Bomberman II is a video game developed and published by Hudson Soft and released for the Family Computer/Nintendo Entertainment System in 1991. The game was titled Dynablaster in Europe. A Bomberman named. After being accused of robbing a bank, White Bomberman is thrown in jail. Bomberman's mission is to bring Black Bomberman to justice; the game follows the classic Bomberman formula: you are in a room full of blocks and enemies and Bomberman must plant bombs to destroy the blocks and enemies. Several blocks contain power-ups, one in each level contains a door, which takes Bomberman to the next level. Passwords are given after game over, recording the level, number of bombs, strength of bombs; these passwords can be entered when the game starts allowing the player to continue where he or she left off. New to the series are the multi-player modes. Vs Mode is a two-player mode; the objective is to kill the opposing Bomberman by planting bombs. An NES Four Score is required to play the three-player mode.
Hudson Soft page Bomberman II at MobyGames
Hepburn romanization is a system for the romanization of Japanese that uses the Latin alphabet to write the Japanese language. It is used by most foreigners learning to spell Japanese in the Latin alphabet and by the Japanese for romanizing personal names, geographical locations, other information such as train tables, road signs, official communications with foreign countries. Based on English writing conventions, consonants correspond to the English pronunciation and vowels approximate the Italian pronunciation; the Hepburn style was developed in the late 19th century by an international commission, formed to develop a unified system of romanization. The commission's romanization scheme was popularized by the wide dissemination of a Japanese–English dictionary by commission member and American missionary James Curtis Hepburn, published in 1886; the "modified Hepburn system" known as the "standard system", was published in 1908 with revisions by Kanō Jigorō and the Society for the Propagation of Romanization.
Although Kunrei romanization is favored by the Japanese government today, Hepburn romanization is still in use and remains the worldwide standard. The Hepburn style is regarded as the best way to render Japanese pronunciation for Westerners. Since it is based on English and Italian pronunciations, people who speak English or Romance languages will be more accurate in pronouncing unfamiliar Japanese words romanized in the Hepburn style compared to Nihon-shiki romanization and Kunrei-shiki romanization. Hepburn is based on English phonology and has competed with the alternative Nihon-shiki romanization, developed in Japan as a replacement of the Japanese script. In 1930 a Special Romanization Study Commission was appointed to compare the two; the Commission decided in favor of a slightly-modified version of Nihon-shiki, proclaimed to be Japan's official romanization for all purposes by a September 21, 1937, cabinet ordinance. The ordinance was temporarily overturned by the Supreme Commander for the Allied Powers during the Occupation of Japan, but it was reissued with slight revisions in 1954.
In 1972 a revised version of Hepburn was codified as ANSI standard Z39.11-1972. It was proposed in 1989 as a draft for ISO 3602 but rejected in favor of the Kunrei-shiki romanization; the ANSI Z39.11-1972 standard was deprecated on October 6, 1994. As of 1978 the Ministry of Foreign Affairs, the Ministry of International Trade and Industry, many other official organizations used Hepburn instead of Kunrei-shiki. In addition The Japan Times, the Japan Travel Bureau, many other private organizations used Hepburn instead of Kunrei-shiki; the National Diet Library used Kunrei-shiki. Although Hepburn is not a government standard, some government agencies mandate it. For example, the Ministry of Foreign Affairs requires the use of Hepburn on passports, the Ministry of Land and Transport requires the use of Hepburn on transport signs, including road signs and railway station signs. In many other areas that it lacks de jure status, Hepburn remains the de facto standard. Signs and notices in city offices and police stations and at shrines and attractions use it.
English-language newspapers and media use the simplified form of Hepburn. Cities and prefectures use it in information for English-speaking residents and visitors, English-language publications by the Japanese Foreign Ministry use simplified Hepburn as well. Official tourism information put out by the government uses it, as do guidebooks, both local and foreign, on Japan. Many students of Japanese as a foreign language learn Hepburn. There are many variants of the Hepburn romanization; the two most common styles are as follows: The Traditional Hepburn, as defined in various editions of Hepburn's dictionary, with the third edition considered authoritative. It is characterized by the rendering of syllabic n as m before the consonants b, m and p: Shimbashi for 新橋. Modified Hepburn known as Revised Hepburn, in which the rendering of syllabic n as m before certain consonants is no longer used: Shinbashi for 新橋; the style was introduced in the third edition of Kenkyūsha's New Japanese-English Dictionary, was adopted by the Library of Congress as one of its ALA-LC romanizations, is the most common version of the system today.
In Japan itself, there are some variants mandated for various uses: Railway Standard, which follows the Hyōjun-shiki Rōmaji. All Japan Rail and other major railways use it for station names. Ministry of Land, Infrastructure and Tourism Standard, how to spell Roman letters of road signs, which follows the modified Hepburn style, it is used for road signs. Ministry of Foreign Affairs Passport Standard, a permissive standard, which explicitly allows the use of "non-Hepburn romaji" in personal names, notably for passports. In particular, it renders the syllabic n as m before b, m and p, romanizes long o as oh, oo or ou. Details of the variants can be found below; the romanizations set out in the first and second versions of Hepburn's dictionary are of historical interest. Notable differences from the third and versions include: エ and ヱ were written as ye: Yedo ズ and ヅ were written as dzu: kudzu, tsudzuku キャ, キョ, キュ were written as kiya, kiy
Super Bomberman 2
Super Bomberman 2 is the second of five games in the Super Bomberman series developed by Produce and Hudson Soft and released on the Super Nintendo. It was released in Japan on April 28, 1994, in North America the same year, in Europe on February 23, 1995, it is the only Super Bomberman game without a 2-player story mode, although one was planned. 5 evil cyborgs called. On Earth, they capture the original Bomberman, he is placed in a prison cell in their space station, he awakens in the dungeon of Magnet Bomber and must fight his way to a final showdown with the Magnet Bomber himself. In the following four worlds, Bomberman will challenge Golem Bomber, Pretty Bomber, Brain Bomber, their leader, Plasma Bomber, in an effort to free the Earth and himself from these alien invaders; the story mode consists of walking through maze-like areas filled with blocks and switches with a goal of opening the gate leading to the next area. To accomplish this, the player lays bombs to flip all the switches. Destroying blocks in the maze will uncover useful power-ups to increase their bomb count, firepower and grant them special abilities such as remote control bombs, throwing bombs, taking an extra hit.
There are 5 worlds total, at the end of each world is a boss. Each boss is first battled on foot before retreating into a giant machine. After the boss is defeated, the player will move on to the next world. In Battle Mode, 2 players can face off against one another in one of 12 arenas designed for multiplayer. Matches can be customized as battle royal matches or team matches. A special option called G-Bomber was added making the winner of each match golden and giving them an item to begin the next match with. Scary Larry of GamePro gave the game a positive review, praising the strategic gameplay, cute graphics, music, though he remarked that the single player mode is less engaging than the multiplayer. Next Generation reviewed the SNES version of the game, rating it five stars out of five, stated that "This is God's perfect party game."Next Generation's 1996 lexicon of video game terms included the joke entries "Bomb-o'clock" and "Bombaholic", in which they referred to Super Bomberman 2 as "the videogame of choice for game developers everywhere".
That year they named it the 3rd best game of all time, saying it "epitomizes the Japanese art of taking a ludicrously simple concept, executing that concept faultlessly. The control is superb, the graphics are functional... the play is balanced to perfection - and four players won't have more fun doing anything else. We mean it. WarCraft 2, Daytona USA - they're all great multiplayer games, but Super Bomberman 2 is better." Super Bomberman 2 at IGN Super Bomberman 2 at GameFAQs Super Bomberman 2 at GameSpot Super Bomberman 2 at Giant Bomb
Bomberman Live is a downloadable video game for the Xbox Live Arcade, developed by Backbone Entertainment. Bomberman Live is an original version of the classic game Bomberman, an arcade-style maze-based video game developed by Hudson Soft; the game was announced on May 16, 2007 and released on July 18, 2007. It is the first in a trilogy of downloadable Bomberman titles followed by Bomberman Blast and Bomberman Ultra for WiiWare and PlayStation Network respectively, it saw a retail release as part of the 2009 Xbox Live Arcade Game Pack. Anywhere from two to eight players compete in a battle or tournament, both of which consist of a series of individual rounds. In a tournament, the number of rounds is set at the beginning, whereas in a battle, play continues until one player has reached a set number of wins. In each round, the players are placed within a map, use their arsenal of bombs to attack each other until only one is left standing. Players can use their bombs to destroy bricks in the map, opening new routes and revealing power-ups.
On August 29, 2007, Bomb-Up Pack 1 was made available for download on Xbox Live Marketplace. On September 26, 2007, Bomb-Up Pack 2 became available. On December 26, 2007, Bomb-Up Pack 3 was made available, it has a score of 84% on Metacritic. GameSpot awarded it a score of 7.5 out of 10, saying "this ten-dollar game will give you plenty of bang for your buck." IGN awarded it a score of 8.4 out of 10, saying "The game is a ton of fun dynamic in terms of gameplay, more than worth the asking price" A sequel was released by Hudson, titled Bomberman Live: Battlefest, on Xbox Live Arcade on December 8, 2010
Super Bomberman 3
Super Bomberman 3 is a game released for the Super Nintendo Entertainment System in 1995. It is the third game in the Bomberman series for the system. Just like Fifa International Soccer, up to five players can play at the same time; the game was released in the PAL region, but not in North America. This game scales back a lot of gameplay additions made in Bomberman'94 and Super Bomberman 2 and returns to the classic formula; as for multiplayer, the game adds a lot over the previous game by adding more characters, each representing a country of Earth. There are new cutscenes for the Story mode, which centers around the resurrection of the Five Dastardly Bombers who were defeated in Super Bomberman 2, as White Bomber and Black Bomber adventure across various element themed stars in which the Five are causing havoc, under the rule of their creator, Bagular; the overall animation graphics changed with the third installment. One night, Bagular enters a junkyard inside of his UFO, he finds the bodies of the five Dastardly Bombers, sucks them into his UFO.
Upon doing that, he sets all five on tables, begins working on reviving them! Upon hearing this, White Bomber and Black Bomber set out to stop the five Dastardly Bombers, defeat Bagular himself; the two set out to save the day once again! On release, Famicom Tsūshin scored the game a 28 out of 40. Super Bomberman 3 at MobyGames
Bomberman Online is a multiplayer game for the Dreamcast. It adds ideas to the original formula with online play, playing fields, other extras. Bomberman Online's servers were shut down in 2003; the game's multiplayer is restricted to offline only. Bomberman enters the Bomblympics to retain his title as the hero of Planet Bomber; the Bomblympics pits its combatants in a series of trials against one another. There seem to be six contestants this year in the Bomlympics, with Bomberman being one of them; the contestants must make it inside each of the other contestant's designated bases to set up their trials. Each contestant must run through the trials, make it to the contestant's throne room, wherein a duel they must defeat one another; the opposing contestants are the Electric Dragons, Red Phoenix, Princess Mariners, Iron Bulldozers and the Storm Giants. Being the current hero of Planet Bomber, Bomberman is given the chance to go first, he makes his way through each of the other five bases of the other contestants, winning each and every time.
None of the other contestants are even given a chance to compete because of Bomberman's skill. In the end, Bomberman wins the Bomblympics and retains his championship title of the hero of Planet Bomber. Survival Rule This is the original Bomberman battle mode; the winner is the last one standing. This is the mode; the boss of this stadium is Thunder Bomber. Hyper Bomber Rule A new mode to the Bomberman series. To win, collect 3 target panel power-ups, touch the center place. A huge explosion will kill everyone but you. For each target panel you get, a skull will come and circle around you, so you can keep track of how many target panels you have. Getting killed loses all of your target panels; this is the mode. The bosses of this stadium are the Bomber Brothers. Submarine Rule This game is identical to Battleship, except that it is real-time. You place a bomb down with a timer on it, once it gets to one, it goes over to the adjacent spot on the other side; this is the mode. The boss of this stadium is Bomber Mermaid.
Panel Paint Rule. You can do this by blowing up a bomb, every square that the explosion touches turns into your color. If you die, all the squares your color turn into the neutral brown square; this is the mode. The boss of this stadium is Bomber Gun Rock. Ring Match Rule In ring match mode, you try to kill the opponents to gain points while not dying yourself; as soon as you die, you are regenerated back onto the playing field. This is the mode; the boss of this stadium is Aladdin Bomber. Bomberman Online Free PC
Bomberman (1983 video game)
Bomberman is an arcade-style maze-based video game developed by Hudson Soft. The original home computer game Bomber Man was released in July 1983 for the NEC PC-8801, NEC PC-6001 mkII, Fujitsu FM-7, Sharp MZ-700, Sharp MZ-2000, Sharp X1 and MSX in Japan, a censored version for the MSX and ZX Spectrum in Europe as Eric and the Floaters, it had a Japanese sequel known as 3-D Bomberman, in which Bomberman navigates the maze in the first-person. In 1985, Bomberman was released for the Nintendo Entertainment System, it spawned the Bomberman series with many installments building on its basic gameplay. In the NES/Famicom release, the eponymous character, Bomberman, is a robot that must find his way through a maze while avoiding enemies. Doors leading to further maze rooms are found under rocks. There are items that can help improve Bomberman's bombs, such as the Fire ability, which improves the blast range of his bombs. Bomberman will turn human when he reaches the surface; each game has 50 levels in total.
The original home computer games have some different rules. Bomberman was written in 1980 purely to serve as a tech demo for Hudson Soft's BASIC compiler; this basic version of the game was given a small-scale release for Japanese PCs in 1983 and the European PCs the following year. Bomberman is most known for the NES/Famicom version released in Japan on December 19, 1985 and in North America in January 1989. Hudson Soft's director of research and development, Shinichi Nakamoto, commented in a 1995 interview that "I believe that the Famicom version of Bomberman is the one and only version of the game." This version was ported back to the MSX the following year as Bomberman Special. Bomberman's appearance in this game is an early version of Bomberman's more famous design, a robotic anime-like character with a pink antenna; the game was released on Game Boy as a "Game B" mode of the game Atomic Punk. In 2004, this version of Bomberman was re-released for the Game Boy Advance as part of the Famicom Mini series in Japan and the Classic NES Series in North America and Europe.
It was released in the same year for the N-Gage. A remake/update was released for the Sony PlayStation, entitled Bomberman in Japan and Europe but renamed Bomberman Party Edition in the US; this version features a port of the original version of the single-player game as well as a revised and updated version with pre-rendered 3D graphics and contemporary audio. The updated graphics and audio were used for the multiplayer aspect of the game. List of Bomberman video games Top Secret Passwords Nintendo Player's Guide Bomberman Operation Manual, NES-BM-USA, Hudson Soft USA Eric and the Floaters at SpectrumComputing.co.uk