the mid and late 1980s, following these, Tim Berners-Lee is credited with developing in 1990 both the first web server, the first web browser, called WorldWideWeb and renamed Nexus. Many others were soon developed, with Marc Andreessen's 1993 Mosaic, being easy to use and install, credited with sparking the internet boom of the 1990s.
Today, the major web browsers are Chrome, Internet Explorer, Firefox and Edge. The explosion in popularity of the Web was triggered in September 1993 by NCSA Mosaic, a graphical browser which ran on several popular office and home computers; this was the first web browser aiming to bring multimedia content to non-technical users, therefore included images and text on the same page, unlike previous browser designs. In 1984, expanding on ideas from futurist Ted Nelson, Neil Larson's commercial DOS Maxthink outline program added angle bracket hypertext jumps to and from ASCII, other Maxthink files up to 32 levels deep. In 1986, he released his DOS Houdini network browser program that supported 2500 topics cross-connected with 7500 links in each file along with hypertext links among unlimited numbers of external ASCII, other Houdini files, these capabilities were included in his popular shareware DOS file browser programs HyperRez and PC Hypertext; these programs introduced many to the browser concept and 20 years Google still lists 3,000,000 references to PC Hypertext.
In 1989, he created both HyperBBS and HyperLan which both allow multiple users to create/edit both topics and jumps for information and knowledge annealing which, in concept, the columnist John C. Dvorak says pre-dated Wiki by many years. From 1987 on, he created TransText and many utilities for building large scale knowledge systems... and in 1989, helped produce for one of the big eight accounting firms a comprehensive knowledge system of integrating all accounting laws/regulations into a CDROM containing 50,000 files with 200,000 hypertext jumps. Additionally, the Lynx development history notes their project origin was based on the browser concepts from Neil Larson and Maxthink. In 1989, he declined joining the Mosaic browser team with his preference for knowledge/wisdom creation over distributing information... a problem he says is still not solved by today's internet. Another early browser, was created by John Bottoms in 1987; the browser, based on SGML tags, used a tag set from the Electronic Document Project of the AAP with minor modifications and was sold to a number of early adopters.
At the time SGML was used for the formatting of printed documents. The use of SGML for electronically displayed documents signaled a shift in electronic publishing and was met with considerable resistance. Silversmith included an integrated indexer, full text searches, hypertext links between images text and sound using SGML tags and a return stack for use with hypertext links, it included features. These include capabilities such as the ability to restrict searches within document structures, searches on indexed documents using wild cards and the ability to search on tag attribute values and attribute names. Starting in 1988, Peter Scott and Earle Fogel expanded the earlier HyperRez concept in creating Hytelnet which added jumps to telnet sites... and which by 1990 offered users instant logon and access to the online catalogs of over 5000 libraries around the world. The strength of Hytelnet was speed and simplicity in link creation/execution at the expense of a centralized worldwide source for adding and modifying telnet links.
This problem was solved by the invention of the web server. In April 1990, a draft patent application for a mass market consumer device for browsing pages via links "PageLink" was proposed by Craig Cockburn at Digital Equipment Corporation whilst working in their Networking and Communications division in Reading, England; this application for a keyboardless touch screen browser for consumers makes reference to "navigating and searching text" and "bookmarks" was aimed at "replacing books", "storing a shopping list" "have an updated personalised newspaper updated round the clock", "dynamically updated maps for use in a car" and suggests such a device could have a "profound effect on the advertising industry". The patent was canned by Digital as too futuristic and, being hardware based, had obstacles t
Nintendo Power is a video game news and strategy podcast from Nintendo of America, which had originated in August 1988 as Nintendo's official print magazine. The magazine's publication was done monthly by Nintendo of America independently, in December 2007 contracted to Future US, the American subsidiary of British publisher Future, its 24 year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, that Nintendo Power would cease publication in December; the final issue, volume 285, was released on December 11, 2012. On December 20, 2017, Nintendo Power returned as a podcast. Predating Nintendo Power is the Nintendo Fun Club News, a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of Nintendo Power; the new magazine was founded by Nintendo of America marketing manager Gail Tilden in 1988.
The first issue, dated July/August 1988, spotlights the NES game Super Mario Bros. 2. Of this issue, 3.6 million copies were published, with every member of the Nintendo Fun Club receiving a free copy. From the beginning, Nintendo Power focuses on providing game strategy and previews of upcoming games. In mid-1998, Nintendo Power first allowed outside advertising in the magazine reserved for Nintendo-based products only. In its early years, ads only appeared in the first and last few pages of the magazine, leaving no ads to break up the magazine's editorial content; as of July 2005, Nintendo Power has a new design to appeal to a limited gaming audience, including a new logo and article format. Along with the cosmetic overhaul came a greater focus on Nintendo fans, staff reviews, rumor-milling, fan service including an expanded and enhanced reader mail segment and a revamped "Community" section. Nintendo introduced a new incentive promotional offer that involved the registration of three Nintendo products through Nintendo.com to receive a free three issue trial subscription to Nintendo Power.
The magazine changed its focus from game strategies and cheat codes to news and articles on upcoming games. On September 19, 2007, Nintendo announced that the large magazine publisher Future US would begin publishing Nintendo Power; the company's first official issue was released in October, as issue #222. It was revealed that circulation would be increased to 13 issues a year, with the extra magazine being a holiday season bonus issue. Nintendo Power stopped making the Bonus issue in 2011. On August 21, 2012, Nintendo announced that it had opted not to renew the licensing agreement with Future Publishing and that Nintendo Power would cease publication after 24 years; the final issue would be December 2012. Senior Editor, Chris Hoffman stated that his staff would "try to make the last issues memorable". Nintendo did not participate in discussions to continue the magazine online. Nintendo Power returned on December 20, 2017 as a podcast, using the original logo design; the magazine was edited at first by himself an avid gamer.
While the Fun Club News focused on games made in-house by Nintendo, Nintendo Power was created to allow for reviews of games produced by those licensed by Nintendo, such as Konami and the like. Nintendo Power's mascot in the late 1980s and early 1990s was Nester, a comic character created by Phillips. After Phillips left the company, Nester became the magazine's sole mascot. Early issues of the magazine featured a two-page Howard and Nester comic, replaced with the two-page Nester's Adventures reduced to one page, dropped altogether. Subsequently, Mario replaced Nester as the mascot of the magazine. During the early 2000s, the magazine made another mascot out of its Senior Writer, Alan Averill. Camera-shy, Averill himself never appeared in any photos. Fans clamored to see what Averill looked like, but the magazine continued to substitute with photos of the toy, claimed that Alan was, in fact, a Blue Slime. Averill retired from Nintendo Power, joining Nintendo of America's localization department.
To this day, most fans have never seen a real image of Averill. The inclusion of a photo of Mr. T in the Player's Pulse section became a running gag in the early half of 2005. Late in the magazine's life, running gags centered on Chuck Norris references and jokes at the expense of writer Chris Shepperd. During the early 1990s, the magazine used what was a unique and expensive promotion: giving away a free copy of the new NES game Dragon Quest to every new subscriber; this promotion was in part a move on Nintendo's part to make money off Dragon Warrior which had not sold nearly as well as Nintendo had anticipated, it was left with a large number of unsold cartridges on its hands. The promotion both helped the company get rid of the unsold merchandise, won the magazine thousands of new subscribers. Following the release of the Super NES, the magazine featured lengthy, continuous comic stories based on Super Mario World and The Legend of Zelda: A Link to the Past. After these stories ended, they were replaced by similar multi-issue stories based on Star Fox, Super Metroid, on, Nintendo 64 games such as Star Wars: Shadows of the Empire and Blast Corps.
Comics based on the animated series of Pokémon and Kirby: Right Back At Ya! made several appearances. Toward the end, short excerpts based on Custom Robo and Metal Gear Solid are f
Erwise is a discontinued pioneering web browser, the first available with a graphical user interface. Released in April 1992, the browser was written for Unix computers running X and used the W3 common access library. Erwise was the combined master's project of four Finnish students at the Helsinki University of Technology: Kim Nyberg, Teemu Rantanen, Kati Suominen and Kari Sydänmaanlakka; the group decided to make a web browser at the suggestion of Robert Cailliau, visiting the university, were supervised by Ari Lemmke. The development of Erwise halted after the students went on to other projects. Tim Berners-Lee, the creator of the World Wide Web, travelled to Finland to encourage the group to continue with the project. However, none of the project members could afford to continue with the project without proper funding; the name Erwise originates from otherwise and the name of the project group, OHT. Pre-documented. Serious coding started around March 1992. Alpha release available by anonymous FTP from info.cern.ch—binaries only as of 15 April 1992.
Source code released on www-talk August 92. The following are significant characteristics of the browser: It used a multifont text; the links of Erwise browser were underlined. To visit the links you had to double click on the links. Erwise could execute multiple window operation, though the optional single window mode was available. Erwise could open local files. Erwise had little English documentation; some of the buttons were for features. Tim Berners-Lee would have continued with the works of Erwise, he could not do. Erwise crashed on some versions of Unix. ViolaWWW Berners-Lee, Tim: Weaving the Web ISBN 0-694-52125-6; the source code at FUNET FTP archives
A web browser is a software application for accessing information on the World Wide Web. Each individual web page and video is identified by a distinct Uniform Resource Locator, enabling browsers to retrieve these resources from a web server and display them on the user's device. A web browser is not the same thing as a search engine, though the two are confused. For a user, a search engine is just a website, such as google.com, that stores searchable data about other websites. But to connect to a website's server and display its web pages, a user needs to have a web browser installed on their device; the most popular browsers are Chrome, Safari, Internet Explorer, Edge. The first web browser, called WorldWideWeb, was invented in 1990 by Sir Tim Berners-Lee, he recruited Nicola Pellow to write the Line Mode Browser, which displayed web pages on dumb terminals. 1993 was a landmark year with the release of Mosaic, credited as "the world's first popular browser". Its innovative graphical interface made the World Wide Web system easy to use and thus more accessible to the average person.
This, in turn, sparked the Internet boom of the 1990s when the Web grew at a rapid rate. Marc Andreessen, the leader of the Mosaic team, soon started his own company, which released the Mosaic-influenced Netscape Navigator in 1994. Navigator became the most popular browser. Microsoft debuted Internet Explorer in 1995. Microsoft was able to gain a dominant position for two reasons: it bundled Internet Explorer with its popular Microsoft Windows operating system and did so as freeware with no restrictions on usage; the market share of Internet Explorer peaked at over 95% in 2002. In 1998, desperate to remain competitive, Netscape launched what would become the Mozilla Foundation to create a new browser using the open source software model; this work evolved into Firefox, first released by Mozilla in 2004. Firefox reached a 28% market share in 2011. Apple released its Safari browser in 2003, it remains the dominant browser on Apple platforms. The last major entrant to the browser market was Google, its Chrome browser, which debuted in 2008, has been a huge success.
Once a web page has been retrieved, the browser's rendering engine displays it on the user's device. This includes video formats supported by the browser. Web pages contain hyperlinks to other pages and resources; each link contains a URL, when it is clicked, the browser navigates to the new resource. Thus the process of bringing content to the user begins again. To implement all of this, modern browsers are a combination of numerous software components. Web browsers can be configured with a built-in menu. Depending on the browser, the menu may be named Options, or Preferences; the menu has different types of settings. For example, users can change their home default search engine, they can change default web page colors and fonts. Various network connectivity and privacy settings are usually available. During the course of browsing, cookies received from various websites are stored by the browser; some of them contain login credentials or site preferences. However, others are used for tracking user behavior over long periods of time, so browsers provide settings for removing cookies when exiting the browser.
Finer-grained management of cookies requires a browser extension. The most popular browsers have a number of features in common, they allow users to browse in a private mode. They can be customized with extensions, some of them provide a sync service. Most browsers have these user interface features: Allow the user to open multiple pages at the same time, either in different browser windows or in different tabs of the same window. Back and forward buttons to go back to the previous page forward to the next one. A refresh or reload button to reload the current page. A stop button to cancel loading the page. A home button to return to the user's home page. An address bar to display it. A search bar to input terms into a search engine. There are niche browsers with distinct features. One example is text-only browsers that can benefit people with slow Internet connections or those with visual impairments. Mobile browser List of web browsers Comparison of web browsers Media related to Web browsers at Wikimedia Commons
Usage share of web browsers
The usage share of web browsers is the proportion expressed as a percentage, of visitors to a group of web sites that use a particular web browser. Measuring browser usage in the number of requests made by each user agent can be misleading. Not all requests are generated by a user, as a user agent can make requests at regular time intervals without user input. In this case, the user's activity might be overestimated; some examples: Certain anti-virus products fake their user agent string to appear to be popular browsers. This is done to trick attack sites that might display clean content to the scanner, but not to the browser; the Register reported in June 2008 that traffic from AVG Linkscanner, using an IE6 user agent string, outstripped human link clicks by nearly 10 to 1. A user who revisits a site shortly after changing or upgrading browsers may be double-counted under some methods. Websites are written in such a way that they block certain browsers. One common reason for this is that the website has been tested to work with only a limited number of browsers, so the site owners enforce that only tested browsers are allowed to view the content, while all other browsers are sent a "failure" message, instruction to use another browser.
Default user agent strings of most browsers have pieces of strings from one or more other browsers, so that if the browser is unknown to a website, it can be identified as one of those. For example, Safari has not only "Mozilla/5.0", but "KHTML" and "Gecko". Some Ubuntu Linux browsers such as Midori identify themselves as Safari in order to aid compatibility. Net Applications, in their NetMarketShare report, uses unique visitors to measure web usage; the effect is that users visiting a site ten times will only be counted once by these sources, while they are counted ten times by statistics companies that measure page hits. Net Applications uses country-level weighting as well; the goal of weighting countries based on their usage is to mitigate selection area based sampling bias. This bias is caused by the differences in the percentage of tracked hits in the sample, the percentage of global usage tracked by third party sources; this difference is caused by the heavier levels of market usage. Statistics from the United States government's Digital Analytics Program do not represent world-wide usage patterns.
DAP uses raw data from a unified Google Analytics account. According to StatCounter, as of January 2016, Chrome is the most popular browser on phones. For tablet only browsing, Safari on iPad has 58.8% share, followed by Chrome, which inherited its engine and web standard support. When counting across all platforms, Chrome is the most popular, if only desktop platforms are counted, it has more than half of that market. No desktop browser has had a clear majority for a more than a decade, since Internet Explorer lost it, with Netscape once holding the lead before that. Other statistics/analysts show similar numbers; the following tables summarize the usage share of all browsers for the indicated months. All Apple Inc.'s platforms use the Safari browser, including macOS and iOS systems with the WebKit engine. Therefore, for the "all browsers" stats, Safari's percentage is counting all these users. More detailed but outdated statistics are: According to StatCounter web use statistics, in the week from 7–13 Novembe