Pocket Gamer is a video game website that focuses on mobile and handheld games. The site is published and owned by UK company Steel Media Ltd.. The website covers all major portable and mobile gaming formats, including iPhone, iPad, Nintendo Switch and others, it was one of the first to cover the iPhone gaming market. As well as the website, the publication hands out awards for handheld games to recognize them in several categories; the British newspaper The Guardian at one time syndicated a list of recommended mobile games from Pocket Gamer the list of recommended games for each month. In the years since launch, Steel Media Ltd has created many brand spin-offs, including the industry-facing PocketGamer.biz site and a series of conferences called Pocket Gamer Connects. Launched in April 2005 with the subtitle'play as you go', Pocket Gamer set out to provide professional editorial coverage of mobile and handheld gaming formats which they saw as the future of gaming. At launch the site focused on mobile phones, the Nokia N-Gage, Nintendo's Game Boy series as well as the newly launched Nintendo DS.
They mentioned PDAs and handheld console pretenders such as Gizmondo and the Tapwave Zodiac. The Sony PSP was added to the site soon after and as traffic grew Pocket Gamer became a barometer for the portable games industry, tracing the rise and fall of various platforms; when the Apple iPhone arrived in June 2007, followed by the subsequent launches of the iPod Touch in September 2007 and the App Store in July 2008, it grew to dominate the editorial agenda. The site subsequently added Nintendo 3DS, PlayStation Vita, BlackBerry, Windows Phone 7, MeeGo and Palm to the roster of covered formats, although latterly it's concentrated just on iOS and Android, plus the Nintendo Switch in its portable mode. In October 2007, Pocket Gamer launched the Pocket Gamer Guide to Mobile Games magazine, first featured by T-Mobile, where it is published bi-monthly in all of their stores in the United Kingdom, it was expected to have a circulation of 150,000 copies. A digital version of Pocket Gamer was available on the websites of Vodafone and 3 UK.
In May 2008, British company Steel Media announced that it partnered with O2 to produce the Pocket Gamer Guide to Mobile Games magazine, which had an initial print run of 500,000 copies and was made available in all O2 UK stores, making O2 the 4th UK mobile network to feature the Pocket Gamer magazine. In May 2008, the magazine's circulation reached 700,000 copies, with a total audience of 1.5 million when including web and WAP readership, syndication reviews to Vodafone live! and the Samsung Fun Club. The website rumored in April 2009 that Sony would release the PlayStation Portable 2 that year, although it was the PSPgo, launchedIn May 2008, Steel Media Ltd expanded the Pocket Gamer stable with the launch of a b2b-based sister site. PocketGamer. Biz focuses on covering the business of mobile games. Steel Media Ltd launched Quality Index which tracks review scores of leading mobile games and publishers. PocketGamer. Biz produces quarterly industry reports.. Ten years in May 2018, Steel Media Ltd expanded the international reach of PocketGamer.
Biz by partnering with Maysalward in Jordan to launch a b2b Arabic-language mobile gaming site, PocketGamer.me. In October 2008, Pocket Gamer launched its first foreign edition aimed at PocketGamer. Fr, providing news and reviews on mobile and iPhone apps to a French language audience; the site grew and launched its own iPhone app as well as providing syndicated content to several third party magazines. In August 2010 the site merged with number two in the market, JMobil and relaunched with a new design, new features and coverage of a wider number of platforms including Android. In October 2018, Steel Media Ltd undertook a major redesign of Pocket Gamer and unveiled a new look for the site, its first refresh in many years. At this point the site changed to a.com domain, to reflect the site's growing international appeal, from its previous.co.uk homepage. Past Guest Authors on Pocket Gamer Ray Sharma Si Shen Rick Marazzani Tak Fung Since 2010, the Pocket Gamer Awards are handed out every year in March to video games for iPhone and handheld devices in eleven categories each.
The website publishes regular features showcasing the 10 best games for each type of device, by genre. For 2010, on the iPhone, Firemint won "Best Developer", Gameloft won "Best Publisher", Flight Control won "Game of the Year". For other mobile devices, Digital Chocolate won "Best Developer", Electronic Arts won "Best Publisher", Mystery Mania won "Game of the Year". Among handhelds, Rockstar Leeds won "Best Developer", Nintendo won "Best Publisher", Grand Theft Auto: Chinatown Wars won "Game of the Year". Grand Theft Auto: Chinatown Wars won the overall "Game of the Year" award; the People's Choice category of Steel Media Ltd's annual Mobile Game Awards is voted for by readers of Pocket Gamer. Pocket Gamer has been listed as one of the top 100 websites by the Guardian newspaper two years running as well as being named in The Sunday Times newspaper's Top 5 Websites for Gaming / Pocket Gamer launched the weekly Pocket Gamer Podcast on 1 December 2008, featuring a round-up of the biggest news stories from the world of iOS and Android gaming, plus information on the latest releases.
Though a video podcast, the format changed to audio only on 18 May 2009. The show has seen multiple hosts and is helmed by James Gilmour with regular input from other members of the team, including Ric Cowley and Emily Sowden. Official website B2B website
GamePro was an American multiplatform video game magazine media company that published online and print content covering the video game industry, video game hardware and video game software. The magazine featured content on PC computers and mobile devices. Gamepro Media properties included their website; the company was a part subsidiary of the held International Data Group, a media and research technology group. Published in 1989, GamePro magazine provided feature articles, news and reviews on various video games, video game hardware and the entertainment video gaming industry; the magazine was published monthly with October 2011 being its last issue, after over 22 years of publication. GamePro's February 2010 issue introduced a redesigned layout and a new editorial direction focused on the people and culture of its gaming. GamePro.com was launched in 1998. Updated daily, the website’s content included feature articles, previews, reviews and videos covering video games, video game hardware and the entertainment gaming industry.
The website included user content such as forums and blogs. In January 2010, the website was redesigned to reflect the same new editorial changes being made in the print magazine; the website was based at Gamepro's headquarters in San Francisco from 1998–2002 and in Oakland, California from 2002–11. Gamepro.com had international variants that have now outlasted their parent publication in countries such as Germany, France. Gamepro was first established in late 1988 by Patrick Ferrell, his sister-in-law Leeanne McDermott, the husband-wife design team of Michael and Lynne Kavish, they worked out of their houses throughout the San Francisco Bay Area before leasing their first office in Redwood City, California at the end of 1989. Lacking the cashflow to be able to sustain growth after publishing the first issue, the founding management team sought a major publisher and in 1989 found one with IDG Peterborough, a New Hampshire-based division of the global giant IDG. Led by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other executives, Jim McBrian and Roger Strukhoff, the magazine was acquired a few months spun off as an independent business unit of IDG, under the leadership of Ferrell as president/CEO.
The addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established Gamepro as a large, profitable magazine worldwide publication. Francis Mao, acting in his role as art director for the nascent GamePro, contracted game illustrator Marc Ericksen to create the premiere cover for the first addition of the magazine. Ericksen would go on to produce five of the first ten covers for GamePro creating eight in total, would continue a secondary role creating a number of the double page spreads for the popular monthly Pro Tips section. Over the years, the Gamepro offices have moved from Redwood City to San Mateo to San Francisco and lastly Oakland. In 1993, the company was renamed from Gamepro Inc. to Infotainment World in reflection of its growing and diverse publication lines. The magazine was known for its editors using comic book-like avatars and monikers when reviewing games; as of January 2004, Gamepro ceased to use the avatars due to a change in the overall design and layout of the magazine.
Meanwhile, editorial voices carried over to the community on its online sister publication, www.gamepro.com. Gamepro was most famous for its ProTips, small pieces of gameplay tips and advice depicted with game screenshot captions, it features a special corner section known as Code Vault, where secret codes are all posted. These particular features have since vanished. Code Vault was published in print format and sold as a quarterly cheats and strategy magazine on newsstands. There was a TV show called GamePro TV; the show was hosted by J. D. Brennan Howard; the show was nationally syndicated for one year moved to cable for a second year. In 1993, Patrick Ferrell sent Debra Vernon, VP of marketing, to a meeting between the games industry and the Consumer Electronics Show. Realizing an opportunity, the team at the now-entitled Infotainment World launched E3, the Electronic Entertainment Expo; the industry backed Ferrell partnered with the IDSA to produce the event. It was one of the biggest trade show launches in history.
Early in its lifespan, the magazine included comic book pages about the adventures of a superhero named Gamepro, a video game player from the real world brought into a dimension where video games were real to save it from creatures called the Evil Darklings. In 2003, Joyride Studios produced limited-edition action figures of some of the Gamepro editorial characters. Gamepro appeared in several international editions, including France, Spain, Italy, Australia and Greece; some of these publications share the North American content, while some others share only the name and logo but do feature different content. Early in 2006, IDG Entertainment began to change internally and shift operational focus from a "Print to Online" to "Online to Print" publishing mentality; the first steps. Enter: George Jones, industry veteran. In February 2006, Gamepro's online video channel, Games.net, launched a series of video-game related shows. The extensive online programming is geared towards an more mature audience.
In August 2006, the Gamepro onli
Game Informer is an American monthly video game magazine featuring articles, news and reviews of video games and associated consoles. It debuted in August 1991; the publication is owned and published by GameStop Corp. the parent company of the video game retailer of the same name, who bought FuncoLand in 2000. Due to this, a large amount of promotion is done in-store, which has contributed to the success of the magazine. Game Informer has since become an important part of GameStop's customer loyalty program, PowerUp Rewards, which offers subscribers access to special content on the official website. Game Informer debuted in August 1991 as a six-page magazine, it was published every two months until November 1994, when the magazine began to be released monthly. Since 2001 Game Informer has been published by Cathy Preston, working as part of the production team since 2000, it was under her that the publication became an integral part of GameStop's customer loyalty program, Power Up Rewards. In 2010, Game Informer became the 5th largest magazine in the US with 5 million copies sold, ahead of popular publications like Time, Sports Illustrated, Playboy.
By 2011, Game Informer had become the 3rd largest magazine in the US topping 8 million copies circulated. However, in 2014 it had fallen to 4th place with 6.9 million copies sold. Recent figures still place the magazine at 4th place with over 7 million copies sold; the financial success of Game Informer has been attributed to its good relationship with publishers, ties to GameStop, the lack of gaming magazine competition. In each year's April edition, Game Informer includes Game Infarcer, an annual feature in the magazine, as an April Fool's joke. On the cover is "World's #1 Pretend Magazine" where it would ordinarily say "World's #1 Video Game Magazine", the word "Parody" is written on the bottom of each page. Game Infarcer articles are accredited to the fictional editor-in-chief Darth Clark, addressed in hate mail every year sent to Game Informer; the heated responses to parody articles are featured in Game Informer issues. Game Informer has included four "Sacred Cow Barbecues". Similar in style to a celebrity roast, the occasion is meant to "knock some of gaming's most revered icons off their high and mighty pedestals."
The first Sacred Cow Barbecues featured in issue 158. Other issues featuring Sacred Cow Barbecues are: 183, 211, 261. Sacred Cow Barbecues articles are considered controversial among those gamers who aren't amused with their games being mocked. Game Informer Online was launched in August 1996, featured daily news updates as well as articles. Justin Leeper and Matthew Kato were hired on in November 1999 as full-time web editors; as part of the GameStop purchase of the magazine, the site was closed around January 2001. Both Leeper and Kato were placed on the editorial staff of the magazine. GI Online was revived in September 2003, with a full redesign and many additional features, such as a review database, frequent news updates, exclusive "Unlimited" content for subscribers, it was managed by creator of PlanetGameCube.com. Berghammer is the editor in chief of the EGM Media group On March 2009, the online staff began creating the code for what would be the latest redesign to date; the redesign was to release hand-in-hand with the magazine's own redesign.
On October 1, 2009, the newly redesigned website was live, with a welcome message from Editor-In-Chief Andy McNamara. Many new features were introduced, including a rebuilt media player, a feed highlighting the site activity of the website's users, the ability to create user reviews. At the same time, the magazine's podcast, The Game Informer Show, was launched. In February, Game Informer's editors round up to count and judge the "Top 50 Games of last year"; the games are sorted in order of release date. They do not have rankings, but they do commemorate special games with awards like Game of the Year and other examples, they have mini top 10 charts of differing categories, both in the Top 50 games section of the website and in the regular magazine. In August each year, Game Informer includes a "E3 Hot 50", a special section that reviews the year's E3 and most to all of its games, which temporarily replaces the "previews" section. In November 2009, Game Informer was launched in Australia by former Australian GamePro and Official PlayStation Magazine editor Chris Stead and publisher Citrus Media.
By June 2010, Game Informer Australia had become the first local games publication to pass 10,000 subscribers. By August 18, 2010, it had become Australia's biggest selling video games publication. Game Informer Australia has picked up three Australian Magazine Awards for best in category, multiple nominations in the Lizzie awards and the 2013 MCV award for Print Publication of the Year. Chris Stead received the 2013 Journalist of the Year gong at the MCV awards. Game Informer reviews games on PCs, PlayStation 4, PlayStation Vita, PlayStation VR, Xbox One, Nintendo Switch, Nintendo 3DS, Android, iOS. Older games, three per issue, were given brief reviews in the magazine's Classic GI section; this was discontinued in months before the redesign of the magazine. The magazine's staff rate games on a scale of 1 to 10 with quarter point intervals. A score of 1 - 5 is considered terrible. Andy McNamara – Editor-i
Official Xbox Magazine
Official Xbox Magazine is a monthly video game magazine which started in November 2001 around the launch of the original Xbox. A preview issue was released at E3 2001, with another preview issue in November 2001; the magazine was bundled with a disc that included game demos, preview videos and trailers, other content, such as game or Xbox updates and free gamerpics. The discs provided the software for the Xbox 360 for backward compatibility of original Xbox games for those without broadband and Xbox Live access; as of January 2012, OXM no longer includes a demo disc. In mid-2014, the U. S. version was merged into the UK version on the website, which lasted only a few months until Future plc announced that it was closing its website along with all the other websites that Future has published, including Edge and Computer and Video Games. In February 2015, OXM and all of Future's video game websites were redirected into GamesRadar; the magazine itself continues to be published in US and Australia.
On the Disc Each issue contained a demo disc with both Xbox 360 and Xbox Live Arcade games. However, beginning in January 2012, OXM stopped including demo discs, saying "You've told us you don't want the DVD anymore, we listened....". Each demo contained unlockable content like hidden demos. There was a sim-like game called'OXM Universe'. Gamers played the games on disc and viewed the videos on the disc to gain points, but only 800 points were needed for the unlockable content; the points had another use in which gamers used their points to research and build equipment for the in-game game'OXM Universe'.'OXMU' was discontinued in OXM's 100th issue. We Heart Xbox In this section, new games which were not yet shown to the mainstream public or user-modified hardware such as consoles or faceplates were shown here. Message Center Besides showing readers' mail, the OXM crew revealed their'Top 5' things on their mind at the moment. The'Top 5' tradition was broken in Issue #85 of July 2008, when the staff instead answered to the question "What's your worst habit - and do you want to break it?"
Xbox Next In this section, upcoming games were previewed. Features In this section, games may get prolonged previews, or OXM may have an exclusive 6-10 page review for a certain game. There may be special featured content like Issue #77's'HDTV Buyer's Guide'. Xbox Now This was the section where every Xbox, Xbox 360, Xbox Live Arcade game, downloadable content is reviewed. Xbox 365This section contained Xbox business articles, gaming news,'Hard Stuff','2,000 Pennies or Less', the codes of the month,'Forza Showroom', a section for competing against the OXM crew in games like Lost Planet, Halo 3, Gears of War, more,'Media Ho!','Live Space' (a section which showed gamers' Xbox Live gamertags,'Ask Dr. Gamer', and'The of Xbox' (a section that talked about business and other things of the Xbox gaming world; the column'The Business of Xbox' was written by Geoff Keighley through the May 2007 issue, but until 2015, the column was written, on a less frequent basis, by Chris Morris. As of Issue #71, the end page rotated columnists, with guests including game creators Tim Schafer, Denis Dyack, Randy Pitchford.
UK and US Edition Editor: Stephen Ashby Deputy Editor: Daniella Lucas Staff Writer: Adam Bryant Production Editor: Russell Lewin Senior Art Editor: Warren Brown Until issue #52, the Official Xbox Magazine used a 100-point system, scoring games out of 10.0 with.1 increments. The games that received at least a 9.0 were given an Editor's Choice award. Beginning with issue #53, the US OXM switched to a 20-point scoring system, scoring games out of 10.0 with increments of 0.5. The UK edition though switched to a 10-point scoring system, scoring games out of 10; this ratings scale was detailed on the introduction page to every issue's review section. A score of 10.0 was not considered perfect, but is called "Classic" and is considered to be "one of those rare and best of games." OXM's review scale did include a score of 11.0 as "Perfect," however the description for that score was "The unicorn. Will never happen. Never." Twenty games received a 10/10 score from OXM, but only BioShock, The Elder Scrolls V: Skyrim and Grand Theft Auto V had been given this score by both the US and UK editions.
The nine 10/10 games from the US edition included: Fight Night Round 3, Gears of War, Fallout 3, Halo 3, Call of Duty 4: Modern Warfare, Mass Effect, Gears of War 3 and Batman: Arkham City. Whereas the nine 10/10 games from the UK edition included: Grand Theft Auto IV, Project Gotham Racing 4, Call of Duty: Modern Warfare 2, The Elder Scrolls IV: Oblivion, Mass Effect 2, Halo: Reach, Portal 2, Deus Ex: Human Revolution and Mass Effect 3. OXM had begun reviewing Xbox Live Downloadable Content, on a three-point scale: Buy, Fanboys Only, Deny; the exception was The Elder Scrolls IV: Shivering Isles expansion pack in issue 70, due to the game's size, being "much more than a simple map pack" was reviewed on the normal 20-point scale, receiving an 8.5. Some disks came with additional material for Xbox games. Early issues' demo disk included a costume expansion to Dead or Alive 3 and Easter eggs unlockable
PlayStation: The Official Magazine
PlayStation: The Official Magazine was a magazine known as PlayStation Magazine, becoming PlayStation: The Official Magazine in late 2007. PlayStation: The Official Magazine was published 13 times a year by Future plc until its cancellation in late 2012. PSM's UK-based sister magazine, PSM3, was another Future publication. Prior to becoming the official magazine, PSM was an independently published video game magazine specializing in all Sony PlayStation-brand video game consoles and handheld gaming platforms. PSM was published by Future, who publishes PlayStation Official Magazine; the magazine launched with the September 1997 issue. During its publication, it outsold every other PlayStation-dedicated magazine both in the United States and abroad. PSM celebrated ten years of publication with its 2007 issue. By this time, the magazine had been through several redesigns, most with its June 2006 issue. Over its history, the magazine had sponsored side content such as cover-mounted DVDs, online forums, near the end, a PSM podcast.
After Official U. S. PlayStation Magazine was canceled, Sony Computer Entertainment announced on October 1, 2007 that PSM would become PlayStation: The Official Magazine; the last issue published under the PSM title was that of December 2007, becoming PlayStation: The Official Magazine with the following Christmas 2007 issue. While it did retain the same staff for a period of time lasting from December 2007 until January 2008, it lost its remaining core editors, making PTOM a different magazine from the former PSM. Due to the same setbacks that caused the cancelations of other video game magazines published by Future, the magazine ceased publication after 15 years with its Christmas 2012 issue. In the beginning, PSM had an anime-style mascot named "Banzai Chibi-Chan", created and illustrated by Robert DeJesus, he was featured prominently in early issues and inspired apparel and other accessories. He was dropped, with the supposed reason being that the character was too childish and gave some the wrong impression about the magazine's intended audience.
A smiley face featuring an eye patch with a star on it was used, but it too was dropped after the magazine went through redesign in years. The PSM Smiley Face was notable for its appearance throughout the magazine, as well as on "lid-sticker" inserts, including one found in the first issue; some lid-stickers promotionally featured characters from PlayStation games being covered in the magazine. Other inserts included PlayStation memory card label stickers featuring visual themes similar to the lid-stickers, as well as video game tip sheets, instead of the demo discs that then-competitor Official U. S. PlayStation Magazine was known for; as PTOM, from the July 2008 issue to the June 2009 issue, the magazine included promotional codes for free downloads of Qore, a subscription-based interactive online magazine for the PlayStation 3, available through the PlayStation Store. These free, promotional editions of Qore did not include some of the features available in the paid-for edition, such as playable demos.
PTOM had promotional pullout-style posters from time to time, to help advertise upcoming video game releases. PlayStation: The Official Magazine at the Wayback Machine Publisher's product description page for PTOM at the Wayback Machine
Amazon.com, Inc. is an American multinational technology company based in Seattle, Washington that focuses in e-commerce, cloud computing, artificial intelligence. Amazon is the largest e-commerce marketplace and cloud computing platform in the world as measured by revenue and market capitalization. Amazon.com was founded by Jeff Bezos on July 5, 1994, started as an online bookstore but diversified to sell video downloads/streaming, MP3 downloads/streaming, audiobook downloads/streaming, video games, apparel, food and jewelry. The company owns a publishing arm, Amazon Publishing, a film and television studio, Amazon Studios, produces consumer electronics lines including Kindle e-readers, Fire tablets, Fire TV, Echo devices, is the world's largest provider of cloud infrastructure services through its AWS subsidiary. Amazon has separate retail websites for some countries and offers international shipping of some of its products to certain other countries. 100 million people subscribe to Amazon Prime.
Amazon is the largest Internet company by revenue in the world and the second largest employer in the United States. In 2015, Amazon surpassed Walmart as the most valuable retailer in the United States by market capitalization. In 2017, Amazon acquired Whole Foods Market for $13.4 billion, which vastly increased Amazon's presence as a brick-and-mortar retailer. The acquisition was interpreted by some as a direct attempt to challenge Walmart's traditional retail stores. In 1994, Jeff Bezos incorporated Amazon. In May 1997, the organization went public; the company began selling music and videos in 1998, at which time it began operations internationally by acquiring online sellers of books in United Kingdom and Germany. The following year, the organization sold video games, consumer electronics, home-improvement items, software and toys in addition to other items. In 2002, the corporation started Amazon Web Services, which provided data on Web site popularity, Internet traffic patterns and other statistics for marketers and developers.
In 2006, the organization grew its AWS portfolio when Elastic Compute Cloud, which rents computer processing power as well as Simple Storage Service, that rents data storage via the Internet, were made available. That same year, the company started Fulfillment by Amazon which managed the inventory of individuals and small companies selling their belongings through the company internet site. In 2012, Amazon bought Kiva Systems to automate its inventory-management business, purchasing Whole Foods Market supermarket chain five years in 2017; as of March 2019, the board of directors is: Jeff Bezos, President, CEO, Chairman Tom Alberg, Managing partner, Madrona Venture Group Rosalind Brewer, Group President, COO, Starbucks Jamie Gorelick, Wilmer Cutler Pickering Hale, Dorr Daniel P. Huttenlocher and Vice Provost, Cornell University Judy McGrath, former CEO, MTV Networks Indra Nooyi, former CEO, PepsiCo Jon Rubinstein, former Chairman, CEO, Inc. Thomas O. Ryder, former Chairman, CEO, Reader's Digest Association Patty Stonesifer, CEO, Martha's Table Wendell P. Weeks, President, CEO, Corning Inc.
In 2000, U. S. toy retailer Toys "R" Us entered into a 10-year agreement with Amazon, valued at $50 million per year plus a cut of sales, under which Toys "R" Us would be the exclusive supplier of toys and baby products on the service, the chain's website would redirect to Amazon's Toys & Games category. In 2004, Toys "R" Us sued Amazon, claiming that because of a perceived lack of variety in Toys "R" Us stock, Amazon had knowingly allowed third-party sellers to offer items on the service in categories that Toys "R" Us had been granted exclusivity. In 2006, a court ruled in favor of Toys "R" Us, giving it the right to unwind its agreement with Amazon and establish its own independent e-commerce website; the company was awarded $51 million in damages. In 2001, Amazon entered into a similar agreement with Borders Group, under which Amazon would co-manage Borders.com as a co-branded service, Borders pulled out of the arrangement in 2007, with plans to launch its own online store. On October 18, 2011, Amazon.com announced a partnership with DC Comics for the exclusive digital rights to many popular comics, including Superman, Green Lantern, The Sandman, Watchmen.
The partnership has caused well-known bookstores like Barnes & Noble to remove these titles from their shelves. In November 2013, Amazon announced a partnership with the United States Postal Service to begin delivering orders on Sundays; the service, included in Amazon's standard shipping rates, initiated in metropolitan areas of Los Angeles and New York because of the high-volume and inability to deliver in a timely way, with plans to expand into Dallas, New Orleans and Phoenix by 2014. In June 2017, Nike confirmed a "pilot" partnership with Amazon to sell goods directly on the platform; as of October 11, 2017, AmazonFresh sells a range of Booths branded products for home delivery in selected areas. In September 2017, Amazon ventured with one of its sellers JV Appario Retail owned by Patni Group which has recorded a total income of US$ 104.44 million in financial year 2017–18. In November 2018, Amazon reached an agreement with Apple Inc. to sell selected products through the service, via the company and selected Apple Authorized Resellers.
As a result of this partnership, only Apple Authorized Resellers may sell Apple products on Amazon effective January 4, 2019. Amazon.com's product lines available at its website include several media, baby products, consumer electronics, beauty products, gourmet food, groceries and perso
Nintendo Power is a video game news and strategy podcast from Nintendo of America, which had originated in August 1988 as Nintendo's official print magazine. The magazine's publication was done monthly by Nintendo of America independently, in December 2007 contracted to Future US, the American subsidiary of British publisher Future, its 24 year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, that Nintendo Power would cease publication in December; the final issue, volume 285, was released on December 11, 2012. On December 20, 2017, Nintendo Power returned as a podcast. Predating Nintendo Power is the Nintendo Fun Club News, a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of Nintendo Power; the new magazine was founded by Nintendo of America marketing manager Gail Tilden in 1988.
The first issue, dated July/August 1988, spotlights the NES game Super Mario Bros. 2. Of this issue, 3.6 million copies were published, with every member of the Nintendo Fun Club receiving a free copy. From the beginning, Nintendo Power focuses on providing game strategy and previews of upcoming games. In mid-1998, Nintendo Power first allowed outside advertising in the magazine reserved for Nintendo-based products only. In its early years, ads only appeared in the first and last few pages of the magazine, leaving no ads to break up the magazine's editorial content; as of July 2005, Nintendo Power has a new design to appeal to a limited gaming audience, including a new logo and article format. Along with the cosmetic overhaul came a greater focus on Nintendo fans, staff reviews, rumor-milling, fan service including an expanded and enhanced reader mail segment and a revamped "Community" section. Nintendo introduced a new incentive promotional offer that involved the registration of three Nintendo products through Nintendo.com to receive a free three issue trial subscription to Nintendo Power.
The magazine changed its focus from game strategies and cheat codes to news and articles on upcoming games. On September 19, 2007, Nintendo announced that the large magazine publisher Future US would begin publishing Nintendo Power; the company's first official issue was released in October, as issue #222. It was revealed that circulation would be increased to 13 issues a year, with the extra magazine being a holiday season bonus issue. Nintendo Power stopped making the Bonus issue in 2011. On August 21, 2012, Nintendo announced that it had opted not to renew the licensing agreement with Future Publishing and that Nintendo Power would cease publication after 24 years; the final issue would be December 2012. Senior Editor, Chris Hoffman stated that his staff would "try to make the last issues memorable". Nintendo did not participate in discussions to continue the magazine online. Nintendo Power returned on December 20, 2017 as a podcast, using the original logo design; the magazine was edited at first by himself an avid gamer.
While the Fun Club News focused on games made in-house by Nintendo, Nintendo Power was created to allow for reviews of games produced by those licensed by Nintendo, such as Konami and the like. Nintendo Power's mascot in the late 1980s and early 1990s was Nester, a comic character created by Phillips. After Phillips left the company, Nester became the magazine's sole mascot. Early issues of the magazine featured a two-page Howard and Nester comic, replaced with the two-page Nester's Adventures reduced to one page, dropped altogether. Subsequently, Mario replaced Nester as the mascot of the magazine. During the early 2000s, the magazine made another mascot out of its Senior Writer, Alan Averill. Camera-shy, Averill himself never appeared in any photos. Fans clamored to see what Averill looked like, but the magazine continued to substitute with photos of the toy, claimed that Alan was, in fact, a Blue Slime. Averill retired from Nintendo Power, joining Nintendo of America's localization department.
To this day, most fans have never seen a real image of Averill. The inclusion of a photo of Mr. T in the Player's Pulse section became a running gag in the early half of 2005. Late in the magazine's life, running gags centered on Chuck Norris references and jokes at the expense of writer Chris Shepperd. During the early 1990s, the magazine used what was a unique and expensive promotion: giving away a free copy of the new NES game Dragon Quest to every new subscriber; this promotion was in part a move on Nintendo's part to make money off Dragon Warrior which had not sold nearly as well as Nintendo had anticipated, it was left with a large number of unsold cartridges on its hands. The promotion both helped the company get rid of the unsold merchandise, won the magazine thousands of new subscribers. Following the release of the Super NES, the magazine featured lengthy, continuous comic stories based on Super Mario World and The Legend of Zelda: A Link to the Past. After these stories ended, they were replaced by similar multi-issue stories based on Star Fox, Super Metroid, on, Nintendo 64 games such as Star Wars: Shadows of the Empire and Blast Corps.
Comics based on the animated series of Pokémon and Kirby: Right Back At Ya! made several appearances. Toward the end, short excerpts based on Custom Robo and Metal Gear Solid are f