Shoot 'em up

Shoot'em up is a subgenre of video games within the shooter subgenre in the action genre. There is no consensus as to; some restrict the definition to games featuring spacecraft and certain types of character movement. The genre's roots can be traced back to Spacewar!, one of the earliest computer games, developed in 1962. The shoot'em up genre was established by the hit arcade game Space Invaders, which popularised and set the general template for the genre in 1978, the genre was further developed by arcade hits such as Asteroids and Galaxian in 1979. Shoot'em ups were popular throughout early 1990s. In the mid-1990s, shoot'em ups became a niche genre based on design conventions established in the 1980s, catered to specialist enthusiasts in Japan. "Bullet hell" games are a subgenre that features overwhelming numbers of enemy projectiles in visually impressive formations. A "shoot'em up" known as a "shmup" or "STG", is a game in which the protagonist combats a large number of enemies by shooting at them while dodging their fire.

The controlling player must rely on reaction times to succeed. Beyond this, critics differ on which design elements constitute a shoot'em up; some restrict the genre to games using fixed or scrolling movement. Others widen the scope to include games featuring such protagonists as robots or humans on foot, as well as including games featuring "on-rails" and "run and gun" movement. Mark Wolf restricts the definition to games featuring multiple antagonists, calling games featuring one-on-one shooting "combat games". Critics described any game where the primary design element was shooting as a "shoot'em up", but shoot'em ups became a specific, inward-looking genre based on design conventions established in those shooting games of the 1980s. Shoot'em ups are a subgenre of shooter game, in turn a type of action game; these games are viewed from a top-down or side-view perspective, players must use ranged weapons to take action at a distance. The player's avatar is a vehicle under constant attack. Thus, the player's goal is to shoot as as possible at anything that moves or threatens them.

In some games, the player's character can withstand some damage. The main skills required in shoot'em ups are memorising enemy attack patterns; some games feature overwhelming numbers of enemy projectiles and the player has to memorise their patterns to survive. These games belong to one of the fastest-paced video game genres. Large numbers of enemy characters programmed to behave in an predictable manner are featured; these enemies may behave in a certain way dependent on their type, or attack in formations that the player can learn to predict. The basic gameplay tends to be straightforward and many games offset this with boss battles and a variety of weapons. Shoot'em ups have realistic physics. Characters can change direction with no inertia, projectiles move in a straight line at constant speeds; the player's character can collect "power-ups" which may afford the character greater protection, an "extra life", or upgraded weaponry. Different weapons are suited to different enemies, but these games keep track of ammunition.

As such, players tend to fire indiscriminately, their weapons only damage legitimate targets. Shoot'em ups are categorized by design elements viewpoint and movement:Fixed shooters restrict the protagonist to a single axis of motion, enemies attack in a single direction, each level is contained within a single screen. Atari's Centipede is a hybrid, in that the player can move but that movement is constrained to a small area at the bottom of the screen, the game otherwise meets the fixed shooter definition. Tube shooters feature craft flying through an abstract tube, such as Gyruss. There is still a single axis of motion, making these a subset of fixed shooters. Rail shooters limit the player to moving around the screen. Examples include Space Harrier, Captain Skyhawk, Star Wars: Rebel Assault, Panzer Dragoon, Star Fox 64, Sin and Punishment. Light-Gun games that are "on-rails" are not in the shoot-em-up category but the FPS category, the term has been applied to scripted events in first-person shooters such as Call of Duty.

Scrolling shooters include horizontal scrolling games. Vertically scrolling shooters: In a vertically scrolling shoot'em up, the action is viewed from above and scrolls up the screen. Horizontally scrolling shooters: In a "horizontal shooter" or "side-scrolling shooter", the action is viewed side-on and scrolls horizontally. Isometrically scrolling shooters: A small number of scrolling shooters, such as Sega's Zaxxon, feature an isometric point of view. Multidirectional shooters feature 360 degree movement where the protagonist may rotate and move in any direction. Multidirectional shooters with one joystick for movement and one joystick for firing in any direction independent of movemen

Rondo, Arkansas

Rondo is a town in Lee County, United States. The population was 198 at the 2010 census, down from 237 at the 2000 census. Rondo is located in southern Lee County at 34°39′32″N 90°49′20″W, it is 11 miles southwest of Marianna, the county seat, via state highways 1 and 121. According to the United States Census Bureau, the town has a total area of 1.0 square mile, all land. As of the census of 2000, there were 237 people, 99 households, 69 families residing in the town; the population density was 90.6/km². There were 113 housing units at an average density of 43.2/km². The racial makeup of the town was 26.16% White, 70.04% Black or African American, 3.80% from two or more races. 1.69 % of the population were Latino of any race. There were 99 households out of which 24.2% had children under the age of 18 living with them, 36.4% were married couples living together, 32.3% had a female householder with no husband present, 30.3% were non-families. 28.3% of all households were made up of individuals and 15.2% had someone living alone, 65 years of age or older.

The average household size was 2.39 and the average family size was 2.90. In the town, the population was spread out with 25.7% under the age of 18, 6.8% from 18 to 24, 22.4% from 25 to 44, 27.4% from 45 to 64, 17.7% who were 65 years of age or older. The median age was 42 years. For every 100 females, there were 76.9 males. For every 100 females age 18 and over, there were 69.2 males. The median income for a household in the town was $15,000, the median income for a family was $26,250. Males had a median income of $25,000 versus $16,667 for females; the per capita income for the town was $13,601. About 32.7% of families and 38.7% of the population were below the poverty line, including 48.6% of those under the age of eighteen and 46.7% of those sixty five or over. Old Rondo Cemetery

Wheeling Island Historic District

Wheeling Island Historic District is a national historic district located on Wheeling Island in Wheeling, Ohio County, West Virginia. The district includes 1,110 contributing buildings, 5 contributing sites, 2 contributing structures, 3 contributing objects, it is a residential district consisting of two-story, frame detached dwellings built in the mid- to late-19th and early-20th century, including the Irwin-Brues House and a number of houses on Zane Street. The houses are representative of a number of popular architectural styles including Bungalow, Queen Anne, Colonial Revival. Notable non-residential contributing properties include the Exposition Building, Thompson United Methodist Church, Madison School, the Bridgeport Bridge, the Aetnaville Bridge, "The Marina," Wheeling Island Baseball Park, "Belle Island Park." It includes the separately listed Wheeling Suspension Bridge, Harry C. and Jessie F. Franzheim House, John McLure House, it was listed on the National Register of Historic Places in 1992.

All of the following are located in Wheeling, Ohio County, WV: Historic American Buildings Survey No. WV-183, "Irwin-Brues House, 201 North Front Street", 7 photos, 8 data pages, 1 photo caption page HABS No. WV-271, "174 Zane Street", 10 photos, 4 data pages, 3 photo caption pages HABS No. WV-272, "176 Zane Street", 6 photos, 4 data pages, 4 photo caption pages HABS No. WV-273, "178 Zane Street", 5 photos, 4 data pages, 3 photo caption pages HABS No. WV-274, "180 Zane Street", 6 photos, 5 data pages, 4 photo caption pages HABS No. WV-275, "182 Zane Street", 9 photos, 5 data pages, 5 photo caption pages HABS No. WV-276, "184 Zane Street", 7 photos, 5 data pages, 4 photo caption pages Historic American Engineering Record No. WV-2, "Wheeling Suspension Bridge, Spanning East channel of Ohio River at U. S. Route 40", 56 photos, 10 color transparencies, 4 measured drawings, 31 data pages, 5 photo caption pages HAER No. WV-25, "Bridgeport Bridge, Spanning West Channel of Ohio River, U. S. Route 40", 28 photos, 3 measured drawings, 2 data pages, 6 photo caption pages