Video game industry
The video game industry is the economic sector involved in the development and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide; the computer and video-game industry has grown from focused markets to mainstream. They took in about US$9.5 billion in the US in 2007, 11.7 billion in 2008, 25.1 billion in 2010. Modern personal computers owe many advances and innovations to the game industry: sound cards, graphics cards and 3D graphic accelerators, faster CPUs, dedicated co-processors like PhysX are a few of the more notable improvements. Sound cards were developed for addition of digital-quality sound to games and only improved for music and audiophiles. Early on, graphics cards were developed for more colors. Graphic cards were developed for graphical user interfaces and games, they are one of the only pieces of hardware to allow multiple hookups. CD- and DVD-ROMs developed for mass distribution of media in general. Ben Sawyer of Digitalmill observes that the game industry value chain is made up of six connected and distinctive layers: Capital and publishing layer: involved in paying for development of new titles and seeking returns through licensing of the titles.
Product and talent layer: includes developers and artists, who may be working under individual contracts or as part of in-house development teams. Production and tools layer: generates content production tools, game development middleware, customizable game engines, production management tools. Distribution layer: or the "publishing" industry, involved in generating and marketing catalogs of games for retail and online distribution. Hardware layer: or the providers of the underlying platform, which may be console-based, accessed through online media, or accessed through mobile devices such as smartphones; this layer now includes network infrastructure and non-hardware platforms such as virtual machines, or software platforms such as browsers or further Facebook, etc. End-users layer: or the users/players of the games; the game industry employs those experienced in other traditional businesses, but some have experience tailored to the game industry. Some of the disciplines specific to the game industry include: game programmer, game designer, level designer, game producer, game artist and game tester.
Most of these professionals are employed by video game publishers. However, many hobbyists produce computer games and sell them commercially. Game developers and publishers sometimes employ those with extensive or long-term experience within the modding communities. Prior to the 1970s, there was no significant commercial aspect of the video game industry, but many advances in computing would set the stage for the birth of the industry. Many early publicly-available interactive computer-based game machines used or other mechanisms to mimic a display; some examples of these included the 1940 "Nimatron", an electromagentic relay-based Nim-playing device designed by Edward Condon and built by Westinghouse Electric for the New York World's Fair, Bertie the Brain, an arcade game of tic-tac-toe, built by Josef Kates for the 1950 Canadian National Exhibition, Nimrod created by engineering firm Ferranti for the 1951 Festival of Britain,The development of cathode ray tube—the core technology behind televisions—created several of the first true video games.
In 1947 Thomas T. Goldsmith Jr. and Estle Ray Mann filed a patent for a "cathode ray tube amusement device". Their game, which uses a cathode ray tube hooked to an oscilloscope display, challenges players to fire a gun at target. Between the 1950s and 1960s, with mainframe computers becoming available to campus colleges and others started to develop games that could be played at terminals that accessed the mainframe. One of the first known examples is Spacewar!, developed by Harvard and MIT employees Martin Graetz, Steve Russell, Wayne Wiitanen. The introduction of easy-to-program languages like BASIC for mainframes allowed for more simplistic games to be developed. In 1971, the arcade game, Computer Space was released; the following year, Inc. released the first commercially successful video game, the original arcade version of which sold over 19,000 arcade cabinets. That same year saw the introduction of video games to the home market with the release of the early video game console, the Magnavox Odyssey.
However, both the arcade and home markets would be dominated by Pong clones, which flooded the market and led to the video game crash of 1977. The crash came to an end with the success of Taito's Space Invaders, released in 1978, sparking a renaissance for the video game industry and paving the way for the golden age of video arcade games; the game's success inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts and convenience stores during the golden age. Space Invaders would go on to sell over 360,000 arcade cabinets worldwide, by 1982, generate a revenue of $2 billion in quarters, equivalent to $4.6 billion in 2011. Soon after, Space Invaders was licensed for the Atari VCS, becoming the first "killer app" and quadrupling the console's sales; the success of the Atari 2600 in turn revived the home video game market dur
The PlayStation 3 is a home video game console developed by Sony Computer Entertainment. It is the successor to PlayStation 2, is part of the PlayStation brand of consoles, it was first released on November 11, 2006, in Japan, November 17, 2006, in North America, March 23, 2007, in Europe and Australia. The PlayStation 3 competed against consoles such as Microsoft's Xbox 360 and Nintendo's Wii as part of the seventh generation of video game consoles; the console was first announced at E3 2005, was released at the end of 2006. It was the first console to use Blu-ray Disc as its primary storage medium; the console was the first PlayStation to integrate social gaming services, including the PlayStation Network, as well as the first to be controllable from a handheld console, through its remote connectivity with PlayStation Portable and PlayStation Vita. In September 2009, the Slim model of the PlayStation 3 was released, it no longer provided the hardware ability to run PS2 games. It was lighter and thinner than the original version, featured a redesigned logo and marketing design, as well as a minor start-up change in software.
A Super Slim variation was released in late 2012, further refining and redesigning the console. During its early years, the system had a critically negative reception, due to its high price, a complex processor architecture and a lack of quality games, but was praised for its Blu-ray capabilities and "untapped potential"; the reception would get more positive over time. The system had a slow start in the market but managed to recover after the introduction of the Slim model, its successor, the PlayStation 4, was released in November 2013. On September 29, 2015, Sony confirmed that sales of the PlayStation 3 were to be discontinued in New Zealand, but the system remained in production in other markets. Shipments of new units to Europe and Australia ended in March 2016, followed by North America which ended in October 2016. Heading into 2017, Japan was the last territory where new units were still being produced until May 29, 2017, when Sony confirmed the PlayStation 3 was discontinued in Japan.
The PlayStation 3 began development in 2001 when Ken Kutaragi the President of Sony Computer Entertainment, announced that Sony, IBM would collaborate on developing the Cell microprocessor. At the time, Shuhei Yoshida led a group of programmers within this hardware team to explore next-generation game creation. By early 2005, focus within Sony shifted towards developing PS3 launch titles. Sony unveiled PlayStation 3 to the public on May 16, 2005, at E3 2005, along with a boomerang-shaped prototype design of the Sixaxis controller. A functional version of the system was not present there, nor at the Tokyo Game Show in September 2005, although demonstrations were held at both events on software development kits and comparable personal computer hardware. Video footage based on the predicted PlayStation 3 specifications was shown; the initial prototype shown in May 2005 featured two HDMI ports, three Ethernet ports and six USB ports. Two hardware configurations were announced for the console: a 20 GB model and a 60 GB model, priced at US$499 and US$599, respectively.
The 60 GB model was to be the only configuration to feature an HDMI port, Wi-Fi internet, flash card readers and a chrome trim with the logo in silver. Both models were announced for a simultaneous worldwide release: November 11, 2006, for Japan and November 17, 2006, for North America and Europe. On September 6, 2006, Sony announced that PAL region PlayStation 3 launch would be delayed until March 2007, because of a shortage of materials used in the Blu-ray drive. At the Tokyo Game Show on September 22, 2006, Sony announced that it would include an HDMI port on the 20 GB system, but a chrome trim, flash card readers, silver logo and Wi-Fi would not be included; the launch price of the Japanese 20 GB model was reduced by over 20%, the 60 GB model was announced for an open pricing scheme in Japan. During the event, Sony showed 27 playable PS3 games running on final hardware. PlayStation 3 was first released in Japan on November 11, 2006, at 07:00. According to Media Create, 81,639 PS3 systems were sold within 24 hours of its introduction in Japan.
Soon after its release in Japan, PS3 was released in North America on November 17, 2006. Reports of violence surrounded the release of PS3. A customer was shot, campers were robbed at gunpoint, customers were shot in a drive-by shooting with BB guns, 60 campers fought over 10 systems; the console was planned for a global release through November, but at the start of September the release in Europe and the rest of the world was delayed until March. With it being a somewhat last-minute delay, some companies had taken deposits for pre-orders, at which Sony informed customers that they were eligible for full refunds or could continue the pre-order. On January 24, 2007, Sony announced that PlayStation 3 would go on sale on March 23, 2007, in Europe, the Middle East and New Zealand; the system sold about 600,000 units in its first two days. On March 7, 2007, the 60 GB PlayStation 3 launched in Singapore with a price of S$799; the console was launched in South Korea on June 16, 2007, as a single version equipped with an 80 GB hard drive and IPTV.
Following speculation that Sony was working on a'slim' model, Sony announced the PS3 CECH-2000 model on August 18, 2009, at the Sony Gamescom press conference
MLB 06: The Show
MLB'06: The Show is a baseball video game for PlayStation 2 and PSP. The game was produced by Sony Computer Entertainment by SCE's San Diego Studio, known as 989 Sports, it was the only first-party MLB-licensed video game for the 2006 season drawing attention to the brand and franchise. The game was one of two MLB-licensed games for 2006 along with Major League Baseball 2K6, it is the first game in the MLB: The Show franchise. The game's marketing campaign consisted of an extensive television advertising campaign with humorous'spots' featuring MLB players with actors. David Ortiz of the Boston Red Sox was featured on the game cover. Ortiz, Don Zimmer, Dave Campbell appeared in TV spots advertising the game; the game does not feature any MLB player, not a member of the Major League Baseball Players Association. However, there are some fictional players in the game that are similar to these missing players, most notably'Reggie Stocker', a fictional player standing in for Barry Bonds, a play on the name Bonds, as in security bonds, Stocker, as in stock broker, two money related names.
MLB 06: The Show features a career mode, one of the game's unique features. This is known as "The Show" mode. In this mode, the user attempts to take him to Major League stardom; the game features licensed Double-A and Triple-A baseball leagues and teams from the 2006 season. By performing well, users can guide their player to the major leagues. A unique aspect of the game mode is the user's controlling only his/her individual player during gameplay, as opposed to the entire team. For example, if a player is pitching in a certain game, the gameplay will simulate half-innings in which the user's team is hitting. A user-controlled starting pitcher's schedule will be simulated for all games in which the user does not pitch. MLB 06: The Show features a Season mode in which users can carry one team through an entire 162-game season and into the playoffs if you make it there. Users can pick from the thirty current Major League Baseball teams and have the options to change team rosters, review scouting reports for opposing teams, view statistics and standings.
In this setting, all players on a team are user-controlled during gameplay, unlike "The Show" mode. Featured in MLB 06: The Show is Franchise mode, where in addition to multiple 162-game seasons, users control every part of the team, such as hiring coaches and setting prices. Users can sign free agents, deal with player contracts, achieve franchise goals unique to each team; this setting is similar to Season Mode, as all players on a team are user-controlled during gameplay, unlike "The Show" mode. The game features Home Run Derby, a mode based on the event taking place every year on the night before the MLB All-Star Game. Users are allowed to play as any position player and can select between 2 and 10 players from any major league team. Users determine venue, number of outs, time of day. You can play an arcade style game called King of the Diamond, a fast-paced baseball mini-game with timed innings and a points system. Users choose between Crimson and Cobalt teams and select one batter and one pitcher from any team in the MLB for their team.
The game received "favorable" reviews on both platforms according to the review aggregation website Metacritic. Received IGN's award for Best PSP Sports Game of the Year in 2006. MLB 06: The Show at MobyGames
San Diego is a city in the U. S. state of California. It is in San Diego County, on the coast of the Pacific Ocean in Southern California 120 miles south of Los Angeles and adjacent to the border with Mexico. With an estimated population of 1,419,516 as of July 1, 2017, San Diego is the eighth-largest city in the United States and second-largest in California, it is part of the San Diego–Tijuana conurbation, the second-largest transborder agglomeration between the U. S. and a bordering country after Detroit–Windsor, with a population of 4,922,723 people. The city is known for its mild year-round climate, natural deep-water harbor, extensive beaches, long association with the United States Navy, recent emergence as a healthcare and biotechnology development center. San Diego has been called "the birthplace of California". Home to the Kumeyaay people, it was the first site visited by Europeans on what is now the West Coast of the United States. Upon landing in San Diego Bay in 1542, Juan Rodríguez Cabrillo claimed the area for Spain, forming the basis for the settlement of Alta California 200 years later.
The Presidio and Mission San Diego de Alcalá, founded in 1769, formed the first European settlement in what is now California. In 1821, San Diego became part of the newly independent Mexico, which reformed as the First Mexican Republic two years later. California became part of the United States in 1848 following the Mexican–American War and was admitted to the union as a state in 1850; the city is the seat of San Diego County and is the economic center of the region as well as the San Diego–Tijuana metropolitan area. San Diego's main economic engines are military and defense-related activities, international trade, manufacturing; the presence of the University of California, San Diego, with the affiliated UCSD Medical Center, has helped make the area a center of research in biotechnology. The original inhabitants of the region are now known as the San La Jolla people; the area of San Diego has been inhabited by the Kumeyaay people. The first European to visit the region was explorer Juan Rodríguez Cabrillo, sailing under the flag of Castile but born in Portugal.
Sailing his flagship San Salvador from Navidad, New Spain, Cabrillo claimed the bay for the Spanish Empire in 1542, named the site "San Miguel". In November 1602, Sebastián Vizcaíno was sent to map the California coast. Arriving on his flagship San Diego, Vizcaíno surveyed the harbor and what are now Mission Bay and Point Loma and named the area for the Catholic Saint Didacus, a Spaniard more known as San Diego de Alcalá. On November 12, 1602, the first Christian religious service of record in Alta California was conducted by Friar Antonio de la Ascensión, a member of Vizcaíno's expedition, to celebrate the feast day of San Diego. Permanent colonization of California and of San Diego began in 1769 with the arrival of four contingents of Spaniards from New Spain and the Baja California peninsula. Two seaborne parties reached San Diego Bay: the San Carlos, under Vicente Vila and including as notable members the engineer and cartographer Miguel Costansó and the soldier and future governor Pedro Fages, the San Antonio, under Juan Pérez.
An initial overland expedition to San Diego from the south was led by the soldier Fernando Rivera and included the Franciscan missionary and chronicler Juan Crespí, followed by a second party led by the designated governor Gaspar de Portolà and including the mission president Junípero Serra. In May 1769, Portolà established the Fort Presidio of San Diego on a hill near the San Diego River, it was the first settlement by Europeans in. In July of the same year, Mission San Diego de Alcalá was founded by Franciscan friars under Serra. By 1797, the mission boasted the largest native population in Alta California, with over 1,400 neophytes living in and around the mission proper. Mission San Diego was the southern anchor in Alta California of the historic mission trail El Camino Real. Both the Presidio and the Mission are National Historic Landmarks. In 1821, Mexico won its independence from Spain, San Diego became part of the Mexican territory of Alta California. In 1822, Mexico began its attempt to extend its authority over the coastal territory of Alta California.
The fort on Presidio Hill was abandoned, while the town of San Diego grew up on the level land below Presidio Hill. The Mission was secularized by the Mexican government in 1834, most of the Mission lands were granted to former soldiers; the 432 residents of the town petitioned the governor to form a pueblo, Juan María Osuna was elected the first alcalde, defeating Pío Pico in the vote. However, San Diego had been losing population throughout the 1830s and in 1838 the town lost its pueblo status because its size dropped to an estimated 100 to 150 residents. Beyond town Mexican land grants expanded the number of California ranchos that modestly added to the local economy. Americans gained increased awareness of California, its commercial possibilities, from the writings of two countrymen involved in the officially forbidden, to foreigners, but economically significant hide and tallow trade, where San Diego was a major port and the only one with an adequate harbor: William Shaler's "Journal of a Voyage Between China and the North-Western Coast of America, Made in 1804" and Richard Henry Dana's more substantial and convincing account, of his 1834–36 voyage, the classic Two Years Before the Mast.
In 1846, the United States went to war against Mexico and sent a naval and land expedition to conquer Alta California. At firs
MLB 08: The Show
MLB 08: The Show is a baseball simulation video game developed by SCE San Diego Studio published by Sony Computer Entertainment for the PlayStation 2, PlayStation 3, PlayStation Portable systems. It is the longest-running licensed Major League Baseball game series on the PlayStation systems. MLB 08: The Show is the third edition of the MLB: The Show series of video games; the game was announced for all three PlayStation consoles on December 11, 2007, released on March 4, 2008 in North America. Ryan Howard, all-star first baseman for the Philadelphia Phillies, is featured as the game's cover athlete; the game is a baseball simulation in which, depending on the gameplay mode, the player controls one or all of the players on a Major League Baseball team or some select Minor League Baseball teams. Depending on the gameplay mode, the player may control a team for a single game, season, or franchise, can create a player and control his career. Gameplay is similar to the other versions of MLB: The Show, as well as most baseball simulation video games.
Some new features were introduced in various gameplay modes. The player may take control of one of 30 Major League Baseball teams in any game mode and use that team in gameplay; the game has variable game modes in which a player takes control of a team for a single game, one season, or a franchise. The player may control the team's batting and fielding while playing the game. Many new general features have been introduced to the game as improvements to the previous edition, MLB 07: The Show. One of the major updates to the game is the "Batter/Pitcher Analysis" feature; this feature allows players to check the "match up" between pitcher. Information such as strike/ball ratio, pitch types, pitch frequency, pitch location and the last 25 pitches thrown by the current pitcher. For pitchers, stats such as batters "hot zones", balls taken, strikeout pitch location, stats when facing that particular pitcher. Another main update to the game is the "Progressive Batting Performance"; this feature tracks the batting stats of all players in season and franchise modes, for your created player in Road to the Show mode.
Progressive Batting Performance tracks trends in the player's batting statistics, gives a rating compared to the average performance of that player each month. If the player is doing better, the player will perform stats will increase, while if the player's stats are getting worse, they will fall into a "hitting slump", a prolonged period of time in which the player has trouble batting. Fielding was improved from previous versions, with better AI making less mistakes in the field, AI calculations on whether the runner will reach base before a throw gets there, improved fielding mechanics. A "Rob Home Run Indicator" was added; this feature indicated if a ball traveling over the wall was close enough to jump and catch to save a home run. A marker of where to jump, as well as timing, was added. MLB 08: The Show contains most game modes found in nearly every baseball simulation game, which include quick game and franchise modes. In exhibition mode, players play a single game not related to a season or series of games, choosing from 30 major league teams, or one of 60 minor league teams, which include teams from the International League, Pacific Coast League, Texas League, Southern League, Eastern League.
This is a normal game where players can choose lineups, game settings, either play against another player or the CPU. A variation of this mode is "quick game" mode, in which you choose teams, default lineups and game settings are used. One of the games main gameplay modes is "Road to the Show" mode. In Road to the Show, the player creates a player to be part of an organization; the player controls only that player through their career, attempts to make them better by earning skill points from achieving goals such as getting hits, stealing bases, or turning double plays. The career player begins playing in the minor leagues at AA class, progresses through AAA class until they are called up to the Major Leagues; the player must accomplish goals that are given to them by their team manager, which in turn give skill points if they are completed, deduct skill points if they are failed or not attempted. There are "advancement goals" that the player must accomplish over a certain period of time that will help the player's career player advance to higher levels of play.
Advancement goals include developing abilities, getting higher stats, getting on base more often. Included in the game are season and franchise modes. Franchise mode allows the player to take control of a Major League Baseball team as the general manager; the player plays games, makes roster moves, signs free agents, manages the budget, attempts to accomplish the goals set by the owner by the end of the contract. Unlike Road to the Show, these are organizational goals, such as winning two World Series championships or hosting the MLB All-Star Game. Season mode is the same as franchise mode, but there are no goals and the player only takes control of the team for a single season."Manager mode" and "Rivalry mode" are the two final gameplay modes featured in MLB 08: The Show. In Manager mode, the player acts as the team's manager, calling plays, making in-game roster changes, or adjusting your team to certain batters and pitchers. Rivalry mode is where two teams continuously play each other for a set number of games, such as 16 or 24, although it is possible to play as many as 83.
MLB 08: The Show was developed by Sony Computer Entertainment America's SCEA San Diego Studios development team, is part of the MLB The Show
NBA (video game series)
NBA is a series of six basketball video games developed by SCE San Diego Studio and published by Sony Computer Entertainment. The games are licensed by the National Basketball Association, are one of several different NBA-focused basketball video game series; the games released in the series are NBA 2005, NBA'06: featuring the Life Vol. 1, NBA'07: featuring the Life Vol. 2, NBA'08: Games of the Week, NBA 09: The Inside, NBA 10: The Inside. It is the successor to the NBA ShootOut series. NBA'06: Featuring the Life Vol. 1 is a basketball video game, released on October 4, 2005 for the PSP and November 1, 2005 on PlayStation 2. It is the first installment of the NBA: Featuring the Life series by Sony Computer Entertainment; the product features Phoenix Suns power forward/center Amar'e Stoudemire on the cover. You may compete in a new feature the PlayStation's Skills challenge. Not in any other NBA games; this mode is a unique feature to the game and you take role as an NBA rookie. First, you must create your player and go to pre-draft training camp of your favorite team.
After that you get picked by that team. Next is summer leagues and eventually pro games. During those games you have to complete goals like scoring a certain number of points or holding their star to no steals. If you fail at least one of the goals you have to start the event all over again. So if your player scores 100 points but fails to block someone you will be forced to start the challenge over. Amar'e Stoudemire and P. J. Carlesimo appeared in commercials featuring three fictitious failed NBA players: Billy Joe Cuthbert - A physical defender and hard worker whose fouls and injuries shortened his NBA career, he plays pick-up games while wearing 1980s-era clothing, coaches kids, hopes to play professionally again. Jason "Sweet Money" McDaniels - Liked to shoot, just couldn't. After his NBA career fizzled, he worked in an office. Sergei Vogavich - A Russian player whose attempt to transition into the NBA was a dismal failure, he was described as being big...and that's about it. After basketball, he moved back to Russia to work at his uncle's farm.
NBA'07: featuring the Life Vol. 2 is a basketball video game, released on September 26, 2006. The product features Los Angeles Lakers guard Kobe Bryant on the cover, with his newly chosen jersey number of 24, it is the second installment of the NBA: Featuring the Life series by Sony Computer Entertainment, is a launch game for the PlayStation 3 format. It is the only game released at launch other than Marvel: Ultimate Alliance and Ridge Racer 7 that supports the 1080p high definition video output, a major advertising point for the PS3. On all consoles, the game uses graphics from TNT's NBA coverage. AIAS Nominations: Best Sports Game of 2006, NBA'08: Games of the Week is an NBA basketball simulation developed by SCE San Diego Studio and published by Sony Computer Entertainment, it was released on September 26, 2007 for PlayStation 2 and October 12, 2007 for PlayStation Portable and PlayStation 3. For the second time in the series, Phoenix Suns F/C Amar'e Stoudemire is featured on the cover—Stoudemire appeared on the cover of NBA'06: featuring the Life Vol. 1 two years before.
Unlike most NBA games, this one has a story. A coach has had a rise in fame. It's up to the player to make his last year worth while. NBA 09: The Inside is a basketball simulation game developed by SCE San Diego Studio and published by Sony Computer Entertainment; the game was released on October 7, 2008 for the PlayStation 3, PlayStation 2 and PlayStation Portable. This year's game does not feature a single cover athlete but instead features a group of six NBA players that include Carmelo Anthony, Carlos Boozer, Kobe Bryant, LeBron James, Paul Pierce, Dwyane Wade; the game includes all 30 NBA teams along with 14 of the 16 D-League teams. Quick Play- this mode allows you to choose an NBA or D-League team to play in a normal game. Franchise- allows you to choose one NBA team and control its player transactions and other things covered by a real General Manager; the Life - allows you to play 3 different stories of an NBA player's rise from the D-League to the NBA. NBA Replay - this mode allows you to replay a game played in real life
Sports Champions is a 2010 sports video game developed by San Diego Studio and Zindagi Games and published by Sony Computer Entertainment for PlayStation 3, which utilizes PlayStation Move. It was unveiled at the 2010 Game Developers Conference in San Francisco; the game is a collection of modern and medieval sports games published by Sony Computer Entertainment and is jointly developed by San Diego Studio and Zindagi Games as a launch game for the PlayStation Move which would be bundled with the controller in several regions. The game involves the player taking part in six unique sports games; however unlike Wii Sports, a similar collection of sports games for the Wii, the game consists of a series of modern as well as medieval sports. The game deviates from the norm by including uncommon sports such as Disc Bocce. Unlike Wii Sports, Wii Sports Resort and Kinect Sports, players can't make their own avatar. Players can choose to participate as one of ten athletes in the various events; the game features Free Play, Challenge Mode and Champion Cup mode.
In Free Play mode, players can play. Challenge mode allows players to compete in a series of events to increase their high scores. In Champion Cup mode, players compete against ten other athletes in an Olympic-like event to become the ultimate champion. Players can take part in the various modes along with up to three other friends in the game's multiplayer mode. Table tennisIn Table Tennis, players use a Move controller as a paddle which allows players to volley precisely, perform heavy spins and slams; the PlayStation Eye monitors the player's body location to see how the player is positioned to adjust their character's orientation as well as position from the table. The precision of the Move allows players to serve slices and spins accurately. Beach VolleyballWith this sport, the player has no direct control over where the on screen character starts the match or stands. Instead of focusing on the placement of the character, the player is meant to concentrate on bumping and spiking the ball.
All of these three motions are not complicated. A coloured circle appears around the ball when it is coming to the player, the size and colour of it lets the player know when it is best to make a motion and deliver a strike; this game is playable with both two Move controllers. It has Tatupu's beach volleyball medal gold bronze. Gladiator DuelThis sport allows players to use two Move controllers; when using two controllers, one controls a weapon such as a giant Mallet, or various swords like a short sword, or a katana and the other controls a Buckler which resembles a shield that becomes smaller when the opponent hits it. When using one controller the T button is used to present the buckler. Players can fill up a power meter to unleash a three-hit combo on their opponent. Other controls include players putting their hands on their hips to taunt the enemy as well as holding down the trigger and swinging the controller up to jump; the game will feature a wide-array of enemies as well as a large assortment of unlockable weapons including some unusually strange weapons.
Disc golfIn this game the player's objective is to throw a Frisbee down a golf-like course and try to get their Frisbee into the bucket before the opponent does. The Move detects the angle of the Frisbee, the power of the throw and the snap of the release, making it a realistic experience. BocceIn Bocce, two people take turns throwing wooden balls at a similar looking, albeit smaller wooden ball located down the field from the players; the person who gets their ball closer to the smaller ball wins the point. The player can hit an opponent's ball so it rolls in any given direction, either further away or closer to the target ball; the Move detects the weight and release of each throw, translates that into the direction and movement of the ball. ArcheryThis is another sport in the game that allows a player to use either one or two Move controllers; when using two, the player hold one Move controller as if it were a bow, the other as if it were an arrow. The player must reach back behind them and press and hold the T button to pull an arrow out of their quiver, nock the arrow by putting the two Move controllers next to each other, pull back with the Move, controlling the arrow, once the player has the desired tension, they must release the T button to fire the arrow.
Depending on how far back you pull the arrow. When using one controller you reach back the same way, but to knock you point the Move controller straight out towards the screen. Sports Champions 2 was announced on May 2012 on the PlayStation Blog by a trailer; the trailer included skiing and many more sports for the user to play. The game has received positive reviews from critics, with a Metacritic score of 76 out of 100. 1UP.com gave the game an A- saying that "But is Sports Champions a "killer app?" Not but, as you might guess, the multiplayer is a lot more fun than single-player." Joystiq gave the game 4.5 out of 5 saying that "Sports Champions is a great pack-in for Move and well worth buying on its own if you go the a la carte route with the hardware." Game Informer gave the game 7.75 out of 10 saying that "Despite some missteps, Sports Champions is a solid offering for gamers, provided you can accept the shallow nature of a compilation such as this". IGN gave the game a mixed review of 7.5 out of 10 saying "Sports Champions is fun, but it’s rough around the edges.
The gameplay is solid for the most part and