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|Designer(s)||Lawrence Schick, Tom Moldvay, Dave Cook, Frank Mentzer, Bruce Heard, Aaron Allston, Ann Dupuis, et al.|
|System(s)||Dungeons & Dragons|
Mystara is a campaign setting for the Dungeons & Dragons fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of D&D take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms; the human realms are based on various real-world historical cultures. In addition, unlike other D&D settings, Mystara had ascended immortal beings instead of gods.
The Mystara planet also has sub-settings; the older Blackmoor setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World.
By the mid-1990s, gamers' attention started to shift towards the second edition of Advanced Dungeons & Dragons and its official campaigns; some Mystara adventures for AD&D were published between 1994 and 1996. Eventually, official support of the Mystara setting was discontinued by the time the game's third edition was released in 2000.
- 1 Development
- 2 Mystara Planet
- 3 The Hollow World
- 4 Moons
- 5 Blackmoor
- 6 Mystara video games
- 7 Novels
- 8 Source material
- 8.1 Dungeons & Dragons rulebooks
- 8.2 Notable adventure modules
- 8.3 Dungeons & Dragons Gazetteers
- 8.4 Dungeons & Dragons Trail Maps
- 8.5 Dungeons & Dragons Creature Crucible
- 8.6 Dungeons & Dragons Hollow World
- 8.7 Advanced Dungeons & Dragons Mystara
- 8.8 Advanced Dungeons & Dragons Red Steel
- 8.9 Advanced Dungeons & Dragons Odyssey: Savage Coast
- 9 References
- 10 External links
Mystara originated as a fantasy world developed by Lawrence Schick and Tom Moldvay for their own Dungeons & Dragons game sessions from 1974 to 1976, their original setting consisted of a large continent with fictionalized nations that were based on real-world historical cultures. Inspired by author H. P. Lovecraft and his work in creating a fiction shared universe, Schick and Moldvay named their setting as the "Known World" so it could be expanded upon by other players. Schick then went to work at TSR Hobbies as a designer for D&D and other games. After being promoted to director of the Design Department he brought Moldvay in to join the company as a game designer, around the time when the D&D Expert Set was under development. After being told that they could not use the existing Greyhawk setting, as it was being reserved for only Advanced Dungeons & Dragons products, Schick and Moldvay got approval to instead use their "Known World" as the standard D&D campaign setting.
Schick and Moldvay's "Known World" was used as a semi-generic setting in early adventure modules, first mentioned in Module X1, The Isle of Dread, it was then expanded upon in various D&D modules and sources, particularly a series of Gazetteers, many of which originally referred to the setting as "The D&D Game World".
Each part of the D&D Gazetteer series treats one nation or empire, and has three basic elements: cultural and geographic background, features, and adventures; the cultural and geographic campaign background section offers a brief history and timeline for each nation; basic geography, climate, and ecology; and, fundamental social and political concepts of the region. Each Gazetteer also offers a list of scenario ideas appropriate to the campaign setting.
Trenton Webb for the British Arcane RPG magazine described Mystara as "a traditional Tolkienesque world".
Mystara's outer surface consists of three principal land masses: the continent of Brun, the continent of Skothar, and the continent of Davania, plus the island continent of Alphatia (up to AC 1010). In the officially published material, the Known World concentrated on the eastern portion of Brun along with the lands of the Sea of Dawn; the continents of Mystara resemble those of the earth approximately 135 million years ago.
Some of the notable nations of Mystara include the Thyatian Empire, the Grand Duchy of Karameikos, the Principalities of Glantri, the merchant-run Republic of Darokin, the Emirates of Ylaruam, the Dwarven nation of Rockhome, the Elven Kingdom of Alfheim, Halfling lands of the Five Shires and the chaotic Alphatian Empire.
The continent of Brun
The most commonly known land mass on Mystara's outer surface is actually a tiny portion of the continent of Brun itself. In the officially published material, the Known World concentrated on the eastern portion of Brun along with the islands of the Sea of Dawn.
The Known World
The Known World has cultures and a level of technological development that resemble Europe around the 15th century, but without gunpowder. Nations of the known world display a great range of government types; some nations are populated entirely by demihumans and/or humanoids. By common convention, the boundaries of the "Known World" are those covered in the world map as originally published in the module X1, The Isle of Dread, plus Norwold, the Isle of Dawn, and (pre Wrath of the Immortals) Alphatia.
As the name implies, the "Known World" covers the most notable nations of Mystara, the ones most commonly used in Mystara-based campaigns and featured in fiction, it includes the Thyatian Empire, which could be compared to Byzantine Empire; the Grand Duchy of Karameikos (which includes the town of Threshold, the default setting of many classic D&D adventures), comparable to medieval southeastern Europe; the Principalities of Glantri, which is similar to medieval western Europe, ruled by wizard-princes; the Ethengar Khanate, a Mongol-like society; the merchant-run Republic of Darokin, which is based somewhat loosely on the mercantile states of Medieval Italy; the Emirates of Ylaruam which have an Arabic flavor; the Heldannic Territories, ruled by an order of religious Knights devoted to the Immortal Vanya, similar to the Teutonic Knights; the Atruaghin Clans, which have an Amerindian feel; the nation of Sind, based on India during the rule of the Mughals; the Northern Reaches Kingdoms of Ostland, Vestland, the Soderfjord Jarldoms, based on Scandinavian kingdoms at various periods of history; the Dwarven nation of Rockhome; the elven Kingdom of Alfheim; the Halfling lands of the Five Shires; and the Alphatian Empire, ruled by wizards and other spellcasters.
To the distant Northwest of the "Known World", across the Great Waste, lies the mysterious lands of Hule, ruled by Hosadus, also known as "The Master"; also on the periphery of the Known World are the Kingdoms of Wendar and Denagoth, the first an elven-dominated nation and the latter a mountainous and dark realm of evil, with ill-intentions towards Wendar. The Adri Varma lies between Sind, Wendar, the Great Waste, and The Black Mountains, forming the northern border of Glantri and defining the northwestern limits of the region.
The Savage Coast
Mystara includes the Savage Coast, a coastal area located in the south central part of the Brun continent, to the south and west of Hule; this part of Mystara is affected by the Red Curse, a sinister enchantment which eventually kills its inhabitants through mutation unless the (fictional) metal cinnabryl is worn in contact with the body. This area was published in its own boxed set entitled Red Steel, and later republished on-line as the Savage Coast, its swashbuckling flavor is very different from that of the "Known World", closer in atmosphere to that of the Age of Exploration than the fantasy middle-ages/renaissance tone of the Known World. The Savage Coast is complete with gunpowder ("Smokepowder") weaponry.
The specifics of the "Red Curse", which include mutilation of the body and extreme degeneration of physical and mental health, also tend to keep the inhabitants of the Savage Coast within the region, as debilitating effects result if they leave the cursed area.
The continent of Davania
Even though most of the Known World civilizations historically originated from this part of the planet, it did not see much development while the Mystara product line was still in production; the only major appearance of the continent was in Dragon magazine, where parts of it were sketched out during the Voyage of the Princess Ark series, by Known World Product Manager Bruce Heard.
In recent years, many Mystara fans have been turning their attention to Davania with fan-made material.
The continent of Skothar
Very little was officially developed for this part of Mystara. Ever since the Mystara product line was discontinued, fans have created their own material for this part of Mystara.
The Hollow World
Mystara is a hollow planet, with a habitable surface on its interior called the Hollow World; this world is lit by an eternal red sun at the center of Mystara, and serves as a "cultural museum," preserving the societies that have become extinct in the outer world. The existence of the Hollow World is not, in general, known to the inhabitants of the outer world; the poles are actually huge, subtly curving holes that allow passage between the outer and inner world, although it is a long, hard trek through a cold, unlit, stormy and anti-magic area. The curvature of the holes is so subtle that explorers from either surface do not notice the transition until after it is already made, causing quite a shock for most.
Two moons orbit the planet. Matera is a moon much like our own, whose phases govern lycanthropy (werewolves, werebears, etc.). Only the Immortals inhabit Matera, they live in a city, Pandius, where they can meet and watch over Mystara. Patera, or Myoshima to its inhabitants, is an invisible moon that cannot be seen from Mystara. Patera's inhabitants have a culture similar to that of medieval Japan.
Mystara (like Greyhawk) also incorporated the Blackmoor setting by placing it in the world's distant past. Blackmoor evolved from a feudal kingdom into a highly advanced civilization, using more and more powerful – and destructive — technology, it ended itself in an apocalyptic explosion so devastating that it changed the climate and geography of the planet as a whole.
Mystara video games
|1992||D&D: Order of the Griffon|
|D&D: Warriors of the Eternal Sun|
|D&D: Tower of Doom|
|1996||D&D: Shadow over Mystara|
Five video games were set in Mystara, and they span three different genres. Order of the Griffon (TurboGrafx 16, 1992) and Dungeons & Dragons: Warriors of the Eternal Sun (Sega Genesis, 1992) are role-playing video games. Fantasy Empires (PC, 1993) is a strategy game; the plots and development teams of these games are unrelated.
Dungeons & Dragons: Tower of Doom (1993) and Dungeons & Dragons: Shadow over Mystara (1996) are two arcade beat 'em up with minimal role-playing elements; these two games are among the few D&D video games developed by a Japanese company, in this case by Capcom. The second game is the sequel of the first one.
- Dark Knight of Karameikos (October 1995), by Timothy Brown, (ISBN 0-7869-0307-4)
- The Black Vessel (August 1996), by Morris Simon, (ISBN 0-7869-0507-7)
- Rogues to Riches (February 1995), by J. Robert King, (ISBN 1-56076-825-8)
- Son of Dawn (May 1995), by Dixie Lee McKeone, (ISBN 1-56076-884-3)
- Dragonlord of Mystara (July 1994), by Thorarinn Gunnarsson, (ISBN 1-56076-906-8)
- Dragonking of Mystara (July 1995), by Thorarinn Gunnarsson, (ISBN 0-7869-0153-5)
- Dragonmage of Mystara (April 1996), by Thorarinn Gunnarsson, (ISBN 0-7869-0488-7)
- The Tainted Sword (October 1992), by D.J. Heinrich, (ISBN 1-56076-395-7)
- The Dragon's Tomb (April 1993), by D.J. Heinrich, (ISBN 1-56076-592-5)
- The Fall of Magic (October 1993), by D.J. Heinrich, (ISBN 1-56076-663-8)
Dungeons & Dragons rulebooks
|Expert Set||David Cook (1981 version)
Frank Mentzer (1983 version)
|The Grand Duchy of Karameikos is presented as a sample wilderness adventure area.|
|Companion Set||Frank Mentzer||1984||The Dungeon Master's Companion book contains mini-scenarios, some of which are explicitly set in Mystara.|
|Rules Cyclopedia||Aaron Allston||1991||Includes an appendix describing the Mystara setting.|
|Wrath of the Immortals||Aaron Allston||1992||The Codex of the Immortals rulebook includes a chapter describing all the immortal NPCs in Mystara. The Immortals' Fury campaign adventure saga is set in Mystara.|
Notable adventure modules
|X1||The Isle of Dread||3–7||David Cook
|1981||Introduces the Known World, the most notable nations of Mystara, and the Sea of Dread and the Thanegioth Archipelago to the south.|
|X4||Master of the Desert Nomads||6–9||David Cook||1983||Expands the world to the west with the introduction of the Sind Desert and the Great Waste.|
|X5||Temple of Death||6–10||David Cook||1983||Introduces the land of Hule, further expanding the world to the west.|
|X6||Quagmire!||4–10||Merle M. Rasmussen||1984||First adventure in the Serpent Peninsula, south of Sind.|
|CM1||Test of the Warlords||15+||Douglas Niles||1984||First major adventure in the land of Norwold, northeast of the most notable nations.|
|X9||The Savage Coast||4–10||Merle M. Rasmussen
Anne C. Gray
|1985||Introduces the Savage Coast, southwest of Hule.|
|X10||Red Arrow, Black Shield||10–14||Michael S. Dobson||1985||The politics of the most notable nations and areas of the Known World are further expanded in this adventure.|
|X11||Saga of the Shadow Lord||5–9||Stephen Bourne||1986||Introduces the Kingdoms of Wendar and Denagoth, north of the most notable nations.|
|M5||Talons of Night||20–25||Paul Jaquays||1987||Adventure in the Isle of Dawn, within the Alphatian Empire.|
Dungeons & Dragons Gazetteers
|GAZ1||The Grand Duchy of Karameikos||Aaron Allston||1987|
|GAZ2||The Emirates of Ylaruam||Ken Rolston||1987|
|GAZ3||The Principalities of Glantri||Bruce Heard||1987|
|GAZ4||The Kingdom of Ierendi||Anne Gray McCready||1987|
|GAZ5||The Elves of Alfheim||Steve Perrin||1988|
|GAZ6||The Dwarves of Rockhome||Aaron Allston||1988|
|GAZ7||The Northern Reaches||Ken Rolston||1988|
|GAZ8||The Five Shires||Ed Greenwood||1988|
|GAZ9||The Minrothad Guilds||Deborah Christian
|GAZ10||The Orcs of Thar||Bruce Heard||1988||Includes Orc Wars boardgame|
|GAZ11||The Republic of Darokin||Scott Haring||1989|
|GAZ12||The Golden Khan of Ethengar||Jim Bambra||1989|
|Dawn of the Emperors: Thyatis and Alphatia||Aaron Allston||1989||Boxed set; includes AD&D 2nd Edition conversion|
|GAZ13||The Shadow Elves||Carl Sargent
|GAZ14||The Atruaghin Clans||William W. Connors||1991|
Dungeons & Dragons Trail Maps
|TM1||Western Countries Trail Map||1989|
|TM2||Eastern Countries Trail Map||1989|
Dungeons & Dragons Creature Crucible
|PC1||Tall Tales of the Wee Folk||John Nephew||1989|
|PC2||Top Ballista||Carl Sargent||1989|
|PC3||The Sea People||Jim Bambra||1990|
|PC4||Night Howlers||Ann Dupuis||1992||Adaptable to AD&D 2nd Edition|
Dungeons & Dragons Hollow World
|Hollow World Campaign Set||Aaron Allston||1990||Boxed Set|
|HWR1||Sons of Azca||John Nephew||1991||Accessory|
|HWR2||Kingdom of Nithia||Blake Mobley, Newton Ewell||1991||Accessory|
|HWR3||The Milenian Empire||Anthony Herring||1992||Accessory|
|HWQ1||The Milenian Scepter||Anthony Herring||1992||Adventure|
Advanced Dungeons & Dragons Mystara
|TSR 2500||Karameikos: Kingdom of Adventure||Jeff Grubb, Aaron Allston, Thomas M. Reid||1994||Boxed Set|
|TSR 2511||Glantri: Kingdom of Magic||Monte Cook, Bruce A. Heard||1995||Boxed Set|
|TSR 2502||Hail the Heroes||Tim Beach||1994||Adventure Boxed Set|
|TSR 2509||Night of the Vampire||L. Richard Baker III||1994||Adventure Boxed Set|
|TSR 2513||Mark of Amber||Aaron Allston, Jeff Grubb and John D. Rateliff||1995||Adventure Boxed Set|
|TSR 2510||Player's Survival Kit||John D. Rateliff||1995||Accessory|
|TSR 2512||Dungeon Master Survival Kit||Steven Schend||1995||Accessory|
|TSR 2506||Poor Wizard's Almanac III & Books of Facts||Ann Dupuis||1994||Accessory|
|TSR 2517||Joshuan's Almanac & Book of Facts||Ann Dupuis, Elizabeth Tornabene||1995||Accessory|
|Mystara Monstrous Compendium Appendix||John Nephew, John Terra, Skip Williams, Teeuwynn Woodruff||1994||Accessory|
Advanced Dungeons & Dragons Red Steel
|TSR 2504||Red Steel Campaign Expansion||Tim Beach||1994||Accessory & Boxed Set|
|TSR 9500||Savage Baronies||Tim Beach||1995||Accessory & Adventure|
Advanced Dungeons & Dragons Odyssey: Savage Coast
|Savage Coast Campaign Book||Tim Beach, Bruce Heard||1996||Accessory|
|Savage Coast: Orc's Head||Nicky Rea||1996||Accessory|
|Savage Coast Monstrous Compendium Appendix||Loren L. Coleman, Ted James, Thomas Zuvich||1996||Accessory|
- "Black Gate » Articles » The "Known World" D&D Setting: A Secret History". www.blackgate.com. Retrieved 27 March 2018.
- Cook, David; Moldvay, Tom (1981). The Isle of Dread. TSR, Inc. ISBN 0-935696-30-X.
- Rolston, Ken (January 1988). "Role-playing Reviews". Dragon. Lake Geneva, Wisconsin: TSR, Inc. (#129): 83–84.
- Webb, Trenton (March 1996). "Games Reviews". Arcane. Future Publishing (4): 70.
- Grubb, Jeff; Allston, Aaron; Reid, Thomas M. (1994). Karameikos: Kingdom of Adventure. TSR, Inc. ISBN 1-56076-853-3.
- Allston, Aaron (1989). Dawn of the Emperors: Thyatis and Alphatia. TSR, Inc. ISBN 0-88038-736-X.
- Beach, Tim (1994). Red Steel Campaign Expansion. TSR, Inc. ISBN 1-56076-895-9.
- Beach, Tim; Heard, Bruce (1996). Savage Coast Campaign Book. TSR, Inc. ISBN 0-7869-0379-1.
- Kenson, Stephen (March 1999). "Profiles: J. Robert King". Dragon. Renton, Washington: Wizards of the Coast (#257): 120.
- Mentzer, Frank. Dungeons & Dragons Set 3: Companion Rules (TSR, 1984)