Stunts is a 3D racing video game developed by Distinctive Software and published by Brøderbund in 1990. The game features a track editor, it is influenced by the earlier arcade game Hard Drivin' and has many similar elements to the game Stunt Driver, released the same year. In Stunts, players race a lap around the circuit, with the aim of completing the lap as as possible without crashing. However, these laps feature special track areas such as loops, slalom roads and corkscrews; the game area is restricted by a large fixed size square area defined and surrounded by a fence which the game is designed to prevent the player from leaving. Players can either choose between six different opponents. Stunts features 11 different drivable cars, with either manual transmission. Replays of races can be reviewed. There are four camera views available during replay and actual driving, the dashboard is an optional overlay on all views, it is possible to continue the race from any point in the replay, however the time for that race will not be recorded.
Another major feature of the game is the built-in track and terrain editor which allows the user to design arbitrary new tracks or modifications of existing tracks. The cars can drive on paved roads, gravel roads, icy/snow roads, grass if driving off the track — which all offer different levels of grip; the game has a advanced pseudo-physics engine for its time which can simulate oversteer and understeer. The game features a 3D engine with flat shading and no textures, it uses polygonal graphics for most objects, including trees and road signs, there are few sprites; the resolution is 320×200 with 256 colors. There is an option to select low detail; the game executes in real mode. Stunts includes a form of copy protection; each time after running the program, players must complete a specific phrase found in the game manual before being allowed to race. If the player fails to complete the phrase three times, the next race will still load; however four seconds into the race, the player is informed that he or she did not deactivate the car's security system, the car crashes, the player is returned to the main menu.
The game was made for the PC and ported for Amiga, FM Towns and NEC PC-9801. Stunts version 1.0 was published by Brøderbund in October 1990 for the United States. A year the version 1.1 was developed, which fixed some bugs. This version was again released by Brøderbund for the United States, was published by Mindscape for the European market; the Mindscape release had the title changed to 4D Sports Driving, to make the game a part of their 4D Sports brand. Some minor game engine differences exists between Stunts 1.1 version and 4D Sports Driving 1.1 version, like driving through tunnel roofs in Mindscape version, while you crash on the roof in Brøderbund version The Amiga version was published in 1992 by Mindscape under the name 4D Sports Driving. Music is improved compared to PC versions; the PC-9801 version was titled 4D Driving and was published by Electronic Arts Victor in 1993. Due to PC-9801 limitations, this version had the music synthetized and title and menu graphics changed from the previous platform's releases, although the gameplay remained the same.
FM Towns version is named 4D Driving and was published by Electronic Arts Victor in 1993. Due to FM Towns capacities, music has been changed and improved, new songs added. Title page and menu graphics are modified, close to PC-9801 version but with better graphics. In FM Towns version, the opponent's photos has been changed, Bernie Rubber character is replaced by Masahiko, a Japanese guy, his dedicated track remains the same as Bernie's track. In 1994, PC Gamer US named Stunts the 22nd best computer game ever; the editors wrote, "The sense of speed, the degree of control you have over your vehicle, make this a must for every gamer." Hard Drivin' Stunt Car Racer Stunt Driver Stunts in the Internet Archive's MS-DOS library The Stunts Racing Portal Stunts at MobyGames Stunts GameBytes review StuntsTools from dstien Report about the Stunts community from April 2017 Ultimate Stunts - A remake of Stunts
Timothy R. O'Neill is an American camouflage expert, responsible for designing the digital camouflage pattern MARPAT. Timothy O'Neill was educated at The Citadel, gaining a bachelor's degree in political science, he served in the U. S. Army for 25 years from 1966, he served as a commander of tank and armoured cavalry units. He gained a doctorate in camouflage, testing his ideas in the field at Kentucky. In 1976, this work gained him a post as instructor at the West Point military academy, where he founded and was the first director of the program in engineering psychology, his work on digital camouflage led to the camouflage used on Army Combat Uniform. He reached the rank of lieutenant colonel, he retired from the army in 1991. He worked in industry, in Provant, in U. S. Cavalry Security Gear and Systems, Inc. From 2001, he has served as a camouflage consultant, working for the U. S. Army and Marine Corps, he assisted in the design of hunting camouflage for W. L. Gore Associates, creating the Optifade pattern, based for the first time on study of the vision of deer, i.e. the animals that are to be fooled by the camouflage: it combines macro- and micro-patterns, is said to work "amazingly well".
For Hyperstealth Corp. he and the company's founder Guy Cramer designed the Razzacam pattern, said by David Rothenberg to be based on World War I dazzle camouflage "with pixelated and dithered patterns that are dizzying to look at, confounding our ability to parse their organizational structure". With Cramer, O'Neill developed a snow camouflage pattern for the U. S. Marine Corps. In 1976, O'Neill created a pixellated pattern named "Dual-Tex", he called the digital approach "texture match". The initial work was done by hand on a retired M113 armoured personnel carrier at the Aberdeen Proving Ground in Maryland. Field testing showed that the result was good compared to the U. S. Army's existing camouflage patterns. At a distance, the squares merged into a larger pattern, breaking up the vehicle's outline and making it blend into the background of trees. Closer up, the pattern imitated smaller details of the landscape, appearing as leaves, grass tufts, shadows. O'Neill was quoted in a report by an American government watchdog, the Special Inspector General for Afghanistan Reconstruction, critical of wasteful Pentagon spending.
O'Neil is reported as stating of the camouflage pattern in use: "Desert designs don't work well in woodland areas and woodland patterns perform poorly in the desert." In O'Neill's view, "it is best to tailor the spatial characteristics and color palette of a camouflage pattern to the specific environment and tactical position where those using the camouflage would be inclined to hide." O'Neill is married to Eufrona O'Neill and they live in Alexandria, Virginia. O'Neill has been called the father of digital camouflage, he is featured in the 2015 Australian documentary film Deception by Design
Sonja Kolačarić is a Serbian actress. She is known for her roles in films such as Nebeska Tears for Sale. Sonja Kolačarić made her debut in 1999 film Sky Hook, directed by Ljubiša Samardžić and starring Nebojša Glogovac, Nikola Đuričko and Nikola Kojo, she made cameo appearances in films The White Suit in 1999, Srbokap in 2000, Zapečen. In 2002 Kolačarić co–starred Nikola Đuričko in film Mrtav'ladan, appeared in film 1 na 1. After appearances in films E-Snuff in 2003, Slatki miris naftalina in 2004, Snajper in 2006, various theatre plays, Kolačarić landed the leading role in 2008 film Tears for Sale, starring opposite Katarina Radivojević, she appeared in television series Poslednja audijencija. In 2009 she appeared in film Hitna pomoć, is starring in series Ono kao ljubav opposite Kojo and Sergej Trifunović. Sonja Kolačarić on IMDb
Virbia aurantiaca, the orange holomelina, is a moth species of the family Erebidae found in North America. In the east it has been recorded from Manitoba and Nova Scotia, south along the eastern seaboard to Cordoba in Mexico, it has been recorded from Texas, Missouri, Louisiana, Kansas, North Dakota and South Dakota. The length of the forewings is 9.7 mm for females. The male forewings range from clay to cinnamon; the hindwings are peach red with a raw umber subterminal band. The female forewings range from salmon to cinnamon with a faint olive brown discal spot; the hindwings are peach red with brown subterminal markings. Larvae have been reared on dandelion and plantain species
Noah's Island is an animated television series for children made by the creators of The Animals of Farthing Wood and commissioned by the European Broadcasting Union. It was directed by Emile Bourget, Philippe LeClerc, Alan Simpson, Frederic Trouillot, with the episodes written by Steve Walker; each of the 39 episodes ran for 28 minutes. Although not as successful as Farthing Wood, it was popular on Saturday mornings in many British households with its younger demographic. Based on the Bible story Noah's Ark, the series was praised for its characterization, imaginative storylines and for introducing ecological themes; the series focused on the adventures of a community of animals on a floating island, part of the Canadian Coastline before being struck by a flaming meteorite. Their leader is a polar bear named Noah, the community includes a pair of woolly mammoths called Salomi and Mammothsbody, as well as a group of animals from a closed down zoo who survived the sinking of a cargo ship; the Island is able to float because of a core of molten magma called the'Fire-Bowl', formed from the meteorite.
Noah uses the Fire-Bowl to steer the Island across the ocean, following a map that Salomi's father drew that leads to Diamantina, an uncharted island in the Indian Ocean where the animals can be safe from humans. During their quest and the community pass by several continents, rescuing animals in peril wherever they go. Noah – the series' main protagonist. Noah is a wild polar bear who discovers the floating island whilst adrift on an ice floe in the North Atlantic Ocean, is elected as the island's captain because of his strong leadership skills, he is eccentric yet ambitious, his main goal in life is to turn the floating island into a safe haven for all animals. Mammothsbody and Salomi – two elderly woolly mammoths who were frozen in Arctic ice during the ice age, but are thawed out by the heat of the meteorite forming the Fire-Bowl. Mammothsbody is slow and simple-minded, while Salomi is more strong-willed and aggressive. A recurring joke in the first series is Mammothsbody proposing marriage to Salomi, but she always rejects him.
The mammoths marry at the end of the first series, but Salomi continues to talk down to Mammothsbody despite their marriage. Sparky – a white rabbit who never speaks, communicating instead through hand gestures and facial expressions, his small size and lack of strength are played for comedic effect, a recurring joke throughout the series is a larger animal falling down and accidentally "crushing" him. The Vulture Patrol – a flock of vultures who serve as airborne scouts sent to investigate an island or coastline Noah's island approaches; the original group consisted of an elderly, senile vulture named The Squadron Leader, his two daughters Shirley and Mildred. They are joined by "Him", a male vulture, handsome and strong, yet dim-witted. "Him" and Shirley become mates and have a chick together, referred to as "Baby Chick Bird". Rocco – a brash gorilla who serves as the island's "Chief Surgeon", having acquired basic medical knowledge from observing the zoo's vets. Rocco's main character arc in the series is grieving for his mate Hetty, who died when the cargo ship sank, despite starting a relationship with another gorilla named Gertie, he never comes to terms with Hetty's death.
Woomera – a red kangaroo who works with Rocco in the island's infirmary. While caring and kind-hearted, she is prone to stubbornness in difficult situations, argues with the more dim-witted Rocco. Nab – a pessimistic orang-utan who speaks in a stereotypical Scottish accent and watches over the island's Fire-Bowl, referring to himself as the "Chief Engineer". Jasper – a proboscis monkey who assists Nab in the Fire-Bowl chamber. Like Sparky, Jasper never speaks, communicating instead through monkey sounds that are translated by whoever he is speaking to. Despite being a proboscis monkey, Jasper is always referred to as a "gibbon" by other characters; the Valve Rhino – a simple-minded rhinoceros who works with Nab and Jasper in the Fire-Bowl chamber, using his great strength to push the Fire-Bowl's valve systems. Despite being calm and non-confrontational, the rhino is prone to outbursts of violent anger, speaks. Reg – an arrogant mandrill who longs to be human trying to do "human" things such as walking on two legs and reading books, though he is illiterate and can only look at the pictures.
He is good friends with Rocco, but never shows much consideration towards anyone else, regards himself as superior to the other animals for being "almost human". Early in the first series, Reg is portrayed as a villain, but as the series progresses he becomes more of a comic relief character. Ursula – a female Eurasian brown bear who speaks in a stereotypical Welsh accent, she is a self-centred gossip, shows little to no regard towards others. However, despite being a different species of bear she has romantic feelings for Noah. Chang – a timid and soft-spoken giant panda, she is close friends with Ursula and is by her side, but they argue about trivial things and agree on anything. Chang knows how to perform hypnosis to sedate Rocco's patients, but she lacks true skill and fails to hypnotise someone properly; the Problem Walrus – a laid-back walrus who spends much of his time lounging on the island's beach, but offers a counselling service, listening to the personal problems of other characters and offering philosophical guidance and advice.
Tabby and Ena – a pair of female hyenas who act as Reg's bodyguards. During the first series, both give birth to one mischievous pup each, whi