The Route is a Ugandan film directed by Jayant Maru, based on a screenplay he wrote. It is about human trafficking in Uganda. Sharon Detoro as Samantha Thomas Kayondo as Sam Edlyn Sabrina as Sabrina Felix Bwanika as Mr. Nyobobo Bwanika Esther as Mother Nominated for the Best Feature Film in Uganda's Film Festival Nominated for best Feature Film at the Silicon Valley African Film Festival Nominated for best feature Film at the Manya Human Rights Film Festival Won best feature film at the Nile Diaspora International Film Festival Official Selection at the FESTICAB Burundi Film Festival Nominated for best production in the Diaspora at Kalasha Awards Official Selection at the Herat International Women's Film Festival Won Best East African Feature Film at Mashariki African Film Festival http://www.monitor.co.ug/artsculture/Entertainment/Film-director-explores-social-themes/-/812796/1920132/-/nbwk31z/-/index.html http://nollywoodtvonline.blogspot.com/2013/06/interview-with-jayant-maru.html https://web.archive.org/web/20151007114355/http://www.theinsider.ug/tanzania-bans-uganda-film-over-too-much-sex/ http://english.cntv.cn/2014/05/05/VIDE1399235397335242.shtml#.
A rout is a panicked and undisciplined retreat of troops from a battlefield, following a collapse in a given unit's command authority, unit cohesion and combat morale. In the absence of effective motivation and control from their leaders, a unit that has taken heavy casualties and/or believes itself about to be surrounded, annihilated or overrun by a superior force may disintegrate into a state of self-perpetuating mass panic, with each combatant running pell-mell in a herd mentality towards a place of imagined safety. A force which has retreated thus is said to have "routed", "broken", "fled the field" or declared "every man for himself". In contrast, a united and command-supervised retreat from combat is known as a withdrawal, invariably preserves a much greater portion of the fighting force's strength; this includes the all-important ability to defend itself intelligently en masse from pursuers while retreating to a militarily defensible position. A routing force, in comparison, is little more than a scattered and terrified mob, useless to its commanders, unable to intelligently defend itself from the pursuing enemy and capable of spreading its panic to any other friendly unit in the vicinity.
The opposite of a rout is a rally, in which a military unit that has routed in disorder is reinstilled with fighting spirit via some means the decisive reimposition of command influence: the threat of the officer's pistol in modern times reflect the ancient and pressing need to forcibly halt such battlefield panics and restore discipline at all costs, including fratricidal summary execution if necessary--but via suicidal acts of bravery or inspiring words to the same effect. History is replete with famous rallying speeches, such as Frederick the Great, exhorting his elite Prussian Army in the center of the Battle of Kolín in 1757 or US Army Brigadier General Norman Cota addressing his mauled units under fire on Omaha Beach. Equipped soldiers such as auxiliaries, light cavalry, partisans or militia were important when pursuing a fast-moving, defeated enemy force and could keep up the pursuit into the following day, causing the routed army heavy casualties or total dissolution; the slower moving heavy forces could either seize objectives or pursue at leisure.
However, with the advent of armoured warfare and blitzkrieg style operations, an enemy army could be kept more or less in a routed or disorganized state for days or weeks on end. In modern times, a routed formation will cause a complete breakdown in the entire front, enabling the organized foe to attain a quick and decisive victory in the campaign. In the blitzkrieg warfare that characterized World War II, the French Army was decisively defeated in the Battle of Sedan opening a 20 kilometres gap in Allied lines into which Heinz Guderian poured his mechanized forces. German tanks kept the rout going, the Allies were unable to stabilize the situation before the Wehrmacht occupied Paris and forced the capitulation of the French government. Feigned routs may be used as a military deception to entice an enemy into pursuing the "retreating" force, with the intent of causing the enemy to abandon a strong defensive position or leading the enemy into an ambush; this carries some risk because a feigned rout can turn into a real one.
It was a favourite tactic of the Vikings and it is thought that Norman cavalry performed a feigned rout at the Battle of Hastings. In the Battle of Cowpens, Daniel Morgan's planned retreat of the unreliable forward militia was interpreted by the British commander Banastre Tarleton as a rout, as intended. In over-aggressively pressing the attack, the British lost cohesion and were overwhelmingly defeated in the resulting double envelopment by the Americans; this feigned rout tactic had several benefits: it was a ruse de guerre that played off British expectations that an undisciplined militia would rout on contact, creating British overconfidence. Leading up to the French decisive victory at the Battle of Austerlitz, Napoleon ordered his forces to retreat. Desperate to lure the Allies into battle, Napoleon gave every indication in the days preceding the engagement that the French army was surrendering abandoning the dominant Pratzen Heights near Austerlitz. "Rout" is used to mean "an overwhelming defeat" as well as "to put to disorderly retreat" or "to defeat utterly".
It is used in sports to describe a blowout. In English common law, a rout is a disturbance of the public peace by three or more persons, acting together in a manner that suggests an intention to riot, although they do not carry out the inferred act; as a common law offence, it was abolished in the United Kingdom by the Public Order Act 1986. Rout is personified as the eponymous deity in Homer's Iliad as the cowardly son of Ares. "Rout" is one of several collective nouns for a group of snails. Crowd psychology
A scenic route, tourist road, tourist route, tourist drive, holiday route, theme route, or scenic byway is a specially designated road or waterway that travels through an area of natural or cultural beauty. The designation is determined by a governmental body, such as a Department of Transportation or a Ministry of Transport. A tourist highway or holiday route is a road, marketed as suited for tourists. Tourist highways may be formed when existing roads are promoted with traffic signs and advertising material; some tourist highways such as the Blue Ridge Parkway are built for tourism purposes. Others may be roadways enjoyed by local citizens in areas of exceptional natural beauty. Still others, such as the Lincoln Highway in Illinois are former main roads, only designated as "scenic" after most traffic bypasses them. In the United States this type of roadway is termed a scenic highway. In Europe and other countries around the world they are marked with brown tourist signs with the individual route symbol or name, or both.
In the United States, a scenic route may refer to a type of special route of the U. S. highway system that travels through a beautiful area. These special routes, which boast "Scenic" banners are longer than the "parent route". There is only one route in the country that remains with the official scenic designation: U. S. Route 40 Scenic in Maryland. Scenic byways in the United States include state, National Scenic Byway, National Forest Scenic Byways and Bureau of Land Management Back Country Byways programs which designate roads or routes as scenic byways due to some unique characteristics. National Parkways are scenic roads in the National Park System built for recreational driving through scenic or historic areas. Unlike most scenic routes, National Parkways are built with a buffer of park land along both sides of the roadway, they may have large satellite parks or recreation areas built periodically along their length. Most National Historic Trails are commemorative motor routes. Theme routes are special theme-based tours, aimed at providing a visitor or tourist with a better insight on that theme.
Being popular in Europe, they can cover anything from an individual city, a wine growing region, Dutch tulip fields, Swiss Mountains, to Norwegian Fjords. Subjects can be architectural, historical, or cultural. Examples of theme routes: Bergstraße Bertha Benz Memorial Route Castle Road Cheese Route Deutsche Fährstraße European Route of Industrial Heritage German Wine Route Golden Ring of Russia of historical sites Liberation Route Europe Silver Ring of Russia of historical sites Romantic Road Scotland's Malt Whisky Trail Silver Road Trail of the Eagle's Nests, along a chain of medieval castles in Poland Upper Swabian Baroque Route Wild Atlantic Way Auxiliary route Scenic Drive Trail blazing Viewshed Scenic byways in the United States National Tourist Routes in Norway Marguerite route in Denmark Asian Route of Industrial Heritage
Route (gridiron football)
A route is a pattern or path that a receiver in American football and Canadian football runs to get open for a forward pass. Routes are run by wide receivers, running backs and tight ends, but other positions can act as a receiver given the play. One popular way to organize routes is with a "route tree". A route tree is a way to show all the various routes with one diagram. A curl route called a hitch or hook, is a pattern run by a receiver, where the receiver appears to be running a fly pattern but after a set number of steps or yards will stop and turn around, looking for a pass; this works best when the defending corner or safety commits himself to guarding the fly and is unable to stop enough to defend the pass. A "curl out" on the sideline is referred to as a comeback route; the curl is a pattern used by the West Coast offensive scheme, where quick and accurate passes are favored. This route can be used in what is called a screen, where while the receiver is receiving the pass, one or more linemen, tight ends, or running backs will run in the direction of the receiver in order to block the initial pursuing defenders so that the receiver has time and space to be able to run after the catch.
A drag route is a route run by a receiver, where the receiver runs a few yards downfield turns 90° towards the center of the field and runs parallel to the line of scrimmage. This type of route is safe and is thrown to an agile receiver who can make a play after the catch. Alternatively, a drag route may be used as a second option if the principal receiver on a play is covered; the use of two crossing drag routes can be used to try to create an open receiver by using the other receiver to block the path of a defensive back in a man coverage scheme. Out and in routes are the most difficult routes to cover in man-to-man coverage, but can be dangerous plays to run because, if the defender intercepts the pass, he will have a clear path to the end zone. A corner route is a pattern run by a receiver, where the receiver runs up the field and turns at a 45-degree angle, heading away from the quarterback towards the sideline; the pass is used when the defensive back is playing towards the inside shoulder of the receiver, thus creating a one on one vertical matchup.
The corner route is less to be intercepted when compared to the slant route, because it is thrown away from the middle of the field. The pass is used in the West Coast offensive scheme, where quick, accurate throwing is key; the pass may be used closer to the goal line in what is called a "fade". The quarterback will lob the ball over a beaten defender to a wide receiver at the back corner of the end zone. A fly route called a streak route or go route, is a pattern run where the receiver runs straight upfield towards the endzone; the goal of the pattern is to outrun any defensive backs and get behind them, catching an undefended pass while running untouched for a touchdown. The fastest receiver on the team or any receiver faster than the man covering him would be the one to run these routes; when run down the sidelines, a fly can be called a fade route. Fly patterns can be used to clear out space for other receivers. A fly pattern will draw the attention of both the cornerback assigned to the receiver as well as "over the top" help from a safety.
This can create a large gap in coverage, allowing another receiver to run a shorter route, but gain many yards after the catch because the safety committed to the deep man. The famed "Hail Mary" play involves between three and five receivers all running fly routes in order to have the most chance of one of them catching the ball and scoring or at least gaining significant yardage. An out route is a pattern run by a receiver. On an out route, the receiver will start running a fly pattern but, after a certain number of steps, will cut hard 90 degrees "to the outside", or toward the sideline, away from the quarterback. If the cut comes quickly after only a few steps, it is called a "quick out". Out routes allow a one-on-one match-up between the receiver and the defensive back, guarding him, as safeties are concerned with helping out on long routes downfield or the center of the field; this route is used much more near the end of each half, or when a team is running their two-minute drill to preserve time on the clock, because, as soon as the receiver catches the ball or after a short run after the catch, he should be able to get out of bounds, stopping the clock.
It is a quick execution play. It is often called in a 3rd-down situation where the full ten yards are needed. Out and in routes are the most difficult routes to cover in man-to-man coverage, but can be dangerous plays to run because, if the defender intercepts the pass, he will have a clear path to the end zone. A post route is a moderate to deep passing route in which a receiver runs 10–20 yards from the line of scrimmage straight down the field cuts toward the middle of the field at a 45-degree angle, it is designed to stretch the opposing secondary deep down the field, opening holes in the coverage over the middle. It works well against secondaries that don't have more than one safety, effective in coverage, or against safeties with 2 or 4 deep zone players, attacking the void in the middle of the field, it tends to induce the opposing defense to play a deeper field and
A trade route is a logistical network identified as a series of pathways and stoppages used for the commercial transport of cargo. The term can be used to refer to trade over bodies of water. Allowing goods to reach distant markets, a single trade route contains long distance arteries, which may further be connected to smaller networks of commercial and noncommercial transportation routes. Among notable trade routes was the Amber Road, which served as a dependable network for long-distance trade. Maritime trade along the Spice Route became prominent during the Middle Ages, when nations resorted to military means for control of this influential route. During the Middle Ages, organizations such as the Hanseatic League, aimed at protecting interests of the merchants, trade became prominent. In modern times, commercial activity shifted from the major trade routes of the Old World to newer routes between modern nation-states; this activity was sometimes carried out without traditional protection of trade and under international free-trade agreements, which allowed commercial goods to cross borders with relaxed restrictions.
Innovative transportation of modern times includes pipeline transport and the well-known trade involving rail routes and cargo airlines. Long distance trade routes were developed in the Chalcolithic Period; the period from the middle of the 2nd millennium BCE to the beginning of the Common Era saw societies in Western Asia, the Mediterranean and the Indian subcontinent develop major transportation networks for trade. One of the vital instruments which facilitated long distance trade was portage and the domestication of beasts of burden. Organized caravans, visible by the 2nd millennium BCE, could carry goods across a large distance as fodder was available along the way; the domestication of camels allowed Arabian nomads to control the long distance trade in spices and silk from the Far East to the Arabian Peninsula. Caravans were useful in long-distance trade for carrying luxury goods, the transportation of cheaper goods across large distances was not profitable for caravan operators. With productive developments in iron and bronze technologies, newer trade routes – dispensing innovations of civilizations – began to rise.
Evidence of maritime trade between civilizations dates back at least 90 millennia. Navigation was known in Sumer between the 4th and the 3rd millennium BCE, was known by the Indians and the Chinese people before the Sumerians; the Egyptians had trade routes through the Red Sea, importing spices from the "Land of Punt" and from Arabia. Maritime trade began with safer coastal trade and evolved with the manipulation of the monsoon winds, soon resulting in trade crossing boundaries such as the Arabian Sea and the Bay of Bengal. South Asia had multiple maritime trade routes which connected it to Southeast Asia, thereby making the control of one route resulting in maritime monopoly difficult. Indian connections to various Southeast Asian states buffered it from blockages on other routes. By making use of the maritime trade routes, bulk commodity trade became possible for the Romans in the 2nd century BCE. A Roman trading vessel could span the Mediterranean in a month at one-sixtieth the cost of over-land routes.
The peninsula of Anatolia lay on the commercial land routes to Europe from Asia as well as the sea route from the Mediterranean to the Black Sea. Records from the 19th century BCE attest to the existence of an Assyrian merchant colony at Kanesh in Cappadocia. Trading networks of the Old World included the Grand Trunk Road of India and the Incense Road of Arabia. A transportation network consisting of hard-surfaced highways, using concrete made from volcanic ash and lime, was built by the Romans as early as 312 BCE, during the times of the Censor Appius Claudius Caecus. Parts of the Mediterranean world, Roman Britain, Tigris-Euphrates river system and North Africa fell under the reach of this network at some point of their history. According to Robert Allen Denemark: "The spread of urban trading networks, their extension along the Persian Gulf and eastern Mediterranean, created a complex molecular structure of regional foci so that as well as the zonation of core and periphery there was a series of interacting civilizations: Mesopotamia, the Indus Valley.
Beyond this was a margin which included not only temperate areas such as Europe, but the dry steppe corridor of central Asia. This was a world system though it occupied only a restricted portion of the western Old World. Whilst each civilization emphasized its ideological autonomy, all were identifiably part of a common world of interacting components." These routes – spreading religion and technology – have been vital to the growth of urban civilization. The extent of development of cities, the level of their integration into a larger world system, has been attributed to their position in various active transport networks; the Incense Route served as a channel for trading of Indian and East Asian goods. The incense trade flourished from South Arabia to the Mediterranean between the 3rd century BCE to the 2nd century CE; this trade was crucial to the economy of Yemen and the frankincense and myrrh trees were seen as a source of wealth by the its rulers. Ptolemy II Philadelphus, emperor of Ptolemaic Egypt, may have forged an alliance with the Lihyanites in order to secure the incense route at Dedan, thereby rerouting the incense trade from Dedan to the coast along the Red Sea to Egypt.
I. E. S. Edwards connects the Syro-Ephraimite War to the desire of the Israelites and the Aramaeans to cont
A router is a hand tool or power tool that a worker uses to rout an area in hard material like wood or plastic. Routers are used in woodworking cabinetry. Routers are handheld or fastened cutting end-up in a router table; the hand tool type of router is the original form. It is a specialized type of hand plane with a broad base and a narrow blade that projects well beyond its base plate; the power tool form of router with an electric-motor-driven spindle is now the more common form. The hand tool version is now called a router plane, for some tasks, still provides a few advantages over the power tool; some workers consider the electric router one of the most versatile woodworking power tools. CNC wood routers implement the advantages of CNC. Related to the router is a smaller, lighter version designed for trimming laminates, it can be used for smaller general routing work. For example, with an appropriate jig it can be used for recessing door hinges and recessing lock faceplates. Rotary tools can be used as routers when the right bits and accessories are attached.
Before power routers existed, the hand tool form was used by patternmakers and staircase makers. The first handheld power routers were invented in 1915 and were Jet Motor Hand Routers, called Onsruters; the name derives from a combination of the inventor's last name "Onsrud" and the term "router". The Onsruter combined a router plane with an endmill to create the first handheld power router; the idea for the Onsruter started when a rail road company decided they wanted to power the front light on a Steam Locomotive using exhaust steam from the engine. Oscar Onsrud and his son Rudy submitted, a design for an air turbine to generate the power for the light, however they didn't win the contract. A few months Rudy Onsrud told a friend about his frustrations making the groove in the bottom of a cane bottom chair using a router plane, he realized that he could re-purpose the air turbine to run on compressed air and spin a modified endmill to rout the groove. Modified endmills would have to spin at 30,000 RPM, instead of the 3,000 RPM of a milling machine to cut wood without burning it.
The bits needed a steeper rake and clearance angle than a traditional endmill so they could evacuate the chips. These new bits became known as router bits or router cutters. Further refinement produced the plunge router, invented by ELU in Germany around 1949; this is better adapted for many types of work. Starting in the 1960s, the power tool form of router became the more common form. Modern routers are used in place of traditional moulding planes or spindle moulder machines for edge decoration of timber. Routing is a high speed process of cutting and shaping wood, plastic, a variety of other materials. Routing and milling are conceptually similar, end mills can be used in routers, but routing wood is different from milling metal in terms of the mechanics. Chip formation is different, so the optimal tool geometry is different. Routing is properly applied to weak and brittle materials wood; as these materials are weak in small sections, routers can run at high speeds, so a small router may cut rapidly.
Owing to inertia at these high speeds, the normal wood cutting mechanism of Type I chips cannot take place. The cutter edge angle is blunt, approaching 90°, so a Type III chip forms, with waste material produced as fine dust; this dust is a respiratory hazard in benign materials. The forces against the cutter are light, so routers may be hand-held; when milling metals, the material is ductile, although remaining strong at a small scale. A Type II chip forms, waste may be produced as continuous swarf. Cutter forces are high, so milling machines must be robust and rigid substantial constructions of cast iron. Intermediate materials, such as plastics and sometimes soft aluminium, may be cut by either method, though routing aluminium is more of an improvised expedient than a production process, is noisy and hard on tools. Routing is limited to soft metals and rigid non-metals. Specially designed cutters are used for a variety of patterns and edging. Both hand controlled and machine controlled/aided routers are common today.
Routing is a shaping process that shapes. Some materials that are difficult to shape with other processes, such as fiber-glass and graphite, can be shaped and finished neatly via various routing techniques. Apart from finished edges and shaping, cutaways and contours can be shaped using routers; the set up includes an air or electric driven router, a cutting tool referred to as a router bit, a guide template. The router can be fixed to a table or connected to radial arms which can be controlled more easily. In general there are three types of cutting tools. Fluted cutters Profile cutters Helical cutters Safety glasses and ear protection should be worn at all times when using a router. Only trained adults, or trained adolescents with supervision, should use the router; the spindle router is positioned at the finer end of the scale of work done by a moulding spindle. That is to say it is able to cut grooves, edge moulding, chamfer or radius the edge of a piece of wood, it is possible to use it for cutting some joints.
The shape of cut, created is determined by the size and shape of the bit held in t
Routes (visual novel)
Routes is an adult visual novel produced by Leaf for Windows. It was the fourth volume in the Leaf visual novel Series, was released in 2003, six years after the third, To Heart; the CD-ROM version was released on 28 February 2003, whereas the DVD version, which contained additional CGs, was released on 28 November 2003. A remake of the game was released by Aquaplus on 25 January 2007, for the PlayStation 2 and the PlayStation Portable; the remake for PlayStation 2 was entitled RoutesPE while the PlayStation Portable port of the remake was named Routes PORTABLE in Japan. The new version had voice acting and was no longer rated 18+. Yuasa Satsuki is featured as a partner character in Aquapazza: Aquaplus Dream Match, a fighting game developed by Aquaplus with characters from various Leaf games; the story takes place in 21st Century Japan. The main character Nasu Souichi is a ordinary high school student, who tries to do as little as possible everyday, sleeps though most of his classes, only to be woken up by his friend Yuasa Satsuki.
They believe. However, these peaceful days are destroyed, when a number of large ships disappear at sea instantly, with no explanation as to why. A strange woman named Lisa Vixen appears and attacks Souichi... however Souichi has his share of secrets. Nasu Souichi The protagonist of the story, he looks like nothing more than a normal high school student, however he is the best agent in the world. He keeps the fact; the plot of the story begins. Voiced By: Majima Junji Yuasa Satsuki Birthday: 5 May Souichi's strong willed classmate. In order to find something she was looking for, she moved out into the city and is living alone, whilst her parents live in a Shinto Shrine, she enjoys cooking. She and Souichi are arguing over trivial things. Voiced By: Kugimiya Rie Fushimi Yukari Birthday: 25 April. A good friend of Souichi and Satsuki, she is a gentle girl, she believes that the fighting between Souichi and Satsuki is just a sign of how well they get along. Voiced By: Omimura Mayuko Lisa Vixen Birthday: 13 November.
Three Sizes: B-94 W-58 H-92 The mysterious woman that attacked Souichi. She has blond hair and blue eyes, a beautiful woman. Voiced By: Itou Shizuka Kajiwara Yūna Birthday: 18 September. Voiced By: Rina Satou Tatsuta Nanami Birthday: 6 July. Voiced By: Ai Matayoshi Yuasa Fumitsuki Birthday: 7 July. Voiced By: Yuki Matsuoka Eddie Voiced By: Katsuhiro Harasawa Nagase Genjirō Voiced By: Shinya Fukumatsu Takamura Voiced By: Masato Funaki Daigo Gorō Voiced By: Kenji Takaashi Fukuhara Shōzō Voiced By: Masayuki Kato Wada Tōru Voiced By: Hiroshi Shirokuma Milt Voiced By: Sayori Ishiduka Miyata Kentarō He appeared in Magical Antique. In this game, he appears as "Storekeeper of Samidaredō". Voiced By: UnknownOgata Rina She appeared in WHITE ALBUM. Voiced By: UnknownNasu no Daihachirō younger brother of Nasu no Yoichi, he goes to Kyūshū to subjugate Heike. Voiced By: Tsuguo Mogami Sakuya The head of NIRUYA village. Voiced By: Ai Shimizu Akushitibyō Kagekiyo The strong man, called "Shiouri-san" from Sakuya, he was head of Heike before.
Voiced By: Takuo Kawamura Nasu no Kojirō Voiced By: Madoka Yonezawa Minamoto no Yoritomo Voiced By: Makoto Funaki Scenario: Nagata Zuhisa Marui Takeshi Artwork: Kawata Hisashi Sound: Matsuoka Jun'ya, Ishikawa Shin'ya, Shimokawa Naoya, Nakagami Kazuhide Opening theme: Routes Lyricist: Sudani Shouko Composer: M. I. S. N. Vocals: Nakayama Arisa Opening theme: Remote Viewing Lyricist: Okui Masami Composer: Michio Kinugasa Arranger: Suzuki Daichi Hideyuki Vocals: Okui Masami Ending theme: anata wo omoitai Lyricist: Sudani Shouko Arranger: Ishikawa Shin'ya Vocals: Ikeda Haruna Beginning: kimi wo nosete Lyricist: Sudani Shouko Arranger: Shimokawa Naoya Vocals: Nakayama Arisa PC Product official page PS2 and PSP versions Routes at The Visual Novel Database