Curiosity is a quality related to inquisitive thinking such as exploration and learning, evident by observation in humans and other animals. Curiosity is associated with all aspects of human development, in which derives the process of learning and desire to acquire knowledge and skill; the term curiosity can be used to denote the behavior or emotion of being curious, in regard to the desire to gain knowledge or information. Curiosity as a behavior and emotion is attributed over millennia as the driving force behind not only human development, but developments in science and industry. Curiosity can be seen as an innate quality of many different species, it is common to human beings at all ages from infancy through adulthood, is easy to observe in many other animal species. Early definitions cite curiosity as a motivated desire for information; this motivational desire has been said to stem from a passion or an appetite for knowledge and understanding. These traditional ideas of curiosity have expanded to look at the difference between curiosity as the innate exploratory behavior, present in all animals and curiosity as the desire for knowledge, attributed to humans.
Dr. Rajiv Kumar who prepared the Children's Curiosity Scale, in his book Children's Curiosity and Scholastic Achievement said: It is said that our knowledge began with an expression of curiosity when Eve got tempted to taste the mysterious, forbidden fruit. Not only the'Mysterious Universe' of James Jeans but Albert Einstein declared that the experience of the exquisite beauty lay in the mysterious; the mysterious elements of the environment have induced mankind through the ages and have inspired man to enrich his civilization. History is evident that the development of man's civilization from stone age to modern space age is the story of his curiosity. Like other desires and need states that take on an appetitive quality, curiosity is linked with exploratory behavior and experiences of reward. Curiosity can be described as acquiring knowledge. Discovering new information may be rewarding because it can help reduce undesirable states of uncertainty rather than stimulating interest. Theories have arisen in attempts to further understand this need to rectify states of uncertainty and the desire to participate in pleasurable experiences of exploratory behaviors.
Curiosity-drive theory relates to the undesirable experiences of "uncertainty". The reduction of these unpleasant feelings, in turn, is rewarding; this theory suggests that people desire understanding in their thought processes. When this coherence is disrupted by something, unfamiliar, uncertain, or ambiguous, it is curiosity-drive that attempts to gather information and knowledge of the unfamiliar to restore coherent thought processes. Through this theory, the general concept dictates that curiosity is developed out of the desire to make sense of unfamiliar aspects of one's environment through interaction of exploratory behaviors. Once understanding of the unfamiliar has been achieved and coherence has been restored, these behaviors and desires will subside. Subsets of curiosity-drive theory differ on whether curiosity is a primary or secondary drive and if this curiosity-drive is originated due to one's need to make sense of and regulate their environment or if it is caused by an external stimulus.
Causes can range from basic needs. Each of these subset theories state that whether the need is primary or secondary curiosity is developed from experiences that create a sensation of uncertainty or perceived unpleasantness. Curiosity acts as a means in which to dispel this uncertainty. By exhibiting curious and exploratory behavior, one is able to gain knowledge of the unfamiliar and thus reduce the state of uncertainty or unpleasantness; this theory, does not address the idea that curiosity can be displayed in the absence of new or unfamiliar situations. This type of exploratory behavior is common in many species. Take the example of a human toddler who, if bored in his current situation devoid of arousing stimuli, will walk about until something interesting is found; the observation of curiosity in the absence of novel stimuli pinpoints one of the major shortcomings in the curiosity-drive model. Optimal-arousal theory developed out of the need to explain the desire for some to seek out opportunities to engage in exploratory behaviors without the presence of uncertain or ambiguous situations.
Optimal-arousal theory attempts to explain this aspect of curiosity by suggesting that one can be motivated to maintain a pleasurable sense of arousal through these exploratory behaviors. The concept of optimal-arousal of curiosity suggests that the desire is to maintain an optimal level of arousal. If the stimulus is too intensely arousing, a "back-away" type behavior is engaged. In contrast, if the environment is boring and lacks excitement, exploratory behavior will be engaged until something optimally arousing is encountered. In essence, there is an intrinsic motivation to search for a perfect balance of arousal states; this idea attempts to address the observed behaviors of curiosity in the absence of uncertain or unfamiliar situations. While optimal-arousal theory addresses some discrepancies within curiosity-drive theory, there seems to be a distinctive counter-intuitiveness about their designs. For example, if there is an ideal state of curios
Generosity is the virtue of being unattached to material possessions symbolized by the giving of gifts. Generosity is regarded as a virtue by various world religions, is celebrated in cultural and religious ceremonies. Scientific investigation into generosity has examined the effect of a number of scenarios and games on individuals' generosity, potential links with neurochemicals such as oxytocin, relationship with similar feelings, such as that of empathy. Generosity is sometimes used to denote charity, it can involve offering time, talents to aid someone in need. In times of natural disaster, relief efforts are provided, voluntarily, by individuals or groups acting unilaterally in making gifts of time, goods, etc. Generosity is a guiding principle for many registered charities and non-profit organizations. Although the term generosity goes hand-in-hand with charity, many people in the public's eye want recognition for their good deeds. Donations are needed to support organizations and committees, generosity should not be limited to times of great need such as natural disasters and extreme situations.
The modern English word generosity derives from the Latin word generōsus, which means "of noble birth", which itself was passed down to English through the Old French word généreux. The Latin stem gener– is the declensional stem of genus, meaning "kin", "clan", "race", or "stock", with the root Indo-European meaning of gen being "to beget"; the same root gives the words genesis, gender, gentile and genius, among others. Most recorded English uses of the word generous up to and during the sixteenth century reflect an aristocratic sense of being of noble lineage or high birth. To be generous was a way of complying with nobility. During the 17th century, the meaning and use of the word began to change. Generosity came to identify not literal family heritage but a nobility of spirit thought to be associated with high birth—that is, with various admirable qualities that could now vary from person to person, depending not on family history but on whether a person possessed the qualities. In this way generosity came in the 17th century to signify a variety of traits of character and action associated with the ideals of actual nobility: gallantry, strength, richness and fairness.
In addition to describing these diverse human qualities, generous became a word during this period used to describe fertile land, the strength of animal breeds, abundant provisions of food, vibrancy of colors, the strength of liquor, the potency of medicine. During the 18th century, the meaning of generosity continued to evolve in directions denoting the more specific, contemporary meaning of munificence, open–handedness, liberality in the giving of money and possessions to others; this more specific meaning came to dominate English usage by the 19th century. Over the last five centuries in the English speaking world, generosity developed from being the description of an ascribed status pertaining to the elite nobility to being an achieved mark of admirable personal quality and action capable of being exercised in theory by any person who had learned virtue and noble character. In Buddhism, generosity is one of the Ten Perfections and is the antidote to the self-chosen poison called greed.
Generosity is known as charity in the Bible, daan in the Eastern religious scriptures. In Islam Quran states that whatever one gives away generously, with the intention of pleasing God, He will replace it. God knows. Say: “Truly, my Lord enlarges the provision for whom He wills of His slaves, restricts it) for him, whatsoever you spend of anything, He will replace it, and He is the Best of providers.” In Christianity, the Book of Acts states. Missionary Church of Kopimism says that all knowledge is for everyone and copying or sharing information is sacred. According to the Bible, having all the knowledge in the world is useless, without the desire for charity:And though I have the gift of prophecy, understand all mysteries, all knowledge, and this I pray, that your charity may more and more abound in knowledge, in all understanding In the Bible, obstruction of the flow of knowledge is suggested to be the destruction of mankind:my people are destroyed from lack of knowledge. "Because you have rejected knowledge, I reject you as my priests.
Vidya Daan translated as knowledge charity, a concept in daan, is a tenet of all Dharmic religions that values the sharing of knowledge. Gyan yoga/Jnana yoga translated as wisdom exercise or knowledge path, is the sacred search for true knowledge, in all Dharmic religions. In Hinduism, right knowledge is a form of God, anything knowledge is written or recorded on is considered sacred, to be protected from obscurity:अपूर्व: कोपि कोशोयं विद्यते तव भारति |व्ययतो वॄद्धिम् आयाति क्षयम् आयाति संचयात् || Translation: Oh Goddess Saraswati, your treasure of knowledge is indeed amazing! If used it grows and if unused it shrinks! In Islam, the prophet Muhammad said: "Wisdom is the lost property of the faithful.
Comics is a medium used to express ideas through images combined with text or other visual information. Comics takes the form of juxtaposed sequences of panels of images. Textual devices such as speech balloons and onomatopoeia indicate dialogue, sound effects, or other information; the size and arrangement of panels contribute to narrative pacing. Cartooning and similar forms of illustration are the most common image-making means in comics. Common forms include comic strips and gag cartoons, comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, tankōbon have become common, while online webcomics have proliferated in the 21st century with the advent of the internet; the history of comics has followed different paths in different cultures. Scholars have posited a pre-history as far back as the Lascaux cave paintings in France. By the mid-20th century, comics flourished in the United States, western Europe, Japan; the history of European comics is traced to Rodolphe Töpffer's cartoon strips of the 1830s, but the medium became popular in the 1930s following the success of strips and books such as The Adventures of Tintin.
American comics emerged as a mass medium in the early 20th century with the advent of newspaper comic strips. Histories of Japanese comics and cartooning propose origins as early as the 12th century. Modern comic strips emerged in Japan in the early 20th century, the output of comics magazines and books expanded in the post-World War II era with the popularity of cartoonists such as Osamu Tezuka. Comics has had a lowbrow reputation for much of its history, but towards the end of the 20th century began to find greater acceptance with the public and academics; the term comics is used as a singular noun when it refers to the medium, but becomes plural when referring to particular instances, such as individual strips or comic books. Though the term derives from the humorous work that predominated in early American newspaper comic strips, it has become standard for non-humorous works too. In English, it is common to refer to the comics of different cultures by the terms used in their original languages, such as manga for Japanese comics, or bandes dessinées for French-language comics.
There is no consensus amongst historians on a definition of comics. The increasing cross-pollination of concepts from different comics cultures and eras has only made definition more difficult. Examples of early comics The European and Japanese comics traditions have followed different paths. Europeans have seen their tradition as beginning with the Swiss Rodolphe Töpffer from as early as 1827 and Americans have seen the origin of theirs in Richard F. Outcault's 1890s newspaper strip The Yellow Kid, though many Americans have come to recognize Töpffer's precedence. Japan had a long prehistory of satirical comics leading up to the World War II era; the ukiyo-e artist Hokusai popularized the Japanese term for comics and cartooning, manga, in the early 19th century. In 1930s, Mr. Chester, an early founder of "the Golden Age of Comics", which make the comics flourished after World War II. In the post-war era modern Japanese comics began to flourish when Osamu Tezuka produced a prolific body of work.
Towards the close of the 20th century, these three traditions converged in a trend towards book-length comics: the comic album in Europe, the tankōbon in Japan, the graphic novel in the English-speaking countries. Outside of these genealogies, comics theorists and historians have seen precedents for comics in the Lascaux cave paintings in France, Egyptian hieroglyphs, Trajan's Column in Rome, the 11th-century Norman Bayeux Tapestry, the 1370 bois Protat woodcut, the 15th-century Ars moriendi and block books, Michelangelo's The Last Judgment in the Sistine Chapel, William Hogarth's 18th-century sequential engravings, amongst others. Illustrated humour periodicals were popular in 19th-century Britain, the earliest of, the short-lived The Glasgow Looking Glass in 1825; the most popular was Punch. On occasion the cartoons in these magazines appeared in sequences. American comics developed out of such magazines as Puck and Life; the success of illustrated humour supplements in the New York World and the New York American Outcault's The Yellow Kid, led to the development of newspaper comic strips.
Early Sunday strips were full-page and in colour. Between 1896 and 1901 cartoonists experimented with sequentiality and speech balloons. Shorter, black-and-white daily strips began to appear early in the 20th century, became established in newspapers after the success in 1907 of Bud Fisher's Mutt and Jeff. In Britain, the Amalgamated Press established a popular style of a sequence of images with text beneath them, including Illustrated Chips and Comic Cuts. Humour strips predominated at first, in the 1920s and 1930s strips with continuing stories in genres such as adventure and drama became popular. Thin periodicals called
France the French Republic, is a country whose territory consists of metropolitan France in Western Europe and several overseas regions and territories. The metropolitan area of France extends from the Mediterranean Sea to the English Channel and the North Sea, from the Rhine to the Atlantic Ocean, it is bordered by Belgium and Germany to the northeast and Italy to the east, Andorra and Spain to the south. The overseas territories include French Guiana in South America and several islands in the Atlantic and Indian oceans; the country's 18 integral regions span a combined area of 643,801 square kilometres and a total population of 67.3 million. France, a sovereign state, is a unitary semi-presidential republic with its capital in Paris, the country's largest city and main cultural and commercial centre. Other major urban areas include Lyon, Toulouse, Bordeaux and Nice. During the Iron Age, what is now metropolitan France was inhabited by a Celtic people. Rome annexed the area in 51 BC, holding it until the arrival of Germanic Franks in 476, who formed the Kingdom of Francia.
The Treaty of Verdun of 843 partitioned Francia into Middle Francia and West Francia. West Francia which became the Kingdom of France in 987 emerged as a major European power in the Late Middle Ages following its victory in the Hundred Years' War. During the Renaissance, French culture flourished and a global colonial empire was established, which by the 20th century would become the second largest in the world; the 16th century was dominated by religious civil wars between Protestants. France became Europe's dominant cultural and military power in the 17th century under Louis XIV. In the late 18th century, the French Revolution overthrew the absolute monarchy, established one of modern history's earliest republics, saw the drafting of the Declaration of the Rights of Man and of the Citizen, which expresses the nation's ideals to this day. In the 19th century, Napoleon established the First French Empire, his subsequent Napoleonic Wars shaped the course of continental Europe. Following the collapse of the Empire, France endured a tumultuous succession of governments culminating with the establishment of the French Third Republic in 1870.
France was a major participant in World War I, from which it emerged victorious, was one of the Allies in World War II, but came under occupation by the Axis powers in 1940. Following liberation in 1944, a Fourth Republic was established and dissolved in the course of the Algerian War; the Fifth Republic, led by Charles de Gaulle, remains today. Algeria and nearly all the other colonies became independent in the 1960s and retained close economic and military connections with France. France has long been a global centre of art and philosophy, it hosts the world's fourth-largest number of UNESCO World Heritage Sites and is the leading tourist destination, receiving around 83 million foreign visitors annually. France is a developed country with the world's sixth-largest economy by nominal GDP, tenth-largest by purchasing power parity. In terms of aggregate household wealth, it ranks fourth in the world. France performs well in international rankings of education, health care, life expectancy, human development.
France is considered a great power in global affairs, being one of the five permanent members of the United Nations Security Council with the power to veto and an official nuclear-weapon state. It is a leading member state of the European Union and the Eurozone, a member of the Group of 7, North Atlantic Treaty Organization, Organisation for Economic Co-operation and Development, the World Trade Organization, La Francophonie. Applied to the whole Frankish Empire, the name "France" comes from the Latin "Francia", or "country of the Franks". Modern France is still named today "Francia" in Italian and Spanish, "Frankreich" in German and "Frankrijk" in Dutch, all of which have more or less the same historical meaning. There are various theories as to the origin of the name Frank. Following the precedents of Edward Gibbon and Jacob Grimm, the name of the Franks has been linked with the word frank in English, it has been suggested that the meaning of "free" was adopted because, after the conquest of Gaul, only Franks were free of taxation.
Another theory is that it is derived from the Proto-Germanic word frankon, which translates as javelin or lance as the throwing axe of the Franks was known as a francisca. However, it has been determined that these weapons were named because of their use by the Franks, not the other way around; the oldest traces of human life in what is now France date from 1.8 million years ago. Over the ensuing millennia, Humans were confronted by a harsh and variable climate, marked by several glacial eras. Early hominids led a nomadic hunter-gatherer life. France has a large number of decorated caves from the upper Palaeolithic era, including one of the most famous and best preserved, Lascaux. At the end of the last glacial period, the climate became milder. After strong demographic and agricultural development between the 4th and 3rd millennia, metallurgy appeared at the end of the 3rd millennium working gold and bronze, iron. France has numerous megalithic sites from the Neolithic period, including the exceptiona
Conan the Barbarian
Conan the Barbarian is a fictional sword and sorcery hero who originated in pulp fiction magazines and has since been adapted to books, several films, television programs, video games, role-playing games, other media. The character was created by writer Robert E. Howard in 1932 in a series of fantasy stories published in Weird Tales magazine. Conan the Barbarian was created by Robert E. Howard in a series of fantasy stories published in Weird Tales in 1932. For months, Howard had been in search of a new character to market to the burgeoning pulp outlets of the early 1930s. In October 1931, he submitted the short story "People of the Dark" to Clayton Publications' new magazine, Strange Tales of Mystery and Terror. "People of the Dark" is a remembrance story of "past lives", in its first-person narrative the protagonist describes one of his previous incarnations. Some Howard scholars believe this Conan to be a forerunner of the more famous character. In February 1932, Howard vacationed at a border town on the lower Rio Grande.
During this trip, he further conceived the character of Conan and wrote the poem "Cimmeria", much of which echoes specific passages in Plutarch's Lives. According to some scholars, Howard's conception of Conan and the Hyborian Age may have originated in Thomas Bulfinch's The Outline of Mythology which inspired Howard to "coalesce into a coherent whole his literary aspirations and the strong physical, autobiographical elements underlying the creation of Conan". Having digested these prior influences after he returned from his trip, Howard rewrote a rejected story, "By This Axe I Rule!", replacing his existing character Kull of Atlantis with his new hero, retitling it "The Phoenix on the Sword". Howard wrote "The Frost-Giant's Daughter", inspired by the Greek myth of Daphne, submitted both stories to Weird Tales magazine. Although "The Frost-Giant's Daughter" was rejected, the magazine accepted "The Phoenix on the Sword" after it received the requested polishing."The Phoenix on the Sword" appeared in Weird Tales cover-dated December 1932.
Editor Farnsworth Wright subsequently prompted Howard to write an 8,000-word essay for personal use detailing "the Hyborian Age", the fictional setting for Conan. Using this essay as his guideline, Howard began plotting "The Tower of the Elephant", a new Conan story, the first to integrate his new conception of the Hyborian world; the publication and success of "The Tower of the Elephant" spurred Howard to write many more Conan stories for Weird Tales. By the time of Howard's suicide in 1936, he had written 21 complete stories, 17 of, published, as well as a number of unfinished fragments. Following Howard's death, the copyright of the Conan stories passed through several hands. Under the guidance of L. Sprague de Camp and Lin Carter, the stories were edited and sometimes rewritten. For 40 years, the original versions of Howard's Conan stories remained out of print. In 1977, the publisher Berkley Books issued three volumes using the earliest published form of the texts from Weird Tales, but these failed to displace the edited versions.
In the 1980s and 1990s, the copyright holders of the Conan franchise permitted Howard's stories to go out of print while continuing to sell Conan works by other authors. In 2000, the British publisher Gollancz Science Fiction issued a two-volume, complete edition of Howard's Conan stories as part of its Fantasy Masterworks imprint, which included several stories that had never seen print in their original form; the Gollancz edition used the versions of the stories as published in Weird Tales. The two volumes were combined and the stories resorted into chronological order as The Complete Chronicles of Conan: Centenary Edition. In 2003, another British publisher, Wandering Star Books, made an effort both to restore Howard's original manuscripts and to provide a more scholarly and historical view of the Conan stories, it published hardcover editions in England, which were republished in the United States by the Del Rey imprint of Ballantine Books. The first book, Conan of Cimmeria: Volume One includes Howard's notes on his fictional setting, as well as letters and poems concerning the genesis of his ideas.
This was followed by Conan of Cimmeria: Conan of Cimmeria: Volume Three. These three volumes combined include all of the unedited Conan stories; the various stories of Conan the Barbarian occur in the pseudo-historical "Hyborian Age", set after the destruction of Atlantis and before the rise of any known ancient civilization. This is a specific epoch in a fictional timeline created by Howard for many of the low fantasy tales of his artificial legendary; the reasons behind the invention of the Hyborian Age were commercial: Howard had an intense love for history and historical dramas. By conceiving a timeless setting—"a vanished age"—and by choosing names that resembled human history, Howard shrewdly avoided the problem of historical anachronisms and his need for lengt
Tarzan is a fictional character, an archetypal feral child raised in the African jungle by the Mangani great apes. Created by Edgar Rice Burroughs, Tarzan first appeared in the novel Tarzan of the Apes, subsequently in 25 sequels, several authorized books by other authors, innumerable works in other media, both authorized and unauthorized; the film version of Tarzan as the noble savage, as acted by Johnny Weissmuller, does not reflect the original character in the novels, gracious and sophisticated. Tarzan is the son of a British lord and lady who were marooned on the Atlantic coast of Africa by mutineers; when Tarzan was an infant, his mother died, his father was killed by Kerchak, leader of the ape tribe by whom Tarzan was adopted. Soon after his parents' death, Tarzan became a feral child, his tribe of apes are known as the Mangani, Great Apes of a species unknown to science. Kala is his ape mother. Burroughs added stories occurring during Tarzan's adolescence in his sixth Tarzan book, Jungle Tales of Tarzan.
Tarzan is his ape name. In fact, Burroughs's narrator in Tarzan of the Apes describes both Clayton and Greystoke as fictitious names – implying that, within the fictional world that Tarzan inhabits, he may have a different real name; as an eighteen-year-old young adult, Tarzan meets Jane Porter. She, her father, others of their party are marooned on the same coastal jungle area where Tarzan's human parents were twenty years earlier; when Jane returns to the United States, Tarzan leaves the jungle in search of her, his one true love. In The Return of Tarzan and Jane marry. In books he lives with her for a time in England, they have one son, who takes the ape name Korak. Tarzan is contemptuous of what he sees as the hypocrisy of civilization, he and Jane return to Africa, making their home on an extensive estate that becomes a base for Tarzan's adventures; as revealed in Tarzan's Quest, Jane, Tarzan's monkey friend Nkima, their allies gained some of the Kavuru's pills that grant immortality to their consumer.
Burroughs created an elegant version of the wild man figure unalloyed with character flaws or faults. Tarzan is described as being tall, athletic and tanned, with grey eyes and long black hair, he wears no clothes, except for a loincloth. He is courageous, intelligent and steadfast, he is presented as behaving ethically in most situations, except when seeking vengeance under the motivation of grief, as when his ape mother Kala is killed in Tarzan of the Apes, or when he believes Jane has been murdered in Tarzan the Untamed. He is in love with his wife and devoted to her; when presented with a situation where a weaker individual or party is being preyed upon by a stronger foe, Tarzan invariably takes the side of the weaker party. In dealing with other men, Tarzan is forceful. With male friends, he is reserved but loyal and generous; as a host, he is generous and gracious. As a leader, he commands devoted loyalty. In keeping with these noble characteristics, Tarzan's philosophy embraces an extreme form of "return to nature".
Although he is able to pass within society as a civilized individual, he prefers to "strip off the thin veneer of civilization", as Burroughs puts it. His preferred dress is a knife and a loincloth of animal hide, his preferred abode is any convenient tree branch when he desires to sleep, his favored food is raw meat, killed by himself. Tarzan's primitivist philosophy was absorbed by countless fans, amongst whom was Jane Goodall, who describes the Tarzan series as having a major influence on her childhood, she states that she felt she would be a much better spouse for Tarzan than his fictional wife and that when she first began to live among and study the chimpanzees she was fulfilling her childhood dream of living among the great apes just as Tarzan did. Rudyard Kipling's Mowgli has been cited as a major influence on Edgar Rice Burroughs' creation of Tarzan. Mowgli was an influence for a number of other "wild boy" characters. Tarzan's jungle upbringing gives him abilities far beyond those of ordinary humans.
These include climbing and leaping as well as any great ape, or better. He uses branches and swings from hanging vines to travel at great speed, a skill acquired among the anthropoid apes, his strength, stamina, reflexes, flexibility, durability and swimming are extraordinary in comparison to normal men. He has wrestled full grown bull apes and gorillas, rhinos, pythons, tigers, man-size seahorses and dinosaurs. Tarzan is a skilled tracker and uses his exceptional senses of hearing and smell to follow prey or avoid predators, kills only for food, yet is a skilled thief when raiding African tribal villages or hunting parties that Tarzan has judged to be brutal and deserving of no pity, taking their spears, bows and most metal arrowheads. A keen sense of hearing allows him to eavesdrop on conversations between other people near him. Intelligent, T
Enrique Badía Romero
Enrique Badía Romero is a Spanish comics artist, best known to English-speaking audiences for his work on Modesty Blaise. He is the co-creator of the post-apocalyptic science fiction strip AXA, as well as a substantial body of work in his native Spain. Romero's career began at the age of 15 when he was taken on as an apprentice of the artist Emilio Freixas. After contributing to the publication Susy in 1949, he went on to produce artwork for several series under the signature "Badia", he launched the magazine Alex in 1953 and two years founded the publishing firm Ruiz Romero for which he produced the series Cromos, Hombres de Lucha and Historia de la Guerra. In the years that followed Romero did work for Fleetway, for DC Thomson. Romero began his association with writer Peter O'Donnell's Modesty Blaise strip in 1970 when he was called in to finish the storyline The War-Lords of Phoenix due to artist Jim Holdaway's unexpected death. Romero intentionally imitated Holdaway's style in order to make the changeover less noticeable, but soon established his own take on the character of Modesty Blaise, portraying her in a more exotic and voluptuous style than Holdaway did.
Romero drew the Modesty Blaise strip until 1978, while doing episodes of André Chéret's Rahan for the Franco-Belgian comics magazine Pif gadget from 1976, beginning in 1978, Romero collaborated with Donne Avenell to create the science fiction series AXA for the English tabloid newspaper The Sun. In 1986 Romero returned to Modesty Blaise and remained with the strip until O'Donnell retired in 2001. In 2002, Romero was commissioned to draw a graphic novel adaptation of the Modesty Blaise short story "The Dark Angels". Romero's 1970s work on the Modesty Blaise strip is continually reprinted in an ongoing series of compilation volumes published by the UK company Titan Books since 2005, while Comics Revue has reprinted all of his post-1986 work on the strip. In the 2000s and on, Romero has worked on Durham Red, other projects for the magazines 2000 AD and Judge Dredd Megazine, as Enric Romero, in 2011 he drew for the Italian market some short stories of Djustine, the horror-western character created by Enrico Teodorani.
Comics work includes: Judge Anderson: "Golem" The Scarlet Apocrypha: "Children of the Night" Official website