A computing platform or digital platform is the environment in which a piece of software is executed. It may be the hardware or the operating system a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it. Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage. A platform can be seen both as a constraint on the software development process, in that different platforms provide different functionality and restrictions. For example, an OS may be a platform that abstracts the underlying differences in hardware and provides a generic command for saving files or accessing the network. Platforms may include: Hardware alone, in the case of small embedded systems. Embedded systems can access hardware directly, without an OS. A browser in the case of web-based software; the browser itself runs on a hardware+OS platform, but this is not relevant to software running within the browser.
An application, such as a spreadsheet or word processor, which hosts software written in an application-specific scripting language, such as an Excel macro. This can be extended to writing fully-fledged applications with the Microsoft Office suite as a platform. Software frameworks. Cloud computing and Platform as a Service. Extending the idea of a software framework, these allow application developers to build software out of components that are hosted not by the developer, but by the provider, with internet communication linking them together; the social networking sites Twitter and Facebook are considered development platforms. A virtual machine such as the Java virtual machine or. NET CLR. Applications are compiled into a format similar to machine code, known as bytecode, executed by the VM. A virtualized version of a complete system, including virtualized hardware, OS, storage; these allow, for instance, a typical Windows program to run on. Some architectures have multiple layers, with each layer acting as a platform to the one above it.
In general, a component only has to be adapted to the layer beneath it. For instance, a Java program has to be written to use the Java virtual machine and associated libraries as a platform but does not have to be adapted to run for the Windows, Linux or Macintosh OS platforms. However, the JVM, the layer beneath the application, does have to be built separately for each OS. AmigaOS, AmigaOS 4 FreeBSD, NetBSD, OpenBSD IBM i Linux Microsoft Windows OpenVMS Classic Mac OS macOS OS/2 Solaris Tru64 UNIX VM QNX z/OS Android Bada BlackBerry OS Firefox OS iOS Embedded Linux Palm OS Symbian Tizen WebOS LuneOS Windows Mobile Windows Phone Binary Runtime Environment for Wireless Cocoa Cocoa Touch Common Language Infrastructure Mono. NET Framework Silverlight Flash AIR GNU Java platform Java ME Java SE Java EE JavaFX JavaFX Mobile LiveCode Microsoft XNA Mozilla Prism, XUL and XULRunner Open Web Platform Oracle Database Qt SAP NetWeaver Shockwave Smartface Universal Windows Platform Windows Runtime Vexi Ordered from more common types to less common types: Commodity computing platforms Wintel, that is, Intel x86 or compatible personal computer hardware with Windows operating system Macintosh, custom Apple Inc. hardware and Classic Mac OS and macOS operating systems 68k-based PowerPC-based, now migrated to x86 ARM architecture based mobile devices iPhone smartphones and iPad tablet computers devices running iOS from Apple Gumstix or Raspberry Pi full function miniature computers with Linux Newton devices running the Newton OS from Apple x86 with Unix-like systems such as Linux or BSD variants CP/M computers based on the S-100 bus, maybe the earliest microcomputer platform Video game consoles, any variety 3DO Interactive Multiplayer, licensed to manufacturers Apple Pippin, a multimedia player platform for video game console development RISC processor based machines running Unix variants SPARC architecture computers running Solaris or illumos operating systems DEC Alpha cluster running OpenVMS or Tru64 UNIX Midrange computers with their custom operating systems, such as IBM OS/400 Mainframe computers with their custom operating systems, such as IBM z/OS Supercomputer architectures Cross-platform Platform virtualization Third platform Ryan Sarver: What is a platform
Virtua Tennis 3
Virtua Tennis 3 is the second arcade game sequel to Sega's tennis game franchise, Virtua Tennis. The arcade version of Virtua Tennis 3 is powered by the PC-based Sega Lindbergh arcade system board. Ports for the PC, Xbox 360, PlayStation Portable and PlayStation 3 consoles are available with a traditional collection of tennis minigames that the home versions of Virtua Tennis are known for. In 2009, Sega updated and re-created Virtua Tennis 3 in Virtua Tennis 2009. Besides having Tournament Mode and Exhibition Mode from the arcade version, the home versions include a World Tour Mode and Court Games mode; these game modes replace the Challenge Mode, present in the arcade version. The Xbox 360 version has exclusive Xbox Live online tournaments and modes, whilst the PlayStation 3 version incorporates the option to control the game using the Sixaxis motion-sensitive controller. Both the 360 and PS3 versions offer native 1080p support. A playable game demo of the Xbox 360 version was released on Xbox Live Marketplace on March 16, 2007.
This is the main mode of the game. In this mode, the user creates a tennis player, enters the SPT World Tour with a ranking position of 300th, with the goal of becoming the number 1; the player needs to improve his ranking by winning matches and tournaments, as well as his abilities by completing training minigames and academy exercises. This mode allows the player to interact with the featured professional tennis players; this mode is similar to the arcade version of the game. The user can select either a featured professional player or one of his created players, must win 5 matches in different surfaces and venues to win the tournament. If the player performs well enough and gets a good rank, he is challenged by Duke, one of the game's bosses. However, if the player performs well in the tournament but achieves a mediocre rank, he is challenged by King instead; this mode allows the user to play single matches with customized options, such as the player, the opponent and the court. This mode is dedicated to multiplayer gaming.
Arcade versionArcade Belgium 19/20PS3 versionIGN 7.8/10 GameBrink 78/100 Electronic Gaming Monthly 7.33/10 Play UK 90/100 Edge 8/10 PSM3 85/100 Pelit 88/100 Pure Magazine 9/10 Official UK PlayStation Magazine 8/10 GameSpot 8.2/10Xbox 360 versionIGN 8.0/10 Electronic Gaming Monthly 7.33/10 360 Gamer Magazine 9/10 Official Xbox Magazine 9/10 Eurogamer 9/10 GameTrailers 8.4/10The average scores on GameRankings are 81% for the PlayStation 3, 80% for the Xbox 360, 79% for PC and PlayStation Portable. On Metacritic both PlayStation 3 and PSP versions got 79% while Xbox 360 got 80%. North American website Japanese website
Dragon Ball Z
Dragon Ball Z is a Japanese anime television series produced by Toei Animation. It is the sequel to the Dragon Ball anime and adapts the latter 325 chapters of the original 519-chapter Dragon Ball manga series created by Akira Toriyama which ran in Weekly Shōnen Jump from 1988-1995. Dragon Ball Z aired in Japan on Fuji TV from April 26, 1989 to January 31, 1996, before getting dubbed in territories including the United States, Australia, Europe and Latin America, it was broadcast in at least 81 countries worldwide. It is part of the Dragon Ball media franchise. Dragon Ball Z follows the adventures of Goku who, along with his companions, defend the Earth against villains ranging from aliens and other creatures. While the original Dragon Ball anime followed Goku from childhood to early adulthood, Dragon Ball Z is a continuation of his adult life, but at the same time parallels the life of his son, Gohan, as well as the development of his rival Vegeta from enemy to ally. Due to the success of the anime in the United States, the manga chapters making up its story were released by Viz Media under the title Dragon Ball Z.
Additional works called. Dragon Ball Z's popularity has spawned numerous releases which have come to represent the majority of content in the Dragon Ball universe. Dragon Ball Z remains a cultural icon through numerous adaptations, including a more-recent remastered broadcast titled Dragon Ball Kai. There have been two sequel series. Dragon Ball Z picks up five years after the end of the Dragon Ball anime, with Goku as a young adult and father to his son, Gohan. A humanoid alien named Raditz arrives on Earth in a spacecraft and tracks down Goku, revealing to him that he is his long-lost big brother and that they are members of a nearly extinct extraterrestrial race called the Saiyans; the Saiyans had sent Goku to Earth as an infant to conquer the planet for them, but he suffered a traumatic brain injury soon after his arrival and lost all memory of his mission, as well as his blood-thirsty Saiyan nature. Goku refuses to help Raditz continue the mission. Goku decides to team up with his former enemy Piccolo in order to defeat Raditz and save his son, while sacrificing his own life in the process.
In the afterlife, Goku trains under the ruler of the North Galaxy, King Kai, is taught the Kaio-ken and Spirit Bomb techniques, before being revived by the Dragon Balls a year in order to save the Earth from Raditz' comrades. Piccolo is killed during the battle, along with Goku's allies Yamcha, Tien Shinhan and Chiaotzu, the Dragon Balls cease to exist because of Piccolo's death. After Goku arrives at the battlefield, he avenges his fallen friends by defeating Nappa with his new level of power. Vegeta himself enters into the battle with Goku, but is also defeated thanks to the efforts of Gohan and Goku's other surviving allies Krillin and Yajirobe. At Goku's request, they allow him to escape Earth. During the battle, Krillin overhears Vegeta mentioning the original set of Dragon Balls from Piccolo's home planet Namek. While Goku recovers from his injuries at the hospital, Gohan and Goku's oldest friend Bulma depart for Namek in order to use these Dragon Balls to revive their dead friends. However, they discover that Vegeta's superior, the galactic tyrant Lord Frieza, is there, seeking the Dragon Balls to be granted eternal life.
A healed Vegeta arrives on Namek as well, seeking the Dragon Balls for himself, which leads to several battles between him and Frieza's henchmen. Realizing he is overpowered, Vegeta teams up with Gohan and Krillin to fight the Ginyu Force, a team of mercenaries summoned by Frieza. After Goku arrives on Namek, the epic battle with Frieza himself comes to a close when Goku transforms into a fabled Super Saiyan and defeats him. Upon his return to Earth a year Goku encounters a time traveler named Trunks, the future son of Bulma and Vegeta, who warns Goku that two Androids will appear three years seeking revenge against Goku for destroying the Red Ribbon Army when he was a child. During this time, an evil life form called Cell emerges and after absorbing two of the Androids to achieve his "perfect form," holds his own fighting tournament to decide the fate of the Earth, called the Cell Games. After Goku sacrifices his own life a second time, to no avail, Gohan avenges his father by defeating Cell after ascending to the second level of Super Saiyan.
Seven years Goku is revived for one day to reunite with his loved ones and meet his second son Goten. Soon after and his allies are drawn into a fight by the Supreme Kai against a magical being named Majin Buu summoned by the evil wizard Babidi. After numerous battles resulting in the destruction and recreation of the Earth, Goku destroys Kid Buu with a Spirit Bomb attack containing the energy of everyone on Earth. Goku makes a wish for Buu to be reincarnated as a good person and ten years at another martial arts tournament, Goku meets Buu's human reincar
Jules Gabriel Verne was a French novelist and playwright. Jules Verne was born in the seaport of Nantes, he was trained to follow in his father's footsteps as a lawyer, but quit the profession early in life to write for magazines and the stage. His collaboration with the publisher Pierre-Jules Hetzel led to the creation of the Voyages extraordinaires, a popular series of scrupulously researched adventure novels including Journey to the Center of the Earth, Twenty Thousand Leagues Under the Sea, Around the World in Eighty Days. Verne is considered a major literary author in France and most of Europe, where he has had a wide influence on the literary avant-garde and on surrealism, his reputation is markedly different in Anglophone regions, where he has been labeled a writer of genre fiction or children's books because of the abridged and altered translations in which his novels have been printed. Verne has been the second most-translated author in the world since 1979, ranking between Agatha Christie and William Shakespeare.
He has sometimes been called the "Father of Science Fiction", a title, given to H. G. Wells, Mary Shelley, Hugo Gernsback. Jules Gabriel Verne was born on 8 February 1828, on Île Feydeau, a small artificial island on the Loire River within the town of Nantes, in No. 4 Rue Olivier-de-Clisson, the house of his maternal grandmother Dame Sophie Allotte de la Fuÿe. His parents were Pierre Verne, an attorney from Provins, Sophie Allote de la Fuÿe, a Nantes woman from a local family of navigators and shipowners, of distant Scottish descent. In 1829, the Verne family moved some hundred meters away to No. 2 Quai Jean-Bart, where Verne's brother Paul was born the same year. Three sisters, Anna and Marie would follow. In 1834, at the age of six, Verne was sent to boarding school at 5 Place du Bouffay in Nantes; the teacher, Mme Sambin, was the widow of a naval captain. Mme Sambin told the students that her husband was a shipwrecked castaway and that he would return like Robinson Crusoe from his desert island paradise.
The theme of the Robinsonade would stay with Verne throughout his life and appear in many of his novels, including The Mysterious Island, Second Fatherland, The School for Robinsons. In 1836, Verne went on to École Saint‑Stanislas, a Catholic school suiting the pious religious tastes of his father. Verne distinguished himself in mémoire, Greek and singing. In the same year, 1836, Pierre Verne bought a vacation house at 29 Rue des Réformés in the village of Chantenay on the Loire River. In his brief memoir "Souvenirs d'enfance et de jeunesse", Verne recalled a deep fascination with the river and with the many merchant vessels navigating it, he took vacations at Brains, in the house of his uncle Prudent Allotte, a retired shipowner, who had gone around the world and served as mayor of Brains from 1828 to 1837. Verne took joy in playing interminable rounds of the Game of the Goose with his uncle, both the game and his uncle's name would be memorialized in two late novels. Legend has it that in 1839, at the age of 11, Verne secretly procured a spot as cabin boy on the three-mast ship Coralie with the intention of traveling to the Indies and bringing back a coral necklace for his cousin Caroline.
The evening the ship set out for the Indies, it stopped first at Paimboeuf where Pierre Verne arrived just in time to catch his son and make him promise to travel "only in his imagination". It is now known that the legend is an exaggerated tale invented by Verne's first biographer, his niece Marguerite Allotte de la Füye, though it may have been inspired by a real incident. In 1840, the Vernes moved again to a large apartment at No. 6 Rue Jean-Jacques-Rousseau, where the family's youngest child, was born in 1842. In the same year Verne entered another religious school, the Petit Séminaire de Saint-Donatien, as a lay student, his unfinished novel Un prêtre en 1839, written in his teens and the earliest of his prose works to survive, describes the seminary in disparaging terms. From 1844 to 1846, Verne and his brother were enrolled in the Lycée Royal in Nantes. After finishing classes in rhetoric and philosophy, he took the baccalauréat at Rennes and received the grade "Fairly good" on 29 July 1846.
By 1847, when Verne was 19, he had taken to writing long works in the style of Victor Hugo, beginning Un prêtre en 1839 and seeing two verse tragedies, Alexandre VI and La Conspiration des poudres, to completion. However, his father took it for granted that Verne, being the firstborn son of the family, would not attempt to make money in literature but would instead inherit the family law practice. In 1847, Verne's father sent him to Paris to begin his studies in law school, secondarily to distance him temporarily from Nantes, his cousin Caroline, with whom he was in love, was married on 27 April 1847, to Émile Dezaunay, a man of 40, with whom she would have five children. After a short stay in Paris, where he passed first-year law exams, Verne returned to Nantes for his father's help in preparing for the second year. While in Nantes, he met Rose Herminie Arnaud Grossetière, a young woman one year his senior, fell intensely in love with her, he wrote and dedicated some 30 poems to her, including
After Burner Climax
After Burner Climax is a 2006 arcade, combat flight video game developed by Sega AM2 and published by Sega. The game is the sequel to the popular arcade and console After Burner games; the game was first released in arcades in 2006 and was ported to Xbox Live Arcade and PlayStation Network in April 2010. Like previous incarnations of After Burner, the "Deluxe" After Burner Climax cabinet has a servo-equipped chair. Two other cabinet versions include a "Commander" version, which only tilts side to side, the "Standard" version, which doesn't move at all; the "Deluxe" version cabinet has a widescreen LCD monitor, while the "Standard" and "Commander" models have a 29" CRT. The game was delisted from both Xbox Live and PSN on December 16, 2014, was removed from the mobile stores including the App Store and Google Play on May 18, 2015. However, the mobile version was re-released to stores via Sega Forever service on April 4, 2019. After Burner Climax introduces two new flyable aircraft to the series: the F/A-18E Super Hornet and F-15E Strike Eagle.
The iconic F-14 Tomcat from previous games has been replaced with the F-14D Super Tomcat. The player selects the aircraft at the start screen. While choosing their plane, the player can use the throttle to choose between four different paintjobs for each of the three planes; these paint jobs consist of a "Standard" scheme, "Camouflage" scheme, "Special" scheme, "Low Visibility" scheme. After choosing their plane, the player can choose to listen to After Burner Climax's music or the original soundtrack from After Burner II by holding the throttle back and hitting the missile button; the Australian video game talk show Good Game's two reviewers gave the game a 6/10 and 8/10. Official website After Burner Climax at SEGA Amusements U. S. A. website After Burner Climax at Arcade History Xbox Page
Let's Go Jungle!: Lost on the Island of Spice
Let's Go Jungle!: Lost on the Island of Spice is a joystick-mounted gun arcade game by Sega. The game was released on June 27, 2006. Players take the roles of a man and a woman stranded on a jungle island, overrun by monsters; each player must shoot the monsters with her machine guns while looking for rescue. There is a version of the game called Let's Go Jungle! Special, in which players sit on a revolving seat with a large projection screen in front and another in back; this version serves as a spiritual sequel to The House of the Dead 4 Special. A sequel in 2010 was announced to be in development called Let's Go Island: Lost On the Island of Tropics, it was released in mid-2011. A spiritual sequel, Transformers: Human Alliance was released in 2014. Let's Go Jungle!: Lost on the Island of Spice is an on-rails arcade shooter. Players assume the roles of dysfunctional couple Ben and Norah, who are going on an island tour to work out their problems. Co-op is available as a mode of play. Players must make their way across the island of Spice, while killing mutated animals and insects, such as frogs, spiders, water bugs and flies, along the way.
The players are given FN FAL assault rifles early in the game to fend off the creatures, this will be the primary weapon for use against the creatures. However, sometimes improvised weapons, such as paddles and slingshots, will have to be used. All weapons are controlled by a light gun controller on a mounted fulcrum, similar to another Sega on-rail shooter, The Ocean Hunter; some parts of every level are quick-time events, where players must move the gun in a certain direction tap a button or tap a button at the right time to survive a dangerous situation. Higher points are awarded for executing quick-time events sooner, where failure will cause the player's life bar to decrease, although the bar will drop to 1% if the player missed a quick-time event with only a little bit of life remaining, as it is not possible for a game over to occur during any particular sequence of quick-time events. At the end of each stage, the player must battle a boss, a mutated and powerful monster. To attack it, the player must shoot at each of several indicated target points that are marked on the boss until they disappear.
Failure to hit all targets within a short period of time will allow the boss to attack the player and deal massive damage, while hitting all targets will deal damage to the boss and disrupt its attempted attack. Bosses are powerful such that the player can only survive at most two attacks from a boss before having to continue. Similar to The House of the Dead 4 Special, the games co-op gives a compatibility rating based on how well the two players work together. Enemies include various bugs, spiders and frogs; the font style of the texts used throughout the game is based on the Thai alphabet. Ben and Norah, whose relationship is floundering, tour an island in Asia. However, they find that mutant giant animals are wreaking havoc, they are desperate to escape. At the beginning of the tour, Ben appears nervous. One of their guides is killed by terrifying the both of them, they are given FN FAL assault rifles with which to defend themselves against the spider swarms. Their vehicle crashes, they discover why.
They manage to escape it by driving their vehicle over a broken bridge, jumping over a cliffside in the process. Ben's map shows them that they have two options where to go next: a river. If the player choose the cave and Norah find a trio of survivors and escape the cave with them. One of the survivors claims that Ben and Norah are not helping them declares himself the leader, taking their guns. Before they can protest, a rescue helicopter arrives. Ben and Norah are temporarily given slingshots to defend themselves, they reach the helicopter, but find it doesn't have enough room for them. The pilot informs them that there is another extraction point in a nearby village from which they can evacuate the island, they are given their guns back; as the helicopter takes off, they are attacked by a giant mantis. Upon killing the mantis, they discover that they are standing in front of a Buddha shrine, to which Norah comments, "It is mysterious Asia." If the player choose the river and Norah ride a canoe down the river, attacked by poisonous tree frogs.
At one point, they have to use oars to defend themselves. They retrieve their guns, have to fight a giant mutant bullfrog. Upon killing the frog, they find a radio that tells anyone listening about a nearby village where they can escape via helicopter. On the third stage, the player travel through an abandoned village, only to be attacked by more tarantulas and mutated fleas, as they leave the village they are attacked by pillbugs, they must travel across several stone pillars by pressing the button at the right time to avoid the attention of another large purple tarantula. They cross a river and must fight off schools of mutated piranha fish, the tree frogs again, several mutated crustaceans that resemble pond skaters, they hear a young boy calling for help and the player must use the buttons to help him save his elephant by hitting mutated fleas off its body. The boy thanks them by letting them ride his elephant to the heli-pad, which will help them escape. On the way they encounte
Ghost Squad (video game)
Ghost Squad and Ghost Squad: Evolution are light gun rail shooter arcade games developed and published by Sega. A home version of the original Ghost Squad was developed for Nintendo's Wii game console. A sequel, Operation GHOST, was released in arcades in 2012. Sega released Ghost Squad for the arcade in 2004. Ghost Squad features a simulated IR light gun shaped similar to the standard issue weapon the game's protagonists use; this light gun is intended to function realistically: it features a working fire selector switch, a stock, force-feedback recoil, iron sights. To ensure that the light gun fires a 20-second "calibration" mode is provided in which the game adjusts for any jostling or damage to the rifle's light-emitting components. Ghost Squad features different weapons, each with its firing and reload properties which affect its difficulty of use. Ghost Squad features three semi non-linear levels with adjustable difficulty and branching choices, ranging from the jungle, a government-restricted villa, inside an Air Force One flight.
There are many sub-activities in the game, such as defusing bombs and throwing grenades to disable armor, which are accomplished via the secondary "Action" trigger on the gun's foregrip. The arcade version of Ghost Squad use "IC Cards" to save the players customized character data and provide the player with experience points, new outfits, new weapons, increased rank; the card is available for players to purchase at some arcades. The card allows the player a maximum of 100 sixteen levels of difficulty. After 100 games the card must be recharged by purchasing a new card; the game utilizes an internet ranking system, accessed when using a password provided by the game. Most Ghost Squad cabinets in the United States do not have card slots. However, players have immediate access to four costumes, four guns, the first four mission levels. Ghost Squad Evolution is the arcade followup to the original Ghost Squad, it was developed and published by Sega and released in 2007. In Ghost Squad: Evolution the player is a member of Alpha Unit, or members of the “Ghost Squad”, an unofficial unit of the anti-terrorist group, Multi-Operation-Program.
Non-playable characters include fellow M. O. P. members consisting of the Commander, who provides radio backup and pertinent advice to the player. Along with the Bravo and Charlie Unit who assist the player in suppressing the terrorist threat; the rifle can be set to 3 burst shot to automatic fire. As well as a special effects to suit the situation Night Vision, Flash Light for the mounted gun, scope for sniper rifle; the gun features an action button, used to pull off special moves like hand-to-hand combat. As well as recoil effects on every shot fired; each mission contains multiple routes for the player to choose. Special events occur throughout the game depending on the route chosen, such as securing hostages, bomb removal, or providing friendly cover fire; the game is broken into 3 missions with 16 total levels. All 16 can be selected from the beginning. There are 14 costumes available for character customization, the costumes have no effect on gameplay. There are 25 different weapons. Sega published the Polygon Magic developed Wii port of Ghost Squad in Japan on October 25, 2007, in the U.
S. on November 20, 2007. It uses the Wii Zapper as a multi-purpose tool to allow players easy control of targeting enemies, defusing bombs, detaining hostages. Ghost Squad takes advantage of the Wii Remote's pointer functionality, the nunchuk, the Wii Zapper giving players controller flexibility. In addition, the game features a pointer calibration mode, enabling players to use line-of-sight aiming and fire where the Wii Remote is pointed; the player has the option to turn off the on-screen pointer for more points. Exclusive to the Wii conversion of the game are four-player support, an online high score leaderboard via the Nintendo Wi-Fi Connection. Ghost Squad for the Wii received a metascore of 69 on Metacritic. IGN gave it a 7.5, remarking that "most of what made Ghost Squad fun in the arcades is still retained though, as there's a huge emphasis on weapon management and mid-level missions". The House of the Dead 2 & 3 Return Official website