The Mainichi Shimbun is one of the major newspapers in Japan, published by The Mainichi Newspapers Co. Ltd. In addition to the Mainichi Shimbun, printed twice a day in several local editions, Mainichi operates an English language news website called The Mainichi, publishes a bilingual news magazine, Mainichi Weekly, it publishes paperbacks and other magazines, including a weekly news magazine, Sunday Mainichi. The history of the Mainichi Shinbun began with the founding of two papers during the Meiji period; the Tokyo Nichi Nichi Shimbun was founded first, in 1872. The Mainichi claims that it is the oldest existing Japanese daily newspaper with its 136-year history; the Osaka Mainichi Shimbun was founded four years in 1876. The two papers merged in 1911, but the two companies continued to print their newspapers independently until 1943, when both editions were placed under a Mainichi Shimbun masthead. In 1966, the Tokyo office was moved from Yurakucho to Takebashi, in 1992, the Osaka office was moved from Dojima to Nishi-Umeda.
The Mainichi has 3,200 employees working in 364 offices in 26 bureaus overseas. It is one of Japan's three largest newspapers in terms of circulation and number of employees, has 79 associated companies, including Tokyo Broadcasting System, Mainichi Broadcasting System and the Sports Nippon Newspaper; the Mainichi is the only Japanese newspaper company. The Japan Newspapers Association, made up of 180 news organizations, has granted the Mainichi its Grand Prix award on 21 occasions, making the Mainichi the most frequent winner of the prize since its inception in 1957. On 15 January 2004, Mainichi MSN Japan announced they were to merge their websites; the partnership has been known as MSN-Mainichi Interactive, effective since 1 April 2004. On 18 September 2007, Mainichi announced the launch of their new website, mainichi.jp, which would include "heavy use of social bookmarking, RSS and blog parts" and would "pay attention to bloggers". The new website began operations on 1 October 2007, marking the end of MSN-Mainichi Interactive, being replaced by mainichi.jp.
The English-language Mainichi Daily News moved to the new website. MSN-Japan switched to Sankei Shinbun; the Mainichi Daily News column WaiWai, by Australian journalist Ryann Connell, featured often-sensationalist stories, principally translated from and based on articles appearing in Japanese tabloids. The column carried a disclaimer since September 19, 2002: "WaiWai stories are transcriptions of articles that appeared in Japanese language publications; the Mainichi Daily News cannot be held responsible for the content of the original articles, nor does it guarantee their accuracy. Views expressed in the WaiWai column are not those held by the Mainichi Daily News or the Mainichi Newspapers Co." WaiWai content was reported as fact in blogs and reputable foreign media sources. In April and May 2008, an aggressive anti-WaiWai campaign appeared on internet forums including 2channel. Criticism included "contents are too vulgar" and "the stories could cause Japanese people to be misunderstood abroad."
Critics had accused the WaiWai column of propagating a racist stereotype of Japanese women as sexual deviants with its sensationalist stories about incest and debauchery. On June 20, a news site J-CAST reported on this issue; the Mainichi editorial board responded by deleting controversial WaiWai articles and limiting archive access, but the column remained in the Sunday Mainichi. Citing continuing criticism, Mainichi's Digital Media Division shut down WaiWai on June 21. Mainichi announced it would "severely punish the head of the Digital Media Division, responsible for overseeing the site, the manager responsible for the column and the editor involved with the stories." On June 25, Mainichi apologized to MDN readers. Some advertisers responded to the campaign by pulling ads from Mainichi's Japanese site. On June 28, 2008, Mainichi announced punitive measures. Connell, who remained anonymous in the announcement, was suspended for three months. Other involved personnel were either docked 10%–20% salary or "stripped of their titles" for a period of one or two months.
On July 20, 2008, Mainichi released the results of an in-house investigation. Mainichi announced that it would re-organize the MDN Editorial Department on August 1 with a new chief editor, would re-launch the MDN on September 1 as a more news-oriented site. Mainichi said, "We continued to post articles that contained incorrect information about Japan and indecent sexual content; these articles, many of which were not checked, should not have been dispatched to Japan or the world. We apologize for causing many people trouble and for betraying the public's trust in the Mainichi Shinbun." Tokyo Head Office, corporate headquarters1-1-1, Chiyoda, TokyoOsaka Head Office 3-4-5, Kita-ku, OsakaChubu Head Office Midland Square, 4-7-1, Nakamura-ku, NagoyaSeibu Head Office 13-1, Konya-machi, Kokura Kita-ku, Kitakyushu 1314 W. McDermott Dr, Allen Texas USA Like other Japanese newspaper companies, Mainichi hosts many cultural events such as art exhibitions and sporting events. Among them, the most famous are the Sembatsu high school baseball tournament held every spring at Koshien Stadium, the non-professional baseball tournament held every summer in the Tokyo Dome.
The company sponsors a number of prominent annual road running competitions
Aichi Prefecture is a prefecture of Japan located in the Chūbu region. The region of Aichi is known as the Tōkai region; the capital is Nagoya. It is the focus of the Chūkyō metropolitan area; the region was divided into the two provinces of Owari and Mikawa. After the Meiji Restoration and Mikawa were united into a single entity. In 1871, after the abolition of the han system, with the exception of the Chita Peninsula, was established as Nagoya Prefecture, while Mikawa combined with the Chita Peninsula and formed Nukata Prefecture. Nagoya Prefecture was renamed to Aichi Prefecture in April 1872, was united with Nukata Prefecture on November 27 of the same year; the government of Aichi Prefecture is located in the Aichi Prefectural Government Office in Nagoya, the old capital of Owari. The Aichi Prefectural Police and its predecessor organisations have been responsible for law enforcement in the prefecture since 1871; the Expo 2005 World Exposition was held in Nagakute. In the third volume of the Man'yōshū there is a poem by Takechi Kurohito that reads: "The cry of the crane, calling to Sakurada.
Ayuchi is the original form of the name Aichi, the Fujimae tidal flat is all that remains of the earlier Ayuchi-gata. It is now a protected area. For a time, an Aichi Station existed on the Kansai Line between Nagoya and Hatta stations, but its role was overtaken by Sasashima-Live Station on the Aonami Line and Komeno Station on the Kintetsu Nagoya Line. Located near the center of the Japanese main island of Honshu, Aichi Prefecture faces the Ise and Mikawa Bays to the south and borders Shizuoka Prefecture to the east, Nagano Prefecture to the northeast, Gifu Prefecture to the north, Mie Prefecture to the west, it measures 106 km east to west and 94 km south to north and forms a major portion of the Nōbi Plain. With an area of 5,153.81 km2 it accounts for 1.36% of the total surface area of Japan. The highest spot is Chausuyama at 1,415 m above sea level; the western part of the prefecture is dominated by Nagoya, Japan's third largest city, its suburbs, while the eastern part is less densely populated but still contains several major industrial centers.
Due to its robust economy, for the period from October 2005 to October 2006, Aichi was the fastest growing prefecture in terms of population, beating Tokyo, at 7.4 per cent. As of April 1, 2012, 17% of the total land area of the prefecture was designated as Natural Parks, namely the Aichi Kōgen, Hida-Kisogawa, Mikawa Wan, Tenryū-Okumikawa Quasi-National Parks along with seven Prefectural Natural Parks. Thirty-eight cities are located in Aichi Prefecture; these are the towns and villages in each district: Companies headquartered in Aichi include the following. Companies such as Fuji Heavy Industries, Mitsubishi Motors, Sony, Suzuki and Volkswagen Group operate plants or branch offices in Aichi; as of 2001, Aichi Prefecture's population was 49.97 % female. 139,540 residents are of foreign nationality. JR Central Tokaido Shinkansen ■Tokaido Line ■Chūō Main Line ■Kansai Line ■Taketoyo Line ■Iida Line Meitetsu NH Nagoya Line IY Inuyama Line KM Komaki Line TA Centrair Line TA Tokoname Line ST Seto Line TK Toyokawa Line GN Gamagori Line TT Toyota Line KC Chita Line MU MY Mikawa Line TB Bisai Line CH Chikko Line TB Tsushima Line Kintetsu E Nagoya Line Aonami Line Nagoya Municipal Subway Higashiyama Line Meijo Line Tsurumai Line Sakura-dori Line Meiko Line Kamiiida Line Toyohashi Railroad Aichi Loop Line Nagoya Guideway Bus Linimo Toyohashi Railroad Expressways and toll roads National highways Chubu Centrair International Airport Nagoya Airfield Nagoya Port – International Container hub and ferry route to Sendai and Tomakomai, Hokkaido Mikawa Port – automobile and car parts export and part of inport base Kinuura Port – Handa and Hekinan National universities Aichi University of Education Graduate University for Advanced Studies - Okazaki Campus Nagoya Institute of Technology Nagoya University Toyohashi University of Technology Public universities Aichi Prefectural University Aichi Prefectural University of the Arts Nagoya City University Private universities The sports teams listed below are based in Aichi.
Central LeagueChunichi Dragons J. LeagueNagoya Grampus JFLFC Maruyasu OkazakiTokai Regional LeagueFC Kariya L. LeagueNGU Loveledge Nagoya B. LeagueSAN-EN NeoPhoenix（Toyohashi and Hamamatsu） SeaHorses Mikawa（Kariya） Nagoya Diamond Dolphins（Nagoya） Toyotsu Fighting Eagles Nagoya（Nagoya） Aisin AW Areions Anjo（Anjō） V. LeagueToyoda Gosei Trefuerza JTEKT Stings（Kariya） Denso Airybees Toyota Auto Body Queenseis Top LeagueToyota Verblitz Toyota Industries Shuttles（Kariya） F. LeagueNagoya Oceans（Nagoya） X-LeagueNagoya Cyclones（Nagoya） Kirix Toyota Bull Fighters Aichi Golden Wings AFLNagoya Redbacks Australian Football Club（Nagoya） Notable sites in Aichi include the Meiji Mura open-air architectural museum in Inuyama, which preserves historic buildings from Japan's Meiji and Taishō periods, including the reconstructed lobby of Frank Lloyd Wright's old Imperial Hotel. Other popular sites in Aichi include the tour of the Toyota car factory in the city by the same name, the monkey park in Inuyama, the castles in Nagoya, Okazaki and Inuyama.
Aichi Prefecture has many wonderful beaches. For example, Hi
Anime is hand-drawn and computer animation originating from or associated with Japan. The word anime is the Japanese term for animation. Outside Japan, anime refers to animation from Japan or as a Japanese-disseminated animation style characterized by colorful graphics, vibrant characters and fantastical themes; the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners view anime as a Japanese animation product; some scholars suggest defining anime as or quintessentially Japanese may be related to a new form of Orientalism. The earliest commercial Japanese animation dates to 1917, Japanese anime production has since continued to increase steadily; the characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by way of television broadcasts, directly to home media, over the Internet.
It is classified into numerous genres targeting diverse broad and niche audiences. Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies, it consists of an ideal story-telling mechanism, combining graphic art, characterization and other forms of imaginative and individualistic techniques. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning and angle shots. Being hand-drawn, anime is separated from reality by a crucial gap of fiction that provides an ideal path for escapism that audiences can immerse themselves into with relative ease. Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes; the anime industry consists of over 430 production studios, including major names like Studio Ghibli and Toei Animation.
Despite comprising only a fraction of Japan's domestic film market, anime makes up a majority of Japanese DVD sales. It has seen international success after the rise of English-dubbed programming; this rise in international popularity has resulted in non-Japanese productions using the anime art style. Whether these works are anime-influenced animation or proper anime is a subject for debate amongst fans. Japanese anime accounts for 60% of the world's animated cartoon television shows, as of 2016. Anime is an art form animation, that includes all genres found in cinema, but it can be mistakenly classified as a genre. In Japanese, the term anime is used as a blanket term to refer to all forms of animation from around the world. In English, anime is more restrictively used to denote a "Japanese-style animated film or television entertainment" or as "a style of animation created in Japan"; the etymology of the word anime is disputed. The English term "animation" is written in Japanese katakana as アニメーション and is アニメ in its shortened form.
The pronunciation of anime in Japanese differs from pronunciations in other languages such as Standard English, which has different vowels and stress with regards to Japanese, where each mora carries equal stress. As with a few other Japanese words such as saké, Pokémon, Kobo Abé, English-language texts sometimes spell anime as animé, with an acute accent over the final e, to cue the reader to pronounce the letter, not to leave it silent as Standard English orthography may suggest; some sources claim that anime derives from the French term for animation dessin animé, but others believe this to be a myth derived from the French popularity of the medium in the late 1970s and 1980s. In English, anime—when used as a common noun—normally functions as a mass noun. Prior to the widespread use of anime, the term Japanimation was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation. In general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation.
The word anime has been criticised, e.g. in 1987, when Hayao Miyazaki stated that he despised the truncated word anime because to him it represented the desolation of the Japanese animation industry. He equated the desolation with animators lacking motivation and with mass-produced, overly expressionistic products relying upon a fixed iconography of facial expressions and protracted and exaggerated action scenes but lacking depth and sophistication in that they do not attempt to convey emotion or thought; the first format of anime was theatrical viewing which began with commercial productions in 1917. The animated flips were crude and required played musical components before adding sound and vocal components to the production. On July 14, 1958, Nippon Television aired Mogura no Abanchūru, both the first televised and first color anime to debut, it wasn't until the 1960s when the first televised series were broadcast and it has remained a popular medium since. Works released in a direct to video format are called "original video animation" or "original animation video".
The emergence of the Internet has led some animators to distribute works online in a format called "original net anime". The home distribution of anime releases were
MusicBrainz is a project that aims to create an open data music database, similar to the freedb project. MusicBrainz was founded in response to the restrictions placed on the Compact Disc Database, a database for software applications to look up audio CD information on the Internet. MusicBrainz has expanded its goals to reach beyond a compact disc metadata storehouse to become a structured open online database for music. MusicBrainz captures information about artists, their recorded works, the relationships between them. Recorded works entries capture at a minimum the album title, track titles, the length of each track; these entries are maintained by volunteer editors. Recorded works can store information about the release date and country, the CD ID, cover art, acoustic fingerprint, free-form annotation text and other metadata; as of 21 September 2018, MusicBrainz contained information about 1.4 million artists, 2 million releases, 19 million recordings. End-users can use software that communicates with MusicBrainz to add metadata tags to their digital media files, such as FLAC, MP3, Ogg Vorbis or AAC.
MusicBrainz allows contributors to upload cover art images of releases to the database. Internet Archive provides the bandwidth and legal protection for hosting the images, while MusicBrainz stores metadata and provides public access through the web and via an API for third parties to use; as with other contributions, the MusicBrainz community is in charge of maintaining and reviewing the data. Cover art is provided for items on sale at Amazon.com and some other online resources, but CAA is now preferred because it gives the community more control and flexibility for managing the images. Besides collecting metadata about music, MusicBrainz allows looking up recordings by their acoustic fingerprint. A separate application, such as MusicBrainz Picard, must be used for this. In 2000, MusicBrainz started using Relatable's patented TRM for acoustic fingerprint matching; this feature allowed the database to grow quickly. However, by 2005 TRM was showing scalability issues as the number of tracks in the database had reached into the millions.
This issue was resolved in May 2006 when MusicBrainz partnered with MusicIP, replacing TRM with MusicDNS. TRMs were phased out and replaced by MusicDNS in November 2008. In October 2009 MusicIP was acquired by AmpliFIND; some time after the acquisition, the MusicDNS service began having intermittent problems. Since the future of the free identification service was uncertain, a replacement for it was sought; the Chromaprint acoustic fingerprinting algorithm, the basis for AcoustID identification service, was started in February 2010 by a long-time MusicBrainz contributor Lukáš Lalinský. While AcoustID and Chromaprint are not MusicBrainz projects, they are tied with each other and both are open source. Chromaprint works by analyzing the first two minutes of a track, detecting the strength in each of 12 pitch classes, storing these 8 times per second. Additional post-processing is applied to compress this fingerprint while retaining patterns; the AcoustID search server searches from the database of fingerprints by similarity and returns the AcoustID identifier along with MusicBrainz recording identifiers if known.
Since 2003, MusicBrainz's core data are in the public domain, additional content, including moderation data, is placed under the Creative Commons CC-BY-NC-SA-2.0 license. The relational database management system is PostgreSQL; the server software is covered by the GNU General Public License. The MusicBrainz client software library, libmusicbrainz, is licensed under the GNU Lesser General Public License, which allows use of the code by proprietary software products. In December 2004, the MusicBrainz project was turned over to the MetaBrainz Foundation, a non-profit group, by its creator Robert Kaye. On 20 January 2006, the first commercial venture to use MusicBrainz data was the Barcelona, Spain-based Linkara in their Linkara Música service. On 28 June 2007, BBC announced that it has licensed MusicBrainz's live data feed to augment their music Web pages; the BBC online music editors will join the MusicBrainz community to contribute their knowledge to the database. On 28 July 2008, the beta of the new BBC Music site was launched, which publishes a page for each MusicBrainz artist.
Amarok – KDE audio player Banshee – multi-platform audio player Beets – automatic CLI music tagger/organiser for Unix-like systems Clementine – multi-platform audio player CDex – Microsoft Windows CD ripper Demlo – a dynamic and extensible music manager using a CLI iEatBrainz – Mac OS X deprecated foo_musicbrainz component for foobar2000 – Music Library/Audio Player Jaikoz – Java mass tag editor Max – Mac OS X CD ripper and audio transcoder Mp3tag – Windows metadata editor and music organizer MusicBrainz Picard – cross-platform album-oriented tag editor MusicBrainz Tagger – deprecated Microsoft Windows tag editor puddletag – a tag editor for PyQt under the GPLv3 Rhythmbox music player – an audio player for Unix-like systems Sound Juicer – GNOME CD ripper Zortam Mp3 Media Studio – Windows music organizer and ID3 Tag Editor. Freedb clients can access MusicBrainz data through the freedb protocol by using the MusicBrainz to FreeDB gateway service, mb2freedb. List of online music databases Making Metadata: The Case of Mus
Valkyria Chronicles is a series of military-themed tactical role-playing video games created by Ryutaro Nonaka and Shuntaro Tanaka, developed by Sega. The series began with Valkyria Chronicles, released for the PlayStation 3 in 2008, for Microsoft Windows, PlayStation 4 and the Nintendo Switch. Two sequels have been released on the PlayStation Portable, with the latest installment, Valkyria Chronicles 4, released for the PlayStation 4, Xbox One, Nintendo Switch and Microsoft Windows; the series has been expanded into anime and manga media. The main line of games uses a turn based system known as the BLiTZ, while the installment is described as being real time with only strategy elements; the setting for these games take place in alternate universe versions of the Earth, during war times of the 20th century. Welkin Gunther is the main protagonist of Valkyria Chronicles. Selvaria Bles is a character that has appeared in every single installment, with the exception of Valkyria Revolution. Valkyria Chronicles debuted on PlayStation 3, with the original game made available on Microsoft Windows, PlayStation 4 and Nintendo Switch.
Sega opted to continue the series on PlayStation Portable instead of on PlayStation 3. However, Valkyria Chronicles 4 was released on the PlayStation 4, Xbox One, Microsoft Windows and Nintendo Switch, it was the first Valkyria Chronicles game to debut on a Nintendo platform and Microsoft Windows in the West; the first main entry in the series was released for the PlayStation 3 and ported to Microsoft Windows and PlayStation 4. The Windows port was developed by Little Stone Software, it takes place in Europa, a fictional continent based on Europe, during the beginning of World War II. Because of its abundance of Ragnite ore, which takes the place of petroleum in the game setting, the neutral nation of Gallia comes under attack from the East Europan Imperial Alliance, itself engaged in a war with the Atlantic Federation. Players take control of a unit of the Gallian Militia, dedicated to repelling the invasion; the game's visuals, which use Sega's CANVAS graphics engine, resemble pencil drawn paintings in motion.
The second main entry was moved to the PlayStation Portable platform. Story-wise, it takes place two years after the events of the first game, with a fight that breaks loose against the Revolutionary Army and the Empire; the game's story focuses on a military academy as its cadets seek to prevent an ethnic cleansing campaign by a ruthless rebel group. The third main entry was released on the PlayStation Portable. However, it takes place during the events of the first game; the story follows the "Nameless", a penal military unit serving the nation of Gallia during the Second Europan War who perform secret black operations and are pitted against the Imperial unit "Calamity Raven". Unlike the previous installments, it did not have an official release outside of Japan; the fourth main entry was released on the PC, PlayStation 4, Xbox One, Nintendo Switch in 2018. While taking place during the events of the first and third game, Valkyria Chronicles 4 focuses not on the Gallian forces but those of the Atlantic Federation, the other major superpower during the events of the war, that enacts a bold plan to strike at the Imperial Capital.
Valkyria Chronicles D is a mobile game released only in Japan. It was a free browser-based/iOS game, with radically different gameplay, focusing more on character management of war troops similar to sports team management simulations, it was released on July 26, 2012 and shut down on April 22, 2015. Valkyria Azure Revolution was released on PlayStation 4 and PlayStation Vita on January 19, 2017 in Japan, it is considered a spin-off, with a storyline separate from the main series, taking place in the fictional country of Jutland. It was released in North America and Europe on June 27, 2017 and June 30, 2017 for the PlayStation 4, PlayStation Vita and Xbox One, making it the first series game to be on a Microsoft console, alongside the PlayStation versions. Three manga adaptations have been published based on the first game; the first is Valkyria Chronicles: Wish Your Smile, serialized by Enterbrain's Comics B's Log magazine and centering on two characters made for the manga: Mintz, an orphan and engineer, Julius Klose, a sniper, with both of them in the Gallian army's militia force.
It was written by Sega and illustrated by Kyusei Tokito, was serialized from November 12, 2008 to January 22, 2010 with two compilation volumes released on May 1, 2009 and March 1, 2010. The second manga, titled Valkyria Chronicles: Gallian Chronicles, was written by Sega and illustrated by En Kito. Similar to the anime, it is a loose adaptation of the original video game, with some story details diverging from the source material, it was serialized by Kadokawa Shoten from November 26, 2008 to March 26, 2010 in Comp Ace magazine and compiled in four volumes. The third manga is Valkyria Chronicles: Anthology Comic, written by Sega and published by the Bros Comics EX comic label. On December 28, 2009 in one volume; the anime adaptation of the first game premiered on April 4, 2009 and was produced by Aniplex's A-1 Pictures. The series was directed by Yasutaka Yamamoto and written by Michiko Yokote under the Project Valkyria Group. Valkyria Chronicles was aired on Animax, Tokyo MX, MBS, CBC, Chiba TV, Television Kanagawa, Television Hokkaido, BS11 and TVQ Kyushu Broadcasting.
Following the storyline of the original game, the anime version differs from its source in terms of characterization of main players such as Alicia, introduces a character unique to the anime, Ramal Valt. While retaining elements of the CANVAS Engine's look, the characters were redesigned for the anime by Atsuko Watanabe; the ori
Sukima Switch is a Japanese rock/jazz fusion duo consisting of core members Takuya Ōhashi, born May 9, 1978, Shintarō Tokita, born February 25, 1978, formed in 1999. With BMG Japan, they signed with Sony Music Japan's Ariola Japan label in September 2009. Ōhashi's musical duties include vocals and harmonica, while Tokita plays piano/keyboards, numerous other instruments, oversees overall production. Most of the other instrumentation heard on their albums is handled by guests and studio musicians. In this sense, their band structure and chemistry could be compared to that of the American group Steely Dan, their style is heavily jazz influenced, yet it retains core pop elements and catchy melodies that have proved popular with Japanese audiences. Their song "Zenryoku Shounen" is featured as the first song in the Nintendo DS game Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2, released in Japan on May 17, 2007; the song is one of the many songs in the expansion pack to the Nintendo DS game Daigasso!
Band Brothers. Their eighth single, Guarana, is the theme song of the film adaptation of Rough, with their second and fifth singles used as inserts, their song "Shizuku" is the opening theme for the anime adaptation of the novel series The Beast Player. Their 12th single, "Golden Time Lover" is the 3rd opening of the anime series Fullmetal Alchemist: Brotherhood. Ōhashi covered the song "Katamari on the Swing" in the PlayStation 3 game Katamari Forever. "Boku Note" was used as the theme song for Doraemon: Nobita's Dinosaur 2006. Their 12th single, "Golden Time Lover", is the third opening to the anime Fullmetal Alchemist: Brotherhood, their 13th single, "Ice Cream Syndrome", is the ending theme of the Pokémon movie Phantom Ruler: Zoroark. Their 17th single, "Eureka", is the second opening to the anime Space Brothers, their 19th single, "Hello Especially", is the ending song to the anime Silver Spoon. Their 20th single, "Ah Yeah!!", is the second opening to the anime Haikyuu!!. Their 22nd single, "Hoshi no Utsuwa", is the ending theme song for the anime film The Last: Naruto the Movie.
Their 23rd single, "LINE", is the eighteenth opening to the anime Naruto Shippuden. Debut single - view - July 9, 2003 2nd single - 奏で - March 10, 2004 3rd single - ふれて未来を - June 16, 2004 4th single - 冬の口笛 - November 24, 2004 5th single - 全力少年 - April 20, 2005 6th single - 雨待ち風 - June 22, 2005 7th single - ボクノート - March 1, 2006 8th single - ガラナ - August 16, 2006 9th single - アカツキの詩 - November 22, 2006 10th single - マリンスノウ - July 11, 2007 11th single - 虹のレシピ - May 20, 2009 12th single - ゴールデンタイムラバー - October 14, 2009 13th single - アイスクリームシンドローム - July 7, 2010 14th single - さいごのひ - January 26, 2011 15th single - 晴ときどき曇 16th single - ラストシーン 17th single - ユリーカ - August 8, 2012 18th single - スカーレット - June 19, 2013 19th single - Hello Especially - July 31, 2013 20th single - Ah Yeah!! - July 23, 2014 21st single - パラボラヴァ - November 19, 2014 22nd single - 星のうつわ - December 3, 2014 23rd single - LINE - November 11, 2015 Debut mini album - 君の話 - September 17, 2003 Debut album - 夏雲ノイズ - June 23, 2004 2nd album - 空創クリップ - July 20, 2005 3rd album - 夕風ブレンド - November 29, 2006 Best album - グレイテスト・ヒッツ - August 1, 2007 4th album - ナユタとフカシギ - November 4, 2009 5th album - musium - October 5, 2011 6th album - Sukima Switch - December 3, 2014 7th album - POPMAN'S ANOTHER WORLD - April 13, 2016 8th album - re:Action - February 15, 2017 Official website by Office Augusta Official website by Sony Music Japan Sukima Switch at Anime News Network's encyclopedia
J-pop, natively known as pops, is a musical genre that entered the musical mainstream of Japan in the 1990s. Modern J-pop has its roots in traditional Japanese music, but in 1960s pop and rock music, such as The Beatles and The Beach Boys, which led to Japanese rock bands such as Happy End fusing rock with Japanese music in the early 1970s. J-pop was further defined by new wave groups in the late 1970s electronic synth-pop band Yellow Magic Orchestra and pop rock band Southern All Stars. J-pop replaced kayōkyoku in the Japanese music scene; the term was coined by the Japanese media to distinguish Japanese music from foreign music and now refers to most Japanese popular music. Popular styles of Japanese pop music included technopop during the 1970s–1980s, city pop in the 1980s, Shibuya-kei in the 1990s; the origin of modern J-pop is said to be Japanese-language rock music inspired by the likes of The Beatles. Unlike the Japanese music genre called kayōkyoku, J-pop uses a special kind of pronunciation, similar to that of English.
One notable singer to do so is Keisuke Kuwata. Additionally, unlike Western music, the major second was not used in Japanese music, except art music, before rock music became popular in Japan; when the Group Sounds genre, inspired by Western rock, became popular, Japanese pop music adopted the major second, used in the final sounds of The Beatles' song "I Want to Hold Your Hand" and The Rolling Stones' song " Satisfaction". Although Japanese pop music changed from music based on Japanese pentatonic scale and distortional tetrachord to the more occidental music over time, music that drew from the traditional Japanese singing style remained popular. At first, the term J-pop was used only for Western-style musicians in Japan, such as Pizzicato Five and Flipper's Guitar, just after Japanese radio station J-Wave was established. On the other hand, Mitsuhiro Hidaka of AAA from Avex Trax said that J-pop was derived from the Eurobeat genre. However, the term became a blanket term, covering other music genres—such as the majority of Japanese rock music of the 1990s.
In 1990, the Japanese subsidiary of Tower Records defined J-pop as all Japanese music belonging to the Recording Industry Association of Japan except Japanese independent music. Ito Music City, a Japanese record store, adopted expanded classifications including Group Sounds, idol of the 1970s–1980s, enka and established musicians of the 1970s–1980s, in addition to the main J-pop genres. Whereas rock musicians in Japan hate the term "pop", Taro Kato, a member of pop punk band Beat Crusaders, pointed out that the encoded pop music, like pop art, was catchier than "J-pop" and he said that J-pop was the pops music, memorable for its frequency of airplay, in an interview when the band completed their first full-length studio album under a major label, P. O. A.: Pop on Arrival, in 2005. Because the band did not want to perform J-pop music, their album featured the 1980s Pop of MTV. According to his fellow band member Toru Hidaka, the 1990s music that influenced him was not listened to by fans of other music in Japan at that time.
In contrast to this, although many Japanese rock musicians until the late 1980s disrespected the kayōkyoku music, many of Japanese rock bands of the 1990s—such as Glay—assimilated kayōkyoku into their music. After the late 1980s, breakbeat and samplers changed the Japanese music scene, where expert drummers had played good rhythm because traditional Japanese music did not have the rhythm based on rock or blues. Hide of Greeeen described their music genre as J-pop, he said, "I love rock, hip hop and breakbeats, but my field is J-pop. For example, hip hop musicians learn'the culture of hip hop'. We are not like those musicians and we love the music as sounds much; those professional people may say'What are you doing?' but I think that our musical style is cool after all. The good thing is good." Japanese popular music, called ryūkōka before being split into enka and poppusu, has origins in the Meiji period, but most Japanese scholars consider the Taishō period to be the actual starting point of ryūkōka, as it is the era in which the genre first gained nationwide popularity.
By the Taishō period, Western musical techniques and instruments, introduced to Japan in the Meiji period, were used. Influenced by Western genres such as jazz and blues, ryūkōka incorporated Western instruments such as the violin and guitar. However, the melodies were written according to the traditional Japanese pentatonic scale. In the 1930s, Ichiro Fujiyama released popular songs with his tenor voice. Fujiyama sang songs with a lower volume than opera through the microphone. Jazz musician Ryoichi Hattori attempted to produce Japanese native music which had a "flavor" of blues, he composed Noriko Awaya's hit song "Wakare no Blues". Awaya was called "Queen of Blues" in Japan. Due to pressure from the Imperial Army during the war, the performance of jazz music was temporarily halted in Japan. Hattori, who