Integrated Services Digital Network
Integrated Services Digital Network is a set of communication standards for simultaneous digital transmission of voice, video and other network services over the traditional circuits of the public switched telephone network. It was first defined in 1988 in the CCITT red book. Prior to ISDN, the telephone system was viewed as a way to transport voice, with some special services available for data; the key feature of ISDN is that it integrates speech and data on the same lines, adding features that were not available in the classic telephone system. The ISDN standards define several kinds of access interfaces, such as Basic Rate Interface, Primary Rate Interface, Narrowband ISDN, Broadband ISDN. ISDN is a circuit-switched telephone network system, which provides access to packet switched networks, designed to allow digital transmission of voice and data over ordinary telephone copper wires, resulting in better voice quality than an analog phone can provide, it offers circuit-switched connections, packet-switched connections, in increments of 64 kilobit/s.
In some countries, ISDN found major market application for Internet access, in which ISDN provides a maximum of 128 kbit/s bandwidth in both upstream and downstream directions. Channel bonding can achieve a greater data rate. ISDN is employed as data-link and physical layers in the context of the OSI model. In common use, ISDN is limited to usage to Q.931 and related protocols, which are a set of signaling protocols establishing and breaking circuit-switched connections, for advanced calling features for the user. They were introduced in 1986. In a videoconference, ISDN provides simultaneous voice and text transmission between individual desktop videoconferencing systems and group videoconferencing systems. Integrated services refers to ISDN's ability to deliver at minimum two simultaneous connections, in any combination of data, voice and fax, over a single line. Multiple devices can be attached to the line, used as needed; that means an ISDN line can take care of what were expected to be most people's complete communications needs at a much higher transmission rate, without forcing the purchase of multiple analog phone lines.
It refers to integrated switching and transmission in that telephone switching and carrier wave transmission are integrated rather than separate as in earlier technology. The entry level interface to ISDN is the Basic Rate Interface, a 128 kbit/s service delivered over a pair of standard telephone copper wires; the 144 kbit/s overall payload rate is divided into two 64 kbit/s bearer channels and one 16 kbit/s signaling channel. This is sometimes referred to as 2B+D; the interface specifies the following network interfaces: The U interface is a two-wire interface between the exchange and a network terminating unit, the demarcation point in non-North American networks. The T interface is a serial interface between a computing device and a terminal adapter, the digital equivalent of a modem; the S interface is a four-wire bus. The R interface defines the point between a non-ISDN device and a terminal adapter which provides translation to and from such a device. BRI-ISDN is popular in Europe but is much less common in North America.
It is common in Japan — where it is known as INS64. The other ISDN access available is the Primary Rate Interface, carried over T-carrier with 24 time slots in North America, over E-carrier with 32 channels in most other countries; each channel provides transmission at a 64 kbit/s data rate. With the E1 carrier, the available channels are divided into 30 bearer channels, one data channel, one timing and alarm channel; this scheme is referred to as 30B+2D. In North America, PRI service is delivered via T1 carriers with only one data channel referred to as 23B+D, a total data rate of 1544 kbit/s. Non-Facility Associated Signalling allows two or more PRI circuits to be controlled by a single D channel, sometimes called 23B+D + n*24B. D-channel backup allows for a second D channel in case the primary fails. NFAS is used on a Digital Signal 3. PRI-ISDN is popular throughout the world for connecting private branch exchanges to the public switched telephone network. Though many network professionals use the term ISDN to refer to the lower-bandwidth BRI circuit, in North America BRI is uncommon whilst PRI circuits serving PBXs are commonplace.
The bearer channel is a standard 64 kbit/s voice channel of 8 bits sampled at 8 kHz with G.711 encoding. B-channels can be used to carry data, since they are nothing more than digital channels; each one of these channels is known as a DS0. Most B channels can carry a 64 kbit/s signal, but some were limited to 56K because they traveled over RBS lines; this has since become less so. X.25 can be carried over the B or D channels of a BRI line, over the B channels of a PRI line. X.25 over the D channel is used at many point-of-sale terminals because it eliminates the modem setup, because it connects to the central system over a B channel, thereby eliminating the need for modems and making much better use of the central system's telephone lines. X.25 was part of an ISDN protocol
Stream Control Transmission Protocol
The Stream Control Transmission Protocol is a computer networking communications protocol which operates at the transport layer and serves a role similar to the popular protocols TCP and UDP. It is standardized by IETF in RFC 4960. SCTP provides some of the features of both UDP and TCP: it is message-oriented like UDP and ensures reliable, in-sequence transport of messages with congestion control like TCP, it differs from those protocols by providing multi-homing and redundant paths to increase resilience and reliability. In the absence of native SCTP support in operating systems, it is possible to tunnel SCTP over UDP, as well as to map TCP API calls to SCTP calls so existing applications can use SCTP without modification; the reference implementation was released as part of FreeBSD version 7. It has since been ported; the IETF Signaling Transport working group defined the protocol in the year 2000, the IETF Transport Area working group maintains it. RFC 4960 defines the protocol. RFC 3286 provides an introduction.
SCTP applications submit their data to be transmitted in messages to the SCTP transport layer. SCTP places messages and control information into separate chunks, each identified by a chunk header; the protocol can fragment a message into a number of data chunks, but each data chunk contains data from only one user message. SCTP bundles the chunks into SCTP packets; the SCTP packet, submitted to the Internet Protocol, consists of a packet header, SCTP control chunks, followed by SCTP data chunks. One can characterize SCTP as message-oriented, meaning it transports a sequence of messages, rather than transporting an unbroken stream of bytes as does TCP; as in UDP, in SCTP a sender sends a message in one operation, that exact message is passed to the receiving application process in one operation. In contrast, TCP is a stream-oriented protocol; however TCP does not allow the receiver to know how many times the sender application called on the TCP transport passing it groups of bytes to be sent out.
At the sender, TCP appends more bytes to a queue of bytes waiting to go out over the network, rather than having to keep a queue of individual separate outbound messages which must be preserved as such. The term multi-streaming refers to the capability of SCTP to transmit several independent streams of chunks in parallel, for example transmitting web page images together with the web page text. In essence, it involves bundling several connections into a single SCTP association, operating on messages rather than bytes. TCP preserves byte order in the stream by including a byte sequence number with each segment. SCTP, on the other hand, assigns a message-id to each message sent in a stream; this allows independent ordering of messages in different streams. However, message ordering is optional in SCTP. Features of SCTP include: Reliable transmission of both ordered and unordered data streams. Multihoming support in which one or both endpoints of a connection can consist of more than one IP address, enabling transparent fail-over between redundant network paths.
Delivery of chunks within independent streams eliminates unnecessary head-of-line blocking, as opposed to TCP byte-stream delivery. Explicit partial reliability. Path selection and monitoring to select a primary data transmission path and test the connectivity of the transmission path. Validation and acknowledgment mechanisms protect against flooding attacks and provide notification of duplicated or missing data chunks. Improved error detection suitable for Ethernet jumbo frames; the designers of SCTP intended it for the transport of telephony over Internet Protocol, with the goal of duplicating some of the reliability attributes of the SS7 signaling network in IP. This IETF effort is known as SIGTRAN. In the meantime, other uses have been proposed, for example, the Diameter protocol and Reliable Server Pooling. TCP has provided the primary means to transfer data reliably across the Internet. However, TCP has imposed limitations on several applications. From RFC 4960: TCP provides both reliable data transfer and strict order-of-transmission delivery of data.
Some applications need reliable transfer without sequence maintenance, while others would be satisfied with partial ordering of the data. In both of these cases, the head-of-line blocking property of TCP causes unnecessary delay. For applications exchanging distinct records or messages, the stream-oriented nature of TCP requires the addition of explicit markers or other encoding to delineate the individual records. In order to avoid sending many small IP packets where one single larger packet would have sufficed, the TCP implementation may delay transmitting data while waiting for more data being queued by the application. If and when such a small delay is undesirable, the application must explicitly request undelayed transmission on a case-by-case basis using the push facility. SCTP on the other hand allows undelayed transmission to be configured as a default for an association, eliminating any undesired delays, but at the cost of higher transfer overhead; the limited scope of TCP sockets complicates the task of providing highly-available data transfer capability using multi-homed hosts.
TCP is vulnerable to denial-of-service attacks, such as SYN attacks. Adoption has been slowed by lack of awareness, lack of implementations (particularly in Microsoft Windows
Network Time Protocol
The Network Time Protocol is a networking protocol for clock synchronization between computer systems over packet-switched, variable-latency data networks. In operation since before 1985, NTP is one of the oldest Internet protocols in current use. NTP was designed by David L. Mills of the University of Delaware. NTP is intended to synchronize all participating computers to within a few milliseconds of Coordinated Universal Time, it uses the intersection algorithm, a modified version of Marzullo's algorithm, to select accurate time servers and is designed to mitigate the effects of variable network latency. NTP can maintain time to within tens of milliseconds over the public Internet, can achieve better than one millisecond accuracy in local area networks under ideal conditions. Asymmetric routes and network congestion can cause errors of 100 ms or more; the protocol is described in terms of a client-server model, but can as be used in peer-to-peer relationships where both peers consider the other to be a potential time source.
Implementations send and receive timestamps using the User Datagram Protocol on port number 123. They can use broadcasting or multicasting, where clients passively listen to time updates after an initial round-trip calibrating exchange. NTP supplies a warning of any impending leap second adjustment, but no information about local time zones or daylight saving time is transmitted; the current protocol is version 4, a proposed standard as documented in RFC 5905. It is backward compatible with version 3, specified in RFC 1305. In 1979, network time synchronization technology was used in what was the first public demonstration of Internet services running over a trans-Atlantic satellite network, at the National Computer Conference in New York; the technology was described in the 1981 Internet Engineering Note 173 and a public protocol was developed from it, documented in RFC 778. The technology was first deployed in a local area network as part of the Hello routing protocol and implemented in the Fuzzball router, an experimental operating system used in network prototyping, where it ran for many years.
Other related network tools were available both and now. They include the Daytime and Time protocols for recording the time of events, as well as the ICMP Timestamp and IP Timestamp option. More complete synchronization systems, although lacking NTP's data analysis and clock disciplining algorithms, include the Unix daemon timed, which uses an election algorithm to appoint a server for all the clients. In 1985, NTP version 0 was implemented in both Fuzzball and Unix, the NTP packet header and round-trip delay and offset calculations, which have persisted into NTPv4, were documented in RFC 958. Despite the slow computers and networks available at the time, accuracy of better than 100 milliseconds was obtained on Atlantic spanning links, with accuracy of tens of milliseconds on Ethernet networks. In 1988, a much more complete specification of the NTPv1 protocol, with associated algorithms, was published in RFC 1059, it drew on the experimental results and clock filter algorithm documented in RFC 956 and was the first version to describe the client-server and peer-to-peer modes.
In 1991, the NTPv1 architecture and algorithms were brought to the attention of a wider engineering community with the publication of an article by David L. Mills in the IEEE Transactions on Communications. In 1989, RFC 1119 was published defining NTPv2 by means of a state machine, with pseudocode to describe its operation, it introduced a management protocol and cryptographic authentication scheme which have both survived into NTPv4. The design of NTPv2 was criticized for lacking formal correctness principles by the DTSS community, their alternative design included Marzullo's algorithm, a modified version of, promptly added to NTP. The bulk of the algorithms from this era have largely survived into NTPv4. In 1992, RFC 1305 defined NTPv3; the RFC included an analysis of all sources of error, from the reference clock down to the final client, which enabled the calculation of a metric that helps choose the best server where several candidates appear to disagree. Broadcast mode was introduced. In subsequent years, as new features were added and algorithm improvements were made, it became apparent that a new protocol version was required.
In 2010, RFC 5905 was published containing a proposed specification for NTPv4. The protocol has moved on since and as of 2014, an updated RFC has yet to be published. Following the retirement of Mills from the University of Delaware, the reference implementation is maintained as an open source project led by Harlan Stenn. NTP uses a semi-layered system of time sources; each level of this hierarchy is termed a stratum and is assigned a number starting with zero for the reference clock at the top. A server synchronized to a stratum n server runs at stratum n + 1; the number represents the distance from the reference clock and is used to prevent cyclical dependencies in the hierarchy. Stratum is not always an indication of reliability. A brief description of strata 0, 1, 2 and 3 is provided below. Stratum 0 These are high-precision timekeeping devices such as atomic clocks, GPS or other radio clocks, they generate a accurate pulse per second signal that triggers an interrupt and timestamp on a connected computer.
Stratum 0 devices are known as reference clocks. Stratum 1 These are computers whose system time is synchronized to w
Wi-Fi is technology for radio wireless local area networking of devices based on the IEEE 802.11 standards. Wi‑Fi is a trademark of the Wi-Fi Alliance, which restricts the use of the term Wi-Fi Certified to products that complete after many years of testing the 802.11 committee interoperability certification testing. Devices that can use Wi-Fi technologies include, among others and laptops, video game consoles and tablets, smart TVs, digital audio players, digital cameras and drones. Wi-Fi compatible devices can connect to the Internet via a wireless access point; such an access point has a range of about 20 meters indoors and a greater range outdoors. Hotspot coverage can be as small as a single room with walls that block radio waves, or as large as many square kilometres achieved by using multiple overlapping access points. Different versions of Wi-Fi exist, with radio bands and speeds. Wi-Fi most uses the 2.4 gigahertz UHF and 5 gigahertz SHF ISM radio bands. Each channel can be time-shared by multiple networks.
These wavelengths work best for line-of-sight. Many common materials absorb or reflect them, which further restricts range, but can tend to help minimise interference between different networks in crowded environments. At close range, some versions of Wi-Fi, running on suitable hardware, can achieve speeds of over 1 Gbit/s. Anyone within range with a wireless network interface controller can attempt to access a network. Wi-Fi Protected Access is a family of technologies created to protect information moving across Wi-Fi networks and includes solutions for personal and enterprise networks. Security features of WPA have included stronger protections and new security practices as the security landscape has changed over time. In 1971, ALOHAnet connected the Hawaiian Islands with a UHF wireless packet network. ALOHAnet and the ALOHA protocol were early forerunners to Ethernet, the IEEE 802.11 protocols, respectively. A 1985 ruling by the U. S. Federal Communications Commission released the ISM band for unlicensed use.
These frequency bands are the same ones used by equipment such as microwave ovens and are subject to interference. In 1991, NCR Corporation with AT&T Corporation invented the precursor to 802.11, intended for use in cashier systems, under the name WaveLAN. The Australian radio-astronomer Dr John O'Sullivan with his colleagues Terence Percival, Graham Daniels, Diet Ostry, John Deane developed a key patent used in Wi-Fi as a by-product of a Commonwealth Scientific and Industrial Research Organisation research project, "a failed experiment to detect exploding mini black holes the size of an atomic particle". Dr O'Sullivan and his colleagues are credited with inventing Wi-Fi. In 1992 and 1996, CSIRO obtained patents for a method used in Wi-Fi to "unsmear" the signal; the first version of the 802.11 protocol was released in 1997, provided up to 2 Mbit/s link speeds. This was updated in 1999 with 802.11b to permit 11 Mbit/s link speeds, this proved to be popular. In 1999, the Wi-Fi Alliance formed as a trade association to hold the Wi-Fi trademark under which most products are sold.
Wi-Fi uses a large number of patents held by many different organizations. In April 2009, 14 technology companies agreed to pay CSIRO $1 billion for infringements on CSIRO patents; this led to Australia labeling Wi-Fi as an Australian invention, though this has been the subject of some controversy. CSIRO won a further $220 million settlement for Wi-Fi patent-infringements in 2012 with global firms in the United States required to pay the CSIRO licensing rights estimated to be worth an additional $1 billion in royalties. In 2016, the wireless local area network Test Bed was chosen as Australia's contribution to the exhibition A History of the World in 100 Objects held in the National Museum of Australia; the name Wi-Fi, commercially used at least as early as August 1999, was coined by the brand-consulting firm Interbrand. The Wi-Fi Alliance had hired Interbrand to create a name, "a little catchier than'IEEE 802.11b Direct Sequence'." Phil Belanger, a founding member of the Wi-Fi Alliance who presided over the selection of the name "Wi-Fi", has stated that Interbrand invented Wi-Fi as a pun on the word hi-fi, a term for high-quality audio technology.
Interbrand created the Wi-Fi logo. The yin-yang Wi-Fi logo indicates the certification of a product for interoperability; the Wi-Fi Alliance used the advertising slogan "The Standard for Wireless Fidelity" for a short time after the brand name was created. While inspired by the term hi-fi, the name was never "Wireless Fidelity"; the Wi-Fi Alliance was called the "Wireless Fidelity Alliance Inc" in some publications. Non-Wi-Fi technologies intended for fixed points, such as Motorola Canopy, are described as fixed wireless. Alternative wireless technologies include mobile phone standards, such as 2G, 3G, 4G, LTE; the name is sometimes written as WiFi, Wifi, or wifi, but these are not approved by the Wi-Fi Alliance. IEEE is a separate, but related organization and their website has stated "WiFi is a short name for Wireless Fidelity". To connect to a Wi-Fi LAN, a computer has to be equipped with a wireless network interface controller; the combination of computer and interface controllers is called a station.
A service set is the set of all the devices associated with a particular Wi-Fi network. The service set can be local, extended or mesh; each service set has an associated identifier, the 32-byte Service Set Identifier, which identifies the partic
Ethernet is a family of computer networking technologies used in local area networks, metropolitan area networks and wide area networks. It was commercially introduced in 1980 and first standardized in 1983 as IEEE 802.3, has since retained a good deal of backward compatibility and been refined to support higher bit rates and longer link distances. Over time, Ethernet has replaced competing wired LAN technologies such as Token Ring, FDDI and ARCNET; the original 10BASE5 Ethernet uses coaxial cable as a shared medium, while the newer Ethernet variants use twisted pair and fiber optic links in conjunction with switches. Over the course of its history, Ethernet data transfer rates have been increased from the original 2.94 megabits per second to the latest 400 gigabits per second. The Ethernet standards comprise several wiring and signaling variants of the OSI physical layer in use with Ethernet. Systems communicating over Ethernet divide a stream of data into shorter pieces called frames; each frame contains source and destination addresses, error-checking data so that damaged frames can be detected and discarded.
As per the OSI model, Ethernet provides services up including the data link layer. Features such as the 48-bit MAC address and Ethernet frame format have influenced other networking protocols including Wi-Fi wireless networking technology. Ethernet is used in home and industry; the Internet Protocol is carried over Ethernet and so it is considered one of the key technologies that make up the Internet. Ethernet was developed at Xerox PARC between 1973 and 1974, it was inspired by ALOHAnet. The idea was first documented in a memo that Metcalfe wrote on May 22, 1973, where he named it after the luminiferous aether once postulated to exist as an "omnipresent, completely-passive medium for the propagation of electromagnetic waves." In 1975, Xerox filed a patent application listing Metcalfe, David Boggs, Chuck Thacker, Butler Lampson as inventors. In 1976, after the system was deployed at PARC, Metcalfe and Boggs published a seminal paper; that same year, Ron Crane, Bob Garner, Roy Ogus facilitated the upgrade from the original 2.94 Mbit/s protocol to the 10 Mbit/s protocol, released to the market in 1980.
Metcalfe left Xerox in June 1979 to form 3Com. He convinced Digital Equipment Corporation and Xerox to work together to promote Ethernet as a standard; as part of that process Xerox agreed to relinquish their'Ethernet' trademark. The first standard was published on September 1980 as "The Ethernet, A Local Area Network. Data Link Layer and Physical Layer Specifications"; this so-called DIX standard specified 10 Mbit/s Ethernet, with 48-bit destination and source addresses and a global 16-bit Ethertype-type field. Version 2 was published in November, 1982 and defines what has become known as Ethernet II. Formal standardization efforts proceeded at the same time and resulted in the publication of IEEE 802.3 on June 23, 1983. Ethernet competed with Token Ring and other proprietary protocols. Ethernet was able to adapt to market realities and shift to inexpensive thin coaxial cable and ubiquitous twisted pair wiring. By the end of the 1980s, Ethernet was the dominant network technology. In the process, 3Com became a major company.
3Com shipped its first 10 Mbit/s Ethernet 3C100 NIC in March 1981, that year started selling adapters for PDP-11s and VAXes, as well as Multibus-based Intel and Sun Microsystems computers. This was followed by DEC's Unibus to Ethernet adapter, which DEC sold and used internally to build its own corporate network, which reached over 10,000 nodes by 1986, making it one of the largest computer networks in the world at that time. An Ethernet adapter card for the IBM PC was released in 1982, and, by 1985, 3Com had sold 100,000. Parallel port based Ethernet adapters were produced with drivers for DOS and Windows. By the early 1990s, Ethernet became so prevalent that it was a must-have feature for modern computers, Ethernet ports began to appear on some PCs and most workstations; this process was sped up with the introduction of 10BASE-T and its small modular connector, at which point Ethernet ports appeared on low-end motherboards. Since Ethernet technology has evolved to meet new bandwidth and market requirements.
In addition to computers, Ethernet is now used to interconnect appliances and other personal devices. As Industrial Ethernet it is used in industrial applications and is replacing legacy data transmission systems in the world's telecommunications networks. By 2010, the market for Ethernet equipment amounted to over $16 billion per year. In February 1980, the Institute of Electrical and Electronics Engineers started project 802 to standardize local area networks; the "DIX-group" with Gary Robinson, Phil Arst, Bob Printis submitted the so-called "Blue Book" CSMA/CD specification as a candidate for the LAN specification. In addition to CSMA/CD, Token Ring and Token Bus were considered as candidates for a LAN standard. Competing proposals and broad interest in the initiative led to strong disagreement over which technology to standardize. In December 1980, the group was split into three subgroups, standardization proceeded separately for each proposal. Delays in the standards process put at risk the market introduction of the Xerox Star workstation and 3Com's Ethernet LAN products.
With such business implications in mind, David Liddle an
Electronic mail is a method of exchanging messages between people using electronic devices. Invented by Ray Tomlinson, email first entered limited use in the 1960s and by the mid-1970s had taken the form now recognized as email. Email operates across computer networks, which today is the Internet; some early email systems required the author and the recipient to both be online at the same time, in common with instant messaging. Today's email systems are based on a store-and-forward model. Email servers accept, forward and store messages. Neither the users nor their computers are required to be online simultaneously. An ASCII text-only communications medium, Internet email was extended by Multipurpose Internet Mail Extensions to carry text in other character sets and multimedia content attachments. International email, with internationalized email addresses using UTF-8, has been standardized, but as of 2017 it has not been adopted; the history of modern Internet email services reaches back to the early ARPANET, with standards for encoding email messages published as early as 1973.
An email message sent in the early 1970s looks similar to a basic email sent today. Email had an important role in creating the Internet, the conversion from ARPANET to the Internet in the early 1980s produced the core of the current services; the term electronic mail was used generically for any electronic document transmission. For example, several writers in the early 1970s used the term to describe fax document transmission; as a result, it is difficult to find the first citation for the use of the term with the more specific meaning it has today. Electronic mail has been most called email or e-mail since around 1993, but variations of the spelling have been used: email is the most common form used online, is required by IETF Requests for Comments and working groups and by style guides; this spelling appears in most dictionaries. E-mail is the format that sometimes appears in edited, published American English and British English writing as reflected in the Corpus of Contemporary American English data, but is falling out of favor in some style guides.
Mail was the form used in the original protocol standard, RFC 524. The service is referred to as mail, a single piece of electronic mail is called a message. EMail is a traditional form, used in RFCs for the "Author's Address" and is expressly required "for historical reasons". E-mail is sometimes used, capitalizing the initial E as in similar abbreviations like E-piano, E-guitar, A-bomb, H-bomb. An Internet e-mail consists of an content. Computer-based mail and messaging became possible with the advent of time-sharing computers in the early 1960s, informal methods of using shared files to pass messages were soon expanded into the first mail systems. Most developers of early mainframes and minicomputers developed similar, but incompatible, mail applications. Over time, a complex web of gateways and routing systems linked many of them. Many US universities were part of the ARPANET, which aimed at software portability between its systems; that portability helped make the Simple Mail Transfer Protocol influential.
For a time in the late 1980s and early 1990s, it seemed that either a proprietary commercial system or the X.400 email system, part of the Government Open Systems Interconnection Profile, would predominate. However, once the final restrictions on carrying commercial traffic over the Internet ended in 1995, a combination of factors made the current Internet suite of SMTP, POP3 and IMAP email protocols the standard; the diagram to the right shows a typical sequence of events that takes place when sender Alice transmits a message using a mail user agent addressed to the email address of the recipient. The MUA formats the message in email format and uses the submission protocol, a profile of the Simple Mail Transfer Protocol, to send the message content to the local mail submission agent, in this case smtp.a.org. The MSA determines the destination address provided in the SMTP protocol, in this case firstname.lastname@example.org, a qualified domain address. The part before the @ sign is the local part of the address the username of the recipient, the part after the @ sign is a domain name.
The MSA resolves a domain name to determine the qualified domain name of the mail server in the Domain Name System. The DNS server for the domain b.org responds with any MX records listing the mail exchange servers for that domain, in this case mx.b.org, a message transfer agent server run by the recipient's ISP. smtp.a.org sends the message to mx.b.org using SMTP. This server may need to forward the message to other MTAs before the message reaches the final message delivery agent; the MDA delivers it to the mailbox of user bob. Bob's MUA picks up the message using either the Post Office Protocol or the Internet Message Access Protocol. In addition to this example and complications exist in the email system: Alice or Bob may use a client connected to a corporate email system, such as IBM Lotus Notes or Microsoft Exchange; these systems have their own internal email format and their clients communicate with the email server using a vendor-specific, proprietary protocol. The server sends or receives email via the Internet through the product's Internet mail gateway which does any necessary reformatt
Internet protocol suite
The Internet protocol suite is the conceptual model and set of communications protocols used in the Internet and similar computer networks. It is known as TCP/IP because the foundational protocols in the suite are the Transmission Control Protocol and the Internet Protocol, it is known as the Department of Defense model because the development of the networking method was funded by the United States Department of Defense through DARPA. The Internet protocol suite provides end-to-end data communication specifying how data should be packetized, transmitted and received; this functionality is organized into four abstraction layers, which classify all related protocols according to the scope of networking involved. From lowest to highest, the layers are the link layer, containing communication methods for data that remains within a single network segment; the technical standards underlying the Internet protocol suite and its constituent protocols are maintained by the Internet Engineering Task Force.
The Internet protocol suite predates the OSI model, a more comprehensive reference framework for general networking systems. The Internet protocol suite resulted from research and development conducted by the Defense Advanced Research Projects Agency in the late 1960s. After initiating the pioneering ARPANET in 1969, DARPA started work on a number of other data transmission technologies. In 1972, Robert E. Kahn joined the DARPA Information Processing Technology Office, where he worked on both satellite packet networks and ground-based radio packet networks, recognized the value of being able to communicate across both. In the spring of 1973, Vinton Cerf, who helped develop the existing ARPANET Network Control Program protocol, joined Kahn to work on open-architecture interconnection models with the goal of designing the next protocol generation for the ARPANET. By the summer of 1973, Kahn and Cerf had worked out a fundamental reformulation, in which the differences between local network protocols were hidden by using a common internetwork protocol, instead of the network being responsible for reliability, as in the ARPANET, this function was delegated to the hosts.
Cerf credits Hubert Zimmermann and Louis Pouzin, designer of the CYCLADES network, with important influences on this design. The protocol was implemented as the Transmission Control Program, first published in 1974; the TCP managed both datagram transmissions and routing, but as the protocol grew, other researchers recommended a division of functionality into protocol layers. Advocates included Jonathan Postel of the University of Southern California's Information Sciences Institute, who edited the Request for Comments, the technical and strategic document series that has both documented and catalyzed Internet development. Postel stated, "We are screwing up in our design of Internet protocols by violating the principle of layering." Encapsulation of different mechanisms was intended to create an environment where the upper layers could access only what was needed from the lower layers. A monolithic design would lead to scalability issues; the Transmission Control Program was split into two distinct protocols, the Transmission Control Protocol and the Internet Protocol.
The design of the network included the recognition that it should provide only the functions of efficiently transmitting and routing traffic between end nodes and that all other intelligence should be located at the edge of the network, in the end nodes. This design is known as the end-to-end principle. Using this design, it became possible to connect any network to the ARPANET, irrespective of the local characteristics, thereby solving Kahn's initial internetworking problem. One popular expression is that TCP/IP, the eventual product of Cerf and Kahn's work, can run over "two tin cans and a string." Years as a joke, the IP over Avian Carriers formal protocol specification was created and tested. A computer called, it forwards network packets forth between them. A router was called gateway, but the term was changed to avoid confusion with other types of gateways. From 1973 to 1974, Cerf's networking research group at Stanford worked out details of the idea, resulting in the first TCP specification.
A significant technical influence was the early networking work at Xerox PARC, which produced the PARC Universal Packet protocol suite, much of which existed around that time. DARPA contracted with BBN Technologies, Stanford University, the University College London to develop operational versions of the protocol on different hardware platforms. Four versions were developed: TCP v1, TCP v2, TCP v3 and IP v3, TCP/IP v4; the last protocol is still in use today. In 1975, a two-network TCP/IP communications test was performed between Stanford and University College London. In November 1977, a three-network TCP/IP test was conducted between sites in the US, the UK, Norway. Several other TCP/IP prototypes were developed at multiple research centers between 1978 and 1983. In March 1982, the US Department of Defense declared TCP/IP as the standard for all military computer networking. In the same year, Peter T. Kirstein's research group at University College London adopted the protocol; the migration of the ARPANET to TCP/IP was completed on flag day January 1, 1983, when the new protocols were permanently activated.
In 1985, the Internet Advisory Board held a three-day TCP/