Days of Wonder
Days of Wonder is a board game publisher owned by Asmodee Group since 2014. Founded in 2002, Days of Wonder distributes its games to 25 countries, it specialises in German-style board games and have branched out to include some online games. Days of Wonder has published games in English, German, Italian, Hungarian, Polish, Czech, Norwegian, Japanese, Russian, Greek. Days of Wonder was co-founded by Eric Hautemont, Pierre Gaubil, Mark Kaufman & Yann Corno. Under the guidance of the company's Creative Director, Cyrille Daujean, the company made a name for itself as a publisher of board games with top notch components and gorgeous designs. In 2004, Days of Wonder received the Spiel des Jahres for their board game, Ticket to Ride, by Alan R. Moon, it was the youngest publisher to take that award. Ticket to Ride is the company's best selling series according to Boardgamegeek.com. Shadows Over Camelot won a special Spiel des Jahres award as Best Fantasy Game in 2006. In 2009, Smallworld received three awards including "Best Game of the Year", "Best Family Game", "Best Game Artwork" from the Dice Tower Gaming Awards.
Below are all of the games published by Days of Wonder from 2002 to 2018: Going Cardboard Shadows Over Camelot entry at Spiel des Jahres website Smallworld entry at Days of Wonder website Company website Company page at Boardgamegeek.com
Cleopatra and the Society of Architects
Cleopatra and the Society of Architects is a board game by Bruno Cathala and Ludovic Maublanc, published in 2006 by Days of Wonder, illustrated by Julien Delval and Cyrille Daujean. In the game, players attempt to become the richest architect that survives the building of Cleopatra's palace. Players take turns building pieces of the temple, thereby earning talents; the game can be played by 3-5 players, takes about an hour to play. Certain actions, such as playing special character cards, will cause a player to gain corruption tokens. Corruption tokens can be removed by making offerings to the gods, whereby each player secretly chooses a quantity of talents to offer; the player who offers the most talents loses three corruption tokens, while the players who offer fewer talents receive varying amounts of corruption. At the end of the game, the players with the most corruption tokens are fed to Cleopatra's crocodile; the surviving architect with the most talents wins the game. 2006 Golden Geek Best Family Board Game Nominee 2006 Spiel der Spiele Hit mit Freunden Recommended 2007 Golden Geek Best Board Game Artwork/Presentation Nominee 2007 Golden Geek Best Family Board Game Nominee Cleopatra and the Society of Architects website at Days of Wonder Cleopatra and the Society of Architects at BoardGameGeek Cleopatra and the Society of Architects review at RPGnet
Big two, is a card game of Chinese origin. It is similar to the games of president, crazy eights, cheat and other shedding games; the game is popular in East Asia and South East Asia throughout China, Macau, Hong Kong, Malaysia and Singapore. It is played both casually and as a gambling game, it is played with two to four players, the entire deck being dealt out in either case. The objective of the game is to be the first to play of all of one's cards, it is sometimes confused with tien len. This card game has many other names, including top dog. In Mandarin Chinese it is pinyin: dà lǎo èr, it is cap sa in Hokkien, 十三, meaning "thirteen", a name is used in Indonesia. In Malta, it is referred to as ciniza or giappuniza, due to its Asian origin. In English, it is sometimes ambiguously called Chinese poker because of its use of poker hands, but this name more applies to another game of an different nature. A variant is called pusoy dos Filipino, or in other Philippine dialects chikicha. A commercial version of the game was published as Gang of Four in 1990.
Cards may be played as singles or in groups of two, three or five, in combinations which resemble poker hands. The leading card to a trick sets down the number of cards to be played; the highest ranking card is 2 instead of A. The combinations and their rankings are as follows based on poker hands: Single cards: Any card from the deck, ordered by rank with suit being the tie-breaker. Pairs: Any two cards of matching rank, ordered as with singular cards by the card of the higher suit. Triples: Three equal ranked cards, three twos are highest aces, etc. down to three threes, the lowest triple. In some variations, a triple can only be played as part of a five-card hand. Five-card hands: There are five different valid five-card hands, ranking from low to high as follows:Straight: Any 5 cards in a sequence. Rank is determined with the suit used only as a tie-breaker; therefore 3-4-5-6-7 < 2-3-4-5-6, since 2 is considered the largest card in the 2-3-4-5-6 straight. The largest straight is A-2-3-4-5, second 2-3-4-5-6, third 10-J-Q-K-A while the smallest straight is 3-4-5-6-7.
Flush: Any 5 cards of the same suit. Rank is determined by Face value of the cards. Suit is used to break ties. In some popular variations, flushes are not permitted as a playable hand, thus it is the lowest possible combination. Full house: a composite of a three-of-a-kind combination and a pair. Rank is determined by the value of the triple, regardless of the value of the pair. Known as a Fullen. Four-of-a-kind + One card: Any set of 4 cards of the same rank, plus any 5th card. Rank is determined by the value of the 4 card set, regardless of the value of the 5th card, it is known as a poker.. In some variations, when a bomb was dealt, it make the 2s to be the lowest cards in the game Straight flush: A composite of the straight and the flush: five cards in sequence in the same suit. Ranked the same as straights, suit being a tie-breaker; the dealer shuffles the deck to begin with and begins dealing out the cards singly, starting with the person of his right, in a counter-clockwise manner around the table.
The cards are dealt out among the players as far as they can go while retaining an equal number of cards for each player. Leftover cards are given to the player holding the 3♦. If this card is in the kitty the holder of the next lowest card adds them to his pile; the Joker cards is taken out before dealing. At the beginning of each game, the player with the 3♦ starts by either playing it singly or as part of a combination, leading to the first trick. Play proceeds counter-clockwise, with normal climbing-game rules applying: each player must play a higher card or combination than the one before, with the same number of cards. Players may pass, thus declaring that s/he does not want to play. A pass does not hinder any further play in the game, each being independent, referred to as jumping-back.. When all but one of the players have passed in succession the trick is over, the cards are gathered up and a new trick is started with all players, initiate
An illustrator is an artist who specializes in enhancing writing or elucidating concepts by providing a visual representation that corresponds to the content of the associated text or idea. The illustration may be intended to clarify complicated concepts or objects that are difficult to describe textually, the reason illustrations are found in children's books. Illustration is the art of making images that work with something and add to it without needing direct attention and without distracting from what they illustrate; the other thing is the focus of the attention, the illustration's role is to add personality and character without competing with that other thing. Illustrations have been used in advertisements, architectural rendering, greeting cards, books, graphic novels, manuals, magazines, video games and newspapers. A cartoon illustration can add humor to essays. Use reference images to create scenes and characters; this can be as simple as looking at an image to inspire your artwork, or creating character sketches and detailed scenes from different angles to create the basis of a picture book world.
Some traditional illustration techniques include watercolor and ink, airbrush art, oil painting, wood engraving, linoleum cuts. John Held, Jr. was an illustrator who worked in a variety of styles and media, including linoleum cuts and ink drawings, magazine cover paintings, comic strips, set design, while creating fine art with his animal sculptures and watercolor, many established illustrators attended an art school or college of some sort and were trained in different painting and drawing techniques. Traditional illustration seems to have made a resurgence in the age of social media thanks to social networks like Instagram, Facebook and YouTube. Traditional and digital illustration are both flourishing. Universities and art schools offer specific courses in illustration so this has become a new avenue into the profession. Many illustrators are freelance. Most scientific illustrations and technical illustrations are known as information graphics. Among the information graphics specialists are medical illustrators who illustrate human anatomy requiring many years of artistic and medical training.
A popular medium with illustrators of the 1950s and 1960s was casein, as was egg tempera. The immediacy and durability of these media suited illustration's demands well; the artwork in both types of paint withstood the rigors of travel to clients and printers without damage. Computer illustration, or digital illustration, is the use of digital tools to produce images under the direct manipulation of the artist through a pointing device, such as a tablet or a mouse. Computers changed the industry and today, many cartoonists and illustrators create digital illustrations using computers, graphics tablets, scanners. Software such as Adobe Illustrator, Adobe Photoshop, Corel Painter, Affinity Designer are now used by those professionals. Airbrush artist Archaeological illustration Architectural illustrator Cartoonist Fashion illustration Graphic designer Marker rendering Painters Pictorial maps Storyboard artist Stuttgart Database of Scientific Illustrators Visualizer Societies and organizationsDirectory of Illustration Illustratörcentrum Society of Illustrators American Illustration Communication Arts Society of Children’s Book Writers and Illustrators San Francisco Society of Illustrators Society of Illustrators of Los Angeles The Association of Illustrators The Illustrators Partnership of America AIIQ – l’Association des Illustrateurs et Illustratrices du Québec Colorado Alliance of Illustrators The Association Archaeological Illustrators and Surveyors Guild of Natural Science Illustrators The Association of Medical Illustrators Guild of Natural Science Illustrators-Northwest Illustrators Australia French illustrators Urban Sketchers Official website
Shadows over Camelot
Shadows over Camelot is an Arthurian-themed board game designed by Serge Laget and Bruno Cathala, illustrated by Julien Delval and Cyrille Daujean. The game was unveiled by the publishers Days of Wonder at the 2005 American International Toy Fair and was more released in May and June 2005; the game was published in French as Les Chevaliers de la Table Ronde and in German as Schatten über Camelot. In 2008, an expansion for Shadows over Camelot was released titled Merlin's Company. Players play the game by fulfilling quests; the game is cooperative in that a shared victory or loss is possible in the absence of a traitor, a traitor does not benefit by revealing himself too early. The endgame with a revealed traitor is, by contrast, a competitive game of asymmetric teams; this game was featured in an episode of Geek & Sundry's Tabletop on October 3, 2013 and Table Flip on March 29, 2014. 20 page Rules Booklet 16 page Book of Quests 1 Main Camelot/Round Table gameboard 3 additional double-sided Quests 7 Coat of Arms 7 standard dice and 1 special 8-sided die for the Siege Engines 30 Miniatures 16 black/white Swords of the Round Table 168 cards The Knights of the Round Table in the game are King Arthur, Sir Galahad, Sir Gawain, Sir Kay, Sir Percival, Sir Palamedes, Sir Tristan of Lyonesse.
An alternate character, Sir Bedivere, was distributed in games trade magazines and at conventions as a promotional item, is available as part of Merlin's Company. Shadows over Camelot is a cooperative board game, a genre in which players work together in order to try to defeat a game system which itself is moving the game toward defeat for all the players. However, there is a chance that one knight is secretly a traitor, plotting the downfall of the others loyal to Camelot; the existence of the traitor turns a simple game system into a hotbed of paranoia and accusation. Each turn a player must first suffer the "progression of evil", they either decrease their health, add a siege engine to those attacking Camelot, or draw a black card, which will make one of the quests harder to complete. After the progression of evil, each player takes a heroic action, which includes moving to or returning from a quest location, advancing a quest toward victory, playing a "special white" card, discarding three identical cards to gain one life point, or accusing one knight of being a traitor.
In addition, while at Camelot, the player has the option of fighting a siege engine or drawing two white cards in addition to the normal heroic actions. Each player may choose to lose one health point to perform a second, different heroic action. For example, a player may move to a quest, choose to lose one health point, begin to advance the quest toward victory, a series of actions that would otherwise require two turns. Moreover, each player has a "special power", which can be performed once per turn in addition to his or her heroic action; the board of Shadows over Camelot depicts a number of locations, each with an associated quest. At the start of the game, they are: Camelot; the quests for the Grail and Lancelot's armor can only be completed once, whereas the wars and the Black Knight tournament repeat. Once Lancelot's Armor has been retrieved or lost, the knights have the opportunity to defeat the Dragon; the success in all quests is determined by the playing of cards in various sets, by the player's willingness to sacrifice their life to further advance a quest for the good for all loyal knights.
For example, Grail cards are used to complete the Grail quest, a set of 1-2-3-4-5 in Fight is needed to complete the wars, two pair of Fight are needed to complete the Tournament. For group quests, the cooperation of players is crucial for completing them to gain the rewards before the progression of evil takes its toll. Quests are completed with the knights' success, in which case white swords are added to the Round Table, or by their failure, which results in black swords being added to the table; the game ends. In addition, the loyal knights will lose if they cannot fill the round table before twelve siege engines surround Camelot, or if they all perish fighting the forces of evil. At the beginning of the game, a set of eight loyalty cards are dealt to the players. There are seven cards indicating'loyal' and one card indicating'traitor'. Since a game is played with at most seven players, not every game is guaranteed to have a traitor. Moreover, games of three players are played without a traitor, since otherwise the game can become unbalanced.
Should the players decide to play with the possibility of a traitor despite this risk, the rules recommend for each player to wait until after six swords are laid before looking at his or her loyalty card. In this manner, the loyal knights will have a slight head start and will be less to be defeated immediately. Players may accuse each other, which constitutes a heroic action, each player can make at most one accusation per game. A correct accusation leads to white swords being added to the Round Table, whereas an incorrect accusation results in a white sword being fl
Yamatai-koku or Yamato-koku is the Sino-Japanese name of an ancient country in Wa during the late Yayoi period. The Chinese text Records of the Three Kingdoms first recorded as Yamatai guo or Yemayi guo as the domain of Priest-Queen Himiko. Generations of Japanese historians and archeologists have debated where Yamatai-koku was located and whether it was related to the Yamato; the oldest accounts of Yamatai are found in the official Chinese dynastic Twenty-Four Histories for the 1st- and 2nd-century Eastern Han dynasty, the 3rd-century Wei kingdom, the 6th-century Sui dynasty. The c. 297 AD Records of Wèi, part of the Records of the Three Kingdoms, first mentions the country Yamatai written as Yamaichi. Most Wei Zhi commentators accept the Yémǎtái transcription in texts and dismiss this original word yi 壹 "one" as a miscopy, or a naming taboo avoidance, of tai 臺 "platform; this history describes ancient Wa based upon detailed reports of 3rd-century Chinese envoys who traveled throughout the Japanese archipelago:Going south by water for twenty days, one comes to the country of Toma, where the official is called mimi and his lieutenant, miminari.
Here there are about fifty thousand households. Going toward the south, one arrives at the country of Yamadai, where a Queen holds her court. Takes ten days by water and one month by land. Among the officials there are the ikima and, next in rank, the mimasho. There are more than seventy thousands households; the Wei Zhi records that in 238 AD, Queen Himiko sent an envoy to the court of Wei emperor Cao Rui, who responded favorably: We confer upon you, the title'Queen of Wa Friendly to Wei', together with the decoration of the gold seal with purple ribbon. …As a special gift, we bestow upon you three pieces of blue brocade with interwoven characters, five pieces of tapestry with delicate floral designs, fifty lengths of white silk, eight taels of gold, two swords five feet long, one hundred bronze mirrors, fifty catties each of jade and of red beads. The ca. 432 CE Book of the Later Han says the Wa kings lived in the country of Yamatai:The Wa dwell on mountainous islands southeast of Han in the middle of the ocean, forming more than one hundred communities.
From the time of the overthrow of Chaoxian by Emperor Wu, nearly thirty of these communities have held intercourse with the Han court by envoys or scribes. Each community has its king; the King of Great Wa resides in the country of Yamadai. The Book of Sui, finished in 636 CE, records changing the capital's name from Yamadai to Yamato:Wa is situated in the middle of the great ocean southeast of Baekje and Silla, three thousand li away by water and land; the people dwell on mountainous islands. …The capital is Yamato, known in the Wei history as Yamadai. The old records say that it is altogether twelve thousand li distant from the borders of Lelang and Daifang prefectures, is situated east of Kuaiji and close to Dan'er; the first Japanese books were written with the Man'yōgana system, a rebus-like transcription that phonetically uses kanji "Chinese characters" to represent Japanese phonemes. For instance, using Chinese jiā, pronounced ka in Japanese, to write the Japanese mora ka. Irregularities within this awkward system led Japanese scribes to develop phonetically regular syllabaries.
In many cases, the new kana were graphic simplifications of Chinese characters. For instance, ka is written か in hiragana and カ in katakana, both of which derive from the Man'yōgana 加 character; the c. 712 Kojiki is the oldest extant book written in Japan. The "Birth of the Eight Islands" section phonetically transcribes Yamato as what would be in Modern Standard Chinese Yèmádēng; the Kojiki records the Shintoist creation myth that the god Izanagi and the goddess Izanami gave birth to the Ōyashima of Japan, the last of, Yamato:Next they gave birth to Great-Yamato-the-Luxuriant-Island-of-the-Dragon-Fly, another name for, Heavenly-August-Sky-Luxuriant-Dragon-Fly-Lord-Youth. The name of "Land-of-the-Eight-Great-Islands" therefore originated in these eight islands having been born first. Chamberlain notes this poetic name "Island of the Dragon-fly" is associated with legendary Emperor Jimmu, honorifically named with Yamato as "Kamu-yamato Iware-biko." The 720 Nihon Shoki transcribes Yamato with the Chinese characters Yèmádēng.
In this version of the Eight Great Islands myth, Yamato is born second instead of eighth:Now when the time of birth arrived, first of all the island of Ahaji was reckoned as the placenta, their minds took no pleasure in it. Therefore it received the name of Ahaji no Shima. Next there was produced the island of Oho-yamato no Toyo-aki-tsu-shima; the translator Aston notes a literal meaning of "Rich-harvest -of-island". The c. 600-759 Man'yōshū trans
Small World (board game)
Small World is a board game designed by Philippe Keyaerts, Illustrated by Miguel Coimbra and Cyrille Daujean as graphic designer, published by Days of Wonder in 2009. The game is a reworking of Keyaerts' 1999 game Vinci. Small World has won several awards, including Games magazine 2010 Game of the Year; each player begins the game by selecting one of several available fantasy races that are created randomly. Each race is defined by two interlocking tiles, one giving a noun describing the race and the other an adjective, describing an additional special ability or special scoring opportunity. Numbers printed on the tiles show how many race tokens the player may draw when playing that race; the player makes use of the race tokens to capture territory on one of four different playing maps. Map selection is determined by the number of players with a specific map used for 2, 3, 4, or 5 players. To capture a territory, a player must place a particular number of tokens in it, based on the location of the territory, the number of defending tokens, any special abilities of the player's race.
If the player can place a sufficient number of tokens, the capture is guaranteed to succeed. If enemy tokens are defeated in a captured territory, one of them is removed from the game and the remainder are returned to the owning player to redeploy in their other territories. At the end of each turn, a player scores points based on the number of territories they own, with some racial abilities providing bonuses. Most territory captures are dieless. After playing all the tokens into the target territory, they roll this customized, six-sided reinforcement die which increases the strength of their capture by the number rolled. If this total is still insufficient to capture the territory, the tokens are returned to the player's other owned territories and the player's turn ends. Since the number of tokens in a race is fixed, can only go down as other races capture territories a race will reach a maximum number of territories that it can support; when this occurs, the player owning that race can declare.
This allows the player to select a new race to bring onto the board while the tokens of the former race remain in place, no longer movable, but continuing to gather points until their territories are captured. The game continues until a certain number of turns are completed, whereupon the player with the highest score wins. Philippe Keyaerts developed Small World from Vinci. Small World has a new theme, the addition of dice, separate race and powers pools. Days of Wonder announced the game by releasing one race picture every day from January 12 to 19, 2009. Additional announcements came on January 19 and 26. Small World was released in March 2009 in English and French editions. Dutch and Japanese editions followed in June 2009. Small World has been released on iOS for iPad and Android. There are many games like Small World that have come out or have yet to come out such as Risk or Rivals of the Dark Age. In 2010, Days of Wonder released a touch-based digital version of the basic game for two players.
It was their first tablet adaptation of a tabletop board game, the first contemporary board game to be adapted digitally for iOS. Days of Wonder has released an crowd-funded update to the game, entitled Small World 2, for Microsoft Windows, Apple OS X, Android, as well as iOS. Updated features included five-player games, multiple new play modes, the expanded list of platforms. Additional expansions introducing elements including new races and powers are available as purchasable enhancements to the game. Small World has had several expansions; some add new races and special powers, including one only available to Kickstarter backers of the digital version of the game. There is a standalone expansion, Small World Underground, that introduces a new set of maps with different region types and rules, including new Righteous Relics and Popular Places that give bonuses to the player that controls them, in addition to many new races and special powers. Small World Realms comes with hexagonal pieces to allow players to make their own gameboards, tunnel tokens used to connect the original Small World maps to Small World Underground maps.
The latest expansion includes a 6-player map with the Original Small World on one side, Underground on the other. It has rules for team play, new Righteous Relics and Popular Places designed to be used in team play; the Small World Designer Edition, a special version with tokens printed on wooden blocks, pewter miniatures for the terrain features, all of the official expansions included, was available to Kickstarter backers of the second digital version of the game and made available to the general public. The game has received positive reviews with Broken Meeple saying "solid and will appeal to fantasy fans". RPG. NET have praised the game by saying that "one of the best war games you're going to find in a 90-minute package" and BGL have described it as "one of the best fantasy board games around that can be played under 1.5 hours". Board Game Resource have described i