IEEE 802.11 is part of the IEEE 802 set of LAN protocols, specifies the set of media access control and physical layer protocols for implementing wireless local area network Wi-Fi computer communication in various frequencies, including but not limited to 2.4, 5, 60 GHz frequency bands. They are the world's most used wireless computer networking standards, used in most home and office networks to allow laptops and smartphones to talk to each other and access the Internet without connecting wires, they are created and maintained by the Institute of Electrical and Electronics Engineers LAN/MAN Standards Committee. The base version of the standard was released in 1997, has had subsequent amendments; the standard and amendments provide the basis for wireless network products using the Wi-Fi brand. While each amendment is revoked when it is incorporated in the latest version of the standard, the corporate world tends to market to the revisions because they concisely denote capabilities of their products.
As a result, in the marketplace, each revision tends to become its own standard. The protocols are used in conjunction with IEEE 802.2, are designed to interwork seamlessly with Ethernet, are often used to carry Internet Protocol traffic. Although IEEE 802.11 specifications list channels that might be used, the radio frequency spectrum availability allowed varies by regulatory domain. The 802.11 family consists of a series of half-duplex over-the-air modulation techniques that use the same basic protocol. The 802.11 protocol family employ carrier-sense multiple access with collision avoidance whereby equipment listens to a channel for other users before transmitting each packet. 802.11-1997 was the first wireless networking standard in the family, but 802.11b was the first accepted one, followed by 802.11a, 802.11g, 802.11n, 802.11ac. Other standards in the family are service amendments that are used to extend the current scope of the existing standard, which may include corrections to a previous specification.802.11b and 802.11g use the 2.4 GHz ISM band, operating in the United States under Part 15 of the U.
S. Federal Communications Commission Rules and Regulations; because of this choice of frequency band, 802.11b/g/n equipment may suffer interference in the 2.4 GHz band from microwave ovens, cordless telephones, Bluetooth devices etc. 802.11b and 802.11g control their interference and susceptibility to interference by using direct-sequence spread spectrum and orthogonal frequency-division multiplexing signaling methods, respectively. 802.11a uses the 5 GHz U-NII band, for much of the world, offers at least 23 non-overlapping 20 MHz-wide channels rather than the 2.4 GHz ISM frequency band offering only three non-overlapping 20 MHz-wide channels, where other adjacent channels overlap—see list of WLAN channels. Better or worse performance with higher or lower frequencies may be realized, depending on the environment. 802.11 n can use either the 5 GHz band. The segment of the radio frequency spectrum used by 802.11 varies between countries. In the US, 802.11a and 802.11g devices may be operated without a license, as allowed in Part 15 of the FCC Rules and Regulations.
Frequencies used by channels one through six of 802.11b and 802.11g fall within the 2.4 GHz amateur radio band. Licensed amateur radio operators may operate 802.11b/g devices under Part 97 of the FCC Rules and Regulations, allowing increased power output but not commercial content or encryption. 802.11 technology has its origins in a 1985 ruling by the U. S. Federal Communications Commission that released the ISM band for unlicensed use. In 1991 NCR Corporation/AT & T invented a precursor to 802.11 in the Netherlands. The inventors intended to use the technology for cashier systems; the first wireless products were brought to the market under the name WaveLAN with raw data rates of 1 Mbit/s and 2 Mbit/s. Vic Hayes, who held the chair of IEEE 802.11 for 10 years, has been called the "father of Wi-Fi", was involved in designing the initial 802.11b and 802.11a standards within the IEEE. In 1999, the Wi-Fi Alliance was formed as a trade association to hold the Wi-Fi trademark under which most products are sold.
The major commercial breakthrough came with Apple Inc. adopting Wi-Fi for their iBook series of laptops in 1999. It was the first mass consumer product to offer Wi-Fi network connectivity, branded by Apple as AirPort. One year IBM followed with its ThinkPad 1300 series in 2000; the original version of the standard IEEE 802.11 was released in 1997 and clarified in 1999, but is now obsolete. It specified two net bit rates of 2 megabits per second, plus forward error correction code, it specified three alternative physical layer technologies: diffuse infrared operating at 1 Mbit/s. The latter two radio technologies used microwave transmission over the Industrial Scientific Medical frequency band at 2.4 GHz. Some earlier WLAN technologies used lower frequencies, such as the U. S. 900 MHz ISM band. Legacy 802.11 with direct-sequence spread spectrum was supplanted and popularized by 802.11b. 802.11a, published in 1999, uses the same data link layer protocol and frame format as the original standard, but an OFDM based air interface.
It operates in the 5 GHz band with a maximum net data rate of 54 Mbit/s, plus error correction code, which yields realistic net achievable throughput in the mid-20
Sony Interactive Entertainment
Sony Interactive Entertainment LLC is a multinational video game and digital entertainment company, a wholly owned subsidiary of Sony Corporation of America, the central hub for the American businesses under the Japanese conglomerate Sony Corporation. The company was founded in Tokyo and established on November 16, 1993, as Sony Computer Entertainment, to handle Sony's venture into video game development through its PlayStation brand. Since the successful launch of the original PlayStation console in 1994, the company has been developing the PlayStation lineup of home video game consoles and accessories. Expanding into North America and other countries, the company became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies; the same year, SIE moved its headquarters from Tokyo to California.
Sony Interactive Entertainment handles the research and development and sales of both hardware and software for the PlayStation video game systems. SIE is a developer and publisher of video game titles, operates several subsidiaries in Sony's largest markets: North America and Asia. By August 2018, the company had sold more than 525 million PlayStation consoles worldwide. Sony Computer Entertainment, Inc. was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry. The original PlayStation console was released on December 1994, in Japan; the company's North American operations, Sony Computer Entertainment of America, were established in May 1995 as a division of Sony Electronic Publishing. Located in Foster City, the North American office was headed by Steve Race. In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.
On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later. He was replaced by Sony Electronics veteran Martin Homlish; this proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year. The PS console was released in the United States on September 9, 1995; as part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe were both re-established as wholly owned subsidiaries of SCEI. The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000, the U. S. on October 26, 2000. On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were promoted to senior vice presidents of SCE; the PlayStation Portable was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, it was unveiled during their E3 conference on May 11, 2004.
The system was released in Japan on December 12, 2004, in North America on March 24, 2005, in Europe and Australia on September 1, 2005. On September 14, 2005, SCEI formed Sony Computer Entertainment Worldwide Studios, a single internal entity to oversee all wholly owned development studios within SCEI, it became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced for the PS family of consoles. Shuhei Yoshida was named as President of SCE WWS on May 16, 2008, replacing Kazuo Hirai, serving interim after Harrison left the company in early 2008. On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of its SCE WWS. On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of its SCE WWS. In March 2006, Sony announced the online network for its forthcoming PlayStation 3 system at the 2006 PlayStation Business Briefing meeting in Tokyo, tentatively named "PlayStation Network Platform" and called just PlayStation Network.
Sony stated that the service would always be connected and include multiplayer support. The launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at the Sony Pictures Studios in Los Angeles, California, on May 8, 2006; the PS3 was released in Japan on November 11, 2006, the U. S. date was November 17, 2006. The PSN was launched in November 2006. On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai president of SCEA, was promoted to president of SCEI. On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the appointed president of SCE, Hirai. On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of its SCE WWS. On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post.
He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, president in 2005. His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990; the PSP Go was released on October 1
The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan, 9 September 1995 in North America, 29 September 1995 in Europe, 15 November 1995 in Australia; the console was the first of the PlayStation lineup of home video game consoles. It competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles; the PlayStation is the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. In July 2000, a redesigned, slim version called the PS one was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the PlayStation 2; the PlayStation 2, backwards compatible with the PlayStation's DualShock controller and games, was announced in 1999 and launched in 2000. The last PS one units were sold in late 2006 to early 2007 shortly after it was discontinued, for a total of 102 million units shipped since its launch 11 years earlier.
Games for the PlayStation continued to sell until Sony ceased production of both the PlayStation and PlayStation games on 23 March 2006 – over 11 years after it had been released, less than a year before the debut of the PlayStation 3. On 19 September 2018, Sony unveiled the PlayStation Classic, to mark the 24th anniversary of the original console; the new console is a miniature recreation of the original PlayStation, preloaded with 20 titles released on the original console, was released on 3 December 2018, the exact date the console was released in Japan in 1994. The inception of what would become the released PlayStation dates back to 1986 with a joint venture between Nintendo and Sony. Nintendo had produced floppy disk technology to complement cartridges, in the form of the Family Computer Disk System, wanted to continue this complementary storage strategy for the Super Famicom. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "Play Station" or "SNES-CD". A contract was signed, work began.
Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would be dubbed "The Father of the PlayStation", was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the eight-channel ADPCM sound set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities. Kutaragi was nearly fired by Sony because he was working with Nintendo on the side without Sony's knowledge, it was then-CEO, Norio Ohga, who recognised the potential in Kutaragi's chip, in working with Nintendo on the project. Ohga kept Kutaragi on at Sony, it was not until Nintendo cancelled the project that Sony decided to develop its own console. Sony planned to develop a Super NES-compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super NES cartridges and a new CD format which Sony would design; this was to be the format used in SNES-CDs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.
The product, dubbed the "Play Station" was to be announced at the May 1991 Consumer Electronics Show. However, when Nintendo's Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realised that the earlier agreement handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was unacceptable and he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 am the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips' global headquarters in the Netherlands and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.
After the collapse of the joint-Nintendo project, Sony considered allying itself with Sega to produce a stand-alone console. The Sega CEO at the time, Tom Kalinske, took the proposal to Sega's Board of Directors in Tokyo, who promptly vetoed the idea. Kalinske, in a 2013 interview recalled them saying "that’s a stupid idea, Sony doesn't know how to make hardware, they don't know. Why would we want to do this?". This prompted Sony into halting their research, but the company decided to use what it had developed so far with both Nintendo and Sega to make it into a complete console based upon the Super Famicom; as a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in US federal court, to obtain an injunction against the release of what was christened the "Play Station", on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the aforementioned brand new game system was revealed.
However, it is theorised that only 200 or so of these machines were produced. By the end of 1992, Sony and Nintendo reached a deal whereby the "Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "Play Station" concept to target a new generation of hardware and softw
South Korea the Republic of Korea, is a country in East Asia, constituting the southern part of the Korean Peninsula and lying to the east of the Asian mainland. The name Korea is derived from Goguryeo, one of the great powers in East Asia during its time, ruling most of the Korean Peninsula, parts of the Russian Far East and Inner Mongolia, under Gwanggaeto the Great. South Korea has a predominantly mountainous terrain, it comprises an estimated 51.4 million residents distributed over 100,363 km2. Its capital and largest city is Seoul, with a population of around 10 million. Archaeology indicates that the Korean Peninsula was inhabited by early humans starting from the Lower Paleolithic period; the history of Korea begins with the foundation of Gojoseon in 2333 BCE by the mythic king Dangun, but no archaeological evidence and writing was found from this period. The Gija Joseon was purportedly founded in 11th century BCE, its existence and role has been controversial in the modern era; the written historical record on Gojoseon was first mentioned in Chinese records in the early 7th century BCE.
Following the unification of the Three Kingdoms of Korea under Unified Silla in CE 668, Korea was subsequently ruled by the Goryeo dynasty and the Joseon dynasty. It was annexed by the Empire of Japan in 1910. At the end of World War II, Korea was divided into Soviet and U. S. zones of occupations. A separate election was held in the U. S. zone in 1948 which led to the creation of the Republic of Korea, while the Democratic People's Republic of Korea was established in the Soviet zone. The United Nations at the time passed a resolution declaring the ROK to be the only lawful government in Korea; the Korean War began in June 1950. The war lasted three years and involved the U. S. China, the Soviet Union and several other nations; the border between the two nations remains the most fortified in the world. Under long-time military leader Park Chung-hee, the South Korean economy grew and the country was transformed into a G-20 major economy. Military rule ended in 1987, the country is now a presidential republic consisting of 17 administrative divisions.
South Korea is a developed country and a high-income economy, with a "very high" Human Development Index, ranking 22nd in the world. The country is considered a regional power and is the world's 11th largest economy by nominal GDP and the 12th largest by PPP as of 2010. South Korea is a global leader in the industrial and technological sectors, being the world's 5th largest exporter and 8th largest importer, its export-driven economy focuses production on electronics, ships, machinery and robotics. South Korea is a member of the ASEAN Plus mechanism, the United Nations, Uniting for Consensus, G20, the WTO and OECD and is a founding member of APEC and the East Asia Summit; the name Korea derives from the name Goryeo. The name Goryeo itself was first used by the ancient kingdom of Goguryeo in the 5th century as a shortened form of its name; the 10th-century kingdom of Goryeo succeeded Goguryeo, thus inherited its name, pronounced by the visiting Persian merchants as "Korea". The modern spelling of Korea first appeared in the late 17th century in the travel writings of the Dutch East India Company's Hendrick Hamel.
Despite the coexistence of the spellings Corea and Korea in 19th century publications, some Koreans believe that Imperial Japan, around the time of the Japanese occupation, intentionally standardised the spelling on Korea, making Japan appear first alphabetically. After Goryeo was replaced by Joseon in 1392, Joseon became the official name for the entire territory, though it was not universally accepted; the new official name has its origin in the ancient country of Gojoseon. In 1897, the Joseon dynasty changed the official name of the country from Joseon to Daehan Jeguk; the name Daehan, which means "Great Han" derives from Samhan, referring to the Three Kingdoms of Korea, not the ancient confederacies in the southern Korean Peninsula. However, the name Joseon was still used by Koreans to refer to their country, though it was no longer the official name. Under Japanese rule, the two names Han and Joseon coexisted. There were several groups who fought for independence, the most notable being the Provisional Government of the Republic of Korea.
Following the surrender of Japan, in 1945, the Republic of Korea was adopted as the legal English name for the new country. Since the government only controlled the southern part of the Korean Peninsula, the informal term South Korea was coined, becoming common in the Western world. While South Koreans use Han to refer to the entire country, North Koreans and ethnic Koreans living in China and Japan use the term Joseon as the name of the country; the Korean name "Daehan Minguk" is sometimes used by South Koreans as a metonym to refer to the Korean ethnicity as a whole, rather than just the South Korean state. The history of Korea begins with the founding of Joseon in 2333 BCE by Dangun, according to Korea's foundation mythology. Gojoseon expanded until it controlled parts of Manchuria. Gija Joseon was purportedly founded in the 12th century BC, but its existence and role have been controversial in the modern era. In 108 BCE, the Han dynasty defeated Wiman Joseon and installed four commanderies in the n
Electronic Entertainment Expo 2014
The Electronic Entertainment Expo 2014 was the 20th Electronic Entertainment Expo held. The event took place at the Los Angeles Convention Center in California, it began on June 10, 2014, ended on June 12, 2014, with 48,900 total attendees. Major exhibitors included Microsoft Corporation and Sony Computer Entertainment. Exhibitors host their own press conferences one day prior to the E3 event, but some companies issued additional information an extra day prior this time. Microsoft hosted a press conference on June 9 at 9:30am. Trailers for Forza Horizon 2, Rise of the Tomb Raider, Dragon Age: Inquisition, Sunset Overdrive, Project Spark and the Blind Forest, Halo 5: Guardians, Scalebound, a new character for Killer Instinct: Season 2, a Phantom Dust reboot and Crackdown 3 were revealed. There was gameplay footage of Assassin's Creed Unity, Call of Duty Advanced Warfare, Sunset Overdrive, The Witcher 3: Wild Hunt and Tom Clancy's The Division. Halo: The Master Chief Collection and Dance Central Spotlight were announced as well.
Electronic Arts hosted a press conference on June 9 at 12:00pm. Among the new titles shown were the role-playing game Dragon Age: Inquisition and Mass Effect 4, the action-adventure title Mirror's Edge: Catalyst and Star Wars: Battlefront, the first-person shooter Battlefield Hardline and the life simulation game The Sims 4. EA Sports announced a number of new releases, such as Madden NFL 15, NBA Live 15, FIFA 15, NHL 15 and EA Sports PGA Tour. Two untitled projects from Criterion Games and BioWare were announced. Ubisoft hosted a press conference on June 9 at 3:00pm. Upcoming action-adventure games included Tom Clancy's The Division, The Crew, Valiant Hearts: The Great War and the sequels Assassin's Creed Unity and Far Cry 4. Tom Clancy's Rainbow Six: Siege and Just Dance 2015 were announced during the conference. Sony hosted a press conference on June 9 at 6:00pm; the new CEO of SCEA was introduced as Shawn Layden. An all new white version of the PlayStation 4 was shown bundled with Destiny to be released at launch of the game.
Announcement trailers were shown for PlayStation exclusives Bloodborne by FromSoftware, LittleBigPlanet 3 by Sumo Digital, Uncharted 4: A Thief's End by Naughty Dog, among others. Trailers were shown for Grand Theft Auto V, Dead Island 2, No Man's Sky, Mortal Kombat X, Far Cry 4, Batman: Arkham Knight, Metal Gear Solid V: The Phantom Pain and others. Sony announced an original TV series to be produced based on Powers. Nintendo for a second consecutive E3 decided to forego hosting a traditional press conference in favor of a pre-recorded announcement, billed the Nintendo Digital Event, which streamed online on June 10 at 9:00am with an accompanying press release. Anchored by Nintendo of America COO Reggie Fils-Aimé and featuring stop motion sketches from the producers of Robot Chicken, the Digital Event followed a documentary format with game footage and trailers accompanied by short interviews with developers. During this event, Nintendo showcased upcoming titles including Super Smash Bros. for Nintendo 3DS and Wii U, Yoshi's Woolly World, Bayonetta 2 from PlatinumGames, Koei Tecmo's Zelda spin-off Hyrule Warriors, Xenoblade Chronicles X by Monolith Soft, among others.
First time reveals included the next Legend of Zelda for Wii U, Mario Maker, Captain Toad: Treasure Tracker and the Rainbow Curse, multiplayer shooter Splatoon and an early look at the newest Star Fox title for Wii U. The Digital Event featured the debut of Nintendo's NFC platform, revealed as Amiibo; this is a list of major video game exhibitors who made appearances at E3 2014. This is a list of notable titles that appeared at E3 2014
An operating system is system software that manages computer hardware and software resources and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may include accounting software for cost allocation of processor time, mass storage and other resources. For hardware functions such as input and output and memory allocation, the operating system acts as an intermediary between programs and the computer hardware, although the application code is executed directly by the hardware and makes system calls to an OS function or is interrupted by it. Operating systems are found on many devices that contain a computer – from cellular phones and video game consoles to web servers and supercomputers; the dominant desktop operating system is Microsoft Windows with a market share of around 82.74%. MacOS by Apple Inc. is in second place, the varieties of Linux are collectively in third place. In the mobile sector, use in 2017 is up to 70% of Google's Android and according to third quarter 2016 data, Android on smartphones is dominant with 87.5 percent and a growth rate 10.3 percent per year, followed by Apple's iOS with 12.1 percent and a per year decrease in market share of 5.2 percent, while other operating systems amount to just 0.3 percent.
Linux distributions are dominant in supercomputing sectors. Other specialized classes of operating systems, such as embedded and real-time systems, exist for many applications. A single-tasking system can only run one program at a time, while a multi-tasking operating system allows more than one program to be running in concurrency; this is achieved by time-sharing, where the available processor time is divided between multiple processes. These processes are each interrupted in time slices by a task-scheduling subsystem of the operating system. Multi-tasking may be characterized in co-operative types. In preemptive multitasking, the operating system slices the CPU time and dedicates a slot to each of the programs. Unix-like operating systems, such as Solaris and Linux—as well as non-Unix-like, such as AmigaOS—support preemptive multitasking. Cooperative multitasking is achieved by relying on each process to provide time to the other processes in a defined manner. 16-bit versions of Microsoft Windows used cooperative multi-tasking.
32-bit versions of both Windows NT and Win9x, used preemptive multi-tasking. Single-user operating systems have no facilities to distinguish users, but may allow multiple programs to run in tandem. A multi-user operating system extends the basic concept of multi-tasking with facilities that identify processes and resources, such as disk space, belonging to multiple users, the system permits multiple users to interact with the system at the same time. Time-sharing operating systems schedule tasks for efficient use of the system and may include accounting software for cost allocation of processor time, mass storage and other resources to multiple users. A distributed operating system manages a group of distinct computers and makes them appear to be a single computer; the development of networked computers that could be linked and communicate with each other gave rise to distributed computing. Distributed computations are carried out on more than one machine; when computers in a group work in cooperation, they form a distributed system.
In an OS, distributed and cloud computing context, templating refers to creating a single virtual machine image as a guest operating system saving it as a tool for multiple running virtual machines. The technique is used both in virtualization and cloud computing management, is common in large server warehouses. Embedded operating systems are designed to be used in embedded computer systems, they are designed to operate on small machines like PDAs with less autonomy. They are able to operate with a limited number of resources, they are compact and efficient by design. Windows CE and Minix 3 are some examples of embedded operating systems. A real-time operating system is an operating system that guarantees to process events or data by a specific moment in time. A real-time operating system may be single- or multi-tasking, but when multitasking, it uses specialized scheduling algorithms so that a deterministic nature of behavior is achieved. An event-driven system switches between tasks based on their priorities or external events while time-sharing operating systems switch tasks based on clock interrupts.
A library operating system is one in which the services that a typical operating system provides, such as networking, are provided in the form of libraries and composed with the application and configuration code to construct a unikernel: a specialized, single address space, machine image that can be deployed to cloud or embedded environments. Early computers were built to perform a series of single tasks, like a calculator. Basic operating system features were developed in the 1950s, such as resident monitor functions that could automatically run different programs in succession to speed up processing. Operating systems did not exist in their more complex forms until the early 1960s. Hardware features were added, that enabled use of runtime libraries and parallel processing; when personal computers became popular in the 1980s, operating systems were made for them similar in concept to those used on larger computers. In the 1940s, the earliest electronic digital systems had no operating systems.
Electronic systems of this time were programmed on rows of mechanical switches or by jumper wires on plug boards. These were special-purpose systems that, for example, generated ballistics tables for the military or controlled the pri
The Philippines the Republic of the Philippines, is an archipelagic country in Southeast Asia. Situated in the western Pacific Ocean, it consists of about 7,641 islands that are categorized broadly under three main geographical divisions from north to south: Luzon and Mindanao; the capital city of the Philippines is Manila and the most populous city is Quezon City, both part of Metro Manila. Bounded by the South China Sea on the west, the Philippine Sea on the east and the Celebes Sea on the southwest, the Philippines shares maritime borders with Taiwan to the north, Vietnam to the west, Palau to the east, Malaysia and Indonesia to the south; the Philippines' location on the Pacific Ring of Fire and close to the equator makes the Philippines prone to earthquakes and typhoons, but endows it with abundant natural resources and some of the world's greatest biodiversity. The Philippines has an area of 300,000 km2, according to the Philippines Statistical Authority and the WorldBank and, as of 2015, had a population of at least 100 million.
As of January 2018, it is the eighth-most populated country in Asia and the 12th most populated country in the world. 10 million additional Filipinos lived overseas, comprising one of the world's largest diasporas. Multiple ethnicities and cultures are found throughout the islands. In prehistoric times, Negritos were some of the archipelago's earliest inhabitants, they were followed by successive waves of Austronesian peoples. Exchanges with Malay, Indian and Chinese nations occurred. Various competing maritime states were established under the rule of datus, rajahs and lakans; the arrival of Ferdinand Magellan, a Portuguese explorer leading a fleet for the Spanish, in Homonhon, Eastern Samar in 1521 marked the beginning of Hispanic colonization. In 1543, Spanish explorer Ruy López de Villalobos named the archipelago Las Islas Filipinas in honor of Philip II of Spain. With the arrival of Miguel López de Legazpi from Mexico City, in 1565, the first Hispanic settlement in the archipelago was established.
The Philippines became part of the Spanish Empire for more than 300 years. This resulted in Catholicism becoming the dominant religion. During this time, Manila became the western hub of the trans-Pacific trade connecting Asia with Acapulco in the Americas using Manila galleons; as the 19th century gave way to the 20th, the Philippine Revolution followed, which spawned the short-lived First Philippine Republic, followed by the bloody Philippine–American War. The war, as well as the ensuing cholera epidemic, resulted in the deaths of thousands of combatants as well as tens of thousands of civilians. Aside from the period of Japanese occupation, the United States retained sovereignty over the islands until after World War II, when the Philippines was recognized as an independent nation. Since the unitary sovereign state has had a tumultuous experience with democracy, which included the overthrow of a dictatorship by a non-violent revolution; the Philippines is a founding member of the United Nations, World Trade Organization, Association of Southeast Asian Nations, the Asia-Pacific Economic Cooperation forum, the East Asia Summit.
It hosts the headquarters of the Asian Development Bank. The Philippines is considered to be an emerging market and a newly industrialized country, which has an economy transitioning from being based on agriculture to one based more on services and manufacturing. Along with East Timor, the Philippines is one of Southeast Asia's predominantly Christian nations; the Philippines was named in honor of King Philip II of Spain. Spanish explorer Ruy López de Villalobos, during his expedition in 1542, named the islands of Leyte and Samar Felipinas after the then-Prince of Asturias; the name Las Islas Filipinas would be used to cover all the islands of the archipelago. Before that became commonplace, other names such as Islas del Poniente and Magellan's name for the islands San Lázaro were used by the Spanish to refer to the islands; the official name of the Philippines has changed several times in the course of its history. During the Philippine Revolution, the Malolos Congress proclaimed the establishment of the República Filipina or the Philippine Republic.
From the period of the Spanish–American War and the Philippine–American War until the Commonwealth period, American colonial authorities referred to the country as the Philippine Islands, a translation of the Spanish name. Since the end of World War II, the official name of the country has been the Republic of the Philippines. Philippines has gained currency as the common name since being the name used in Article VI of the 1898 Treaty of Paris, with or without the definite article. Discovery in 2018 of stone tools and fossils of butchered animal remains in Rizal, Kalinga has pushed back evidence of early hominins in the archipelago to as early as 709,000 years. However, the metatarsal of the Callao Man, reliably dated by uranium-series dating to 67,000 years ago remains the oldest human remnant found in the archipelago to date; this distinction belonged to the Tabon Man of Palawan, carbon-dated to around 26,500 years ago. Negritos were among the archipelago's earliest inhabitants, but their first settlement in the Philippines has not been reliably dated.
There are several opposing theories regarding the origins of ancient Filipinos. F. Landa Jocano theorizes. Wilhelm Solheim's Island Origin Theory postulates that the peopling of the archipelago transpired via trade networks originating in the Sundaland area around