A Pocket PC known by Microsoft as a'Windows Mobile Classic device', was a kind of personal digital assistant that runs the Windows Mobile operating system. It has some of the abilities of modern desktop PCs; as of 2010, thousands of applications existed for handhelds adhering to the Microsoft Pocket PC specification, many of which were freeware. Some of these devices are mobile phones. Microsoft-compliant Pocket PCs can be used with many add-ons such as GPS receivers, barcode readers, RFID readers, cameras. In 2007, with the advent of Windows Mobile 6, Microsoft dropped the name Pocket PC in favor of a new naming scheme: Windows Mobile Classic: devices without an integrated phone; the Pocket PC was an evolution from prior calculator-sized computers. Keystroke-programmable calculators which could do simple business and scientific applications were available by the 1970s. In 1982, Hewlett Packard's HP-75 incorporated a 1-line text display, an alphanumeric keyboard, HP BASIC language and some basic PDA abilities.
The HP 95LX, HP 100LX and HP 200LX series packed a PC-compatible MS-DOS computer with graphics display and QWERTY keyboard into a palmtop format. The HP OmniGo 100 and 120 used a pen and graphics interface on DOS-based PC/GEOS, but was not sold in the United States; the HP 300LX built a palmtop computer on the Windows CE operating system, but not until the form factor and features of the Palm platform were adapted that it was named the Pocket PC. Prior to the release of Windows Mobile 2003, third-party software was developed using Microsoft's eMbedded Visual Tools, eMbedded Visual Basic and eMbedded Visual C. eVB programs can be converted easily to NS Basic/CE. Or to Basic4ppc. According to Microsoft, the Pocket PC is "a handheld device that enables users to store and retrieve e-mail, appointments, play multimedia files, exchange text messages with Windows Live Messenger, browse the Web, more." From a technical standpoint, "Pocket PC" is a Microsoft specification that sets various hardware and software requirements for mobile devices bearing the "Pocket PC" label.
For instance, any device, to be classified as a Pocket PC must: Run Microsoft's Windows Mobile, Pocket PC edition Come bundled with a specific suite of applications in ROMNote: the name Windows Mobile includes both the Windows CE operating system and a suite of basic applications along with a specified user interfaceInclude a touchscreen Include a directional pad or touchpad Include a set of hardware application buttons Be based on an ARM version 4 compatible CPU, Intel XScale CPU, MIPS CPU or SH3 CPU. The Pocket PC/Windows Mobile OS was superseded by Windows Phone on February 15, 2010 when the latter was announced at Mobile World Congress that year. No existing hardware was supported for a Windows Phone 7 upgrade. Additionally, not a single one of the thousands of apps available for Windows Mobile would run unaltered on Windows Phone; the first Windows Mobile 6.5 device was first shown on September 2009. Leaked ROMs surfaced in July 2009 for specific devices; the generic ROM images for Mobile 6.5 are available as part of the distributed and downloadable development kit.
Several phones running Windows Mobile 6.1 can be updated to Windows Mobile 6.5. Microsoft's Windows Mobile 6.1 was announced on April 1, 2008 and introduced instant messaging-like texting. Windows Mobile 6.1 was built upon Windows CE 5. Microsoft's Windows Mobile 6, internally code-named'Crossbow', was released by Microsoft on February 12, 2007. Mobile 6 was still based on Windows CE 5 and was just a face-lift of Windows Mobile 5. With Mobile 6 came Microsoft's new naming conventions and devices were no longer called Pocket PCs: devices with no phone abilities were named Windows Mobile Classic, devices with phone abilities were named Windows Mobile Professional. Windows Mobile 5 for Pocket PC was based on Windows CE 5 and contained many fixes and improvements over Windows Mobile 2003. Pocket PCs running prior versions of the operating system stored user-installed applications and data in RAM, which meant that if the battery was depleted the device would lose all of its data. Windows Mobile 5.0 solved this problem by storing all user data in persistent memory, leaving the RAM to be used only for running applications, as it would be on a desktop computer.
As a result, Windows Mobile 5.0 Pocket PCs had more flash memory, less RAM, compared to earlier devices. Windows Mobile 2003 consisted of the Windows CE. NET 4.2 operating system bundled with scaled-down versions of many popular desktop applications, including Microsoft Outlook, Internet Explorer, Excel, Windows Media Player, others. Windows Mobile 2003 Second Edition added native landscape, square screen and VGA support as well as other fixes and changes to those features present in the original release of Windows Mobile 2003. Pocket PC 2000 was launched April 2000, ran Windows CE 3.0. Pocket PC 2000 featured a mobile version of Microsoft Office, a chief feature being the ability to password-protect Excel files. Pocket PC 2002 was launched October 2001, was powered by Windows CE 3.0, as with its predecessor. Some Pocket PC 2002 devices were sold as "Phone Editions", which included cell phone functionality in addition to the PDA abilities. Before the Pocket PC brand was launched, there were other Windows-based machines of the same form factor made by HP, others called Palm-size
Japan is an island country in East Asia. Located in the Pacific Ocean, it lies off the eastern coast of the Asian continent and stretches from the Sea of Okhotsk in the north to the East China Sea and the Philippine Sea in the south; the kanji that make up Japan's name mean "sun origin", it is called the "Land of the Rising Sun". Japan is a stratovolcanic archipelago consisting of about 6,852 islands; the four largest are Honshu, Hokkaido and Shikoku, which make up about ninety-seven percent of Japan's land area and are referred to as home islands. The country is divided into 47 prefectures in eight regions, with Hokkaido being the northernmost prefecture and Okinawa being the southernmost one; the population of 127 million is the world's tenth largest. 90.7 % of people live in cities. About 13.8 million people live in the capital of Japan. The Greater Tokyo Area is the most populous metropolitan area in the world with over 38 million people. Archaeological research indicates; the first written mention of Japan is in Chinese history texts from the 1st century AD.
Influence from other regions China, followed by periods of isolation from Western Europe, has characterized Japan's history. From the 12th century until 1868, Japan was ruled by successive feudal military shōguns who ruled in the name of the Emperor. Japan entered into a long period of isolation in the early 17th century, ended in 1853 when a United States fleet pressured Japan to open to the West. After nearly two decades of internal conflict and insurrection, the Imperial Court regained its political power in 1868 through the help of several clans from Chōshū and Satsuma – and the Empire of Japan was established. In the late 19th and early 20th centuries, victories in the First Sino-Japanese War, the Russo-Japanese War and World War I allowed Japan to expand its empire during a period of increasing militarism; the Second Sino-Japanese War of 1937 expanded into part of World War II in 1941, which came to an end in 1945 following the Japanese surrender. Since adopting its revised constitution on May 3, 1947, during the occupation led by SCAP, the sovereign state of Japan has maintained a unitary parliamentary constitutional monarchy with an Emperor and an elected legislature called the National Diet.
Japan is a member of the ASEAN Plus mechanism, UN, the OECD, the G7, the G8, the G20, is considered a great power. Its economy is the world's third-largest by nominal GDP and the fourth-largest by purchasing power parity, it is the world's fourth-largest exporter and fourth-largest importer. Japan benefits from a skilled and educated workforce. Although it has renounced its right to declare war, Japan maintains a modern military with the world's eighth-largest military budget, used for self-defense and peacekeeping roles. Japan is a developed country with a high standard of living and Human Development Index, its population enjoys the highest life expectancy and third lowest infant mortality rate in the world, but is experiencing issues due to an aging population and low birthrate. Japan is renowned for its historical and extensive cinema, influential music industry, video gaming, rich cuisine and its major contributions to science and modern technology; the Japanese word for Japan is 日本, pronounced Nihon or Nippon and means "the origin of the sun".
The character nichi means "sun" or "day". The compound therefore means "origin of the sun" and is the source of the popular Western epithet "Land of the Rising Sun"; the earliest record of the name Nihon appears in the Chinese historical records of the Tang dynasty, the Old Book of Tang. At the end of the seventh century, a delegation from Japan requested that Nihon be used as the name of their country; this name may have its origin in a letter sent in 607 and recorded in the official history of the Sui dynasty. Prince Shōtoku, the Regent of Japan, sent a mission to China with a letter in which he called himself "the Emperor of the Land where the Sun rises"; the message said: "Here, I, the emperor of the country where the sun rises, send a letter to the emperor of the country where the sun sets. How are you". Prior to the adoption of Nihon, other terms such as Yamato and Wakoku were used; the term Wa is a homophone of Wo 倭, used by the Chinese as a designation for the Japanese as early as the third century Three Kingdoms period.
Another form of Wa, Wei in Chinese) was used for an early state in Japan called Nakoku during the Han dynasty. However, the Japanese disliked some connotation of Wa 倭, it was therefore replaced with the substitute character Wa, meaning "togetherness, harmony"; the English word Japan derives from the historical Chinese pronunciation of 日本. The Old Mandarin or early Wu Chinese pronunciation of Japan was recorded by Marco Polo as Cipangu. In modern Shanghainese, a Wu dialect, the pronunciation of characters 日本; the old Malay word for Japan, Japun or Japang, was borrowed from a southern coastal Chinese dialect Fukienese or Ningpo – and this Malay word was encountered by Portuguese traders in Southeast Asia in the 16th century. These Early Portuguese traders brought the word
WAP 2.0 specifies XHTML Mobile Profile plus WAP CSS, subsets of the W3C's standard XHTML and CSS with minor mobile extensions. Newer mobile browsers are full-featured Web browsers capable of HTML, CSS, ECMAScript, as well as mobile technologies such as WML, i-mode HTML, or cHTML. To accommodate small screens, they use Post-WIMP interfaces; the first mobile browser for a PDA was PocketWeb for the Apple Newton created at TecO in 1994, followed by the first commercial product NetHopper released in August 1996. The so-called "microbrowser" technologies such as WAP, NTTDocomo's i-mode platform and Openwave's HDML platform fueled the first wave of interest in wireless data services; the first deployment of a mobile browser on a mobile phone was in 1997 when Unwired Planet put their "UP. Browser" on AT&T handsets to give users access to HDML content. A British company, STNC Ltd. developed a mobile browser in 1997, intended to present the entire device UI. The demonstration platform for this mobile browser had 1 MIPS total processing power.
This was a single core platform, running the GSM stack on the same processor as the application stack. In 1999 STNC was acquired by Microsoft and HitchHiker became Microsoft Mobile Explorer 2.0, not related to the primitive Microsoft Mobile Explorer 1.0. HitchHiker is believed to be the first mobile browser with a unified rendering model, handling HTML and WAP along with ECMAScript, WMLScript, POP3 and IMAP mail in a single client. Although it was not used, it was possible to combine HTML and WAP in the same pages although this would render the pages invalid for any other device. Mobile Explorer 2.0 was available on the Benefon Q, Sony CMD-Z5, CMD-J5, CMD-MZ5, CMD-J6, CMD-Z7, CMD-J7 and CMD-J70. With the addition of a messaging kernel and a driver model, this was powerful enough to be the operating system for certain embedded devices. One such device was the Amstrad e-m@iler and e-m@iler 2; this code formed the basis for MME3. Multiple companies offered browsers for the Palm OS platform; the first HTML browser for Palm OS 1.0 was HandWeb by Smartcode software, released in 1997.
HandWeb included its own TCP/IP stack, Smartcode was acquired by Palm in 1999. Mobile browsers for the Palm OS platform multiplied after the release of Palm OS 2.0, which included a TCP/IP stack. A freeware browser for the Palm OS was Palmscape, written in 1998 by Kazuho Oku in Japan, who went on to found Ilinx. Still in limited use as late as 2003. Qualcomm developed the Eudora Web browser, launched it with the Palm OS based QCP smartphone. ProxiWeb was a proxy-based Web browsing solution, developed by Ian Goldberg and others at the University of California Berkeley and acquired by PumaTech. Released in 2001, Mobile Explorer 3.0 added iMode compatibility plus numerous proprietary schemes. By imaginatively combining these proprietary schemes with WAP protocols, MME3.0 implemented OTA database synchronisation, push email, push information clients and PIM functionality. The cancelled Sony Ericsson CMD-Z700 was to feature heavy integration with MME3.0. Although Mobile Explorer was ahead of its time in the mobile phone space, development was stopped in 2002.
In 2002, Inc. offered Web Pro on Tungsten PDAs based upon a Novarra browser. PalmSource offered a competing Web browser based on Access Netfront. Opera Software pioneered with its Small Screen Medium Screen Rendering technology; the Opera web browser is able to reformat regular web pages for optimal fit on small screens and medium-sized screens. It was the first available mobile browser to support Ajax and the first mobile browser to pass ACID2 test. Distinct from a mobile browser is a web-based emulator, which uses a "Virtual Handset" to display WAP pages on a computer screen, implemented either in Java or as an HTML transcoder; the following are some of the more popular mobile browsers. Some mobile browsers are miniaturized web browsers, so some mobile device providers provide browsers for desktop and laptop computers. Mobile transcoders reformat and compress web content for mobile devices and must be used in conjunction with built-in or user-installed mobile browsers; the following are several leading mobile transcoding services.
Openwave Web Adapter - used by Vodacom Vision Mobile Server Skweezer - used by Orange, JumpTap, Medio and others Teashark Opera Mini Loband by Aptivate Google Mobilizer — Defunct since February 2016. Replaced with Google Web Light. Smart
Sony Corporation is a Japanese multinational conglomerate corporation headquartered in Kōnan, Tokyo. Its diversified business includes consumer and professional electronics, gaming and financial services; the company owns the largest music entertainment business in the world, the largest video game console business and one of the largest video game publishing businesses, is one of the leading manufacturers of electronic products for the consumer and professional markets, a leading player in the film and television entertainment industry. Sony was ranked 97th on the 2018 Fortune Global 500 list. Sony Corporation is the electronics business unit and the parent company of the Sony Group, engaged in business through its four operating components: electronics, motion pictures and financial services; these make Sony one of the most comprehensive entertainment companies in the world. The group consists of Sony Corporation, Sony Pictures, Sony Mobile, Sony Interactive Entertainment, Sony Music, Sony/ATV Music Publishing, Sony Financial Holdings, others.
Sony is among the semiconductor sales leaders and since 2015, the fifth-largest television manufacturer in the world after Samsung Electronics, LG Electronics, TCL and Hisense. The company's current slogan is Be Moved, their former slogans were The One and Only, It's like.no.other and make.believe. Sony has a weak tie to the Sumitomo Mitsui Financial Group corporate group, the successor to the Mitsui group. Sony began in the wake of World War II. In 1946, Masaru Ibuka started an electronics shop in a department store building in Tokyo; the company started with a total of eight employees. In May 1946, Ibuka was joined by Akio Morita to establish a company called Tokyo Tsushin Kogyo; the company built Japan's first tape recorder, called the Type-G. In 1958, the company changed its name to "Sony"; when Tokyo Tsushin Kogyo was looking for a romanized name to use to market themselves, they considered using their initials, TTK. The primary reason they did not is that the railway company Tokyo Kyuko was known as TTK.
The company used the acronym "Totsuko" in Japan, but during his visit to the United States, Morita discovered that Americans had trouble pronouncing that name. Another early name, tried out for a while was "Tokyo Teletech" until Akio Morita discovered that there was an American company using Teletech as a brand name; the name "Sony" was chosen for the brand as a mix of two words: one was the Latin word "sonus", the root of sonic and sound, the other was "sonny", a common slang term used in 1950s America to call a young boy. In 1950s Japan, "sonny boys" was a loan word in Japanese, which connoted smart and presentable young men, which Sony founders Akio Morita and Masaru Ibuka considered themselves to be; the first Sony-branded product, the TR-55 transistor radio, appeared in 1955 but the company name did not change to Sony until January 1958. At the time of the change, it was unusual for a Japanese company to use Roman letters to spell its name instead of writing it in kanji; the move was not without opposition: TTK's principal bank at the time, had strong feelings about the name.
They pushed for a name such as Sony Teletech. Akio Morita was firm, however. Both Ibuka and Mitsui Bank's chairman gave their approval. According to Schiffer, Sony's TR-63 radio "cracked open the U. S. market and launched the new industry of consumer microelectronics." By the mid-1950s, American teens had begun buying portable transistor radios in huge numbers, helping to propel the fledgling industry from an estimated 100,000 units in 1955 to 5 million units by the end of 1968. Sony co-founder Akio Morita founded Sony Corporation of America in 1960. In the process, he was struck by the mobility of employees between American companies, unheard of in Japan at that time; when he returned to Japan, he encouraged experienced, middle-aged employees of other companies to reevaluate their careers and consider joining Sony. The company filled many positions in this manner, inspired other Japanese companies to do the same. Moreover, Sony played a major role in the development of Japan as a powerful exporter during the 1960s, 1970s and 1980s.
It helped to improve American perceptions of "made in Japan" products. Known for its production quality, Sony was able to charge above-market prices for its consumer electronics and resisted lowering prices. In 1971, Masaru Ibuka handed the position of president over to his co-founder Akio Morita. Sony began a life insurance company in one of its many peripheral businesses. Amid a global recession in the early 1980s, electronics sales dropped and the company was forced to cut prices. Sony's profits fell sharply. "It's over for Sony," one analyst concluded. "The company's best days are behind it." Around that time, Norio Ohga took up the role of president. He encouraged the development of the Compact Disc in the 1970s and 1980s, of the PlayStation in the early 1990s. Ohga went on to purchase CBS Records in 1988 and Columbia Pictures in 1989 expanding Sony's media presence. Ohga would succeed Morita as chief executive officer in 1989. Under the vision of co-founder Akio Morita and his successors, the company had aggressively expanded in
VxWorks is a real-time operating system developed as proprietary software by Wind River Systems, a wholly owned subsidiary of TPG Capital, US. First released in 1987, VxWorks is designed for use in embedded systems requiring real-time, deterministic performance and, in many cases and security certification, for industries, such as aerospace and defense, medical devices, industrial equipment, energy, network infrastructure and consumer electronics. VxWorks supports Intel architecture, POWER architecture, ARM architectures; the RTOS can be used in multicore asymmetric multiprocessing, symmetric multiprocessing, mixed modes and multi-OS designs on 32- and 64-bit processors. VxWorks comes with the kernel, board support packages, Wind River Workbench development suite and complementary third-party software and hardware technologies. In its latest release, VxWorks 7, the RTOS has been re-engineered for modularity and upgradeability so the OS kernel is separate from middleware and other packages. Scalability, safety and graphics have been improved to address Internet of Things needs.
VxWorks started in the late 1980s as a set of enhancements to a simple RTOS called VRTX sold by Ready Systems. Wind River acquired rights to distribute VRTX and enhanced it by adding, among other things, a file system and an integrated development environment. In 1987, anticipating the termination of its reseller contract by Ready Systems, Wind River developed its own kernel to replace VRTX within VxWorks. VxWorks key milestones are: 1980s: VxWorks adds support for 32-bit processors. 1990s: VxWorks 5 becomes the first RTOS with a networking stack. 2000s: VxWorks 6 supports SMP and adds derivative industry-specific platforms. 2010s: VxWorks adds support for 64-bit processing and introduces VxWorks 7 for IoT in 2016. VxWorks supports Intel architecture, Power architecture, ARM architectures; the RTOS can be used in multi-core asymmetric multiprocessing, symmetric multiprocessing, mixed modes and multi-OS designs on 32- and 64-bit processors. The VxWorks consists of a set of runtime components and development tools.
The run time components are an operating system, software for applications support and hardware support. VxWorks core development tools are compilers such as Diab, GNU, Intel C++ Compiler ) and its build and configuration tools; the system includes productivity tools such as its Workbench development suite and Intel tools and development support tools for asset tracking and host support. The platform is a modular, vendor-neutral, open system that supports a range of third-party software and hardware; the OS kernel is separate from middleware and other packages, which enables easier bug fixes and testing of new features. An implementation of a layered source build system allows multiple versions of any stack to be installed at the same time so developers can select which version of any feature set should go into the VxWorks kernel libraries. Optional advanced technology for VxWorks provides add-on technology-related capabilities, such as: Advanced security features to safeguard devices and data residing in and traveling across the Internet of Things Advanced safety partitioning to enable reliable application consolidation Real-time advanced visual edge analytics allowing autonomous responses on VxWorks-based devices in real time without latency Optimized embedded Java runtime engine enabling the deployment of Java applications Virtualization capability with a real-time embedded, Type 1 hypervisor A list of some of the features of the OS are: Multitasking kernel with preemptive and round-robin scheduling and fast interrupt response Native 64-bit operating system.
Data model: LP64. User-mode applications isolated from other user-mode applications as well as the kernel via memory protection mechanisms. SMP, AMP and mixed mode multiprocessing support Error handling framework Bluetooth, USB, CAN protocols, Firewire IEEE 1394, BLE, L2CAP, Continua stack, health device profile Binary and mutual exclusion semaphores with priority inheritance Local and distributed message queues POSIX PSE52 certified conformity in user-mode execution environment File systems: High Reliability File System, FAT-based file system, Network File System, TFFS Dual-mode IPv6 networking stack with IPv6 Ready Logo certification Memory protection including real-time processes, error detection and reporting, IPC Multi-OS messaging using TIPC and Wind River multi-OS IPC Symbolic debuggingIn March 2014, Wind River introduced VxWorks 7, which emphasizes scalability, safety, connectivity and virtualization; the following lists some of the release 7 updates. More information can be found on the Wind Rivers VxWorks website.
Modular, componentized architecture using a layered build system with the ability to update each layer of code independently VxWorks microkernel Security features such as digitally-signed modules, password management, ability to add/delete users at runtime SHA-256 hashing algorithm as the default password hashing algorithm Human machine interface with Vector Graphics, Tilcon user interface Graphical user interface: OpenVG stack, Open GL, Tilcon UI, Frame Buffer Driver, EV Dev Interface Updated configuration interfaces
The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in November 2012, it was the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4; the Wii U was the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, action buttons; the screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative; the Wii U is backward compatible with accessories. Games can support any combination of the GamePad, Wii Remote, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allows users to share content in game-specific communities.
The Wii U was met with a positive reception, which included praise for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with existing Wii software and peripherals, relative affordability. However, the Wii U was criticized for the GamePad's short battery life and issues with the console's user interface and functionality; the Wii U was met with slow consumer adoption, with low sales that were credited to a weak lineup of launch titles, limited third-party support, poor marketing. Wii U production ended in January 2017. On March 3, 2017, Nintendo released its successor, the Nintendo Switch, which notably retained and refined concepts that were first introduced with the Wii U; the system was first conceived in 2008, after Nintendo recognized several limitations and challenges with the Wii, such as the general public's perception that the system catered to a "casual" audience. With Wii U, Nintendo wished to bring back "core" gamers. Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii contributed to the system being regarded in a separate class to its competitors' systems, the PlayStation 3 and Xbox 360.
It was decided that a new console would have to be developed to accommodate significant structural changes. Ideas on which direction to take for the new console led to a lot of debate within the company, the project started over from scratch on several occasions; the concept of a touchscreen embedded within the controller was inspired by the blue light on the Wii disc tray that illuminates to indicate new messages. Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players. Much in development, this was expanded to a full screen that could display the game being played in its entirety, a concept, suggested but not financially viable earlier in the project. Public rumors surrounding the console began to appear in 2010, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray disc drive. However, Nintendo president Satoru Iwata stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.
Miyamoto expressed Nintendo's interest in working with HD graphics, but clarified that the company is focused on gameplay. In October 2009, Miyamoto said that Nintendo had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and expected its interface to be "more compact" and cheaper. Iwata mentioned that the Wii's successor might be 3D-compatible but concluded that the adoption rates of 3D televisions should increase to at least 30% first. In 2010, Nintendo of America president Reggie Fils-Aimé commented that he felt "confident the Wii home entertainment console has a long life in front of it" and declared that a successor would not be launched in the near future. After its E3 2010 presentation, Iwata revealed to the BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology". At an investor's meeting, he disclosed that Nintendo was "of course studying and developing the next console to Wii", but it was keeping its concepts secret because it was "really important for business to positively surprise people."
Fils-Aimé stated that Nintendo's next home console would not feature stereoscopic 3D, based on the 3D technology Nintendo had experimented with. In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation. Café was claimed to be a high definition console would have backward compatibility with Wii software. Conflicting reports surrounded the console's new controller, with reports suggesting a tablet-like device with an embedded touchcreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the GameCube controller and feature dual analog sticks, shoulder buttons, triggers. On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, that playable console units would be present at E3 2011. Speaking at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems."
He confirmed that the device would not launch in fiscal year 2012, meani