SALSA d'Haïti is a Haitian airline headquartered at Toussaint Louverture International Airport in Port-au-Prince, Haiti. It flies several round trip flights daily between Port-au-Prince. SALSA is an acronym for Services Aeriens Latinosamericains, S. A. D'Haïti. SALSA d'Haïti holds the IATA airline designator of SO, IATA accounting prefix of 340 and International Civil Aviation Organization airline designator of SLC. SALSA participates in the International Air Transport Association Multilateral Prorate Agency - Passenger and is a signatory of the IATA Prorate Agency Agreement. In September 2011, SALSA d'Haïti was accepted as a member of the IATA Multilateral Interline Transport Agreement. SALSA d'Haïti is a held airline formed in 2008 to provide service for travel within Haiti. While the primary focus of the airline is to serve the Haitian local population, international expansion is planned to further this goal to the large Haitian population living outside of Haiti while at the same time making foreign tourist travel to areas outside of Port-au-Prince available.
SALSA has orders for additional turboprop aircraft to expand domestic operations to Port-de-Paix, Jérémie and Les Cayes. Additionally, jet-powered aircraft were to be added in 2011 to serve international destinations in Kingston, Jamaica and Ft. Lauderdale, Florida. SALSA maintains codeshare agreements with the several airlines. Operations connect at Port-au-Prince where passengers must transfer from the international airport to the domestic airport for onward transportation to domestic destinations. SALSA provides complementary transportation between the Port-au-Prince international and domestic terminals. Shortly after the 2010 Haiti earthquake on January 12, 2010, SALSA d'Haïti began organizing relief efforts with several non-governmental organizations and foreign governments to assist in the transportation of supplies into Port-au-Prince and other Haitian communities outside of the capital. Relief flights were flown throughout Haiti, as well as supply flights from Santo Domingo and Curacao.
Charter flights for the Royal Dutch Marines, from their base in Willemstad, were some of the first flights from outside the Haiti region. On February 13, 2011 a SALSA Jetstream 31 arriving in Port-au-Prince from Cap Haitien experienced issues with the left-wing landing gear locking into landing position due to a hydraulics system failure. After 30 minutes of attempting to drop the landing gear, the aircraft was forced to make an emergency landing with only two of the three wheels locked for landing. All 19 passengers and 2 crew members safely evacuated with minor injuries; the aircraft, HH-ANA, was damaged. On September 20, 2011 a SALSA Beechcraft 99 went down outside of Cap Haitien. 2 pilots and 1 passenger were on board at the time of the incident, there were no survivors. Authorities are investigating the cause; this aircraft departed from Cap Haitien though all but one passenger refused to go and other scheduled flights, including Tortug’Air, cancelled flights because of terrible weather conditions, between Cap Haitien and Port-au-Prince.
Salsa crashed. Official website
Cluster II (spacecraft)
Cluster II is a space mission of the European Space Agency, with NASA participation, to study the Earth's magnetosphere over the course of nearly two solar cycles. The mission is composed of four identical spacecraft flying in a tetrahedral formation; as a replacement for the original Cluster spacecraft which were lost in a launch failure in 1996, the four Cluster II spacecraft were launched in pairs in July and August 2000 onboard two Soyuz-Fregat rockets from Baikonur, Kazakhstan. In February 2011, Cluster II celebrated 10 years of successful scientific operations in space; as of November 2018 its mission has been extended until the end of 2020 with a extension lasting until 2022. China National Space Administration/ESA Double Star mission operated alongside Cluster II from 2004 to 2007; the four identical Cluster II satellites study the impact of the Sun's activity on the Earth's space environment by flying in formation around Earth. For the first time in space history, this mission is able to collect three-dimensional information on how the solar wind interacts with the magnetosphere and affects near-Earth space and its atmosphere, including aurorae.
The spacecraft are spinning at 15 rotations per minute. After launch, their solar cells provided 224 watts power for communications. Solar array power has declined as the mission progressed, due to damage by energetic charged particles, but this was planned for and the power level remains sufficient for science operations; the four spacecraft maneuver into various tetrahedral formations to study the magnetospheric structure and boundaries. The inter-spacecraft distances has varied from around 4 to 10,000 km; the propellant for the transfer to the operational orbit, the maneuvers to vary inter-spacecraft separation distances made up half of the spacecraft's launch weight. The elliptical orbits of the spacecraft reached a perigee of around 4 RE and an apogee of 19.6 RE. Each orbit took 57 hours to complete; the orbit has evolved over time. Gravitational effects impose a long term cycle of change in the perigee distance, which saw the perigees reduce to a few 100 km in 2011 before beginning to rise again.
The orbit plane has rotated away from 90 degrees inclination. Orbit modifications by ESOC have altered the orbital period to 54 hours. All these changes have allowed Cluster to visit a much wider set of important magnetospheric regions than was possible for the initial 2-year mission, improving the scientific breadth of the mission; the European Space Operations Centre acquires telemetry and distributes to the online data centers the science data from the spacecraft. The Joint Science Operations Centre JSOC at Rutherford Appleton Laboratory in the UK coordinates scientific planning and in collaboration with the instrument teams provides merged instrument commanding requests to ESOC; the Cluster Science Archive is the ESA long term archive of the Cluster and Double Star science missions. Since 1 November 2014, it is the sole public access point to the Cluster mission scientific data and supporting datasets; the Double Star data are publicly available via this archive. The Cluster Science Archive is located alongside all the other ESA science archives at the European Space Astronomy Center, located near Madrid, Spain.
From February 2006 to October 2014, the Cluster data could be accessed via the Cluster Active Archive. The Cluster mission was proposed to ESA in 1982 and approved in 1986, along with the Solar and Heliospheric Observatory, together these two missions constituted the Solar Terrestrial Physics "cornerstone" of ESA's Horizon 2000 missions programme. Though the original Cluster spacecraft were completed in 1995, the explosion of the Ariane 5 rocket carrying the satellites in 1996 delayed the mission by four years while new instruments and spacecraft were built. On July 16, 2000, a Soyuz-Fregat rocket from the Baikonur Cosmodrome launched two of the replacement Cluster II spacecraft, into a parking orbit from where they maneuvered under their own power into a 19,000 by 119,000 kilometer orbit with a period of 57 hours. Three weeks on August 9, 2000 another Soyuz-Fregat rocket lifted the remaining two spacecraft into similar orbits. Spacecraft 1, Rumba, is known as the Phoenix spacecraft, since it is built from spare parts left over after the failure of the original mission.
After commissioning of the payload, the first scientific measurements were made on February 1, 2001. The European Space Agency ran a competition to name the satellites across all of the ESA member states. Ray Cotton, from the United Kingdom, won the competition with the names Rumba, Tango and Samba. Ray's town of residence, was awarded with scale models of the satellites in recognition of the winning entry, as well as the city's connection with the satellites. However, after many years of being stored away, they were given a home at the Rutherford Appleton Laboratory. Planned to last until the end of 2003, the mission has been extended several times; the first extension took the mission from 2004 until 2005, the second from 2005 to June 2009. The mission has now been extended until the end of 2020. Previous single and two-spacecraft missions were not capable of providing the data required to study the boundaries of the magnetosphere; because the plasma comprising the magnetosphere cannot presently be access
Salsa is any one of several sauces typical of Mexican cuisine known as salsa fresca, hot salsa or salsa picante those used as dips. Salsa is tomato-based, includes ingredients such as onions, chilies, an acid and herbs, it is piquant, ranging from mild to hot. Though many different sauce preparations are called salsa in Spanish, in English, it refers to raw or near-raw sauces used as dips; the word salsa entered the English language from the Spanish salsa, which itself derives from the Latin salsus. The native Spanish pronunciation is. In American English it is pronounced. Mexican salsas were traditionally produced using the mortar and pestle-like molcajete, although blenders are now more used; the Maya made salsa using a mortar and pestle. Well-known salsas include: Salsa roja, "red sauce", is used as a condiment in Mexican and Southwestern cuisines. Pico de gallo known as salsa fresca, salsa picada, or salsa mexicana, is made with raw tomatoes, lime juice, onions, cilantro leaves, other coarsely chopped raw ingredients.
Salsa cruda, "raw sauce", is an uncooked mixture of chopped tomatoes, jalapeño chilies, cilantro, or coriander leaf. Salsa verde, "green sauce", in Mexican versions, is made with tomatillos cooked. Salsa negra, "black sauce" is a Mexican sauce made from dried chilies and garlic. Salsa taquera, "taco sauce": Made with tomatillos and morita chili. In the U. S. the most common version contains tomato puree and chili pepper. Salsa criolla is a South American salsa with a sliced-onion base. Salsa ranchera, "ranch-style sauce": Made with roasted tomatoes, various chilies, spices, it is served warm, possesses a thick, liquidy quality. Though it contains none, it imparts a characteristic flavor reminiscent of black pepper. Creamy avocado salsa is a sauce made from avocado, cilantro, jalapeño or serrano peppers, olive oil and salt. Mango salsa is a spicy-sweet sauce made from mangoes, used as a topping for nachos, it is also used as a garnish on grilled chicken or grilled fish due to the sauce's gamut of complementary flavors.
Pineapple salsa is a spicy and sweet sauce made from pineapples, used as an alternative to the mango salsa. Chipotle salsa is a smoky, spicy sauce made from smoked jalapeño chilies, tomatoes and spices. Habanero salsa is an spicy salsa, where the piquancy comes from habanero chilies. Corn salsa is a chunky salsa made with sweetcorn and other ingredients, such as onions, chiles, made popular by the burrito chains for burritos and quesadillas. Carrot salsa is made with carrots as the base. There are many other salsas, both traditional and nouveau, some are made with mint, pineapple, or mango. Outside Mexico and Central America, the following salsas are common to each of the following regions. Chimichurri is "a spicy vinegar-parsley sauce, the salsa in Argentina and Uruguay, served with grilled meat, it is made of chopped fresh parsley and onion, seasoned with garlic, salt, cayenne chilies and black pepper and bound with oil and vinegar." In Costa Rica, dishes are prepared with salsa Lizano, a thin, light brown sauce.
In Cuba and the Caribbean, a typical salsa is mojo. Unlike the tomato-based salsas, mojo consists of olive oil and citrus juice, is used both to marinate meats and as a dipping sauce. In Peru, a traditional salsa is peri peri or piri piri sauce: "The national condiment of Peru, peri-peri sauce is made in medium to hot levels of spiciness—the more chili, or the hotter variety of chile used, the hotter the sauce. Original peri-peri uses the African bird’s eye chili. Milder sauces may use only serrano chilies. To a base of vinegar and oil and lemon juice are added, plus other seasonings, which include paprika or tomato paste for flavor and color and herb—each company has its own recipe, it is used as a cooking sauce." Most jarred and bottled salsa and picante sauces sold in the United States in grocery stores are forms of salsa cruda or pico de gallo, have a semi-liquid texture. To increase their shelf lives, these salsas have been cooked to a temperature of 175 °F, are thus not cruda; some have added vinegar, some use pickled peppers instead of fresh ones.
Tomatoes are acidic by nature, along with the heat processing, is enough to stabilize the product for grocery distribution. Picante sauce of the American type is thinner in consistency than what is labelled as "salsa". Picante is a Spanish adjective meaning "piquant", which derives from picar, referring to the feeling caused by salsas on one's tongue. Many grocery stores in the United States and Canada sell fresh refrigerated salsa in plastic containers. Fresh salsa is more expensive and has a shorter shelf life than canned or jarred salsa, it may not contain vinegar. Taco sauce is a condiment sold in fast food Tex-Mex outlets. Taco sauce is similar to its Mexican counterpart in that it is smoothly blended, having the consistency of thin ketchup, it is made from tomato paste instead of whole tomatoes and lacks the seeds and chunks of vegetables found in picante sauce. While some salsa fans do not consider jarred products to be real salsa cr
Eternal Sonata is a role-playing video game developed by tri-Crescendo and published by Namco Bandai Games. The Xbox 360 version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, October 19, 2007 in Europe; the game was released on the PlayStation 3 with additional content as Trusty Bell: Chopin's Dream – Reprise on September 18, 2008 in Japan, in North America on October 21, 2008, in Europe with the original name Eternal Sonata on February 13, 2009. The game is centered on the Polish romantic pianist and composer Frédéric Chopin, who died of tuberculosis at the age of 39; the story envisions a fictional world dreamed by Chopin during his last hours, influenced by Chopin's life and music, in which he himself is a playable character, among others. The game's battle system centers on character-unique special attacks. Light and darkness play a part in the appearance and abilities of enemies on the battlefield, as well as the types of magic that can be cast.
The game features a selection of Chopin's compositions played by pianist Stanislav Bunin, though the original compositions were composed and arranged by Motoi Sakuraba. It is notable for its use of classical piano pieces, educational cutscenes featuring real paintings and photographs and lush landscape design. Eternal Sonata follows many general conventions in a typical role-playing video game; these encounters are visible, the player can opt to avoid the encounter, if possible, as well as gaining an edge on the monsters by approaching them from behind. Experience points are awarded to all members of the party, though at a reduced rate for those not involved in combat, characters will improve in various statistics with each experience level as well as learning special combat skills. Weapons and accessories can be used to improve these statistics, which can be purchased through money earned in combat, found in chests, or by selling both equipment and photographs which can be taken by the character Beat during battle.
The player may find Score Pieces scattered about the world, which represent short musical phrases. Various NPCs in the game will offer to perform with the party, requiring the player to match a Score Piece to the phrase offered by the NPC, with the resulting composition being ranked. Discordant matches will result in no reward, but close or perfect matches will gain a bonus item from the NPC. While the main combat system is turn-based using only 3 characters within the party, it incorporates elements of an action game; each character's turn is preceded by "Tactical Time", a period of time which the player can use to decide the course of action to take with that character. Once the player initiates an action or "Tactical Time" expires, the player has a limited amount of time denoted by an Action Gauge to move the character, attack the enemy, use recovery skills or items. Regular attacks are made at melee or ranged distances depending on the weapon choice of the character, add a small quantity of time back to the Action Gauge, additionally add to the party's "Echoes" meter.
Special skills which can include both offensive attacks and recovery skills will consume whatever Echoes have been generated to that point, will have a more powerful effect relative to that number. When a character defends against an attack, there is a short period before the attack strikes where the player can press a button to block some of the damage for the attack, or to even counterattack the blow and interrupt the monster's turn. Recovery and other one-time-use items are kept in a common pouch with a limited capacity. Light and dark areas on the battle field generated by the time of day and shadows of the characters and monsters will affect combat; each party character has one or more special skills that are active in lit areas, a similar number but with different effects in a dark area. Monsters themselves may have a dissimilar set of powers in the area of the battlefield they are in, while other monsters will change form when they move between lit and dark areas; the player can manipulate the nature of areas using special items, but this can be affected by the monsters themselves, or through dynamic changes on the battlefield such as the shadow of a cloud moving across the ground.
As the player progresses through the game, they will increase their Party Class Level. Each improvement in level grants some bonuses while imposing additional limits on combat. For example, one Party Class improvement increases the number of slots for special skills for each character, but at the same time, cuts down the amount of Tactical Time and time available in the Action Gauge; this Level cannot be altered by the player in their first playthrough, but can be adjusted to the player's choice in Encore Mode. The game for the most part takes place within the dream world of Chopin, with brief segments in the real world, where Chopin is on his death bed; the story is divided into eight chapters, with each chapter being represented by one of Chopin's compositions, being related to events within his historical life. The story begins with a small group of characters wishing to meet with Count Waltz of Forte regarding the mineral powder, but evo
Georgia Public Broadcasting
Georgia Public Broadcasting is a state network of PBS member television stations and NPR member radio stations serving the U. S. state of Georgia. It is operated by the Georgia Public Telecommunications Commission, which holds the licenses for most of the PBS and NPR member stations licensed in the state; the broadcast signals of the nine television stations and 19 radio stations cover all of the state, as well as parts of Alabama, North Carolina, South Carolina and Tennessee. The network's headquarters and primary radio and television production facilities are located on 14th Street in Midtown Atlanta, just west of the Downtown Connector in the Home Park neighborhood. On May 23, 1960, the University of Georgia signed on WGTV, the second public television station in Georgia. From 1960 to 1964, in a separate initiative, the Georgia Board of Education launched four educational television stations across the state, aimed at providing in-school instruction. In 1965, UGA and the Board of Education merged their efforts as Georgia Educational Television.
The state network was renamed Georgia Public Television in 1970, one year after the state legislature transferred authority for the stations to the Georgia Public Telecommunications Commission, the board that oversees GPB. The commission held the licenses for all of the network's stations except flagship WGTV, which remained licensed to UGA. However, in 1982, UGA sold WGTV's license to the GPTC. In 1984, the GPTC entered into public radio, launching stations in Columbus; these formed the nuclei of Peach State Public Radio, renamed Georgia Public Radio in 2001. During the 1980s and 1990s, stations, operated by other educational institutions and community groups became affiliated with the network. In 1995, the GPTC began using "Georgia Public Broadcasting" as its corporate name; this would become the umbrella title for all GPB operations in early 2004, when GPTV and Georgia Public Radio rebranded under the Georgia Public Broadcasting name. GPB's 14th Street office/production facility in Midtown Atlanta caused some controversy when, because of its inherently educational nature, GPB was allowed to use Georgia Lottery funds for construction of the mid-rise building.
The studio facilities were used for the production of the first season of the CBS Television Distribution-syndicated program Swift Justice With Nancy Grace, via a subsidy by the Georgia Film and Digital Entertainment Office, received an on-screen credit at the end of each episode. As of the summer of 2014, another syndicated court program, Lauren Lake's Paternity Court, now uses the GPB facilities under the same arrangement. GPB has experienced significant controversy within the past 20 years or so, including extravagant expenses in constructing the Midtown Atlanta studios mentioned above, accusations of political manipulation by the governor's office in the administration and affairs of the operation, cronyism in hiring a former state senator, Chip Rogers, to host a radio program, most the network's arrangement to program most of the broadcast day of WRAS, the student-run radio station of Georgia State University in Atlanta; these have been documented by the public broadcasting trade website Current.org.
GPB Television broadcasts PBS programming and statewide programs produced for the GPB network 24 hours a day on a network of nine full-power stations as well as numerous low-power translator stations. Certain programs broadcast by GPB Television feature a Descriptive Video Service track, audible over the second audio program channel of each station. All stations within the GPB Television network act as rebroadcasters, simulcasting the network's programming at all times. GPB-produced programs include Gardening in Georgia, Georgia Backroads, Georgia's Business, Georgia Outdoors and Georgia Traveler, as well as annual coverage of the Georgia General Assembly when it is in legislative session early in the year. Live coverage of the football and basketball championship games from the Georgia High School Association is broadcast at the end of their respective seasons. GPB Television operates four digital subchannels that are carried on most of its stations: GPB Knowledge debuted in September 2008, but launched on October 1 of that year.
GPB Knowledge carries programming from the World network during prime time hours, GPB documentary and news programming at other times. It replaced GPB Education, still available to schools statewide on demand over the Internet. GPB Kids, launched in January 2009 as the second digital subchannel of the GPBTV stations, replacing the standard-definition feed of GPB's main channel. GPB Kids aired 24/7 with content from PBS Kids. During December 2008, the subchannel carried only a static station identification for all nine stations, and
Mother 3 is a 2006 role-playing video game in the Mother series developed by Brownie Brown and HAL Laboratory, published by Nintendo for the Game Boy Advance. The game, the final entry in the series, was directed by Nobuyuki Inoue, written by series creator Shigesato Itoi, scored by composer Shogo Sakai; the story follows Lucas, a young boy with psychic abilities, a party of characters as they attempt to prevent a mysterious invading army from corrupting and destroying the world. Like previous entries, Mother 3 focuses on exploring the game world from a top-down perspective and engaging in turn-based combat with enemies. Mother 3's development spanned twelve years and four consoles, beginning in 1994 for the Super Famicom and transitioning to the Nintendo 64 and its 64DD add-on before being canceled in 2000. Development restarted in 2003 for the Game Boy Advance and was released in Japan on April 20, 2006, it was rereleased for the Wii U's Virtual Console in Japan in 2016. Mother 3 was a commercial success.
Reviewers praised the graphics and story, but believed the gameplay offered few innovations to the role-playing genre. The game was never released outside Japan—plans for a localization fell through due to its mature themes—though it has generated a cult following. An unofficial English fan translation was released by the Starmen.net internet community in October 2008 and received over 100,000 downloads within a week. Mother 3 is a single-player role playing video game similar to previous games in the Mother series; the player controls a party of playable characters who explore the game's two-dimensional fictional world shown from a top-down perspective. While navigating the overworld, the player may converse with non-player characters, obtain items, or encounter enemies. Winning battles against enemies awards experience points to the party, required for leveling up. Leveling up a character permanently enhances its individual attributes such as maximum hit points, power points and defense. Weapons, armor, or accessories can be equipped on a character to increase certain attributes.
The player can restore their characters' HP and PP or heal various status ailments by visiting hot springs which are abundant in the game world, the player can save the game by talking to frogs. Currency is introduced in the half of the game as Dragon Points, earned by winning battles and used to purchase items; the player can withdraw DP from frogs. Mother 3 retains the turn-based battle system featured in EarthBound; when the player comes into contact with an enemy in the overworld, the game transitions to a battle screen. Battles are viewed from a first-person perspective, showing the enemies against a distorted, animated background; the player can assign each character in their party to perform an action, such as attacking an enemy or using items to restore HP or PP. Some characters can utilize psychic-based abilities referred to as PSI, which includes stronger attacks and healing abilities, require PP to execute. Like EarthBound, combat uses a "rolling health" system: when one of the player's characters is injured, its HP will "roll" down, similar to an odometer, rather than decremented.
This allows a mortally wounded character to perform actions like attacking or healing themselves, as long as the player acts enough. If a character loses all HP, it will become unconscious and cannot participate unless revived by another character; the player loses a battle. Combat in Mother 3 includes a unique musical combo system not seen in previous Mother games; when one of the player's characters directly attacks an enemy with a weapon, they can attack the enemy by pressing the button in time with the beat of the background music, with each enemy possessing a musical theme with different rhythms. Using this system, the player can attack the enemy up to sixteen times in a row; when the correct beat is not apparent, the player can put the enemy to sleep to isolate the beat from the music. Taking place in the fictional Nowhere Islands an unknown length of time after the events of Mother 2, Mother 3's story is told in eight chapters, including a prologue; the game begins with twins Lucas and Claus and their mother Hinawa visiting her father, who lives in the northern reaches of the Islands.
During their stay, their residence, Tazmily Village, is invaded by mysterious forces known as the Pigmask Army. Hinawa's husband, Flint, is awoken by the Pigmasks' forest fire: Upon learning his family has not returned, he searches for them, discovers that Hinawa has been killed by the docile Dragos protecting Lucas, that Claus has disappeared; as Hinawa is laid to rest, Flint attempts to search for Claus. In chapter two, neophyte thief Duster meets the princess Kumatora while stealing a mystical egg from an abandoned castle, he and the egg go missing after falling into a trap. In chapter three, Tazmily Village, devastated after Hinawa's loss, is introduced to mysterious devices named Happy Boxes by a mysterious peddler, who uses a captured and tortured monkey named Salsa to lure potential buyers. Salsa escapes. In chapter four, three years have passed, Tazmily Village has been modernized with railroad stations and modern suburban residences. Lucas learns psychic powers from a superpowered, cross-dressing creature known as a Magypsy, recovers the amnesic Duster from life as a bandmate, recruits Kumatora hiding as a servant in a club.
In chapter five, Duster, Ku