Eureeka's Castle is an American children's television series which aired on Nick Jr. from September 4, 1989 until June 30, 1995. The program featured various puppet characters; the show was a joint development by Nickelodeon, animators Kit Laybourne and Eli Noyes of Noyes & Laybourne Enterprises, the puppeteers at 3/Design Studio. R. L. Stine was the Head Writer for the episodes. Reruns of the show aired on Noggin from 1999 to 2002. Eureeka's Castle's ending credits state the show comes from an original concept by Debby Reece and Judy Katschke. In 1988, development of the show began by staff members at Nickelodeon and animator Eli Noyes and his partner Kit Laybourne, whose wife Geraldine Laybourne was the Head of Programming for Nickelodeon. “Jovial Bob Stine”, best known for his children's horror novels written under the pen name R. L. Stine, was hired as the Head Writer to develop the concept and episode scripts; the puppet design and construction for the characters were done at 3/Design Studio where the puppets were built by Jim Kroupa, John Orberg, Kip Rathke and Matt Stoddart.
The show's fourth season, which ran concurrently with the third season, was designed for international distribution and featured clips from previous episodes. Production on Eureeka's Castle ended in 1992, as some of the show's crew began working on Gullah Gullah Island; the show follows various puppet characters, including a sorceress-in-training. Eureeka and her friends live in a wind-up castle music box owned by a friendly giant. Other characters include Magellan the dragon, twin moat dwellers Bogge and Quagmire, Batly the bat, Mr. Knack the handyman. There are various appearing creatures such as mice, singing fish statues called the Fishtones, Magellan's pets Cooey and the Slurms, Batly's pet spider Webster. Featured were animated segments such as the Weston Woods Studios films based on popular children's books, live-action short films, UK imports such as Roobarb, The Shoe People and Gran. Eureeka – The title character. Eureeka is a friendly sorceress-in-training, her spells are not successful most of the time.
Magellan – A large green dragon with a tail that has a mind of its own. He doesn't always understand new concepts. Magellan tends to make great big sneezes. Cooey – Magellan's pet of indeterminate species. Slurms – Magellan's pet worm hybrids, they were animated with clay animation. Batly – An egotistical clumsy blue bat who wears glasses due to being near-sighted. Despite being different in every way, he and Magellan are good friends, his flying ends with a crash landing prompting him to say "I meant to do that." Batly has a large bug collection. In a 2016 Reddit AMA, Stine said that Batly's face was modeled after Matt. Webster – Batly's pet spider. Bogge and Quagmire – The Moat Twins are siblings who spend most of their time swimming in the castle moat, eating peanut butter and jelly sandwiches, playing in the basement. Bogge is orange, they work together when it comes to causing trouble. Bogge and Quagmire try to steal Magellan's peanut butter and jelly sandwiches, but never succeed. Mr. Knack – The castle's handyman and tinkerer.
He uses many unconventional methods for fixing things around the castle. He loves to barter when he sells some of his inventions that he has made from his pushcart. Mr. Knack always gets some postcards. Sir Klank – A blue mouse with a long gray beard who resides in a suit of armor. Kate – A pink mouse who reports on what happens in the castle. Emma – An orange mouse who loves to eat. Fishtones – A trio of singing fish in the form of a stone fountain who spray water when they're not singing; the Giant – A friendly full-bodied giant with a long nose who owns the wind-up castle music box where the show takes place. Pam Arciero – Quagmire, Emma Cheryl Blaylock – Eureeka Lynn Hippen – Cooey, Kate James J. Kroupa – Batley, Sir Klank, Giant Noel MacNeal – Magellan, Webster Brian Muehl – Bogge, Mr. Knack Robert J. Gardner John Kennedy Joey Mazzarino Several episodes of Eureeka's Castle were released on VHS first by Hi-Tops Video from 1990 to 1992 and redistributed by Sony Wonder from 1995 to 1996 and redistributed again by Paramount Home Video in 1997.
To date, the series has not been released on DVD, nor iTunes, Hulu and Amazon Instant Video. Sing Along With Eureeka Christmas at Eureeka's Castle Wide Awake at Eureeka's Castle In 1990, Eureeka's Castle won an Ace Award for best children's program. Eureeka's Castle on IMDb Eureeka's Castle at TV.com Entertainment Weekly article
Sony Mobile Communications Inc. is a multinational telecommunications company founded on October 1, 2001 as a joint venture between Sony and Ericsson, headquartered in Tokyo and wholly owned by Sony. It was incorporated as Sony Ericsson Mobile Communications, headquartered in London, until Sony acquired Ericsson's share in the venture on February 16, 2012. Sony Mobile has development facilities in Lund, Sweden. At its peak in 2007, Sony Ericsson held a 9 percent global market share making it the fourth largest vendor at the time; as of 2017 Sony Mobile held 4.8 % in Europe and 16.3 % in Japan. Since the current ownership structure, Sony Mobile create Android-powered smartphones under the Xperia sub-brand name - it currently or developed tablet computers and fitness trackers, alongside accessories and software for the devices; the current flagship device is the Sony Xperia 1. Swedish company Ericsson had been making mobile cell phones since the 1980s, their first handheld device being the Hotline Pocket introduced in 1987.
In the United States, Ericsson partnered with General Electric in the early nineties as Ericsson Mobile Communications to establish a US presence and brand recognition. General Electric left the joint venture. Ericsson had decided to obtain chips for its phones from a single source—a Philips facility in New Mexico. On March 17, 2000, a fire at the Philips factory contaminated the sterile facility. Philips assured Nokia that production would be delayed for no more than a week; when it became clear that production would be compromised for months, Ericsson was faced with a serious shortage. Nokia had begun to obtain parts from alternative sources, but Ericsson's position was much worse as production of current models and the launch of new ones was held up. Ericsson, in the mobile phone market for decades, was the world's third largest cellular telephone handset maker at the time behind Nokia and Motorola, was struggling with huge losses and decreasing market share; this was due to this fire as well as its inability to produce cheaper phones or fashionably-designed phones like Nokia managed to do.
Speculation began about a possible sale by Ericsson of its mobile phone division, but the company's president, Kurt Hellström, said it had no plans to do so. Hellström said, "Mobile phones are a core business for Ericsson. We wouldn't be as successful if we didn't have phones". Sony was a marginal player in the worldwide mobile phone market with a share of less than 1 percent in 2000. By August 2001, the two companies had finalised the terms of the merger announced in April. Ericsson contributed a majority of the Ericsson Mobile Communications company, excluding a minor part spun off as Ericsson Mobile Platforms. Sony contributed its entire handset division; the company was to have an initial workforce of 3,500 employees. Sony Ericsson's strategy was to release new models capable of digital photography as well as other multimedia capabilities such as downloading and viewing video clips and personal information management capabilities. To this end, it released several new models which had built-in digital camera and colour screen which were novelties at that time - examples include the Sony Ericsson T610, the P800 UIQ smartphone, the K700 handset.
The joint venture continued to make bigger losses in spite of booming sales - however it paid off as Sony Ericsson made its first profit in 2003 and in the following years increased handset sales. The joint venture was regarded to have been a success. In 2005, Sony Ericsson introduced the K750i with a 2 megapixel camera, as well as its platform mate, the W800i, the first of the Walkman phones capable of 30 hours of music playback. In 2005, Sony Ericsson agreed to become the global title sponsor for the WTA Tour in a deal worth $88 million US dollars over 6 years; the women's pro tennis circuit was renamed the Sony Ericsson WTA Tour. Just over a month on June 7, it announced sponsorship of West Indian batsmen Chris Gayle and Ramnaresh Sarwan. In October 2005, Sony Ericsson presented the first mobile phone based on UIQ 3, the P990. In 2007, the company's first 5-Megapixel camera phone, the Sony Ericsson K850i, was announced followed in 2008 by the C905, the world's first 8.1-Megapixel camera phone.
At Mobile World Congress 2009, Sony Ericsson unveiled the first 12-Megapixel camera phone, named Satio. On January 2, 2009, Sony Ericsson announced in Stockholm that it would have some of its mobile phones made in India, that its two outsourcing partners and Foxconn would manufacture ten million mobile phones per year by 2009. CEO Miles Flint announced at a press conference held with India's communications minister Dayanidhi Maran in Chennai that India was one of the fastest growing markets in the world and a priority market for Sony Ericsson with 105 million users of GSM mobile telephones. Sony Ericsson's handset shipments fell from a high of 30.8m in Q4 1999 to only 8.1m in Q1 2003. The company had made net losses in six of the 15 quarters and seen its cash reserves shrink from €2.2bn to €599m, after taking a €375m cash injection from its joint owners. The eclipse of the Symbian operating system by Apple's iPhone, by Google's Android, has affected Sony Ericsson's position in the market; the company struggled following the launch of Apple's iPhone in the third quarter of 2007.
Sony Ericsson was overtaken by its South Korean rival LG Electronics in Q1 2008. Sony Ericsson's company's profits fell sig
Sony Interactive Entertainment
Sony Interactive Entertainment LLC is a multinational video game and digital entertainment company, a wholly owned subsidiary of Sony Corporation of America, the central hub for the American businesses under the Japanese conglomerate Sony Corporation. The company was founded in Tokyo and established on November 16, 1993, as Sony Computer Entertainment, to handle Sony's venture into video game development through its PlayStation brand. Since the successful launch of the original PlayStation console in 1994, the company has been developing the PlayStation lineup of home video game consoles and accessories. Expanding into North America and other countries, the company became Sony's main resource for research and development in video games and interactive entertainment. In April 2016, SCE and Sony Network Entertainment International was restructured and reorganized into Sony Interactive Entertainment, carrying over the operations and primary objectives from both companies; the same year, SIE moved its headquarters from Tokyo to California.
Sony Interactive Entertainment handles the research and development and sales of both hardware and software for the PlayStation video game systems. SIE is a developer and publisher of video game titles, operates several subsidiaries in Sony's largest markets: North America and Asia. By August 2018, the company had sold more than 525 million PlayStation consoles worldwide. Sony Computer Entertainment, Inc. was jointly established by Sony and its subsidiary Sony Music Entertainment Japan in 1993 to handle the company's ventures into the video game industry. The original PlayStation console was released on December 1994, in Japan; the company's North American operations, Sony Computer Entertainment of America, were established in May 1995 as a division of Sony Electronic Publishing. Located in Foster City, the North American office was headed by Steve Race. In the months prior to the release of the PlayStation in Western markets, the operations were restructured: All video game marketing from Sony Imagesoft was folded into SCEA in July 1995, with most affected employees transferred from Santa Monica to Foster City.
On August 7, 1995, Race unexpectedly resigned and was named CEO of Spectrum HoloByte three days later. He was replaced by Sony Electronics veteran Martin Homlish; this proved to be the beginning of a run of exceptional managerial turnover, with SCEA going through four presidents in a single year. The PS console was released in the United States on September 9, 1995; as part of a worldwide restructuring at the beginning of 1997, SCEA and Sony Computer Entertainment Europe were both re-established as wholly owned subsidiaries of SCEI. The launch of the second PS console, the PlayStation 2 was released in Japan on March 4, 2000, the U. S. on October 26, 2000. On July 1, 2002, chairman of SCEI, Shigeo Maruyama, was replaced by Tamotsu Iba as chairman. Jack Tretton and Phil Harrison were promoted to senior vice presidents of SCE; the PlayStation Portable was SCEI's first foray into the small handheld console market. Its development was first announced during SCE's E3 conference in 2003, it was unveiled during their E3 conference on May 11, 2004.
The system was released in Japan on December 12, 2004, in North America on March 24, 2005, in Europe and Australia on September 1, 2005. On September 14, 2005, SCEI formed Sony Computer Entertainment Worldwide Studios, a single internal entity to oversee all wholly owned development studios within SCEI, it became responsible for the creative and strategic direction of development and production of all computer entertainment software by all SCEI-owned studios—all software is produced for the PS family of consoles. Shuhei Yoshida was named as President of SCE WWS on May 16, 2008, replacing Kazuo Hirai, serving interim after Harrison left the company in early 2008. On December 8, 2005, video game developer Guerrilla Games, developers of the Killzone series, was acquired by Sony Computer Entertainment as part of its SCE WWS. On January 24, 2006, video game developer Zipper Interactive, developers of the Socom series, was acquired by Sony Computer Entertainment as part of its SCE WWS. In March 2006, Sony announced the online network for its forthcoming PlayStation 3 system at the 2006 PlayStation Business Briefing meeting in Tokyo, tentatively named "PlayStation Network Platform" and called just PlayStation Network.
Sony stated that the service would always be connected and include multiplayer support. The launch date for the PS3 was announced by Hirai at the pre-Electronic Entertainment Expo conference held at the Sony Pictures Studios in Los Angeles, California, on May 8, 2006; the PS3 was released in Japan on November 11, 2006, the U. S. date was November 17, 2006. The PSN was launched in November 2006. On November 30, 2006, president of SCEI, Ken Kutaragi, was appointed as chairman of SCEI, while Hirai president of SCEA, was promoted to president of SCEI. On April 26, 2007, Ken Kutaragi resigned from his position as chairman of SCEI and group CEO, passing on his duties to the appointed president of SCE, Hirai. On September 20, 2007, video game developers Evolution Studios and Bigbig Studios, creators of the MotorStorm series, were acquired by Sony Computer Entertainment as part of its SCE WWS. On April 15, 2009, David Reeves, president and CEO of SCE Europe, announced his forthcoming resignation from his post.
He had joined the company in 1995 and was appointed as chairman of SCEE in 2003, president in 2005. His role of president and CEO of SCEE would be taken over by Andrew House, who joined Sony Corporation in 1990; the PSP Go was released on October 1
PlayStation is a gaming brand that consists of four home video game consoles, as well as a media center, an online service, a line of controllers, two handhelds and a phone, as well as multiple magazines. It is created and owned by Sony Interactive Entertainment since December 3, 1994, with the launch of the original PlayStation in Japan; the original console in the series was the first video game console to ship 100 million units, 9 years and 6 months after its initial launch. Its successor, the PlayStation 2, was released in 2000; the PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold as of December 28, 2012. Sony's next console, the PlayStation 3, was released in 2006 and has sold over 80 million consoles worldwide as of November 2013. Sony's latest console, the PlayStation 4, was released in 2013, selling 1 million consoles in its first 24 hours on sale, becoming the fastest selling console in history; the first handheld game console in the PlayStation series, the PlayStation Portable or PSP, sold a total of 80 million units worldwide by November 2013.
Its successor, the PlayStation Vita, which launched in Japan on December 17, 2011 and in most other major territories in February 2012, had sold over 4 million units by January 2013. PlayStation TV is a microconsole and a non-portable variant of the PlayStation Vita handheld game console. Other hardware released as part of the PlayStation series includes the PSX, a digital video recorder, integrated with the PlayStation and PlayStation 2, though it was short lived due to its high price and was never released outside Japan, as well as a Sony Bravia television set which has an integrated PlayStation 2; the main series of controllers utilized by the PlayStation series is the DualShock, a line of vibration-feedback gamepad having sold 28 million controllers as of June 28, 2008. The PlayStation Network is an online service with over 110 million users worldwide, it comprises an online virtual market, the PlayStation Store, which allows the purchase and download of games and various forms of multimedia, a subscription-based online service known as PlayStation Plus and a social gaming networking service called PlayStation Home, which had over 41 million users worldwide at the time of its closure in March 2015.
PlayStation Mobile is a software framework. Version 1.xx supports both PlayStation Vita, PlayStation TV and certain devices that run the Android operating system, whereas version 2.00 released in 2014 would only target PlayStation Vita and PlayStation TV. Content set to be released under the framework consist of only original PlayStation games currently.7th generation PlayStation products use the XrossMediaBar, an award-winning graphical user interface. A touch screen-based user interface called LiveArea was launched for the PlayStation Vita, which integrates social networking elements into the interface. Additionally, the PlayStation 2 and PlayStation 3 consoles featured support for Linux-based operating systems; the series has been known for its numerous marketing campaigns, the latest of which being the "Greatness Awaits" commercials in the United States. The series has a strong line-up of first-party titles due to Sony Interactive Entertainment Worldwide Studios, a group of fifteen first-party developers owned by Sony Interactive Entertainment which are dedicated to developing first-party games for the series.
In addition, the series features various budget re-releases of titles by Sony with different names for each region. In October 2018, Sony President Kenichiro Yoshida stated the necessity of the new PlayStation console. Yoshida said, it has become "necessary to have a next-generation hardware" to replace the PlayStation 4, now 5 years old. PlayStation was the brainchild of Ken Kutaragi, a Sony executive who had just finished managing one of the company's hardware engineering divisions at that time and would be dubbed as "The Father of the PlayStation"; the console's origins date back to 1988 where it was a joint project between Nintendo and Sony to create a CD-ROM for the Super Famicom. Although Nintendo denied the existence of the Sony deal as late as March 1991, Sony revealed a Super Famicom with a built-in CD-ROM drive, that incorporated Green Book technology or CD-i, called "Play Station" at the Consumer Electronics Show in June 1991. However, a day after the announcement at CES, Nintendo announced that it would be breaking its partnership with Sony, opting to go with Philips instead but using the same technology.
The deal was broken by Nintendo after they were unable to come to an agreement on how revenue would be split between the two companies. The breaking of the partnership infuriated Sony President Norio Ohga, who responded by appointing Kutaragi with the responsibility of developing the PlayStation project to rival Nintendo. At that time, negotiations were still on-going between Nintendo and Sony, with Nintendo offering Sony a "non-gaming role" regarding their new partnership with Philips; this proposal was swiftly rejected by Kutaragi, facing increasing criticism over his work with regard to entering the video game industry from within Sony. Negotiations ended in May 1992 and in order to decide the fate of the PlayStation project, a meeting was held in June 1992, consisting of Sony President Ohga, PlayStation Head Kutaragi and several senior members of Sony's board. At the meeting, Kutaragi unveiled a pro
The Jim Henson Company
The Jim Henson Company is an American entertainment company located in Los Angeles, California. The company is known for its innovations in the field of puppetry though the creation of the renowned Muppets characters; the company was established in 1958 by puppeteers Jim and Jane Henson, is presently independently owned and operated by their children. Henson has produced many successful television series, including The Muppet Show, Fraggle Rock, Bear in the Big Blue House, Farscape; the company has produced theatrical films, including The Muppet Movie, The Dark Crystal and Labyrinth. Henson operates Jim Henson's Creature Shop, an animatronics and visual effects studio which has created characters and effects for both Henson productions and outside projects. In 1989, the company entered merger negotiations with The Walt Disney Company, which were dropped following Jim Henson's death in 1990. Subsequently, control of the company was assumed by Henson's children: Lisa, Brian and Heather. In 2000, Henson was sold to EM.
TV & Merchandising AG, a German media company. TV's stock collapsed, Henson family re-acquired the company in 2003. EM. TV had in the interim sold the rights to the Sesame Street Muppets to Sesame Workshop in 2001. In 2004, Henson sold the rights to The Muppets and Bear in the Big Blue House to The Walt Disney Company, but retains the remainder of its characters, program library, assets; as of 2014, Lisa and Heather Henson run the company. Brian Henson serves as chairman, while Lisa Henson serves as CEO. Since 2000, The Jim Henson Company is headquartered at the Jim Henson Company Lot, the historic former Charlie Chaplin Studios, in Hollywood. Jim and Jane Henson founded Muppets, Inc. on November 20, 1958, three years after Sam and Friends debuted on WRC-TV in Washington, D. C. Aside from Sam and Friends, the majority of work that the company had until 1969 involved creating characters for various commercials, variety-show appearances, a few meeting films for various companies. In 1968, the company began creating characters and more than 20 short films for the fledgling Sesame Street, which premiered on NET in November 1969.
One of the company's first characters to appear on television, Rowlf the Dog, originated in commercials for Purina Dog Chow and soon became a regular character on The Jimmy Dean Show from 1963 to 1966. During this time the show’s host, Jimmy Dean, turned down the opportunity to own 40% of the company because he believed that he never earned it. Jim Henson pitched several different projects to the major American television networks, to no avail; some ideas were made as unaired pilots. In 1976, producer Lew Grade approached Henson to produce a weekly series in Grade’s native United Kingdom; the success of The Muppet Show led to the Muppets becoming an enduring media franchise. Another company controlled by Grade, ITC Entertainment owned The Muppet Show, among other Henson productions, but Henson acquired the rights to these productions in the 1980s. During this time, Henson formed Jim Henson's Creature Shop, a special effects studio responsible for the films The Dark Crystal and Labyrinth. In his life, Henson produced the series Fraggle Rock and The Jim Henson Hour.
In August 1989, Henson and Disney CEO Michael Eisner began merger discussions valued at $150 million, which included a fifteen-year contract for Henson's personal "creative services." However, the deal did not include the rights to the Sesame Street characters, which were owned by Henson, although merchandising revenue was split between Henson and the Children's Television Workshop. During the negotiations, management of the company's Henson International Television distribution unit based in the UK purchased their unit from the company, leading to the establishment of HIT Entertainment. On May 16, 1990, as negotiations with Disney continued, Jim Henson died of toxic shock syndrome. Following Henson’s death, neither Disney nor Jim Henson Productions could come to an accord. Negotiations ended in December 1990, Henson remained an independent company; the Henson family assumed management of the company, Brian Henson was named president, CEO in January 1991. Over the next few years, Henson signed deals with several companies, including television rights to the Henson library with Disney Channel and Nickelodeon.
In 1995, Henson entered into a deal with ABC to produce primetime television series, leading to Muppets Tonight and Aliens in the Family. Following the releases of The Muppet Christmas Carol and Muppet Treasure Island by Walt Disney Pictures, Henson formed Jim Henson Pictures with Sony Pictures Entertainment. By 1999, Henson held partial interests in two cable channels: The Kermit Channel and Odyssey Network, both jointly owned with Hallmark Entertainment. After Hallmark assumed full ownership of these networks, the Kermit Channel was discontinued and Odyssey was renamed The Hallmark C
Music is an art form and cultural activity whose medium is sound organized in time. General definitions of music include common elements such as pitch, rhythm and the sonic qualities of timbre and texture. Different styles or types of music may de-emphasize or omit some of these elements. Music is performed with a vast range of instruments and vocal techniques ranging from singing to rapping; the word derives from Greek μουσική. See glossary of musical terminology. In its most general form, the activities describing music as an art form or cultural activity include the creation of works of music, the criticism of music, the study of the history of music, the aesthetic examination of music. Ancient Greek and Indian philosophers defined music as tones ordered horizontally as melodies and vertically as harmonies. Common sayings such as "the harmony of the spheres" and "it is music to my ears" point to the notion that music is ordered and pleasant to listen to. However, 20th-century composer John Cage thought that any sound can be music, for example, "There is no noise, only sound."The creation, performance and the definition of music vary according to culture and social context.
Indeed, throughout history, some new forms or styles of music have been criticized as "not being music", including Beethoven's Grosse Fuge string quartet in 1825, early jazz in the beginning of the 1900s and hardcore punk in the 1980s. There are many types of music, including popular music, traditional music, art music, music written for religious ceremonies and work songs such as chanteys. Music ranges from organized compositions–such as Classical music symphonies from the 1700s and 1800s, through to spontaneously played improvisational music such as jazz, avant-garde styles of chance-based contemporary music from the 20th and 21st centuries. Music can be divided into genres and genres can be further divided into subgenres, although the dividing lines and relationships between music genres are subtle, sometimes open to personal interpretation, controversial. For example, it can be hard to draw the line between heavy metal. Within the arts, music may be classified as a fine art or as an auditory art.
Music may be played or sung and heard live at a rock concert or orchestra performance, heard live as part of a dramatic work, or it may be recorded and listened to on a radio, MP3 player, CD player, smartphone or as film score or TV show. In many cultures, music is an important part of people's way of life, as it plays a key role in religious rituals, rite of passage ceremonies, social activities and cultural activities ranging from amateur karaoke singing to playing in an amateur funk band or singing in a community choir. People may make music as a hobby, like a teen playing cello in a youth orchestra, or work as a professional musician or singer; the music industry includes the individuals who create new songs and musical pieces, individuals who perform music, individuals who record music, individuals who organize concert tours, individuals who sell recordings, sheet music, scores to customers. The word derives from Greek μουσική. In Greek mythology, the nine Muses were the goddesses who inspired literature and the arts and who were the source of the knowledge embodied in the poetry, song-lyrics, myths in the Greek culture.
According to the Online Etymological Dictionary, the term "music" is derived from "mid-13c. Musike, from Old French musique and directly from Latin musica "the art of music," including poetry." This is derived from the "... Greek mousike " of the Muses," from fem. of mousikos "pertaining to the Muses," from Mousa "Muse". Modern spelling from 1630s. In classical Greece, any art in which the Muses presided, but music and lyric poetry." Music is composed and performed for many purposes, ranging from aesthetic pleasure, religious or ceremonial purposes, or as an entertainment product for the marketplace. When music was only available through sheet music scores, such as during the Classical and Romantic eras, music lovers would buy the sheet music of their favourite pieces and songs so that they could perform them at home on the piano. With the advent of sound recording, records of popular songs, rather than sheet music became the dominant way that music lovers would enjoy their favourite songs. With the advent of home tape recorders in the 1980s and digital music in the 1990s, music lovers could make tapes or playlists of their favourite songs and take them with them on a portable cassette player or MP3 player.
Some music lovers create mix tapes of their favorite songs, which serve as a "self-portrait, a gesture of friendship, prescription for an ideal party... an environment consisting of what is most ardently loved."Amateur musicians can compose or perf
TriStar Pictures, Inc. is an American film studio, a division of the Sony Pictures Motion Picture Group and part of Sony Pictures, owned by Japanese multinational conglomerate Sony Corporation. The concept for TriStar Pictures was the brainchild of Victor Kaufman, a senior executive of Columbia Pictures, who convinced the studio, HBO, CBS to pool resources and split the ever-growing costs of making movies, creating a new joint venture in 1982. On May 16, 1983, it was given the name Tri-Star Pictures, it was the first new major Hollywood studio to be established since RKO Pictures was founded in 1928. The studio's first produced film in 1984 was The Natural starring Robert Redford, their first release however, was the film, Where the Boys Are'84. During this venture, many of Tri-Star's releases were released on VHS by either RCA/Columbia Pictures Home Video, CBS/Fox Video and HBO/Cannon Video. In addition, HBO would gain exclusive cable distribution rights to these films, broadcast television licenses would go to CBS.
CBS dropped out of the venture in 1985, though they still distributed some of TriStar's films on home video until at least 1992. In 1986, HBO dropped out of the Tri-Star venture as well and sold half of its shares to Columbia Pictures; the same year, Tri-Star entered into the television business as Tri-Star Television. It was formed when the studio joined forces with Stephen J. Cannell Productions and Witt/Thomas/Harris Productions and created a television distribution company called TeleVentures. On December 21, 1987, Tri-Star Pictures, Inc. was renamed to Columbia Pictures Entertainment, Inc. when Coke sold its entertainment business to Tri-Star for $3.1 billion. Both studios continued to distribute films under their separate names. On April 13, 1988, CPE spun off Tri-Star Pictures, Inc. as a reformed company of the Tri-Star studio. In 1989, Columbia Pictures Entertainment, Inc. was acquired by Sony Corporation of Japan, who merged Columbia and Tri-Star, but continued to use the separate labels.
On July 11, 1990, Tri-Star Pictures dissolved and sold its venture in TeleVentures to Stephen J. Cannell Productions and TeleVentures became Cannell Distribution Co. Most of the series and the Tri-Star film packages that were distributed by TeleVentures were transferred to Columbia Pictures Television Distribution; the Tri-Star film packages were transferred to Columbia Pictures Television Distribution. Sony Pictures Entertainment revived TriStar Television as a television production banner in 1991 and merged with its sister television studio Columbia Pictures Television to form Columbia TriStar Television on February 21, 1994. Both studios continued to operate separately until TriStar folded in 1999 and CPT in 2001. In addition to its own slate, TriStar was the theatrical distributor for many films produced by Carolco Pictures. TriStar theatrically distributed some FilmDistrict movies. Around summer 1998, SPE merged Columbia and TriStar to form the Columbia TriStar Motion Picture Group, but just like Columbia Pictures Entertainment, both divisions continued producing and distributing films under their own names.
TriStar was relaunched on May 13, 2004 as a marketing and acquisitions unit that had a "particular emphasis on genre films". Screen Gems' executive vice president Valerie Van Galder was tapped to run the revived studio after being dormant. However, the release of its 2013 film Elysium represents the label's first big-budget release since The Mask of Zorro in 1998; the same year, former 20th Century Fox co-chairman Tom Rothman joined Sony Pictures and created TriStar Productions as a joint venture with existing Sony Pictures executives. The new TriStar will develop and produce up to four films per year, as well as television programming and acquisitions, starting on September 1. Sony's TriStar Pictures unit will be retained for "other product, including titles from Sony Pictures Worldwide Acquisitions", will distribute product from the new TriStar. TriStar's logo of Pegasus, introduced in 1984, has become something of a cultural icon; the idea came about his family's interest in riding horses.
The original logo was created with the assistance of Sydney Pollack, an adviser at Tri-Star. The horse in that logo was the same one used in Pollack's film The Electric Horseman; the horse in that film was dark, so Pollack had the image altered it to look white in the logo. The second logo was painted by Alan Reingold and debuted in 1992, along with sister studio Columbia Pictures, with both logos sharing a background of clouds; the theatrical version was animated by Intralink Creative in 1993. The white stallion was shot in a hangar at the Santa Monica Airport, The wings were done by combining real white feathers and computer-generated-imagery merged with Pegasus by computer morphing; the background is nighttime blue. The clouds were shot from the Haleakala Crater on Maui. In 2015, a new TriStar Pictures logo was debuted in The Walk; this time it was animated by JAMM VFX. The clouds are white in this new logo