Christopher Hughes is an American entrepreneur who co-founded and served as spokesman for the online social directory and networking site Facebook, with Harvard roommates Mark Zuckerberg, Dustin Moskovitz, Eduardo Saverin, Andrew McCollum. He was the publisher and editor-in-chief of The New Republic from 2012 to 2016. Hughes is now a co-chair of the Economic Security Project. In 2018, Hughes published Fair Shot: Rethinking Inequality. Hughes grew up in Hickory, North Carolina, as the only child of Arlen "Ray" Hughes, an industrial paper salesman, Brenda Hughes, a mathematics teacher, he was raised as an evangelical Lutheran. He is a graduate of Phillips Academy in Andover and Harvard College. During his freshman year at Harvard in 2002, Hughes met and was recruited by Zuckerberg, who at the time was still working in the early stages of Facebook. For the next two years, Hughes was unofficially responsible for beta testing and product suggestions; when the group had the idea to open Facebook to other schools, Hughes argued that schools should have their own networks to maintain the intimacy feel.
He was a key driver in developing many of Facebook’s popular features, which led to the opening of Facebook to the outside world. As a result of that, Hughes became the de facto Facebook spokesman. In 2004, Hughes and Moskovitz traveled to Palo Alto during their summer break. After the summer break, while Zuckerberg and Moskovitz decided to remain in Palo Alto, Hughes decided to return to Harvard to continue his studies. In 2006, he graduated magna cum laude from Harvard University with a Bachelor of Arts in history and literature, he relocated to Palo Alto to rejoin Zuckerberg and Moskovitz and became involved in Facebook again. In 2007, Hughes left Facebook to volunteer for Barack Obama's 2008 presidential campaign. In March 2009, Hughes was named Entrepreneur in Residence at General Catalyst, a Cambridge, venture-capital firm, he was the executive director of Jumo, a non-profit social network organization which he founded in 2010, which "aims to help people find ways to help the world". In July 2010, UNAIDS appointed him to a 17-member "High Level Commission" of renowned politicians, business leaders, human rights activists, scientists tasked with spearheading a "social and political action campaign over the coming year aimed at galvanizing support for effective HIV prevention programmes."
In March 2012, Hughes purchased a majority stake in The New Republic magazine. He became the publisher and executive chairman, served as editor-in-chief of the magazine. In December 2014, shortly after the magazine's centennial celebration, editor Franklin Foer and literary editor Leon Wieseltier were "driven out" and dozens of other staff and contributing editors resigned after a new chief executive, Guy Vidra, a former Yahoo! employee, described the new direction of the magazine as a "vertically integrated digital media company." The magazine was forced to cancel its upcoming issue due to the staff departures. The magazine was not profitable during Hughes' tenure. On January 11, 2016, Hughes put The New Republic up for sale, saying he had "underestimated the difficulty of transitioning an old and traditional institution into a digital media company in today’s evolving climate." Hughes' ownership of The New Republic was described by The New York Times as a "vanity project." He sold the magazine on February 26 to Oregon publisher Win McCormack.
Hughes is married to political director of Freedom to Marry. Hughes and Eldridge announced their engagement in January 2011 at a reception in support of Freedom to Marry, they married on June 30, 2012. The couple bought a $2 million residence in New York's 19th congressional district with the reported purpose of permitting Eldridge to run for the congressional seat there. Eldridge lost his 2014 bid for a congressional seat by 29 points. Hughes endorsed Democratic candidate Hillary Clinton in the run-up for the 2016 U. S. presidential election. ArticlesDeWitt, Katie. "A Hot New Twist on the Old College Try". BusinessWeek. Schatz, Amy. "BO, U R So Gr8 — How a Young Tech Entrepreneur Translated Barack Obama into the Idiom of Facebook". The Wall Street Journal. Retrieved January 18, 2011. Benderoff, Eric. "Social Sites Go Political — A Facebook Founder Helps Design Obama's Online Network, Other Candidates Are Doing What They Can To Add'Friends'". Chicago Tribune. Retrieved January 18, 2011. and photo gallery "The Class of 2009: Chris Hughes".
Out. 2009. "The New Republic names Guy Vidra, General Manager of Yahoo News, as Chief Executive Officer". The New Republic. September 17, 2014. Barr, Jeremy. "Chris Hughes steps down as editor of The New Republic, names Vidra C. E. O." Capital New York. Profile at Facebook Founder and Executive Director profile at Jumo Entrepreneur in Residence at General Catalyst Partners Appearances on C-SPAN
C++ is a general-purpose programming language, developed by Bjarne Stroustrup as an extension of the C language, or "C with Classes". It has imperative, object-oriented and generic programming features, while providing facilities for low-level memory manipulation, it is always implemented as a compiled language, many vendors provide C++ compilers, including the Free Software Foundation, Intel, IBM, so it is available on many platforms. C++ was designed with a bias toward system programming and embedded, resource-constrained software and large systems, with performance and flexibility of use as its design highlights. C++ has been found useful in many other contexts, with key strengths being software infrastructure and resource-constrained applications, including desktop applications and performance-critical applications. C++ is standardized by the International Organization for Standardization, with the latest standard version ratified and published by ISO in December 2017 as ISO/IEC 14882:2017.
The C++ programming language was standardized in 1998 as ISO/IEC 14882:1998, amended by the C++03, C++11 and C++14 standards. The current C++ 17 standard supersedes these with an enlarged standard library. Before the initial standardization in 1998, C++ was developed by Danish computer scientist Bjarne Stroustrup at Bell Labs since 1979 as an extension of the C language. C++20 is the next planned standard, keeping with the current trend of a new version every three years. In 1979, Bjarne Stroustrup, a Danish computer scientist, began work on "C with Classes", the predecessor to C++; the motivation for creating a new language originated from Stroustrup's experience in programming for his Ph. D. thesis. Stroustrup found that Simula had features that were helpful for large software development, but the language was too slow for practical use, while BCPL was fast but too low-level to be suitable for large software development; when Stroustrup started working in AT&T Bell Labs, he had the problem of analyzing the UNIX kernel with respect to distributed computing.
Remembering his Ph. D. experience, Stroustrup set out to enhance the C language with Simula-like features. C was chosen because it was general-purpose, fast and used; as well as C and Simula's influences, other languages influenced C++, including ALGOL 68, Ada, CLU and ML. Stroustrup's "C with Classes" added features to the C compiler, including classes, derived classes, strong typing and default arguments. In 1983, "C with Classes" was renamed to "C++", adding new features that included virtual functions, function name and operator overloading, constants, type-safe free-store memory allocation, improved type checking, BCPL style single-line comments with two forward slashes. Furthermore, it included the development of a standalone compiler for Cfront. In 1985, the first edition of The C++ Programming Language was released, which became the definitive reference for the language, as there was not yet an official standard; the first commercial implementation of C++ was released in October of the same year.
In 1989, C++ 2.0 was released, followed by the updated second edition of The C++ Programming Language in 1991. New features in 2.0 included multiple inheritance, abstract classes, static member functions, const member functions, protected members. In 1990, The Annotated C++ Reference Manual was published; this work became the basis for the future standard. Feature additions included templates, namespaces, new casts, a boolean type. After the 2.0 update, C++ evolved slowly until, in 2011, the C++11 standard was released, adding numerous new features, enlarging the standard library further, providing more facilities to C++ programmers. After a minor C++14 update released in December 2014, various new additions were introduced in C++17, further changes planned for 2020; as of 2017, C++ remains the third most popular programming language, behind Java and C. On January 3, 2018, Stroustrup was announced as the 2018 winner of the Charles Stark Draper Prize for Engineering, "for conceptualizing and developing the C++ programming language".
According to Stroustrup: "the name signifies the evolutionary nature of the changes from C". This name is credited to Rick Mascitti and was first used in December 1983; when Mascitti was questioned informally in 1992 about the naming, he indicated that it was given in a tongue-in-cheek spirit. The name comes from C's ++ operator and a common naming convention of using "+" to indicate an enhanced computer program. During C++'s development period, the language had been referred to as "new C" and "C with Classes" before acquiring its final name. Throughout C++'s life, its development and evolution has been guided by a set of principles: It must be driven by actual problems and its features should be useful in real world programs; every feature should be implementable. Programmers should be free to pick their own programming style, that style should be supported by C++. Allowing a useful feature is more important than preventing every possible misuse of C++, it should provide facilities for organising programs into separate, well-defined parts, provide facilities for combining separately developed parts.
No implicit violations of the type system (but allow explicit violations.
Wirehog was a friend-to-friend file sharing program, linked to Facebook and allowed people to transfer files directly between computers. It was created by Andrew McCollum, Mark Zuckerberg, Adam D'Angelo, Sean Parker during their development of The Facebook social networking website in Palo Alto in the summer and fall of 2004; the only way to join Wirehog was through an invitation from a member and although it was planned as an integrated feature of Facebook, it could be used by friends who weren't registered on Facebook. Wirehog was launched in October 2004 and was taken down in January 2006, its target audience at the time was the same as the campus-only file-sharing service i2hub that launched earlier that year. I2hub was growing rapidly. In an interview with The Harvard Crimson, Zuckerberg said, "I think Wirehog will spread in the same way that thefacebook did."The software was described by its creators as "an HTTP file transfer system using dynamic DNS and NAT traversal to make your personal computer addressable and accessible".
The client allowed users to both access data stored on their home computer from a remote location and let friends exchange files between each other's computers. In ways, Wirehog was a project comparable to Alex Pankratov's Hamachi VPN, the open-source OneSwarm private network, or the darknet RetroShare software; until at least July 2005, Facebook endorsed the p2p client, saying on their website: "Wirehog is a social application that lets friends exchange files of any type with each other over the web. Facebook and Wirehog are integrated so that Wirehog knows who your friends are in order to make sure that only people in your network can see your files. Facebook certifies that it is okay to enter your facebook email address and password into Wirehog for the purposes of this integration." Wirehog has been suspended and one of its uses on Facebook, sharing photos, has been superseded by the introduction of photo-sharing into Facebook itself. The Wirehog software was written in Python and was available for Microsoft Windows and Mac OS X only.
A Linux version had been promised on the service's website. The service ran a custom-written HTTP server, file downloading and photo viewing was through the web browser, with requested authentication by Wirehog's central servers to allow users to set up custom privacy settings. Friend-to-friend Private P2P Virtual private networkSoftwarei2hub - launched earlier than Wirehog in 2004 and rose to prominence. AllPeers Hamachi NAT Transversal technology and file sharing I2P - Invisible Internet Project OneSwarm - private friend-to-friend and BitTorrent software Tor - The Onion Router WASTE Diaspora Wirehog defunct Wirehog P2P Melds Social Networks and File-Sharing - TechNewsWorld article History of Wirehog - Harvard Crimson
Mark Elliot Zuckerberg is an American technology entrepreneur and philanthropist. He is known for leading Facebook as its chairman and chief executive officer. Born in White Plains, New York, Zuckerberg attended Harvard University, where he launched Facebook from his dormitory room on February 4, 2004, with college roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, Chris Hughes. Launched to select college campuses, the site expanded and beyond colleges, reaching one billion users by 2012. Zuckerberg took the company public in May 2012 with majority shares, his net worth is estimated to be $55.0 billion as of November 30, 2018, declining over the last year with Facebook stock as a whole. In 2007 at age 23 he became the world's youngest self-made billionaire; as of 2018, he is the only person under 50 in the Forbes ten richest people list, the only one under 40 in the Top 20 Billionaires list. Since 2010, Time magazine has named Zuckerberg among the 100 wealthiest and most influential people in the world as a part of its Person of the Year award.
In December 2016, Zuckerberg was ranked 10th on Forbes list of The World's Most Powerful People. Zuckerberg was born on May 1984, in White Plains, New York, his parents are Karen, a psychiatrist, Edward Zuckerberg, a dentist. He and his three sisters, Randi and Arielle, were brought up in Dobbs Ferry, New York, a small Westchester County village about 21 miles north of Midtown Manhattan. Zuckerberg was raised in a Reform Jewish household, with ancestors hailing from Germany and Poland, he had a Star Wars themed Bar Mitzvah when he turned 13 and once "questioned things" before deciding "religion is important". At Ardsley High School, Zuckerberg excelled in classes. After two years, he transferred to the private school Phillips Exeter Academy, in New Hampshire, where he won prizes in science and classical studies. In his youth, he attended the Johns Hopkins Center for Talented Youth summer camp. On his college application, Zuckerberg stated that he could read and write French, Hebrew and ancient Greek.
He was captain of the fencing team. Zuckerberg began writing software in middle school, his father taught him Atari BASIC Programming in the 1990s, hired software developer David Newman to tutor him privately. Zuckerberg took a graduate course in the subject at Mercy College near his home while still in high school. In one program, since his father's dental practice was operated from their home, he built a software program he called "ZuckNet" that allowed all the computers between the house and dental office to communicate with each other, it is considered a "primitive" version of AOL's Instant Messenger, which came out the following year. According to writer Jose Antonio Vargas, "some kids played computer games. Mark created them." Zuckerberg himself recalls this period: "I had a bunch of friends who were artists. They'd come over, draw stuff, I'd build a game out of it." Vargas notes that Zuckerberg was not, however, a typical "geek-klutz", as he became captain of his prep school fencing team and earned a classics diploma.
Napster co-founder Sean Parker, a close friend, notes that Zuckerberg was "really into Greek odysseys and all that stuff", recalling how he once quoted lines from the Roman epic poem Aeneid, by Virgil, during a Facebook product conference. During Zuckerberg's high school years, he worked under the company name Intelligent Media Group to build a music player called the Synapse Media Player; the device used machine learning to learn the user's listening habits, posted to Slashdot and received a rating of 3 out of 5 from PC Magazine. Vargas noted that by the time Zuckerberg began classes at Harvard, he had achieved a "reputation as a programming prodigy", he belonged to Alpha Epsilon Pi and Kirkland House. In his sophomore year, he wrote a program that he called CourseMatch, which allowed users to make class selection decisions based on the choices of other students and to help them form study groups. A short time he created a different program he called Facemash that let students select the best-looking person from a choice of photos.
According to Arie Hasit, Zuckerberg's roommate at the time, "he built the site for fun". Hasit explains: We had books called Face Books, which included the names and pictures of everyone who lived in the student dorms. At first, he placed two pictures or pictures of two males and two females. Visitors to the site had to choose, "hotter" and according to the votes there would be a ranking; the site went up over a weekend, but by Monday morning, the college shut it down, because its popularity had overwhelmed one of Harvard's network switches and prevented students from accessing the Internet. In addition, many students complained. Zuckerberg apologized publicly, the student paper ran articles stating that his site was "completely improper."The following semester, in January 2004, Zuckerberg began writing code for a new Web site. On February 4, 2004, Zuckerberg launched "Thefacebook" located at thefacebook.com. Six days after the site launched, three Harvard seniors, Cameron Winklevoss, Tyler Winklevoss, Divya Narendra, accused Zuckerberg of intentionally misleading them into believing he would help them build a social network called HarvardConnection.com, while he was instead using their ideas to build a competing product.
The three complained to The Harvard Crimson, the newspaper began an investigation in response. Following the official launch of the Facebook social media platform, the three filed a lawsuit ag
WhatsApp Messenger is a freeware, cross-platform messaging and Voice over IP service owned by Facebook. It allows the sending of text messages and voice calls, as well as video calls and other media and user location; the WhatsApp client application runs on mobile devices but is accessible from desktop computers while the mobile device is connected to the Internet. The service requires users to provide a standard cellular mobile number. Users could communicate only with others individually or in groups of individuals, but in September 2017, WhatsApp announced a forthcoming business platform to enable companies to provide customer service to users at scale; the client application was created by WhatsApp Inc. of Mountain View, acquired by Facebook in February 2014 for US$19.3 billion. By February 2018, WhatsApp had over one and a half billion users, making it the most popular messaging application at the time, it has grown in multiple countries, including Brazil and large parts of Europe, including the United Kingdom and France.
WhatsApp was founded in 2009 by Brian Acton and Jan Koum, former employees of Yahoo!. After leaving Yahoo! in September 2007, they took some time off in South America. At one point, they were rejected. In January 2009, after purchasing an iPhone and realizing the potential of the app industry on the App Store and Acton began visiting Koum's friend Alex Fishman in West San Jose to discuss a new type of messaging app that would " statuses next to individual names of the people", they realized that to take the idea further, they'd need an iPhone developer. Fishman visited RentACoder.com, found Russian developer Igor Solomennikov, introduced him to Koum. Koum named the app WhatsApp to sound like "what's up". On February 24, 2009, he incorporated WhatsApp Inc. in California. However, when early versions of WhatsApp kept crashing, Koum considered giving up and looking for a new job. Acton encouraged him to wait for a "few more months". In June 2009, Apple launched push notifications, allowing users to be pinged when they were not using an app.
Koum changed WhatsApp so that when a user's status is changed, everyone in the user's network would be notified. WhatsApp 2.0 was released with a messaging component and the number of active users increased to 250,000. Although Acton was managing another startup, he decided to join the company. In October 2009, Acton persuaded five former friends at Yahoo! to invest $250,000 in seed funding, Acton became a co-founder and was given a stake. He joined WhatsApp on November 1. After months at beta stage, the application launched in November 2009 on the App Store for the iPhone. Koum hired a friend in Los Angeles, Chris Peiffer, to develop a BlackBerry version, which arrived two months later. To cover the primary cost of sending verification texts to users, WhatsApp was changed from a free service to a paid one. In December 2009, the ability to send photos was added to the iPhone version. By early 2011, WhatsApp was one of the top 20 apps at Apple's U. S. App Store. In April 2011, Sequoia Capital invested about $8 million for more than 15% of the company, after months of negotiation with Sequoia partner Jim Goetz.
By February 2013, WhatsApp had 50 staff members. Sequoia invested another $50 million, WhatsApp was valued at $1.5 billion. In a December 2013 blog post, WhatsApp claimed that 400 million active users used the service each month. On February 19, 2014, months after a venture capital financing round at a $1.5 billion valuation, Facebook announced it was acquiring WhatsApp for US$19 billion, its largest acquisition to date. At the time, it was the largest acquisition of a venture-backed company in history. Sequoia Capital received an approximate 5000% return on its initial investment. Facebook, advised by Allen & Co, paid $4 billion in cash, $12 billion in Facebook shares, an additional $3 billion in restricted stock units granted to WhatsApp's founders Koum and Acton. Employee stock was scheduled to vest over four years subsequent to closing. Days after the announcement, WhatsApp users experienced a loss of service, leading to anger across social media; the acquisition move to other message services.
Telegram claimed. At a keynote presentation at the Mobile World Congress in Barcelona in February 2014, Facebook CEO Mark Zuckerberg said that Facebook's acquisition of WhatsApp was related to the Internet.org vision. A TechCrunch article said this about Zuckerberg's vision:The idea, he said, is to develop a group of basic internet services that would be free of charge to use –'a 911 for the internet.' These could be a social networking service like Facebook, a messaging service, maybe search and other things like weather. Providing a bundle of these free of charge to users will work like a gateway drug of sorts – users who may be able to afford data services and phones these days just don’t see the point of why they would pay for those data services; this would give them some context for why they are important, that will lead them to paying for more services like this – or so the hope goes. Just three days after announcing the Facebook purchase, Koum said they were working to introduce voice calls.
He said that new mobile phones would be sold in Germany with the WhatsApp brand, that their ultimate goal was to be on all smartphones. In August 2014, WhatsApp was the most globally popular messaging app, with more than 600 million users. By early January 2015, WhatsApp had 700 million monthly users and over 30 billion messages every day. In April 2015, Forbes
Facebook Messenger is a messaging app and platform. Developed as Facebook Chat in 2008, the company revamped its messaging service in 2010, subsequently released standalone iOS and Android apps in August 2011. Over the years, Facebook has released new apps on a variety of different operating systems, launched a dedicated website interface, separated the messaging functionality from the main Facebook app, requiring users to use the web interface or download one of the standalone apps. Users can send messages and exchange photos, stickers and files, as well as react to other users' messages and interact with bots; the service supports voice and video calling. The standalone apps support using multiple accounts, conversations with optional end-to-end encryption, playing games. Following tests of a new instant messaging platform on Facebook in March 2008, the feature, then-titled "Facebook Chat", was released to users in April 2008. Facebook revamped its messaging platform in November 2010, subsequently acquired group messaging service Beluga in March 2011, which the company used to launch its standalone iOS and Android mobile apps on August 9, 2011.
Facebook launched a BlackBerry version in October 2011. An app for Windows Phone, though lacking features including voice messaging and chat heads, was released in March 2014. In April 2014, Facebook announced that the messaging feature would be removed from the main Facebook app and users will be required to download the separate Messenger app. An iPad-optimized version of the iOS app was released in July 2014. In April 2015, Facebook launched a website interface for Messenger. A Tizen app was released on July 13, 2015. In October 2016, Facebook released Facebook Messenger Lite, a stripped-down version of Messenger with a reduced feature set; the app is aimed at old Android phones and regions where high-speed Internet is not available. In April 2017, Facebook Messenger Lite was expanded to 132 more countries. In May 2017, Facebook revamped the design for Messenger on Android and iOS, bringing a new home screen with tabs and categorization of content and interactive media, red dots indicating new activity, relocated sections.
Facebook announced a Messenger program for Windows 7 in a limited beta test in November 2011. The following month, Israeli blog TechIT leaked a download link for the program, with Facebook subsequently confirming and releasing the program; the program was discontinued in March 2014. A Firefox web browser add-on was released in December 2012, but was discontinued in March 2014. In December 2017, Facebook announced Messenger Kids, a new app aimed for persons under 13 years of age; the app comes with some differences compared to the standard version. The following is a table of features available in Facebook Messenger, as well as their geographical coverage and what devices they are available on: In January 2017, Facebook announced that it was testing showing advertisements in Facebook Messenger's home feed. At the time, the testing was limited to a "small number of users in Australia and Thailand", with the ad format being swipe-based carousel ads. In July, the company announced. Stan Chudnovsky, head of Messenger, told VentureBeat that "We’ll start slow...
When the average user can be sure to see them we don’t know because we’re just going to be data-driven and user feedback-driven on making that decision". Facebook told TechCrunch that the advertisements' placement in the inbox depends on factors such as thread count, phone screen size, pixel density. In a TechCrunch editorial by Devin Coldewey, he described the ads as "huge" in the space they occupy, "intolerable" in the way they appear in the user interface, "irrelevant" due to the lack of context. Coldewey finished by writing "Advertising is how things get paid for on the internet, including TechCrunch, so I’m not an advocate of eliminating it or blocking it altogether, but bad advertising experiences can spoil a good app like Messenger. Messaging is a personal, purposeful use case and these ads are a bad way to monetize it." In November 2014, the Electronic Frontier Foundation listed Facebook Messenger on its Secure Messaging Scorecard. It received a score of 2 out of 7 points on the scorecard.
It received points for having communications encrypted in transit and for having completed an independent security audit. It missed points because the communications were not encrypted with keys the provider didn't have access to, users could not verify contacts' identities, past messages were not secure if the encryption keys were stolen, the source code was not open to independent review, the security design was not properly documented; as stated by Facebook in its Help Center, there is no way to log out of the Facebook Messenger application. Instead, users can choose between different availability statuses, including "Appear as inactive", "Switch accounts", "Turn off notifications". Media outlets have reported on a workaround, by pressing a "Clear data" option in the application's menu in Settings on Android devices, which returns the user to the log-in screen. After being separated from the main Facebook app, Facebook Messenger had 600 million users in April 2015; this grew to 900 million in June 2016, 1 billion in July 2016, 1.2 billion in April 2017.
Comparison of instant messaging clients Comparison of VoIP software Official website
Oculus VR is an American technology company founded by Palmer Luckey, Brendan Iribe, Michael Antonov, Jack McCauley and Nate Mitchell in July 2012 in Irvine, now based in Menlo Park. It specializes in virtual reality software products. In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, launched a Kickstarter campaign in August to make virtual reality headsets available to developers; the campaign proved successful and raised $2.4 million, ten times the original goal of $250,000. Two pre-production models were released to developers; the consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, infrared tracking system. In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.
The company partnered with Samsung to develop the Samsung Gear VR in November 2015 for the Samsung Galaxy smartphones. Mark Zuckerberg would like to have 1 billion virtual reality headsets in consumer's hands; as a head-mounted display designer at the University of Southern California Institute for Creative Technologies, Palmer Luckey earned a reputation for having the largest personal collection of HMDs in the world, was a longtime moderator in Meant to be Seen's discussion forums. Through MTBS's forums, Palmer developed the idea of creating a new head-mounted display, both more effective than what was on the market and was inexpensive for gamers. To develop the new product, Luckey founded Oculus VR with Scaleform co-founders Brendan Iribe and Michael Antonov, Nate Mitchell and Andrew Scott Reisse. Coincidentally, John Carmack of id Software had been doing his own research on HMDs and happened upon Palmer's developments as a fellow MTBS member. After sampling an early unit, Carmack favored Luckey's prototype and just before the 2012 Electronic Entertainment Expo, id Software announced that their future updated version of Doom 3, Doom 3 BFG Edition, would be compatible with head-mounted display units.
During the convention, Carmack introduced a duct taped head-mounted display, based on Palmer's Oculus Rift prototype, which ran Carmack's own software. The unit featured a high speed IMU and a 5.6-inch LCD, visible via dual lenses that were positioned over the eyes to provide a 90 degree horizontal and 110 degree vertical stereoscopic 3D perspective. Carmack left id Software as he was hired as Oculus VR's Chief technology officer. Following the demonstration of the Oculus Rift prototype at E3 in June 2012, on August 1, 2012, the company announced a Kickstarter campaign to further develop the product. Oculus announced that the "dev kit" version of the Oculus Rift would be given as a reward to backers who pledged $300 or more on Kickstarter, with an expected shipping date set of December 2012. There was a limited run of 100 unassembled Rift prototype kits for pledges over $275 that would ship a month earlier. Both versions were intended to include Doom 3 BFG Edition, but Rift support in the game was not ready, so to make up for it they included a choice of discount vouchers for either Steam or the Oculus store.
Within four hours of the announcement, Oculus secured its intended amount of US$250,000, in less than 36 hours, the campaign had surpassed $1 million in funding ending with $2,437,429. On December 12, 2013, Marc Andreessen joined the company's board when his firm, Andreessen Horowitz, led the $75 million Series B venture funding. In total, Oculus VR has raised $91 million with $2.4 million raised via crowdfunding. Although Oculus VR had only released a development prototype of its headset, on March 25, 2014, Mark Zuckerberg announced that Facebook would be acquiring Oculus VR for US$2 billion, pending regulatory approval; the deal includes $400 million in cash and 23.1 million common shares of Facebook, valued at $1.6 billion, as well as additional $300 million assuming Facebook reaches certain milestones. This move was ridiculed by some backers who felt the acquisition was counter to the independent ideology of crowdfunding. Many Kickstarter backers and game industry figures, such as Minecraft developer Markus Persson, criticized the sale of Oculus VR to Facebook.
On March 28, 2014, it was announced. As of January 2015, the Oculus VR Headquarters has been moved from Irvine, California to Menlo Park, where Facebook's Headquarters is located. Oculus has stated. In 2014, Oculus VR founded Oculus Story Studio to pioneer content creation for VR cinema; the studio was led by a six-year veteran of Pixar. The studio was first launched publicly at the 2015 Sundance Film Festival, they launched three VR films - Dear Angelica and Lost - before being closed in May 2017. In 2014, Samsung partnered with Oculus to develop the Gear VR, after the success of the then-in-development Rift. During the course of 2014-15, two Innovator Editions were developed and sold; the device that the Innovator Editions used was the Note 4. On November 20, 2015, the consumer edition of the Gear VR was released to the public, sold out during the first shipments; the device supported the Samsung Galaxy Note 5, Samsung Galaxy S6, Samsung Galaxy S