Sony Interactive Entertainment
Sony Interactive Entertainment LLC is a multinational video game and digital entertainment company, a wholly owned subsidiary of Sony Corporation of America, the central hub for the American businesses under the Japanese conglomerate Sony Corporation. The company was founded in Tokyo and established on November 16, 1993, as Sony Computer Entertainment, to handle Sony's venture into video game development through its PlayStation brand. Since the successful launch of the original PlayStation console in 1994, the company has been developing the PlayStation lineup of home video game consoles and accessories. Expanding into North America and other countries, the company became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies; the same year, SIE moved its headquarters from Tokyo to California.
Sony Interactive Entertainment handles the research and development and sales of both hardware and software for the PlayStation video game systems. SIE is a developer and publisher of video game titles, operates several subsidiaries in Sony's largest markets: North America and Asia. By August 2018, the company had sold more than 525 million PlayStation consoles worldwide. Sony Computer Entertainment, Inc. was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry. The original PlayStation console was released on December 1994, in Japan; the company's North American operations, Sony Computer Entertainment of America, were established in May 1995 as a division of Sony Electronic Publishing. Located in Foster City, the North American office was headed by Steve Race. In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.
On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later. He was replaced by Sony Electronics veteran Martin Homlish; this proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year. The PS console was released in the United States on September 9, 1995; as part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe were both re-established as wholly owned subsidiaries of SCEI. The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000, the U. S. on October 26, 2000. On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were promoted to senior vice presidents of SCE; the PlayStation Portable was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, it was unveiled during their E3 conference on May 11, 2004.
The system was released in Japan on December 12, 2004, in North America on March 24, 2005, in Europe and Australia on September 1, 2005. On September 14, 2005, SCEI formed Sony Computer Entertainment Worldwide Studios, a single internal entity to oversee all wholly owned development studios within SCEI, it became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced for the PS family of consoles. Shuhei Yoshida was named as President of SCE WWS on May 16, 2008, replacing Kazuo Hirai, serving interim after Harrison left the company in early 2008. On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of its SCE WWS. On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of its SCE WWS. In March 2006, Sony announced the online network for its forthcoming PlayStation 3 system at the 2006 PlayStation Business Briefing meeting in Tokyo, tentatively named "PlayStation Network Platform" and called just PlayStation Network.
Sony stated that the service would always be connected and include multiplayer support. The launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at the Sony Pictures Studios in Los Angeles, California, on May 8, 2006; the PS3 was released in Japan on November 11, 2006, the U. S. date was November 17, 2006. The PSN was launched in November 2006. On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai president of SCEA, was promoted to president of SCEI. On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the appointed president of SCE, Hirai. On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of its SCE WWS. On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post.
He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, president in 2005. His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990; the PSP Go was released on October 1
Cell is a multi-core microprocessor microarchitecture that combines a general-purpose PowerPC core of modest performance with streamlined coprocessing elements which accelerate multimedia and vector processing applications, as well as many other forms of dedicated computation. It was developed by Sony, IBM, an alliance known as "STI"; the architectural design and first implementation were carried out at the STI Design Center in Austin, Texas over a four-year period beginning March 2001 on a budget reported by Sony as approaching US$400 million. Cell is shorthand for Cell Broadband Engine Architecture abbreviated CBEA in full or Cell BE in part; the first major commercial application of Cell was in Sony's PlayStation 3 game console. Mercury Computer Systems has a dual Cell server, a dual Cell blade configuration, a rugged computer, a PCI Express accelerator board available in different stages of production. Toshiba had announced plans to incorporate Cell in high definition television sets, but seems to have abandoned the idea.
Exotic features such as the XDR memory subsystem and coherent Element Interconnect Bus interconnect appear to position Cell for future applications in the supercomputing space to exploit the Cell processor's prowess in floating point kernels. The Cell architecture includes a memory coherence architecture that emphasizes power efficiency, prioritizes bandwidth over low latency, favors peak computational throughput over simplicity of program code. For these reasons, Cell is regarded as a challenging environment for software development. IBM provides a Linux-based development platform to help developers program for Cell chips; the architecture will not be used unless it is adopted by the software development community. However, Cell's strengths may make it useful for scientific computing regardless of its mainstream success. In mid-2000, Sony Computer Entertainment, Toshiba Corporation, IBM formed an alliance known as "STI" to design and manufacture the processor; the STI Design Center opened in March 2001.
The Cell was designed over a period of four years, using enhanced versions of the design tools for the POWER4 processor. Over 400 engineers from the three companies worked together in Austin, with critical support from eleven of IBM's design centers. During this period, IBM filed many patents pertaining to the Cell architecture, manufacturing process, software environment. An early patent version of the Broadband Engine was shown to be a chip package comprising four "Processing Elements", the patent's description for what is now known as the Power Processing Element; each Processing Element contained 8 APUs, which are now referred to as SPEs on the current Broadband Engine chip. This chip package was regarded to run at a clock speed of 4 GHz and with 32 APUs providing 32 gigaFLOPS each, the Broadband Engine was shown to have 1 teraFLOPS of raw computing power; this design was fabricated using a 90 nm SOI process. In March 2007, IBM announced that the 65 nm version of Cell BE is in production at its plant in East Fishkill, New York.
Bandai Namco Entertainment used the cell processor for their 357 arcade board as well as the subsequent 369. In February 2008, IBM announced that it will begin to fabricate Cell processors with the 45 nm process. In May 2008, IBM introduced the high-performance double-precision floating-point version of the Cell processor, the PowerXCell 8i, at the 65 nm feature size. In May 2008, an Opteron- and PowerXCell 8i-based supercomputer, the IBM Roadrunner system, became the world's first system to achieve one petaFLOPS, was the fastest computer in the world until third quarter 2009; the world's three most energy efficient supercomputers, as represented by the Green500 list, are based on the PowerXCell 8i. The 45 nm Cell processor was introduced in concert with Sony's PlayStation 3 Slim in August 2009. By November 2009, IBM had discontinued the development of a Cell processor with 32 APUs but was still developing other Cell products. On May 17, 2005, Sony Computer Entertainment confirmed some specifications of the Cell processor that would be shipping in the then-forthcoming PlayStation 3 console.
This Cell configuration has one PPE on the core, with eight physical SPEs in silicon. In the PlayStation 3, one SPE is locked-out during the test process, a practice which helps to improve manufacturing yields, another one is reserved for the OS, leaving 6 free SPEs to be used by games' code; the target clock-frequency at introduction is 3.2 GHz. The introductory design is fabricated using a 90 nm SOI process, with initial volume production slated for IBM's facility in East Fishkill, New York; the relationship between cores and threads is a common source of confusion. The PPE core is dual threaded and manifests in software as two independent threads of execution while each active SPE manifests as a single thread. In the PlayStation 3 configuration as described by Sony, the Cell processor provides nine independent threads of execution. On June 28, 2005, IBM and Mercury Computer Systems announced a partnership agreement to build Cell-based computer systems for embedded applications such as medical imaging, industrial inspection and defense, seismic processing, telecommunications.
Mercury has since released blades, conventional rack servers and PCI Express accelerator boards with Cell processors. In the fall of 2006, IBM released the QS20 blade module using double Cell BE processors for tremendous performance in certain applications, reaching a peak of 410 gigaFLOPS in FP8 quarter precision per module; the QS22 based on the PowerXCell 8i processor was used for the IBM Roadrunner supercomputer. Mercury and IBM uses the utilized Cell processor with eight active SPEs. On April
The Dash is a device manufactured by Sony that connected using Wi-Fi to the Internet. It had a touch screen which the user could use to listen to music, it was not a portable device. It was positioned as a personal internet viewer which could act as an alarm clock, Internet radio, digital photo frame and many other uses, it had applications. These were the same as those supported by the Chumby device. Sony announced the Dash at the 2010 Consumer Electronics Show, it was made available for sale in late April 2010. The device was only usable in the United States, with users in other countries being locked out with the message "Error: Missing XAPI Service Mode". On June 25, Sony released a software upgrade allowing Dash to be used in other countries, however subsequently restricted international service again in November 2011; the device does not have international power settings, can only be powered by mains electricity of 120 V 60 Hz. Sony introduced two updated versions of the Dash hardware in September 2011.
The HID-B7 and HID-B70 refreshed the hardware, with the HID-B70 adding a battery backup. This revision of the Dash device removed YouTube streaming support. On March 14, 2015 the Sony Dash stopped supporting all streaming content, including Netflix, Pandora and YouTube, although the device continued to authenticate with Sony and act as an alarm clock. While there has been no public response from the company, such service returned on April 24, 2015; as of March 2016, Sony continued to provide limited support for the Dash, such as promised fixes for a leap year issue and a firmware update to address a problem with the control panel. In April 2017, Sony announced that it "will no longer support dash devices and functionality will terminate" as of July 2017. Chumby.com has initiated a program to try and offer continued support after Sony discontinued service. Chumby.com released their Dash patch on August 6, 2017 to allow Dashes to connect with the Chumby servers. Hands-Off With the Sony Dash Touchscreen Frame Wired CES: Will Sony work well with others?
EETimes Meet the Sony Dash: The Latest Tablet to Debut at CES Network World Dash product home page Dash FAQ
Sony Music Entertainment Japan
Sony Music Entertainment Inc. abbreviated as SMEJ or SME, known as Sony Music Japan for short, is Sony's music arm in Japan. SMEJ is directly owned by Sony Corporation and independent from the United States-based Sony Music Entertainment due to its strength in the Japanese music industry, its subsidiaries including the Japanese animation production enterprise, established in September 1995 as a joint-venture between Sony Music Entertainment Japan and Sony Pictures Entertainment Japan, but which in 2001 became a wholly owned subsidiary of Sony Music Entertainment Japan. It was prominent in the early to mid'90s producing and licensing music for animated series such as Roujin Z from acclaimed Japanese comic artist Katsuhiro Otomo and Capcom's Street Fighter animated series; until March 2007, Sony Music Japan had its own North American sublabel, Tofu Records. Releases of Sony Music Japan now appear on Columbia Records and/or Epic Records in North America. Sony does not have the trademark rights to the Columbia name in Japan, so releases under Columbia Records from another country appears on Sony Records in Japan, but retains the usage of the "walking eye" logo.
The Columbia name and trademark is controlled by Nippon Columbia, which was, in fact, the licensee for the American Columbia Records up until 1968 though relations were severed as far back as World War II. Nippon Columbia does not have direct relations with the British Columbia Graphophone Company, so the licensee for the British Columbia Graphophone Company was Toshiba Musical Industries. With Sony Corporation of America's buyout of Bertelsmann's stake in Sony BMG, Sony Music Entertainment Japan stepped in to acquire outstanding shares of BMG Music Japan from Sony BMG, making it a wholly owned subsidiary of Sony Music Japan. Sony Music Entertainment Japan was incorporated in March 1968 as a Tokyo-based 50/50 joint venture between Sony Corporation and U. S. conglomerate CBS to distribute the latter's music releases in Japan. The company was incorporated with Sony co-founder Akio Morita as president. Norio Ohga was part of the management team from the formation of the company and served as president and representative director since April 1970.
In 1972, when CBS/Sony was generating robust profits, Ohga was named chairman and at the same time gained further responsibility and influence within Sony. He would continue to work for the music company one morning a week. In 1980, Toshio Ozawa succeeded Ohga as president. In 1983, the company was renamed CBS/Sony Group. In January 1988, after more than a year of negotiations, Sony acquired CBS Records and the 50% of CBS/Sony Group that it did not own. In March 1988, four wholly owned subsidiaries were folded into CBS/Sony Group: CBS/Sony Inc. Epic/Sony Records Inc. CBS/Sony Records Inc. and Sony Video Software International. The company was renamed Inc.. Shugo Matsuo was named new president in January 1992, replacing Toshio Ozawa, appointed to the post of chairman. Overall sales for the fiscal year ending March 31, 1991 were 83.8 billion yen with a pretax profit of 9.2 billion yen. In June 1996, Ryokichi Kunugi became the new president. Shugo Matsuo was named chairman. Shigeo Maruyama was appointed to the new post of CEO on October 1, 1997 and replaced Kunugi as president in February 1998.
As of 2007, Naoki Kitagawa is the current CEO of the group. In May 2018, SMEJ acquired a 39% stake in the Peanuts comic strip franchise from DHX Media. Sony Music Entertainment announced the launch of its first video game publishing label, Unties, in October 2017. Unties will publish indie games for the PlayStation 4, PlayStation VR, Nintendo Switch, PC; the name was selected by Sony as representative of helping to "unleash" the power of independent video game development and "unshackle" such developers from the traditional video game publishing process. Unties’ first release was Tiny Metal, a turn-based tactics video game developed by Area 35, for the Nintendo Switch, PS4, PC; the game was first premiered at PAX West Indie Megabooth. Published Azure Reflections, a side-scrolling bullet hell developed by Souvenir Circ. on May 15 2018 for the PS4. Published Touhou Gensou Wanderers Reloaded, a roguelike rpg developed by Aqua Style, for the PS4, Nintendo Switch, PC. Published Necrosphere, a platformer developed by Cat Nigiri, for the PS4, Nintendo Switch, PC, PSVita.
Published Midnight Sanctuary, a VR/3D Novel game developed by CAVYHOUSE, for the PS4, Nintendo Switch and PC. Published Tokyo Dark, a visual novel mystery adventure hybrid developed by Cherrymochi, for the PC. Published Chiki-Chiki Boxy Racers, an arcade racing game developed by Pocket, for the Nintendo Switch on August 30 2018. Scheduled to publish on Last Standard, a 3d action game developed by I From Japan, intended for PC. Scheduled to publish The Good Life, a daily-life rpg developed by White Owls Inc. for the PS4 and PC. Scheduled to publish Merkava Avalanche, a 3d cavalry warfare action game developed by WinterCrownWorks, for the PC. Scheduled to publish Olija, an action adventure game developed by Skeleton Crew Studio, for the PC. Scheduled to publish Deemo Reborn, a music rhythm and urban fantasy game developed by Taiwanese studio Rayak, for the PS4 with PSVR support. Scheduled to publish Giraffe and Anika, a 3d adventure game developed by Atelier Mimina, for the PS4, Nintendo Switch and PC.
Scheduled to publish 3rd Eye, a 2d horror exploration game, based on the Touhou franchise, for the PS4, Nintendo Switch, PC. Scheduled to publish Gensokyo Defenders, a tower-defense game developed by Neetpia, for the PS4 and Nintendo Switch; the company's leading role on the Ja
MiniDisc is a magneto-optical disc-based data storage format offering a capacity of 60, 74 minutes and 80 minutes, of digitized audio or 1 gigabyte of Hi-MD data. Sony brand audio players were on the market in September 1992. Sony announced the MiniDisc in September 1992 and released it in November of that year for sale in Japan and in December in Europe, the USA and other countries; the music format was based on ATRAC audio data compression, but the option of linear PCM digital recording was introduced to meet audio quality comparable to that of a compact disc. MiniDiscs were popular in Japan and found moderate success in Europe. Sony has ceased development of MD devices, with the last of the players sold by March 2013. In 1983, just a year after the introduction of the Compact Disc, Kees Schouhamer Immink and Joseph Braat presented the first experiments with erasable magneto-optical Compact Discs during the 73rd AES Convention in Eindhoven, it took, however 10 years before their idea was commercialized.
Sony's MiniDisc was one of two rival digital systems, both introduced in 1992, that were targeted as replacements for the Philips Compact Cassette analog audio tape system: the other was Digital Compact Cassette, created by Philips and Matsushita. Sony had intended Digital Audio Tape to be the dominant home digital audio recording format, replacing the analog cassette. Due to technical delays, DAT was not launched until 1989, by the U. S. dollar had fallen so far against the yen that the introductory DAT machine Sony had intended to market for about $400 in the late 1980s now had to retail for $800 or $1000 to break putting it out of reach of most users. Relegating DAT to professional use, Sony set to work to come up with a simpler, more economical digital home format. By the time Sony came up with MiniDisc in late 1992, Philips had introduced a competing system, DCC; this created marketing confusion similar to the Betamax versus VHS battle of the late 1970s and early 1980s. Sony attempted to license MD technology to other manufacturers, with JVC, Pioneer and others all producing their own MD systems.
However, non-Sony machines were not available in North America, companies such as Technics and Radio Shack tended to promote DCC instead. Despite having a loyal customer base of musicians and audio enthusiasts, MiniDisc met with only limited success in the United States, it was popular in Japan during the 1990s, but did not enjoy comparable sales in other world markets. Since recordable CDs, flash memory and HDD and solid-state-based digital audio players such as iPods have become popular as playback devices; the initial low uptake of MiniDisc was attributed to the small number of pre-recorded albums available on MD as few record labels embraced the format. The initial high cost of equipment and blank media was a factor. Mains-powered hi-fi MiniDisc player/recorders never got into the lower price ranges, most consumers had to connect a portable machine to the hi-fi in order to record; this inconvenience contrasted with the earlier common use of cassette decks as a standard part of an ordinary hi-fi set-up.
MiniDisc technology was faced with new competition from the recordable compact disc when it became more affordable to consumers beginning around 1996. Sony believed that it would take around a decade for CD-R prices to become affordable - the cost of a typical blank CD-R disc was around $12 in 1994 - but CD-R prices fell much more than envisioned, to the point where CD-R blanks sank below $1 per disc by the late 1990s, compared to at least $2 for the cheapest 80-minute MiniDisc blanks; the biggest competition for MiniDisc came from the emergence of MP3 players. With the Diamond Rio player in 1998 and the Apple iPod, the mass market began to eschew physical media in favor of file-based systems. By 2007, because of the waning popularity of the format and the increasing popularity of solid-state MP3 players, Sony was producing only one model, the Hi-MD MZ-RH1 available as the MZ-M200 in North America packaged with a Sony microphone and limited Apple Macintosh software support; the introduction of the MZ-RH1 allowed users to move uncompressed digital recordings back and forth from the MiniDisc to a computer without the copyright protection limitations imposed upon the NetMD series.
This allowed the MiniDisc to better compete with MP3 players. However, most pro users like broadcasters and news reporters had abandoned MiniDisc in favor of solid-state recorders, due to their long recording times, open digital content sharing, high-quality digital recording capabilities and reliable, lightweight design. On 7 July 2011, Sony announced that it would no longer ship MiniDisc Walkman products as of September 2011 killing the format. On 1 February 2013, Sony issued a press release on the Nikkei stock exchange that it will cease shipment of all MD devices, with last of the players to be sold in March 2013. However, it would continue to offer repair services. MD Data, a version for storing computer data, was announced by Sony in 1993 but never gained significant ground, its media were incompatible with standard audio MiniDiscs, cited as one of the main reasons behind the format's failure. MD Data could not write to audio-MDs, only the more expensive data blanks. In 1997, MD-Data2 blanks were introduced.
They were only implemented in Sony's short-lived MD-based camcorder as well as a small number of multi-track recorders.
Sony Mobile Communications Inc. is a multinational telecommunications company founded on October 1, 2001 as a joint venture between Sony and Ericsson, headquartered in Tokyo and wholly owned by Sony. It was incorporated as Sony Ericsson Mobile Communications, headquartered in London, until Sony acquired Ericsson's share in the venture on February 16, 2012. Sony Mobile has development facilities in Lund, Sweden. At its peak in 2007, Sony Ericsson held a 9 percent global market share making it the fourth largest vendor at the time; as of 2017 Sony Mobile held 4.8 % in Europe and 16.3 % in Japan. Since the current ownership structure, Sony Mobile create Android-powered smartphones under the Xperia sub-brand name - it currently or developed tablet computers and fitness trackers, alongside accessories and software for the devices; the current flagship device is the Sony Xperia 1. Swedish company Ericsson had been making mobile cell phones since the 1980s, their first handheld device being the Hotline Pocket introduced in 1987.
In the United States, Ericsson partnered with General Electric in the early nineties as Ericsson Mobile Communications to establish a US presence and brand recognition. General Electric left the joint venture. Ericsson had decided to obtain chips for its phones from a single source—a Philips facility in New Mexico. On March 17, 2000, a fire at the Philips factory contaminated the sterile facility. Philips assured Nokia that production would be delayed for no more than a week; when it became clear that production would be compromised for months, Ericsson was faced with a serious shortage. Nokia had begun to obtain parts from alternative sources, but Ericsson's position was much worse as production of current models and the launch of new ones was held up. Ericsson, in the mobile phone market for decades, was the world's third largest cellular telephone handset maker at the time behind Nokia and Motorola, was struggling with huge losses and decreasing market share; this was due to this fire as well as its inability to produce cheaper phones or fashionably-designed phones like Nokia managed to do.
Speculation began about a possible sale by Ericsson of its mobile phone division, but the company's president, Kurt Hellström, said it had no plans to do so. Hellström said, "Mobile phones are a core business for Ericsson. We wouldn't be as successful if we didn't have phones". Sony was a marginal player in the worldwide mobile phone market with a share of less than 1 percent in 2000. By August 2001, the two companies had finalised the terms of the merger announced in April. Ericsson contributed a majority of the Ericsson Mobile Communications company, excluding a minor part spun off as Ericsson Mobile Platforms. Sony contributed its entire handset division; the company was to have an initial workforce of 3,500 employees. Sony Ericsson's strategy was to release new models capable of digital photography as well as other multimedia capabilities such as downloading and viewing video clips and personal information management capabilities. To this end, it released several new models which had built-in digital camera and colour screen which were novelties at that time - examples include the Sony Ericsson T610, the P800 UIQ smartphone, the K700 handset.
The joint venture continued to make bigger losses in spite of booming sales - however it paid off as Sony Ericsson made its first profit in 2003 and in the following years increased handset sales. The joint venture was regarded to have been a success. In 2005, Sony Ericsson introduced the K750i with a 2 megapixel camera, as well as its platform mate, the W800i, the first of the Walkman phones capable of 30 hours of music playback. In 2005, Sony Ericsson agreed to become the global title sponsor for the WTA Tour in a deal worth $88 million US dollars over 6 years; the women's pro tennis circuit was renamed the Sony Ericsson WTA Tour. Just over a month on June 7, it announced sponsorship of West Indian batsmen Chris Gayle and Ramnaresh Sarwan. In October 2005, Sony Ericsson presented the first mobile phone based on UIQ 3, the P990. In 2007, the company's first 5-Megapixel camera phone, the Sony Ericsson K850i, was announced followed in 2008 by the C905, the world's first 8.1-Megapixel camera phone.
At Mobile World Congress 2009, Sony Ericsson unveiled the first 12-Megapixel camera phone, named Satio. On January 2, 2009, Sony Ericsson announced in Stockholm that it would have some of its mobile phones made in India, that its two outsourcing partners and Foxconn would manufacture ten million mobile phones per year by 2009. CEO Miles Flint announced at a press conference held with India's communications minister Dayanidhi Maran in Chennai that India was one of the fastest growing markets in the world and a priority market for Sony Ericsson with 105 million users of GSM mobile telephones. Sony Ericsson's handset shipments fell from a high of 30.8m in Q4 1999 to only 8.1m in Q1 2003. The company had made net losses in six of the 15 quarters and seen its cash reserves shrink from €2.2bn to €599m, after taking a €375m cash injection from its joint owners. The eclipse of the Symbian operating system by Apple's iPhone, by Google's Android, has affected Sony Ericsson's position in the market; the company struggled following the launch of Apple's iPhone in the third quarter of 2007.
Sony Ericsson was overtaken by its South Korean rival LG Electronics in Q1 2008. Sony Ericsson's company's profits fell sig
Akio Morita was a Japanese businessman and co-founder of Sony along with Masaru Ibuka. Akio Morita was born in Nagoya, Japan. Morita's family was involved in sake and soy sauce production in the village of Kosugaya on the western coast of Chita Peninsula in Aichi Prefecture since 1665, he was the oldest of four siblings and his father Kyuzaemon trained him as a child to take over the family business. Akio, found his true calling in mathematics and physics, in 1944 he graduated from Osaka Imperial University with a degree in physics, he was commissioned as a sub-lieutenant in the Imperial Japanese Navy, served in World War II. During his service, Morita met his future business partner Masaru Ibuka in the Navy's Wartime Research Committee. On May 7, 1946, Ibuka founded Tokyo Tsushin Kogyo Kabushiki Kaisha with about 20 employees and initial capital of ¥190,000. Ibuka was 38 years old. Morita, 25 years old joined Tokyo Tsushin Kogyo Kabushiki Kaisha shortly after its inception, with Morita's family investing in Sony during the early period and being the largest shareholder.
In 1949, the company developed magnetic recording tape and in 1950, sold the first tape recorder in Japan. In 1957, it produced a pocket-sized radio, in 1958, Morita and Ibuka decided to rename their company Sony. Morita was an advocate for all the products made by Sony. However, since the radio was too big to fit in a shirt pocket, Morita made his employees wear shirts with larger pockets to give the radio a "pocket sized" appearance. In 1960, it produced the first transistor television in the world. In 1973, Sony received an Emmy Award for its Trinitron television-set technology. In 1975, it released the first Betamax home video recorder, a year. In 1979, the Walkman was introduced. In 1984, Sony launched the Discman series which extended their Walkman brand to portable CD products. In 1960, the Sony Corporation of America was established in the United States. In 1961, Sony Corporation was the first Japanese company to be listed on the New York Stock Exchange, in the form of American depositary receipts, which are traded over-the-counter.
Sony bought CBS Records Group which consisted of Columbia Records, Epic Records and other CBS labels in 1988 and Columbia Pictures Entertainment in 1989. On November 25, 1994, Morita stepped down as Sony chairman after suffering a cerebral hemorrhage while playing tennis, he was succeeded by Norio Ohga, who had joined the company in the 1950s after sending Morita a letter denouncing the poor quality of the company's tape recorders. Morita was vice chairman of the Japan Business Federation, was a member of the Japan-U. S. Economic Relations Group known as the "Wise Men's Group", he was the third Japanese chairman of the Trilateral Commission. His amateur radio call sign is JP1DPJ. In 1966, Morita wrote a book called Gakureki Muyō Ron, where he stresses that school records are not important to success or one's business skills. In 1986, Morita wrote an autobiography titled Made in Japan, he co-authored the 1991 book The Japan That Can Say No with politician Shintaro Ishihara, where they criticized American business practices and encouraged Japanese to take a more independent role in business and foreign affairs.
The book was translated into English and caused controversy in the United States, Morita had his chapters removed from the English version and distanced himself from the book. Morita was awarded the Albert Medal by the United Kingdom's Royal Society of Arts in 1982, the first Japanese to receive the honor. Two years he received the prestigious Legion of Honour, in 1991, was awarded the First Class Order of the Sacred Treasure from the Emperor of Japan. In 1993, he was awarded an honorary British knighthood. Morita received the International Distinguished Entrepreneur Award from the University of Manitoba in 1987, he was posthumously awarded the Grand Cordon of the Order of the Rising Sun in 1999. Morita suffered a stroke during a game of tennis. On November 25, 1994, he stepped down as Sony chairman. On October 3, 1999, Morita died of pneumonia at the age of 78. Morita, Akio. Made in Japan Morita, Akio. Never Mind School Records Morita and Shintaro Ishihara; the Japan That Can Say No List of books authored by Akio Morita at WorldCat Quotations related to Akio Morita at Wikiquote Media related to Sony at Wikimedia Commons Akio Morita Library Time magazine, AKIO MORITA: Guru Of Gadgets Time Asia, Time 100: Akio Morita Sony Biographical notes PBS notes Full Biography at World of Biography