PSX (digital video recorder)
The PSX is a Sony digital video recorder with a integrated PlayStation 2 video game console. It was released in Japan on December 13, 2003. Since it was designed to be a general-purpose consumer video device, it was marketed by the main Sony Corporation instead of Sony Computer Entertainment and does not carry the usual PlayStation branding, its high cost resulted in poor sales, meaning that the PSX was never released outside Japan, making it a commercial failure. The device is a functional digital video recorder with an included Infrared remote control and S-Video, composite video, RF inputs, it is able to tune analog VHF and CATV. It can be linked with a PlayStation Portable to transfer photos and music via USB ports, features software for non-linear video editing, image editing and audio editing. DVD+R support was to be introduced in a future update, it was the first device to use Sony's XrossMediaBar graphical user interface, used on the PlayStation Portable, PlayStation 3, 2008-era BRAVIA TVs.
The PSX supports both PlayStation and PlayStation 2 software by its slot-loading DVD drive, as the onboard EE+GS chip is a unification of the PS2's Emotion Engine and Graphics Synthesizer chips. Online game compatibility is available using the broadband connection; the PSX is not supplied with any game controllers, but there are two controller ports on the back of the device. While the PSX is compatible with standard PS/PS2 controllers and memory cards, a variant of the DualShock 2 controller marketed for the PSX was sold that featured a 4-meter long cord. Two PlayStation memory card ports were behind a panel cover; because of the different placement of the memory card slots, the PSX is incompatible with the PlayStation Multitap and its PS2 counterpart, no PSX-compatible multitap was produced. Games that require the use of two or more USB ports are incompatible with the PSX. Like standard PS2 consoles, the PSX stood up vertically; the PSX was released in eight retail configurations during its lifespan.
Software updates were made available by download. The 7500/7700 models added a Ghost Reduction Tuner; the inclusion of BS and UHF/VHF connectors varied by model. Only the final revision of each series supported the PlayStation Portable for video export via Memory Stick. All models have two sets of power lights and Infrared receivers. The'Disk Rec' indicator is only on the front of the device in models. Before being known as the PS1, the first PlayStation console came to be known colloquially by its provisional codename of PSX; this can cause some confusion as to. The PSX was displayed at CEATEC in white, yellow and blue; the white variant was released commercially, with a limited edition silver model made available in 2004. Panasonic Q Official PSX Website
Super NES CD-ROM
The Super NES CD-ROM System known as the Super Famicom CD-ROM Adapter, is an unreleased video game peripheral for the Super Nintendo Entertainment System. The add-on built upon the functionality of the cartridge-based SNES by adding support for a CD-ROM-based format known as Super Disc; the SNES-CD platform was developed in a partnership between Sony. The platform was planned to be launched as an add-on for the standard SNES, as well as a hybrid console by Sony called the PlayStation. Another partnership with Philips yielded some poorly received Nintendo-themed games for the CD-i platform instead of the SNES-CD. Sony independently furthered its developments into their own stand-alone console of the same name, which served as the chief competitor of the Super NES's cartridge-based successor, the Nintendo 64; the relationship between Sony and Nintendo started when Sony engineer Ken Kutaragi became interested in working with video games after seeing his daughter play games on Nintendo's Famicom video game console.
He took on a contract at Sony for developing hardware that would drive the audio subsystem of Nintendo's next console, the Super NES. Kutaragi secretly developed the chip, known as the Sony SPC 700; as Sony was uninterested in the video game business, most of his superiors did not approve of the project, but Kutaragi found support in Sony executive Norio Ohga and the project was allowed to continue. The success of the project spurred Nintendo to enter into a partnership with Sony to develop both a CD-ROM add-on for the Super NES and a Sony-branded console that would play both SNES cartridges, as well as titles released for the new Super Disc format. Development of the format started in 1988, when Nintendo signed a contract with Sony to produce a CD-ROM add-on for the SNES; the system was to be compatible with existing SNES titles as well as titles released for the Super Disc format. Under their agreement, Sony would develop and retain control over the Super Disc format, with Nintendo thus ceding a large amount of control of software licensing to Sony.
To counter this, Nintendo president Hiroshi Yamauchi sent Nintendo of America president Minoru Arakawa and executive Howard Lincoln to Europe to negotiate a more favorable contract with Philips, Sony's industry rival. At the June 1991 Consumer Electronics Show, Sony announced its SNES-compatible cartridge/CD console, the "PlayStation"; the next day, Nintendo revealed its partnership with Philips at the show—a surprise to the entire audience, including Sony. While Nintendo and Sony attempted to sort out their differences, between two and three hundred prototypes of the PlayStation were created, software for the system was being developed. In 1992, a deal was reached allowing Sony to produce SNES-compatible hardware, with Nintendo retaining control and profit over the games, but the two organizations never repaired the rift between them and by the next year, Sony had refocused its efforts on developing its own console for the next generation of consoles. In November 2015, it was reported that one of the original Nintendo PlayStation prototypes had been found.
The prototype was left behind by former Sony Interactive Entertainment CEO Ólafur Jóhann Ólafsson during his time at Advanta. A former Advanta worker acquired the device as part of a lot during Advanta's 2009 bankruptcy auction; the system was confirmed as operational and the unit plays Super Famicom cartridges as well the test cartridge that accompanied the unit, although the audio output and CD drive were non-functional. The prototype came with a Sony/PlayStation-branded version of the standard Super Famicom controller. In March 2016, retro-gaming website RetroCollect reported that they had received a functional disc boot ROM for the SNES-CD. In July 2016, a homebrew game titled; that month, Benjamin Heckendorn posted a teardown of the device to his YouTube channel, "The Ben Heck Show", repaired the CD-ROM drive to the point of getting CD audio output, but games could only be played from the top cartridge slot. On May 5, 2017, Heckendorn published a video of a functional version of the console to his channel, where he described the procedure by which he repaired it, played a couple of homebrew games from the console's CD-ROM drive.
In July 2016, Benjamin Heckendorn documented a teardown of the only known prototype of the SNES-CD and published the specs of the console. He said the system would have been as powerful as a standard Super NES, but not as powerful as the Sega CD; the standalone unit has the following connectors: two Super NES controller ports, a cartridge slot, a dual-speed CD-ROM drive, RCA composite jacks, S-Video, RFU DC OUT, a proprietary multi-out AV output port, headphone jack on the front, a serial port labelled "NEXT", one expansion port under the unit. After the original contract with Sony failed, Nintendo continued its partnership with Philips; this contract provisioned Philips with the right to feature Nintendo's characters in a few games for its CD-i multimedia device, but never resulted in a CD-ROM add-on for the SNES. The Nintendo-themed CD-i games were poorly received, the CD-i itself is considered a commercial failure; the main game in development for the SNES-CD platform launch was Square's Secret of Mana, whose planned content was cut down to the size suitable for cartridge and released on that medium instead.
The PlayStation 4 is an eighth-generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia, on February 22, 2014, in Japan, it Switch. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation Vita and other supported devices, the ability to stream gameplay online or to friends, with them controlling gameplay remotely; the console's controller was redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, an integrated touchpad among other changes.
The console supports HDR10 High-dynamic-range video and playback of 4K resolution multimedia. The PlayStation 4 was released to acclaim, with critics praising Sony for acknowledging its consumers' needs, embracing independent game development, for not imposing the restrictive digital rights management schemes to those announced by Microsoft for Xbox One. Critics and third-party studios praised the capabilities of the PlayStation 4 in comparison to its competitors. Heightened demand helped Sony top global console sales. By the end of December 2018, over 94 million PlayStation 4 consoles had been shipped worldwide, surpassing lifetime sales of its predecessor, the PlayStation 3; as of December 2018, 91.6 million PlayStation 4 consoles had been sold through to customers worldwide. On September 7, 2016, Sony unveiled the PlayStation 4 Pro, a high-end version of the console with an upgraded GPU and higher CPU clock rate to support enhanced performance and 4K resolution on supported games; the company released a variant of the original model with a smaller form factor, the release of a patch to add HDR support to all existing consoles.
According to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008. Less than two years earlier, the PlayStation 3 had launched after months of delays due to issues with production; the delay placed Sony a year behind Microsoft's Xbox 360, approaching unit sales of 10 million by the time the PS3 launched. PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3's successor. In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games. In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset; these development kits were known as "Orbis". In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U. S. on February 20, 2013, to cover the "future of PlayStation". Sony announced the PlayStation 4 at the event.
It revealed details about the console's hardware and discussed some of the new features it will introduce. Sony showed off real-time footage of games in development, as well as some technical demonstrations; the design of the console was unveiled in June at the Electronic Entertainment Expo 2013, the initial recommended retail prices of $399, €399, £349 given. The company revealed release dates for North America, Central America, South America and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013; the console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European and South American countries The PS4 released in Japan at ¥39,980 on February 22, 2014. Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is potentially a large market for video game products...
I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."In September 2015, Sony reduced the price of the PS4 in Japan to ¥34,980, with similar price drops in other Southeast Asian markets. The first official sub £300 PS4 bundle was the £299.99 "Uncharted Nathan Drake Collection 500GB", released in the UK on October 9, 2015. On October 9, 2015, the first official price cut of the PS4 in North America was announced: a reduction of $50 to $349.99 and by $20 to $429.99. An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99. On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed "Neo", was under development; the new revision is a higher-end model, meant to support gameplay in 4K. The new model will be sold alongside the existing model, all existing software will be compatible between the two models. Layden stated that Sony has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resol
The PlayStation Classic is a dedicated video game console by Sony Interactive Entertainment that emulates games released on its 1994 PlayStation console. It was announced in September 2018 at the Tokyo Game Show, released on December 3, 2018, the 24th anniversary of the release of the original; the console has been compared to competitor Nintendo's prior releases of the NES and Super NES Classic Edition mini consoles. The PlayStation Classic ships with two replica PlayStation Controllers, an HDMI cable, a USB Micro-A to standard USB-A cable. An AC adapter for the console is sold separately; the console weighs about 170 grams and is about 149 mm × 33 mm × 105 mm in size 80% smaller in volume than the original PlayStation and 45% smaller in width and length. It includes ports for both controllers, HDMI output, power via USB; the controller's cords measure 1.5 metres long. It cannot use PlayStation memory cards. Internally, the console uses a MediaTek MT8167a Quad A35 system on a chip with four central processing cores clocked at @ 1.5 GHz and a Power VR GE8300 graphics processing unit.
It includes 1 GB of DDR3 memory. The Classic uses the ReARMed branch of the open source emulator PCSX to play its games; the PlayStation Classic comes preloaded with 20 games, running off the open source emulator, PCSX ReARMed. Five games were revealed when the console was announced, the full roster was revealed a month later; some games vary between regions. The device does not interface with the PlayStation Network, games will not be added post-launch; each game can be suspended in a save state by pressing the console's "reset" button. Nine games use the PAL release regardless of the console's release platform, which means they run at a slower framerate of 50 Hz as opposed to the NTSC standard of 60 Hz, may respond slower than players from NTSC regions would expect; the North American version of the dedicated console received a Mature rating from the ESRB due to the inclusion of Grand Theft Auto, Metal Gear Solid and Resident Evil: Director's Cut. The European version received an 18 rating from the PEGI group.
The system box recommends the system for ages 6 and up, some individual titles such as Rayman have suitable ratings for that age group, but the console provides access to all 20 games, with no parental controls or settings to restrict available games. These five games were first announced on September 18, 2018, ahead of the full game list reveal on October 29, 2018. ^ PAL. These games use the PAL releases; the PlayStation Classic received mixed reviews overall. Tristan Ogilive of IGN criticised the console's lack of popular titles like Tomb Raider and Crash Bandicoot, the basic user-interface and pointing out that "almost half of the games included in the PlayStation Classic's library are the PAL versions" which caused consistency problems in NTSC regions. Sam Loveridge of GamesRadar+ praised the look of the console, but criticized the selection of games, the weak presentation of the games due to the black bars on the side of the screen, the short length of the controller cables. John Linneman of Eurogamer's Digital Foundry gave it a mixed review, noting the console's subpar emulation, poor image quality, lack of enhancements and use of PAL game releases on North American units, though he did praise the user interface.
Chris Carter of Destructoid shares a similar opinion, citing that the emulation on the classic console is at times, "worse than the original", but praised the instant-state recovery and the size of the internal storage. Joe Juba of Game Informer lamented on the lack of analog sticks on the controller, along with the lacking selection of titles and a barebones menu, which makes the system a good fit only for an "extremely specific audience"; the PlayStation Classic had sold 120,000 units during its first week in Japan. Its sales were noticeably low in the U. S. with many retailers and websites, such as Amazon, giving discounts for the console as low as US$60 in several major U. S. retailers. Reasons for the price drop at this time suggested a combination of overproduction of the unit, over-pricing on the original cost of the unit, or disinterest in the unit, critically panned by journalists. Just over two months after its release, the console was further discounted by Walmart to US$40. Official website
The PlayStation Portable is a handheld game console, developed by Sony Computer Entertainment and competed with the Nintendo DS as part of the seventh generation of video-game consoles. Development of the handheld console was announced during E3 2003 and it was unveiled on May 11, 2004, at a Sony press conference before the next E3; the system was released in Japan on December 12, 2004. The PSP was the most powerful portable console, it was the first real competitor of Nintendo's handheld consoles after many challengers, such as SNK's Neo Geo Pocket and Nokia's N-Gage, had failed. Its advanced graphics made the PSP a popular mobile-entertainment device, which can connect to the PlayStation 2 and PlayStation 3 games consoles, computers running Microsoft Windows and Apple Macintosh software, other PSPs and the Internet; the PSP is the only handheld console to use an optical disc format – Universal Media Disc – as its primary storage medium. It was received positively by most video-game critics and sold 76 million units by 2012.
Several models of the console were released. The PSP line was succeeded by the PlayStation Vita, released in December 2011 in Japan and worldwide in February 2012; the Vita has backward compatibility with many PSP games that were released on the PlayStation Network through the PlayStation Store, which became the main method of purchasing PSP games after Sony shut down access to the PlayStation Store from PSPs on March 31, 2016. Hardware shipments ended worldwide in 2014. Production of UMDs ended when the last Japanese factory making them closed in late 2016. Sony Computer Entertainment first announced development of the PlayStation Portable at a press conference preceding E3 2003. Although samples were not presented, Sony released extensive technical details. CEO Jose Villeta called the device the "Walkman of the 21st century". Several gaming websites were impressed with the handheld's computing capabilities and looked forward to its potential as a gaming platform. In the 1990s, Nintendo had dominated the handheld market since launching its Game Boy in 1989, experiencing close competition only from Bandai's WonderSwan in Japan and Sega's Game Gear.
In January 1999, Sony had released the successful PocketStation in Japan as its first foray into the handheld gaming market. The SNK Neo Geo Pocket and Nokia's N-Gage failed to cut into Nintendo's share. According to an IDC analyst in 2004, the PSP was the "first legitimate competitor to Nintendo's dominance in the handheld market"; the first concept images of the PSP appeared in November 2003 at a Sony corporate strategy meeting and showed it having flat buttons and no analog joystick. Although some reviewers expressed concern about the lack of an analog stick, these fears were allayed when the PSP was unveiled at the Sony press conference during E3 2004. Sony released a list of 99 developer companies. Several game demos such as Konami's Metal Gear Acid and SCE Studio Liverpool's Wipeout Pure were shown at the conference. On October 17, 2004, Sony announced that the PSP base model would be launched in Japan on December 12 that year for ¥19,800 while the Value System would launch for ¥24,800.
The launch was a success. Color variations were sold in bundle packs that cost around $200. Sony announced on February 3, 2005, that the PSP would go on sale in North America on March 24 in one configuration for an MSRP of US$249/CA$299; some commentators expressed concern over the high price, US$20 higher than that of the Japanese model and more than $100 higher than the Nintendo DS. Despite these concerns, the PSP's North American launch was a success. Sony said 500,000 units were sold in the first two days, though it was reported that this figure was below expectations; the PSP was intended to have a simultaneous PAL region and North American launch, but on March 15, 2005, Sony announced that the PAL region launch would be delayed because of high demand for the console in Japan and North America. The next month it announced that the PSP would be launched in the PAL region on September 1, 2005, for €249/£179. Sony defended the high price by saying North American consumers had to pay local sales taxes and that the Value Added Tax was higher in the UK than the US.
Despite the high price, the console's PAL region launch was a success, selling more than 185,000 units in the UK. All stock of the PSP in the UK sold out within three hours of launch, more than doubling the previous first-day sales record of 87,000 units set by the Nintendo DS; the system enjoyed great success in other areas of the PAL region. The PlayStation Portable uses the common "bar" form factor; the original model measures 6.7 by 2.9 by 0.9 inches and weighs 9.9 ounces. The front of the console is dominated by the system's 4.3-inch LCD screen, capable of 480 × 272 pixel video playback with 24-bit color, outperforming the Nintendo DS. On the unit's front are four PlayStation face buttons; the system has two shoulder buttons, a USB 2.0 mini-B port on the top of the console, a WLAN switch and power cable input on the bottom. The back of the PSP features a read-only Universal Media Disc drive for access to movies a
The PlayStation Vita is a handheld game console developed and released by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices, it was released in Japan on December 17, 2011, with releases in North America and other worldwide regions starting on February 22, 2012. It competed with the Nintendo 3DS as part of the eighth generation of video game consoles; the original model of the handheld includes a 5-inch OLED multi-touch capacitive touchscreen, two analog joysticks and shoulder push-button input, supports Bluetooth, Wi-Fi and optional 3G. Internally, the Vita features a quad-core ARM Cortex-A9 MPCore processor and a quad-core SGX543MP graphics processing unit. A revised model, the PS Vita 2000 series, released across 2013 and 2014, sports all of the same features with a smaller size, extended battery life, an LCD screen replacing the OLED display. Sony released the PlayStation TV, a short-lived, re-purposed version of the Vita that allowed for the play of PS Vita games on a television screen similar to a home video game console, though the PS TV variant was discontinued by the end of 2015.
The system's design was created to meld the experience of big budget, dedicated video game platforms with the up-and-coming trend of mobile gaming through smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, indie developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in Japanese-developed role-playing video games and visual novels alongside a wealth of Western-developed indie games, leading it to become a moderate seller in Japan, build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's years, Sony promoted its ability to work in conjunction with its other gaming products, notably the ability to play PlayStation 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play.
Production of the system and physical cartridge games ended in March 2019. After the massive success of Nintendo's Game Boy line of handheld game consoles throughout the 1990s and early 2000s, with little in the way of market competition, Sony's massive success with its PlayStation and PlayStation 2 home video game consoles around the same time, Sony decided to enter the handheld market as well. In 2004, it released the PlayStation Portable to compete with the Nintendo DS as part of the seventh generation of video game consoles. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the Monster Hunter series. With the series being less popular in western regions, it failed to revive the platform in the same way; the PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had significantly competed with Nintendo for market share in a meaningful way, selling 80 million units in its lifespan the same amount as Nintendo's Game Boy Advance had during the sixth generation of video game consoles.
Despite this, it had still only managed to sell a little over half of what its actual market competitor, the DS, had sold, over 150 million units by the end of 2011. Rumors of a successor to the PSP came as early as July 2009 when Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox. Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". Reports arose during the Tokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. Shortly after, reports of development kits for the handheld had already been shipped to numerous video game developers including both first-party and third-party developers to start making games for the device, a report confirmed by Mortal Kombat Executive Producer Shaun Himmerick. By November, Senior Vice President of Electronic Arts, Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details.
In the same month, VG247 released pictures of an early prototype version showing a PSP Go-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device. Throughout 2010, Sony would not confirm these reports of a PSP successor, but would make comments regarding making future hardware. Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios revealed that his studio, despite being more involved with software, had a continued role in future hardware development at the time. In December, Sony Computer Entertainment CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; the device was announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The system, only known by its code name "Next Generation Portable", wa
PlayStation is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It is created and owned by Sony Interactive Entertainment since December 3, 1994, with the launch of the original PlayStation in Japan; the original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2, was released in 2000; the PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history; the first handheld game console in the PlayStation series, the PlayStation Portable or PSP, sold a total of 80 million units worldwide by November 2013.
Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013. PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder, integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2; the main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008. The PlayStation Network is an online service with over 110 million users worldwide, it comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.
PlayStation Mobile is a software framework. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 would only target PlayStation Vita and PlayStation TV. Content set to be released under the framework consist of only original PlayStation games currently.7th generation PlayStation products use the XrossMediaBar, an award-winning graphical user interface. A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles featured support for Linux-based operating systems; the series has been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" commercials in the United States. The series has a strong line-up of first-party titles due to Sony Interactive Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Interactive Entertainment which are dedicated to developing first-party games for the series.
In addition, the series features various budget re-releases of titles by Sony with different names for each region. In October 2018, Sony President Kenichiro Yoshida stated the necessity of the new PlayStation console. Yoshida said, it has become "necessary to have a next-generation hardware" to replace the PlayStation 4, now 5 years old. PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just finished managing one of the company's hardware engineering divisions at that time and would be dubbed as "The Father of the PlayStation"; the console's origins date back to 1988 where it was a joint project between Nintendo and Sony to create a CD-ROM for the Super Famicom. Although Nintendo denied the existence of the Sony deal as late as March 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive, that incorporated Green Book technology or CD-i, called "Play Station" at the Consumer Electronics Show in June 1991. However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.
The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo. At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips; this proposal was swiftly rejected by Kutaragi, facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a pro