Fired Up (video game)
Fired Up is a vehicular combat game available on the PlayStation Portable. The game features a single-player campaign and a multiplayer mode which supports up to eight players; the game features a demo of Wipeout Medievil: Resurrection. Fired Up features game sharing and downloadable content, it is derived from the 2002 PlayStation 2 online game Hardware: Online Arena. Fired Up's Campaign mode is set in an unnamed eastern European country, invaded by a neighbouring country only known as "The Republic"; the player plays as a fighter for a resistance army in several different vehicles. The player can take on the subsequent missions, whenever they please, otherwise they can find yellow scavenge tokens which, for each 10 tokens collected, will unlock new secondary weapons, which the player can use against AI enemies that spawn to attack the player; these weapons include grenades, heavy missiles, laser. There are turrets around the map for the player to use. Available are challenges, taking in the form of large trucks that roam the city.
Upon destruction of one, the player must seek and eliminate the required number of enemies before the allocated time elapses. For every level of challenge complete and better, health and armor pickups will spawn for the player to collect. Fired Up features a multiplayer mode which supports up to eight players, through ad-hoc; the host can choose a variety of maps, game modes. Prior to the game starting, players can choose their preferred vehicle. Deathmatch - Straight up vehicular brawl. Weapons vary on the map. Includes Team Deathmatch. Team Capture the Flag - Players must grab the enemies' flag and return it to their base to score a point. Be wary as the enemy will do the same. King of the Hill - A point is to be contested by all players; the winner is the one. Includes Team King of the Hill. Team Bomb the Base - Players must pick up explosives, spawning randomly across the map, deliver them to the enemy's base. Ownership of bombs are carried over to players. Assimilation - All players begin'infected' but can find and pickup'Antidote' pickups to cure them.
The infected must re-infect those by finding and either contact or kill. The last remaining player to be infected wins. Race - The map is modified into a circuit and the first player to cross the finish line, is the winner. Along the way are items for the player to use, but they may either help or hinder the player in some way; the game features game sharing to allow those to provide a'demo' version of the game to those who do not own a copy. Included is a Wipeout Pure demo. Fired Up at GameSpot
The Getaway (video game)
The Getaway is an action-adventure open world video game developed by SCE London Studio and Team Soho and published by Sony Computer Entertainment for the PlayStation 2. The Getaway is inspired by British gangland films Get Snatch; the release of the game was to coincide with the launch of the PlayStation 2 in 2000, but was delayed by 27 months due to the difficulty of re-creating large areas of London in high resolution. Parts of The Getaway feature in various episodes of Graham Duff's Ideal; the game focuses on two characters each with their own plot settings, being an ex-bank robber, Mark Hammond and a police officer in service with the Flying Squad, Detective Constable Frank Carter with both plots running parallel and intersecting before concluding in the finale of the game. A sequel entitled The Getaway: Black Monday was released in 2004; the Getaway is designed as a third-person sandbox-style game in which the player controls the two lead characters as they carry out their missions for game progression.
Both of the two characters can perform a series of physical tasks, such as walking, rolling and taking cover during a gunfight. Once Mark Hammond's missions are completed free roaming is unlocked for his character, free roaming allows the player to roam around the City district and Central London without mission objectives or time-limits; the game features a number of licensed vehicles from real automobile manufacturers that the player can control, unlike those seen in Grand Theft Auto which are fictional. The majority of the vehicles in the game are made by MG Rover Group, Jensen Motors, Saab, PSA Peugeot Citroën, Fiat and Lexus along with a number of others. Firearms and weapons available to the player include the Glock 17 pistol, the AK-47 assault rifle, Remington 870 pump-action shotgun and the Heckler & Koch MP5 sub machine gun, other weapons include a meat cleaver and crowbar among others. A major feature in the game was its approach to immersion and being "movie like", achieved by not including the typical HUD, such as with car chases being done by signaling the player with the vehicle's indicators, rather than a large arrow above the car or the player characters limping or bleeding profusely to represent low health instead of a health bar/meter.
The first twelve missions of the game follows the fictional story of Mark Hammond, an ex-member of the Soho-based "Collins Crew", released from prison after serving a sentence for armed robbery. Soon after being released, Hammond witnesses his wife being shot and killed and his son, being kidnapped by a gang known as the "Bethnal Green Mob", before rushing to his dying wife's aid, lying on the pavement. Perturbed by the situation, Hammond inadvertently incriminates himself by picking up the firearm that killed his wife, leading the police and the public thinking that Hammond killed his wife and kidnapped his son for the rest of the game. After hearing his wife's dying words, Hammond chases the car carrying his son to a warehouse where he is ambushed by the boss of the "Bethnal Green Mob", Charlie Jolson, holding Hammond's son hostage, it transpires that Jolson kidnapps Hammond's son as he knows that Hammond will do whatever is needed to be done in order to get his son back, which equates to murdering police officers and starting a gang war between Jolson's rivals.
If Hammond complies, he is promised his son's safe return. Charlie Jolson explains the "game" he intends to play with Mark: Most of the missions that involve Hammond are made up of two elements, being driving and shooting; the chronologically ordered missions include Hammond burning down an establishment operated by his previous criminal employers, attacking the London branch of the 14K Triad and Yardies to entice a turf war between the two factions, ambushing a prison transport convoy to release Jolson's nephew, Jake Jolson and attacking Snow Hill Police Station to kill a corrupt Detective Chief Inspector, Clive McCormack and free Yasmin from police custody, an ex-gang member of Jolson's who participated in the murder of Hammond's wife and kidnapping of his son,who decides to leave Jolson and help Hammond find his son. Subsequently, Hammond is captured by Jake Jolson after he infiltrates Charlie's warehouse in an attempt to locate his son and while in the process kills Sparky, a loyal member to Jolson.
At the same time as Mark's capture, Yasmin's assassination attempt of Jolson is inconsequential as she is captured while infiltrating Jolson's protected manor. Upon Hammond and Yasmin being reunited in a basement cell of Jolson's warehouse, they learn that they are bait in a scheme masterminded by Jolson to lure all the rival gangs in London to his ship, the Sol Vita at St. Saviour's Dock before blowing the ship up to wipe them all out. Frank Carter frees them and Hammond first goes to Jolson's house before learning his son is at the Sol Vita by Carter. There he and Yasmin kill Eyebrows respectively, they meet with Carter who states he find Mark's son. The three are forced into a Mexican standoff with the Collins and Triads holding the four and Charlie at gunpoint. Charlie at first lays the blame on Mark, but Carter and Yasmin are able to get Nick to let them go, explaining the story. Nick reasons with Lee and Jamahl to let him go, the latter letting him keep £300,000. Mark tries to get Carter free but no one will release him.
The last scene shows Mark and Alex leaving the Sol Vita as it explodes. The second half of the game follows the story of a suspended and disgraced police officer, Detective Constable Frank Carter in service with the Flying Squad as he attempts to wipe out Jolson and his gang. Both stories take place parallel
EyeToy: Groove is a dancing game developed by SCE London Studio and published by Sony Computer Entertainment. It was released on November 14, 2003 in Europe, on April 20, 2004 in North America, on June 24, 2004 in Japan as EyeToy: FuriFuri Dance Tengoku. In EyeToy: Groove the player must hit targets with their arms on the edges of the screen to the beat of the music; the game includes a built-in calorie counter which estimates calories burned based on the player's weight. Players can burn around 5-20 calories per song. There are rewards available for high amounts of calories burned. There is a mode that allows players to design their own moves for the songs. Building on from the'Beat Freak' mode from EyeToy: Play, players must hit targets on the edges of the screen with their arms in time to the music. There will sometimes be stars. There are freestyle segments in which players earn points by moving about on screen. There are 28 songs from several different artists including The Cheeky Girls, Daniel Bedingfield, Mis-Teeq, Wind & Fire, 5ive, Elvis Presley, Fatboy Slim, Groove Armada, Good Charlotte, Jessica Simpson, Las Ketchup and Village People.
The game received "average" reviews according to the review aggregation website Metacritic. In Japan, Famitsu gave it a score of one seven, one five, two sixes for a total of 24 out of 40. Dance pad EyeToy: Groove at MobyGames
The Getaway: Black Monday
The Getaway: Black Monday is an action-adventure video game developed by SCE London Studio and Team Soho for the PlayStation 2. It is a sequel to 2002's The Getaway; the Getaway: Black Monday is set in London, with new characters. The game features about 130 playable vehicles, including those licensed from Rover, Brabus, PSA Peugeot Citroën and Renault; the game begins with a flashback sequence: Sergeant Ben "Mitch" Mitchell is chasing down an armed teenage robber. The teen robber stops running, instead aiming his gun at Mitch. Mitch orders him to drop his weapon. However, the teen chooses to try to turn around and escape. Mitch fires his weapon. One year Mitch is on his first day back on the team; the team heads towards an East London housing estate, where they believe the Collins Crew is storing drugs in a flat. The team breaks into the flat, but finds it empty, but PC Harvey and another SO19 officer find a door that leads to the flat next door, find tons of drugs, they soon chase them down in the apartment complex and PC Harvey is injured in the leg.
Mitch single-handedly hunts down the remaining suspects. Back at the station, Mitch is taunted about the teenager shooting incident and loses his temper. Inspector Munroe informs them of a shooting at a boxing club in Shoreditch. After arriving at the scene, Mitch chases Jimmer Collins. Munroe suspects a Latvian gang is responsible and assigns Mitch and Stoppard to join a unit of SO19, who are preparing to raid a scrapyard in Lambeth to detain the suspect, Levi Stratov. Stratov is bailed out and leads Mitch to Jackie Philips, she informs them of a deal going down at Holborn Tube Station on Platform 4. Mitchell attempts to arrest the trader. Jackie makes a phone call; when they arrive, a man shoots Munroe and leaves him in Jackie's apartment, which explodes, killing him. Jackie left a note saying "Skobel,". Mitch extracts the info, which leads the team to a warehouse; the game shifts to Eddie's story. Nick and Jimmer Collins had planned to steal credit card codes and print their own cards; when Danny West owes a gambling debt to Collins, he forces West to get people to steal the credit card codes from the Skobel Group, steal the Icon, so that no one realizes the card codes were stolen.
Eddie O'Connor, along with others, raid the Skobel Group's bank to retrieve the Icon, but everyone is killed, except Eddie, tortured. Eddie and Sam escape, they see Mitch enter. Sam sneaks in and sees Danny and a young boy Errol's son, dead, as well as Liam Spencer from the first game. Sam wants to return. If Eddie says "yes", they shoot their way in, but if "no", Eddie leaves her and she sneaks in. Sam retrieves the laptop. If Eddie escorts her, she doesn't get caught. Eddie tracks down Collins, who mentions that Viktor Skobel, the CEO of the Skobel Group, killed West. Yuri shoots Collins' right hand three times before finishing him with a shot in the head. Eddie follows Yuri to lead to Skobel, he is ambushed by Nadya Prushnatova. Sergeant Mitch raids Eddie kills Yuri, he either saves Jackie Philips or lets her fall to her death. Either way, Eddie escapes and chases Viktor to his house, where he kills Nadya, if the player chooses to, Zara. If Sam hasn't been captured, she sneaks into Alexei's car. Eddie kills Alexei.
There are four different endings. The final scene shows the outside of the pumping station; the police are standing by, Sam and Mitch stand there, if they are alive. Black Monday received a "Platinum" sales award from the Entertainment and Leisure Software Publishers Association; the Getaway: Black Monday was met with "mixed" reception upon release. In Japan, Famitsu gave it a score of two eights and two sevens for a total of 30 out of 40. Maxim gave the game a score of four stars out of five and said, "Fun as this game is to play, the best moments come when you just sit back and observe. Wonderfully acted and directed motion-capture cut scenes play like the Snatch follow-up Guy Ritchie should have made, further evidence of the narrowing gap between video game and movie production values." However, Detroit Free Press gave it a score of two stars out of four and stated, "The underworld figures are colorful, the language use has a life of its own. But the game's design is bollocks." The Sydney Morning Herald gave it a similar score of two-and-a-half stars out of five and said, "The artificial intelligence of other characters is dim.
Enemies are oblivious to your nearby presence, while colleagues provide little genuine assistance." The Getaway: Black Monday at MobyGames
Soho is an area of the City of Westminster, part of the West End of London. A fashionable district for the aristocracy, it has been one of the main entertainment districts in the capital since the 19th century; the area was developed from farmland by Henry VIII in 1536. It became a parish in its own right in the late 17th century, when buildings started to be developed for the upper class, including the laying out of Soho Square in the 1680s. St Anne's Church was established during the late 17th century, remains a significant local landmark; the aristocracy had moved away by the mid-19th century, when Soho was badly hit by an outbreak of cholera in 1854. For much of the 20th century Soho had a reputation as a base for the sex industry in addition to its night life and its location for the headquarters of leading film companies. Since the 1980s, the area has undergone considerable gentrification, it is now predominantly a fashionable district of upmarket restaurants and media offices, with only a small remnant of sex industry venues.
London's gay community is centred on Old Compton Street in Soho. Soho's reputation as a major entertainment district of London stems from theatres such as the Windmill Theatre on Great Windmill Street and the Raymond Revuebar owned by entrepreneur Paul Raymond, music clubs such as the 2i's Coffee Bar and the Marquee Club. Trident Studios was based in Soho, the nearby Denmark Street has hosted numerous music publishing houses and instrument shops from the 20th century onwards; the independent British film industry is centred around Soho, including the British headquarters of Twentieth Century Fox and the British Board of Film Classification offices. The area has been popular for restaurants since the 19th century, including the long-standing Kettner's, visited by numerous celebrities. Near to Soho is London's Chinatown, centred on Gerrard Street and containing several restaurants; the name "Soho" first appears in the 17th century. The name may derive from a former hunting cry. James Scott, 1st Duke of Monmouth, used "soho" as a rallying call for his men at the Battle of Sedgemoor on 6 July 1685, half a century after the name was first used for this area of London.
The Soho name has been reused by other entertainment and restaurant districts such as the Soho, Hong Kong entertainment zone and the cultural and commercial area of Soho in Málaga. The New York City neighborhood of SoHo, gets its name from its location South of Houston Street, but is a reference to London's Soho. Soho is about 1 square mile in area, bounded by Cambridge Circus to the south, Oxford Street to the north, Regent Street to the west, Charing Cross Road to the east. However, apart from Oxford Street, all of these roads are 19th-century metropolitan improvements, Soho has never been an administrative unit, with formally defined boundaries; the area to the west is known as Mayfair, to the north Fitzrovia, to the east St Giles and Covent Garden, to the south St James's. According to the Soho Society, the area between Leicester Square to the south and Shaftesbury Avenue to the north, is part of the area. Soho is part of the West End electoral ward which elects three councillors to Westminster City Council.
The nearest London Underground stations are Oxford Circus, Piccadilly Circus, Tottenham Court Road, Leicester Square and Covent Garden. During the Middle Ages, the area, now Soho was farmland that belonged to the Abbot and Convent of Abingdon and the master of Burton St Lazar Hospital in Leicestershire, who managed a leper hospital in St Giles in the Fields. In 1536, the land was taken by Henry VIII as a royal park for the Palace of Whitehall; the area south of what is now Shaftesbury Avenue did not stay in the Crown possession for long. A small 2-acre section of land remained, until sold by Charles II in 1676. In the 1660s, ownership of Soho Fields passed to Henry Jermyn, 1st Earl of St Albans, who leased 19 out of the 22 acres of land to Joseph Girle, he was granted permission to develop property and passed the lease and development to bricklayer Richard Frith. Much of the land was granted freehold in 1698 by William III to William Bentinck, 1st Earl of Portland, while the southern part of Soho was sold piecemeal in the 16th and 17th centuries to Robert Sidney, Earl of Leicester.
Soho was part of the ancient parish of St Martin in the Fields, forming part of the Liberty of Westminster. As the population started to grow a new church was provided and in 1687 a new parish of St Anne was established for it; the parish stretched from Oxford Street in the north, to Leicester Square in the south and from what is now Charing Cross Road in the east to Wardour Street in the west. It therefore included all of contemporary eastern Soho, including the Chinatown area; the western portion of modern Soho, around Carnaby Street, was part of the parish of St James, split off from St Martin in 1686. Building progressed in the late 17th century, with large properties such as Monmouth House, Leicester House, Fauconberg House, Carlisle House and Newport House. Soho Square was first laid out in the 1680s on the former Soho Fields. Firth built the first houses around the square, by 1691, 41 had been completed, it was called King Square in honour of Charles II, a statue of him was based in the centre.
Several upper-class families moved into the area, including those of Richard Graham, 1st Viscount P
SingStar is a competitive music video game series for PlayStation consoles, developed by London Studio and published by Sony Computer Entertainment. Dozens of installments were released for the PlayStation 2, several more for the PlayStation 3, it is available on the PlayStation 4 as a free app download, with users paying for the songs as individual or bundle downloads. The games have undergone a number of non-English releases in various European countries. SingStar games on disc for PlayStation 2 and PlayStation 3 are distributed either as the software alone, or bundled with a pair of USB microphones – one red, one blue; the games are compatible with the EyeToy, PlayStation Eye and PlayStation 4 cameras, allowing players to see and record themselves singing. SingStar games require players to sing along with music in order to score points. Players interface with their console via SingStar microphones while a music video plays in the background; the pitch players are required to sing is displayed as horizontal grey bars, which function similar to a musical stave, with corresponding lyrics displayed at the bottom of the screen.
The game analyses a player's pitch and timing, compared to the original track, with players scoring points based on how accurate their singing is. Different modes of SingStar may vary this basic pattern. SingStar includes a variety of game modes; the standard singing mode allows one or two people to sing either competitively or in a duet. The game offers a "Pass the Mic" mode, which allows up to eight people to play a series of rounds in two teams; the original SingStar for PlayStation 2 featured "Star Maker", a single player career mode, however this was dropped in subsequent releases due to the popularity of the multiplayer and party modes. The PlayStation 3 versions of the game support trophies, earned through achieving specific objectives. Most SingStar games for PlayStation 2 differ only in the track list contained on the game disc. SingStar games ship with 30 songs. Individual SingStar games are loosely based upon genres, such as pop music. SingStar games are sometimes localised for release in different regions, with customised track lists to suit foreign markets and territories.
In addition, a number of non-English language SingStar games have been released in some European countries. All SingStar games allow players to swap out the current disc for another SingStar disc; this allows access to the songs on other versions without the need to reset the console. When a new disc is swapped in, the game retains the appearance of the master disc. By starting with a new version, players can swap in their old SingStar disc and experience them with the functionality and cosmetics of the master disc; the PlayStation 3 version of SingStar introduced a number of online features, accessed through the PlayStation Network. Users are able to purchase songs online from the SingStore, allowing them to expand their current music selection; the SingStore launched with 41 songs, with 1044 songs available for download. All music videos are in standard definition, although videos will be offered in high definition if possible. My SingStar Online is the online community component of SingStar for the PlayStation 3.
The idea for My SingStar Online was inspired by people uploading photos and videos of SingStar parties to websites such as Flickr and YouTube. The game will record photos and videos of players singing with the PlayStation Eye, which can be saved to the PlayStation's HDD or uploaded to the My SingStar Online network. Users are able to leave comments on other people's profiles. Over 70 SingStar SKUs have been released worldwide, including 16 titles in the United Kingdom and Australia, 10 titles in North America. In addition, a number of non-English titles have been released in some European countries, including Austria, Croatia, Spain, Italy, Poland, Sweden and The Netherlands. While the majority of SingStar titles are for PlayStation 2 platform, a number were released for the PlayStation 3. A game titled SingStar Ultimate Party was released for both PlayStation 3 and PlayStation 4; the latest title, SingStar Celebration was released for PlayStation 4 on 24 October 2017. At E3 2010, Sony announced that SingStar would be expanding its audience with the release of SingStar Dance and SingStar Guitar.
In addition to singing, the first game adds a dancing element using the PlayStation Move controller, while the second allows players to play guitar using any compatible guitar controller. Guitar was released in October 2010. No further titles have been released in either series. On 23 October 2012, Sony announced that SingStar would become free-to-play, via a free SingStar application to be included in the next PlayStation 3 software update. New features include the ability to use the PlayStation Eye as a microphone, new Trophies. Songs can be played from PlayStation 2 and PlayStation 3 retail discs, as well as songs bought from the SingStore. PlayStation 3 firmware 4.30 was released on 24 October 2012. This release caused some complaints, as the application icon was made mandatory for all European PlayStation 3 users, cannot be removed from the XMB menu
Sony Interactive Entertainment
Sony Interactive Entertainment LLC is a multinational video game and digital entertainment company, a wholly owned subsidiary of Sony Corporation of America, the central hub for the American businesses under the Japanese conglomerate Sony Corporation. The company was founded in Tokyo and established on November 16, 1993, as Sony Computer Entertainment, to handle Sony's venture into video game development through its PlayStation brand. Since the successful launch of the original PlayStation console in 1994, the company has been developing the PlayStation lineup of home video game consoles and accessories. Expanding into North America and other countries, the company became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies; the same year, SIE moved its headquarters from Tokyo to California.
Sony Interactive Entertainment handles the research and development and sales of both hardware and software for the PlayStation video game systems. SIE is a developer and publisher of video game titles, operates several subsidiaries in Sony's largest markets: North America and Asia. By August 2018, the company had sold more than 525 million PlayStation consoles worldwide. Sony Computer Entertainment, Inc. was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry. The original PlayStation console was released on December 1994, in Japan; the company's North American operations, Sony Computer Entertainment of America, were established in May 1995 as a division of Sony Electronic Publishing. Located in Foster City, the North American office was headed by Steve Race. In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.
On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later. He was replaced by Sony Electronics veteran Martin Homlish; this proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year. The PS console was released in the United States on September 9, 1995; as part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe were both re-established as wholly owned subsidiaries of SCEI. The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000, the U. S. on October 26, 2000. On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were promoted to senior vice presidents of SCE; the PlayStation Portable was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, it was unveiled during their E3 conference on May 11, 2004.
The system was released in Japan on December 12, 2004, in North America on March 24, 2005, in Europe and Australia on September 1, 2005. On September 14, 2005, SCEI formed Sony Computer Entertainment Worldwide Studios, a single internal entity to oversee all wholly owned development studios within SCEI, it became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced for the PS family of consoles. Shuhei Yoshida was named as President of SCE WWS on May 16, 2008, replacing Kazuo Hirai, serving interim after Harrison left the company in early 2008. On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of its SCE WWS. On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of its SCE WWS. In March 2006, Sony announced the online network for its forthcoming PlayStation 3 system at the 2006 PlayStation Business Briefing meeting in Tokyo, tentatively named "PlayStation Network Platform" and called just PlayStation Network.
Sony stated that the service would always be connected and include multiplayer support. The launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at the Sony Pictures Studios in Los Angeles, California, on May 8, 2006; the PS3 was released in Japan on November 11, 2006, the U. S. date was November 17, 2006. The PSN was launched in November 2006. On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai president of SCEA, was promoted to president of SCEI. On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the appointed president of SCE, Hirai. On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of its SCE WWS. On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post.
He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, president in 2005. His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990; the PSP Go was released on October 1