The Complete Carl Barks Disney Library
The Complete Carl Barks Disney Library is a series of books collecting all of the comic book Donald Duck and Uncle Scrooge stories written and drawn by Carl Barks published between late 1942 and Barks' retirement in June 1966. The series was launched in late 2011, will comprise 6000 pages over 30 240-page volumes when it is finished; the Complete Carl Barks Disney Library has been translated and published in Italy and Russia. The rights to Barks' works were licensed from Disney by Gemstone Publishing from 2003 until the end of 2008, when they ceased publishing Disney titles; when he heard about it, Fantagraphics Books publisher Gary Groth got in contact with Disney, securing the rights to Floyd Gottfredson's work on the Mickey Mouse comic strip, which resulted in the Floyd Gottfredson Library series that started publication in mid-2011. Groth tried to get the rights to Barks' duck stories. Disney at first announced they would publish the stories themselves, but changed their minds and passed the work on to Fantagraphics.
In 2014, Fantagraphics began publishing a companion series, The Don Rosa Library, collecting the Uncle Scrooge and Donald Duck stories written and drawn by Don Rosa. Barks' duck stories have been reprinted extensively in Europe. Before Fantagraphics there were two complete collections in English published by Another Rainbow; the first was the expensive, scholarly Carl Barks Library in 30 hardcover volumes collected in ten slipcase volumes with three books in each, in black-and-white. The second was Carl Barks Library in Color in softcover album format with modern colouring. Fantagraphics' 7.5 inches × 10.25 inches hardcover volumes are published in full color, as the stories were. When the series is complete, it will represent a chronological collection of Barks' stories. However, the volumes of the stories are being published out of order, starting with the volumes that the publishers believe will attract the most attention, starting with Lost in the Andes!, a volume containing stories from what is considered to be Barks' "peak" period, including the title story "Lost in the Andes", which many fans consider to be representative of Barks' best work, was Barks' own favorite.
The design work was done by Jacob Covey. The pages are recolored by Rich Tommaso, using the original comics as a coloring guide, unlike some of Fantagraphics' more scholarly reprints, as the books are aimed at a more general audience than many of Fantagraphics' other offerings, which are aimed at the comics cognoscenti; the books are about 240 pages each—about 200 pages of comics, with the remaining pages made up of supplementary material. The books are uncensored, including the racial caricatures that appeared in the originals, retouched in reprintings; some stories were printed from rediscovered original artwork, for the first time since their original printings. Fantagraphics chose to have the artwork computer-recolored, using the original comics as color guides, rather than reprinting with the original off-register colors as they have in many of their other archival projects. Colorist Rich Tommaso has stuck to the original colors, although muting the garish ones somewhat in a concession to modern readers.
Sometimes the colors were changed when it was known that Barks hadn't liked them, or when it was felt they could be corrected or improved. The Italian version is titled Carl Barks Rizzoli Lizard and was published by Rizzoli Lizard in 2012-2013 before being canceled after the second volume; the Brazilian version is titled Coleção Carl Barks Definitiva and was published by Editora Abril in 2016-2018, when the publication was canceled. The Russian version is titled Библиотека Карла Баркса and is published by АСТ since 2017; the Carl Barks Library The Carl Barks Collection List of Disney comics by Carl Barks The Don Rosa Library Walt Disney's Mickey Mouse Fantagraphics Books - Walt Disney's Donald Duck - The Complete Carl Barks LibraryPreview - Donald Duck: Christmas on Bear Mountain Preview - Donald Duck: The Old Castle's Secret Preview - Donald Duck: Trail of the Unicorn Preview - Donald Duck: The Pixilated Parrot Preview - Donald Duck: Terror of the Beagle Boys Preview - Donald Duck: Trick or Treat Preview - Uncle Scrooge: The Seven Cities of GoldThe Complete Carl Barks Disney Library at the INDUCKS Carl Barks Rizzoli Lizard at the INDUCKS Coleção Carl Barks Definitiva at the INDUCKS Библиотека Карла Баркса at the INDUCKS
Uncle Scrooge is a comic book starring Scrooge McDuck, his nephew Donald Duck, grandnephews Huey and Louie, revolving around their adventures in Duckburg and around the world. It was first published in Four Color Comics #386 March 1952, as a spin-off of the popular "Donald Duck" series and is still presently ongoing, it has been produced under the aegis of several different publishers, including Western Publishing, Gladstone Publishing, Disney Comics, Gemstone Publishing, Boom! Studios, IDW Publishing, has undergone several hiatuses of varying length. Despite this, it has maintained the same numbering scheme throughout its six decade history, with only IDW adding a secondary numbering that started at #1. Besides Scrooge and his family, recurring characters include Gyro Gearloose, Gladstone Gander, Emily Quackfaster, Brigitta MacBridge. Among the adversaries who make repeat appearances are the Beagle Boys, Magica De Spell, John D. Rockerduck and Flintheart Glomgold. Uncle Scrooge is one of the core titles of the "Duck universe".
Its early issues by famed writer/artist Carl Barks formed the inspiration for the syndicated television cartoon DuckTales in the late 1980s. Several stories written by Barks and published in Uncle Scrooge were adapted as episodes of DuckTales; the first 70 issues consisted of stories written and drawn by Carl Barks. The 71st issue had a story drawn by Tony Strobl. Subsequent Gold Key Comics issues combined reprints of earlier Barks tales with new material by creators such as Strobl, Vic Lockman, Phil DeLara, Jack Manning, Pete Alvarado; when Gladstone Publishing relaunched the title in 1986, a new generation of American creators began contributing to the title, including Don Rosa, William Van Horn, John Lustig, Pat McGreal, Dave Rawson, Michael T. Gilbert; as before, their work was intermingled with Carl Barks reprints, as well as with translations of European Disney comics by such creators as Daan Jippes, Fred Milton and Romano Scarpa published by Oberon and Disney Italy/Mondadori. Dell Comics: 1952–1962 Gold Key Comics: 1962–1984 Gladstone Publishing: 1986–1990 Disney Comics: 1990–1993 Gladstone Publishing: 1993–1998 Gemstone Publishing: 2003–2008 Boom Kids!: 2009–2011 IDW Publishing: 2015– Scrooge made his first appearance in the Donald Duck story "Christmas on Bear Mountain" as a curmudgeonly man who decides to test Donald and his nephews to see if they are worthy of inheriting his wealth.
Barks found the character and his wealth a useful springboard for stories and re-used him in a number of subsequent Donald Duck one-shot adventures and ten pagers appearing in Walt Disney's Comics and Stories. By 1952 the popularity of the character convinced Dell to give Scrooge a try-out as a lead character in the seminal "Only a Poor Old Man" in Dell's Four Color anthology series, a story Barks expert Michael Barrier has termed a masterpiece. After two further Four Color appearances Scrooge was granted his own title starting with issue number 4; the series continued uninterrupted until 1984, when Western Publishing withdrew from the comic book business. Western had held the Disney comic book license since the late 1930s, their withdrawal left the license, Uncle Scrooge, in limbo for two years, when Another Rainbow, publishing hardbound compilations of Carl Barks's work for several years, acquired it and launched Gladstone Publishing, resuming the title where Whitman had left off. Gladstone continued publishing Uncle Scrooge until their license expired in 1990.
At that point, the series shifted over to Disney Comics with little change in editorial direction. It was one of only three monthly titles to survive the "Disney implosion" of 1991, continued to be published by Disney Comics until 1993, when Disney Comics folded and the license was reacquired by Gladstone Publishing. Gladstone went through their own implosion in 1998, Uncle Scrooge was converted into a double-sized, "prestige" format series, before Gladstone ended publication later that year. No further issues were published until 2003, when Gemstone Publishing acquired the license and resumed publication of Uncle Scrooge. Gemstone maintained the prestige format adopted by Gladstone, continued to publish the series until November 2008. Financial difficulties at Gemstone ended its run and the license was acquired by Boom! Studios, who reverted to the standard 32 page format when they began publication in late 2009. Boom's run ended in 2011, when the Walt Disney Company's acquisition of Marvel Entertainment lead to the consolidation of all Disney comics licenses under Marvel Comics.
In January 2015, IDW Publishing announced that they would be publishing the title, starting in April 2015. Over the years, Scrooge McDuck has proven popular enough to appear as the main character in a number of other comic book series. Many of these series include republications of stories written for the "main" Uncle Scrooge title in th
An animator is an artist who creates multiple images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film and video games. Animation is related to filmmaking and like filmmaking is labor-intensive, which means that most significant works require the collaboration of several animators; the methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field. Other artists who contribute to animated cartoons, but who are not animators, include layout artists, storyboard artists, background artists. Animated films share some film crew positions with regular live action films, such as director, sound engineer, editor, but differ radically in that for most of the history of animation, they did not need most of the crew positions seen on a physical set. In hand-drawn Japanese animation productions, such as in Hayao Miyazaki's films, the key animator handles both layout and key animation.
Some animators in Japan such as Mitsuo Iso take full responsibility for their scenes, making them become more than just the key animator. Animators specialize. One important distinction is between special effects animators. In large-scale productions by major studios, each animator has one or more assistants, "inbetweeners" and "clean-up artists", who make drawings between the "key poses" drawn by the animator, re-draw any sketches that are too made to be used as such. A young artist seeking to break into animation is hired for the first time in one of these categories, can advance to the rank of full animator; the creation of animation was a long and arduous process. Each frame of a given scene was hand-drawn transposed onto celluloid, where it would be traced and painted; these finished "cels" were placed together in sequence over painted backgrounds and filmed, one frame at a time. Animation methods have become far more varied in recent years. Today's cartoons could be created using any number of methods using computers to make the animation process cheaper and faster.
These more efficient animation procedures have made the animator's job less tedious and more creative. Audiences find animation to be much more interesting with sound. Voice actors and musicians, among other talent, may contribute vocal or music tracks; some early animated films asked the vocal and music talent to synchronize their recordings to already-extant animation. For the majority of animated films today, the soundtrack is recorded first in the language of the film's primary target market and the animators are required to synchronize their work to the soundtrack. Animation is the art of creating moving images; this line of work is all about creating a series of individual ‘frames’, which make images come to life when they are flicked through in rapid succession. Animation was done manually, with animators drawing multiple frames to depict a single action, i.e. the kind of animation that you witnessed during a typical scene from the Hanna-Barbera cartoon and Jerry. Today, computer-generated imagery has replaced manual animation, but a significant amount of artistic talent is still required.
Animators are employed in various segments of the entertainment industry,including film and video games. As a result of the ongoing transition from traditional 2D to 3D computer animation, the animator's traditional task of redrawing and repainting the same character 24 times a second has now been superseded by the modern task of developing dozens of movements of different parts of a character in a virtual scene; because of the transition to computer animation, many additional support positions have become essential, with the result that the animator has become but one component of a long and specialized production pipeline. Nowadays, visual development artists will design a character as a 2D drawing or painting hand it off to modelers who build the character as a collection of digital polygons. Texture artists "paint" the character with colorful or complex textures, technical directors set up rigging so that the character can be moved and posed. For each scene, layout artists set up rough blocking.
When a character's bugs have been worked out and its scenes have been blocked, it is handed off to an animator who can start developing the exact movements of the character's virtual limbs and facial expressions in each specific scene. At that point, the role of the modern computer animator overlaps in some respects with that of his or her predecessors in traditional animation: namely, trying to create scenes storyboarded in rough form by a team of story artists, synchronizing lip or mouth movements to dialogue prepared by a screenwriter and recorded by vocal talent. Despite those constraints, the animator is still capable of exercising significant artistic skill and discretion in developing the character's movements to accomplish the objective of each scene. There is an obvious analogy here between the art of animation and the art of acting
San Diego is a city in the U. S. state of California. It is in San Diego County, on the coast of the Pacific Ocean in Southern California 120 miles south of Los Angeles and adjacent to the border with Mexico. With an estimated population of 1,419,516 as of July 1, 2017, San Diego is the eighth-largest city in the United States and second-largest in California, it is part of the San Diego–Tijuana conurbation, the second-largest transborder agglomeration between the U. S. and a bordering country after Detroit–Windsor, with a population of 4,922,723 people. The city is known for its mild year-round climate, natural deep-water harbor, extensive beaches, long association with the United States Navy, recent emergence as a healthcare and biotechnology development center. San Diego has been called "the birthplace of California". Home to the Kumeyaay people, it was the first site visited by Europeans on what is now the West Coast of the United States. Upon landing in San Diego Bay in 1542, Juan Rodríguez Cabrillo claimed the area for Spain, forming the basis for the settlement of Alta California 200 years later.
The Presidio and Mission San Diego de Alcalá, founded in 1769, formed the first European settlement in what is now California. In 1821, San Diego became part of the newly independent Mexico, which reformed as the First Mexican Republic two years later. California became part of the United States in 1848 following the Mexican–American War and was admitted to the union as a state in 1850; the city is the seat of San Diego County and is the economic center of the region as well as the San Diego–Tijuana metropolitan area. San Diego's main economic engines are military and defense-related activities, international trade, manufacturing; the presence of the University of California, San Diego, with the affiliated UCSD Medical Center, has helped make the area a center of research in biotechnology. The original inhabitants of the region are now known as the San La Jolla people; the area of San Diego has been inhabited by the Kumeyaay people. The first European to visit the region was explorer Juan Rodríguez Cabrillo, sailing under the flag of Castile but born in Portugal.
Sailing his flagship San Salvador from Navidad, New Spain, Cabrillo claimed the bay for the Spanish Empire in 1542, named the site "San Miguel". In November 1602, Sebastián Vizcaíno was sent to map the California coast. Arriving on his flagship San Diego, Vizcaíno surveyed the harbor and what are now Mission Bay and Point Loma and named the area for the Catholic Saint Didacus, a Spaniard more known as San Diego de Alcalá. On November 12, 1602, the first Christian religious service of record in Alta California was conducted by Friar Antonio de la Ascensión, a member of Vizcaíno's expedition, to celebrate the feast day of San Diego. Permanent colonization of California and of San Diego began in 1769 with the arrival of four contingents of Spaniards from New Spain and the Baja California peninsula. Two seaborne parties reached San Diego Bay: the San Carlos, under Vicente Vila and including as notable members the engineer and cartographer Miguel Costansó and the soldier and future governor Pedro Fages, the San Antonio, under Juan Pérez.
An initial overland expedition to San Diego from the south was led by the soldier Fernando Rivera and included the Franciscan missionary and chronicler Juan Crespí, followed by a second party led by the designated governor Gaspar de Portolà and including the mission president Junípero Serra. In May 1769, Portolà established the Fort Presidio of San Diego on a hill near the San Diego River, it was the first settlement by Europeans in. In July of the same year, Mission San Diego de Alcalá was founded by Franciscan friars under Serra. By 1797, the mission boasted the largest native population in Alta California, with over 1,400 neophytes living in and around the mission proper. Mission San Diego was the southern anchor in Alta California of the historic mission trail El Camino Real. Both the Presidio and the Mission are National Historic Landmarks. In 1821, Mexico won its independence from Spain, San Diego became part of the Mexican territory of Alta California. In 1822, Mexico began its attempt to extend its authority over the coastal territory of Alta California.
The fort on Presidio Hill was abandoned, while the town of San Diego grew up on the level land below Presidio Hill. The Mission was secularized by the Mexican government in 1834, most of the Mission lands were granted to former soldiers; the 432 residents of the town petitioned the governor to form a pueblo, Juan María Osuna was elected the first alcalde, defeating Pío Pico in the vote. However, San Diego had been losing population throughout the 1830s and in 1838 the town lost its pueblo status because its size dropped to an estimated 100 to 150 residents. Beyond town Mexican land grants expanded the number of California ranchos that modestly added to the local economy. Americans gained increased awareness of California, its commercial possibilities, from the writings of two countrymen involved in the officially forbidden, to foreigners, but economically significant hide and tallow trade, where San Diego was a major port and the only one with an adequate harbor: William Shaler's "Journal of a Voyage Between China and the North-Western Coast of America, Made in 1804" and Richard Henry Dana's more substantial and convincing account, of his 1834–36 voyage, the classic Two Years Before the Mast.
In 1846, the United States went to war against Mexico and sent a naval and land expedition to conquer Alta California. At firs
Mickey Mouse is a funny animal cartoon character and the mascot of The Walt Disney Company. He was created by Walt Disney and Ub Iwerks at the Walt Disney Studios in 1928. An anthropomorphic mouse who wears red shorts, large yellow shoes, white gloves, Mickey is one of the world's most recognizable characters. Created as a replacement for a prior Disney character, Oswald the Lucky Rabbit, Mickey first appeared in the short Plane Crazy, debuting publicly in the short film Steamboat Willie, one of the first sound cartoons, he went on to appear in over 130 films, including The Band Concert, Brave Little Tailor, Fantasia. Mickey appeared in short films, but occasionally in feature-length films. Ten of Mickey's cartoons were nominated for the Academy Award for Best Animated Short Film, one of which, Lend a Paw, won the award in 1942. In 1978, Mickey became the first cartoon character to have a star on the Hollywood Walk of Fame. Beginning in 1930, Mickey has been featured extensively as a comic strip character.
His self-titled newspaper strip, drawn by Floyd Gottfredson, ran for 45 years. Mickey has appeared in comic books such as Disney Italy's Topolino, MM - Mickey Mouse Mystery Magazine, Wizards of Mickey, in television series such as The Mickey Mouse Club and others, he appears in other media such as video games as well as merchandising and is a meetable character at the Disney parks. Mickey appears alongside his girlfriend Minnie Mouse, his pet dog Pluto, his friends Donald Duck and Goofy, his nemesis Pete, among others. Though characterized as a cheeky lovable rogue, Mickey was rebranded over time as a nice guy seen as an honest and bodacious hero. In 2009, Disney began to rebrand the character again by putting less emphasis on his friendly, well-meaning persona and reintroducing the more menacing and stubborn sides of his personality, beginning with the video game Epic Mickey. "I only hope that we never lose sight of one thing – that it was all started by a mouse." Mickey Mouse was created as a replacement for Oswald the Lucky Rabbit, an earlier cartoon character created by the Disney studio for Charles Mintz, a film producer who distributed product through Universal Studios.
In the spring of 1928, with the series going strong, Disney asked Mintz for an increase in the budget. But Mintz instead demanded that Walt take a 20 percent budget cut, as leverage, he reminded Disney that Universal owned the character, revealed that he had signed most of Disney's current employees to his new contract. Angrily, Disney refused the deal and returned to produce the final Oswald cartoons he contractually owed Mintz. Disney was determined to restart from scratch; the new Disney Studio consisted of animator Ub Iwerks and a loyal apprentice artist, Les Clark, who together with Wilfred Jackson were among the few who remained loyal to Walt. One lesson Disney learned from the experience was to thereafter always make sure that he owned all rights to the characters produced by his company. In the spring of 1928, Disney asked Ub Iwerks to start drawing up new character ideas. Iwerks tried sketches of various animals, such as dogs and cats, but none of these appealed to Disney. A female cow and male horse were rejected.
They would turn up as Clarabelle Cow and Horace Horsecollar. A male frog was rejected, it would show up in Iwerks' own Flip the Frog series. Walt Disney got the inspiration for Mickey Mouse from a tame mouse at his desk at Laugh-O-Gram Studio in Kansas City, Missouri. In 1925, Hugh Harman drew some sketches of mice around a photograph of Walt Disney; these inspired Ub Iwerks to create a new mouse character for Disney. "Mortimer Mouse" had been Disney's original name for the character before his wife, convinced him to change it, Mickey Mouse came to be. The actor Mickey Rooney claimed that, during his Mickey McGuire days, he met cartoonist Walt Disney at the Warner Brothers studio, that Disney was inspired to name Mickey Mouse after him; this claim, has been debunked by Disney historian Jim Korkis, since at the time of Mickey Mouse's development, Disney Studios had been located on Hyperion Avenue for several years, Walt Disney never kept an office or other working space at Warner Brothers, having no professional relationship with Warner Brothers, as the Alice Comedies and Oswald cartoons were distributed by Universal.
Disney had Ub Iwerks secretly begin animating a new cartoon while still under contract with Universal. The cartoon was co-directed by Ub Iwerks. Iwerks was the main animator for the short and spent six weeks working on it. In fact, Iwerks was the main animator for every Disney short released in 1928 and 1929. Hugh Harman and Rudolf Ising assisted Disney during those years, they had signed their contracts with Charles Mintz, but he was still in the process of forming his new studio and so for the time being they were still employed by Disney. This short would be the last. Mickey was first seen in a test screening of the cartoon short Plane Crazy, on May 15, 1928, but it failed to impress the audience and, to add insult to injury, Walt could not find a distributor. Though understandably disappointed, Walt went on to produce a second Mickey short, The Gallopin' Gaucho, not released for lack of a distributor. Steamboat Willie was first released on November 1928, in New York, it was co-directed by Ub Iwerks.
Iwerks again served as the head animator, assisted by Johnny Cannon, Les Clark, Wilfred Jackson and Dick Lundy. This short was intended as a parody of Buster Keaton'
Vancouver is a coastal seaport city in western Canada, located in the Lower Mainland region of British Columbia. As the most populous city in the province, the 2016 census recorded 631,486 people in the city, up from 603,502 in 2011; the Greater Vancouver area had a population of 2,463,431 in 2016, making it the third-largest metropolitan area in Canada. Vancouver has the highest population density in Canada with over 5,400 people per square kilometre, which makes it the fifth-most densely populated city with over 250,000 residents in North America behind New York City, San Francisco, Mexico City according to the 2011 census. Vancouver is one of the most ethnically and linguistically diverse cities in Canada according to that census. 30% of the city's inhabitants are of Chinese heritage. Vancouver is classed as a Beta global city. Vancouver is named as one of the top five worldwide cities for livability and quality of life, the Economist Intelligence Unit acknowledged it as the first city ranked among the top-ten of the world's most well-living cities for five consecutive years.
Vancouver has hosted many international conferences and events, including the 1954 British Empire and Commonwealth Games, UN Habitat I, Expo 86, the World Police and Fire Games in 1989 and 2009. In 2014, following thirty years in California, the TED conference made Vancouver its indefinite home. Several matches of the 2015 FIFA Women's World Cup were played in Vancouver, including the final at BC Place; the original settlement, named Gastown, grew up on clearcuts on the west edge of the Hastings Mill logging sawmill's property, where a makeshift tavern had been set up on a plank between two stumps and the proprietor, Gassy Jack, persuaded the curious millworkers to build him a tavern, on July 1, 1867. From that first enterprise, other stores and some hotels appeared along the waterfront to the west. Gastown became formally laid out as a registered townsite dubbed Granville, B. I.. As part of the land and political deal whereby the area of the townsite was made the railhead of the Canadian Pacific Railway, it was renamed "Vancouver" and incorporated shortly thereafter as a city, in 1886.
By 1887, the Canadian Pacific transcontinental railway was extended westward to the city to take advantage of its large natural seaport to the Pacific Ocean, which soon became a vital link in a trade route between the Orient / East Asia, Eastern Canada, Europe. As of 2014, Port Metro Vancouver is the third-largest port by tonnage in the Americas, 27th in the world, the busiest and largest in Canada, the most diversified port in North America. While forestry remains its largest industry, Vancouver is well known as an urban centre surrounded by nature, making tourism its second-largest industry. Major film production studios in Vancouver and nearby Burnaby have turned Greater Vancouver and nearby areas into one of the largest film production centres in North America, earning it the nickname "Hollywood North"; the city takes its name from George Vancouver, who explored the inner harbour of Burrard Inlet in 1792 and gave various places British names. The family name "Vancouver" itself originates from the Dutch "Van Coevorden", denoting somebody from the city of Coevorden, Netherlands.
The explorer's ancestors came to England "from Coevorden", the origin of the name that became "Vancouver". Archaeological records indicate that Aboriginal people were living in the "Vancouver" area from 8,000 to 10,000 years ago; the city is located in the traditional and presently unceded territories of the Squamish and Tseil-Waututh peoples of the Coast Salish group. They had villages in various parts of present-day Vancouver, such as Stanley Park, False Creek, Point Grey and near the mouth of the Fraser River. Europeans became acquainted with the area of the future Vancouver when José María Narváez of Spain explored the coast of present-day Point Grey and parts of Burrard Inlet in 1791—although one author contends that Francis Drake may have visited the area in 1579; the explorer and North West Company trader Simon Fraser and his crew became the first-known Europeans to set foot on the site of the present-day city. In 1808, they travelled from the east down the Fraser River as far as Point Grey.
The Fraser Gold Rush of 1858 brought over 25,000 men from California, to nearby New Westminster on the Fraser River, on their way to the Fraser Canyon, bypassing what would become Vancouver. Vancouver is among British Columbia's youngest cities. A sawmill established at Moodyville in 1863, began the city's long relationship with logging, it was followed by mills owned by Captain Edward Stamp on the south shore of the inlet. Stamp, who had begun logging in the Port Alberni area, first attempted to run a mill at Brockton Point, but difficult currents and reefs forced the relocation of the operation in 1867 to a point near the foot of Dunlevy Street; this mill, known as the Hastings Mill, became the nucleus. The mill's central role in the city waned after the arrival of the Canadian Pacific Railway in the 1880s, it remained important to the local economy until it closed in the 1920s. The settlement which came to be called Gastown grew around
Disney's Adventures of the Gummi Bears
Disney's Adventures of the Gummi Bears is an American animated television series that first aired in the United States from 1985 to 1991. The series was the first animated production by Walt Disney Animation Television, loosely inspired by the gummy bear candies; the series premiered on NBC on September 14, 1985, aired there for four seasons. The series moved to ABC for one season from 1989 to 1990, concluded on September 6, 1991 as part of the Disney Afternoon television syndication package. Of the series' 65 shows, 30 consisted of two 11-minute cartoons, thereby bringing the series total to 95 distinct episodes overall; the show is well-remembered for its theme music, written by Patty Silversher. The theme song was performed by Joseph Williams; the series was rebroadcast on the syndicated Disney Afternoon block, rerun on the Disney Afternoon through the summer of 1991. In years, it was shown on The Disney Channel, on Toon Disney, with its most recent televised airing occurring on December 28, 2001.
Seasons 1 to 3 of the series were released on DVD on November 14, 2006. Gummi Bears are a fictional group of anthropomorphic bears who have a long and rich history, are unknown to the humans of the world who believe that they are legends and fairy tales. In series continuity, it is said that in ancient times, the Great Gummis and humans lived peacefully together side by side, but for reasons left undetailed, the Great Gummis were forced to flee and sail across the sea to find a new home; the ancient Great Gummis left behind small, scattered populations of bears to watch over the Gummi cities and warrens, such as the main group of the series, the Gummi-Glen Gummis, to await the time when humans and Gummis could peacefully co-exist so they could summon the Great Gummis to return home. The Gummi-Glen Gummis are a group of Gummis who live in a hollow tree known as Gummi Glen, the base for a vast complex of underground tunnels and rooms, they harvest the Gummiberries that grow wild around them in the forest, produce a powerful juice known as Gummiberry Juice.
They hide from humans, with the exception of friends Cavin, a page, Princess Calla. It is never explained how they are related to each other, although the episode "Up, Up, Away" suggests that they are the last remaining ones in Gummi-Glen, at risk of extinction. Zummi Gummi (voiced by: Paul Winchell, Jim Cummings is an aged bear, the Gummi-Glen Gummis' leader, although he defers to the more practical Grammi and Gruffi, he is the "Keeper of Gummi Wisdom" and the holder of the Gummi-Medallion which he uses to read his magic book to become the group's magician. He is forgetful and clumsy, mis-speaking with spoonerisms, his spells tend to back-fire, he has a fear of heights. Gruffi Gummi (voiced by: Bill Scott, Corey Burton is an old-fashioned bear who prefers to do things "the Gummi way." An skilled craftsman and mechanic, he fixes the old Gummi technology and trap doors, as well as building traps around the Glen to deal with humans and ogres. Gruffi is a perfectionist; however and at other times, he is respected as the voice of stability and practical solutions when the other Gummis fall into despair.
Grammi Gummi is another old bear, the matriarch of Gummi-Glen. She acts as the group's mother, who cooks, is the Gummi who prepares the Gummiberry Juice, she holds the secret recipe. She has an intense rivalry with Gruffi Gummi, tends to bicker with him, her cooking is disliked by most of the others Gruffi. Tummi Gummi is an overweight Gummi, stated to be a little younger than Gusto, who enjoys a good meal, would much rather be eating the Gummiberries than picking them. Of all the Gummi cubs in Gummi Glen, Tummi is the oldest, he has a rather relaxed and easygoing personality, which gets him caught up in Cubbi's schemes. However and in dangerous situations, Tummi has shown exceptional bravery, throughout the series, he demonstrates a natural talent as a sailor, gardener and craftsman. Sunni Gummi is a preteen Gummi, who dreams about becoming a princess just like her best friend, the human Princess Calla. Sunni is the most curious about human culture and human fashion, least concerned with Gummi history.
She is the second oldest of the kid Gummis, behind only Tummi Gummi. In the series, she is shown to have a crush on Gusto, becomes close friends with Buddy. Cubbi Gummi is the youngest Gummi-Glen Gummi, dreams of becoming a great Gummi knight, he is impetuous and gets distracted by anything mysterious or exciting, but his open-mindedness oftentimes enables him to find simple solutions to sticky problems. He sometimes becomes a vigilante known as the Crimson Avenger, he is best friends with the human Cavin, he was the first Gummi that Cavin en