PlayStation Move is a motion game controller developed by Sony Computer Entertainment. Released in 2010 for use with the PlayStation 3 video game console, its compatibility was expanded to its successor, the PlayStation 4, in 2013, its PlayStation VR platform in 2016. Conceptually similar to Nintendo's Wii Remote and Microsoft's Kinect, its function is based around controller input in games stemming from the actual physical movement of the player; the Move uses inertial sensors in the wand to detect motion while the wand's position is tracked using a PlayStation Eye or PlayStation Camera. The device was well-received by critics, but has not quite met Sony's goals for integration into the market; as with the standard PlayStation 3 wireless controllers, both the main PlayStation Move motion controller and the PlayStation Move navigation controller use Bluetooth 2.0 and an internal lithium-ion battery charged via a USB Mini-B port on the controller. On the PlayStation 3, up to four Move controllers can be used at once.
The primary component of PlayStation Move, the PlayStation Move motion controller, is a wand controller which allows the user to interact with the console through motion and position in front of a PlayStation camera. It functions to the Wii Remote; the PlayStation Move motion controller features an orb at the head which can glow in any of a full range of colors using RGB light-emitting diodes. Based on the colors in the user environment captured by the camera, the system dynamically selects an orb color that can be distinguished from the rest of the scene; the colored light serves as an active marker, the position of which can be tracked along the image plane by the camera. The uniform spherical shape and known size of the light allows the system to determine the controller's distance from the camera through the light's image size, thus enabling the controller's position to be tracked in three dimensions with high precision and accuracy; the simple sphere-based distance calculation allows the controller to operate with minimal processing latency, as opposed to other camera-based control techniques on the PlayStation 3.
A pair of inertial sensors inside the controller, a three-axis linear accelerometer and a three-axis angular rate sensor, are used to track rotation as well as overall motion. An internal magnetometer is used for calibrating the controller's orientation against the Earth's magnetic field to help correct against cumulative error by the inertial sensors. In addition, an internal temperature sensor is used to adjust the inertial sensor readings against temperature effects; the inertial sensors can be used for dead reckoning in cases which the camera tracking is insufficient, such as when the controller is obscured behind the player's back. The controller face features a large oblong primary button, surrounded by small action buttons, with a regular-sized PS button beneath, arranged in a similar configuration as on the Blu-ray Disc Remote Control. On the left and right side of the controller is a Select and Start button, respectively. On the underside is an analog trigger. On the tail end of the controller is the wrist strap, USB port, extension port.
The motion controller features vibration-based haptic technology. In addition to providing a tracking reference, the controller's orb light can be used to provide visual feedback, simulating aesthetic effects such as the muzzle flash of a gun or the paint on a brush. Using different orb colors for each controller, up to four motion controllers can be tracked at once on the PlayStation 3. Demonstrations for the controller have featured activities using a single motion controller, as well as those in which the user wields two motion controllers, with one in each hand. To minimize the cost of entry, Sony stated that all launch titles for PlayStation Move would be playable with one motion controller, with enhanced options available for multiple motion controllers. On the PlayStation 3, image processing for PlayStation Move is performed in the console's Cell microprocessor. According to Sony, use of the motion-tracking library entails some Synergistic Processing Unit overhead as well an impact on memory, though the company states that the effects will be minimized.
According to Move motion controller co-designer Anton Mikhailov, the library uses 1-2 megabytes of system memory. The PlayStation Move navigation controller is a one-handed supplementary controller designed for use in conjunction with the PlayStation Move motion controller for certain types of gameplay, similar to Nintendo Wii Nunchuk. Replicating the major functionality of the left side of a standard PlayStation 3 gamepad, the PlayStation Move navigation controller features a left analog stick, a D-pad, L1 button and L2 analog trigger; the navigation controller features and action buttons, as well as a PS button. Since all controls correspond to those of a standard PlayStation 3 gamepad, a Sixaxis or DualShock 3 controller can be used in place of the navigation controller in PlayStation Move applications. A number of additional accessories have been released for use in conjunction with the PlayStation Move controllers; the "PlayStation Move charging station" is a charging base unit designed to charge two PlayStation Move controllers - including any combination of motion controllers or navigation controllers.
The "PlayStation Move shooting attachment" is an accessory for the PlayStation Move motion controller that adapts the motion controller into a handgun form. The motion controller is fitted into the gun barrel so that the motion controller's T trigger is interlocked w
Eurogamer is a website focused on video game journalism and other features. It is operated by Gamer Network Ltd. with headquarters in East Sussex. It was formed in 1999 by brothers Nick Loman while they were in secondary school. Gamer Network states that the site has the largest readership of any independent videogames website in Europe, was the first such site to subject its traffic to independent verification by the ABC Electronic system; the site caters to a UK/Ireland audience. Most of its reviews are of PAL releases of games. In February 2015, Eurogamer dropped its 10-point scale review scores system in favour of a "recommendation system," where games would either receive no specific recommendation or awards for being "Recommended," "Essential" or "Avoid." Eurogamer launched on 4 September 1999. Among its founders were Rupert Loman, a Quake and esports community organiser. Eurogamer's current editor is Oli Welsh, who took over the role from Tom Bramwell in September 2014; the editor prior to Bramwell was Kristan Reed.
Contributors to the site include past or present writers from PC Gamer, GamesTM, Rock, Shotgun, such as Kieron Gillen, Jim Rossignol, John Walker, Simon Parkin, Alec Meer, Richard Leadbetter, Dan Whitehead, as well as former GamesIndustry.biz editor Rob Fahey. Eurogamer founder Rupert Loman was interviewed in February 2007 by MCV magazine, he was featured in the Sunday Telegraph on 19 August 2007, speaking about the experience he has gained from choosing to run Eurogamer instead of attending university. At the Games Media Awards, Eurogamer won the categories of Best Games Website – News, Best Games Website – Reviews & Features in 2007; the two awards were consolidated in 2008 and the site went on to win the new award for Best Games Website every year it was awarded, from 2008 to 2013, making it the only website to win the award in its history. Deputy Editor Tom Bramwell won Best Writer in Specialist Digital Media and Eurogamer TV editor Johnny Minkley won Best Games-Dedicated Broadcast on Mainstream TV or Radio in 2007.
News editor Wesley Yin-Poole won Best News Writer in 2014. Rupert Loman was winner of Entrepreneur of the Year 2003 at the Sussex Business Awards and The Observer's "One to Watch" in Media 2007, he was selected as one of 30 "Young Guns" by Growing Business magazine in October 2008. Eurogamer is the principal site of the Gamer Network family of video game-related websites which it has either launched or acquired. Many of its sister sites were started with language/country-specific sites through 2006 to 2012. Eurogamer Germany; this was followed up with Eurogamer France in June 2007, Eurogamer Portugal in May 2008, Eurogamer Netherlands in August 2008, Eurogamer Spain and Eurogamer Italy in October 2008, Eurogamer Romania in March 2009, Eurogamer Czech in May 2009, Eurogamer Denmark in June 2009, Eurogamer Belgium in August 2009, Eurogamer Sweden in April 2010 and Eurogamer Poland in November 2012. In April 2011, Eurogamer Netherlands and Eurogamer Belgium merged to form Eurogamer Benelux. Eurogamer Romania closed down in 2011.
In November 2012, Eurogamer launched their first non-European site, Brasilgamer,In February 2018, Gamer Network was acquired by ReedPOP for an undisclosed sum. Other sites under the Gamer Network include: GamesIndustry.biz, which reports on the global video games industry, launched in May 2008. USgamer, a site following the same principles as the main Eurogamer website but helmed by American staff, launched around 2013. VG247, a video game news site started between Gamer Network and Patrick Garrett in 2008. Mod DB, a database for video game modifications launched in 2002, acquired by Gamer Network in 2015. Rock, Shotgun, a British-based website principally devoted to personal computer video games; the site was acquired into the Gamer Network in May 2017. Eurogamer has hosted the Digital Foundry channel since 2007. Digital Foundry evaluates video game hardware and software from a technical level comparing performances of the same game across different platforms. In February 2018, ReedPOP, a subsidiary of Reed Exhibitions that runs the PAX conventions, acquired the Gamer Network and its network of sites as to expanding into digital news and editorial content, as well as EGX, the largest video game convention in the United Kingdom.
No immediate changes were expected at other sites on the Gamer Network. Eurogamer.net GamesIndustry.biz
Sony Xperia Z2
The Sony Xperia Z2 is an Android smartphone manufactured by Sony and released in April 2014. Under the codename "Sirius", Xperia Z2 serves as the successor to the Sony Xperia Z1. Like its predecessor, the Xperia Z2 is water and dust proof with an IP rating of IP55 and IP58; the phone features a IPS LED display, a Snapdragon 801 processor and the ability to record 4K videos. The Xperia Z2 allows removable microSD storage up to 128 GB; the Xperia Z2 was unveiled alongside the Sony Xperia Z2 Tablet and the Sony Xperia M2 during the 2014 Mobile World Congress in Barcelona, Spain, on February 24, 2014, was first released in Taiwan on March 24, 2014, in Singapore on April 5, 2014, entered more markets between April and May 2014. In the United States, the Xperia Z2 was released unlocked through the Sony Store on July 21, 2014. Many reviewers praised the phone's screen and waterproof design, but criticized its size and camera software issues that cause the device to overheat when recording 4K video for extended periods.
Similar to the devices under the Sony Xperia Z series, the Xperia Z2 has an "Omni-Balance", according to Sony, focused on creating balance and symmetry in all directions. The phone comes with the same aluminium frame as its predecessor, it features tempered glass on the front and back with an aluminium power button placed on the right hand side of the device. The Sony Xperia Z2 features a 5.2 inch BRAVIA IPS LCD Triluminos display with a resolution of 1080 by 1920 pixels with a pixel density of 424 ppi. Additionally, display features such as Live Color LED technology reproduces richer colours and more uniform backlighting as compared to the Sony Xperia Z1, it has a large 1/2.3" 20.7 megapixel camera with Sony's in-house G lens with Sony BIONZ for mobile image processor and Exmor RS for mobile image sensor. The camera is capable of 4K video recording, it supports 4K video output via MHL 3.0. It features a front-facing camera of 2.2 megapixels. The phone is available in three different colors, black and white.
On the inside, the Xperia Z2 features a tweaked Snapdragon 800 processor clocked at 2.3 GHz sealed with a high capacity 3200mAh battery, 3GB of RAM with 16GB internal storage and has microSD, microSDHC, microSDXC support up to 128GB. The Xperia Z2 is lighter and thinner than its predecessor weighing at 163g and measuring 146.8mm by 73.3mm by 8.2mm. For connectivity, the phone supports Bluetooth 4.0, DLNA and FM radio. It supports –DUALSHOCK 4; the ability to connect an external USB device is a feature otherwise known as USB OTG which the Xperia Z2 supports. Digital noise cancellation technology is built into the phone which works by using the headsets included with the phone; the Xperia Z2 ran the Android 4.4.2 "KitKat" operating system with Sony's custom launcher and some applications additions, such as Sony's media applications including Walkman and Videos. With NFC on the Xperia Z2, it allows'screen mirroring' — which mirrors what is on the smartphone screen to compatible TVs — and play music over-the-air on NFC-enabled speakers.
Additionally, the device includes Sony's battery stamina mode, which extends the phone's standby up to 4 times. Several Google applications are preloaded onto the phone. New features added to the software includes'Smart Backlight' — which keeps the phone display on for as long as the user is looking at it — and'Glove Mode'. Sony announced on their blog that the whole Xperia Z series will be getting the Android 5.0 "Lollipop" update. While the update was planned to be carried out at the start of 2015, the roll-out to the Xperia Z2 did not begin until 7 April 2015; the update in the United Kingdom rolled out on 16 April 2015. The Android 5.1 update was carried out on 21 July 2015. Sony announced on their blog that the Xperia Z2 will receive the Android 6.0.1 Marshmallow update after the release of Xperia Z5. Subsequently, on 9 April 2016 the update was rolled out to the Xperia Z2; the Xperia Z2 was not among the Sony's list of Xperia models that will be receiving the Android 7.0 Nougat update. In June 2014, the Xperia Z2 was announced as the "official smartphone" of the 2014 FIFA World Cup.
In Sweden, customers who purchased the phone received one of Sony's wearable devices, the Sony SmartBand SWR10. All variants support four 2G GSM bands 850/900/1800/1900 and five 3G UMTS band 850/900/1700/1900/2100. Like its predecessor, the Sony Xperia Z2 received positive reviews. CNET's reviewer Andrew Hoyle gave the phone a 4.5 stars out of 5, praising its screen and waterproof design. Vlad Savov from The Verge heaped praise on the Xperia Z2's battery life, the well-built and waterproof design, while criticizing the phone's camera software and its size. John McCann of TechRadar applauded the camera's features, as well as its stylish screen and the battery life, while devoting his criticism towards the phone for being slow at some times, the large bezel design and 4K recording problems. Linus Sebastian of LinusTechTips referred to the Z2 as "Basically the Z1 but with the big glaring issue gone"; the successor to the Xperia Z2, the Sony Xperia Z3, was unveiled at IFA 2014 on September 4, 2014.
Sony Xperia Z1 Sony Xperia Z series Official website
The Wii U is a home video game console developed by Nintendo as the successor to the Wii. Released in November 2012, it was the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4; the Wii U was the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, action buttons; the screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative; the Wii U is backward compatible with accessories. Games can support any combination of the GamePad, Wii Remote, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social networking service which allows users to share content in game-specific communities.
The Wii U was met with a positive reception, which included praise for its innovative GamePad controller, improvements to online functionality over the Wii, backwards compatibility with existing Wii software and peripherals, relative affordability. However, the Wii U was criticized for the GamePad's short battery life and issues with the console's user interface and functionality; the Wii U was met with slow consumer adoption, with low sales that were credited to a weak lineup of launch titles, limited third-party support, poor marketing. Wii U production ended in January 2017. On March 3, 2017, Nintendo released its successor, the Nintendo Switch, which notably retained and refined concepts that were first introduced with the Wii U; the system was first conceived in 2008, after Nintendo recognized several limitations and challenges with the Wii, such as the general public's perception that the system catered to a "casual" audience. With Wii U, Nintendo wished to bring back "core" gamers. Game designer Shigeru Miyamoto admitted that the lack of HD and limited network infrastructure for Wii contributed to the system being regarded in a separate class to its competitors' systems, the PlayStation 3 and Xbox 360.
It was decided that a new console would have to be developed to accommodate significant structural changes. Ideas on which direction to take for the new console led to a lot of debate within the company, the project started over from scratch on several occasions; the concept of a touchscreen embedded within the controller was inspired by the blue light on the Wii disc tray that illuminates to indicate new messages. Miyamoto and his team wanted to include a small screen to provide game feedback and status messages to players. Much in development, this was expanded to a full screen that could display the game being played in its entirety, a concept, suggested but not financially viable earlier in the project. Public rumors surrounding the console began to appear in 2010, with speculation of an upcoming revision of the Wii scheduled for 2011 known as the "Wii HD", that would support high definition video and have a Blu-ray disc drive. However, Nintendo president Satoru Iwata stated that he saw "no significant reason" to include HD into the Wii and that such an addition would be better suited for a successor.
Miyamoto expressed Nintendo's interest in working with HD graphics, but clarified that the company is focused on gameplay. In October 2009, Miyamoto said that Nintendo had no concrete plans about its next console, but thought that the new system would continue to feature motion controls and expected its interface to be "more compact" and cheaper. Iwata mentioned that the Wii's successor might be 3D-compatible but concluded that the adoption rates of 3D televisions should increase to at least 30% first. In 2010, Nintendo of America president Reggie Fils-Aimé commented that he felt "confident the Wii home entertainment console has a long life in front of it" and declared that a successor would not be launched in the near future. After its E3 2010 presentation, Iwata revealed to the BBC that Nintendo would begin announcing a new console once it ran "out of ideas with the current hardware and cannot give users any more meaningful surprises with the technology". At an investor's meeting, he disclosed that Nintendo was "of course studying and developing the next console to Wii", but it was keeping its concepts secret because it was "really important for business to positively surprise people."
Fils-Aimé stated that Nintendo's next home console would not feature stereoscopic 3D, based on the 3D technology Nintendo had experimented with. In April 2011, an uncredited source indicated that Nintendo was planning to unveil a successor to the Wii known as "Project Café" at its E3 2011 presentation. Café was claimed to be a high definition console would have backward compatibility with Wii software. Conflicting reports surrounded the console's new controller, with reports suggesting a tablet-like device with an embedded touchcreen and the ability to stream games from the console directly to the screen, while others reported that the controller would be similar to the GameCube controller and feature dual analog sticks, shoulder buttons, triggers. On April 25, 2011, Nintendo released an official statement announcing a system to succeed the Wii to be released during 2012, that playable console units would be present at E3 2011. Speaking at an investor's conference, Iwata stated the Wii successor would "offer something new for home game systems."
He confirmed that the device would not launch in fiscal year 2012, meani
Blu-ray or Blu-ray Disc is a digital optical disc data storage format. It was designed to supersede the DVD format, is capable of storing several hours of video in high-definition and ultra high-definition resolution; the main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, Xbox One. The name "Blu-ray" refers to the blue laser used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs; the plastic disc is 120 millimetres in diameter and 1.2 millimetres thick, the same size as DVDs and CDs. Conventional or pre-BD-XL Blu-ray discs contain 25 GB per layer, with dual-layer discs being the industry standard for feature-length video discs. Triple-layer discs and quadruple-layer discs are available for BD-XL re-writer drives. High-definition video may be stored on Blu-ray discs with up to 2160p resolution and at up to 60 frames per second.
DVD-Video discs were limited to a maximum resolution of 576p. Besides these hardware specifications, Blu-ray is associated with a set of multimedia formats; the BD format was developed by the Blu-ray Disc Association, a group representing makers of consumer electronics, computer hardware, motion pictures. Sony unveiled the first Blu-ray disc prototypes in October 2000, the first prototype player was released in April 2003 in Japan. Afterwards, it continued to be developed until its official release on June 20, 2006, beginning the high-definition optical disc format war, where Blu-ray Disc competed with the HD DVD format. Toshiba, the main company supporting HD DVD, conceded in February 2008, released its own Blu-ray Disc player in late 2009. According to Media Research, high-definition software sales in the United States were slower in the first two years than DVD software sales. Blu-ray faces competition from the continued sale of DVDs. Notably, as of January 2016, 44% of U. S. broadband. The information density of the DVD format was limited by the wavelength of the laser diodes used.
Following protracted development, blue laser diodes operating at 405 nanometers became available on a production basis, allowing for development of a more-dense storage format that could hold higher-definition media. Sony started two projects in collaboration with Panasonic, TDK, applying the new diodes: UDO, DVR Blue, a format of rewritable discs that would become Blu-ray Disc; the core technologies of the formats are similar. The first DVR Blue prototypes were unveiled at the CEATEC exhibition in October 2000 by Sony. A trademark for the "Blue Disc" logo was filed February 9, 2001. On February 19, 2002, the project was announced as Blu-ray Disc, Blu-ray Disc Founders was founded by the nine initial members; the first consumer device arrived in stores on April 10, 2003: the Sony BDZ-S77, a US$3,800 BD-RE recorder, made available only in Japan. But there was no standard for prerecorded video, no movies were released for this player. Hollywood studios insisted that players be equipped with digital rights management before they would release movies for the new format, they wanted a new DRM system that would be more secure than the failed Content Scramble System used on DVDs.
On October 4, 2004, the name "Blu-ray Disc Founders" was changed to the Blu-ray Disc Association, 20th Century Fox joined the BDA's Board of Directors. The Blu-ray Disc physical specifications were completed in 2004. In January 2005, TDK announced that they had now developed an ultra-hard yet thin polymer coating for Blu-ray discs. Cartridges used for scratch protection, were no longer necessary and were scrapped; the BD-ROM specifications were finalized in early 2006. AACS LA, a consortium founded in 2004, had been developing the DRM platform that could be used to securely distribute movies to consumers. However, the final AACS standard was delayed, delayed again when an important member of the Blu-ray Disc group voiced concerns. At the request of the initial hardware manufacturers, including Toshiba and Samsung, an interim standard was published that did not include some features, such as managed copy; the first BD-ROM players were shipped in mid-June 2006, though HD DVD players beat them to market by a few months.
The first Blu-ray Disc titles were released on June 20, 2006: 50 First Dates, The Fifth Element, House of Flying Daggers, Underworld: Evolution, xXx, MGM's The Terminator. The earliest releases used the same method used on standard DVDs; the first releases using the newer VC-1 and AVC formats were introduced in September 2006. The first movies using 50 GB dual-layer discs were introduced in October 2006; the first audio-only albums were released in May 2008. The first mass-market Blu-ray Disc rewritable drive for the PC was the BWU-100A, released by Sony on July 18, 2006, it recorded both single and dual-layer BD-Rs as well as BD-REs and had a suggested retail price of US $699. As of June 2008, more than 2,500 Blu-ray Disc titles were available in Australia
Battlefield 3 is a first-person shooter video game developed by EA DICE and published by Electronic Arts. It is a direct sequel to 2005's Battlefield 2, the eleventh installment in the Battlefield franchise; the game was released in North America on 25 October 2011 and in Europe on 28 October 2011 for Microsoft Windows, PlayStation 3, Xbox 360. EA Mobile confirmed a port for the iOS platform; the game sold 5 million copies in its first week of release, received positive reviews from most game reviewers. It is the first game in the series that does not support versions of Windows prior to Windows Vista as the game only supports DirectX 10 and 11; the PC version is exclusive to EA's Origin platform, through which PC users authenticate when connecting to the game. The game's sequel, Battlefield 4, was released on 29 October 2013. In Battlefield 3's campaign, players take on the personas of several military roles: a U. S. Marine, an F/A-18F Super Hornet weapon systems officer, an M1A2 Abrams tank operator, a Spetsnaz GRU operative.
The campaign takes place including Iran and New York City. Battlefield 3 features the combined arms battles across single-player, co-operative and multiplayer modes, it reintroduces several elements absent from the Bad Company games, including fighter jets, the prone position and 64-player battles on PC. To accommodate the lower player count on consoles, the ground area is limited for Xbox 360 and PS3, though fly space remains the same. During an interview with Game Informer, EA stated that Commander Mode is unlikely to be included, met with some criticism on the EA forum; the game features maps set in Paris, Sulaymaniyah, New York City, Wake Island, Oman and other parts of the Persian Gulf. The maps cover urban streets, metropolitan downtown areas, open landscapes suited to vehicle combat. Battlefield 3 introduces the "Battlelog". A demo featuring the new co-op mode was featured at Gamescom 2011. DICE general manager Karl Magnus Troedsson confirmed that a split screen option will not be available in co-op mode.
Battlefield 3's new Battlelog social network, DICE noted, would be tied to all co-op matches, allowing players to try to beat friends' scores and to track their performance. Participating in co-op mode allows the player to collect points that unlock additional content that can be used in multiplayer. Battlefield 3's multiplayer matches see players take on one of four roles: Assault, Support and Recon; the Assault class focuses on assault rifles and healing teammates. The Support class focuses on light machine guns and supplying ammunition; the Engineer class focuses on destroying vehicles. The Recon class focuses on spotting enemies; the mechanics of the weapons have been changed to utilize the new engine: compatible weapons may have bipods attached which can be deployed when in the prone position or near suitable scenery, provide a significant boost to accuracy and recoil reduction. Suppressive fire from weapons blurs the vision and reduces the accuracy of those under fire, as well as health regeneration.
The Recon class can put a radio beacon anywhere on the map and all squad members will be able to spawn on the location of the beacon. Several game modes are present, including Conquest, Squad Deathmatch, Squad Rush and for the first time since Battlefield 1942, Team Deathmatch. However, more game modes are available through the purchase of extra downloadable content packs; the PC version of Battlefield 3 is by default launched via a web browser from the Battlelog web site. A server browser is present in console versions of the game, however. Battlefield 3's Campaign story is set during the fictional "War of 2014" and covers events that occur over the span of nine months. Most of the story takes place in the Iran–Iraq region. Other locations include the Azerbaijani border. Most missions occur as flashbacks on part of the interrogation of Staff Sergeant Henry Blackburn, do not occur in order of events; the Campaign puts the player in control of four different player characters. For most of the story, the player controls SSgt.
Henry "Black" Blackburn, a member of the U. S. Marine Corps 1st main protagonist; the player controls Cpl. Jonathan "Jono" Miller, a M1 Abrams tank operator deployed in Tehran; the main antagonist, Solomon, is an overseas asset for the Central Intelligence Agency. Non-player characters include: Blackburn's squad. On 14 November 2014, an unidentified Marine jumps onto the roof of a hijacked train in New York City. Fighting his way through armed men to the engine, he is detained and held at gunpoint by their leader. Eight hours earlier, the Marine, revealed to be Sgt. Henry Blackburn, is held in an interrogation room in Hunters Point, where he is questioned by two C. I. A. Agents about a supposed terror plot in New York surrounding a man named Solomon. Blackburn begins to tell his story of how he first heard of Solomon and the events that led him to his current situation. On 15 March 2014, Sgt. Blackburn's squad, Misfit 1-3, attempt
The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. The console was released on 3 December 1994 in Japan, 9 September 1995 in North America, 29 September 1995 in Europe, 15 November 1995 in Australia; the console was the first of the PlayStation lineup of home video game consoles. It competed with the Nintendo 64 and the Sega Saturn as part of the fifth generation of video game consoles; the PlayStation is the first "computer entertainment platform" to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. In July 2000, a redesigned, slim version called the PS one was released, replacing the original grey console and named appropriately to avoid confusion with its successor, the PlayStation 2; the PlayStation 2, backwards compatible with the PlayStation's DualShock controller and games, was announced in 1999 and launched in 2000. The last PS one units were sold in late 2006 to early 2007 shortly after it was discontinued, for a total of 102 million units shipped since its launch 11 years earlier.
Games for the PlayStation continued to sell until Sony ceased production of both the PlayStation and PlayStation games on 23 March 2006 – over 11 years after it had been released, less than a year before the debut of the PlayStation 3. On 19 September 2018, Sony unveiled the PlayStation Classic, to mark the 24th anniversary of the original console; the new console is a miniature recreation of the original PlayStation, preloaded with 20 titles released on the original console, was released on 3 December 2018, the exact date the console was released in Japan in 1994. The inception of what would become the released PlayStation dates back to 1986 with a joint venture between Nintendo and Sony. Nintendo had produced floppy disk technology to complement cartridges, in the form of the Family Computer Disk System, wanted to continue this complementary storage strategy for the Super Famicom. Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the "Play Station" or "SNES-CD". A contract was signed, work began.
Nintendo's choice of Sony was due to a prior dealing: Ken Kutaragi, the person who would be dubbed "The Father of the PlayStation", was the individual who had sold Nintendo on using the Sony SPC-700 processor for use as the eight-channel ADPCM sound set in the Super Famicom/SNES console through an impressive demonstration of the processor's capabilities. Kutaragi was nearly fired by Sony because he was working with Nintendo on the side without Sony's knowledge, it was then-CEO, Norio Ohga, who recognised the potential in Kutaragi's chip, in working with Nintendo on the project. Ohga kept Kutaragi on at Sony, it was not until Nintendo cancelled the project that Sony decided to develop its own console. Sony planned to develop a Super NES-compatible, Sony-branded console, but one which would be more of a home entertainment system playing both Super NES cartridges and a new CD format which Sony would design; this was to be the format used in SNES-CDs, giving a large degree of control to Sony despite Nintendo's leading position in the video gaming market.
The product, dubbed the "Play Station" was to be announced at the May 1991 Consumer Electronics Show. However, when Nintendo's Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realised that the earlier agreement handed Sony complete control over any and all titles written on the SNES CD-ROM format. Yamauchi decided that the contract was unacceptable and he secretly cancelled all plans for the joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 am the day of the CES, Nintendo chairman Howard Lincoln stepped onto the stage and revealed that Nintendo was now allied with Philips, Nintendo was planning on abandoning all the previous work Nintendo and Sony had accomplished. Lincoln and Minoru Arakawa had, unbeknownst to Sony, flown to Philips' global headquarters in the Netherlands and formed an alliance of a decidedly different nature—one that would give Nintendo total control over its licenses on Philips machines.
After the collapse of the joint-Nintendo project, Sony considered allying itself with Sega to produce a stand-alone console. The Sega CEO at the time, Tom Kalinske, took the proposal to Sega's Board of Directors in Tokyo, who promptly vetoed the idea. Kalinske, in a 2013 interview recalled them saying "that’s a stupid idea, Sony doesn't know how to make hardware, they don't know. Why would we want to do this?". This prompted Sony into halting their research, but the company decided to use what it had developed so far with both Nintendo and Sega to make it into a complete console based upon the Super Famicom; as a result, Nintendo filed a lawsuit claiming breach of contract and attempted, in US federal court, to obtain an injunction against the release of what was christened the "Play Station", on the grounds that Nintendo owned the name. The federal judge presiding over the case denied the injunction and, in October 1991, the first incarnation of the aforementioned brand new game system was revealed.
However, it is theorised that only 200 or so of these machines were produced. By the end of 1992, Sony and Nintendo reached a deal whereby the "Play Station" would still have a port for SNES games, but Nintendo would own the rights and receive the bulk of the profits from the games, the SNES would continue to use the Sony-designed audio chip. However, Sony decided in early 1993 to begin reworking the "Play Station" concept to target a new generation of hardware and softw