Street Fighter III: 2nd Impact
Street Fighter III 2nd Impact: Giant Attack is a competitive fighting game produced by Capcom, released as a coin-operated arcade game in 1997. It is an update of Street Fighter III: New Generation. Like its predecessor, it runs on the CP System III hardware. 2nd Impact introduced new gameplay mechanics, new characters, new special moves. The game brings back bonus rounds, not seen in the series since Super Street Fighter II, it is the only CPS3 title to have a widescreen feature. 2nd Impact was released in a two-in-one compilation for the Dreamcast titled Street Fighter III: Double Impact, which included the original Street Fighter III. It was included in the Street Fighter 30th Anniversary Collection for PlayStation 4, Xbox One, Nintendo Switch and PC. 2nd Impact was followed in the arcades by Street Fighter III 3rd Strike: Fight for the Future. Released in October 1997, the second installment of Street Fighter III brought back all the characters from the first game and introduced two new ones: Hugo and Urien.
Yun and Yang from the first game became separate characters, with Yang receiving his unique set of Special Moves and Super Arts to distinguish him from Yun. Series' recurring hidden character Akuma returned as a secret computer-controlled challenger and selectable character, thus the playable character roster increased to 14. In addition to the regular Akuma, a computer-controlled version named "Shin Akuma" appears in the single-player mode. In addition to Super Arts, the player can perform more powerful versions of their Special Moves called EX Specials. By using a certain portion of Super Art gauge, the player can perform an EX Special version of a regular Special Move by inputting the command and pressing two attack buttons of the same type instead of one. Super Meter length is changed from previous game. Frame data has changed, some characters gained new moves, some animations are improved. Other new abilities added to the game are "tech throw", the ability to escape from a throwing attack, "personal action", a character-specific taunt.
Each character's personal action is accompanied by an additional benefit if completed successfully. If a second-player interrupts the gameplay to challenge the other player the first player will be allowed to change the Super Art of his or her selected character; the single-player mode was changed from the first game. The player faces against series of eight opponents, including a character-specific final opponent, who will exchange dialogue with the player's character before the match. If certain requirements are met the player will face a rival character during the course of the single-player mode and exchange dialogue before a match. If certain other requirements are met, the player will face against the CPU-controlled Akuma instead of the character's usual final opponent in the single-player mode and depending on the player's performance in his or her fight against Akuma a match against a more powerful version of Akuma known as Shin Akuma will take place. 2nd Impact brings back the concept bonus rounds, last seen in Super Street Fighter II.
At the end of the third CPU match the player will participate in a minigame dubbed "Parry the Ball", in which the player can practice his or her parrying skills against a series of basketballs thrown towards the player by Sean. The cast from the original Street Fighter III returned; the twin brothers Yun and Yang, who had identical move sets in the previous game, were given different special moves and Super Arts in 2nd Impact making them separate characters. Akuma - Appears in 2nd Impact as a secret character and has a non-playable "Shin Akuma" version which can be selected in the Dreamcast version of the game in Double Impact. Voiced by Tomomichi Nishimura who would go on to reprise his role for 3rd Strike. Hugo - A professional wrestler from Germany who seeks a strong tag team partner for an upcoming tournament, he is accompanied by his manager, Poison. Hugo is based on Andore, an enemy character from Final Fight, who in turn was modeled after professional wrestler André the Giant. Hugo was planned to be in the first game, as evidenced by his mobile character with unfinished sprites, the presence of his stage in New Generation.
Voiced by Wataru Takagi in 2nd Impact and Len Carlson in 3rd Strike. Urien - Gill's younger brother, who seeks to usurp his brother's leadership as "President" of their organization, he can manipulate metal. Voiced by Yuji Ueda in 2nd Impact and Lawrence Bayne in 3rd Strike. In 1999, Capcom released Street Fighter III: Double Impact for the Dreamcast, a compilation containing the original game and 2nd Impact; the compilation features an Arcade, Versus and Option Mode for both games, as well as a "Parry Attack Mode" in 2nd Impact, where the player gets to test his or her parrying skills in the game's bonus round. This compilation allows players to use Gill and Shin Akuma, who were computer-controlled characters in the arcade version. In May 2018, Street Fighter III: 2nd Impact - Giant Attack was re-released as an emulation-style arcade perfect featured game as part of the Street Fighter 30th Anniversary Collection developed for the Playstation 4, Xbox One and Nintendo Switch; this version is separated from the first Street Fighter III and is no longer recognized as Double Impact.
With save states, the game can be continued from save points by the player. IGN said that Alpha 3 "wins hands down in all senses." CNET said that the game w
Super Street Fighter IV: Arcade Edition
Super Street Fighter IV: Arcade Edition is an update to Super Street Fighter IV released in 2010 for the arcades. It has been ported in 2011 for Microsoft Windows, PlayStation 3, Xbox 360 and in 2017, the Xbox 360 version became backward compatible on the Xbox One; this version of the game aims at bringing the improvements from the arcade version of Super Street Fighter IV to home systems. Every character received various tweaks; the game added twin brothers Yun and Yang from the Street Fighter III series as playable characters, made Evil Ryu and Oni only available as hidden bosses, playable out of the box. On April 4, 2010, an arcade version of Super Street Fighter IV was confirmed by producer Yoshinori Ono during the Japanese Street Fighter IV finals. Various playtests were handled in various arcades as well as appearing during the Street Fighter IV finals at Tougeki - Super Battle Opera. Shortly before release, images showing debug Xbox 360 achievements from Microsoft's PartnerNet service featuring characters only seen in the arcade version of the game were leaked, hinting at a future game update for home systems.
In April 2012, before the announcement of Ultra Street Fighter IV, Capcom community manager Seth Killian had announced that the Arcade Edition would be the final version of the Street Fighter IV series. The console versions of Arcade Edition were first presented during Capcom's 2011 Captivate event, it was released on June 7, 2011 for the Xbox 360 and PlayStation 3 as online downloadable content and physical media on June 28, 2011. Although questioned due to the rampant piracy the original Street Fighter IV suffered on the platform, on April 12, 2011 it was announced that a PC version of Arcade Edition would be released in July 5, 2011; the update is available as downloadable content in the console versions, as a retail game for Xbox 360, PlayStation 3 and Microsoft Windows. When updating regular Super Street Fighter IV in the console versions, players get the ability to switch between regular Super and the Arcade Edition; the "Replay Channel" has been expanded to allow players to follow others' recent games, distribute replays, watch a special channel featuring proficient players.
The Microsoft Windows version features a benchmark test for computers and makes use of Games for Windows Live. On August 11, 2011, Capcom announced that a free balance patch called "Version 2012" would be released for all versions of SSFIV:AE; the update was released on December 13, 2011 for the console versions, with the Windows patch becoming available on February 28, 2012. On May 30, 2014, Capcom deployed a "Version 2014" patch that switched the PC version of game's online services from Games for Windows – Live to Steam's servers; the update introduced some GUI improvements, a reworked achievement system, an updated replay system. Controversy arose regarding the fact. GFWL will still be able to be used until its shutdown. A new update, Ultra Street Fighter IV, was released in 2014. Alongside the usual balance improvements, the update introduced six new stages and five new characters: Rolento, Elena and Poison, in addition to Decapre, one of Bison's Dolls; the update is offered in the form of a purchased downloadable update to SSFIV:AE, as well as a standalone retail game.
The game was well received, with GameSpot giving it around 8/10, IGN giving it an 8/10. The game has sold 400,000 units worldwide as of December 2011, 1.1 million by September 2014
Gouken is a fictional character in the Street Fighter video game series. He is the martial arts master who trained Ryu and Ken, as well as the elder brother and former training partner of Akuma. Gouken is depicted as a bearded man who wears Mala prayer beads on his neck and a karate gi with the kanji mu, or "void" sewn to the back. Although Gouken has been a supporting character in the Street Fighter series since Super Street Fighter II Turbo, he did not make his first full-fledged appearance in the video game until his appearance as a hidden character in Street Fighter IV. While the backstory for the early installments of the Street Fighter series established that Ryu and Ken trained under the same martial arts master and that the master was killed by his brother, the identity of this character was unnamed; the character Gouken was conceived to serve this role in the Masaomi Kanzaki manga Street Fighter II: Ryu, an adaptation of the original Street Fighter II showcased in Japan's Family Computer Magazine.
In the storyline of the book, Gouken trained Ryu and Ken in his temple somewhere in the Japanese wilderness. One day, Akuma stormed Gouken's dojo and killed him, leaving Ryu and Ken with the duty to avenge their master's death. While the novel took liberties with the established canon of the games, Gouken's character would be adapted in the storyline of the games in the series following Akuma's introduction in Super Street Fighter II Turbo. Other characters were conceived to fill the role of Ryu and Ken's mentor in licensed adaptations. Goutetsu in Street Fighter II: The Anime Movie, released shortly after Super Street Fighter II Turbo in Japan, is mentioned to be Ryu and Ken's master when their vital statistics are compared in a scene. Although Goutetsu was introduced in Akuma's background story in Super Turbo as well, in the video game canon he serves the role of Gouken and Akuma's sensei. Filling a similar role is Gou-un in the 1995 manga Street Fighter II V Retsuden by Yasushi Baba. In Retsuden, Gou-un was the assistant instructor.
The instruction manual for the North American and European versions of Street Fighter II for the SNES identified Ryu and Ken's master under the name of Sheng Long, a name derived from a mistranslation of Ryu's victory phrase in the arcade version of the game, basis of the hoax character of the same name. In fact, Sheng Long is the Mandarin pronunciation of the first two kanji characters in Shōryūken, the Japanese name of the Dragon Punch, one of Ryu and Ken's special techniques. Shōryūken, or shēng lóng quán in Mandarin, means "Rising Dragon Fist". Sheng Long was used as the name of Ryu and Ken's master in the Malibu Comics and Movie game. Gouken makes his first full-fledged appearance as a fighter in the arcade version of Street Fighter IV, where he appears as a secret computer-controlled challenger, his presence in the game was hinted months before his official appearance in the game, with Street Fighter IV project manager Natsuki Shiozawa showing a silhouetted illustration in her blog, claiming that the character was "Sheng Long", as well as the character being featured in an animated teaser for the console versions of Street Fighter IV and in Akuma's ending in the game.
In the home versions of Street Fighter IV he becomes a selectable character. According to the backstory, developed for Super Street Fighter II Turbo and the Street Fighter Alpha series and Akuma learned a murderous martial art style from their master, Goutetsu, it included the special techniques the Hadouken, the Shoryuken and the Tatsumaki Senpukyaku, 20 years before the Street Fighter tournament. After Goutetsu was killed by Akuma, Gouken refined these special techniques, eliminating the "murderous energy" they possessed, developed them into a purely combative martial art, he would teach this new style to two students and Ken. Gouken trained Dan at one time, but expelled him after seeing that Dan was motivated by revenge. Gouken makes an appearance in Akuma's ending in the original Street Fighter Alpha, in which he is depicted as a white-bearded old man with bushy eyebrows. Akuma's dialogue exchange with Ryu in Street Fighter Alpha 2 suggest that Akuma killed Gouken prior to the events of the Alpha series.
Suzaku Castle, Ryu's home stage in the Street Fighter II series, Street Fighter Alpha 2, Street Fighter III 3rd Strike, is the apparent resting place of Gouken. In Street Fighter IV, Capcom retconned that Gouken had died during his battle with Akuma and was still alive. In Gouken's animated opening he reveals that after losing in battle to Akuma he did not die but was rendered unconscious for an extended period of time. Gouken survived the Shun Goku Satsu by emptying his soul of emotions, which left him in a deep coma, he is shown believing him, Gouken, to be dead. He is not concerned, what Ryu and Ken believe as he knows that their path is a righteous one and that he looks forward to reuniting with them once more someday. Gouken's mid-game cutscene show him confront Ryu, much to Ryu's disbelief, for a friendly master versus student spar in which Gouken is victorious. In his animated ending, Gouken faces Ryu again, finding that his student is being overtaken by the murderous energy, defeats him and suppresses, after which he notices Akuma is in the area.
He appears again in Akuma's animated ending. In this scene, after Ryu has been defeated by Gouken, Akuma appears and challenges his b
Stephanie Sheh, who goes by the alias Jennifer Sekiguchi, is an American voice actress, ADR director and producer who has worked for several major companies, including Cartoon Network and Sony. She is involved with voice-over work in English dubs of anime, video games and films, her notable voice roles include Orihime Inoue in Bleach, Hinata Hyuga in Naruto, Eureka in Eureka Seven, Mikuru Asahina in The Melancholy of Haruhi Suzumiya and Mitsuha Miyamizu in Your Name. Sheh was born in Kalamazoo and was raised in Northern California, she spent much of her childhood in Taiwan, where half of her relatives still live and speaks Mandarin Chinese and Taiwanese. She became interested in being an actress when she was in her early years in Monta Vista High School in Cupertino, California. While at the University of California, Los Angeles she was involved in anime clubs. After graduating from UCLA, she took a job as a producer, she got her training and studying on acting, voice acting and improvisation in Second City Training Center, East West Players, Susan Blu Voiceover Workshop and UCLA School of Theater and Television.
Sheh has recorded radio spots for United States Cellular Corporation. Under the moniker of Jennifer Sekiguchi, she made her voice acting debut as Silky in I'm Gonna Be An Angel! in 2001. During that time, she worked at Synch-Point, which produced English dubs for anime, in which she produced the dub for I'm Gonna Be An Angel!, besides voicing Silky. She was working with Studio Pierrot when she brought in Marc Handler to ADR direct and write for FLCL, which she played as one of the main characters, Mamimi, she would land starring voice roles as Orihime Inoue in Bleach and Eureka in Eureka Seven. She voiced supporting character Hinata Hyuga in the hit series Naruto in which her character had a major role in the storyline; the three shows have aired on Cartoon Network with varied success. She describes Hinata's issues with self-esteem as relatable. Sheh has been involved in voicing characters in video games such as BioShock 2, Aion: The Tower of Eternity, True Crime: New York City, Devil May Cry 4, Grand Theft Auto V, Resident Evil 5 as the current voice of Rebecca Chambers on the Resident Evil franchise.
Beyond using her voice, Stephanie was flown to Japan to provide the motion capture for the character Cereza in Sega's video game Bayonetta. She voiced Finnel in Ar tonelico Qoga: Knell of Ar Ciel, Mlle Blanche de Grace in BioShock 2 and Orihime Inoue in the Bleach series. Sheh has appeared several times on G4's Attack of the Show! as "Tiny Olivia Munn". In 2012, she was a host in the 2011 Talk-Show TV series BPM: Beats Per Mnet. In 2011, she formed the fundraising organization We Heart Japan in response to the 2011 Tōhoku earthquake and tsunami. In 2013, she reprised the role of Eureka in Eureka Seven: Astral Ocean. In July 2014, Viz Media revealed details behind its upcoming Sailor Moon Blu-ray release and the series' new dub cast at its panel at the 2014 Anime Expo in Los Angeles. Stephanie has been cast to voice Usagi Tsukino/Sailor Moon in Viz's redub of the first anime series, as well as Crystal. In February 2, 2017, upon the release of Fire Emblem Heroes, Sheh went on to voice Tharja from Fire Emblem: Awakening.
She went on to voice iterations of Tharja herself. Other references Interview with Stephanie Sheh by AnimeOmnitude Official website Stephanie Sheh on IMDb Stephanie Sheh at Anime News Network's encyclopedia Stephanie Sheh convention appearances on AnimeCons.com
Street Fighter: The Legend of Chun-Li
Street Fighter: The Legend of Chun-Li is a 2009 American martial arts action film based on the Street Fighter series of video games. It follows the quest of Street Fighter character Chun-Li, portrayed by Kristin Kreuk, its story follows her journey for justice. The film co-stars Neal McDonough as M. Bison, Chris Klein as Charlie, Michael Clarke Duncan as Balrog, Black Eyed Peas member Taboo as Vega; the Legend of Chun-Li was released on February 27, 2009 to negative reviews and poor box office numbers. Chun-Li moves from San Francisco to Hong Kong with her family. While practicing to be a concert pianist, she learns wushu from businessman Xiang. For a while, her life is perfect until one night, Xiang is attacked and abducted by M. Bison's henchmen in front of Chun-Li; when Chun-Li was grabbed, Xiang had no other choice. Years Chun-Li grows up and becomes a talented pianist. At the end of her concert, she receives a mysterious scroll written in ancient Chinese text. Shortly after, she loses her mother to cancer.
Meanwhile, at Shadaloo headquarters in Bangkok, Bison announces his complete control of the organization before he has the other shareholders executed by one of his henchmen, Vega. It is revealed that Xiang is still alive and working for Bison; the next day, Royal Thai Police detective Maya Sunee meets Interpol agent Charlie Nash, when both are called to investigate the murder of several crime syndicate families in Bangkok. Nash informs Maya. Back in Hong Kong, an elderly woman translates Chun-Li's scroll and tells her to travel to Bangkok and find a man named Gen. Chun-Li leaves her home and travels to Bangkok, living homeless and searching for Gen for several days. A fight with local gangsters one night leaves her exhausted and unconscious, Gen appears and brings her to his home. Gen informs her that he was once comrades with Bison and he knows how to find her father, for the next few days, he teaches her his style of martial arts. Chun-Li learns more about Bison, operating Shadaloo publicly, is holding the families of property owners hostage in order to force them to sign their property over to him.
While spying on Bison's henchman Balrog, she overhears that a property owner is asked to hand over the rights to a docking harbor, allowing the shipment of the "White Rose". That night, Chun-Li confronts Cantana, one of Bison's secretaries, in a nightclub, she obtains information on the location of the White Rose before escaping from Shadaloo's thugs and Nash and Maya. As a result of this incident, Cantana is killed. Gen tells Chun-Li more of Bison's origin; the son of Irish missionaries, Bison lived his entire life as a thief. Many years as a means of becoming evil, he killed his pregnant wife and transferred his conscience into their prematurely born daughter. After telling Chun-Li to go and fetch some food, Gen is attacked by Shadaloo troops before Balrog blows up his house. Chun-Li runs off when she is attacked by Vega, whom she soundly defeats and leaves hanging by the side of a building; the next day, Chun-Li interrogates a harbor employee into telling her the arrival time of the White Rose.
She returns to the shipping yard that night, only to fall into a trap as Bison and his soldiers capture her. Tied up and brought into an undisclosed house, she is reunited with Xiang, only for Bison to kill him by breaking his neck. After Bison and Balrog leave the house, Chun-Li uses her skills to escape. During the escape, she is shot in the arm by Balrog. Angered Thai locals pelt Balrog and other Shadaloo henchmen with fruits and other merchandise. Chun-Li is reunited with Gen, who continues with her training. Despite being taken off the assignment, Nash is secretly asked by Chun-Li to back her up in taking down Bison. Nash and Chun-Li, along with Maya and her SWAT team, arrive at the shipping yard, where they engage in a shootout with Shadaloo forces. Maya is wounded in the shootout. Meanwhile, Chun-Li enters a ship and meets a girl who speaks Russian asking for her father before leaving her to continue her search for Bison. In another part of the ship, Gen faces off against Balrog impaling him with a liquid nitrogen pipe.
Bison takes the girl, revealed to be his daughter Rose, flees the scene by helicopter. Chun-Li, Nash and a SWAT officer arrive at Bison's headquarters, where Nash and the officer take Rose out to safety while Chun-Li and Gen face Bison. After a long battle, Chun-Li drops sandbags on him, stunning him, she charges up a Kikoken and shoots it at him, knocking him off the scaffolding before she jumps and twists his neck with her legs. Nash tells Chun-Li to leave the scene. Chun-Li settles down when Gen pays her a visit, he shows her a newspaper ad for an upcoming Street Fighter tournament, telling her that a Japanese fighter named Ryu might be a recruit for their cause. She declines the offer, telling him she is home for now. Rick Yune was cast as Gen but was replaced by Robin Shou, who played Liu Kang, the lead character in the Mortal Kombat films. Shooting locations included China; the film was released on DVD and Blu-ray on June 30, 2009. The special First Run release included a bonus DVD of the Udon Street Fighter Comic Series: "Round One FIGHT."
The film was not cinematically released in Australia but was released strai
Anime is hand-drawn and computer animation originating from or associated with Japan. The word anime is the Japanese term for animation. Outside Japan, anime refers to animation from Japan or as a Japanese-disseminated animation style characterized by colorful graphics, vibrant characters and fantastical themes; the culturally abstract approach to the word's meaning may open up the possibility of anime produced in countries other than Japan. For simplicity, many Westerners view anime as a Japanese animation product; some scholars suggest defining anime as or quintessentially Japanese may be related to a new form of Orientalism. The earliest commercial Japanese animation dates to 1917, Japanese anime production has since continued to increase steadily; the characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread internationally in the late twentieth century, developing a large domestic and international audience. Anime is distributed theatrically, by way of television broadcasts, directly to home media, over the Internet.
It is classified into numerous genres targeting diverse broad and niche audiences. Anime is a diverse art form with distinctive production methods and techniques that have been adapted over time in response to emergent technologies, it consists of an ideal story-telling mechanism, combining graphic art, characterization and other forms of imaginative and individualistic techniques. The production of anime focuses less on the animation of movement and more on the realism of settings as well as the use of camera effects, including panning and angle shots. Being hand-drawn, anime is separated from reality by a crucial gap of fiction that provides an ideal path for escapism that audiences can immerse themselves into with relative ease. Diverse art styles are used and character proportions and features can be quite varied, including characteristically large emotive or realistically sized eyes; the anime industry consists of over 430 production studios, including major names like Studio Ghibli and Toei Animation.
Despite comprising only a fraction of Japan's domestic film market, anime makes up a majority of Japanese DVD sales. It has seen international success after the rise of English-dubbed programming; this rise in international popularity has resulted in non-Japanese productions using the anime art style. Whether these works are anime-influenced animation or proper anime is a subject for debate amongst fans. Japanese anime accounts for 60% of the world's animated cartoon television shows, as of 2016. Anime is an art form animation, that includes all genres found in cinema, but it can be mistakenly classified as a genre. In Japanese, the term anime is used as a blanket term to refer to all forms of animation from around the world. In English, anime is more restrictively used to denote a "Japanese-style animated film or television entertainment" or as "a style of animation created in Japan"; the etymology of the word anime is disputed. The English term "animation" is written in Japanese katakana as アニメーション and is アニメ in its shortened form.
The pronunciation of anime in Japanese differs from pronunciations in other languages such as Standard English, which has different vowels and stress with regards to Japanese, where each mora carries equal stress. As with a few other Japanese words such as saké, Pokémon, Kobo Abé, English-language texts sometimes spell anime as animé, with an acute accent over the final e, to cue the reader to pronounce the letter, not to leave it silent as Standard English orthography may suggest; some sources claim that anime derives from the French term for animation dessin animé, but others believe this to be a myth derived from the French popularity of the medium in the late 1970s and 1980s. In English, anime—when used as a common noun—normally functions as a mass noun. Prior to the widespread use of anime, the term Japanimation was prevalent throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation. In general, the latter term now only appears in period works where it is used to distinguish and identify Japanese animation.
The word anime has been criticised, e.g. in 1987, when Hayao Miyazaki stated that he despised the truncated word anime because to him it represented the desolation of the Japanese animation industry. He equated the desolation with animators lacking motivation and with mass-produced, overly expressionistic products relying upon a fixed iconography of facial expressions and protracted and exaggerated action scenes but lacking depth and sophistication in that they do not attempt to convey emotion or thought; the first format of anime was theatrical viewing which began with commercial productions in 1917. The animated flips were crude and required played musical components before adding sound and vocal components to the production. On July 14, 1958, Nippon Television aired Mogura no Abanchūru, both the first televised and first color anime to debut, it wasn't until the 1960s when the first televised series were broadcast and it has remained a popular medium since. Works released in a direct to video format are called "original video animation" or "original animation video".
The emergence of the Internet has led some animators to distribute works online in a format called "original net anime". The home distribution of anime releases were