Siren (video game)
Siren, known as Forbidden Siren in the PAL region, is a survival horror stealth game developed by SCE Japan Studio and Project Siren, published by Sony Computer Entertainment for the PlayStation 2 in 2003. The game's plot revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees, it was followed by a loose film adaption. On June 14, 2016 it was re-released for the PlayStation 4, part of the PS2 on PS4 library with added trophy support and at a higher resolution. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that involves reaching an exit point, subduing undead enemies called shibito, or finding an item. Objectives in different stages are interconnected via a butterfly effect, a character's actions in one stage can trigger a secondary objective in another stage.
There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration; the game's player characters possess a psychic power known as "sightjacking", which enables them to see and hear what a nearby Shibito or human sees and hears, thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack; the game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, crouch behind objects to elude detection.
Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering; when a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation; the Shibito will shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms.
While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they will recover after a short period of time. Characters will lose stamina during combat and while running, which will naturally refill after a short amount of time. Siren is set in a Japanese village named Hanuda. With strong religious beliefs important in the area, the locals like to keep to themselves and have sought to keep Hanuda isolated from the outside world. Following the interruption of a ritual near Hanuda, a subsequent earthquake, the village teeters between time and space, with an infinite sea of red water replacing the mountainous territory; the crux of the story focuses on the efforts of Hisako Yao, the leader of the local religion, to resurrect or re-awaken a god through a ceremony. The'Siren' of the title is the god's call, summoning Hanuda's residents to immerse themselves in the red water, thus creating an army of subordinates called shibito.
The shibito go about building a nest to house the god's corporeal form once it is summoned, as well as killing and converting any remaining humans left in Hanuda. The story is told through the perspectives of ten survivors, some of whom are natives of Hanuda, is presented out of chronological order over the three days in which the plot takes place. Rather than employ traditional facial animation methods with polygonal transformation, images of real human faces were captured from eight different angles and superimposed onto the character models, an effect similar to projecting film onto the blank face of a mannequin; the game was re-released for the PlayStation 3 on the PlayStation Store. On 14 June 2016 the game received a digital release for the PlayStation 4 in NA and PAL regions as an emulated and upscaled version of the PlayStation 2 original with added Trophy support; the game received "average" reviews according to the review aggegation website Metacritic. GameSpot's reviewer Bethany Massimilla concluded that although the game had a great story, interesting characters, it was tedious.
IGN's reviewer Jeremy Dunham praised the originality of the concept, the use of Sightjacking, the graphics and the storyline, but criticized the difficulty level and the trial and error nature of the gameplay. GameSpy's Bryan Stratton followed other reviewers in praising the storyline and atmosphere, but criticizing the nature of the gameplay. In Japan, Famitsu gave it a score of one nine, one seven, two eights for a total of 32 out of 40. Forbidden Siren 2 is the second installment in the series and was released in February 2006; the game tells the story of several characters who become trapped on Ya
Japan is an island country in East Asia. Located in the Pacific Ocean, it lies off the eastern coast of the Asian continent and stretches from the Sea of Okhotsk in the north to the East China Sea and the Philippine Sea in the south; the kanji that make up Japan's name mean "sun origin", it is called the "Land of the Rising Sun". Japan is a stratovolcanic archipelago consisting of about 6,852 islands; the four largest are Honshu, Hokkaido and Shikoku, which make up about ninety-seven percent of Japan's land area and are referred to as home islands. The country is divided into 47 prefectures in eight regions, with Hokkaido being the northernmost prefecture and Okinawa being the southernmost one; the population of 127 million is the world's tenth largest. 90.7 % of people live in cities. About 13.8 million people live in the capital of Japan. The Greater Tokyo Area is the most populous metropolitan area in the world with over 38 million people. Archaeological research indicates; the first written mention of Japan is in Chinese history texts from the 1st century AD.
Influence from other regions China, followed by periods of isolation from Western Europe, has characterized Japan's history. From the 12th century until 1868, Japan was ruled by successive feudal military shōguns who ruled in the name of the Emperor. Japan entered into a long period of isolation in the early 17th century, ended in 1853 when a United States fleet pressured Japan to open to the West. After nearly two decades of internal conflict and insurrection, the Imperial Court regained its political power in 1868 through the help of several clans from Chōshū and Satsuma – and the Empire of Japan was established. In the late 19th and early 20th centuries, victories in the First Sino-Japanese War, the Russo-Japanese War and World War I allowed Japan to expand its empire during a period of increasing militarism; the Second Sino-Japanese War of 1937 expanded into part of World War II in 1941, which came to an end in 1945 following the Japanese surrender. Since adopting its revised constitution on May 3, 1947, during the occupation led by SCAP, the sovereign state of Japan has maintained a unitary parliamentary constitutional monarchy with an Emperor and an elected legislature called the National Diet.
Japan is a member of the ASEAN Plus mechanism, UN, the OECD, the G7, the G8, the G20, is considered a great power. Its economy is the world's third-largest by nominal GDP and the fourth-largest by purchasing power parity, it is the world's fourth-largest exporter and fourth-largest importer. Japan benefits from a skilled and educated workforce. Although it has renounced its right to declare war, Japan maintains a modern military with the world's eighth-largest military budget, used for self-defense and peacekeeping roles. Japan is a developed country with a high standard of living and Human Development Index, its population enjoys the highest life expectancy and third lowest infant mortality rate in the world, but is experiencing issues due to an aging population and low birthrate. Japan is renowned for its historical and extensive cinema, influential music industry, video gaming, rich cuisine and its major contributions to science and modern technology; the Japanese word for Japan is 日本, pronounced Nihon or Nippon and means "the origin of the sun".
The character nichi means "sun" or "day". The compound therefore means "origin of the sun" and is the source of the popular Western epithet "Land of the Rising Sun"; the earliest record of the name Nihon appears in the Chinese historical records of the Tang dynasty, the Old Book of Tang. At the end of the seventh century, a delegation from Japan requested that Nihon be used as the name of their country; this name may have its origin in a letter sent in 607 and recorded in the official history of the Sui dynasty. Prince Shōtoku, the Regent of Japan, sent a mission to China with a letter in which he called himself "the Emperor of the Land where the Sun rises"; the message said: "Here, I, the emperor of the country where the sun rises, send a letter to the emperor of the country where the sun sets. How are you". Prior to the adoption of Nihon, other terms such as Yamato and Wakoku were used; the term Wa is a homophone of Wo 倭, used by the Chinese as a designation for the Japanese as early as the third century Three Kingdoms period.
Another form of Wa, Wei in Chinese) was used for an early state in Japan called Nakoku during the Han dynasty. However, the Japanese disliked some connotation of Wa 倭, it was therefore replaced with the substitute character Wa, meaning "togetherness, harmony"; the English word Japan derives from the historical Chinese pronunciation of 日本. The Old Mandarin or early Wu Chinese pronunciation of Japan was recorded by Marco Polo as Cipangu. In modern Shanghainese, a Wu dialect, the pronunciation of characters 日本; the old Malay word for Japan, Japun or Japang, was borrowed from a southern coastal Chinese dialect Fukienese or Ningpo – and this Malay word was encountered by Portuguese traders in Southeast Asia in the 16th century. These Early Portuguese traders brought the word
The PlayStation Vita is a handheld game console developed and released by Sony Computer Entertainment. It is the successor to the PlayStation Portable as part of the PlayStation brand of gaming devices, it was released in Japan on December 17, 2011, with releases in North America and other worldwide regions starting on February 22, 2012. It competed with the Nintendo 3DS as part of the eighth generation of video game consoles; the original model of the handheld includes a 5-inch OLED multi-touch capacitive touchscreen, two analog joysticks and shoulder push-button input, supports Bluetooth, Wi-Fi and optional 3G. Internally, the Vita features a quad-core ARM Cortex-A9 MPCore processor and a quad-core SGX543MP graphics processing unit. A revised model, the PS Vita 2000 series, released across 2013 and 2014, sports all of the same features with a smaller size, extended battery life, an LCD screen replacing the OLED display. Sony released the PlayStation TV, a short-lived, re-purposed version of the Vita that allowed for the play of PS Vita games on a television screen similar to a home video game console, though the PS TV variant was discontinued by the end of 2015.
The system's design was created to meld the experience of big budget, dedicated video game platforms with the up-and-coming trend of mobile gaming through smart phones and tablets. However, in the year after the device's successful launch, sales of the hardware and its bigger budget games stalled, threatening to end its lifespan. A concentrated effort to attract smaller, indie developers in the West, combined with strong support from mid-level Japanese companies, helped keep the platform afloat. While this led to less diversity in its game library, it did garner strong support in Japanese-developed role-playing video games and visual novels alongside a wealth of Western-developed indie games, leading it to become a moderate seller in Japan, build a smaller, yet passionate userbase in the West. While Sony has not released exact sales figures, late-lifespan estimates in sales fall around 15 to 16 million units. In the platform's years, Sony promoted its ability to work in conjunction with its other gaming products, notably the ability to play PlayStation 4 games on it through the process of Remote Play, similar to the Wii U's function of Off-TV Play.
Production of the system and physical cartridge games ended in March 2019. After the massive success of Nintendo's Game Boy line of handheld game consoles throughout the 1990s and early 2000s, with little in the way of market competition, Sony's massive success with its PlayStation and PlayStation 2 home video game consoles around the same time, Sony decided to enter the handheld market as well. In 2004, it released the PlayStation Portable to compete with the Nintendo DS as part of the seventh generation of video game consoles. After a slow start in the worldwide market, it was invigorated in Japan with multiple releases in the Monster Hunter series. With the series being less popular in western regions, it failed to revive the platform in the same way; the PSP ended up being a mixed result for the company. It was seen as a success in that it was the only handheld video game platform that had significantly competed with Nintendo for market share in a meaningful way, selling 80 million units in its lifespan the same amount as Nintendo's Game Boy Advance had during the sixth generation of video game consoles.
Despite this, it had still only managed to sell a little over half of what its actual market competitor, the DS, had sold, over 150 million units by the end of 2011. Rumors of a successor to the PSP came as early as July 2009 when Eurogamer reported that Sony was working on such a device, which would utilize the PowerVR SGX543MP processor and perform at a level similar to the original Xbox. Through mid-2010, websites continued to run stories about accounts of the existence of a "PSP 2". Reports arose during the Tokyo Game Show that the device was unveiled internally during a private meeting during mid-September held at Sony Computer Entertainment's headquarters in Aoyama, Tokyo. Shortly after, reports of development kits for the handheld had already been shipped to numerous video game developers including both first-party and third-party developers to start making games for the device, a report confirmed by Mortal Kombat Executive Producer Shaun Himmerick. By November, Senior Vice President of Electronic Arts, Patrick Soderlund, confirmed that he had seen that the PlayStation Portable successor existed, but could not confirm details.
In the same month, VG247 released pictures of an early prototype version showing a PSP Go-like slide-screen design along with two analog sticks, two cameras and a microphone, though the report mentioned that overheating issues had since caused them to move away from the design in favor of a model more similar to the original PlayStation Portable device. Throughout 2010, Sony would not confirm these reports of a PSP successor, but would make comments regarding making future hardware. Shuhei Yoshida, President of Sony Computer Entertainment Worldwide Studios revealed that his studio, despite being more involved with software, had a continued role in future hardware development at the time. In December, Sony Computer Entertainment CEO Kazuo Hirai stated that Sony aimed to appeal to a wide demographic of people by using multiple input methods on future hardware; the device was announced by Sony on January 27, 2011, at their "PlayStation Meeting" press conference held by the company in Japan. The system, only known by its code name "Next Generation Portable", wa
Boku no Natsuyasumi
Boku no Natsuyasumi is a video game developed by Millennium Kitchen and published by Sony Computer Entertainment for the PlayStation. It is part of the popular Boku no Natsuyasumi series and was released in Japan on June 22, 2000. A PlayStation Portable port was released on June 27, 2006 under the title Boku no Natsuyasumi Portable: Mushimushi Hakase to Teppen-yama no Himitsu!!. The port features several new characters; the game revolves around Boku, a 9-year-old boy sent to his aunt and uncle in Japan's wooded countryside and the daily adventures he encounters there. Boku is there; the player controls him for the 31 days of August 1975. You explore the game's area and can catch bugs and pit them against each other, collect bottle caps, fly a kite, or just relax. Game creator Kaz Ayabe said; when development began, Millennium Kitchen handled everything about the game except for programming and sound design. According to Ayabe, Boku no Natsuyasumi's setting was inspired by the town of Tsukiyono, in the Yamanashi Prefecture of the Chūbu region.
The team took many pictures of clouds during the staff's time collecting references for the game, some of which would go on to appear on the boxart for the Japanese version of Everybody's Golf 3. Ayabe stated that the game was planned to be released in the summer of 1999, but Sony's producers asked the team to add in a fishing minigame, which delayed the game to 2000. Boku no Natsuyasumi spawned three sequels and two ports as of 2016. An iOS game was announced as part of a 2017 Sony foray into smartphone development. Apart from the series, two games in the same style have been released by Millennium Kitchen: Bokura no Kazoku, a family simulation game, Attack of the Friday Monsters!: A Tokyo Tale, part of the Guild02 series and the only title from Millennium Kitchen to see an English-language release. Official Website SCROLL Issue 10: Summer
PaRappa the Rapper
PaRappa the Rapper is a rhythm game developed by NanaOn-Sha. It was published by Sony Computer Entertainment for the PlayStation in 1996 in Japan and other countries in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, the game features unique visual design and rap-based gameplay and is considered the first true rhythm game, it was ported to the PlayStation Portable in 2006. A remastered version of the original PlayStation game was released for PlayStation 4 in 2017 for the game's twentieth anniversary; the game spawned two follow-up titles. An anime television series based on the games aired in Japan between April 2001 and January 2002, with a short spin-off series airing from October 2016. PaRappa the Rapper is a rhythm game in which the main character, must make his way through each of the game's six stages by rapping; as the teacher raps, a bar at the top of the screen will appear, showing symbols that match up to the teacher's lyrics. The player must make Parappa rap in response to the teacher by pressing the buttons with the correct timing to match the teacher's line.
During gameplay, a "U Rappin'" meter determines the player's performance, ranking it as either Awful, Good or Cool. By staying on beat, players will stay in the Good ranking area. If the player performs a bad line, a lower ranking will flash, if the player performs badly twice in a row, he will drop to Bad, followed by Awful. To regain a higher ranking, the player must play well twice in a row to move up a rank. To clear a stage, the player must have a Good ranking by the end of the song. If the player ends the song on a Bad or Awful ranking, or drops below Awful ranking at any point in the song, they will fail the song and have to start over. After the game has been cleared once, the player can attempt to achieve a Cool ranking; this is achieved by freestyling in a manner different from the predetermined lyric. If the player performs a impressive freestyle when the Cool rank is flashing, they will enter Cool mode. In this mode, the teacher will leave the stage, allowing the player to rap and earn some large points.
If the freestyling fails to impress twice in a row, the teacher will return and gameplay will resume in the Good ranking. Ending the stage with a Cool rank results in a special level ending, clearing all stages on Cool Mode unlocks a bonus mode with characters Katy Kat and Sunny Funny. Rank-changing aspects of a level are only apparent during the first of every two lines. If the player times the first line of a pair, but fails on the second, the rank meter will not blink Bad or Awful. Once the game has been cleared, a Good play is only necessary on the first of every two lines to be able to get Cool mode on the second line; the player takes on the role of PaRappa, a paper-thin rapping dog, trying to win the heart of a flower-like girl named Sunny Funny. However, he is intimidated by the presence of Joe Chin, a rich, narcissistic dog who goes overboard with his attempts to impress Sunny. To impress Sunny Funny, PaRappa learns to fight at a kung-fu dojo, takes a driver's education course to get his license.
However, when he crashes his dad's car, he has to earn money at a flea market to pay for it. When Sunny's birthday comes up, PaRappa has to get cake, but ends up ruining it after an encounter with Joe, he proceeds to eat a lot of it on the day. When spending some time alone with Sunny, he is overcome with the need to go to the bathroom and has to rap against his former teachers to get to the front of the queue. One night, PaRappa is invited to Club Fun, asks Sunny to go with him, to which she agrees. PaRappa raps on stage with everybody, rapping solo at the end of the song and expressing his feelings for Sunny; the unique visual style is that of Rodney Greenblat, an American graphic artist, popular in Japan. Similar to the Paper Mario series, all of the characters appear to be two-dimensional beings cut from paper while the surroundings are three-dimensional. On his website, Greenblat remembers that the idea to make the characters flat was Matsuura's idea, after creating a mock-up with characters from Greenblat's Dazzeloids CD-ROM.
The game's title is a word play referencing the flat characters. The game is one of the first PlayStation games to use in-game motion capture in order to portray more realistic character movement for characters such as Parappa and the teachers. Matsuura went through multiple ideas while designing a music game for the PlayStation, such as having a game centered around singing or playing the guitar; the game's soundtrack was made using samplers rather than MIDI synthesizers, which were common at the time. The lyrics were written in Japanese by Matsuura, translated by rapper Ryu Watabe while he was freestyling. PaRappa the Rapper received positive reviews, it sold 761,621 copies in Japan by 1997, making it the 7th best-selling game of the year in that region. As of 26 December 2004, the original version of the game has sold 937,976 copies in Japan, while its PlayStation the Best re-release has sold 306,261 copies meaning it has sold nearly 1.4 million copies total. IGN wrote that "while the words may seem a little strange, this just adds to the quirky nature of the game.
The music is top-notch as well."At the first annual Interactive Achievement Awards in 1998, PaRappa the Rapper won the awards for "Outstanding Achievement in Interactive Design" and "Outst
Arc the Lad
Arc the Lad is a series of tactical role-playing video games created by Toshiro Tsuchida, the series began with the release of Arc the Lad in 1995. Arc the Lad uses a tactical RPG battle system, which all games except Arc the Lad: End of Darkness, follow; each of the games feature recurring characters and locations, such as the main character, playable in Arc 1 and 2, mentioned in games. Though the series continues to enjoy huge success in Japan, leading to an anime adaptation of Arc the Lad II in 1999, alongside several manga and a novelization of Arc 1, Western reception is small due to the obscurity of the series; the first three Arc games wouldn't be outside Japan until the Arc the Lad Collection was released by Working Designs in 2002, followed by Twilight of the Spirits in 2003 and End of Darkness in 2005. Arc The Lad is part of Sony first-party "Three Major RPGs" with Popolocrois, Arc The Lad, Wild Arms in Japan. Arc the Lad was developed by G-Craft and published by SCEI in Japan on June 30, 1995.
The game features tactical role-playing game battle elements, which would become a staple for the series. Arc the Lad introduces several characters. Arc, the lead, is a boy from the small town of Touvil, fated to fight corruption. Characters like Kukuru, Poco and Chongara make future appearances. Arc the Lad II, developed by ARC Entertainment and published by SCEI, was released in Japan on November 1, 1996, was re-released twice; this game continues to use the tactics style battles, featuring much more complex statistics than its predecessor, a more interactive world map and a longer game length. A new feature are the guilds; the characters of Arc the Lad reappear alongside new ones. Elc, a young hunter, joins the fight against the corrupt government, he and his fellow hunter Shu meet up with several other characters involved in the mess, including Arc and his friends, bring Andel and his followers down. Arc the Lad: Monster Game with Casino Game, developed by ARC Entertainment and published by SCEI, was released in Japan on July 31, 1997, was re-released twice, first as part of Arc the Lad Collection, again when it was released on the Japanese PlayStation Store as a PSone Classic on December 12, 2007.
Arc the Lad III, the final Arc game for the PlayStation, was released on October 28, 1999. It was the only game in the collection to feature two discs. To the first two, this Arc game uses tactics battles and basic RPG elements; the explorable maps of Arc II return. However, unlike the first two, the game is job driven; this game introduces Alec and Lutz, two small-town boys looking to become great Hunters and who battle a new, corrupt entity known as the Academy. Characters from previous games make cameo appearances and fight alongside Alec. In the US, Working Designs published Arc the Lad I, II, III and Monster Tournament as part of a compilation of Arc games on April 18, 2002 in North America; the collection as a whole received positive reception. Arc the Lad: Kijin Fukkatsu (アークザラッド: 機神復活 is a Wonderswan Color game developed by Bandai and released in 2002 in Japan. Set after the main series, this game features similar combat and gameplay to the previous installments. Elc, from Arc the Lad II, returns as the main character as he discovers a girl sent from the past to his time because of a hostile robot takeover.
Finia, the girl and several of his friends return once again to save humanity. Arc the Lad: Twilight of the Spirits was the first PlayStation 2 game in the Arc series. Developed by Cattle Call, published by SCEI, it was released in Japan on March 20, 2003 and in North America on June 25 of the same year by SCEA. This was the only Arc game to date to come out in Europe, released by SCEE the following year. Set 1,000 years after Arc the Lad 3, Twilight of the Spirits follows a pair of twins named Kharg and Darc who set out on a journey to collect five magical stones for their own ambitions, all while trying to take down a corrupt empire who longs for those same stones and a mysterious girl; the battle system in this installment allows characters to move in circular ranges across fields during their turns as opposed to the grid-based fields of its predecessors. Arc the Lad: End of Darkness is the second Arc game to be released on the PS2. Developed by Cattle Call and published by SCEI, the game was released in Japan on November 3, 2004.
Namco published the game for its North American release. Taking place five years after Twilight of the Spirits, End of Darkness follows an exorcist named Edda who becomes a hunter and has to defeat a group of monsters called Malademons, who can only be destroyed with his exorcist powers; this game does not follow the tactics battle style of the previous games, instead using action RPG combat. Arc the Lad R is the latest Arc game, released on August 2018 for iOS and Android. Developed by ForwardWorks, Arc the Lad R takes place 10 years after the events of Arc the Lad II and retcons the series past Arc 3; the game follows two protagonists named Haruto and Mizuha, who attempt to stop the Divine Beasts, monsters which threaten the world as it tries to rebuild from the events of the Great Disaster caused during the ending of Arc the Lad II. When the Arc games were released in Japan years before a North American release, SCEA hardly considered bringing them to the U. S. thinking that the role-playing video game market was not an impor
The PlayStation 3 is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation 2, is part of the PlayStation brand of consoles, it was first released on November 11, 2006, in Japan, November 17, 2006, in North America, March 23, 2007, in Europe and Australia. The PlayStation 3 competed against consoles such as Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles; the console was first announced at E3 2005, was released at the end of 2006. It was the first console to use Blu-ray Disc as its primary storage medium; the console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the Slim model of the PlayStation 3 was released, it no longer provided the hardware ability to run PS2 games. It was lighter and thinner than the original version, featured a redesigned logo and marketing design, as well as a minor start-up change in software.
A Super Slim variation was released in late 2012, further refining and redesigning the console. During its early years, the system had a critically negative reception, due to its high price, a complex processor architecture and a lack of quality games, but was praised for its Blu-ray capabilities and "untapped potential"; the reception would get more positive over time. The system had a slow start in the market but managed to recover after the introduction of the Slim model, its successor, the PlayStation 4, was released in November 2013. On September 29, 2015, Sony confirmed that sales of the PlayStation 3 were to be discontinued in New Zealand, but the system remained in production in other markets. Shipments of new units to Europe and Australia ended in March 2016, followed by North America which ended in October 2016. Heading into 2017, Japan was the last territory where new units were still being produced until May 29, 2017, when Sony confirmed the PlayStation 3 was discontinued in Japan.
The PlayStation 3 began development in 2001 when Ken Kutaragi the President of Sony Computer Entertainment, announced that Sony, IBM would collaborate on developing the Cell microprocessor. At the time, Shuhei Yoshida led a group of programmers within this hardware team to explore next-generation game creation. By early 2005, focus within Sony shifted towards developing PS3 launch titles. Sony unveiled PlayStation 3 to the public on May 16, 2005, at E3 2005, along with a boomerang-shaped prototype design of the Sixaxis controller. A functional version of the system was not present there, nor at the Tokyo Game Show in September 2005, although demonstrations were held at both events on software development kits and comparable personal computer hardware. Video footage based on the predicted PlayStation 3 specifications was shown; the initial prototype shown in May 2005 featured two HDMI ports, three Ethernet ports and six USB ports. Two hardware configurations were announced for the console: a 20 GB model and a 60 GB model, priced at US$499 and US$599, respectively.
The 60 GB model was to be the only configuration to feature an HDMI port, Wi-Fi internet, flash card readers and a chrome trim with the logo in silver. Both models were announced for a simultaneous worldwide release: November 11, 2006, for Japan and November 17, 2006, for North America and Europe. On September 6, 2006, Sony announced that PAL region PlayStation 3 launch would be delayed until March 2007, because of a shortage of materials used in the Blu-ray drive. At the Tokyo Game Show on September 22, 2006, Sony announced that it would include an HDMI port on the 20 GB system, but a chrome trim, flash card readers, silver logo and Wi-Fi would not be included; the launch price of the Japanese 20 GB model was reduced by over 20%, the 60 GB model was announced for an open pricing scheme in Japan. During the event, Sony showed 27 playable PS3 games running on final hardware. PlayStation 3 was first released in Japan on November 11, 2006, at 07:00. According to Media Create, 81,639 PS3 systems were sold within 24 hours of its introduction in Japan.
Soon after its release in Japan, PS3 was released in North America on November 17, 2006. Reports of violence surrounded the release of PS3. A customer was shot, campers were robbed at gunpoint, customers were shot in a drive-by shooting with BB guns, 60 campers fought over 10 systems; the console was planned for a global release through November, but at the start of September the release in Europe and the rest of the world was delayed until March. With it being a somewhat last-minute delay, some companies had taken deposits for pre-orders, at which Sony informed customers that they were eligible for full refunds or could continue the pre-order. On January 24, 2007, Sony announced that PlayStation 3 would go on sale on March 23, 2007, in Europe, the Middle East and New Zealand; the system sold about 600,000 units in its first two days. On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799; the console was launched in South Korea on June 16, 2007, as a single version equipped with an 80 GB hard drive and IPTV.
Following speculation that Sony was working on a'slim' model, Sony announced the PS3 CECH-2000 model on August 18, 2009, at the Sony Gamescom press conference