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Society of Motion Picture and Television Engineers

The Society of Motion Picture and Television Engineers, founded in 1916 as the Society of Motion Picture Engineers or SMPE, is a global professional association, of engineers and executives working in the media and entertainment industry. An internationally recognized standards organization, SMPTE has more than 800 Standards, Recommended Practices, Engineering Guidelines for broadcast, digital cinema, audio recording, information technology, medical imaging. In addition to development and publication of technical standards documents, SMPTE publishes the SMPTE Motion Imaging Journal, provides networking opportunities for its members, produces academic conferences and exhibitions, performs other industry-related functions. SMPTE membership is open to any organization with interest in the subject matter. In the US, SMPTE is a 5013 non-profit charitable organization. SMPTE's educational and professional development activities include technical presentations at regular meetings of its local Sections and biennial conferences in the US and Australia and the SMPTE Motion Imaging Journal.

The society sponsors many awards, the oldest of which are the SMPTE Progress Medal, the Samuel Warner Memorial Medal, the David Sarnoff Medal. SMPTE has a number of Student Chapters and sponsors scholarships for college students in the motion imaging disciplines. SMPTE standards documents are copyrighted and may be purchased from the SMPTE website, or other distributors of technical standards. Standards documents may be purchased by the general public. Significant standards promulgated by SMPTE include: All film and television transmission formats and media, including digital. Physical interfaces for transmission of television signals and related data SMPTE color bars Test card patterns and other diagnostic tools The Material eXchange Format, or MXF SMPTE ST 2110 SMPE'S first standard was to get everyone using 35 mm film width, four sprockets per frame, 1.37:1 picture ratio. Until there were competing film formats, now theaters could all run the same films. SMPE's standard in 1927 was 24 frames per second.

Before this it was determined by the hand cranking speed of the cameraman. SMPTE's taskforce on "3D to the home" produced a report on the issues and suggested minimum standards for the 3D home master that would be distributed after post production to the ingest points of distribution channels for 3D video content. A group within the standards committees has begun to work on the formal definition of the SMPTE 3D Home Master. SMPTE, instituted in 1999, a technology committee for the foundations of Digital Cinema: DC28; the SMPTE presents awards to individuals for outstanding contributions in fields of the society. Recipients include: The Progress Medal, instituted in 1935, is SMPTE's oldest and most prestigious medal, awarded annually for contributions to engineering aspects of the film and/or television industries. Recipients include: The Eastman Kodak Gold Medal, instituted in 1967, recognizes outstanding contributions which lead to new or unique educational programs utilizing motion pictures, high-speed and instrumentation photography or other photography sciences.

Recent recipients are Related organizations include Advanced Television Systems Committee Moving Picture Experts Group Joint Photographic Experts Group ITU Radiocommunication Sector ITU Telecommunication Sector Digital Video Broadcasting BBC Research Department European Broadcasting Union List of film topics Category:SMPTE standards Glossary of video terms SMPTE colour bars SMPTE D10 SMPTE D11 SMPTE RP-133: Medical Diagnostic Imaging Test Pattern SMPTE 421M: VC-1 video codec SMPTE 291M: Ancillary data Packet and Space Formatting SMPTE Universal Leader Digital Picture Exchange General Exchange Format Material Exchange Format Media dispatch protocol SMPTE 2032 parts 1, 2 and 3 Video tape recorder standards defined by SMPTE Charles S. Swartz. Understanding Digital Cinema. A Professional Handbook. Elsevier, 2005. Official website

Speedrun

A speedrun is a play-through, or a recording thereof, of a whole video game or a selected part of it, performed with the intention of completing it as fast as possible. While all speedruns aim for quick completion, some speedruns are characterized by additional goals or limitations that players subject themselves to, such as collecting all key items or playing blindfolded. Players speedrun to challenge themselves, to entertain and to compete with others. Players performing speedruns call themselves speedrunners and record their attempts; these recordings are used to entertain others, to verify the completion time, to certify that all rules were followed, to spot ways to further improve the completion time. To achieve a high level of play, speedrunners have to reason about the game differently from the way that ordinary players might. Speedruns follow gameplay routes that are planned out before they are attempted. Many games have opportunities to disarrange the intended sequence of events and skip entire parts of it — called sequence breaking — and many more have programming mistakes, or glitches, that a skillful player can exploit to their advantage.

Tool-assisted speedrunning is a type of speedrunning in which various computer tools are used to obtain performances which would be near-impossible for a human player. Some games are considered to be suited to speedrunning and have online communities dedicated to them, which can provide an active platform for discussing and improving speedruns. Speedruns can be viewed on a variety of platforms, including live streams where players can carry out and share their attempts in real-time. Although speedrunning was not a widespread phenomenon, it has since grown to involve several active websites and an expansive assortment of speedrun videos that are and circulated on the Internet. While routing, it becomes apparent that some of the goals in the game do not need to be achieved for completion; such elements include cutscenes that need to be watched before the player can progress, items that the player needs to possess in order to continue to a next stage or entire parts of the gameplay that may convey a part of the game's plot or a subplot.

Skipping a part of the game in such a fashion that it can be described as disjointed with the game's intended/common sequence of events is referred to as sequence breaking. The term sequence break was first used in 2003 in an online discussion forum thread concerning the Nintendo GameCube game Metroid Prime; the original thread was called "Gravity Suit and Ice Beam before Thardus". Thardus, a fictional creature in the Metroid series, was designed to be a mandatory boss before the Gravity Suit and Ice Beam could be obtained, hence the novelty of bypassing the boss while still obtaining the items. Since its initial discovery, sequence breaking has become an integral part of speedrunning and has been applied to many other games. A specific way to do sequence breaking in a specific game is called a skip, well-known skips are known in their communities under names that identify it. An example of sequence breaking as a result of a glitch can be found in the "16 Star" run of Super Mario 64. In this game, Mario needs to collect at least 70 of the 120 power stars before he is allowed to challenge Bowser, the final boss, but a glitch makes it possible to access the final level with only 16 stars.

With the right kind of movement, it is possible to pass through the boundary of a wall by pushing into it while holding onto MIPS, an NPC rabbit. Since similar tricks have been found to complete the game without collecting any stars. While some speedrun rules require that the skipping of such events be avoided, it is desirable to make full use of such possibilities. Therefore, some websites, such as Speeddemosarchive, offer support for multiple speedrun categories; each category specifies what game objectives must be completed. For example, it is agreed that glitches arising from outside the game, such as improperly inserting the cartridge, are impermissible. Removing or altering a game disc/cartridge/files while the game is running is forbidden. Examples of this are the crooked cartridge trick in The Legend of Zelda: Ocarina of Time and the CD streaming trick in The Legend of Zelda: Twilight Princess Although most speedruns assume normal human play of a game, tool-assisted speedruns allow authors to use outside tools to aid their playing.

For example, utilizing the save state function of an emulator to go back in time and revise mistakes, or using software to read variables directly from the game's memory, giving the player information not available to them. The result is that human limitations, such as skill and reflex, are no longer a barrier in the creation of a run. Speedruns are categorized into various levels of completion, or how a game is completed, which are as follows: Any%, or fastest completion, refers to completing the game as as possible, involves sequence breaking. 100%, or full completion, requires the player to complete the game to its fullest. This includes collecting all key items or upgrades, finding all secret features, or anything else that may be deemed important. Specific requirements for a 100% speedrun are different depending on the game; some games, such as Super Metroid, have a percentage counter and therefore have an easy definition for 100%. Others do not, instead the game's community decides wha

The Mangan Inheritance

The Mangan Inheritance, published in 1979, is a novel by Northern Irish-Canadian writer Brian Moore. Set in Ireland, it tells the story of a failed poet and cuckolded husband, James Mangan, who discovers a daguerrotype of a bohemian Romantic Irish poet with the same surname and seeks out connections to his literary ancestor; the New York Review of Books described The Mangan Inheritance as "melodrama at its most inventive and suggestive, an inquiry into the problem of identity and the nature of ancestry that beguiles the reader with dark deeds, wild humor, weird goings-on, on its way towards a shocking and terrifying—and utterly satisfying—conclusion". The New York Magazine described it as a "wonderful union of clarity and inventiveness". Patricia Craig, in her biography of Brian Moore, says that The Mangan Inheritance is "among other things, a satire on the impulse to track down one's ancestors, on romantic Ireland, on poetic pretensions"

Carol-Anne Day

Carol-Anne Day is a Canadian voice actress and musician, known for roles in English-dubbed anime. Most of her anime voice work has been for the Calgary-based Blue Water Studios. Aside from voice acting, she is a member of a band along with Oksana Porteous, Andrew Kobewka and Graham Pendray called Bellewether; the Little Prince - Rosetta Ceres, The Celestial Legend - Chidori Kuruma Betterman - Kaori Sweet Seventeen Cardfight!! Vanguard - Misaki Tokura Cardfight!! Vanguard G - Misaki Tokura, Chrono Dran Deltora Quest - Gla-Thon D. I. C. E. - Marsha Rizarov Di Gi Charat Nyo! - Rabi~en~Rose / Hikaru Usada Doki Doki School Hours - Minako Tominaga Dragon Ball - Teenage Chi-Chi, Akane Kimidori, Admirer 2, Cutie Blue, Cutie Pink, Cutie Purple, Female Customer, Mystery Fighter, Old Woman, Spectator 2, Spectator A Dragon Ball GT - Valse Fancy Lala - Chisa Shinohara Flame of Recca - Yanagi Sakoshita Full Moon o Sagashite - Madoka Wakamatsu Future Card Buddyfight - Paruku Nanana, Misaki Tokura Gintama° - Asaemon Ikeda Gregory Horror Show - Cactus Girl Hoop Days - Mutsumi Akiyoshi Hunter × Hunter 1999 version - Menchi Jubei-chan: The Ninja Girl - Freesia Yagyu Mobile Fighter G Gundam - Allenby Beardsley Mobile Suit Zeta Gundam - Four Murasame My-HiME, My-Otome - Mai Tokiha Pretty Cure - Regine/Shyla Scan2Go - PEL, Hebina Strawberry Marshmallow - Nobue Itou The Law of Ueki - Marilyn Carrey Tide-Line Blue - Josie Viper's Creed - Sakurako Kariya Zoids: Chaotic Century - Fiona/Alisia Lennette Zoids: Guardian Force - Fiona/Alisia Lennette A Hat in Time - Nomads D.

I. C. E. - Marsha Rizarov Dynasty Warriors: Gundam 2 - Four Murasame Dynasty Warriors: Gundam 3 - Four Murasame Gregory Horror Show:Soul Collector - Lost Doll/Cactus Girl InuYasha: The Secret of the Cursed Mask - Kagame Kururugi Mega Man Powered Up - Additional Voices Mega Man X: Command Mission - Marino Mega Man Maverick Hunter X - Navigator Mobile Suit Gundam: Gundam vs. Zeta Gundam - Four Murasame We Love Golf! - Yuki Malvolio - Viola Sympathetic Frequencies - Rebecca Carol-Anne Day at the CrystalAcids Anime Voice Actor Database Carol-Anne Day at Anime News Network's encyclopedia Carol-Anne Day on IMDb

Bob Courtney

Bob Courtney was a British-born South African actor and broadcaster. He appeared in more than twenty film roles and worked as an on-air presenter and broadcaster on Springbok Radio. Additionally, Courtney co-founded Radio Today in 1996. Courtney was born Christopher Robert Courtney Leaver on 31 October 1922, in England, he studied to be an accountant. A self-taught pianist, he was drafted into the Royal Air Force's entertainment corps as an entertainer during World War II. Courtney served as an RAF entertainer in North Africa and Italy, he met two South African entertainers, Siegfried Mynhardt and Uys Krige, in Rome, near the end of World War II. Krige and Mynhardt persuaded Courtney to move from Britain to South Africa. Courtney emigrated to South Africa in 1946 and began working at the South African Broadcasting Corporation in 1947, using the shortened name Bob Courtney, he hosted many of the SABC's most well known radio shows during the 1940s. In 1950, Courtney began hosting the Welcome Little Stranger children's show on the now defunct Springbok Radio.

His radio name on the show was "Uncle Bob." However, his most famous job at Springbok Radio was hosting the hugely popular quiz show Pick a Box, which aired for fourteen years from 1960 until 1974. Courtney toured South Africa with the show throughout its airing. In one instance, the Mayor of East London sent a limousine to meet Courtney at the East London Airport, where he had arrived to host Pick a Box in the city. Courtney broadcast Pick a Box from a variety of unusual locations including Antarctica, the Cango Caves, the Union-Castle Line and a mine shaft; the popular radio show ended in 1974. Pick a Box was resurrected as a television quiz show in the 1980s with Courtney once again as its host. However, the TV version was not a hit and was cancelled. Courtney's other shows on Springbok Radio included the Eyegene Jackpot game show, which aired from the 1950s until the 1970s, Stop the Music, which aired for ten years, he launched the Springbok show Greet the Bride, which would air for five days per week for twenty years on the radio.

He attempted to reopen Springbok Radio after the station was closed in 1985. However, the South African Broadcasting Corporation decided against the relaunch of Springbok Radio in 1994, citing financial concerns. Courtney co-founded a radio station, Radio Today, in 1996 with former Springbok Radio broadcaster Peter Lotis; the station's targeted audience were listeners in older. The station did not attract advertisers. Courtney hired a financial adviser, who saved Radio Today, though Courtney disagreed with some of the station's new financial and creative directions, he retired from Radio Today in 2008. Courtney's acting career included more than twenty film credits, his film roles included Lord Oom Piet in 1962, Kruger Millions, All the Way to Paris and Hans en die Rooinek. He was a founding member of the South Africa National Theatre. In the 80's he ran a steakhouse in Johannesburg. Bob Courtney died in Johannesburg at the age of 87 on Sunday 24 October 2010, just one week before his 88th birthday.

His funeral was held at the St. Martin's - in-the-Veld Anglican Church in Gauteng. Courtney was survived by his wife and their two children. Bob Courtney on IMDb

Irish Fright

The Irish Fright was a mass panic that took place in England in December 1688, during the Glorious Revolution. It accompanied the final days of King James II's regime after his thwarted attempt to flee into exile in France. Troops of the Jacobite Irish Army were stationed in England to prop up James II's authority but were detested by the predominantly Protestant population of England. Rumours began to circulate in mid-December that the Irish soldiers were preparing to carry out a campaign of massacre and pillage against the English population in revenge for James's overthrow. False reports of the Irish burning English towns and massacring inhabitants spread the panic from London to at least nineteen English counties, whose inhabitants formed armed militias to guard against supposed Irish marauders; the panic subsided after a few days. It was never determined, responsible for sparking it, though contemporaries suspected that it may have been the work of Orangist sympathisers seeking to further discredit James II.

James II inherited an army in Ireland on his accession in 1685. At the time it amounted to 8,238 men, all of whom were supposed to be Protestants and required to provide certificates confirming that they received the Church of England's sacrament twice a year. By 1688 its strength had grown to 8,938, of which 2,820 were sent to England in September 1688 to reinforce the English Army against the expected invasion by William, Prince of Orange, James II's son-in-law, invited to enter the country by English politicians opposed to James II's rule. Many of them were stationed in Portsmouth, where they became objects of fear. A newsletter of early October 1688 reported that Portsmouth's inhabitants were making "great complaints of the rude Irish who have caused many families to leave that place, having committed many robberies", their presence in England further stoked long-standing fears that Irish or Catholic forces were poised to launch an anti-Protestant uprising. In Staffordshire in 1641, Protestants were so afraid that their Catholic neighbours would attack them that they "durst not go to Church unarmed".

That same year, a panic in the towns of Ludlow and Bewdley led the inhabitants of both towns to mobilise on the night of 19–20 November, watching for what they believed was the arrival of insurgent Catholics. In 1681 the House of Lords announced the existence of "a horrid and treasonable Plot and Conspiracy and carried on by those of the Popish Religion in Ireland, for massacring the English, subverting the Protestant Religion, the ancient established Government of that Kingdom."After spending three tense months garrisoned in Portsmouth, the Irish troops were sent north to fight in the Battle of Reading on 9 December 1688, the only substantial military action of the Glorious Revolution. They were defeated and a portion of the Irish troops were ordered to return to Portsmouth. Others were sent to Uxbridge west of London. Rather than fight William's invasion, the Earl of Feversham disbanded James's forces and released the Irish troops from their obligations. On Thursday 13 December, according to Bishop Gilbert Burnet, "Country Fellows, arriving about Midnight at Westminster caused a sudden Uproar, by Reporting that the Irish, in desperate Rage, were advancing to London, putting all before them to Fire and Sword."

Another newswriter reported that in the early hours of 13 December "an alarm was spread through City and suburbs of'Rise, arm! the Irish are cutting throats'."The alert sparked a mass panic and 100,000 men were reported to have mobilised to defend their homes within half an hour. Buildings were illuminated to ensure that marauding Irishmen could not sneak up in the early morning darkness; the Grand Duke of Tuscany's ambassador in London wrote that he had seen young and old alike, all discharging firearms, drums beating and women, for greater noise, beating warming-pans and frying pans, such things: which lie resulted in good against the intention of him who gave it out, because with the city so armed, with attention to another revolt, the rabble did not create other disorders. False reports. Philip Musgrave wrote that Lord Feversham's disbandment of the Irish Army "hath increased our miseries, for he did not disarm any of them, the Irish and Roman Catholics... are in a great body about Uxbridge who burn and destroy all they meet with."

The House of Lords convened at 3 a.m. at Whitehall to discuss the situation and send for word of the supposed burning of Uxbridge. The Irish Fright thereafter spread across England, it reached Norfolk around 14 December. Kent descended into mass panic on the morning of 14 December, while in Surrey, Kingston-upon-Thames was said to have been burned and the inhabitants cut down trees to block the path of the supposed Irish insurgents. In Cambridge, four to six thousand Irishmen were supposed to have destroyed Bedford and massacred its inhabitants and were on their way to Cambridge to repeat the deed; the news caused some of Cambridge's inhabitants to flee, but travellers arriving from Bedford were able to discredit the rumours and calm the situation. The panic reached the Midlands on the same day. Brookes was evidently an unusually martial clergyman, as he rai