The Multi-Color Graphics Array or MCGA is a video subsystem built into the motherboard of the IBM PS/2 Model 30, introduced on April 2, 1987, Model 25, introduced on August 11. The MCGA supports all CGA display modes plus 640×480 monochrome at a refresh rate of 60 Hz, 320×200 with 256 colors at 70 Hz; the display adapter uses a DE-15 connector. The MDA monochrome text mode is not supported. MCGA is similar to VGA in that it uses 15-pin analog connectors; the PS/2 chipset's limited abilities prevents EGA compatibility and high-resolution multi-color VGA display modes. The tenure of MCGA was brief; the 256-color mode proved most popular for gaming. 256-color VGA games ran fine on MCGA as long as they stuck to the basic 320×200 256-color mode and didn't attempt to use VGA-specific features such as multiple screen pages. Games lacking support for 256-color graphics were forced to fall back to four-color CGA mode due to the incompatibility with EGA video modes; some games, including point-and-click adventures from Sierra On-line and Lucasfilm Games, as well as simulation and strategy titles from Microprose solved this problem for low-resolution titles by supporting MCGA in its 320×200 256-color mode and picking the colors most resembling the EGA 16-color RGB palette, while leaving the other available colors in that mode unused.
Higher resolution titles were unsupported unless graphics could be converted into either MCGA low or high in an acceptable fashion. An alternative approach used by a small number of games was to use 4-colour CGA assets but make use of the adaptor's ability to change each of the palette colours for a enhanced appearance. MCGA offered: 640×480 monochrome 320×200 in 256 colors CGA compatible modes: 40×25 text mode with 8×8 pixel font 80×25 text mode with 8×8 pixel font 320×200 in 4 colors from a 16 color hardware palette. Pixel aspect ratio of 1:1.2. 640×200 in 2 colors. Pixel aspect ratio of 1:2.4 List of defunct graphics chips and card companies Mueller, Scott. Upgrading and Repairing PCs. Que Books. ISBN 0-88022-856-3
Tajja Isen is a Canadian actress and singer-songwriter best known for voicing the title character in the television series Atomic Betty. She has several other voice credits, including the voice of Samantha in Franklin and the Turtle Lake Treasure, Jane in Jane and the Dragon, Jodie in Time Warp Trio, Sister Bear in The Berenstain Bears, Jazzi in The Save-Ums!, Edith in Stick Cat, Princess Pea/Presto in Super Why! Isen was born in Ontario. At 10 years old, she began her voice acting career with The Berenstain Bears. Where she voiced Sister Bear.' In 2004, she portrayed Young Nala in a Toronto production of Disney's The Lion King and was nominated for an Equity Emerging Artist Award for that role. Since 2008, she has been working on releasing her first solo album, she cites Kate Bush and Paul McCartney as some of her influences. She has a younger sister Nissae Isen, a voice actress. Atomic Betty 2004 – Young Artist Awards- Best Performance In A Voice-Over Role – Nominated 2005 – Young Artist Awards- Best Performance In A Voice-Over Role – Won 2006 – Young Artist Awards- Best Performance In A Voice-Over Role – Won 2007 – ACTRA Awards- Outstanding Performance - Voice – Nominated 2007 – Young Artist Awards- Best Performance In A Voice-Over Role – Won 2009 – Gemini Awards- Best Individual or Ensemble Performance in an Animated Television Show or Series – Won Nissae Isen, who worked with her on both Miss BG and My Big Big Friend Tajja Isen on IMDb
Lloyd A. Free was a pollster who worked with Hadley Cantril and the Institute for International Social Research. Lloyd was born in San Jose, son of Arthur M. Free, a six-term Congressman, he was a campaign manager for his father, studied at Princeton University, graduating as valedictorian of the Class of 1930. He went to George Washington University to study law transferred to Stanford University where in 1934 he obtained the Bachelor of Law. Most of Free’s career looked beyond his native land: In 1931 he taught political science at Yenching University, he served as commentator in the London, England radio studios of BBC and CBS. Returning to Princeton, for two years he taught in the School of International Affairs, he conducted opinion polls in Brazil. In the war against Hitler, Free joined the Foreign Broadcast Monitoring Service, he counted references to specific military units mentioned in propaganda broadcasts and made accurate inferences about enemy offensive movements. After the war he assisted UNESCO in their communication operations before continuing with the State Department.
On February 11, 1946, he married Elsbeth Studer. He and Hadley Cantril established the Institute for International Social Research, they did opinion polling in France, Japan and the Philippines, publishing the results as an Institute publication. In 1968 they published The Political Beliefs of Americans which reported their finding that "Americans were not divided so much among themselves as within themselves with the same people professing a belief in a small, low-tax government while at the same time professing support for a wide range of big, expensive government programs." This study is "cited by analysts trying to explain what seems to be a political impasse in efforts to balance the Federal budget." The paradox, phrased as "conservative egalitarianism", was confirmed in 2009 by Benjamin Page and Laurence R. Jacobs. Free was a member of the Council on Foreign Relations and of the World Association for Public Opinion Research. 1956: Italy: dependent ally or independent partner, Institute for International Social Research 1959: Six allies and a neutral: a study of the international outlooks of political leaders in the United States, Britain,France, West Germany, Italy and India, Free Press 1960: Attitudes of the Cuban People toward the Castro regime in late Spring of 1960, IISR 1960: A brief report on the dynamics of Philippine politics, Institute for International Social Research.
1961: Some international implications of the political psychology of Brazilians, IISR 1964: The Attitudes and Fears of Nigerians, IISR 1965: Attitudes and Fears of the Dominican People, IISR 1967: The Political Beliefs of Americans, a study of Public Opinion, Rutgers University Press and Simon and Schuster 1969: International Attitudes in Four Asian Democracies. Robert McG. Thomas Jr. Lloyd A. Free, New York Times obituary
The Game Creators Ltd is a British software house based in Macclesfield, England, which specialises in software for video game development for the Microsoft Windows platform. The company was established in March 1999 through a partnership between programmers Lee Bamber and Richard Vanner. DarkBASIC was released in the year 2000 as a game creation programming language with accompanying IDE and development tools; the language is a structured form of BASIC, similar to AMOS on the Amiga. The purpose of the language is video game creation using Microsoft's DirectX from a BASIC programming language, it is marketed for its ability to allow a novice game developer to make playable games after following its tutorials. It can create both 2D and 3D games by providing function libraries that enable a game to be programmed with less code than with a language such as C++ without such dedicated libraries; the software consists of an IDE, debugger and interpreter, an engine built on DirectX 7. The compiler emits Bytecode, appended to an interpreter to create a stand-alone executable.
Star Wraith is an example game made with DarkBASIC. In 2002, an updated version called DarkBASIC Professional was released, able to use newer versions of DirectX; the earlier version of the software is now informally referred to as DarkBASIC Classic to distinguish the two products. On 14 August 2008, the last DarkBASIC version was released. Since the introduction of DarkBASIC Professional, The Game Creators have stated that there will be no further updates to the language, although it will still be sold. In 2015, TGC lead developer Lee Bamber decided to open source DarkBASIC Professional for the community, to prevent it from becoming unsupported abandonware; the project and its source code are hosted under the MIT license on Github. The latest released freeware binary program was Dark Basic Pro Binary 120216, which included the activation of many commercial modules. In 2013, TheGameCreators launched GameGuru, an easy to use game development tool available via Steam and direct from TheGameCreators.
Funded by the company, their gaming community and some private investment, GameGuru continues to be refined although its progress has slowed as TheGameCreators concentrate their efforts on their other products AppGameKit and EduGuru. The 3D Gamemaker is a computer application developed by The Game Creators, that allows users to make various genres of 3D games for Microsoft Windows; the tool is marketed as allowing users to create 3D games without art skills. Games developed with 3D Gamemaker require at least 400 MHz Pentium processor, 64 MB of RAM and DirectX 7.0b to run. Alongside the full boxed release, The 3D Gamemaker was released in a Lite edition, with less categories of assets available and a reduced feature set; the software has a simple point-and-click interface which guides the user through the process of creating the game. The user chooses a scene from one of several different genres, chooses different characters, items, enemies and so on; the software includes hundreds of 3D objects.
The software can automatically generate a game by choosing random elements. The resulting game can be exported as a standalone Windows executable; the 3D Gamemaker has a built in placement editor that allows the user to indicate where enemies and obstacles go. This is not available in the lite edition. There is amongst other things, a simple level creator, it includes the ability to import your own media. Reviewing The 3D Gamemaker for GameSpy, Tricia Harris praised the software's ease-of-use, but criticised the animation and "placement editor" systems. In February 2016 The Game Creators decided to release "FPS Creator" as "FPS Creator Classic" source available with many model packs on github.com. AppGameKit offers a high level coding and programming tool which aims to be easy for beginners to learn. In July 2016, AppGameKit Education Pack was released. AppGameKit was featured in Develop-Online's top 16 game engines of 2014. In December 2018 the app Driving Theory Test Kit 4in1 was cited by Apple as their top paid-for app in 2018
Iris planifolia is a species in the genus Iris, it is in the subgenus of Scorpiris. It is a bulbous perennial from North Africa, it has long, shiny green leaves, short stem, large scented flowers can come in various shades of blue. Iris planifolia has a large brown ovoid bulb, with fleshy cylindrical white roots, it has shiny green leaves that grow up to 10 -- 1 -- 3 cm wide. Which can conceal the short stem, at flowering time; the leaves are lanceolate, begin narrow at soil level before growing up towards a point. It is regarded as having one of the largest flowers in the sub-genus, it can begin to flower in January or February. In the wild they have been known to flower in as late as Autumn; the flowers have a light scent. It is a short, stout plant which blooms with up to three large flowers per stem, which are 6–7 cm in diameter, with a perianth tube of 8–18 cm long, it has falls and standards that are 2 cm long. The plant can reach a maximum height of 10–15 cm tall; the large flowers can come in various shades of blue, from bluish violet, bright sky blue and lilac blue, The falls have a dark blue veining and a yellow crest on the ridge.
It does not have a beard. White flowered forms can be found in the wild; the capsule is oblong, like that of Colchicum on the surface of the soil in the centre of the leaves. It has brown seeds; the specific epithet is derived from'planifolia' from the Greek word meaning'with flat leaves'. It was first published by T. Durand and Schinz in'Conspectus Floræ Africæ' No.5. in 1894. But under the name Iris alata. Fiori and Paoletti in'Flora Analytica d'Italia', recognized this species as the genus Iris from Millers original entry of Xiphium planifolium. For many years this was known under the synonym. Iris recorded in a 1939 checklist. Further research took plant origin back to 1894. Iris planifolia is now the accepted name by the RHS, it was verified by United States Department of Agriculture and the Agricultural Research Service on 4 April 2003 and the updated on 3 December 2004. Note. See list in the infobox on the right. Iris alata is the most common synonym, it is native to temperate regions of North Africa.
This the only species in the Juno subgenus. It is found in Crete, Sicily, Portugal, Sardinia, in Algeria, Libya and Morocco. White forms of the iris can be found in Andalucia. Iris planifolia is found on rocky hillsides, which are wet in the winter and dry in the summer, it is hardy to USDA Zone 3. The bulb is a short lived plant, it is better grown in a bulb frame. In pots or preferably in the ground, it can be cultivated in pots. But the pots need to be a minimum of 30 cm to allow maximum root space, it can be prone to virus infections. Causing a loss of growth, causes pale or streaky foliage. Infected plants should be destroyed to stop contamination of other plants. For good growth next year, it prefers a good warm dry ripening period in summer, in drained soil, it can be propagated as it creates clumps of bulbs, that can be divided, by being carefully teased apart in late summer. Care mus be taken not to damage the fleshy roots. Media related to Iris planifolia at Wikimedia Commons Data related to Iris planifolia at Wikispecies
Lviv in Polish is a series of guidebooks by Kseniya Borodin and Ivanna Honak, devoted to Polish ghost signs in the city of Lviv, Ukraine. It explores the history of the city through a variety of different types of publicly accessible signs and inscriptions, illustrated with over 300 original photographs; the series was written in Ukrainian and has been translated into Polish. Lviv was part of Polish territory until 1946, when it was ceded to Ukrainian SSR of the Soviet Union in the aftermath of the Second World War; the vast majority of its Polish population was expelled from the city in post-war population transfers. There are six books in the series, including: House Names and Other Inscriptions analyses over two hundred domestic inscriptions, including the names of houses and villas, signatures of architects and sculptors, pre-Soviet house numbers and plaques. Everyday Urban Life depicts ghost signs surviving on former schools, factories, shops and other institutions. Seals of Quality covers manufacturer's marks from producers of tiles, stained glass windows, cast iron fences and manhole covers.
• Krzysztof Wojciechowski Co warto wiedzieć o książce „Lwów po polsku. Imię domu oraz inne napisy” cz. 1 // http://kresowiacy.com/2013/05/co-warto-wiedziec-o-ksiazce-lwow-po-polsku-imie-domu-oraz-inne-napisy/• Agnieszka Biedrzycka Borodin K. Honak I. Imię domu oraz inne napisy: Przewodnik. – Lwów. – 96 ss.. Miejskie życie na co dzień: Przewodnik. – Lwów. – 128 ss. // Krakowskie pismo kresowe. – R. 7. – S. 143-155