The PlayStation 3 is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation 2, is part of the PlayStation brand of consoles, it was first released on November 11, 2006, in Japan, November 17, 2006, in North America, March 23, 2007, in Europe and Australia. The PlayStation 3 competed against consoles such as Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles; the console was first announced at E3 2005, was released at the end of 2006. It was the first console to use Blu-ray Disc as its primary storage medium; the console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the Slim model of the PlayStation 3 was released, it no longer provided the hardware ability to run PS2 games. It was lighter and thinner than the original version, featured a redesigned logo and marketing design, as well as a minor start-up change in software.
A Super Slim variation was released in late 2012, further refining and redesigning the console. During its early years, the system had a critically negative reception, due to its high price, a complex processor architecture and a lack of quality games, but was praised for its Blu-ray capabilities and "untapped potential"; the reception would get more positive over time. The system had a slow start in the market but managed to recover after the introduction of the Slim model, its successor, the PlayStation 4, was released in November 2013. On September 29, 2015, Sony confirmed that sales of the PlayStation 3 were to be discontinued in New Zealand, but the system remained in production in other markets. Shipments of new units to Europe and Australia ended in March 2016, followed by North America which ended in October 2016. Heading into 2017, Japan was the last territory where new units were still being produced until May 29, 2017, when Sony confirmed the PlayStation 3 was discontinued in Japan.
The PlayStation 3 began development in 2001 when Ken Kutaragi the President of Sony Computer Entertainment, announced that Sony, IBM would collaborate on developing the Cell microprocessor. At the time, Shuhei Yoshida led a group of programmers within this hardware team to explore next-generation game creation. By early 2005, focus within Sony shifted towards developing PS3 launch titles. Sony unveiled PlayStation 3 to the public on May 16, 2005, at E3 2005, along with a boomerang-shaped prototype design of the Sixaxis controller. A functional version of the system was not present there, nor at the Tokyo Game Show in September 2005, although demonstrations were held at both events on software development kits and comparable personal computer hardware. Video footage based on the predicted PlayStation 3 specifications was shown; the initial prototype shown in May 2005 featured two HDMI ports, three Ethernet ports and six USB ports. Two hardware configurations were announced for the console: a 20 GB model and a 60 GB model, priced at US$499 and US$599, respectively.
The 60 GB model was to be the only configuration to feature an HDMI port, Wi-Fi internet, flash card readers and a chrome trim with the logo in silver. Both models were announced for a simultaneous worldwide release: November 11, 2006, for Japan and November 17, 2006, for North America and Europe. On September 6, 2006, Sony announced that PAL region PlayStation 3 launch would be delayed until March 2007, because of a shortage of materials used in the Blu-ray drive. At the Tokyo Game Show on September 22, 2006, Sony announced that it would include an HDMI port on the 20 GB system, but a chrome trim, flash card readers, silver logo and Wi-Fi would not be included; the launch price of the Japanese 20 GB model was reduced by over 20%, the 60 GB model was announced for an open pricing scheme in Japan. During the event, Sony showed 27 playable PS3 games running on final hardware. PlayStation 3 was first released in Japan on November 11, 2006, at 07:00. According to Media Create, 81,639 PS3 systems were sold within 24 hours of its introduction in Japan.
Soon after its release in Japan, PS3 was released in North America on November 17, 2006. Reports of violence surrounded the release of PS3. A customer was shot, campers were robbed at gunpoint, customers were shot in a drive-by shooting with BB guns, 60 campers fought over 10 systems; the console was planned for a global release through November, but at the start of September the release in Europe and the rest of the world was delayed until March. With it being a somewhat last-minute delay, some companies had taken deposits for pre-orders, at which Sony informed customers that they were eligible for full refunds or could continue the pre-order. On January 24, 2007, Sony announced that PlayStation 3 would go on sale on March 23, 2007, in Europe, the Middle East and New Zealand; the system sold about 600,000 units in its first two days. On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799; the console was launched in South Korea on June 16, 2007, as a single version equipped with an 80 GB hard drive and IPTV.
Following speculation that Sony was working on a'slim' model, Sony announced the PS3 CECH-2000 model on August 18, 2009, at the Sony Gamescom press conference
Optical disc drive
In computing, an optical disc drive is a disc drive that uses laser light or electromagnetic waves within or near the visible light spectrum as part of the process of reading or writing data to or from optical discs. Some drives can only read from certain discs, but recent drives can both read and record called burners or writers. Compact discs, DVDs, Blu-ray discs are common types of optical media which can be read and recorded by such drives. Optical disc drives that are no longer in production include CD-ROM drive, CD writer drive, combo drive, DVD writer drive supporting certain recordable and rewritable DVD formats; as of 2015, DVD writer drive supporting all existing recordable and rewritable DVD formats is the most common for desktop PCs and laptops. There are the DVD-ROM drive, BD-ROM drive, Blu-ray Disc combo drive, Blu-ray Disc writer drive. Optical disc drives are an integral part of standalone appliances such as CD players, DVD players, Blu-ray disc players, DVD recorders, certain desktop video game consoles, such as Sony PlayStation 4, Microsoft Xbox One, Nintendo Wii U, Sony PlayStation 3, certain portable video game consoles, such as Sony PlayStation Portable.
They are very used in computers to read software and consumer media distributed on disc and to record discs for archival and data exchange purposes. Floppy disk drives, with capacity of 1.44 MB, have been made obsolete: optical media are cheap and have vastly higher capacity to handle the large files used since the days of floppy discs, the vast majority of computers and much consumer entertainment hardware have optical writers. USB flash drives, high-capacity and inexpensive, are suitable where read/write capability is required. Disc recording is restricted to storing files playable on consumer appliances small volumes of data for local use, data for distribution, but only on a small scale. Optical discs are used to back up small volumes of data, but backing up of entire hard drives, which as of 2015 contain many hundreds of gigabytes or multiple terabytes, is less practical. Large backups are instead made on external hard drives, as their price has dropped to a level making this viable; the first laser disc, demonstrated in 1972, was the Laservision 12-inch video disc.
The video signal was stored as an analog format like a video cassette. The first digitally recorded optical disc was a 5-inch audio compact disc in a read-only format created by Sony and Philips in 1975; the first erasable optical disc drives were announced in 1983, by Matsushita and Kokusai Denshin Denwa. Sony released the first commercial erasable and rewritable 5.25-inch optical disc drive in 1987, with dual-sided discs capable of holding 325 MB per side. The CD-ROM format was developed by Sony and Denon, introduced in 1984, as an extension of Compact Disc Digital Audio and adapted to hold any form of digital data; the CD-ROM format has a storage capacity of 650 MB. In 1984, Sony introduced a LaserDisc data storage format, with a larger data capacity of 3.28 GB. The DVD format, developed by Panasonic and Toshiba, was released in 1995, was capable of holding 4.7 GB per layer. The first Blu-Ray prototype was unveiled by Sony in October 2000, the first commercial recording device was released to market on April 10, 2003.
In January 2005, TDK announced that they had developed an ultra-hard yet thin polymer coating for Blu-ray discs. Technically Blu-ray Disc required a thinner layer for the narrower beam and shorter wavelength'blue' laser; the first BD-ROM players were shipped in mid-June 2006. The first Blu-ray Disc titles were released by Sony and MGM on June 20, 2006; the first mass-market Blu-ray Disc rewritable drive for the PC was the BWU-100A, released by Sony on July 18, 2006. The most important part of an optical disc drive is an optical path, placed in a pickup head consisting of a semiconductor laser, a lens for focusing the laser beam, photodiodes for detecting the light reflected from the disc's surface. CD-type lasers with a wavelength of 780 nm were used. For DVDs, the wavelength was reduced to 650 nm, for Blu-ray Disc this was reduced further to 405 nm. Two main servomechanisms are used, the first to maintain the proper distance between lens and disc, to ensure the laser beam is focused as a small laser spot on the disc.
The second servo moves the pickup head along the disc's radius, keeping the beam on the track, a continuous spiral data path. Optical disc media are'read' beginning at the inner radius to the outer edge. On read only media, during the manufacturing process the tracks are formed by pressing a thermoplastic resin into a glass'master' with raised'bumps' on a flat surface, creating pits and lands in the plastic disk; because the depth of the pits is one-quarter to one-sixth of the laser's wavelength, the reflected beam's phase is shifted in relation to the incoming beam, causing mutual destructive interference and reducing the reflected beam's intensity. This is detected by photodiodes. An optical disk recorder encodes dat
In interface design, a tabbed document interface or Tab is a graphical control element that allows multiple documents or panels to be contained within a single window, using tabs as a navigational widget for switching between sets of documents. It is an interface style most associated with web browsers, web applications, text editors, preference panes, with window managers tiling window managers, being lesser known examples. GUI tabs are modeled after traditional card tabs inserted in paper files or card indexes; the WordVision DOS word processor for the IBM PC in 1982 was the first commercially available product with a tabbed interface. PC Magazine in 1994 wrote that it "has served as a free R&D department for the software business—its bones picked over for a decade by programmers looking for so-called new ideas"; the NeWS version of UniPress's Gosling Emacs text editor was another early product, with multiple tabbed windows in 1988. It was used to develop an authoring tool for the Ben Shneiderman's HyperTIES browser, in 1988.
HyperTIES supported pie menus for managing windows and browsing hypermedia documents with PostScript applets. Don Hopkins developed and released several versions of tabbed window frames for the NeWS window system as free software, which the window manager applied to all NeWS applications, enabled users to drag the tabs around to any edge of the window. HyperTIES was a "hypermedia" browser, a term first used by Ted Nelson in 1965; the first "web" browser came out in 1990, the term "World Wide Web" was not invented until 1990. In 1992 Borland's Quattro Pro popularized tabs for spreadsheets. In 1994, BookLink Technologies featured tabbed windows in its InternetWorks browser; that same year, the text editor UltraEdit appeared with a modern multi-row tabbed interface. The tabbed interface approach was followed by the Internet Explorer shell NetCaptor in 1997; these were followed by a number of others like IBrowse in 1999, Opera in 2000, MultiViews October 2000, which changed its name into MultiZilla on 1 April 2001, Galeon in early 2001, Mozilla 0.9.5 in October 2001, Phoenix 0.1 in October 2002, Konqueror 3.1 in January 2003, Safari in 2003.
With the release of Internet Explorer 7 in 2006, all major web browsers featured a tabbed interface. Users have adopted the use of tabs in web browsing and web search. A study of tabbed browsing behavior in June 2009 found that users switched tabs in 57% of tab sessions, 36% of users used new tabs to open search engine results at least once during that period. Numerous special functions in association with browser tabs have emerged since then. One example is visual tabbed browsing in OmniWeb version 5, which displays preview images of pages in a drawer to the left or right of the main browser window. Another feature is the ability to re-order tabs and to bookmark all of the webpages opened in tab panes in a given window in a group or bookmark folder. Links can most be opened in several modes, using different user interface options and commands: in a new main window in the same main window and tab panel in the same main window and a new tab panel, activated in the same main window and a new tab panel, which remains in the background until the user switches to it.
There are minor usability issues such as whether a new tab opens in the end of the tab list or next to its "parent". For example, Internet Explorer marks tab families with different colours; the name TDI implies similarity to the Microsoft Windows standards for multiple document interfaces and single document interfaces, but TDI does not form part of the Microsoft Windows User Interface Guidelines. There is some debate about. In many ways the Workbook window management model most resembles TDI; however this is a recent addition to the Windows User Interface Guidelines, most developers still prefer to view SDI or MDI as the primary document models for MS Windows. Because the tabbed document interface holds many different documents logically under one window, it keeps the primary operating system interface free of the clutter that would be created by a large number of small child windows. Another advantage is. Tabbed web browsers allow users to save their browsing session and return to it later.
Although the tabbed document interface does allow for multiple views under one window, there are problems with this interface. One such problem is dealing with many tabs at once; when a window is tabbed to a certain number that exceeds the available display area, the tabs clutter up. Multi-row tabs are a second issue; some prefer to have many tabs open, some programs help making these compact yet identifiable, while dealing with multiple rows of tabs in one window is seen to have two disadvantages: It creates excess window clutter, unless it is limited to about 3 rows that can be scrolled by the mouse wheel. It complicates what should be an easy-to-read dialog, at the same time makes it easier to see the titles of many tabs at once. Finding a specific tab in a 3 or 4 level tabular interface can be difficult for some people. Part of the issue with this difficul
Television, sometimes shortened to tele or telly, is a telecommunication medium used for transmitting moving images in monochrome, or in color, in two or three dimensions and sound. The term can refer to a television set, a television program, or the medium of television transmission. Television is a mass medium for advertising and news. Television became available in crude experimental forms in the late 1920s, but it would still be several years before the new technology would be marketed to consumers. After World War II, an improved form of black-and-white TV broadcasting became popular in the United States and Britain, television sets became commonplace in homes and institutions. During the 1950s, television was the primary medium for influencing public opinion. In the mid-1960s, color broadcasting was introduced in most other developed countries; the availability of multiple types of archival storage media such as Betamax, VHS tape, local disks, DVDs, flash drives, high-definition Blu-ray Discs, cloud digital video recorders has enabled viewers to watch pre-recorded material—such as movies—at home on their own time schedule.
For many reasons the convenience of remote retrieval, the storage of television and video programming now occurs on the cloud. At the end of the first decade of the 2000s, digital television transmissions increased in popularity. Another development was the move from standard-definition television to high-definition television, which provides a resolution, higher. HDTV may be transmitted in various formats: 1080p, 720p. Since 2010, with the invention of smart television, Internet television has increased the availability of television programs and movies via the Internet through streaming video services such as Netflix, Amazon Video, iPlayer and Hulu. In 2013, 79 % of the world's households owned; the replacement of early bulky, high-voltage cathode ray tube screen displays with compact, energy-efficient, flat-panel alternative technologies such as LCDs, OLED displays, plasma displays was a hardware revolution that began with computer monitors in the late 1990s. Most TV sets sold in the 2000s were flat-panel LEDs.
Major manufacturers announced the discontinuation of CRT, DLP, fluorescent-backlit LCDs by the mid-2010s. In the near future, LEDs are expected to be replaced by OLEDs. Major manufacturers have announced that they will produce smart TVs in the mid-2010s. Smart TVs with integrated Internet and Web 2.0 functions became the dominant form of television by the late 2010s. Television signals were distributed only as terrestrial television using high-powered radio-frequency transmitters to broadcast the signal to individual television receivers. Alternatively television signals are distributed by coaxial cable or optical fiber, satellite systems and, since the 2000s via the Internet; until the early 2000s, these were transmitted as analog signals, but a transition to digital television is expected to be completed worldwide by the late 2010s. A standard television set is composed of multiple internal electronic circuits, including a tuner for receiving and decoding broadcast signals. A visual display device which lacks a tuner is called a video monitor rather than a television.
The word television comes from Ancient Greek τῆλε, meaning'far', Latin visio, meaning'sight'. The first documented usage of the term dates back to 1900, when the Russian scientist Constantin Perskyi used it in a paper that he presented in French at the 1st International Congress of Electricity, which ran from 18 to 25 August 1900 during the International World Fair in Paris; the Anglicised version of the term is first attested in 1907, when it was still "...a theoretical system to transmit moving images over telegraph or telephone wires". It was "...formed in English or borrowed from French télévision." In the 19th century and early 20th century, other "...proposals for the name of a then-hypothetical technology for sending pictures over distance were telephote and televista." The abbreviation "TV" is from 1948. The use of the term to mean "a television set" dates from 1941; the use of the term to mean "television as a medium" dates from 1927. The slang term "telly" is more common in the UK; the slang term "the tube" or the "boob tube" derives from the bulky cathode ray tube used on most TVs until the advent of flat-screen TVs.
Another slang term for the TV is "idiot box". In the 1940s and throughout the 1950s, during the early rapid growth of television programming and television-set ownership in the United States, another slang term became used in that period and continues to be used today to distinguish productions created for broadcast on television from films developed for presentation in movie theaters; the "small screen", as both a compound adjective and noun, became specific references to television, while the "big screen" was used to identify productions made for theatrical release. Facsimile transmission systems for still photographs pioneered methods of mechanical scanning of images in the early 19th century. Alexander Bain introduced the facsimile machine between 1843 and 1846. Frederick Bakewell demonstrated a working laboratory version in 1851. Willoughby Smith discovered the photoconductivity of the element selenium in 1873; as a 23-year-old German university student, Paul Julius Gottlieb Nipkow proposed and patented the Nipkow disk in 1884.
This was a spinning disk with a spiral pattern of holes in it, so each hole scanned a line of the image. Although he never built a working model
PlayStation Portable system software
The PlayStation Portable system software is the official firmware for the PlayStation Portable. It uses the XrossMediaBar as its user interface, similar to the PlayStation 3 console. Updates add new functionality as well as security patches to prevent homebrew applications and plugins from being executed on the system. Updates can be obtained in four ways: Direct download to the PSP over Wi-Fi; this can be performed by choosing, from the XMB. Download to a PC transfer to the PSP via a USB cable or Memory Stick. Included on the UMD of some games; these games may not run with earlier firmware than the version on their UMD. See List of PlayStation Portable system software compatibilities. Download from a PS3 to a PSP system via USB cable. While system software updates can be used with consoles from any region, Sony recommends only downloading system software updates released for the region corresponding to the system's place of purchase. System software updates have added various features including a web browser, Adobe Flash Player 6 support, additional codecs for images and video, PlayStation 3 connectivity, as well as patches against several security exploits and execution of homebrew programs.
The battery must be at least 50% charged or else the system will prevent the update from installing. If the power supply is lost while writing to the system software, the console will no longer be able to operate unless the system is booted in service mode or sent to Sony for repair if still under warranty; the current version of the software, 6.61, was made available on January 15, 2015. It is a minor update released more than three years after the release of the previous version 6.60 in 2011. The PlayStation Portable uses the XrossMediaBar as its graphical user interface, used in the PlayStation 3 console, a variety of Sony BRAVIA HDTVs, Blu-ray disc players and many more Sony products. XMB displays icons horizontally across the screen. Users can navigate through them using the left and right buttons of the D-pad, which move the icons forward or back across the screen, highlighting just one at a time, as opposed to using any kind of pointer to select an option; when one category is selected, there are more specific options available to select that are spread vertically above and below the selected icon.
The version 2.50 upgrade added Unicode character encoding and Auto-Select as options in the browser's encoding menu, introduced the saving of input history for online forms. Version 2.70 of the PSP's system software introduced basic Flash capabilities to the browser. However, the player runs Flash version 6, five iterations behind the current desktop version 11, making some websites difficult to view. There are three different rendering modes: "Normal", "Just-Fit", "Smart-Fit". "Normal" will display the page with no changes, "Just-Fit" will attempt to shrink some elements to make the whole page fit on the screen and preserve layout and "Smart-Fit" will display content in the order it appears in the HTML, with no size adjustments. The browser has limited tabbed browsing, with a maximum of three tabs; when a website tries to open a link in a new window, the browser opens it in a new tab. Parents can limit content by enabling Browser Start Up Control which blocks all access to the web browser and creating a 4-digit PIN under in.
Additionally, the browser can be configured to run under a proxy server and can be protected by the security PIN to enable the use of web filtering or monitoring software through a network. TrendMicro for PSP was added as a feature that can be enabled via a subscription to filter or monitor content on the PSP; the PSP browser is slower compared to modern browsers and runs out of memory due to limitations put in place by Sony. Alternatively, Homebrew has allowed a custom version of the browser to be released that utilizes all 32/64 MB of the PSP's RAM, which allows the browser to load pages faster and have more memory for larger pages. Opera Mini can be used on PSP through PSPKVM, a homebrew application, a Sun Java Virtual Machine, it was claimed to provide much faster loading times than the default browser and provides better web page compatibility. Like many other video game consoles, the PlayStation Portable is capable of photo and video playback in a variety of formats. However, unlike Sony's home consoles such as the PlayStation 3 and the PlayStation 4, it is not possible to play Blu-ray or DVD movies
The XrossMediaBar is a graphical user interface developed by Sony Computer Entertainment. The interface features icons. Navigation moves the icons, instead of a cursor; these icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically and below it. They, in turn, are selectable by the down directions on a directional pad. Used on the PSX, the XMB is used as the default interface on both the PlayStation Portable and PlayStation 3. Since 2006, it has been used in high-end WEGA TVs, the BRAVIA starting with the 3000, the Sony XEL-1 OLED TV, HDTV set-top boxes, Blu-ray players, some Sony Cyber-shot cameras and the high-end AV receivers; the Sony Ericsson K850, W595, W760, W910 and Aino feature a version of the XMB as their media menu. The XMB is the menu system in the new generation of Sony's BRAVIA TVs. Sony has added the XMB to its latest range of VAIO laptops; the interface won the Technology & Engineering Emmy Award for "Outstanding Innovation and Achievement in Advanced Media Technology for the Best Use of Personal Media Display and Presentation Technology" in 2006.
The XMB has been phased out starting with the PlayStation Vita, which adopted a new touch-based user interface called LiveArea. On February 20, 2013, the PlayStation 4 was announced, a new, non-XMB, user interface was shown. Sony Bravia smart televisions continued to use it until 2014, when both an unnamed interface with Smart TV functionality and Android TV were phased in. From left to right, the categories are these: Settings, Photo, Video, Game and PlayStation Network. Once a category is selected, its options appear below the icon, selectable by pressing the button, or button. Going back is possible by pressing the left directional button or the button, or button; some items have an option menu. The XMB is capable of limited multitasking; this is accessed by pushing the "Home" button on the PSP-1000 and PSP-2000 and the "PS" button on the PSP-3000 and PSPgo while listening to music, looking at photos, etc. This feature can be used to watch a video, look at a photo, listen to music, look at the current web page, all while browsing the XMB.
However, what is in the background will be cancelled if any item is accessed on the XMB. The background color on the XMB changes color depending on the current month. On a PSP with firmware 2.00+, the background color can be changed or the background can be changed to a picture. On a PSP with firmware 3.70 +, it is possible to listen to view photos simultaneously. On the PSP-2000, PSP-3000, PSPgo models, there are a number of additional colors available for the XMB. On a PSP with at least system software 4.20, the background "waves" effect has changed, with two options under theme color. These two options are the ability to change between the new "waves" effect and the classic "wavy lines". On update 5.00, the XMB received the PlayStation Store as a new feature. Users with system software version 3.70 or newer for the PlayStation Portable have the ability to download themes and apply them to their system's XrossMediaBar without using custom firmware. Subsequently, Sony released software which allows users to create their own themes for the PlayStation Portable.
The PlayStation 3 version of the XrossMediaBar includes ten categories of options: Users, Photo, Video, TV/Video Services, Network, PlayStation Network, Friends. The dynamic lines on the background are more condensed into a'ribbon' rather than the PSP's large waves, unselected icons shrink and every selectable background color has been made a shade darker; the PS3 includes the following particular abilities: to store various master and secondary user profiles. It has compatibility for a USB keyboard and mouse and a full web browser supporting downloading of multiple file types; the Friends menu allows email with emoticons and attached picture features and video chat which requires an optional webcam. The PlayStation Network menu allows online shopping through the PlayStation Store; the PlayStation 3 adds the ability to multitask in ways such as listening to stored audio files while surfing the web or looking at pictures. The PlayStation 3 XMB supports a variety of file formats; the PS3 reserves 48 MB of RAM at all times for XMB functions.
Sony Computer Entertainment America and many other sources state that in-game XMB was the single most requested feature for the PS3 in 2007. In-game XMB functionality was debuted before the launch of the PS3 by SCEI but was omitted due to technical reasons from the official launch; the feature was added to the PlayStation 3 on July 2, 2008 via system update 2.40. However eleven hours after its release, download of the system update was disabled amidst isolated reports of problems reported by small groups of users since install
Class of Heroes
Class of Heroes is a role-playing video game dungeon crawler for the PlayStation Portable developed by Acquire and published by Atlus in North America. The game was released on June 2009 by Atlus. In the game, players progress by navigating dungeons as hordes of enemies appear and attack in turn-based combat. Class of Heroes received mixed reviews from critics, with some appreciating the creative take on dungeon-crawling and others disliking the game's graphics and grind-based leveling system. An enhanced remake called Ken to Mahō to Gakuenmono Anniversary Edition was released for the Nintendo Switch in Japan on April 26, 2018. Players begin the game by selecting characters for their party, choosing each individual's race, stats and major. Both race and gender are permanent, but a character's alignment and major can be changed when visiting a school. There are ten playable races in the game: Human, Dwarf, Halfling, Felpier, Drake and Celestian; each race has different attitudes towards the others requiring a balance of compatibility to be struck.
Each race is imbued with different strengths. The party starts at Particus Academy which serves as a home base where players can regenerate Magic points, purchase equipment, start quests in the labyrinths, practice alchemy on items obtained in mazes. Once a dungeon quest is started, enemies may be encountered randomly as players navigate the maze of corridors; the turn-based combat system during battles uses a row-based character line-up, where characters in the back rows with short-range weapons are unable to attack distant enemies. As players progress through the dungeon, a tension gauge accumulates after each battle allowing the party to use gambits during future engagements. Within each dungeon is a magic lock which when opened allows future trips to the dungeon to be bypassed. Players are able to save their game at any time outside of combat and are able to escape a dungeon when needed. Traps exist within the mazes, an entire party can be taken out if accidentally sprung; when a party falls while journeying in a dungeon, players are revived back at their school.
When a student falls the revival process can fail, after two consecutive failures the student is deleted from the party. Atlus announced Class of Heroes in a press release on January 20, 2009, with a prospective release date of April 7. On March 30, Atlus wrote in a press release that a critical bug was discovered in the game a few days before manufacturing began, that the game would be delayed until June 9 to allow time to resolve the bug. Class of Heroes received mixed reviews from critics, ranging from 30 to 83 on Metacritic with an overall rating of 61. IGN reviewer Ryan Clements panned the game for its choice of retro style mechanics, forcing players to grind for levels by dungeon crawling. Clements concedes that level-grinding can be satisfying, but only when coupled with good graphics, battle mechanics, storytelling, none of which, Clements writes, this game has. On the other hand, RPGamer's Glenn Wilson wrote that while typical first-person dungeon crawlers would only appeal to the most hardcore gamers, Class of Heroes "may well be the first playable, enjoyable and universally fun game to grace this oft-maligned subgenre."
Wilson praised the game's originality, monster artwork, creative dungeon design: "Class of Heroes succeeds at being a solid, well-balanced first person dungeon crawler." Class of Heroes 2 is the sequel to Class of Heroes released in Japan on June 24, 2009 and includes more jobs and majors for the characters. A Kickstarter project was initiated by MonkeyPaw Games and Gaijinworks to fund the localization and the production of the sequel's limited edition. Although the project did not fund, MonkeyPaw and Gaijinworks promised to continue the translation and release the game digitally with the game set to be released on PSN in mid 2013, have started a signup to gauge interest on a possible limited physical release, which would include a code to obtain the game digitally; the campaign proved successful, with 2700 signing up and more people pre-ordering the game when the pre-sale started. About 200 physical copies were made available through the Canadian online shop Video Games Plus, the rest of the production run being exclusive to those who had pre-ordered via the Gaijinworks website until May 12, 2013.
The copies sold at VGP are limited to one copy per customer and do not come with download codes for digital copies. Fans could vote for the cover artwork used for the physical release, with people who had backed the unsuccessful Kickstarter campaign getting a special cover different from that of the copies pre-ordered on the website; the physical release had to be delayed when players of the digital version, released on June 4, 2013 reported several bugs. The bugs were fixed in an update to the digital version on October 15, 2013 and the UMD release started shipping in the same month, it was the last PSP game released in North America to get a physical release, though Gaijinworks plans to release more physical releases of PSP games in the future. A port of Class of Heroes 2 entitled Class of Heroes 2G was released on July 15, 2010 in Japan for the PlayStation 3; the port includes more dungeons, party members, full voice acting for the characters. A North American PSN release is in the works as well as an limited physical release which came out in December 2014.
As with the previous game, a few hundred physical copies were made avai