Logitech International S. A. is a Swiss provider of personal computer and mobile peripherals, with its headquarters in Lausanne and administrative headquarters in Newark, California. In addition to its Swiss and American facilities, the company has offices throughout Europe and the rest of the Americas. Logitech's sales and marketing activities are organized into three geographic regions: Americas, Middle East and Africa, Asia Pacific; the company develops and markets personal peripherals for PC navigation, video communication and collaboration and smart homes. This includes products like keyboards, tablet accessories, Bluetooth speakers, universal remotes and more; the name Logitech is derived from the French word for software, "logiciel". In Japan, Logitech was established as Logicool to avoid conflict with the Logitec brand. Logitech was co-founded in Apples, Switzerland, in 1981 by two Stanford alumni, Daniel Borel and Pierluigi Zappacosta, a former Olivetti engineer, Giacomo Marini. For a time during its formative years, Logitech's Silicon Valley offices occupied space at 165 University Avenue, Palo Alto, home to a number of noted technology startups.
In 2007, Logitech licensed Hillcrest Labs' Freespace motion control technology to produce the MX Air Mouse, which allows a user to use natural gestures to control a PC. In August 2008, Logitech acquired Ultimate Ears, supplier of custom in-ear monitors for professional musicians and Bluetooth speakers for the consumer market. In December 2008, Logitech announced that it had manufactured one billion mice since 1985. In July 2011, Logitech acquired Mirial. In January 2013, Bracken Darrell became Logitech’s chief executive officer and CEO Guerrino De Luca continued as Logitech’s chairman of the board. In April 2016, Logitech agreed to pay US$7.5 million penalty related to accusations that it and some former executives improperly inflated the company's results for its 2011 fiscal year to meet guidance and other accounting violations. The U. S. Securities and Exchange Commission said the alleged accounting issues left investors without an accurate view of the Swiss-U. S. company's finances. On September 15, 2016, Logitech announced that they had purchased the Saitek brand and assets from Mad Catz for US$13 million in cash.
On August 11, 2017, Logitech acquired Astro Gaming, makers of professional gaming equipment, for US$85 million in cash. In July 2018, Logitech announced plans to acquire Blue Microphones for US$117 million. On August 19, 2018, Logitech announced the launch of their most advanced Ergonomic Mouse called "MX Vertical", it features a vertical angle of 57 degrees, It comes with a USB-C charging port. The product shipped for sales in September 2018; the first Logitech mice were made in Le Lieu, in the Swiss Canton of Vaud by Dubois Depraz SA. Production facilities were established in the United States, Taiwan and Ireland before being moved to Suzhou, China; as of 2005, the manufacturing operations in China produce half of Logitech's products. The remaining production is outsourced to contract manufacturers and original design manufacturers in Asia. Logitech – Worldwide for PC peripherals, remote controls, security cameras, keyboards, computer speakers, accessories for smart phones and tablet keyboards and covers Logitech video collaboration, including all B2B video conferencing equipment Logitech MX - computer accessories Logitech G gaming products.
Called Logicool G in Japan. Ultimate Ears - in-ear monitors, wireless Bluetooth Speakers and universal-fit earphones Jaybird for wireless bluetooth sport earbuds Slim Devices audio brand Saitek - purchased on 15 September 2016, from Mad Catz Logitech Harmony programmable remote controls
MacOS is a series of graphical operating systems developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac family of computers. Within the market of desktop and home computers, by web usage, it is the second most used desktop OS, after Microsoft Windows.macOS is the second major series of Macintosh operating systems. The first is colloquially called the "classic" Mac OS, introduced in 1984, the final release of, Mac OS 9 in 1999; the first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving that year. After this, Apple began naming its releases after big cats, which lasted until OS X 10.8 Mountain Lion. Since OS X 10.9 Mavericks, releases have been named after locations in California. Apple shortened the name to "OS X" in 2012 and changed it to "macOS" in 2016, adopting the nomenclature that they were using for their other operating systems, iOS, watchOS, tvOS; the latest version is macOS Mojave, publicly released in September 2018.
Between 1999 and 2009, Apple sold. The initial version, Mac OS X Server 1.0, was released in 1999 with a user interface similar to Mac OS 8.5. After this, new versions were introduced concurrently with the desktop version of Mac OS X. Beginning with Mac OS X 10.7 Lion, the server functions were made available as a separate package on the Mac App Store.macOS is based on technologies developed between 1985 and 1997 at NeXT, a company that Apple co-founder Steve Jobs created after leaving the company. The "X" in Mac OS X and OS X is pronounced as such; the X was a prominent part of the operating system's brand identity and marketing in its early years, but receded in prominence since the release of Snow Leopard in 2009. UNIX 03 certification was achieved for the Intel version of Mac OS X 10.5 Leopard and all releases from Mac OS X 10.6 Snow Leopard up to the current version have UNIX 03 certification. MacOS shares its Unix-based core, named Darwin, many of its frameworks with iOS, tvOS and watchOS.
A modified version of Mac OS X 10.4 Tiger was used for the first-generation Apple TV. Releases of Mac OS X from 1999 to 2005 ran on the PowerPC-based Macs of that period. After Apple announced that they were switching to Intel CPUs from 2006 onwards, versions were released for 32-bit and 64-bit Intel-based Macs. Versions from Mac OS X 10.7 Lion run on 64-bit Intel CPUs, in contrast to the ARM architecture used on iOS and watchOS devices, do not support PowerPC applications. The heritage of what would become macOS had originated at NeXT, a company founded by Steve Jobs following his departure from Apple in 1985. There, the Unix-like NeXTSTEP operating system was developed, launched in 1989; the kernel of NeXTSTEP is based upon the Mach kernel, developed at Carnegie Mellon University, with additional kernel layers and low-level user space code derived from parts of BSD. Its graphical user interface was built on top of an object-oriented GUI toolkit using the Objective-C programming language. Throughout the early 1990s, Apple had tried to create a "next-generation" OS to succeed its classic Mac OS through the Taligent and Gershwin projects, but all of them were abandoned.
This led Apple to purchase NeXT in 1996, allowing NeXTSTEP called OPENSTEP, to serve as the basis for Apple's next generation operating system. This purchase led to Steve Jobs returning to Apple as an interim, the permanent CEO, shepherding the transformation of the programmer-friendly OPENSTEP into a system that would be adopted by Apple's primary market of home users and creative professionals; the project was first code named "Rhapsody" and officially named Mac OS X. Mac OS X was presented as the tenth major version of Apple's operating system for Macintosh computers. Previous Macintosh operating systems were named using Arabic numerals, as with Mac OS 8 and Mac OS 9; the letter "X" in Mac OS X's name refers to a Roman numeral. It is therefore pronounced "ten" in this context. However, it is commonly pronounced like the letter "X"; the first version of Mac OS X, Mac OS X Server 1.0, was a transitional product, featuring an interface resembling the classic Mac OS, though it was not compatible with software designed for the older system.
Consumer releases of Mac OS X included more backward compatibility. Mac OS applications could be rewritten to run natively via the Carbon API; the consumer version of Mac OS X was launched in 2001 with Mac OS X 10.0. Reviews were variable, with extensive praise for its sophisticated, glossy Aqua interface but criticizing it for sluggish performance. With Apple's popularity at a low, the makers of several classic Mac applications such as FrameMaker and PageMaker declined to develop new versions of their software for Mac OS X. Ars Technica columnist John Siracusa, who reviewed every major OS X release up to 10.10, described the early releases in retrospect as'dog-slow, feature poor' and Aqua as'unbearably slow and a huge resource hog'. Apple developed several new releases of Mac OS X. Siracusa's review of version 10.3, noted "It's strange to have gone from years of uncertainty and vaporware to a steady annual supply of major new operating system releases." Version 10.4, Tiger shocked executives at Microsoft by offering a number of features, such as fast file s
Metal Gear Solid 3: Snake Eater
Metal Gear Solid 3: Snake Eater is an action-adventure stealth video game produced by Konami Computer Entertainment Japan for the PlayStation 2. It was released in late 2004 in North America and Japan in early 2005 in Europe and Australia, it was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the previous installments. Set in 1964, the story centers on the FOX operative codenamed Naked Snake as he attempts to rescue a Russian rocket scientist by the name of Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, assassinate his defected former boss. While previous games were set in a urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high tech, near-future trappings of previous Metal Gear Solid games being replaced with the wilderness. While the setting has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth-wall-breaking sense of humor; the story of Snake Eater is told through numerous cutscenes and radio conversations.
Considered one of the greatest video games of all time, Metal Gear Solid 3: Snake Eater received praise for its story, graphics, setting and ending, as well as departing from the series' conventions. Snake Eater was a commercial success, having sold 3.6 million copies worldwide by August 2005. The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Snake, controlled by the player, must move undetected through a enemy-filled environment. Although Snake acquires various weapons, the emphasis is on using stealth to avoid confrontations. A number of objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection. Despite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called "close quarters combat" or "CQC", a stamina gauge, an injury-and-treatment system.
Two-thirds of the game is set outdoors in a Soviet Union rainforest, using the environment to its fullest potential is the key to success. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself to avoid being seen by the enemy; the advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's time period. A percentage value called the "camouflage index" gauges Snake's exposure, on a scale from negative values up to 100%. To minimize visibility, the player must switch between different camouflage uniforms and face paints to blend in with the environment. Other devices for camouflage, such as a fake gavial head to decrease chances of being detected in water, are available; the basic close combat from previous installments has been refined and expanded into the CQC system. When unarmed or using a one-handed weapon, Snake can grab opponents and put them in a chokehold, at which point a variety of actions can be performed, such as choking the enemy unconscious, slitting the enemy's throat, or interrogating them at knifepoint to obtain information.
The context, the pressure applied to the button, movement of the analog stick determine the action performed. While previous games used only a simple life bar, Snake Eater keeps track of injuries over the entire body. For example, a long fall could fracture Snake's leg, slowing him down until the injury is properly treated with a splint and bandage. Unless these injuries are treated, Snake will not be able to recover his health for some time; the location brings in the need to rely upon native fauna to survive. This is manifested in a stamina gauge which depletes during gameplay. Failure to restore the gauge by eating has detrimental effects on gameplay, such as decreasing Snake's ability to aim his weapon and being heard by the enemy due to Snake's loud stomach grumbles. Food can be stored in the backpack. However, some types of food rot over time, consuming rotten foods may result in Snake developing a stomachache, causing the stamina gauge to deplete faster; the PlayStation 2 versions of Snake Eater include a minigame titled "Snake vs. Monkey", in which Snake has to catch Ape Escape-style monkeys.
In addition to containing tongue-in-cheek humor, bonus items usable in the main game can be unlocked by progressing through various stages. The protagonist of Snake Eater, Naked Snake, known as Big Boss in subsequent games, is a young former Green Beret assigned to the CIA unit FOX. During his mission, Snake is assisted by fellow FOX members over his radio: Major Zero, commander of FOX and a former member of the British Special Air Service, who provides Snake with mission advice and battle tactics; the two primary antagonists of the game are Colonel Volgin, an electricity-controlling GRU colonel and member of the extreme Brezhnev faction, who are attempting to overthrow Nikita Khrushchev to seize power for Leonid Brezh
Burnout Revenge is a racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 2, Xbox and Xbox 360. Burnout Revenge was dedicated to the memory of Rabin Ezra, who died on 27 June 2005. Similar to its predecessor Burnout 3: Takedown, Revenge focuses on a mixture of racing in the midst of rush-hour traffic, vehicular combat. Revenge expands on the combat side of its gameplay with new features such as "traffic checking", Vertical Takedowns, a new game type and significant changes to the gameplay of Crash mode. A successor titled Burnout Paradise, was released for the PlayStation 3 and Xbox 360 on 22 January 2008; the game was made backwards compatible with the Xbox Oneon 8 May 2018. In Burnout Revenge, players compete in a range of racing game types with different aims; these take place within rush-hour traffic, include circuit racing, Road Rage, Burning Lap and Crash. A new gameplay feature in Burnout Revenge is the ability to ram same-way small to medium traffic, known as "traffic checking", propelling the rammed car forward.
Traffic checking is the focus of a new race type, Traffic Attack, which can be used on. During these events, players have access to a limited amount of boost, acquired through various dangerous driving techniques, including but not limited to driving on the wrong side of the road, tailgating opponents and drifting. Unique to the series is the concept of battling other rivals. Causing a rival to crash is referred to as a "Takedown", rewarding the player by extending the length of their boost gauge and refilling it. In designated events, boost can be used to activate a "Crashbreaker" during a crash, detonating the car and causing other nearby cars to crash; when the rival car takes the player down, the player will have to take the ultimate REVENGE by taking down the revenge rivals is referred to as a "Revenge Takedown". In the main single-player game mode, players compete in a world tour consisting of 169 events across three continents, divided into a series of 11 "ranks"; the ranks which a player has access to is determined by their "Revenge Rank", which increases after completing events.
By increasing their Rank sufficiently, the player "ranks up" and unlocks the next rank of events. There are 77 cars in the game; the SUVs and saloon cars are some of them. The game features support for multiplayer gameplay, both online and offline. In addition to the racing modes, the game features three types of Crash modes: Crash Battle, Crash Party, Crash Tour. There are two extra vehicles that can be unlocked by the presence of a saved game from another title on the memory card or hard drive when you first create your profile. A Madden NFL 06 save will unlock the Madden Challenge Bus and a Burnout 3: Takedown save will unlock the Dominator Assassin. Both of these cars are available only for Crash events, they are available for online use if you own an online adapter. Although it may not be hidden, after reaching the "Elite" rank, you unlock the Black Elite Racer, which has some references to the game, Black. For example, there are bullet holes all around the car, the license plate on the back reads "Kellar", the player's character in Black.
And if you achieve 100% game completion, the game's toughest challenge, you unlock the Revenge Racer, reused in Revenge's successor, Burnout Paradise. The Xbox 360 version of Burnout Revenge included several new features and improved the graphics of the game to utilize the power of the console; the game included ten new crash junctions on the Crash Tour. It included a vastly improved online mode that introduced online Revenge Rivals; this system allowed players to keep track of their number of times they have been taken out or have taken out any given player. The new version included a new Burnout Clips feature, which allows users to save 30-second clips of any offline race played which could be shared with other players over Xbox Live. On 8 May 2018, the Xbox 360 version of Burnout Revenge was made available for backward compatibility with the Xbox One; the Xbox 360 version of Burnout Revenge was the first game to take advantage of kiosk downloads in North America, where players could take their Xbox 360 Memory Unit to participating stores such as GameStop, Circuit City, Best Buy, download new content for the game onto it.
The provided content varied between kiosks. Xbox Live Marketplace content is available
Area 51 (2005 video game)
Area 51 is a science fiction first-person shooter video game, released in 2005. It was developed by Midway Studios Austin and published by Midway for the PlayStation 2, Microsoft Windows, it is a loose remake of the 1995 light gun video game of the same name, was followed in 2007 by the loosely related BlackSite: Area 51. The player controls Ethan Cole, a HAZMAT operative sent to the Area 51 base to assist in the cleanup of a mutagenic virus. Area 51 at first starts out with intense combat where the player has several AI teammates with him versus hordes of mutants. Midway through, the player will have to go through shootouts with more intelligent enemies in the form of alien soldiers. Notable among the voice actors are David Duchovny as Ethan Cole, Marilyn Manson as Edgar the ancient and powerful Grey, Powers Boothe as Major Bridges, Nolan North as McCan, Ian Abercrombie as Dr. Cray. Area 51 was an obsolete online first person shooter, played from the perspective of the protagonist, Ethan Cole.
The game features operable machinery, including artillery turrets, besides the player's inventory of weapons. The player begins with a team of three other HAZMAT soldiers, who cannot be killed by the game world, unless it is scripted into the story. Throughout the game, the player uses a variety of weapons, both Human and Alien in origin, to defeat their adversaries. Most weapons can only be wielded one handed, however the player can dual wield some weapons, such as the Shotgun and the Sub-Machine Gun; each weapon can be used as a melee weapon for close quarter combat, for its original intended purpose. Each weapon has two modes of firing, the first being the primary method, while the second is of a much higher power level, at the cost of ammunition and accuracy to the player; the player can use explosive grenades, one of human origin, the other of alien design. Midway through the game, Ethan Cole becomes infected with the mutagen, the option to turn into a mutant temporarily is obtained. Mutating offers a variety of benefits, such as increased strength, stamina, as well as the initial ability to fire health-replenishing parasites as well as the ability to contaminate enemies, both at the cost of mutation time reduction.
While in a mutant form, players can spot enemies, which would otherwise be cloaked to the regular human eye, albeit with a slight ocular defect. Players can replenish health and mutagen either through the use of medical syringes found throughout the game or by using parasites, mutagen by melee combat or "using" infected corpses, or by finding mutagen syringes. A notable aspect of gameplay is the ability to scan and analyze various objects in the game environment; this is possible by using the scanner present on the player's suit, worn throughout the game. While using a scanner, the player has no access to weapons, must switch to an available weapon in order to fight. Scanning provides detailed information on a player's surroundings, as well as combated enemies; the scanner, when equipped, adds a translucent bar to the player's HUD, which changes in color and height from light blue, to deep red. This bar indicates how near or far a player is, to one of many scannable clues, such as file folders or personal digital assistants.
The scanner can collect information from the items without it being touched. The HUD shows red when the player is close, blue when far. Items which are scanned are viewable in-game, providing insight into the workings of Area 51, as well as proving necessary to unlocking secret videos made by Dr. Cray or Mr. White. In July 1947, an alien spacecraft crashed near New Mexico in the United States; the craft was recovered by the U. S. Air Force and taken to Area 51 in Nevada, where the lone survivor of the crash, a powerful Grey named Edgar, was held captive by the U. S. military. The Greys opened a dialogue with the Illuminati led by the ominous Mr. White, struck a deal with them; the Illuminati would give the Greys a research base 3 miles below the surface of Area 51, the use of the base as a landing site, give them human test subjects where they, along with human scientists, would research a mutagenic virus to use in a war on their homeworld. In return the Greys would give the Illuminati exclusive access to Grey technology.
The Illuminati used some of this technology to spy on the population. The Greys and the human scientists developed a powerful alien being - known as the "Theta", which spread the virus. Unbeknownst to many of the scientists working on the project, the Greys and the Illuminati were planning to use the virus against the Earth population and dominate the planet; when Dr. Winston Cray found out about the plan, he let loose the "Theta" and the mutagenic virus throughout Area 51, in an effort to slow them down; this prompted the United States military to send in a Quick Reaction Force led by Major Bridges to quarantine and contain the virus. HAZMAT Team Delta, the first team sent into Area 51 are ambushed by the "Theta" creature, sustaining casualties, before withdrawing deeper into the base. HAZMAT Team Bravo, composed of team leader Ramirez, McCan and mission specialist Ethan Cole is sent to find Delta. After encountering the mutants, McCan is killed when a mutant decapitates him. Deeper into the base and Ramirez are both ambushed by the Theta and killed, leaving Cole on his own.
Cole manages to locate the rest of Delta, however they are attacked again by the Theta, all but Cole and Lieutenant Chew are killed. Making their way topside, the Illuminati disables the cargo elevator, killing Chew and leaving Cole bitten by one mutant muta
Manhunt (video game)
Manhunt is a stealth-based survival horror video game developed by Rockstar North and published by Rockstar Games. It was released for the PlayStation 2 on November 18, 2003, for Microsoft Windows and Xbox on April 20, 2004; the game was re-released through the PlayStation Network for the PlayStation 3 and PlayStation 4 in 2013 and 2016, respectively. Players control James Earl Cash, a death row prisoner forced to participate in a series of snuff films for an underground director, former film producer Lionel Starkweather; the game received positive reviews by critics, with particular praise directed at its dark tone and violent nature. The game received great controversy, due to the level of graphic violence in it, it was banned in several countries, implicated in a murder by the UK media, although this implication was rejected by the police and courts. The game won several accolades, spawned the sequel Manhunt 2 in 2007; as of March 2008, the Manhunt series has collectively sold 1.7 million copies.
Manhunt is a stealth-based psychological horror game played from a third-person perspective. The game consists of twenty levels, called "scenes", as well as four unlockable bonus scenes. Players survive the scenes by dispatching enemy gang members with firearms, but by stealthily executing them. At the end of each scene, players are graded based on their performance, awarded one to five stars. Unlockable content becomes available only when the player achieves three or more stars on a certain number of levels. On normal difficulty, players can earn only four stars. On hard difficulty, players are graded out of five stars. To gain the maximum number of stars, a set number of brutal executions must be carried out over the course of each scene. In order to carry out executions, players must approach a hunter from behind, undetected. To facilitate this, each scene is full of "dark spots". Enemies cannot see into the shadows. A standard technique in the game is to hide in the shadows and tap a wall to attract the attention of a nearby hunter.
When the hunter has examined the area and is moving away, players can emerge from the shadows behind them, execute them. The game has three levels of execution, with each level progressively more violent and graphic than the last: "hasty" executions are quick and not bloody, "violent" are more gory, "gruesome" are over-the-top blood-soaked murders. Players are in control of which level they use. Over the course of the game, players can use a wide variety of weapons, including plastic bags, baseball bats, crowbars and a variety of bladed items. In the game, firearms become available. Should players take damage, their health depletes. Players have a stamina meter which depletes as they sprint, but automatically replenishes when remaining stationary. Manhunt makes use of the PlayStation 2's optional USB Microphone and the Xbox Live microphone feature on the Xbox in their respective versions of the game; when such a device is connected, players can use the sound of their own voice to distract in-game enemies.
This adds an extra element to the stealth aspect of the game, as players must refrain from making noises such as coughing as these sounds too can attract the attention of any nearby hunters. In 2003 in Carcer City, the story opens with a news anchor reporting on James Earl Cash, a death row prisoner executed by a lethal injection. In reality, Cash awakens to hear a voice coming from an earpiece, revealing his lethal injection was only a sedative; the voice, who refers to himself as "The Director" promises Cash his freedom, but only if Cash follows his instructions. He must move through an abandoned section of the city being patrolled by a gang of corrupt cops called "The Hoods", murdering them as he goes, all being filmed by CCTV. Cash dispatches the Hoods, but despite the Director's promise of freedom, he is beaten and thrown into the back of a van by a group of private security experts called "The Cerberus". Cash is told by the Director that he reneged on their original deal and that he has more to do before the night is out.
Cash is subsequently taken to various locations around the city and forced to face off against a series of dangerous gangs. First, he is pitted against a group of white supremacist and neo-Nazi white power skinheads called "The Skinz" in a scrap yard, he faces a gang of military-veterans-turned-mercenaries called "The Wardogs" in an abandoned zoo. Here, Cash has to save members of his own family who have been kidnapped by the Wardogs and are being used as bait to lure him out. Following this, he fights a gang of Satanic Latino/Hispanic occultists and perverted pedophiles called "The Innocentz" in a derelict shopping center. During this conflict, Cash discovers that the Director had his family killed despite his promise to let them go. After watching their deaths on a TV set up for him by the Director, Cash vows revenge as the Director coldly tells him "I'm all the family you need, now." After again faci
FlatOut 2 is a racing video game developed by Bugbear Entertainment and published by Empire Interactive. It is the sequel to the 2004 game FlatOut; this game is themed more on the street racing/import tuner scene than its predecessor. A notable change is the tire grip; the game has three car classes: derby and street. It was released in Russia on June 29, 2006, in Europe on June 30, 2006, in North America on August 1, 2006. In 2008, an OS X version of the game was released by Virtual Programming. In 2014, a Linux version of the game was released on GOG.com as part of the launch of Linux support. An enhanced port was released in 2007 for the Xbox Windows as FlatOut: Ultimate Carnage. A PlayStation Portable port of Ultimate Carnage was released as FlatOut: Head On; the ragdoll physics in the sequel have been updated. During the race, the driver may be thrown out of the car. In the numerous Stunt minigames the goal is to shoot yourself out of the car and complete objectives like knocking down a set of bowling pins, hitting the designated spots on a dartboard, score a field goal or fly through flaming hoops.
Players must use'aerobatics' to control the driver in-flight, but overusing it will increase drag, which will slow the driver down and prevent him/her from reaching the designated target. If the driver falls short of the target, players can use the "nudge"; this gives the driver a small upward boost and reduces drag. In the Stone Skipping Stunt minigame, the players must use nudge just as the driver hits the surface of the water to skip the most efficiently and reach the furthest; the PC version of FlatOut 2 received "generally favorable reviews", while the PlayStation 2 and Xbox versions received "average" reviews, according to the review aggregation website Metacritic. In Japan, Famitsu gave the PS2 version a score of all four sevens for a total of 28 out of 40. Won IGN's award for Best PlayStation 2 Racing Game of 2006. Won X-Play's award for Best Racing Game of 2006. FlatOut: Ultimate Carnage is an enhanced port of FlatOut 2 featuring new gameplay modes and graphics as well as at least two new cars.
It was known earlier as FlatOut: Total Carnage. FlatOut: Ultimate Carnage was announced February 1, 2007, was released on July 22, 2007 in Europe, on August 1, 2007 in Australia, on October 2, 2007 in North America for the Xbox 360. A demo for the Xbox 360 version was released on Xbox Live Marketplace on July 19, 2007; the Microsoft Windows version was released through the Steam network on August 26, 2008, in stores on September 2. There is a handheld version of the game for the PlayStation Portable called FlatOut: Head On, released in Australia on March 12, 2008, in Europe two days and in North America on April 4, 2008. Ultimate Carnage introduces a brand new series of tracks which are based anywhere from busy streets to storm water drains; the cars are more detailed than previous games in the series, employing the latest in dynamic lighting and shadow technology, a enhanced damage and physics engine where each car is made of up to 40 separate destructible parts. The single player game supports up to 11 other AI-controlled cars in each race.
A new multiplayer format is included. The LAN function is not available in FlatOut: Ultimate Carnage, unlike the previous two FlatOut games for Windows; the Xbox 360 and PC versions received "favorable" reviews, while the Head On version received "average" reviews, according to the review aggregation website Metacritic. Hyper's Maurice Branscombe commended the Xbox 360 version for "looking and playing better than before". However, he did not like the soundtracks and stated that "the game's load times are too long". In Japan, Famitsu gave the same console version a score of three sevens and one six for a total of 27 out of 40. FlatOut 2 at MobyGames FlatOut: Ultimate Carnage at MobyGames FlatOut: Head On at MobyGames