Kevin Siembieda is an American artist, writer and publisher of role-playing games. Siembieda is a third-generation Polish American, he attended the College for Creative Studies in Detroit from 1974 to 1977. He wanted to be a comic book artist, but found the industry difficult to break into and published a small-press comic with his company: Megaton Publications. In 1979 Siembieda discovered the Dungeons & Dragons Basic Rulebook and joined a role-playing group, the Wayne Street Weregamers, which met at Wayne State University in Detroit. Siembieda ran a game for the group, the Palladium of Desires, a combination of AD&D and his house rules. By 1980 the Wayne Weregamers became the Detroit Gaming Centre, with Siembieda its assistant director and Wujcik its director. Siembieda tried to interest gaming companies in his RPG with little interest, he was an artist for Judges Guild for four months before working as a freelance artist for other publishers and trying to sell his RPG to them. Siembieda is the president of Palladium Books.
He founded the company in April 1981 to publish his fantasy role-playing game, but had insufficient funds to publish any books. By 1983 the company was successful enough for Siembieda to rent warehouse space and release his fantasy RPG, the Palladium Fantasy Role-Playing Game with a loan of $10,000 from his friend Thom Bartold who had loaned him funds to print the other two books in the Mechanoid Trilogy and Homeworld in 1982; these were not just loans, but investments, Siembieda established a system of paying royalties not just to the writers and artists, but to those who lent him the capital needed to print the books: his investors. The following year, he extended his Palladium system to the superhero genre with Heroes Unlimited. A freelancer contacted Siembieda about producing a licensed role-playing game based on the Teenage Mutant Ninja Turtles comic book. Siembieda was dissatisfied with the freelancer's product. Erick Wujcik redesigned the game in five weeks, it was published in 1985 as Teenage Mutant Ninja Turtles & Other Strangeness.
Siembieda next obtained the license to publish a game based on the Robotech anime series, designing the Robotech role-playing game published in 1986. Siembieda wrote the RPG Rifts as a trade paperback in a two-column format, he supported Wujcik in founding Phage Press. In 1992, Siembieda sued Wizards of the Coast over The Primal Order. Siembieda disagreed with White Wolf magazine and GDW over their magazines' coverage of Palladium games, he demanded that websites devoted to Rifts and Palladium be taken down, claiming that they violated his intellectual property, but softened his stance in 2004. Siembieda fired Bill Coffin due to editorial differences and discontent with the Rifts Coalition Wars, which Siembieda and Coffin co-authored. On April 19, 2006 he announced that Palladium Books was on the verge of bankruptcy, which he blamed on a former employee, convicted of embezzlement. Siembieda filed a lawsuit on May 7, 2010 against Trion Worlds for its MMORPG Rift: Planes of Telara, a settlement was reached in October 2010.
Role-playing games Siembieda has created include Palladium Fantasy Role-Playing Game, Heroes Unlimited and Rifts. He is an artist, known for illustrating Palladium Books products. Siembieda contributed art and cartography to several early Judges Guild products for the Dungeons & Dragons, RuneQuest and Traveller lines. Siembieda's Robotech RPG Tactics Kickstarter is one of the largest failures in table-top Kickstarter history; the project raised over $1.4 M Nevins, Paul & Faust, Bill. Verbosh. Dungeons & Dragons. Decatur, IL: Judges Guild.. - Front cover, interior art. Operation Ogre. D&D.. - Front cover. The Mines of Custalcon. D&D.. - Front cover Karczag, Paul. The Maltese Clue. Advanced Dungeons & Dragons.. - Interior art. Emigh, Dave; the Sword of Hope. D&D.. - Interior art Emigh, D.. Tower of Ulission. D&D.. - Interior art Pruehs, Allen V. & Pruehs, Ree Moorhead. Escape from Astigar's Lair. AD&D.. - Front cover. City State of the World Emperor. D&D.. - Interior art Bledsaw, B.. City State of the World Emperor—Book I: Map Guide.
D&D.. - Interior art Bledsaw, B.. & Holmer, Mark. City State of the World Emperor—Book II: Shops. D&D.. - Interior art Bledsaw, B.. City State of the World Emperor—Book III: City. D&D.. - Interior art Dale, Geoffrey O.. The Treasure Vaults of Lindoran. AD&D.. - Front cover. Kraft, R.. Portals of Torsh. AD&D.. - Interior art (with Brian Wagner, David Allen, Robert Bledsaw
Robotech II: The Sentinels
Robotech II: The Sentinels was an attempt by Harmony Gold USA to continue the original 1985 Robotech television series. Only three episodes were animated before the project was canceled in 1986, a feature-length film was released from footage taken from the completed episodes; the aborted 65-episode Sentinels series would have followed the ongoing adventures of Rick Hunter and Lisa Hayes and the rest of the Robotech Expeditionary Force during the events of The Robotech Masters and The New Generation series. The feature-length pilot is composed of the first three episodes, it introduces the SDF-3, along with its crew, gives an overview of their new mission. The title refers to the Sentinels, an alien resistance movement encountered by the Robotech Expeditionary Force that consists of races subjugated by the Robotech Masters or the Invid; the significant events in the film include Lynn Minmei making peace with Admiral Lisa Hayes well enough to sing at her wedding to Major General Rick Hunter and the Invid's brutal invasion of the Robotech Masters homeworld of Tirol.
Being a sequel/spinoff to the combined series, The Sentinels featured characters from all three Robotech sagas, including Rick Hunter, Lisa Hayes, Max Sterling, Miriya Parina Sterling and Breetai from The Macross Saga, Dana Sterling, Bowie Grant, a couple of their superiors from Masters, in addition to Jonathan Wolff and the Invid Regis of The New Generation. Among the newly created characters were young cadet rivals Jack Baker and Karen Penn, whose early love-hate relationship mirrored Rick and Lisa's. Dr. Emil Lang, a supporting character in the Macross Saga, would return as a main character; the story introduces a human adversary in the form of T. R. Edwards, first introduced in Comico's Robotech: The Graphic Novel; the Pioneer Expedition was a mission to confront alien forces in space to prevent interplanetary war on Earth. It took place concurrently with the 3rd Robotech wars; the expedition was led by Lisa Hayes aboard the SDF-3, launched in 2022 in search of the Robotech Masters. The mission soon became preoccupied with the liberation of worlds under the control of the Invid Regent.
In June 2030, the final battle of the Second Robotech War caused a release of the spores of the Invid flower of life across Earth, which soon attracted the Invid. In 2031, the Invid, under the control of the Regis, invaded Earth; the United Earth Forces had been weakened by the Second Robotech War and were only able to offer limited resistance. In less than a week, the Invid seized control of the planet and began utilizing the human population for slave labour and scientific experiments. In 2038 and 2042, the REF sent the 10th and 21st Mars divisions to try to retake the planet, but both ended in complete failure, it was only with the third attempt in 2044, which involved all available REF forces that the Invid were dislodged from Earth. The Tatsunoko Production animation studio assigned the first script drafts to writers Sukehiro Tomita and Hiroshi Ohnogi. According to director Carl Macek, the Japanese animators tried to relate the project to the original versions of Macross, Southern Cross, Mospeada, until Harmony Gold explained the differences made in Robotech's adaptation with diagrams and charts.
When the animators focused on new characters instead of Rick Hunter and the other characters derived from the original Macross series, Macek ended up reassigning the scriptwriting to American writers, headed by script supervisor Kent Butterworth to refocus the project. Upon viewing the completed animation, Macek felt that scenes featuring new characters had received much more care and attention by the animators than those with the original Macross characters. Macek believed that Tatsunoko secretly intended to re-use this higher-quality footage for a Japan-only sequel to Genesis Climber MOSPEADA - one of the Japanese series, adapted into the original Robotech series. Studio " Ammonite " Macek blamed the cancellation of the series on the crash of the Dollar/Yen exchange rate in the mid-1980s, which caused toy partner Matchbox to withdraw from the project due to the increased cost. Since Harmony Gold lacked the funds to produce the series on its own, production ceased after only three episodes.
Macek collected the usable footage from the aborted Sentinels project into a feature film, first released on VHS in September 1988 by Robotech Role-Playing Game publisher Palladium Books. Macek's own Streamline Pictures released it again in 1992; the Sentinels feature was included on DVD as an extra with the third volume of the Robotech Legacy Collection and the complete Protoculture Collection, from ADV Films. The disc includes the option of a voiceover commentary by Macek, in which he discusses some of the aspects of the production. In 2011, a "remastered" version was released on the A&E DVD set, ROBOTECH: THE COMPLETE ORIGINAL SERIES DVD; this version has opening titles resembling those found on the Robotech Remastered DVDs, as well as a new ending with text explaining the fate of the SDF-3. All of the flashback footage used from "The Macross Saga" has been removed, along wi
Teenage Mutant Ninja Turtles & Other Strangeness
Teenage Mutant Ninja Turtles & Other Strangeness is a role-playing game based on the comic book created by Kevin Eastman and Peter Laird. The core rulebook was first published by Palladium Books in September 1985 – a couple years before the Turtles franchise achieved mass popularity – and featured original comic strips and illustrations by Eastman and Laird; the rules and gameplay are based on Palladium's Megaversal system. Some of these rules, outlining the basics of character creation and providing a short list of animal options, were incorporated in the second edition of Heroes Unlimited. Turtles and rats were not the only option for mutated animals; some animals allowed access to different varieties, rules allowed for the creation of new animals. Characters had access to psionic powers and could come from a wide variety of sources, as well as a variety of educational backgrounds; the mutant animal player characters in the game lived in the modern world, functioning on the fringes of human society.
One of the more innovative details of the game was the alignment system which used qualitative terms like "principled" and "miscreant" along with a list of diagnostic behaviors such as "would kill an innocent bystander" or "would never accept stolen property". These hypothetical behaviors pegged a character as fitting one of the particular alignment terms; the original TMNT game mirrored the universe of the TMNT comic books and provided statistics for the Turtles, The Shredder, other characters from early in the series. However, the adventures included with the book were independent of the TMNT universe, brand-new characters were introduced. According to Kevin Siembieda, the 1987 television series and live-action movies, which made considerable changes to the Turtles' universe, had a severe negative impact on the popularity of the role-playing game. In an interview, Siembieda claimed that depictions of the Turtles in other media made them seem so childish that "no self-respecting teenager if he thought the Turtles were cool, or thought the Ninja Turtle game was cool, was going to be caught dead playing it.
So our sales plummeted from 50,000 copies in a year to 12,000, the next year that dropped to 6,000."In January 1986, Teenage Mutant Ninja Turtles & Other Strangeness spawned a game with an alternate setting, that of a post-apocalyptic earth populated with mutant animals and residual humans, called After the Bomb, which soon developed into a separate, though compatible game series. Palladium announced that a second edition of the game would be released in the fall of 1997. However, due to the cost of maintaining the license as well as delayed production and low pre-orders for the proposed title, Palladium decided to end its license with Mirage Studios in January 2000. Years in a February 2007 interview, Siembieda hinted that Palladium might consider re-licensing the property depending on the performance of the CGI movie and other factors, but this prospect has not since been revisited; the original edition of Teenage Mutant Ninja Turtles & Other Strangeness was published with a section detailing a comprehensive list of mental illnesses ostensibly drawn from the Diagnostic and Statistical Manual of Mental Disorders.
Players could either select a form of insanity as an optional step in character creation or randomly assign one during the course of gameplay as a result of their characters undergoing some kind of trauma, such as demonic possession, near-death experience, or torture. This section featured an extensive list of sexual deviations which included pedophilia and homosexuality, despite the latter having been declassified as a mental illness more than a decade before. After parents of younger players objected to the list of sexual deviations – which had appeared in the Palladium Role-Playing Game and Heroes Unlimited rulebooks – Palladium Books covered it with a plain white sticker. Subsequent printings removed the list of mental illnesses although occasional references to it remained elsewhere in the book. Copies of the first edition sell for a premium on auction web sites like eBay. After the Bomb Teenage Mutant Ninja Turtles Adventures Road Hogs Teenage Mutant Ninja Turtles Guide to the Universe Transdimensional Teenage Mutant Ninja Turtles Truckin' Turtles Turtles Go Hollywood Teenage Mutant Ninja Turtles & Other Strangeness was reviewed in the "Open Box" column of White Dwarf Issue 79 - Jul 1986, White Dwarf #83, Different Worlds #44.
The game was reviewed in the Dutch RPG magazine Magister Issue 30 - Sep 1991. Teenage Mutant Ninja Turtles was ranked 36th in the 1996 reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time; the UK magazine's editor Paul Pettengale commented: "The rules are badly laid out, but the principles are easy to learn and combat is fluid. So, fine on that score. It's a superbly fun game to play because of its quirkiness, the fact that the post-apocalyptic setting has most of California under the ocean. Fantastic fun." Teenage Mutant Ninja Turtles official discussion board at Palladium Books Forums of the Megaverse Teenage Mutant Ninja Turtles at RPG Geek Database Teenage Mutant Ninja Turtles at RPGnet Game Index
Mutants in Avalon
Mutants in Avalon is the fifth supplement for the After the Bomb role-playing game based on and compatible with Teenage Mutant Ninja Turtles & Other Strangeness. It uses the Palladium Megaversal system. At GenCon 22 in 1989, Erick Wujcik introduced James Wallis to Kevin Siembieda of Palladium; the storyline of After the Bomb introduced a post-nuclear warfare setting, centered on the Eastern United States, where most of the area is populated by mutated animals and they form the predominant societies, as opposed to the setting of Teenage Mutant Ninja Turtles & Other Strangeness where mutants live on the fringes of human society. Mutants in Avalon expands that setting to include Great Britain, divided into eight neo-feudal kingdoms; the sample plot presented concerns the rise of a new King Arthur and Knights of the Round Table, composed of mutant animals, as well as the threat of pro-human invasion by the organization SAECSN. The book includes rules on class as a factor in character generation, druidic magic, a number of new mutant insects as riding beasts and pets.
Mutants in Avalon was covered in GamesMaster International and GamesMaster International
Dead Reign is a zombie apocalypse role-playing game published by Palladium Books. The first print of the main book was in November 2008. Dead Reign is Palladium Books's entry into the popular zombie apocalypse genre, it is an "SDC" game for Palladium, at a lower power level. Civilization Gone Dark Places Endless Dead Fear the Reaper Graveyard Earth Hell Followed Dead Reign official discussion board at Palladium Books Forums of the Megaverse Dead Reign at RPG Geek Database Dead Reign at RPGnet Game Index
A doppelgänger is a non-biologically related look-alike or double of a living person, sometimes portrayed as a ghostly or paranormal phenomenon and seen as a harbinger of bad luck. Other traditions and stories equate a doppelgänger with an evil twin. In modern times, the term twin stranger is used; the word "doppelgänger" is used in a more general and neutral sense, in slang, to describe any person who physically resembles another person. The word doppelgänger is a loanword from the German Doppelgänger, a compound noun formed by combining the two nouns Doppel and Gänger; the singular and plural forms are the same in German, but English prefers the plural "doppelgängers". The first known use, in the different form Doppeltgänger, occurs in the novel Siebenkäs by Jean Paul, in which he explains his newly coined word by a footnote – while the word Doppelgänger appears, but with a quite different meaning. Like all nouns in German, the word is written with an initial capital letter. Doppelgänger and Doppelgaenger are equivalent spellings, Doppelganger is different and would correspond to a different pronunciation.
In English, the word should be written with a lower-case letter unless it is the first word of a sentence or part of a title. It is further common to drop the umlaut on the letter "a", writing "doppelganger". English-speakers have only applied this German word to a paranormal concept. Francis Grose's, Provincial Glossary of 1787 used the term fetch instead, defined as the "apparition of a person living." Catherine Crowe's book on paranormal phenomena, The Night-Side of Nature helped make the German word well-known. However, the concept of alter egos and double spirits has appeared in the folklore, religious concepts, traditions of many cultures throughout human history. In Ancient Egyptian mythology, a ka was a tangible "spirit double" having the same memories and feelings as the person to whom the counterpart belongs; the Greek Princess presents an Egyptian view of the Trojan War in which a ka of Helen misleads Paris, helping to stop the war.. This is depicted in Euripides' play Helen. In Norse mythology, a vardøger is a ghostly double, seen performing the person's actions in advance.
In Finnish mythology, this is called having an etiäinen, "a firstcomer". The doppelgänger is a version of the Ankou, a personification of death, in Breton and Norman folklore. Izaak Walton claimed that English metaphysical poet John Donne saw his wife's doppelgänger in 1612 in Paris, on the same night as the stillbirth of their daughter. German playwright Goethe described an experience in his autobiography Dichtung und Wahrheit in which he and his double passed one another on horseback. In addition to describing the doppelgänger double as a counterpart to the self, Percy Bysshe Shelley's drama Prometheus Unbound makes reference to Zoroaster meeting "his own image walking in the garden". Lord Byron uses doppelgänger imagery to explore the duality of human nature. In The Devil's Elixir, a man murders the brother and stepmother of his beloved princess, finds his doppelgänger has been sentenced to death for these crimes in his stead, liberates him, only to have the doppelgänger murder the object of his affection.
This was one of E. T. A. Hoffmann's early novels. Fyodor Dostoyevsky's novel The Double presents the doppelgänger as an opposite personality who exploits the character failings of the protagonist to take over his life. Charles Williams' Descent into Hell has character Pauline Anstruther seeing her own doppelgänger all through her life. Clive Barker's story "Human Remains" in his Books of Blood is a doppelgänger tale, the doppelgänger motif is a staple of Gothic fiction. In Stephen King's book, The Outsider, the antagonist is able to use the DNA of individuals to become their near perfect match through a science-fictional ability to transform physically; the allusion to it being a doppelganger is made by the group trying to stop it from killing again. The group discusses other examples of fictional doppelgangers that occurred throughout history to provide some context. In The CW supernatural drama series, The Vampire Diaries, actress Nina Dobrev portrayed the roles of several doppelgangers; the series focused on the doppelgangers of the sweet & genuine Elena and the malevolent & bitchy Katherine.
With the advent of social media, there have been several reported cases of people finding their "twin stranger" online, a modern term for a doppelgänger. Twinstrangers.net is a website where users can upload a photo of themselves and facial recognition software attempts to match them with another user of like appearance. The site reports that it has found numerous living doppelgängers—including three living doppelgängers of its founder Niamh Geaney. Heautoscopy is a term used in psychiatry and neurology for the hallucination of "seeing one's own body at a distance", it can occur as a symptom in schizophrenia and epilepsy, is considered a possible explanation for doppelgänger phenomena. Criminologists find a practical application in the concepts of facial familiarity and similarity due to the instances of wrongful convictions based on eyewitness testimony. In one case, a person spent 17 years behind bars persistently denying any involvement with the crime of which he was accused, he was released after someone was found who shared a striking resemblance and the same first name.
Alter ego Capgras delusion Doppelganger Week Evil twin Fetch Fylgja Sy
Randy "rk" Post is an illustrator of fantasy publications. Randy Post was born September 28, 1968 in Davenport, the oldest of two children. Post was born in the Quad Cities area of Illinois, he was raised in rural Illinois on a small farm. Being isolated allowed Randy's imagination to soar. Much of his time as a child was filled with imagining and drawing unearthly creatures and beasts, many of which have manifested themselves into Randy’s work as an adult. Post's ambition was not to be a fantasy illustrator: "I went to school to become a veterinarian... I decided it wasn't my bag and went into advertising design at Northern Illinois University, but I realized I didn't have the patience or love for it after my junior year, so I went into illustration with every intention of working in advertising."Just prior to graduation from Northern Illinois University in 1994, rk post started freelancing the fantasy gaming industry doing interior illustration for several major game companies teaching himself how to paint with acrylics and oils.
Some of his freelance work was for TSR, including Red Steel, Cutthroats of Lankhmar, Spells & Magic. Rk garnered a full-time staff illustration position at TSR in September 1996, painting cover illustrations for games and novels. Post soon began working on two projects: the Planescape setting for the Dungeons & Dragons game, the new Alternity science fiction role-playing game. "My first published painting after coming to TSR was The Great Modron March for the Planescape setting. I always was glad to get to work on it; the look embodied everything that I liked and wanted to try." Regarding the level of influence he felt he had on the overall look of the Alternity game, Post said "a little and a lot, actually. Alternity started a year or two before I came to TSR; when I got there, most of the game itself was designed, along with the various aliens. I took them and helped define them visually."Post has worked on games and game lines such as Planescape, Alternity, Star Wars, Vampire. By 1999, Post had three sons.
TSR was purchased by Wizards of the Coast. Post had the opportunity to illustrate cards for Magic: the Gathering, painted covers for Dungeon magazine. WotC and rk parted ways in the winter of 2000 and he now doubles as a full-time freelance illustrator still contracting occasional assignments through the subsidiary of Hasbro, Inc. and as a 2D and 3D artist for Gas Powered Games. Most he finished working full-time as a 3D environmental artist for Sony Online Entertainment in May 2008. Post was nominated for an ASFA Chesley Award, for Best Gaming-Related Illustration, in 1999 for his work Alternity: Player's Handbook, again in 2002 for his work "Lightning Angel". Rk post has contracted and work through White Wolf, WizKids, Palladium Books, LucasFilm, 20th Century Fox, Nintendo, Ballantine Books, Science Fiction Book Club, Marvel Entertainment, DC Comics, Dark Horse Comics, the History Channel, Blizzard Ent. rk post has his collected works available in a hard cover art book, "Postmortem: The Art of rk post" by Cartouche Press.
Postmortem- The Art of rk post "RK Post at Pen & Paper RPG Database". Archived from the original on December 28, 2008. RK Post New Works Cartouche Press