International Standard Serial Number
An International Standard Serial Number is an eight-digit serial number used to uniquely identify a serial publication, such as a magazine. The ISSN is helpful in distinguishing between serials with the same title. ISSN are used in ordering, interlibrary loans, other practices in connection with serial literature; the ISSN system was first drafted as an International Organization for Standardization international standard in 1971 and published as ISO 3297 in 1975. ISO subcommittee TC 46/SC 9 is responsible for maintaining the standard; when a serial with the same content is published in more than one media type, a different ISSN is assigned to each media type. For example, many serials are published both in electronic media; the ISSN system refers to these types as electronic ISSN, respectively. Conversely, as defined in ISO 3297:2007, every serial in the ISSN system is assigned a linking ISSN the same as the ISSN assigned to the serial in its first published medium, which links together all ISSNs assigned to the serial in every medium.
The format of the ISSN is an eight digit code, divided by a hyphen into two four-digit numbers. As an integer number, it can be represented by the first seven digits; the last code digit, which may be 0-9 or an X, is a check digit. Formally, the general form of the ISSN code can be expressed as follows: NNNN-NNNC where N is in the set, a digit character, C is in; the ISSN of the journal Hearing Research, for example, is 0378-5955, where the final 5 is the check digit, C=5. To calculate the check digit, the following algorithm may be used: Calculate the sum of the first seven digits of the ISSN multiplied by its position in the number, counting from the right—that is, 8, 7, 6, 5, 4, 3, 2, respectively: 0 ⋅ 8 + 3 ⋅ 7 + 7 ⋅ 6 + 8 ⋅ 5 + 5 ⋅ 4 + 9 ⋅ 3 + 5 ⋅ 2 = 0 + 21 + 42 + 40 + 20 + 27 + 10 = 160 The modulus 11 of this sum is calculated. For calculations, an upper case X in the check digit position indicates a check digit of 10. To confirm the check digit, calculate the sum of all eight digits of the ISSN multiplied by its position in the number, counting from the right.
The modulus 11 of the sum must be 0. There is an online ISSN checker. ISSN codes are assigned by a network of ISSN National Centres located at national libraries and coordinated by the ISSN International Centre based in Paris; the International Centre is an intergovernmental organization created in 1974 through an agreement between UNESCO and the French government. The International Centre maintains a database of all ISSNs assigned worldwide, the ISDS Register otherwise known as the ISSN Register. At the end of 2016, the ISSN Register contained records for 1,943,572 items. ISSN and ISBN codes are similar in concept. An ISBN might be assigned for particular issues of a serial, in addition to the ISSN code for the serial as a whole. An ISSN, unlike the ISBN code, is an anonymous identifier associated with a serial title, containing no information as to the publisher or its location. For this reason a new ISSN is assigned to a serial each time it undergoes a major title change. Since the ISSN applies to an entire serial a new identifier, the Serial Item and Contribution Identifier, was built on top of it to allow references to specific volumes, articles, or other identifiable components.
Separate ISSNs are needed for serials in different media. Thus, the print and electronic media versions of a serial need separate ISSNs. A CD-ROM version and a web version of a serial require different ISSNs since two different media are involved. However, the same ISSN can be used for different file formats of the same online serial; this "media-oriented identification" of serials made sense in the 1970s. In the 1990s and onward, with personal computers, better screens, the Web, it makes sense to consider only content, independent of media; this "content-oriented identification" of serials was a repressed demand during a decade, but no ISSN update or initiative occurred. A natural extension for ISSN, the unique-identification of the articles in the serials, was the main demand application. An alternative serials' contents model arrived with the indecs Content Model and its application, the digital object identifier, as ISSN-independent initiative, consolidated in the 2000s. Only in 2007, ISSN-L was defined in the
Toys "R" Us
Toys "R" Us is an international toy, video game, baby product retailer owned by Tru Kids, Inc. and various others. It was founded in April 1948, with its headquarters located in Wayne, New Jersey, in the New York metropolitan area. Founded by Charles Lazarus in its modern iteration in June 1957, Toys "R" Us traced its origins to Lazarus's children's furniture store, which he started in 1948, he added toys to his offering, shifted his focus. The company had been in the toy business for more than 65 years and operated around 800 stores in the United States and around 800 outside the US, although these numbers have decreased with time. Toys "R" Us expanded as a chain, becoming predominant in its niche field of toy retail, branched out into baby supplies and children's clothing. At its peak, Toys "R" Us was considered a classic example of a category killer. With the rise of mass merchants, as well as online retailers such as Amazon.com, Toys "R" Us began to lose its share of the toy market. The company filed for Chapter 11 bankruptcy protection on September 18, 2017, its British operations entered administration in February 2018.
In March 2018, the company announced that it would close all of its U. S. and British stores. The British locations closed in April and the U. S. locations in June. The Australian wing of Toys "R" Us entered voluntary administration on May 22 and closed all of its stores on August 5, 2018. Operations in other international markets such as Asia and Africa were less affected, but chains in Canada, parts of Europe and Asia were sold to third-parties; the company continues to operate as the licensor of the chain's international operations, but its lenders announced in October 2018 that it planned to re-launch the U. S. Toys "R" Us retail business in the future; the lenders partnered with Kroger to add "Geoffrey's Toy Box" pop-up departments to selected locations in order to give Toys "R" Us a presence during the holiday shopping season. On February 11, 2019, the company emerged from bankruptcy as Tru Kids. In April 1948, Charles P. Lazarus founded a baby-furniture retailer Children's Supermart in Washington, D.
C. during the post-war baby boom. Lazarus, who served in the Army during World War II, opened the first store at 2461 18th St. NW, he began receiving requests from customers for baby toys. After adding baby toys, he got requests for toys for older children, it was acquired in 1966 by Interstate Department Stores, Inc. owner of the White Front, Topps Chains and Children's Bargain Town USA. The focus of the store changed in June 1957, the first Toys "R" Us, dedicated to toys rather than furniture, was opened by Lazarus in Rockville, Maryland. Lazarus designed and stylized the Toys "R" Us logo, which featured a backwards "R" to give the impression that a child wrote it; the original Toys "R" Us store design from 1969 to 1989 consisted of vertical rainbow stripes and a brown roof with a front entrance and side exit. To improve the company, the board of directors installed John Eyler in May 2000. Eyler launched an expensive plan to remodel and re-launch the chain. Blaming market pressures, Toys "R" Us considered splitting its toy and baby businesses.
On March 17, 2005, a consortium of Bain Capital Partners LLC, Kohlberg Kravis Roberts and Vornado Realty Trust announced a $6.6 billion leveraged buyout of the company. Public stock closed for the last time on July 21, 2005 at $26.74—a 63% increase since when it first announced that the company was put up for sale. Toys "R" Us became a owned entity after the buyout; the company still files with the Securities and Exchange Commission, as required by its debt agreements. On August 23, 2011, Toys "R" Us announced it would begin to open combined Toys "R" Us/Babies "R" Us stores, with 21 new stores using the concept, 23 remodeled into the concept; the new locations were being built in Alabama, Georgia, New Jersey, Texas. In December 2013, eight days before Christmas, Toys "R" Us announced their stores in the United States would stay open for 87 hours straight; the flagship store of the retailer in Times Square was open for 24 hours a day from December 1 to 24, to cater to tourists. The announcement came after snow and rain caused a nearly 9 percent year-over-year decline in U.
S. store foot traffic. This move pushed the retailer to hire an additional 45,000 seasonal workers to cater to the demand of the extended store hours. Since the toy business is seasonal, more than 40% of the company's sales come in during the fourth quarter of the year. In 2014, Toys "R" Us announced its "TRU Transformation" strategy, which concentrated on efforts to fix foundational issues affecting future growth, including making stores less cluttered, improving the customer experience, clearer pricing strategies and promotions, tighter integration of its retail and online businesses. In 2015, the company launched the first of a new concept store called the "Toy Lab" in Freehold, New Jersey; the new layout provided more space for interactive exhibits and areas to play with new toys before purchase. This concept has since been expanded to stores in California, Florida, New York and Pennsylvania. On September 18, 2017, Toys "R" Us, Inc. filed for Chapter 11 bankruptcy, stating the move would give it flexibility to deal with $5 billion in long-term debt, borrow $2 billion so it can pay suppliers for the upcoming holiday season and invest in improving current operations.
The company has not had an annual profit since 2013. It reported a net loss of US$164 million in the quarter ended
Craft
A craft or trade is a pastime or a profession that requires particular skills and knowledge of skilled work. In a historical sense the Middle Ages and earlier, the term is applied to people occupied in small-scale production of goods, or their maintenance, for example by tinkers; the traditional term craftsman is nowadays replaced by artisan and by craftsperson. The more specialized crafts with high value products tended to concentrate in urban centers and formed guilds; the skill required by their professions and the need to be permanently involved in the exchange of goods demanded a higher level of education, craftsmen were in a more privileged position than the peasantry in societal hierarchy. The households of craftsmen were not as self-sufficient as those of people engaged in agricultural work and therefore had to rely on the exchange of goods; some crafts in areas such as pottery and the various stages of textile production, could be practiced on a part-time basis by those working in agriculture, formed part of village life.
Once an apprentice of a craft had finished his apprenticeship, he would become a journeyman searching for a place to set up his own shop and make a living. After he set up his own shop, he could call himself a master of his craft; this system of a stepwise approach to mastery of a craft, which includes the obtainment of a certain amount of education and the learning of skills, has survived in some countries of the world until today. But crafts have undergone deep structural changes during and since the end of the Industrial Revolution; the mass production of goods by large-scale industry has limited crafts to market segments in which industry's modes of functioning or its mass-produced goods would not or cannot satisfy the preferences of potential buyers. Moreover, as an outcome of these changes, craftspeople today make use of semi-finished components or materials and adapt these to their customers' requirements or demands and, if necessary, to the environments of their customers. Thus, they participate in a certain division of labour between craft.
There are three aspects to human creativity - Art and Science. Determined, art relies upon intuitive sensing and expression, crafts upon sophisticated technique and science upon knowledge. Handicraft is the "traditional" main sector of the crafts, it is a type of work where useful and decorative devices are made by hand or by using only simple tools; the term is applied to traditional means of making goods. The individual artisanship of the items is a paramount criterion, such items have cultural and/or religious significance. Items made by mass production or machines are not handicraft goods. Handicraft goods are made with craft production processes; the beginning of crafts in areas like the Ottoman Empire involved the governing bodies requiring members of the city who were skilled at creating goods to open shops in the center of town. These people stopped acting as subsistence farmers and began to represent what we think of a "craftsman" today. In recent years and craftspeople have been gaining momentum as a subject of academic study.
Stephanie Bunn was an artist before she became an anthropologist, she went on to develop an academic interest on the process of craft - arguing that what happens to an object before it becomes a'product' is an area worthy of study. The term crafts is used to describe the family of artistic practices within the family decorative arts that traditionally are defined by their relationship to functional or utilitarian products or by their use of such natural media as wood, ceramics, glass and metal. Crafts practiced by independent artists working alone or in small groups are referred to as studio craft. Studio craft includes studio pottery, metal work, wood turning and other forms of wood working, glass blowing, glass art. A craft fair is an organized event to sell crafts. There are craft shops where such goods are sold and craft communities, such as Craftster, where expertise is shared. A tradesperson is a skilled manual worker in a particular craft. Economically and a tradesperson's status is considered between a laborer and a professional, with a high degree of both practical and theoretical knowledge of their trade.
In cultures where professional careers are prized, there can be a shortage of skilled manual workers, leading to lucrative niche markets in the trades. Crafts portal Media related to Crafts at Wikimedia Commons
New York City
The City of New York called either New York City or New York, is the most populous city in the United States. With an estimated 2017 population of 8,622,698 distributed over a land area of about 302.6 square miles, New York is the most densely populated major city in the United States. Located at the southern tip of the state of New York, the city is the center of the New York metropolitan area, the largest metropolitan area in the world by urban landmass and one of the world's most populous megacities, with an estimated 20,320,876 people in its 2017 Metropolitan Statistical Area and 23,876,155 residents in its Combined Statistical Area. A global power city, New York City has been described as the cultural and media capital of the world, exerts a significant impact upon commerce, research, education, tourism, art and sports; the city's fast pace has inspired the term New York minute. Home to the headquarters of the United Nations, New York is an important center for international diplomacy.
Situated on one of the world's largest natural harbors, New York City consists of five boroughs, each of, a separate county of the State of New York. The five boroughs – Brooklyn, Manhattan, The Bronx, Staten Island – were consolidated into a single city in 1898; the city and its metropolitan area constitute the premier gateway for legal immigration to the United States. As many as 800 languages are spoken in New York, making it the most linguistically diverse city in the world. New York City is home to more than 3.2 million residents born outside the United States, the largest foreign-born population of any city in the world. In 2017, the New York metropolitan area produced a gross metropolitan product of US$1.73 trillion. If greater New York City were a sovereign state, it would have the 12th highest GDP in the world. New York is home to the highest number of billionaires of any city in the world. New York City traces its origins to a trading post founded by colonists from the Dutch Republic in 1624 on Lower Manhattan.
The city and its surroundings came under English control in 1664 and were renamed New York after King Charles II of England granted the lands to his brother, the Duke of York. New York served as the capital of the United States from 1785 until 1790, it has been the country's largest city since 1790. The Statue of Liberty greeted millions of immigrants as they came to the U. S. by ship in the late 19th and early 20th centuries and is an international symbol of the U. S. and its ideals of liberty and peace. In the 21st century, New York has emerged as a global node of creativity and entrepreneurship, social tolerance, environmental sustainability, as a symbol of freedom and cultural diversity. Many districts and landmarks in New York City are well known, with the city having three of the world's ten most visited tourist attractions in 2013 and receiving a record 62.8 million tourists in 2017. Several sources have ranked New York the most photographed city in the world. Times Square, iconic as the world's "heart" and its "Crossroads", is the brightly illuminated hub of the Broadway Theater District, one of the world's busiest pedestrian intersections, a major center of the world's entertainment industry.
The names of many of the city's landmarks and parks are known around the world. Manhattan's real estate market is among the most expensive in the world. New York is home to the largest ethnic Chinese population outside of Asia, with multiple signature Chinatowns developing across the city. Providing continuous 24/7 service, the New York City Subway is the largest single-operator rapid transit system worldwide, with 472 rail stations. Over 120 colleges and universities are located in New York City, including Columbia University, New York University, Rockefeller University, which have been ranked among the top universities in the world. Anchored by Wall Street in the Financial District of Lower Manhattan, New York has been called both the most economically powerful city and the leading financial center of the world, the city is home to the world's two largest stock exchanges by total market capitalization, the New York Stock Exchange and NASDAQ. In 1664, the city was named in honor of the Duke of York.
James's older brother, King Charles II, had appointed the Duke proprietor of the former territory of New Netherland, including the city of New Amsterdam, which England had seized from the Dutch. During the Wisconsinan glaciation, 75,000 to 11,000 years ago, the New York City region was situated at the edge of a large ice sheet over 1,000 feet in depth; the erosive forward movement of the ice contributed to the separation of what is now Long Island and Staten Island. That action left bedrock at a shallow depth, providing a solid foundation for most of Manhattan's skyscrapers. In the precolonial era, the area of present-day New York City was inhabited by Algonquian Native Americans, including the Lenape, whose homeland, known as Lenapehoking, included Staten Island; the first documented visit into New York Harbor by a European was in 1524 by Giovanni da Verrazzano, a Florentine explorer in the service of the French crown. He named it Nouvelle Angoulême. A Spanish expedition led by captain Estêvão Gomes, a Portuguese sailing for Emperor Charles V, arrived in New York Harbor in January 1525 and charted the mouth of the Hudson River, which he named Río de San Antonio.
The Padrón Rea
Handheld game console
A handheld game console, or handheld console, is a small, portable self-contained video game console with a built-in screen, game controls, speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen and controls in one unit, allowing people to carry them and play them at any time or place. In 1976, Mattel introduced the first handheld electronic game with the release of Auto Race. Several companies—including Coleco and Milton Bradley—made their own single-game, lightweight table-top or handheld electronic game devices; the oldest true handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the release of the Game Boy in 1989 and continues to dominate the handheld console market; the origins of handheld game consoles are found in handheld and tabletop electronic game devices of the 1970s and early 1980s. These electronic devices are capable of playing only a single game, they fit in the palm of the hand or on a tabletop, they may make use of a variety of video displays such as LED, VFD, or LCD.
In 1978, handheld electronic games were described by Popular Electronics magazine as "nonvideo electronic games" and "non-TV games" as distinct from devices that required use of a television screen. Handheld electronic games, in turn, find their origins in the synthesis of previous handheld and tabletop electro-mechanical devices such as Waco's Electronic Tic-Tac-Toe Cragstan's Periscope-Firing Range, the emerging optoelectronic-display-driven calculator market of the early 1970s; this synthesis happened in 1976, when "Mattel began work on a line of calculator-sized sports games that became the world's first handheld electronic games. The project began when Michael Katz, Mattel's new product category marketing director, told the engineers in the electronics group to design a game the size of a calculator, using LED technology." Our big success was something -- the first handheld game. I asked the design group to see if they could come up with a game, electronic, the same size as a calculator.
—Michael Katz, former marketing director, Mattel Toys. The result was the 1976 release of Auto Race. Followed by Football in 1977, the two games were so successful that according to Katz, "these simple electronic handheld games turned into a'$400 million category.'" Mattel would win the honor of being recognized by the industry for innovation in handheld game device displays. Soon, other manufacturers including Coleco, Parker Brothers, Milton Bradley and Bandai began following up with their own tabletop and handheld electronic games. In 1979 the LCD-based Microvision, designed by Smith Engineering and distributed by Milton-Bradley, became the first handheld game console and the first to use interchangeable game cartridges; the Microvision game Cosmic Hunter introduced the concept of a directional pad on handheld gaming devices, is operated by using the thumb to manipulate the on-screen character in any of four directions. In 1979, Gunpei Yokoi, traveling on a bullet train, saw a bored businessman playing with an LCD calculator by pressing the buttons.
Yokoi thought of an idea for a watch that doubled as a miniature game machine for killing time. Starting in 1980, Nintendo began to release a series of electronic games designed by Yokoi called the Game & Watch games. Taking advantage of the technology used in the credit-card-sized calculators that had appeared on the market, Yokoi designed the series of LCD-based games to include a digital time display in the corner of the screen. For more complicated Game & Watch games, Yokoi invented a cross shaped directional pad or "D-pad" for control of on-screen characters. Yokoi included his directional pad on the NES controllers, the cross-shaped thumb controller soon became standard on game console controllers and ubiquitous across the video game industry since; when Yokoi began designing Nintendo's first handheld game console, he came up with a device that married the elements of his Game & Watch devices and the Famicom console, including both items' D-pad controller. The result was the Nintendo Game Boy.
In 1982, the Bandai LCD Solarpower was the first solar-powered gaming device. Some of its games, such as the horror-themed game Terror House, features two LCD panels, one stacked on the other, for an early 3D effect. In 1983, Takara Tomy's Tomytronic 3D simulates 3D by having two LCD panels that were lit by external light through a window on top of the device, making it the first dedicated home video 3D hardware; the late 1980s and early 1990s saw the beginnings of the handheld game console industry as we know it, after the demise of the Microvision. As backlit LCD game consoles with color graphics consume a lot of power, they were not battery-friendly like the non-backlit original Game Boy whose monochrome graphics allowed longer battery life. By this point, rechargeable battery technology had not yet matured and so the more advanced game consoles of the time such as the Sega Game Gear and Atari Lynx did not have nearly as much success as the Game Boy. Though third-party rechargeable batteries were available for the battery-hungry alternatives to the Game Boy, these batteries employed a nickel-cadmium process and had to be discharged before being recharged to ensure maximum efficiency.
The NiMH batteries, which do not share this requirement for maximum efficiency, were not released until the late 1990s, years after the Game Gear, Atari Lynx, original Game Boy had been disco
Television
Television, sometimes shortened to tele or telly, is a telecommunication medium used for transmitting moving images in monochrome, or in color, in two or three dimensions and sound. The term can refer to a television set, a television program, or the medium of television transmission. Television is a mass medium for advertising and news. Television became available in crude experimental forms in the late 1920s, but it would still be several years before the new technology would be marketed to consumers. After World War II, an improved form of black-and-white TV broadcasting became popular in the United States and Britain, television sets became commonplace in homes and institutions. During the 1950s, television was the primary medium for influencing public opinion. In the mid-1960s, color broadcasting was introduced in most other developed countries; the availability of multiple types of archival storage media such as Betamax, VHS tape, local disks, DVDs, flash drives, high-definition Blu-ray Discs, cloud digital video recorders has enabled viewers to watch pre-recorded material—such as movies—at home on their own time schedule.
For many reasons the convenience of remote retrieval, the storage of television and video programming now occurs on the cloud. At the end of the first decade of the 2000s, digital television transmissions increased in popularity. Another development was the move from standard-definition television to high-definition television, which provides a resolution, higher. HDTV may be transmitted in various formats: 1080p, 720p. Since 2010, with the invention of smart television, Internet television has increased the availability of television programs and movies via the Internet through streaming video services such as Netflix, Amazon Video, iPlayer and Hulu. In 2013, 79 % of the world's households owned; the replacement of early bulky, high-voltage cathode ray tube screen displays with compact, energy-efficient, flat-panel alternative technologies such as LCDs, OLED displays, plasma displays was a hardware revolution that began with computer monitors in the late 1990s. Most TV sets sold in the 2000s were flat-panel LEDs.
Major manufacturers announced the discontinuation of CRT, DLP, fluorescent-backlit LCDs by the mid-2010s. In the near future, LEDs are expected to be replaced by OLEDs. Major manufacturers have announced that they will produce smart TVs in the mid-2010s. Smart TVs with integrated Internet and Web 2.0 functions became the dominant form of television by the late 2010s. Television signals were distributed only as terrestrial television using high-powered radio-frequency transmitters to broadcast the signal to individual television receivers. Alternatively television signals are distributed by coaxial cable or optical fiber, satellite systems and, since the 2000s via the Internet; until the early 2000s, these were transmitted as analog signals, but a transition to digital television is expected to be completed worldwide by the late 2010s. A standard television set is composed of multiple internal electronic circuits, including a tuner for receiving and decoding broadcast signals. A visual display device which lacks a tuner is called a video monitor rather than a television.
The word television comes from Ancient Greek τῆλε, meaning'far', Latin visio, meaning'sight'. The first documented usage of the term dates back to 1900, when the Russian scientist Constantin Perskyi used it in a paper that he presented in French at the 1st International Congress of Electricity, which ran from 18 to 25 August 1900 during the International World Fair in Paris; the Anglicised version of the term is first attested in 1907, when it was still "...a theoretical system to transmit moving images over telegraph or telephone wires". It was "...formed in English or borrowed from French télévision." In the 19th century and early 20th century, other "...proposals for the name of a then-hypothetical technology for sending pictures over distance were telephote and televista." The abbreviation "TV" is from 1948. The use of the term to mean "a television set" dates from 1941; the use of the term to mean "television as a medium" dates from 1927. The slang term "telly" is more common in the UK; the slang term "the tube" or the "boob tube" derives from the bulky cathode ray tube used on most TVs until the advent of flat-screen TVs.
Another slang term for the TV is "idiot box". In the 1940s and throughout the 1950s, during the early rapid growth of television programming and television-set ownership in the United States, another slang term became used in that period and continues to be used today to distinguish productions created for broadcast on television from films developed for presentation in movie theaters; the "small screen", as both a compound adjective and noun, became specific references to television, while the "big screen" was used to identify productions made for theatrical release. Facsimile transmission systems for still photographs pioneered methods of mechanical scanning of images in the early 19th century. Alexander Bain introduced the facsimile machine between 1843 and 1846. Frederick Bakewell demonstrated a working laboratory version in 1851. Willoughby Smith discovered the photoconductivity of the element selenium in 1873; as a 23-year-old German university student, Paul Julius Gottlieb Nipkow proposed and patented the Nipkow disk in 1884.
This was a spinning disk with a spiral pattern of holes in it, so each hole scanned a line of the image. Although he never built a working model
Christmas
Christmas is an annual festival, commemorating the birth of Jesus Christ, observed on December 25 as a religious and cultural celebration among billions of people around the world. A feast central to the Christian liturgical year, it is preceded by the season of Advent or the Nativity Fast and initiates the season of Christmastide, which in the West lasts twelve days and culminates on Twelfth Night. Christmas Day is a public holiday in many of the world's nations, is celebrated religiously by a majority of Christians, as well as culturally by many non-Christians, forms an integral part of the holiday season centered around it; the traditional Christmas narrative, the Nativity of Jesus, delineated in the New Testament says that Jesus was born in Bethlehem, in accordance with messianic prophecies. When Joseph and Mary arrived in the city, the inn had no room and so they were offered a stable where the Christ Child was soon born, with angels proclaiming this news to shepherds who further disseminated the information.
Although the month and date of Jesus' birth are unknown, the church in the early fourth century fixed the date as December 25. This corresponds to the date of the solstice on the Roman calendar. Most Christians celebrate on December 25 in the Gregorian calendar, adopted universally in the civil calendars used in countries throughout the world. However, some Eastern Christian Churches celebrate Christmas on December 25 of the older Julian calendar, which corresponds to a January date in the Gregorian calendar. For Christians, the belief that God came into the world in the form of man to atone for the sins of humanity, rather than the exact birth date, is considered to be the primary purpose in celebrating Christmas; the celebratory customs associated in various countries with Christmas have a mix of pre-Christian and secular themes and origins. Popular modern customs of the holiday include gift giving, completing an Advent calendar or Advent wreath, Christmas music and caroling, lighting a Christingle, viewing a Nativity play, an exchange of Christmas cards, church services, a special meal, pulling Christmas crackers and the display of various Christmas decorations, including Christmas trees, Christmas lights, nativity scenes, wreaths and holly.
In addition, several related and interchangeable figures, known as Santa Claus, Father Christmas, Saint Nicholas, Christkind, are associated with bringing gifts to children during the Christmas season and have their own body of traditions and lore. Because gift-giving and many other aspects of the Christmas festival involve heightened economic activity, the holiday has become a significant event and a key sales period for retailers and businesses; the economic impact of Christmas has grown over the past few centuries in many regions of the world. "Christmas" is a shortened form of "Christ's mass". The word is recorded as Crīstesmæsse in 1038 and Cristes-messe in 1131. Crīst is from Greek Khrīstos, a translation of Hebrew Māšîaḥ, "Messiah", meaning "anointed"; the form Christenmas was historically used, but is now considered archaic and dialectal. Xmas is an abbreviation of Christmas found in print, based on the initial letter chi in Greek Khrīstos, "Christ", though numerous style guides discourage its use.
In addition to "Christmas", the holiday has been known by various other names throughout its history. The Anglo-Saxons referred to the feast as "midwinter", or, more as Nātiuiteð. "Nativity", meaning "birth", is from Latin nātīvitās. In Old English, Gēola referred to the period corresponding to December and January, equated with Christian Christmas. "Noel" entered English in the late 14th century and is from the Old French noël or naël, itself from the Latin nātālis meaning "birth". The gospels of Luke and Matthew describe Jesus as being born in Bethlehem to the Virgin Mary. In Luke and Mary travel from Nazareth to Bethlehem for the census, Jesus is born there and laid in a manger. Angels proclaimed him a savior for all people, shepherds came to adore him. Matthew adds that the magi follow a star to Bethlehem to bring gifts to Jesus, born the king of the Jews. King Herod orders the massacre of all the boys less than two years old in Bethlehem, but the family flees to Egypt and returns to Nazareth.
The nativity stories recounted in Matthew and Luke prompted early Christian writers to suggest various dates for the anniversary. Although no date is indicated in the gospels, early Christians connected Jesus to the Sun through the use of such phrases as "Sun of righteousness." The Romans marked the winter solstice on December 25. The first recorded Christmas celebration was in Rome on December 25, 336. Christmas played a role in the Arian controversy of the fourth century. After this controversy was played out, the prominence of the holiday declined; the feast regained prominence after 800. Associating it with drunkenness and other misbehavior, the Puritans banned Christmas during the Reformation, it remained disreputable. In the early 19th century, Christmas was reconceived by Washington Irving, Charles Dickens, other authors as a holiday emphasizing family, kind-heartedness, gift-giving, Santa Claus. Christmas does not appear on th