Street Fighter II, The World Warrior is a competitive fighting game originally released for the arcades in 1991. It is the entry in the Street Fighter series and the arcade sequel to the original Street Fighter released in 1987. It is Capcoms fourteenth title that runs on the CP System arcade hardware and it was then ported to the Super Nintendo Entertainment System platform, for which it became a long-lasting system-seller. Its success led to a sub-series of updated versions, each offering additional features and characters over previous versions, by 1994, the game had been played by at least 25 million people in North America, at home and in arcades. By 1995, gross revenues of Street Fighter II and Street Fighter II′, Street Fighter II follows several of the conventions and rules already established by its original 1987 predecessor. The player engages opponents in close quarter combat in a series of best-two-out-of-three matches. The objective of each round is to deplete the opponents vitality before the timer runs out, in the first Street Fighter II, a match could last up to ten rounds if there was no clear winner, this was reduced to four rounds in Champion Edition and onward. If there is no clear winner by the end of the final round, after every third match in the single player mode, the player will participate in a bonus stage for additional points. Between the matches, a Pacific-centered world map is seen, showing the participants home stages, when the upcoming match and its location have been chosen, an aeroplane moves across the map. Like in the original, the games uses a configuration of an eight-directional joystick. The player uses the joystick to jump, crouch and move the character towards or away from the opponent, there are three punch buttons and three kick buttons of differing strength and speed. The player can perform a variety of moves in any position, including grabbing/throwing attacks. Like in the original, the player can perform special moves by inputting a combination of directional, Street Fighter II differs from its predecessor due to the selection of multiple playable characters, each with distinct fighting styles and special moves. According to IGN, the concept of combinations, linked attacks that cant be blocked when theyre timed correctly, Street Fighter IIs designers didnt quite mean for it to happen, but players of the original game eventually found out that certain moves naturally flowed into other ones. This combo system was adopted as a standard feature of fighting games. The original Street Fighter II features a roster of eight characters that could be selected by the player. The roster initially included Ryu and Ken—the main characters from the original Street Fighter game—plus six new characters of different nationalities, playable characters, Ryu, a Japanese karateka seeking to hone his skills. E. Honda, a wrestler from Japan
A Japanese brochure for the arcade version of Street Fighter II, featuring the original eight main characters. Clockwise from top: E.Honda, Zangief, Ken, Blanka, Dhalsim, Ryu, and Guile. At the center: Chun-Li.
Guile defeats Ken after using his Flash Kick (arcade version shown)