Euchre or eucre is a trick-taking card game most played with four people in two partnerships with a deck of 24, 28, or sometimes 32, standard playing cards. It is the game responsible for introducing the joker into modern packs, it is believed to be related to the French game Écarté, popularized in the United States by the Cornish and Pennsylvania Dutch, to the seventeenth-century game of bad repute Loo. It may be sometimes referred to. Euchre appears to have been introduced into the United States by the early German settlers of Pennsylvania, from that region to have been disseminated throughout the nation, it has been more theorized that the game and its name derives from an eighteenth-century Alsatian card game named Juckerspiel, a derivative of Triomphe. It may have been introduced by immigrants from Cornwall, UK, where it remains a popular game, it is played in the neighbouring county of Devon. Ombre is an ancestral form of Euchre. In the United States the only teaching of the game, except a few paragraphs in the late American editions of Hoyle's Games, of Bonn's New Hand-Book of Games, is contained in The Game of Euchre.
Philadelphia, 1850, pp. 32, attributed to a late learned jurist. The game has declined in popularity since the 19th century, when it was regarded as the national card game, but it retains a strong following in some regions like the Midwest, it is played differently from region to region and within regions. In Canada, the game is still popular in Ontario and is seen as a drinking game with tournaments held by bars and community centres; the United Kingdom, the Channel Islands and New Zealand all have large followings of the game. Conventional euchre is a four-player trump game, wherein the players are paired to form two partnerships. Partners face each other from across the table so that the play of the cards in conventional clockwise order alternates between the two partnerships. Conventional euchre uses a deck of 24 standard playing cards consisting of A, K, Q, J, 10, 9 of each of the four suits. A 52-card deck can be used, omitting the cards from 2 to 8, or a Pinochle deck may be divided in half to form two euchre decks.
Sometimes, a 32-card piquet or skat deck is used, which includes the 7s. Each player is dealt five cards in clockwise order in two rounds; the cards may be dealt in whatever pattern the dealer chooses, as long as he or she deals at least one card to each player twice. A "cut" is sometimes offered by the dealer where the player to the right of them is allowed to split the cards into two separate decks which are stacked on top of each other after the shuffling but before dealing has begun. In some variations the cut must be requested and is done to make stacking the deck impossible as the dealer is not allowed to shuffle the deck once it has been cut; the remaining four cards are called the kitty and are placed face down in front of the dealer toward the centre on the table. The top card of the kitty is turned face up, bidding begins.. The dealer asks each of the other players in turn if they would like the suit of the top card to be trump, which they indicate by saying "pick it up" or "pass". If the choice comes around to the dealer, the dealer can either flip it over.
If the dealer acquires the top card, the top card becomes part of the dealer's hand, who discards a card to the kitty face down to return their hand to five cards. If no one orders up the top card and the dealer chooses not to pick it up, each player is given the opportunity, in turn, to call a different suit as trump. If no trump is selected, it is a misdeal, the deal is passed clockwise; when a suit is named trump, the Jack in the suit of the same colour as this trump suit becomes a powerful member of this trump suit. Any card of that suit outranks any card of a non-trump suit; the highest-ranking card in euchre is the Jack of the trump suit the other Jack of the same colour. The cards are ranked, in descending order, J, J, A, K, Q, 10, 9 of the trump suit; the remaining cards rank in the usual order and the cards of those suits rank from high to low as A, K, Q, J, 10, 9. Example Assume a hand is dealt and that spades are named as trump. In this event, the trump cards are as follows, from highest-ranking to lowest: Jack of spades Jack of clubs Ace of spades King of spades Queen of spades 10 of spades 9 of spadesHere, the Jack of clubs becomes a spade during the playing of this hand.
This expands the trump suit to the seven cards named above and reduces the suit of the same colour
500 (card game)
500 or five hundred called bid Euchre is a trick-taking game, an extension of euchre with some ideas from bridge. For two to six players, it is most played by four players in partnerships, but is sometimes recommended as a good three-player game, it arose in America before 1900 and was promoted by the United States Playing Card Company, which copyrighted and marketed the rules in 1904. 500 is a social card game and was popular in the United States until around 1920 when first auction bridge and contract bridge drove it from favour. 500 continues to enjoy popularity in Ohio and Pennsylvania, where it has been taught through six generations community-wide, in other countries: Australia, New Zealand and Shetland. The originator of Five Hundred, US Playing Card Company of Cincinnati, now has headquarters across the Ohio River in Erlanger, west of Covington, KY. Five hundred is now the national game of Australia. Of the many variants to 500, the standard deck contains 43 playing cards: a joker is included, the 2s, 3s, two 4s are removed.
Either the two black 4s are removed, or the 4 of spades and 4 of diamonds are removed, in which case the 4 that matches the trump colour is considered trump, so that there are always 13 trump cards. Cards are dealt to each of the four players and three are dealt face down on the table to form the kitty. Alternatively, a 45-card deck can be used; each player still receives a hand of 10 cards. Players play in pairs opposite each other. Traditionally, a bundle of three cards is dealt to each player, one to the kitty, a bundle of four to each player, one to the kitty, a bundle of three to each player, one to the kitty or with a 45 card deck: the deal is performed by dealing three cards to each player placing three cards in the kitty, four cards each and two to the kitty, three. In some versions, if a player does not receive a face card this is considered a misdeal and a redeal may be required; as in euchre, in non-trump suits, the order of cards from highest to lowest is ace, queen, 10, 9, 8, 7, 6, 5.
In the trump suit, the highest card is the joker, sometimes known as best bower in reference to the trump jacks, followed by the jack of the trump suit called right bower, the jack of the suit of the same colour as the trump suit called left bower, considered part of the trump suit, followed by the ace, queen, 10, 9, 8, 7, 6, 5. Bower is an Anglicization of a word meaning farmer, peasant, or pawn; this name is used to refer to the Jack of German games. After the deal, players call in turn, electing either to pass. A bid indicates the combined number of tricks the bidder believes he and his partner will take and the suit that will be trump for that hand, or that there will be no trump suit. For instance, a bid of "seven spades" indicates that the player intends to win seven or more tricks with spades being the trump suit, whereas a bid of "seven no-trump" indicates that the player intends to win seven or more tricks with no trump suit. In American play, a bid of six is called an "inkle". A player who bids "inkle spades" is indicating to their partner that they have some spades but not enough to bid seven.
Only the first two players may inkle. A player may elect not to bid, or to "pass". Bidding proceeds clockwise around the table, with each player passing or making a higher-scoring bid. A player who passes cannot subsequently make a bid in that hand. A player who has bid may only bid again in that hand if there has been an intervening bid by another player. However, in some variations a player who has bid and not passed may always bid again in that hand; the order of seniority of suits in bidding is hearts, clubs, spades. Therefore, for example, a player who bids "seven clubs" may be outbid by a subsequent bidding player on seven diamonds or seven hearts, but not seven spades. A "no-trump" bid beats any suited bid of the same number. Inkles are also ranked: If the first player bids "six hearts", the next player cannot inkle spades, clubs, or diamonds, their only options are to bid seven or more, or pass. All but one player passes and the bid is decided. In American play, there is only one round of bidding, with each player getting one chance, in turn, to either bid or pass.
The player making the successful bid collects the kitty. This player sorts through his hand and discards the least-useful three cards, places them face down. If nobody makes a bid, there are multiple variations. Most the hand is declared dead and a reshuffle and re-deal is made; this can be repeated only twice. Alternatively, the game is played where no bids mean the round is played as no-trump, scoring is ten points per trick. Other variations include. No-trump means. J5 is a special version of no-tr
Joker (playing card)
The Joker is a playing card found in most modern card decks, as an addition to the standard four suits. The Joker originated in the United States during the Civil War and was created as a trump card for the game of Euchre, it has since been adopted into many other card games. The card is unique within the French pack. In the game of Euchre, the highest trump card is the Jack of the trump suit, called the right bower; the concept appears to have originated from Germany where the games and Bester Bube had right and left bowers. Around 1860, American Euchre players may have devised a higher trump, the "Best Bower", out of a blank card. Samuel Hart is credited with printing the first illustrated "Best Bower" card in 1863 with his "Imperial Bower". Best Bower-type jokers continued to be produced well into the 20th-century. Cards labelled "Joker" began appearing around the late 1860s with some depicting jesters, it is believed that the term "Joker" comes from Jucker or Juckerspiel, the original German spelling of Euchre.
One British manufacturer, Charles Goodall, was manufacturing packs with Jokers for the American market in 1871. The first joker for the domestic British market was sold in 1874. Italians call jokers "Jolly" as many early cards were labelled "Jolly Joker"; the next game to use a joker was poker around 1875. Packs with two jokers started to become the norm during the late 1940s for the game of Canasta. Since the 1950s, German and Austrian packs have included three jokers to play German Rummy. Jokers do not have any standardized appearance across the card manufacturing industry; each company produces their own depictions of the card. The publishers of playing cards trademark their jokers, which have unique artwork that reflect contemporary culture. Out of convention, jokers tend to be illustrated as jesters. There are two Jokers per deck noticeably different. For instance, the United States Playing Card Company prints their company's guarantee claim on only one. More common traits are the appearance of black/non-colored Jokers.
At times, the Jokers will each be colored to match the colors used for suits. In games where the jokers may need to be compared, the red, full-color, or larger-graphic Joker outranks the black, monochrome, or smaller-graphic one. If the joker colors are similar, the joker without a guarantee will outrank the guaranteed one. With the red and black jokers, the red one can alternately be counted as a heart/diamond and the black is used to substitute clubs/spades; the Unicode for playing cards provide symbols for three jokers: red and white. Many decks do not provide the Joker with a corner index symbol, of those that do, the most common is a solid five-pointed star or a star within a circle, it is very common for decks to use a stylized "J" or the word "JOKER" in the corner. Like sports trading cards, jokers are prized by collectors. Many unusual jokers are available for purchase online while other collectible jokers are catalogued online for viewing; the Guinness Book of World Records recognizes the largest joker collection as having 8,520 jokers and belonging to Donato de Santis in Italy.
Some European games have as many as six jokers per pack. Zwicker uses 6 Jokers in a 52-card French deck. German Rummy uses 2 packs of French playing cards, with 3 Jokers per pack; the Joker is compared to " Fool" in the Tarot or Tarock decks. They share many similarities both in play function. In Central Europe, the Fool, or Sküs, is the highest trump. Practitioners of cartomancy include a Joker in the standard 52-card deck with a meaning similar to the Fool card of Tarot. Sometimes, the two Jokers are used. An approach is to identify the "black" Joker with a rank of zero with the Fool and the "red" Joker with "the Magician" known as "the Juggler", a card with a rank of one, somewhat similar in interpretation and is considered the first step in the "Fool's Journey". In a standard deck, there are two Jokers; the Joker's use varies greatly. Many card games omit the card entirely. Other games, such as a 25-card variant of Euchre which uses the joker as the highest trump, make it one of the most important in the game.
The joker is a wild card, thereby allowed to represent other existing cards. The term "joker's wild" originates from this practice; the Joker can be an beneficial, or an harmful, card. In Euchre it is used to represent the highest trump. In poker, it is wild. However, in the children's game named Old Maid, a solitary joker represents the Maid, a card, to be avoided. Euchre, 500: As the highest trump or "top Bower". Canasta: The joker, like the deuce, is a wild card. However, the joker is worth 50 points in melding, as opposed to 20 for the deuce. Gin Rummy: a wild card, able to be used as any necessary rank or suit to complete a meld. Chase the Joker: An alternative version of Old Maid where the Joker card is used instead of the Ace. Poker: A joker can be wild, or can be a "bug", a limited form of wildcard which c