United States Army Reserve
The United States Army Reserve is the reserve force of the United States Army. Together, the Army Reserve and the Army National Guard constitute the Army element of the Reserve components of the United States Armed Forces. On 30 June 2016, Lieutenant General Charles D. Luckey became the 33rd Chief of Army Reserve, Commanding General, United States Army Reserve Command. On 2 November 2012, Command Sergeant Major James Lambert was sworn in as the Interim Command Sergeant Major of the Army Reserve, serving as the Chief of the Army Reserve's senior advisor on all enlisted soldier matters areas affecting training, leader development, employer support, family readiness and support, quality of life. On 23 April 1908 Congress created the Medical Reserve Corps, the official predecessor of the Army Reserve. After World War I, under the National Defense Act of 1920, Congress reorganized the U. S. land forces by authorizing a Regular Army, a National Guard, an Organized Reserve of unrestricted size, which became the Army Reserve.
This organization provided a peacetime pool of trained Reserve officers and enlisted men for use in war. The Organized Reserve included the Officers Reserve Corps, Enlisted Reserve Corps, Reserve Officers' Training Corps; the Organized Reserve infantry divisions raised after World War I continued the lineage and geographic area distribution of National Army divisions that had served in the war. They were maintained on paper with one-third of their enlisted men. Units in other arms of the Army besides infantry, most notably cavalry, field artillery and engineers were formed. Organized Reserve units, depending upon their geographic area, maintained relationships with one or several colleges or universities, which populated them with officers through the ROTC. In the event of war, Organized Reserve officers and enlisted men would be called to duty to form the cores of the divisions they were assigned to, be moved to other parts of the Army that needed officers. Service in the Organized Reserve during the interwar period was not as appealing as the Army expected.
Most divisions reached their full complement of officers, but had less than 100 enlisted men, since there was no incentive for them to serve. The 101st Infantry Division was designated a division of the Organized Reserve after World War I and assigned to the state of Wisconsin. A tentative troop basis for the Organized Reserve Corps, prepared in March 1946, outlined 25 divisions: three armored, five airborne, 17 infantry; these divisions and all other Organized Reserve Corps units were to be maintained in one of three strength categories, labeled Class A, Class B, Class C. Class A units were divided into two groups, one for combat and one for service, units were to be at required table of organization strength; the troop basis listed nine divisions as Class A, nine as Class B, seven as Class C. Major General Ray E. Porter therefore proposed reclassification of all Class A divisions as Class B units; the War Department agreed and made the appropriate changes. Although the dispute over Class A units lasted several months, the War Department proceeded with the reorganization of the Organized Reserve Corps divisions during the summer of 1946.
That all divisions were to begin as Class C units, progressing to the other categories as men and equipment became available, undoubtedly influenced the decision. The War Department wanted to take advantage of the pool of trained reserve officers and enlisted men from World War II. By that time Army Ground Forces had been reorganized as an army group headquarters that commanded six geographic armies; the armies replaced the nine corps areas of the prewar era, the army commanders were tasked to organize and train both Regular Army and Organized Reserve Corps units. The plan the army commanders received called for twenty-five Organized Reserve Corps divisions, but the divisions activated between September 1946 and November 1947 differed somewhat from the original plans; the First United States Army declined to support an airborne division, the 98th Infantry Division replaced the 98th Airborne Division. After the change, the Organized Reserve Corps had four airborne, three armored, eighteen infantry divisions.
The Second Army insisted upon the number 80 for its airborne unit because the division was to be raised in the prewar 80th Division's area, not that of the 99th. The 103rd Infantry Division, organized in 1921 in New Mexico and Arizona, was moved to Iowa, South Dakota, North Dakota in the Fifth United States Army area; the Seventh Army, allotted the 15th Airborne Division, refused the designation, the adjutant general replaced it by constituting the 108th Airborne Division, which fell within that component's list of infantry and airborne divisional numbers. Thus the final tally of divisions formed after World War II appears to have been the 19th, 21st, 22d Armored Divisions. A major problem in forming divisions and other units in the Organized Reserve Corps was adequate housing. While many National Guard units owned their own armories, some dating back to the nineteenth century, the Organiz
Keiji Mutoh is a Japanese professional wrestler who first gained international fame in the National Wrestling Alliance. He is known for his work as The Great Muta in New Japan Pro Wrestling during the 1990s, but he has worked in the United States, Puerto Rico and Taiwan, he is a former president of All Japan Pro Wrestling, as well as being a full-time wrestler for the promotion from 2002 to 2013. Mutoh is credited as one of the first Japanese wrestlers to achieve a fan base outside of his native Japan; the Great Muta gimmick is one of the most influential gimmicks in puroresu, having been emulated by many wrestlers including Satoshi Kojima, Kazushi Miyamoto, Atsushi Onita, Seiya Sanada. In addition, countless other wrestlers have paid tribute to Muta through imitation. Mutoh is one of three wrestlers to hold the NWA World Heavyweight Championship, the AJPW Triple Crown Heavyweight Championship, the IWGP Heavyweight Championship, he is a former five-time AJPW World Tag Team Champion and a six-time IWGP Tag Team Champion.
He is famous for taking part in what was considered to be the bloodiest professional wrestling match of all time against Hiroshi Hase, leading to the creation of the "Muta scale". Mutoh is the owner and founder of Wrestle-1, where he also wrestles semi-regularly, Mutoh made special appearances for American promotion Total Nonstop Action Wrestling as part of the TNA/W-1 talent exchange partnership. Between AJPW, NJPW, World Championship Wrestling and W-1, Mutoh has held a total of 22 championships. Mutoh was a judo black belt with experience in many national competitions prior to being trained by Hiro Matsuda in the New Japan Pro Wrestling Dojo, he debuted on October 1984 against Masahiro Chono. In 1985, Mutoh was sent on his first learning excursion to the United States. Wrestling in Florida as the "White Ninja", Mutoh teamed with Kendo Nagasaki before returning to New Japan in 1986, where he was nicknamed "Space Lone Wolf", a space-age type character, revived in 2005 by NOSAWA Rongai. In March 1987, Mutoh won the IWGP Tag Team Championship with Shiro Koshinaka, before losing the titles to Akira Maeda and Nobuhiko Takada six days later.
In the summer of 1987, Mutoh took part in the NOW vs. NEW feud, in which he aligned himself with Antonio Inoki and his group, teaming with the likes of Inoki, Seiji Sakaguchi, Yoshiaki Fujiwara, Kantaro Hoshino, battling the likes of Tatsumi Fujinami, Riki Choshu, Akira Maeda, Kengo Kimura, Super Strong Machine. In January 1988, Mutoh went on another excursion, this time in Puerto Rico for the World Wrestling Council under his new ring name, "The Super Black Ninja", he feuded with Miguel Perez Jr. with whom he lost a hair vs. hair match to that April. It was in Puerto Rico he formed The Three Musketeers with Shinya Hashimoto, he wrestled only one match in New Japan during this period on July 29, before returning to Puerto Rico. In the fall of 1988, Mutoh moved to the Dallas, Texas-based World Class Championship Wrestling, where he reunited with Kendo Nagasaki and had a short lived feud with Kevin Von Erich before departing the organization in March 1989. Mutoh's personality and ring skills shown in his early American matches earned him a high billing within the National Wrestling Alliance.
Mutoh first appeared as "The Great Muto" in the NWA on the March 18, 1989 edition of WCW Saturday Night, although announcer Jim Ross pronounced the name as "The Great Muta". His manager Gary Hart introduced him as the son of the Great Kabuki, whom Gary Hart had managed years earlier, he wrestled his first match under the new persona on April 2 against Scott Casey. Muta would feud with stars like Lex Luger, Ric Flair, Sting, from whom he would capture the NWA World Television Championship on September 3, 1989. Mutoh lost the championship to Arn Anderson on January 2, 1990, which aired on the January 12, 1990 edition of WCW Power Hour, some time after the Clash of the Champions on February 6, Mutoh would return to New Japan, going between his real name and his Muta gimmick as he pleased. Mutoh rose in the ranks upon returning to New Japan in March 1990, his Great Muta persona would make its NJPW debut six months later. In April 1990, he won his second IWGP Tag Team title with Masahiro Chono, defeating Shinya Hashimoto and Masa Saito.
He and Chono would hold the titles for over six months, before losing them to Hiroshi Hase and Kensuke Sasaki. Meanwhile in World Championship Wrestling, it was announced on Clash of the Champions XIII that The Great Muta would be returning at Starrcade'90 to team with Mr. Saito. Less than a month Mutoh teamed with Saito in the Pat O'Connor Memorial Tag-Team Tournament at Starrcade; the duo defeated The New Zealand Militia in the quarterfinals Victor Zangiev and Salmon Hasimikov in the semi-finals. Muta and Saito were defeated by US Tag Team Champions The Steiner Brothers in the finals. Muta continued to make sporadic appearances within WCW during 1991 while wrestling in New Japan, he was shown in attendance at WrestleWar 91, defeated old rival Sting at the combined New Japan/WCW Starrcade event on March 21, 1991 in Tokyo, Japan. Mutoh was entered into a match with United States Heavyweight Champion Lex Luger to determine the Number One Contender for the WCW World Heavyweight Championship. On June 12 at Clash of the Champions XV, Muta was pinned by Luger to ear
Battle of Mu'tah
The Battle of Mu'tah was fought in September 629 C. E. near the village of Mu'tah, east of the Jordan River and Karak in Karak Governorate, between the forces of the Islamic prophet Muhammad and the forces of the Byzantine Empire. In Islamic histories, the battle is described as the Muslims' attempt to take retribution against a Ghassanid chief for taking the life of an emissary. According to Byzantine sources, the Muslims planned to launch their attack on a feast day; the local Byzantine Vicarius collected the garrisons of the fortresses. Seeing the great number of the enemy forces, the Muslims withdrew to the south where the fighting started at the village of Mu'ta and they were routed. After three of their leaders were killed, the command was given to Khalid ibn al-Walid and he succeeded in saving the rest of the forces; the Byzantines were reoccupying territory following the peace accord between Emperor Heraclius and the Sasanid general Shahrbaraz in July 629. The Byzantine sakellarios Theodore, was placed in command of the army, while in the area of Balqa, Arab tribes were employed.
Meanwhile, Muhammad had sent his emissary to the ruler of Bosra. While on his way to Bosra, he was executed in the village of Mu'tah by the orders of a Ghassanid official. Muhammad dispatched 3,000 of his troops to Jumada al-Awwal in 629, for a quick expedition to attack and punish the tribes; the army was led by Zayd ibn Harithah. When the Muslim troops arrived at the area to the east of Jordan and learned of the size of the Byzantine army, they wanted to wait and send for reinforcements from Medina.'Abdullah ibn Rawahah reminded them about their desire for martyrdom and questioned the move to wait when what they desire was awaiting them, so they continued marching towards the waiting army. The Muslims engaged the Byzantines at their camp by the village of Musharif and withdrew towards Mu'tah, it was here. Some Muslim sources report that the battle was fought in a valley between two heights, which negated the Byzantines their numerical superiority. During the battle, all three Muslim leaders fell one after the other as they took command of the force: first, Zayd Ja'far, then'Abdullah.
After the death of the latter, some of the Muslim soldiers began to rout. Thabit ibn Al-Arqam, seeing the desperate state of the Muslim forces, took up the banner and rallied his comrades thus saving the army from complete destruction. After the battle, Al-Arqam took the banner, before asking Khalid bin Walid to take the lead. Khalid bin Walid reported that the fighting was so intense that he used nine swords which broke in the battle. Khalid, prepared to withdraw, he avoided pitched battle. It is said; the casualties of slain of the Muslim side were recorded as the four of them from Muhajireen while eight the rest from Ansar. Their names were: Zaid bin Haritha Ja'far ibn Abi Talib Abdullah bin Rawahah Masoud bin Al-Aswad Wahab bin Saad Abbad bin Qais Amr ibn Saad Harith bin Nu'man Saraqah bin Amr Abu Kulaib bin Amr Jabir ibn'Amr Amer bin SaadDaniel C. Peterson, Professor of Islamic Studies at Brigham Young University, finds the ratio of casualties among the leaders suspiciously high compared to the losses suffered by ordinary soldiers.
David Powers, Professor of Near Eastern Studies at Cornell mentions this curiosity concerning the minuscule casualties recorded by Muslim historians. It is reported that when the Muslim force arrived at Medina, they were berated for withdrawing and accused of fleeing. Salamah ibn Hisham, brother of Amr ibn Hishām was reported to have prayed at home rather than going to the mosque to avoid having to explain himself. Muhammad ordered saying that they would return to fight the Byzantines again, it would not be until the third century A. H. that Muslim historians would state that Muhammad bestowed upon Khalid the title of'Saifullah' meaning'Sword of Allah'. Today, Muslims are considered martyrs; some have claimed. A mausoleum was built at Mu'tah over their grave. According to al-Waqidi and Ibn Ishaq, the Muslims were informed that 100,000 or 200,000 enemy troops were encamped at Balqa'. Modern historians refute this stating the figure to be exaggerated. According to Walter Emil Kaegi, professor of Byzantine history at the University of Chicago, the size of the entire Byzantine army during the 7th century might have totaled 100,000 even half this number.
While the Byzantine forces at Mu'tah are unlikely to have numbered more than 10,000. Muslim accounts of the battle differ over the result. In early Muslim sources, the battle is recorded as a humiliating defeat. While Muslim historians would rework the early source material, revising the narrative of the battle as a Muslim victory on grounds that most of the Muslim soldiers returned safely. Military career of Muhammad List of expeditions of Muhammad History of Islam Muhammad as a general Jihad Muhammad and Christianity El Hareir, Idris; the Different Aspects of Islam Culture: Volume 3, The Spread of Islam throughout the World. UNESCO publishing. Buhl, F.. "Muʾta". In H. A. R. Gibb. Encyclopaedia o
Muta is the largest settlement and the centre of the Carinthia Statistical Region of northern Slovenia. Traditionally, it is part of Styria. Muta was first attested in written sources in 1255 as Muttenberch; the Slovene name is derived from the Slovene common noun muta'toll', derived from Middle High German mûte'toll'. It therefore refers to a place. Muta is the site of a mass grave associated with the Second World War; the Croatian Mass Grave is a cluster of seven locations in the northeast part of the settlement on the bank of the Drava River. It contains the remains of Croatians; the parish church in the settlement is dedicated to Saint Margaret and belongs to the Roman Catholic Archdiocese of Maribor. It was first mentioned in written documents dating to 1349. In the 17th century it was widened. There are two other churches in Muta; the church dedicated to John the Baptistin the hamlet of Spodnja Muta in the settlement is an 11th-century Romanesque rotunda with an Early Gothic sanctuary added.
Fourteenth-century wall paintings survive in the church and the wooden painted ceiling is from the late 16th and early 17th century. The church on the bank of the Drava River in the south of the settlement is dedicated to Saint Peter and is a late Romanesque single-nave building from the 13th century with various alterations over the centuries. Media related to Muta at Wikimedia Commons permanent dead link] Muta on Geopedia
Mechanics' Union of Trade Associations
The Mechanics' Union of Trade Associations is a now-defunct American trade union founded in Philadelphia, Pennsylvania, in 1827. During the winter of 1826-1827, more than 800 Philadelphians were jailed in a debtors' prison as a consequence of not having paid off their loans. One anonymous prisoner working from his prison cell wrote an open letter, "To the Mechanics and Working-Men of the Fifth Ward, those friendly to their Interests," describing the difficult work conditions suffered by working-class Philadelphians; the letter inspired a few outspoken writers to publish a circulated article demanding the workday be cut from twelve hours to ten hours. In June 1827, carpenters in Philadelphia struck for a 10-hour workday, agreeing to no reduction in wages. According to ExplorePAhistory.com: By October, the protesters had established the Mechanics' Union of Trade Associations, the first trade union to cross craft lines. The organization set up its own advocacy newspaper, the Mechanics Free Press, began providing benefits for its members and political candidates, "who will support the interest of the working classes."
The Mechanics' Union of Trade Associations became a proxy of the united crafts in Philadelphia, independent of the popular Jacksonian Democrats. Members of the association became known as "workies", ran numerous candidates for local offices while forging coalitions with other Anti-Jacksonian organizations who supported educational reforms and economic regulations favorable to Philadelphia's workers. In 1837, ten years after the original carpenter protests, dozens of industries achieved their greatest victory when the City of Philadelphia passed legislation prohibiting businesses from employing workers for more than 10 hours a day; the gains of the organization, were short lived. Soon after the 10-hour workday legislation, the Panic of 1837 caused many businesses to declare bankruptcy, the subsequent rise in unemployment deactivated the Mechanics' Union. Despite the short lifespan of the Mechanics' Union of Trade Associations, future union leaders such as John Siney and William Sylvis looked to the Mechanics' Union for inspiration in the coal miners organizing movement.
The organization heavily influenced the idea of collective bargaining in the United States. Working Men's Party Knights of Labor Philip S. Foner, History of the Labor Movement in the United States: Volume 1: From Colonial Times to the Founding of the American Federation of Labor. New York: International Publishers, 1947. Helen L. Sumner, "Citizenship, in John R. Commons, et al. History of Labour in the United States: Volume 1. New York: Macmillan, 1918.
In health care, a simulated patient known as a standardized patient, sample patient, or patient instructor, is an individual trained to act as a real patient in order to simulate a set of symptoms or problems. Simulated patients have been utilized for education, evaluation of health care professionals, basic and translational medical research; the SP can contribute to the development and improvement of healthcare protocols. Dr. Howard Barrows trained the first standardized patient in 1963 in University of Southern California; this SP simulated the examination findings of a paraplegic multiple sclerosis patient. Dr Barrows developed a checklist that the SP could use to evaluate the performance of the trainee. Dr. Paula Stillman trained another set of standardized patients in 1970 at the University of Arizona, her pilot program had local actors portray the "mothers" of imaginary children. The actors would describe the illness the unseen child was suffering from, requiring the medical students taking the history to develop differential diagnoses based on the mother's testimony.
In 1984, a number of residency programs in the northeastern U. S. gave their residents the same examination using SPs. Medical Council of Canada was the first to use SPs in a licensure examination in 1993; the Educational Commission for Foreign Medical Graduates introduced the Clinical Skills Assessment exam in 1998 to test the clinical skills of foreign medical graduates. This exam is now the USMLE Step 2 Clinical Skills exam and is mandatory for obtaining medical licensure in the United States, for both foreign medical graduates and American medical students. Simulated patients are extensively used in medical and nursing education to allow students to practice and improve their clinical and conversational skills for an actual patient encounter. SPs provide feedback after such encounters, they are useful to train students to learn professional conduct in embarrassing situations such as pelvic or breast exams. SPs who perform such training are given titles such as Gynecological Teaching Associate or Urological Teaching Associate, as covered in more detail below.
SPs are used extensively in testing of clinical skills of students as a part of an objective structured clinical examination. The SP will use a checklist to record the details of the encounter. SPs have been sent unannounced into a physician practices to evaluate the standards of care, they are employed as field researchers on health informatics projects. They can assist in the development of seminars and lectures in an academic setting, under the supervision of full or associate professors. SPs can serve as a "confederate" in a simulation to perform the roles of other clinicians within the care team. SPs used for in situ simulation activities may require special training; the use of simulated patients has several advantages. Effectiveness: a SP with extensive clinical out-patient experience, would have first-hand knowledge and experience with the clinical out-patient environment, which should have an advantage over a professional actor who has to learn how to "play the part" of a clinical patient.
Convenience: SPs are able to provide cases that are needed at the time they are needed. They are to be more reliable, may tolerate more students than real patients. Standardization: The use of standardized clinical scenarios allows direct comparison of the students' clinical skills, locally as well as nationally and internationally. Compression/expansion of time: SPs can provide a longitudinal experience and enable students to follow through patients over time in a compressed time frame of examination. One technique employed in SP encounters is the use of information cards; when the trainee or examinee articulates the need for an examination or a laboratory test, the SP hands him/her a small card with the results of that exam/test, the encounter can continue. Safety: SP encounters allow students to learn about situations they may not be able to manage alone in a real clinical setting, or where the use of a real patient may be inappropriate. For example, counseling a cancer patient. Efficiency: The monitoring of students by SPs reduces the need for supervision of medical students by physician faculty during clinical encounters.
The largest limitation of simulated patients use can be their cost. At the same time, SPs are case specific and are able to assess clinical competency in a limited area only. Multiple encounters may be needed for testing. While SPs are quite proficient in simulating the symptoms, emotional states and certain examination findings, they may not be able to simulate certain other signs such as heart murmurs or lung sounds. Recruitment of SPs may be difficult, time consuming and more expensive than using'real' patients. Simulated patients are recruited from the local amateur and professional acting community, through advertisements in local newspapers, or by word of mouth. Actual patients who take an active and self-taught role in their own healthcare may be recruited. Graduate students in nearby universities may agree to take up these roles. Patients and medical students working as a SP can be paid upwards of $100/hour for their services. SPs need to draw on their own personal experiences with physicians, conversations with healthcare professionals, talking to specific patient populations etc.
They need to be trained to and reliably simulate particular clinical scenarios. Frequent quality assessment may be needed to ensure consisten
Races of StarCraft
Blizzard Entertainment's real-time strategy game series StarCraft revolves around interstellar affairs in a distant sector of the galaxy, with three species and multiple factions all vying for supremacy in the sector. The playable species of StarCraft include the Terrans, humans exiled from Earth who excel at adapting to any situation; each of these races has a single campaign in each StarCraft real-time strategy game. In addition to these three, various non-playable races have been part of the lore of the StarCraft series; the original game has sold over 10 million copies internationally, remains one of the most popular games in the world. One of the main factors responsible for StarCraft's positive reception is the attention paid to the three unique playable races, for each of which Blizzard developed different characteristics, graphics and styles of gameplay, while keeping them balanced in performance against each other. Previous to this, most real-time strategy games consisted of factions and races with the same basic "chess" play styles and units with only superficial differences.
The use of unique sides and asymmetrical warfare in StarCraft has been credited with popularizing the concept within the real-time strategy genre. Contemporary reviews of the game have praised the attention to the gameplay balance between the species, as well as the fictional stories built up around them. Across the course of the game's development, the races and graphics of StarCraft have changed drastically from Chris Metzen's original concept art. In particular, since their initial public debut at E3 1996, the Zerg have seen extensive changes to their visual design; this was due to Blizzard's attempt to steer the game away from the visual appearance, unveiled at the 1996 E3, that had earned the game a derisive label of "Warcraft in space". The Zerg were known as the "nightmarish invaders" becoming the "Zurg", renamed again to its current spelling to avoid any potential trademark conflicts with Pixar's Toy Story character of Emperor Zurg. In the early alpha versions built by Bob Fitch, the Zerg still showed their insect-inspired base, but their appearance was dominated by spikes and bright shades of blue and purple.
Early Protoss concept art showed a blue color scheme in their mechanical armor. Hewing to the familiar visual style of Warcraft II: Tides of Darkness, the build received much criticism from industry press, prompting a redesign of the game engine and an overhaul of the races' respective visual designs; this new version, unveiled in early 1997, still used the Warcraft II engine as its base, but with distinct changes. The Terrans and the Protoss were detailed to a much greater extent than at E3 1996, revealing many of the game's units in forms similar to those of the final product. Blizzard Entertainment began the careful task of balancing the game's three races. However, in February 1997, Bob Fitch declared that, despite these efforts, the game engine was incapable of delivering features requested by the developers: cloaking and many other special effects; the development team therefore embarked upon a two-month overhaul of the graphics engine. This new beta version was far closer to the release version, as the races took on their now-recognisable graphical styles: the brown insectoid design of the Zerg, the sleek yellow armour of the Protoss, the grey machinery of the Terrans.
Most of the unit designs were established at this point, their graphics only undergoing minor changes. Several game features were added at this stage in the development that never made it into the final release, such as ships banking as they turned, transport ships landing on the ground to pick up and drop off passengers, efficiency ranks, although Terran units would retain ranks as a purely aesthestic feature; the Terran Valkyrie-class missile frigate appeared in this build of the game, although it was removed before the final release, only to be reintroduced in the Brood War expansion. The Protoss are a sapient humanoid species in the StarCraft series, originating from Aiur, a planet on the fringe of the galaxy, they consist of four societies, the conservative Khalai Protoss, the exiled Nerazim, the abandoned Purifiers and the sadistic Tal'darim. The Protoss are depicted as a physically strong species with psionic abilities; the Protoss are the most technologically advanced race of the series and have been dedicated a full campaign in each installment to date.
Protoss society is shown in the background of the series to have been tribal with a strong warrior culture, until a planet-wide civil war allowed a mystic, Khas, to access a natural psionic link shared by all Protoss. Khas' discovery and teachings, labelled the Khala, are used as a base for a new caste-based society; the Judicator caste forms the ruling body of the Khalai Protoss. The Templar caste constitutes the military, the Khalai caste includes all other Protoss; the player controls a Templar character in the Protoss campaigns of all the video games to date. Khalai Protoss society is depicted as collectivist, being stubbornly conservative while maintaining the warrior culture and honor values of the tribal system; the backstory presented in StarCraft's manual and in the novel Shadow Hunters shows the rise of a second society of Protoss known as the Nerazim. They are a siz