NFL Football '94 Starring Joe Montana
NFL Football'94 Starring Joe Montana, released as NFL Football'94 in Japan is a 1993 Sega Mega Drive/Genesis game which has a realistic running commentary that runs while the player engages himself in exhibition, regular season, or playoff action. It is fifth in the fourth to be developed by BlueSky Software. Jock Mockery GameFAQs NFL Football'94 Starring Joe Montana at MobyGames
American football, referred to as football in the United States and Canada and known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team controlling the oval-shaped football, attempts to advance down the field by running with or passing the ball, while the defense, the team without control of the ball, aims to stop the offense's advance and aims to take control of the ball for themselves; the offense must advance at least ten yards in four downs, or plays, otherwise they turn over the football to the defense. Points are scored by advancing the ball into the opposing team's end zone for a touchdown or kicking the ball through the opponent's goalposts for a field goal; the team with the most points at the end of a game wins. American football evolved in the United States, originating from the sports of association football and rugby football; the first match of American football was played on November 6, 1869, between two college teams and Princeton, under rules based on the association football rules of the time.
During the latter half of the 1870s, colleges playing association football switched to the Rugby Union code, which allowed carrying the ball. A set of rule changes drawn up from 1880 onward by Walter Camp, the "Father of American Football", established the snap, the line of scrimmage, eleven-player teams, the concept of downs; the sport is related to Canadian football, which evolved parallel and contemporary to the American game, most of the features that distinguish American football from rugby and soccer are present in Canadian football. American football as a whole is the most popular sport in the United States; the most popular forms of the game are professional and college football, with the other major levels being high school and youth football. As of 2012, nearly 1.1 million high school athletes and 70,000 college athletes play the sport in the United States annually all of them men, with a few exceptions. The National Football League, the most popular American football league, has the highest average attendance of any professional sports league in the world.
In the United States, American Football is called "football". The terms "gridiron" or "American football" are favored in English-speaking countries where other codes of football are popular, such as the United Kingdom, New Zealand, Australia. American football evolved from the sports of rugby football. Rugby football, like American football, is a sport where two competing teams vie for control of a ball, which can be kicked through a set of goalposts or run into the opponent's goal area to score points. What is considered to be the first American football game was played on November 6, 1869, between Rutgers and Princeton, two college teams; the game was played between two teams of 25 players each and used a round ball that could not be picked up or carried. It could, however, be kicked or batted with the feet, head or sides, with the ultimate goal being to advance it into the opponent's goal. Rutgers won the game 6 goals to 4. Collegiate play continued for several years in which matches were played using the rules of the host school.
Representatives of Yale, Columbia and Rutgers met on October 19, 1873 to create a standard set of rules for all schools to adhere to. Teams were set at 20 players each, fields of 400 by 250 feet were specified. Harvard abstained from the conference, as they favored a rugby-style game that allowed running with the ball. After playing McGill University using both Canadian and American rules, the Harvard players preferred the Canadian style having only 11 men on the field, running the ball without having to be chased by an opponent, the forward pass and using an oblong instead of a round ball. An 1875 Harvard–Yale game played under rugby-style rules was observed by two impressed Princeton athletes; these players introduced the sport to Princeton, a feat the Professional Football Researchers Association compared to "selling refrigerators to Eskimos." Princeton, Harvard and Columbia agreed to intercollegiate play using a form of rugby union rules with a modified scoring system. These schools formed the Intercollegiate Football Association, although Yale did not join until 1879.
Yale player Walter Camp, now regarded as the "Father of American Football", secured rule changes in 1880 that reduced the size of each team from 15 to 11 players and instituted the snap to replace the chaotic and inconsistent scrum. The introduction of the snap resulted in unexpected consequences. Prior to the snap, the strategy had been to punt. However, a group of Princeton players realized that, as the snap was uncontested, they now could hold the ball indefinitely to prevent their opponent from scoring. In 1881, both teams in a game between Yale-Princeton used this strategy to maintain their undefeated records; each team held the ball. This "block game" proved unpopular with the spectators and fans of both teams. A rule change was necessary to prevent this strategy from taking hold, a reversion to the scrum was considered. However, Camp proposed a rule in 1882 that limited each team to three downs, or tackles, to adva
National Football League
The National Football League is a professional American football league consisting of 32 teams, divided between the National Football Conference and the American Football Conference. The NFL is one of the four major professional sports leagues in North America, the highest professional level of American football in the world; the NFL's 17-week regular season runs from early September to late December, with each team playing 16 games and having one bye week. Following the conclusion of the regular season, six teams from each conference advance to the playoffs, a single-elimination tournament culminating in the Super Bowl, held in the first Sunday in February, is played between the champions of the NFC and AFC; the NFL was formed in 1920 as the American Professional Football Association before renaming itself the National Football League for the 1922 season. The NFL agreed to merge with the American Football League in 1966, the first Super Bowl was held at the end of that season. Today, the NFL has the highest average attendance of any professional sports league in the world and is the most popular sports league in the United States.
The Super Bowl is among the biggest club sporting events in the world and individual Super Bowl games account for many of the most watched television programs in American history, all occupying the Nielsen's Top 5 tally of the all-time most watched U. S. television broadcasts by 2015. The NFL's executive officer is the commissioner; the players in the league belong to the National Football League Players Association. The team with the most NFL championships is the Green Bay Packers with thirteen; the current NFL champions are the New England Patriots, who defeated the Los Angeles Rams in Super Bowl LIII for their sixth Super Bowl championship. On August 20, 1920, a meeting was held by representatives of the Akron Pros, Canton Bulldogs, Cleveland Indians, Dayton Triangles at the Jordan and Hupmobile auto showroom in Canton, Ohio; this meeting resulted in the formation of the American Professional Football Conference, a group who, according to the Canton Evening Repository, intended to "raise the standard of professional football in every way possible, to eliminate bidding for players between rival clubs and to secure cooperation in the formation of schedules".
Another meeting was held on September 17, 1920 with representatives from teams from four states-Akron, Canton and Dayton from Ohio. The league was renamed to the American Professional Football Association; the league elected Jim Thorpe as its first president, consisted of 14 teams. The Massillon Tigers from Massillon, Ohio was at the September 17 meeting, but did not field a team in 1920. Only two of these teams, the Decatur Staleys and the Chicago Cardinals, remain. Although the league did not maintain official standings for its 1920 inaugural season and teams played schedules that included non-league opponents, the APFA awarded the Akron Pros the championship by virtue of their 8–0–3 record; the first event occurred on September 26, 1920 when the Rock Island Independents defeated the non-league St. Paul Ideals 48–0 at Douglas Park. On October 3, 1920, the first full week of league play occurred; the following season resulted in the Chicago Staleys controversially winning the title over the Buffalo All-Americans.
On June 24, 1922, the APFA changed its name to the National Football League. In 1932, the season ended with the Chicago Bears and the Portsmouth Spartans tied for first in the league standings. At the time, teams were ranked on a single table and the team with the highest winning percentage at the end of the season was declared the champion; this method had been used since the league's creation in 1920, but no situation had been encountered where two teams were tied for first. The league determined that a playoff game between Chicago and Portsmouth was needed to decide the league's champion; the teams were scheduled to play the playoff game a regular season game that would count towards the regular season standings, at Wrigley Field in Chicago, but a combination of heavy snow and extreme cold forced the game to be moved indoors to Chicago Stadium, which did not have a regulation-size football field. Playing with altered rules to accommodate the smaller playing field, the Bears won the game 9–0 and thus won the championship.
Fan interest in the de facto championship game led the NFL, beginning in 1933, to split into two divisions with a championship game to be played between the division champions. The 1934 season marked the first of 12 seasons in which African Americans were absent from the league; the de facto ban was rescinded in 1946, following public pressure and coinciding with the removal of a similar ban in Major League Baseball. The NFL was always the foremost pro
Sega Games Co. Ltd. is a Japanese multinational video game developer and publisher headquartered in Tokyo. The company known as Sega Enterprises Ltd. and Sega Corporation, is a subsidiary of Sega Holdings Co. Ltd., part of Sega Sammy Holdings. Its international branches, Sega of America and Sega of Europe, are headquartered in Irvine and London. Sega's arcade division, once part of Sega Corporation, has existed as Sega Interactive Co. Ltd. a Sega Holdings subsidiary, since 2015. The company was founded by Martin Bromley as Nihon Goraku Bussan on June 3, 1960, which became known as Sega Enterprises, Ltd. after acquiring Rosen Enterprises, an importer of coin-operated games. Sega developed its first coin-operated game with Periscope in the late 1960s. In 1969, Sega was sold to Western Industries. Following a downturn in the arcade business in the early 1980s, Sega began to develop video game consoles, starting with the SG-1000 and Master System, but struggled against competitors such as the Nintendo Entertainment System.
In 1984, Sega executives David Rosen and Hayao Nakayama led a management buyout of the company with backing from CSK Corporation. Sega released its next console, the Sega Genesis, in 1988. Although it was a distant third in Japan, the Genesis found major success after the release of Sonic the Hedgehog in 1991 and outsold its main competitor, the Super Nintendo Entertainment System, in the U. S; however in the decade, Sega suffered commercial failures such as the 32X, Sega Saturn, Dreamcast consoles. In 2001, Sega stopped manufacturing consoles to become a third-party developer and publisher, was acquired by Sammy Corporation in 2004. In the years since the acquisition, Sega has been more profitable, but has been criticized for prioritizing quantity of game releases over quality. Sega produces multi-million-selling game franchises including Sonic the Hedgehog, Total War, Yakuza, is the world's most prolific arcade game producer, it operates amusement arcades and produces other entertainment products, including Sega Toys.
Sega is a subsidiary of Sega Sammy Holdings, a corporate conglomerate with over 60 individual subsidiaries. In 1940, American businessmen Martin Bromley, Irving Bromberg, James Humpert formed Standard Games in Honolulu, Hawaii, to provide coin-operated amusement machines to military bases, they saw that the increase in military personnel with the onset of World War II would create demand for entertainment at military bases. After the war, the founders sold Standard Games and established a new distributor, Service Games, named for the military focus. In 1951, the United States government outlawed slot machines in US territories, so in 1952 Bromley sent two employees, Richard Stewart and Ray LeMaire, to Tokyo to establish a new distributor; the company provided coin-operated slot machines to U. S. bases in Japan, by 1953 had changed its name to Service Games of Japan. The name Sega, an abbreviation of Service Games, was first used in 1954 on the Diamond Star Machine, a slot machine. On May 31, 1960, Service Games of Japan was dissolved.
On June 3, Bromley established two companies to take over its business activities: Nihon Goraku Bussan and Nihon Kikai Seizō. Kikai Seizō focused on manufacturing Sega machines, while Goraku Bussan served as a distributor and operator of coin-operated machines jukeboxes; the two companies merged in 1964. In 1954, David Rosen, an American officer in the United States Air Force stationed in Japan, launched a two-minute photo booth business in Tokyo; this company became Rosen Enterprises, in 1957 began importing coin-operated games to Japan. In 1965, Nihon Goraku Bussan acquired Rosen Enterprise to form Sega Enterprises, Ltd. Rosen was installed as the CEO and managing director. Shortly afterward, Sega stopped leasing to military bases and moved its focus from slot machines to become a publicly traded company of coin-operated amusement machines, its imports included Rock-Ola jukeboxes, pinball games by Williams, gun games by Midway Manufacturing. Because Sega imported second-hand machines that required maintenance, Sega began the transition from importer to manufacturer by constructing replacement guns and flippers for its imported games.
According to former Sega director Akira Nagai, this led to Sega developing their own games as well. The first electromechanical game Sega manufactured was the submarine simulator game Periscope, released worldwide in the late 1960s; the game sported light and sound effects considered innovative, was successful in Japan. It was placed in malls and department stores, it cost 25 cents per play in the United States. Sega was surprised by the success, for the next two years produced and exported between eight and ten games per year. Despite this, rampant piracy in the industry would lead to Sega stepping away from exporting its games. In order to advance the company, Rosen had a goal to take the company public, decided this would be easier to accomplish in the United States than in Japan. Rosen was advised that this would be easiest accomplished by Sega being acquired by a larger company. In 1969, Sega was sold to American conglomerate Gulf and Western Industries, although Rosen remained CEO following the sale.
Rosen continued to develop his relationship with Gulf and Western chairman Charles Bluhdorn, in 1974 Gulf and Western made Sega Enterprises, Ltd. a subsidiary of an American company renamed Sega Enterprises, Inc. Sega released Pong-Tron, its first video-based game, in 1973. Despite late competition from Taito's hit arcade game Space Invaders in 1978, Sega prospered from the arcade gam
PlayStation is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It is created and owned by Sony Interactive Entertainment since December 3, 1994, with the launch of the original PlayStation in Japan; the original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2, was released in 2000; the PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history; the first handheld game console in the PlayStation series, the PlayStation Portable or PSP, sold a total of 80 million units worldwide by November 2013.
Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013. PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder, integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2; the main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008. The PlayStation Network is an online service with over 110 million users worldwide, it comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.
PlayStation Mobile is a software framework. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 would only target PlayStation Vita and PlayStation TV. Content set to be released under the framework consist of only original PlayStation games currently.7th generation PlayStation products use the XrossMediaBar, an award-winning graphical user interface. A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles featured support for Linux-based operating systems; the series has been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" commercials in the United States. The series has a strong line-up of first-party titles due to Sony Interactive Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Interactive Entertainment which are dedicated to developing first-party games for the series.
In addition, the series features various budget re-releases of titles by Sony with different names for each region. In October 2018, Sony President Kenichiro Yoshida stated the necessity of the new PlayStation console. Yoshida said, it has become "necessary to have a next-generation hardware" to replace the PlayStation 4, now 5 years old. PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just finished managing one of the company's hardware engineering divisions at that time and would be dubbed as "The Father of the PlayStation"; the console's origins date back to 1988 where it was a joint project between Nintendo and Sony to create a CD-ROM for the Super Famicom. Although Nintendo denied the existence of the Sony deal as late as March 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive, that incorporated Green Book technology or CD-i, called "Play Station" at the Consumer Electronics Show in June 1991. However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.
The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo. At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips; this proposal was swiftly rejected by Kutaragi, facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a pro
North America is a continent within the Northern Hemisphere and all within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, to the southeast by South America and the Caribbean Sea. North America covers an area of about 24,709,000 square kilometers, about 16.5% of the earth's land area and about 4.8% of its total surface. North America is the third largest continent by area, following Asia and Africa, the fourth by population after Asia and Europe. In 2013, its population was estimated at nearly 579 million people in 23 independent states, or about 7.5% of the world's population, if nearby islands are included. North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge 40,000 to 17,000 years ago; the so-called Paleo-Indian period is taken to have lasted until about 10,000 years ago. The Classic stage spans the 6th to 13th centuries.
The Pre-Columbian era ended in 1492, the transatlantic migrations—the arrival of European settlers during the Age of Discovery and the Early Modern period. Present-day cultural and ethnic patterns reflect interactions between European colonists, indigenous peoples, African slaves and their descendants. Owing to the European colonization of the Americas, most North Americans speak English, Spanish or French, their culture reflects Western traditions; the Americas are accepted as having been named after the Italian explorer Amerigo Vespucci by the German cartographers Martin Waldseemüller and Matthias Ringmann. Vespucci, who explored South America between 1497 and 1502, was the first European to suggest that the Americas were not the East Indies, but a different landmass unknown by Europeans. In 1507, Waldseemüller produced a world map, in which he placed the word "America" on the continent of South America, in the middle of what is today Brazil, he explained the rationale for the name in the accompanying book Cosmographiae Introductio:... ab Americo inventore... quasi Americi terram sive Americam.
For Waldseemüller, no one should object to the naming of the land after its discoverer. He used the Latinized version of Vespucci's name, but in its feminine form "America", following the examples of "Europa", "Asia" and "Africa". Other mapmakers extended the name America to the northern continent, In 1538, Gerard Mercator used America on his map of the world for all the Western Hemisphere; some argue that because the convention is to use the surname for naming discoveries, the derivation from "Amerigo Vespucci" could be put in question. In 1874, Thomas Belt proposed a derivation from the Amerrique mountains of Central America. Marcou corresponded with Augustus Le Plongeon, who wrote: "The name AMERICA or AMERRIQUE in the Mayan language means, a country of perpetually strong wind, or the Land of the Wind, and... the can mean... a spirit that breathes, life itself." The United Nations formally recognizes "North America" as comprising three areas: Northern America, Central America, The Caribbean.
This has been formally defined by the UN Statistics Division. The term North America maintains various definitions in accordance with context. In Canadian English, North America refers to the land mass as a whole consisting of Mexico, the United States, Canada, although it is ambiguous which other countries are included, is defined by context. In the United States of America, usage of the term may refer only to Canada and the US, sometimes includes Greenland and Mexico, as well as offshore islands. In France, Portugal, Romania and the countries of Latin America, the cognates of North America designate a subcontinent of the Americas comprising Canada, the United States, Mexico, Greenland, Saint Pierre et Miquelon, Bermuda. North America has been referred to by other names. Spanish North America was referred to as Northern America, this was the first official name given to Mexico. Geographically the North American continent has many subregions; these include cultural and geographic regions. Economic regions included those formed by trade blocs, such as the North American Trade Agreement bloc and Central American Trade Agreement.
Linguistically and culturally, the continent could be divided into Latin America. Anglo-America includes most of Northern America and Caribbean islands with English-speaking populations; the southern North American continent is composed of two regions. These are the Caribbean; the north of the continent maintains recognized regions as well. In contrast to the common definition of "North America", which encompasses the whole continent, the term "North America" is sometimes used to refer only to Mexico, the United States, Greenland; the term Northern America refers to the northern-most countries and territories of North America: the United States, Bermuda, St. Pierre and Miquelon and Greenland. Although the term does not refer to a unifie
The Sega Saturn is a 32-bit fifth-generation home video game console developed by Sega and released on November 22, 1994 in Japan, May 11, 1995 in North America, July 8, 1995 in Europe. The successor to the successful Sega Genesis, the Saturn has a dual-CPU architecture and eight processors, its games are in CD-ROM format, its game library contains several arcade ports as well as original games. Development of the Saturn began in 1992, the same year Sega's groundbreaking 3D Model 1 arcade hardware debuted. Designed around a new CPU from Japanese electronics company Hitachi, another video display processor was incorporated into the system's design in early 1994 to better compete with Sony's forthcoming PlayStation; the Saturn was successful in Japan, but failed to sell in large numbers in the United States after its surprise May 1995 launch, four months before its scheduled release date. After the debut of the Nintendo 64 in late 1996, the Saturn lost market share in the U. S. where it was discontinued in 1998.
Having sold 9.26 million units worldwide, the Saturn is considered a commercial failure. The failure of Sega's development teams to release a game in the Sonic the Hedgehog series, known in development as Sonic X-treme, has been considered a factor in the console's poor performance. Although the Saturn is remembered for several well-regarded games, including Nights into Dreams, the Panzer Dragoon series, the Virtua Fighter series, its reputation is mixed due to its complex hardware design and limited third-party support. Sega's management has been criticized for its decisions during the system's development and discontinuation. Released in 1988, the Genesis was Sega's entry into the fourth generation of video game consoles. In mid-1990, Sega CEO Hayao Nakayama hired Tom Kalinske as CEO of Sega of America. Kalinske developed a four-point plan for sales of the Genesis: lower the price of the console, create a U. S.-based team to develop games targeted at the American market, continue aggressive advertising campaigns, sell Sonic the Hedgehog with the console.
The Japanese board of directors disapproved of the plan, but all four points were approved by Nakayama, who told Kalinske, "I hired you to make the decisions for Europe and the Americas, so go ahead and do it." Magazines praised Sonic as one of the greatest games made, Sega's console took off as customers, waiting for the Super Nintendo Entertainment System decided to purchase a Genesis instead. However, the release of a CD-based add-on for the Genesis, the Sega CD, was commercially disappointing. Sega experienced success with arcade games. In 1992 and 1993, the new Sega Model 1 arcade system board showcased Sega AM2's Virtua Racing and Virtua Fighter, which played a crucial role in popularizing 3D polygonal graphics. In particular, Virtua Fighter garnered praise for its simple three-button control scheme, with strategy coming from the intuitively observed differences between characters that felt and acted differently rather than the more ornate combos of two-dimensional competitors. Despite its crude visuals—with characters composed of fewer than 1,200 polygons—Virtua Fighter's fluid animation and realistic depiction of distinct fighting styles gave its combatants a lifelike presence considered impossible to replicate with sprites.
The Model 1 was an expensive system board, bringing home releases of its games to the Genesis required more than its hardware could handle. Several alternatives helped to bring Sega's newest arcade games to the console, such as the Sega Virtua Processor chip used for Virtua Racing, the Sega 32X add-on. Development of the Saturn was supervised by Hideki Sato, Sega's director and deputy general manager of research and development. According to Sega project manager Hideki Okamura, the Saturn project started over two years before the system was showcased at the Tokyo Toy Show in June 1994; the name "Saturn" was the system's codename during development in Japan, but was chosen as the official product name. Computer Gaming World in March 1994 reported a rumor that "the Sega Saturn... will release in Japan before the end of the year" for $250–300. In 1993, Sega and Japanese electronics company Hitachi formed a joint venture to develop a new CPU for the Saturn, which resulted in the creation of the "SuperH RISC Engine" that year.
The Saturn was designed around a dual-SH2 configuration. According to Kazuhiro Hamada, Sega's section chief for Saturn development during the system's conception, "the SH-2 was chosen for reasons of cost and efficiency; the chip has a calculation system similar to a DSP, but we realized that a single CPU would not be enough to calculate a 3D world." Although the Saturn's design was finished before the end of 1993, reports in early 1994 of the technical capabilities of Sony's upcoming PlayStation console prompted Sega to include another video display processor to improve the system's 2D performance and texture-mapping. CD-ROM-based and cartridge-only versions of the Saturn hardware were considered for simultaneous release during the system's development, but this idea was discarded due to concerns over the lower quality and higher price of cartridge-based games. According to Kalinske, Sega of America "fought against the architecture of Saturn for quite some time". Seeking an alternative graphics chip for the Saturn, Kalinske attempted to broker a deal with Silicon Graphics, but Sega of Japan rejected the proposal.
Silicon Graphics subsequently collaborated with Nintendo on the Nintendo 64. Kalinske, Sony Electronic Publishing's Olaf Olafsson, Sony America's Micky Schulhof h