The Nokia 6300 is a mobile telephone handset produced by Nokia. It was announced on 28 November 2006 and released in January 2007; this model was assembled including Jucu plant, near Cluj, in Romania. The Nokia 6300 is a mid-ranger combining a classic candybar design with a durable stainless steel and slim body, it runs on Series 40. The 6300 became one of the top-selling Nokia models on the market during its time. Improved models Nokia 6301 and Nokia 6300i were launched in 2007 and 2008 respectively; the 6300 was considered to have been the successor of several models, including 6230i, 6310i. The phone supports MicroSD cards up to 2 GB, meaning that the phone can be used as an MP3 player. Using the supplied and available Nokia PC Suite, one can convert all the MP3 files in a music library to e-AAC in order to fit more on the card; the 2.5 mm headphone jack means that few commercial headsets will fit the phone, however there are adapters available enabling the use of headphones with a standard jack.
Like most other new Nokia phones, the 6300 eschews their old Pop-Port connector for a standard mini-USB connector. At the launch many questioned. Nokia's support for USB was desired, but slipped to a release; the phone has two slow flashing lights on the side, to show missed calls or messages. This feature is an update of the reminder light in the 6060 fold phone that did not have an external display With firmware version 06.01 and Nokia 6300 is capable of playing MPEG-4 files with a QCIF resolution of 176*144 at 25 frames per second. The phone allows the user to view the video clips in full-screen landscape mode and set the fast-forward/rewind interval from a few seconds to minutes. Improved audio quality for music playback was noted for this firmware version, thus making the Nokia 6300 a music phone similar to its counterparts, the Nokia XpressMusic. In addition, video clips can replace ringtones so that an actual motion picture is shown while there is an incoming call. Nokia 6300 was a popular mobile phone handset throughout the world the best-selling Nokia handset in 2007.
A report from The Economist said that Nokia 6300 was the most popular handset in Africa as of the beginning of 2011, four years after the original release. Reviewers of the handset praised the build quality and feature set. Reviewer S21 called it "our favourite Nokia phone for a long time", praising the user friendliness and metallic design; the 6300 was succeeded by Nokia 6700 classic. The Nokia 6300i is an upgraded version of the Nokia 6300 with the same design but adding Wireless LAN and VoIP capability and support for 4GB microSD cards, it was announced on 26 March 2008. The device is only distributed there. Media related to Nokia 6300 at Wikimedia Commons Nokia 6300 Product page
Nokia Asha 200/201
The Nokia Asha 200 & Nokia Asha 201 are budget-level additions to the Nokia Asha family released in Q4 2011. Both devices run the Nokia S40 mobile operating system. There is no direct predecessor of the phones, though the closest to it is the Nokia X2-01, which has similar features and a similar user interface, as well as having better music capabilities; the Nokia C3 is an indirect predecessor using similar features, though the C3 is a higher end device. The phones are successors to the Nokia X1-01, as they use the same bright colors and the same Dual SIM support for Nokia Asha 200. There were four main colors introduced to this phone, pink, blue and white. In addition, other colors introduced for selected regions were graphite, aqua, pearl white, light pink & orange; the device has uni-colored body rather than combination. The device is able to capture pictures at a resolution of 1600 x 1200 pixels with its 2.0-megapixel camera. The results are good for day to day usage like instant sharing or updating profiles at social networks as the phone supports apps like Facebook and Twitter.
Nokia 2680 slide
The Nokia 2680 slide is a Nokia Dual-band GSM phone E900/1800 or E850/1900 that manufactured in Hungary and includes a VGA camera, FM radio, Bluetooth, E-mail and mobile Internet access via a WAP browser. Additionally, the Nokia 2680 supports MMS and Nokia Xpress Audio Messaging, for recording and editing messages on the go. History of mobile phones Nokia Europe Nokia Indonesia Forum Nokia
Android (operating system)
Android is a mobile operating system developed by Google. It is based on a modified version of the Linux kernel and other open source software, is designed for touchscreen mobile devices such as smartphones and tablets. In addition, Google has further developed Android TV for televisions, Android Auto for cars, Wear OS for wrist watches, each with a specialized user interface. Variants of Android are used on game consoles, digital cameras, PCs and other electronics. Developed by Android Inc. which Google bought in 2005, Android was unveiled in 2007, with the first commercial Android device launched in September 2008. The operating system has since gone through multiple major releases, with the current version being 9 "Pie", released in August 2018. Google released the first Android Q beta on all Pixel phones on March 13, 2019; the core Android source code is known as Android Open Source Project, is licensed under the Apache License. Android is associated with a suite of proprietary software developed by Google, called Google Mobile Services that frequently comes pre-installed in devices, which includes the Google Chrome web browser and Google Search and always includes core apps for services such as Gmail, as well as the application store and digital distribution platform Google Play, associated development platform.
These apps are licensed by manufacturers of Android devices certified under standards imposed by Google, but AOSP has been used as the basis of competing Android ecosystems, such as Amazon.com's Fire OS, which use their own equivalents to GMS. Android has been the best-selling OS worldwide on smartphones since 2011 and on tablets since 2013; as of May 2017, it has over two billion monthly active users, the largest installed base of any operating system, as of December 2018, the Google Play store features over 2.6 million apps. The name Andrew and the noun Android share the Greek root andros. Andy Rubin picked android.com as his personal website, his colleagues used Android as his nickname at work. That became the name of the company he founded, the name of the operating system they developed. Android Inc. was founded in Palo Alto, California, in October 2003 by Andy Rubin, Rich Miner, Nick Sears, Chris White. Rubin described the Android project as "tremendous potential in developing smarter mobile devices that are more aware of its owner's location and preferences".
The early intentions of the company were to develop an advanced operating system for digital cameras, this was the basis of its pitch to investors in April 2004. The company decided that the market for cameras was not large enough for its goals, by five months it had diverted its efforts and was pitching Android as a handset operating system that would rival Symbian and Microsoft Windows Mobile. Rubin had difficulty attracting investors early on, Android was facing eviction from its office space. Steve Perlman, a close friend of Rubin, brought him $10,000 in cash in an envelope, shortly thereafter wired an undisclosed amount as seed funding. Perlman refused a stake in the company, has stated "I did it because I believed in the thing, I wanted to help Andy."In July 2005, Google acquired Android Inc. for at least $50 million. Its key employees, including Rubin and White, joined Google as part of the acquisition. Not much was known about the secretive Android at the time, with the company having provided few details other than that it was making software for mobile phones.
At Google, the team led by Rubin developed a mobile device platform powered by the Linux kernel. Google marketed the platform to handset makers and carriers on the promise of providing a flexible, upgradeable system. Google had "lined up a series of hardware components and software partners and signaled to carriers that it was open to various degrees of cooperation". Speculation about Google's intention to enter the mobile communications market continued to build through December 2006. An early prototype had a close resemblance to a BlackBerry phone, with no touchscreen and a physical QWERTY keyboard, but the arrival of 2007's Apple iPhone meant that Android "had to go back to the drawing board". Google changed its Android specification documents to state that "Touchscreens will be supported", although "the Product was designed with the presence of discrete physical buttons as an assumption, therefore a touchscreen cannot replace physical buttons". By 2008, both Nokia and BlackBerry announced touch-based smartphones to rival the iPhone 3G, Android's focus switched to just touchscreens.
The first commercially available smartphone running Android was the HTC Dream known as T-Mobile G1, announced on September 23, 2008. On November 5, 2007, the Open Handset Alliance, a consortium of technology companies including Google, device manufacturers such as HTC, Motorola and Samsung, wireless carriers such as Sprint and T-Mobile, chipset makers such as Qualcomm and Texas Instruments, unveiled itself, with a goal to develop "the first open and comprehensive platform for mobile devices". Within a year, the Open Handset Alliance faced two other open source competitors, the Symbian Foundation and the LiMo Foundation, the latter developing a Linux-based mobile operating system like Google. In September 2007, InformationWeek covered an Evalueserve study reporting that Google had filed several patent applications in the area of mobile telephony. Since 2008, Android has seen numerous updates which have incrementally improved the operating system, adding new features and fixing bugs in previous releases.
Each major release is named in alphabetical order after a dessert or sugary treat, with the first few Android versions being called "Cupcake", "Donut"
Smartphones are a class of mobile phones and of multi-purpose mobile computing devices. They are distinguished from feature phones by their stronger hardware capabilities and extensive mobile operating systems, which facilitate wider software and multimedia functionality, alongside core phone functions such as voice calls and text messaging. Smartphones include various sensors that can be leveraged by their software, such as a magnetometer, proximity sensors, barometer and accelerometer, support wireless communications protocols such as Bluetooth, Wi-Fi, satellite navigation. Early smartphones were marketed towards the enterprise market, attempting to bridge the functionality of standalone personal digital assistant devices with support for cellular telephony, but were limited by their battery life, bulky form, the immaturity of wireless data services. In the 2000s, BlackBerry, Nokia's Symbian platform, Windows Mobile began to gain market traction, with models featuring QWERTY keyboards or resistive touchscreen input, emphasizing access to push email and wireless internet.
Since the unveiling of the iPhone in 2007, the majority of smartphones have featured thin, slate-like form factors, with large, capacitive screens with support for multi-touch gestures rather than physical keyboards, offer the ability for users to download or purchase additional applications from a centralized store, use cloud storage and synchronization, virtual assistants, as well as mobile payment services. Improved hardware and faster wireless communication have bolstered the growth of the smartphone industry. In the third quarter of 2012, one billion smartphones were in use worldwide. Global smartphone sales surpassed the sales figures for feature phones in early 2013; the first commercially available device that could be properly referred to as a "smartphone" began as a prototype called "Angler" developed by Frank Canova in 1992 while at IBM and demonstrated in November of that year at the COMDEX computer industry trade show. A refined version was marketed to consumers in 1994 by BellSouth under the name Simon Personal Communicator.
In addition to placing and receiving cellular calls, the touchscreen-equipped Simon could send and receive faxes and emails. It included an address book, appointment scheduler, world time clock, notepad, as well as other visionary mobile applications such as maps, stock reports and news; the term "smart phone" or "smartphone" was not coined until a year after the introduction of the Simon, appearing in print as early as 1995, describing AT&T's PhoneWriter Communicator. Beginning in the mid-late 1990s, many people who had mobile phones carried a separate dedicated PDA device, running early versions of operating systems such as Palm OS, Newton OS, Symbian or Windows CE/Pocket PC; these operating systems would evolve into early mobile operating systems. Most of the "smartphones" in this era were hybrid devices that combined these existing familiar PDA OSes with basic phone hardware; the results were devices that were bulkier than either dedicated mobile phones or PDAs, but allowed a limited amount of cellular Internet access.
The trend at the time, that manufacturers competed on in both mobile phones and PDAs was to make devices smaller and slimmer. The bulk of these smartphones combined with their high cost and expensive data plans, plus other drawbacks such as expansion limitations and decreased battery life compared to separate standalone devices limited their popularity to "early adopters" and business users who needed portable connectivity. In March 1996, Hewlett-Packard released the OmniGo 700LX, a modified HP 200LX palmtop PC with a Nokia 2110 mobile phone piggybacked onto it and ROM-based software to support it, it had a 640×200 resolution CGA compatible four-shade gray-scale LCD screen and could be used to place and receive calls, to create and receive text messages and faxes. It was 100% DOS 5.0 compatible, allowing it to run thousands of existing software titles, including early versions of Windows. In August 1996, Nokia released the Nokia 9000 Communicator, a digital cellular PDA based on the Nokia 2110 with an integrated system based on the PEN/GEOS 3.0 operating system from Geoworks.
The two components were attached by a hinge in what became known as a clamshell design, with the display above and a physical QWERTY keyboard below. The PDA provided e-mail; when closed, the device could be used as a digital cellular telephone. In June 1999 Qualcomm released the "pdQ Smartphone", a CDMA digital PCS smartphone with an integrated Palm PDA and Internet connectivity. Subsequent landmark devices included: The Ericsson R380 by Ericsson Mobile Communications; the first device marketed as a "smartphone", it was the first Symbian-based phone, with PDA functionality and limited Web browsing on a resistive touchscreen utilizing a stylus. Users could not install their own software on the device, however; the Kyocera 6035, a dual-nature device with a separate Palm OS PDA operating system and CDMA mobile phone firmware. It supported limited Web browsing with the PDA software treating the phone hardware as an attached modem. Handspring's Treo 180, the first smartphone that integrated the Palm OS on a GSM mobile phone having telephony, SMS messaging and Internet access built in to the OS.
The 180 model had a thumb-type keyboard and the 180g version had a Graffiti handwriting recognition area, instead. In 1999, Japanese wireless provider NTT DoCoMo launched i-mode, a new
Nokia 2730 classic
The Nokia 2730 classic is a Nokia Quad-band GSM/UMTS 3G cell phone that includes a camera, FM radio, Bluetooth and video player, as well as several internet-based applications. 2 megapixel camera, with a max resolution of 1600×1200 pixels for photos, 176×144 pixels for video, at 15 frames per second. MP3,'Tutan ringtones and user-created ringtones FM radio Bluetooth 2.0 + EDR SMS, MMS, Nokia Xpress Audio Messaging 30 MB internal dynamic memory, microSD memory card slot with hot swap, max. 2 GB. Europe: UMTS 900/2100 and Quad Band GSM 850/900/1800/1900 North America: UMTS 850/1900 and Quad Band GSM 850/900/1800/1900 Volume: 63.5 cc Weight: 73.2 g Length: 109.6 mm Width: 46.7 mm Thickness: 12 mm 2 inch, 18-bit color depth, 240×320 pixel. 2-megapixel camera Music player Plays AMR, AMR-WB, MIDI, MXMF, MP3, AAC, MP4/M4A/3GP/3GA, X-Tone, WAV, WMA Video player Voice recorder FM radio with RDS support 5 band equalizer, with two customizable presets Image viewer Supports BMP, GIF87a, GIF89a, JPEG, PNG, WBMP, have some support for SVG Bluetooth Supported Bluetooth Profiles: A2DP, AVRCP, DUN, FTP, GAP, GAVDP, GOEP, HFP, HSP, OPP, PBAP, SAP, SDAP, SPP MicroUSB, supports USB 2.0 Mass Storage Mode Nokia AV 3.5 mm Battery: BL-5C Voltage: 3.7 volts Capacity: 1020 mAh Output: 3.8 Wh Talk time: Up to 3.8 hrs Up to 3.5 hrs Stand-by: Up to 14 days Up to 18 days SMS and MMS support.
MMS revision 1.3 Nokia Xpress Audio Messaging Email supports POP3, IMAP4 and SMTP protocols Supports instant messaging Includes Ovi by Nokia, Windows Live Messenger, Yahoo! Messenger JSR 139 Connected, Limited Device Configuration 1.1 JSR 118 MIDP 2.1j JSR 248 Mobile Service Architecture Subset for CLDC JSR 75 FileConnection and PIM API JSR 82 Java APIs for Bluetooth 1.1 JSR 135 Mobile Media API 1.1 JSR 172 J2ME Web Services Specification JSR 172 J2ME Web Services Specification JSR 177 Security and Trust Services API for J2ME JSR 177 Security and Trust Services API for J2ME JSR 184 Mobile 3D Graphics API for J2ME 1.1 JSR 205 Wireless Messaging API 2.0 JSR 211 Content Handler API JSR 226 Scalable 2D Vector Graphics API JSR 234 Advanced Multimedia Supplements 1.0 JSR 234 Advanced Multimedia Supplements 1.0 Nokia UI API 1.1 Maximum JAR file size is around 1 MB. Maximum RAM for Java applications is 2048 kB. Nokia Built-in browser. Opera Mini 7 & Lower UC Browser 8.2 & Lower Nokia 2730 classic Nokia battery BL-5C Nokia 1 GB microSD card Nokia Connectivity Cable CA-100 Nokia Stereo Headset WH-102 Nokia Compact Charger AC-3 User Guide Nokia OS - Series 40
A computing platform or digital platform is the environment in which a piece of software is executed. It may be the hardware or the operating system a web browser and associated application programming interfaces, or other underlying software, as long as the program code is executed with it. Computing platforms have different abstraction levels, including a computer architecture, an OS, or runtime libraries. A computing platform is the stage. A platform can be seen both as a constraint on the software development process, in that different platforms provide different functionality and restrictions. For example, an OS may be a platform that abstracts the underlying differences in hardware and provides a generic command for saving files or accessing the network. Platforms may include: Hardware alone, in the case of small embedded systems. Embedded systems can access hardware directly, without an OS. A browser in the case of web-based software; the browser itself runs on a hardware+OS platform, but this is not relevant to software running within the browser.
An application, such as a spreadsheet or word processor, which hosts software written in an application-specific scripting language, such as an Excel macro. This can be extended to writing fully-fledged applications with the Microsoft Office suite as a platform. Software frameworks. Cloud computing and Platform as a Service. Extending the idea of a software framework, these allow application developers to build software out of components that are hosted not by the developer, but by the provider, with internet communication linking them together; the social networking sites Twitter and Facebook are considered development platforms. A virtual machine such as the Java virtual machine or. NET CLR. Applications are compiled into a format similar to machine code, known as bytecode, executed by the VM. A virtualized version of a complete system, including virtualized hardware, OS, storage; these allow, for instance, a typical Windows program to run on. Some architectures have multiple layers, with each layer acting as a platform to the one above it.
In general, a component only has to be adapted to the layer beneath it. For instance, a Java program has to be written to use the Java virtual machine and associated libraries as a platform but does not have to be adapted to run for the Windows, Linux or Macintosh OS platforms. However, the JVM, the layer beneath the application, does have to be built separately for each OS. AmigaOS, AmigaOS 4 FreeBSD, NetBSD, OpenBSD IBM i Linux Microsoft Windows OpenVMS Classic Mac OS macOS OS/2 Solaris Tru64 UNIX VM QNX z/OS Android Bada BlackBerry OS Firefox OS iOS Embedded Linux Palm OS Symbian Tizen WebOS LuneOS Windows Mobile Windows Phone Binary Runtime Environment for Wireless Cocoa Cocoa Touch Common Language Infrastructure Mono. NET Framework Silverlight Flash AIR GNU Java platform Java ME Java SE Java EE JavaFX JavaFX Mobile LiveCode Microsoft XNA Mozilla Prism, XUL and XULRunner Open Web Platform Oracle Database Qt SAP NetWeaver Shockwave Smartface Universal Windows Platform Windows Runtime Vexi Ordered from more common types to less common types: Commodity computing platforms Wintel, that is, Intel x86 or compatible personal computer hardware with Windows operating system Macintosh, custom Apple Inc. hardware and Classic Mac OS and macOS operating systems 68k-based PowerPC-based, now migrated to x86 ARM architecture based mobile devices iPhone smartphones and iPad tablet computers devices running iOS from Apple Gumstix or Raspberry Pi full function miniature computers with Linux Newton devices running the Newton OS from Apple x86 with Unix-like systems such as Linux or BSD variants CP/M computers based on the S-100 bus, maybe the earliest microcomputer platform Video game consoles, any variety 3DO Interactive Multiplayer, licensed to manufacturers Apple Pippin, a multimedia player platform for video game console development RISC processor based machines running Unix variants SPARC architecture computers running Solaris or illumos operating systems DEC Alpha cluster running OpenVMS or Tru64 UNIX Midrange computers with their custom operating systems, such as IBM OS/400 Mainframe computers with their custom operating systems, such as IBM z/OS Supercomputer architectures Cross-platform Platform virtualization Third platform Ryan Sarver: What is a platform