1.
Level-5 Comcept
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Comcept Inc. is a Japanese independent video game developer based in both Tokyo and Osaka. It was founded on December 1,2010 by former Capcom employee Keiji Inafune, the name Comcept is a combination of the words concept, and com, referring to the abbreviation of computer and a transparent reference to Capcom. Keiji Inafune founded Comcept after his departure from Capcom in December 2010, after the cancellation of Mega Man Legends 3, which he mentioned as a long-time held dream, he thought that not only had he abandoned himself, but the fans too. The studio is largely composed of staff who worked on Mega Man. In September 2012, the teams first project was revealed as a new Ninja Gaiden title, named Yaiba, Ninja Gaiden Z, released in March 2014. In 2013, Comcept helped Sony Computer Entertainment and their Japan Studio designing the PlayStation Vita video game Soul Sacrifice and will continue with its sequel, at PAX Prime 2013, Keiji Inafune held a special panel in order to reveal a brand new project called Mighty No. 9, a successor to Mega Man. At the end of the panel, Inafune officially launched the games Kickstarter campaign and he thought that Kickstarter is a great way to make dreams a reality. After a highly successful campaign and several delays, the game was released in 2016 and it was met with a mediocre critical reception for its level of quality and gameplay
2.
Aksys Games
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Aksys Games Localization, Inc. is a video game publisher that specializes in translating and localizing Japanese video games for English-speaking markets. It was founded by Akibo Shieh in 2006, some of its clients include Namco Bandai Games, Xseed Games, and Atlus USA. Aksys Games is best known for its involvement in the Guilty Gear series, the companys name is coincidentally similar to Arc System Works, with whom it has a partnership. Despite their similar names, and the partnership between them, neither company owns the other, aksys Games publishes many games for Arc System Works in North America, and has even assisted the latter in releasing the Bit. Trip series in Japan. Aksys is also the North American distributor for the European publisher Rising Star Games
3.
Computing platform
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Computing platform means in general sense, where any piece of software is executed. It may be the hardware or the system, even a web browser or other application. The term computing platform can refer to different abstraction levels, including a hardware architecture, an operating system. In total it can be said to be the stage on which programs can run. For example, an OS may be a platform that abstracts the underlying differences in hardware, platforms may also include, Hardware alone, in the case of small embedded systems. Embedded systems can access hardware directly, without an OS, this is referred to as running on bare metal, a browser in the case of web-based software. The browser itself runs on a platform, but this is not relevant to software running within the browser. An application, such as a spreadsheet or word processor, which hosts software written in a scripting language. This can be extended to writing fully-fledged applications with the Microsoft Office suite as a platform, software frameworks that provide ready-made functionality. Cloud computing and Platform as a Service, the social networking sites Twitter and facebook are also considered development platforms. A virtual machine such as the Java virtual machine, applications are compiled into a format similar to machine code, known as bytecode, which is then executed by the VM. A virtualized version of a system, including virtualized hardware, OS, software. These allow, for instance, a typical Windows program to run on what is physically a Mac, some architectures have multiple layers, with each layer acting as a platform to the one above it. In general, a component only has to be adapted to the layer immediately beneath it, however, the JVM, the layer beneath the application, does have to be built separately for each OS
4.
PlayStation Portable
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The PlayStation Portable is a handheld game console developed by Sony. Development of the handheld was announced during E32003, and it was unveiled on May 11,2004, the system was released in Japan on December 12,2004, in North America on March 24,2005, and in the PAL region on September 1,2005. It primarily competed with the Nintendo DS, as part of the generation of video games. The PlayStation Portable became the most powerful system when launched. It was the first real competitor to Nintendos handheld domination, where many challengers, such as SNKs Neo Geo Pocket and Nokias N-Gage and it also features connectivity with the PlayStation 3, other PSPs and the Internet. It is the handheld console to use an optical disc format, Universal Media Disc. The original PSP model was replaced by a model with design changes in 2007. Another remodeling followed in 2008, PSP-3000, which included a new screen, a complete redesign, PSP Go, came in 2009, followed by a budget model, PSP-E1000, in 2011. The PSP line was succeeded by the PlayStation Vita, released in December 2011 in Japan, the PlayStation Vita features backward compatibility with many PlayStation Portable games digitally released on the PlayStation Network, via PlayStation Store. Shipments of the PlayStation Portable ended throughout 2014 worldwide, having sold 80 million units in its 10-year lifetime, Sony first announced development of the PlayStation Portable at a press conference before E32004. Although mock-ups of the system were not present at the conference or E3. Then-CEO of Sony Computer Entertainment Jose Villeta called the device the Walkman of the 21st Century in a reference to the multimedia capabilities. Several gaming websites were impressed by the handhelds computing capabilities and looked forward to the potential as a gaming platform. Nintendo had been dominating the market since launching its Game Boy in 1989, with the only close competitor being Segas Game Gear. Later offerings from both SNK and Nokia also failed to cut into Nintendos share, the PSP was called the first legitimate competitor to Nintendo’s dominance in the handheld market by an IDC analyst in 2004. The first concept images of the PSP appeared in November 2002 at the Sony Corporate Strategy Meeting and showed a PSP with flat buttons and no analog stick. Although some expressed concern over the lack of an analog joystick, in addition to announcing more details about the system and its accessories, Sony also released a list of 99 developer companies that had pledged support for the new handheld. Several PSP game demos, such as Konamis Metal Gear Acid and SCE Studio Liverpools Wipeout Pure were also shown at the conference
5.
Japan
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Japan is a sovereign island nation in Eastern Asia. Located in the Pacific Ocean, it lies off the eastern coast of the Asia Mainland and stretches from the Sea of Okhotsk in the north to the East China Sea, the kanji that make up Japans name mean sun origin. 日 can be read as ni and means sun while 本 can be read as hon, or pon, Japan is often referred to by the famous epithet Land of the Rising Sun in reference to its Japanese name. Japan is an archipelago consisting of about 6,852 islands. The four largest are Honshu, Hokkaido, Kyushu and Shikoku, the country is divided into 47 prefectures in eight regions. Hokkaido being the northernmost prefecture and Okinawa being the southernmost one, the population of 127 million is the worlds tenth largest. Japanese people make up 98. 5% of Japans total population, approximately 9.1 million people live in the city of Tokyo, the capital of Japan. Archaeological research indicates that Japan was inhabited as early as the Upper Paleolithic period, the first written mention of Japan is in Chinese history texts from the 1st century AD. Influence from other regions, mainly China, followed by periods of isolation, from the 12th century until 1868, Japan was ruled by successive feudal military shoguns who ruled in the name of the Emperor. Japan entered into a period of isolation in the early 17th century. The Second Sino-Japanese War of 1937 expanded into part of World War II in 1941, which came to an end in 1945 following the bombings of Hiroshima and Nagasaki. Japan is a member of the UN, the OECD, the G7, the G8, the country has the worlds third-largest economy by nominal GDP and the worlds fourth-largest economy by purchasing power parity. It is also the worlds fourth-largest exporter and fourth-largest importer, although Japan has officially renounced its right to declare war, it maintains a modern military with the worlds eighth-largest military budget, used for self-defense and peacekeeping roles. Japan is a country with a very high standard of living. Its population enjoys the highest life expectancy and the third lowest infant mortality rate in the world, in ancient China, Japan was called Wo 倭. It was mentioned in the third century Chinese historical text Records of the Three Kingdoms in the section for the Wei kingdom, Wa became disliked because it has the connotation of the character 矮, meaning dwarf. The 倭 kanji has been replaced with the homophone Wa, meaning harmony, the Japanese word for Japan is 日本, which is pronounced Nippon or Nihon and literally means the origin of the sun. The earliest record of the name Nihon appears in the Chinese historical records of the Tang dynasty, at the start of the seventh century, a delegation from Japan introduced their country as Nihon
6.
North America
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North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere. It can also be considered a subcontinent of the Americas. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, and to the southeast by South America and the Caribbean Sea. North America covers an area of about 24,709,000 square kilometers, about 16. 5% of the land area. North America is the third largest continent by area, following Asia and Africa, and the fourth by population after Asia, Africa, and Europe. In 2013, its population was estimated at nearly 565 million people in 23 independent states, or about 7. 5% of the worlds population, North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge. The so-called Paleo-Indian period is taken to have lasted until about 10,000 years ago, the Classic stage spans roughly the 6th to 13th centuries. The Pre-Columbian era ended with the migrations and the arrival of European settlers during the Age of Discovery. Present-day cultural and ethnic patterns reflect different kind of interactions between European colonists, indigenous peoples, African slaves and their descendants, European influences are strongest in the northern parts of the continent while indigenous and African influences are relatively stronger in the south. Because of the history of colonialism, most North Americans speak English, Spanish or French, the Americas are usually accepted as having been named after the Italian explorer Amerigo Vespucci by the German cartographers Martin Waldseemüller and Matthias Ringmann. Vespucci, who explored South America between 1497 and 1502, was the first European to suggest that the Americas were not the East Indies, but a different landmass previously unknown by Europeans. In 1507, Waldseemüller produced a map, in which he placed the word America on the continent of South America. He explained the rationale for the name in the accompanying book Cosmographiae Introductio, for Waldseemüller, no one should object to the naming of the land after its discoverer. He used the Latinized version of Vespuccis name, but in its feminine form America, following the examples of Europa, Asia and Africa. Later, other mapmakers extended the name America to the continent, In 1538. Some argue that the convention is to use the surname for naming discoveries except in the case of royalty, a minutely explored belief that has been advanced is that America was named for a Spanish sailor bearing the ancient Visigothic name of Amairick. Another is that the name is rooted in a Native American language, the term North America maintains various definitions in accordance with location and context. In Canadian English, North America may be used to refer to the United States, alternatively, usage sometimes includes Greenland and Mexico, as well as offshore islands
7.
Europe
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Europe is a continent that comprises the westernmost part of Eurasia. Europe is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, yet the non-oceanic borders of Europe—a concept dating back to classical antiquity—are arbitrary. Europe covers about 10,180,000 square kilometres, or 2% of the Earths surface, politically, Europe is divided into about fifty sovereign states of which the Russian Federation is the largest and most populous, spanning 39% of the continent and comprising 15% of its population. Europe had a population of about 740 million as of 2015. Further from the sea, seasonal differences are more noticeable than close to the coast, Europe, in particular ancient Greece, was the birthplace of Western civilization. The fall of the Western Roman Empire, during the period, marked the end of ancient history. Renaissance humanism, exploration, art, and science led to the modern era, from the Age of Discovery onwards, Europe played a predominant role in global affairs. Between the 16th and 20th centuries, European powers controlled at times the Americas, most of Africa, Oceania. The Industrial Revolution, which began in Great Britain at the end of the 18th century, gave rise to economic, cultural, and social change in Western Europe. During the Cold War, Europe was divided along the Iron Curtain between NATO in the west and the Warsaw Pact in the east, until the revolutions of 1989 and fall of the Berlin Wall. In 1955, the Council of Europe was formed following a speech by Sir Winston Churchill and it includes all states except for Belarus, Kazakhstan and Vatican City. Further European integration by some states led to the formation of the European Union, the EU originated in Western Europe but has been expanding eastward since the fall of the Soviet Union in 1991. The European Anthem is Ode to Joy and states celebrate peace, in classical Greek mythology, Europa is the name of either a Phoenician princess or of a queen of Crete. The name contains the elements εὐρύς, wide, broad and ὤψ eye, broad has been an epithet of Earth herself in the reconstructed Proto-Indo-European religion and the poetry devoted to it. For the second part also the divine attributes of grey-eyed Athena or ox-eyed Hera. The same naming motive according to cartographic convention appears in Greek Ανατολή, Martin Litchfield West stated that phonologically, the match between Europas name and any form of the Semitic word is very poor. Next to these there is also a Proto-Indo-European root *h1regʷos, meaning darkness. Most major world languages use words derived from Eurṓpē or Europa to refer to the continent, in some Turkic languages the originally Persian name Frangistan is used casually in referring to much of Europe, besides official names such as Avrupa or Evropa
8.
Romance (love)
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Romance is the expressive and pleasurable feeling from an emotional attraction towards another person often associated with sexual attraction. It is eros rather than agape, philia, or storge, historically, the term romance originates with the medieval ideal of chivalry as set out in its chivalric romance literature. Humans have an inclination to form bonds with one another through social interactions. The debate over an exact definition of love may be found in literature as well as in the works of psychologists, philosophers, biochemists and other professionals. The addition of drama to relationships of close, deep and strong love, psychologist Charles Lindholm defined love to be. an intense attraction that involves the idealization of the other, within an erotic context, with expectation of enduring sometime into the future. The word was originally an adverb of the Latin origin Romanicus, the connecting notion is that European medieval vernacular tales were usually about chivalric adventure, not combining the idea of love until late into the seventeenth century. In primitive societies, tension existed between marriage and the erotic, but this was expressed in taboo regarding the menstrual cycle. Anthropologists such as Claude Lévi-Strauss show that there were forms of courtship in ancient as well as contemporary primitive societies. There may not be evidence, however, that members of such societies formed loving relationships distinct from their established customs in a way that would parallel modern romance, before the 18th century, many marriages were not arranged, but rather developed out of more or less spontaneous relationships. After the 18th century, illicit relationships took on an independent role. In bourgeois marriage, illicitness may have become more formidable and likely to cause tension, in Ladies of the Leisure Class, Rutgers University professor Bonnie G. Smith depicts courtship and marriage rituals that may be viewed as oppressive to modern people. She writes When the young women of the Nord married, they did so without illusions of love and they acted within a framework of concern for the reproduction of bloodlines according to financial, professional, and sometimes political interests. Subsequent sexual revolution has lessened the conflicts arising out of liberalism, anthony Giddens, in his book The Transformation of Intimacy, Sexuality, Love and Eroticism in Modern Society, states that romantic love introduced the idea of a narrative into an individuals life. He adds that telling a story was one of the meanings of romance, according to Giddens, the rise of romantic love more or less coincided with the emergence of the novel. It was then that romantic love, associated with freedom and therefore the ideals of romantic love, for the discourse of intimacy emotional closeness was much more important than passion. This does not mean by any means that intimacy is to replace romance, on the contrary, intimacy and romance coexist. The 21st century has seen the growth of globalization and people now live in a world of transformations that affect almost every aspect of our lives, one example of the changes experienced in relationships was explored by Giddens regarding homosexual relationships. According to Giddens since homosexuals were not able to marry they were forced to more open
9.
Mystery fiction
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Mystery fiction is a genre of fiction usually involving a mysterious death or a crime to be solved. In a closed circle of suspects, each suspect must have a credible motive, the central character must be a detective who eventually solves the mystery by logical deduction from facts fairly presented to the reader. Mystery fiction can be detective stories in which the emphasis is on the puzzle or suspense element, Mystery fiction can be contrasted with hardboiled detective stories, which focus on action and gritty realism. Mystery fiction may involve a mystery where the solution does not have to be logical. This contrasted with parallel titles of the names which contained conventional hardboiled crime fiction. The first use of mystery in this sense was by Dime Mystery, the genre of mystery novels is a young form of literature that has developed over the past 200 years. The rise of literacy began in the years of the English Renaissance and, as began to read over time. As people became more individualistic in their thinking, they developed a respect for human reason, perhaps a reason that mystery fiction was unheard of before the 1800s was due in part to the lack of true police forces. Before the Industrial Revolution, many of the towns would have constables, naturally, the constable would be aware of every individual in the town, and crimes were either solved quickly or left unsolved entirely. As people began to crowd into cities, police forces became institutionalized and the need for detectives was realized – thus the mystery novel arose. An early work of mystery fiction, Das Fräulein von Scuderi by E. T. A. Hoffmann, was an influence on The Murders in the Rue Morgue by Edgar Allan Poe as may have been Voltaires Zadig. Wilkie Collins epistolary novel The Woman in White was published in 1860, in 1887 Arthur Conan Doyle introduced Sherlock Holmes, whose mysteries are said to have been singularly responsible for the huge popularity in this genre. The genre began to expand near the turn of century with the development of dime novels, books were especially helpful to the genre, with many authors writing in the genre in the 1920s. An important contribution to fiction in the 1920s was the development of the juvenile mystery by Edward Stratemeyer. Stratemeyer originally developed and wrote the Hardy Boys and Nancy Drew mysteries written under the Franklin W. Dixon, the massive popularity of pulp magazines in the 1930s and 1940s increased interest in mystery fiction. The detective fiction author Ellery Queen is also credited with continuing interest in mystery fiction, interest in mystery fiction continues to this day because of various television shows which have used mystery themes and the many juvenile and adult novels which continue to be published. There is some overlap with thriller or suspense novels and authors in those genres may consider themselves mystery novelists. Comic books and like graphic novels have carried on the tradition, Mystery fiction can be divided into numerous categories, including traditional mystery, legal thriller, medical thriller, cozy mystery, police procedural, and hardboiled
10.
Visual novel
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A visual novel is an interactive game, featuring mostly static graphics, most often using anime-style art or occasionally live-action stills. As the name might suggest, they resemble mixed-media novels, Sound novels and kinetic novels are types of visual novels, although visual novels have its own distinction between the others. This distinction is normally lost outside Japan, where both NVLs and ADVs are commonly referred to as visual novels by international fans, visual novels and ADVs are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. Visual novels are often produced for video game consoles, and the popular games have occasionally been ported to such systems. The more famous novels are also often adapted into the light novel. The market for visual novels outside of East Asia is small, visual novels are distinguished from other game types by their generally minimal gameplay. Typically the majority of interaction is limited to clicking to keep the text, graphics and sound moving. This style of gameplay is similar to interactive fiction, or the shorter. Many fans of visual novels hold them up as exceptions to the relatively weak storytelling in video games overall, some visual novels do not limit themselves into merely interactive fictions, but also incorporate other elements into them. An example of this is Symphonic Rain, where the player is required to play an instrument of some sort. Usually such an element is related as a device in the game. Some shorter works do not contain any decision points at all, most examples of this sort are fan-created. Fan-created novel games are popular, there are a number of free game engines and construction kits aimed at making them easy to construct, most notably NScripter, KiriKiri. Many visual novels use voice actors to provide voices for the characters in the game, often, the protagonist is left unvoiced, even when the rest of the characters are fully voiced. Decision points within a novel often present players with the option of altering the course of events during the game. An acclaimed example is Zero Escape, Virtues Last Reward, where every action and dialogue choice can lead to entirely new branching paths. The branching path stories found in visual novels represent an evolution of the Choose Your Own Adventure concept, the digital medium allows significant improvements, such as being able to fully explore multiple aspects and perspectives of a story. Another improvement is having hidden decision points that are determined based on the players past decisions
11.
Keiji Inafune
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Keiji Inafune is a Japanese video game producer, illustrator and businessman. Starting his career at Capcom in the late 1980s, his job was as an artist, in many early game credits, he uses the name INAFKING. The first Capcom game he worked on was the original Street Fighter in 1987 and he was then an illustrator and artist of the Mega Man series during the NES and Super NES era, also creating the character Zero. After the departure of long time producer Tokuro Fujiwara, Inafune then moved onto the position of producer with his first title being Mega Man 8 in 1996 and he would act as producer for several subsequent Mega Man games. He then went on to be the head of Research & Development, in addition to Online Business, Inafune was also a producer of the Lost Planet, Dead Rising and Onimusha series. After leaving Capcom in 2010, Inafune founded his own companies Comcept and Intercept, at Comcept and at Intercept, Inafune is the creator of Mighty No.9 and the upcoming Red Ash, The Indelible Legend games. Since founding Comcept, he is given the credit of Comceptor on the games he has worked on. Born in Kishiwada, Osaka, 22-year-old Keiji joined the Capcom corporation not long after graduating, in 1987 and his first assignment as graphic designer was Street Fighter, and the character Adon was the only one fully designed by him. Inafune joined the producing the first Rockman game. Akira Kitamura, director for the created the original static pixel art sprite for Mega Man. This was to ensure that the sprite could be seen against the games backgrounds. After that, the art was handed over to artist Inafune. Inafune refers to process as like a reverse character design as it is the opposite of what typically occurs. During a special event at TGS2007, Inafune clarified his role in the creation of Mega Man, im often called the father of Mega Man, but actually, his design was already created when I joined Capcom, he explained. My mentor, who was the designer of the original Mega Man, had a concept of what Mega Man was supposed to look like. So I only did half of the job in creating him, due to the small task force, he also constructed the characters into pixel form, as well as the games respective logo, package design, and instruction booklet. As the Famicom was a gaming system, only 56 colours were available for display. This affected the decision of the team to color the character blue, the design of Mega Man was also heavily influenced by Japanese animation, and he notes that he took observations from other video game characters present at the time, such as Mario
12.
Dialogue
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Dialogue is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. In the 20th century, philosophical treatments of dialogue emerged from thinkers including Mikhail Bakhtin, Paulo Freire, Martin Buber, although diverging in many details, these thinkers have articulated a holistic concept of dialogue as a multi-dimensional, dynamic and context-dependent process of creating meaning. Educators such as Freire and Ramón Flecha have also developed a body of theory, the term dialogue stems from the Greek διάλογος, its roots are διά and λόγος. The first extant author who uses the term is Plato, in whose works it is associated with the art of dialectic. Latin took over the word as dialogus, in the West, Plato has commonly been credited with the systematic use of dialogue as an independent literary form. Ancient sources indicate, however, that the Platonic dialogue had its foundations in the mime and these works, admired and imitated by Plato, have not survived and we have only the vaguest idea of how they may have been performed. The Mimes of Herodas, which were found in a papyrus in 1891, Plato further simplified the form and reduced it to pure argumentative conversation, while leaving intact the amusing element of character-drawing. By about 400 BC he had perfected the Socratic dialogue, all his extant writings, except the Apology and Epistles, use this form. Following Plato, the became a major literary genre in antiquity. Soon after Plato, Xenophon wrote his own Symposium, also, Two French writers of eminence borrowed the title of Lucian’s most famous collection, both Fontenelle and Fénelon prepared Dialogues des morts. Contemporaneously, in 1688, the French philosopher Nicolas Malebranche published his Dialogues on Metaphysics and Religion, in English non-dramatic literature the dialogue did not see extensive use until Berkeley employed it, in 1713, for his treatise, Three Dialogues between Hylas and Philonous. His contemporary, the Scottish philosopher David Hume wrote Dialogues Concerning Natural Religion, a prominent 19th-century example of literary dialogue was Landor’s Imaginary Conversations. In Germany, Wieland adopted this form for several important satirical works published between 1780 and 1799, in Spanish literature, the Dialogues of Valdés and those on Painting by Vincenzo Carducci are celebrated. Italian writers of collections of dialogues, following Platos model, include Torquato Tasso, Galileo, Galiani, Leopardi, in the 19th century, the French returned to the original application of dialogue. English writers including Anstey Guthrie also adopted the form, but these seem to have found less of a popular following among the English than their counterparts written by French authors. Authors who have employed it include George Santayana, in his eminent Dialogues in Limbo. Also Edith Stein and Iris Murdoch used the dialogue form, Stein imagined a dialogue between Edmund Husserl and Thomas Aquinas. Murdoch included not only Socrates and Alcibiades as interlocutors in her work Acastos, Two Platonic Dialogues, more recently Timothy Williamson wrote Tetralogue, a philosophical exchange on a train between four people with radically different epistemological views
13.
Kadokawa Shoten
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Kadokawa Shoten, formerly Kadokawa Shoten Co. Ltd. is a Japanese publisher and brand company of Kadokawa Corporation based in Tokyo, Japan. It became a division of Kadokawa Corporation on October 1,2013. Kadokawa has published both manga novels and magazines, such as Newtype magazine, since its founding, Kadokawa has expanded into the multimedia sector, namely in video games and movies. Kadokawa Shoten was established on November 10,1945 by Genyoshi Kadokawa, the companys first publication imprint, Kadokawa Bunko, was published in 1949. The company went public on April 2,1954, in 1975, Haruki Kadokawa became the president of Kadokawa Shoten, following Genyoshi Kadokawas death. On April 1,2003, Kadokawa Shoten was renamed to Kadokawa Holdings, on July 1,2006, the parent company was renamed to Kadokawa Group Holdings, and inherited the management and integration businesses within Kadokawa Shoten. In January 2007, Kadokawa Group Holdings inherited the management and integration businesses within Kadokawa Shoten, the magazine businesses was transferred to the Kadokawa Magazine Group. The video game divisions of Kadokawa Shoten, ASCII Media Works, Kadokawa Shoten ceased being a kabushiki gaisha on October 1,2013 when it was merged with eight other companies to become a brand company of Kadokawa Corporation. Kadokawa Haruki Corporation, Founded in 1976 Haruki Kadokawa as a production company. The company was merged into Kadokawa Shoten. When Haruki Kadokawa was still on bail following his 1993 arrest, Fujimi Shobo, In 1991, Fujimi Shobo was merged into Kadokawa Shoten, but continued operations as a division of Kadokawa Shoten. The Television), In 1993, it was merged into Kadokawa Shoten, Kadokawa Media Office, In 1993, it was merged into Kadokawa Shoten. Kadokawa J-com media Kadokawa Gakugei Shuppan Publishing, Formerly Hichō Kikaku, in 2007, Kadokawas stake of Asmik Ace was transferred to Kadokawa Group Holdings. In 2010, Sumitomo purchased the remaining 20% stake from Kadokawa Group Holdings, cinema Paradise Taiwan Animate Chara Ani. hack//G. U. Bio Booster Armor Guyver Black Rock Shooter Brain Powerd Cardfight, frog Shangri-La Shibuya Fifteen Shirahime-Syo, Snow Goddess Tales Slayers Sora no Otoshimono Steel Angel Kurumi Strider Hiryu Super Lovers Tenchi Muyo
14.
Monthly Asuka
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Monthly Asuka is a monthly Japanese shōjo manga magazine published by Kadokawa Shoten, aimed at teenage girls. Much like its sibling publication Shōnen Ace, it places emphasis on anime tie-ins. Asuka is released on the 24th of each month, Comics published in this magazine are given the publishing label Asuka Comics when released in tankōbon format. Kiyo Kujo Trinity Blood Zone-00 Majiko, code Geass - Lelouch of the Rebellion Min Min Neon Genesis Evangelion, Gakuen Datenroku Nakano Biblia Koshodō no Jiken Techō Satosumi Takaguchi Hana no Asuka-gumi
15.
Amnesia (visual novel)
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Amnesia is a Japanese visual novel series by Idea Factory. It was first released on August 18,2011 for PlayStation Portable, another sequel titled Amnesia Crowd was released on April 18,2013. They were later combined for a PlayStation Vita release titled Amnesia Later x Crowd V Edition on October 16,2014, since this series is well received in Japan, it produced various related merchandise such as drama CDs, character music CDs and books. A2013 anime television series has produced by Brains Base. A PlayStation Vita game has been announced, Amnesia is classified as an otome game, like most otome games, the player takes the role of a female character who can choose from a variety of male characters as her love interest. Depending on which route is chosen, the relationship with each character is different. Each route is a world where the heroine seeks to understand more about her selected male character. The premise to the game involves the Heroine getting amnesia and losing all recollection of her current status, the game focuses on the actions and decisions the heroine has to make in order to retrieve the memories. Since getting amnesia, a spirit called Orion attaches himself to the heroine and gives her advice and his perspective of things, Orion also serves as the main narrator to the story especially in the later story sequels. Orion needs the heroine to recover her memories otherwise he would not be able to depart, like many otome games, the events take place over a fix time frame. However, unlike games, each route in the game is a parallel world. Events that take place in one route may or may not have happen in another route, the pre-existing relationships the heroine has before amnesia is different in each route. The heroine has also obtained amnesia differently in each route, playing this game is therefore different from playing other otome games because even key events in the storyline are not fixed. Heroine Voiced by, Kaori Nazuka, Maggie Flecknoe The heroine of the story who has lost her memories, in the game, Orion follows and supports her throughout each route to regain her memories. In the anime adaptation, she has no apparent name, and she is 18 years old and a first-year university student studying psychology. She also works part-time at Meido no Hitsuji, Shin Voiced by, Tetsuya Kakihara, Houston Hayes Shin is 17 years old, and a high school student studying hard to get into university. Both Shin and Toma are childhood friends of heroine and his father accidentally killed a man who was under the influence of alcohol - he was bullied and avoided because of this during his childhood. Shin is trying to make a future for himself to stop people from comparing him with his father
16.
Brothers Conflict
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Brothers Conflict, also known as BroCon, is a Japanese novel series created by Atsuko Kanase, written by Takeshi Mizuno and illustrated by Udajo. It has been adapted into two PlayStation Portable video games by Idea Factory, a manga series and an anime television series. The 12-episode anime aired between July and September 2013 and it is animated by Brains Base. Funimation acquired the North American streaming rights for the anime, Funimation released a The Complete Series + OVA - Limited Edition Blu-ray & DVD on March 8,2016. Ema Hinata is the daughter of the famous expat, Rintaro Hinata, one day, Ema finds out that her dad is going to remarry a successful clothing maker named Miwa Asahina. Rather than bothering them, she decides to move into the Sunrise Residence complex that is owned by Miwa, from there, she discovers that she has 13 stepbrothers. As time moves on, her stepbrothers develop feelings for her, Ema Asahina Voiced by, Rina Satō, Colleen Clinkenbeard The daughter of the well-known adventurer, Rintaro Hinata. She is 17 years old and in her year of high school. After her father remarries, she moves in with her 13 new stepbrothers and she is very good at cooking. Her fathers job had always left Ema feeling alone, but now, with her new family, she feels happy and safe. She has a pet squirrel named Juli who is always saying that her new family is a pack of wolves. Juli can only communicate with Ema and Louis, both Juli and Louis call Ema Chi. It is later revealed that Ema is adopted as her parents had died. At first this revelation causes a problem for Ema because her father had kept the fact that she was an orphan from her for so many years. However, Louis helps her through this by sharing his own experience, Juli also reassures her of her fathers love. Masaomi Asahina Voiced by, Kazuyuki Okitsu, J. Michael Tatum The first and oldest son of the Asahina family and he is a doctor who is well versed in medicine. However, he is not as competent as he seems because he faints at the sight of blood and he loves children and shares a special bond with the youngest brother, Wataru. Ukyo Asahina Voiced by, Daisuke Hirakawa, Christopher R. Sabat The second son of the Asahina family aged,28 and he is a successful lawyer and acts as the mother figure to the family
17.
Diabolik Lovers
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Diabolik Lovers is a Japanese visual novel franchise by Rejet. Its first entry was released on October 11,2012 for the PlayStation Portable system, thus far the franchise has released six games with the first two having been remastered for the PlayStation Vita and released as Limited V Editions. The franchise has brought forth two 12-episode television anime adaptations by Zexcs which aired from September 16,2013 to December 9,2013, the first series was followed by an OVA which was included in Diabolik Lovers, Dark Fate on February 28,2015. Two well received stage plays also ran in August 2015 and August 2016, players take on the role as Yui Komori, who can choose from a variety of male characters as her love interest. In Diabolik Lovers, every playable characters route is split into three sections, Dark, Maniac and Ecstasy, each of these three sections is split into a prologue, ten subsections, and an epilogue. There are three endings for each character based in your choices. As a result, Yui is forced to move to a new town, as she approaches the front door it begins to rain. Because no one answers her knock, she reaches for the knob, Yui enters the mansion to find no one in sight. As she starts to explore her surroundings, she finds Ayato asleep on a couch. He wakes up as she approaches him and promptly pins her down, as she begins to panic, five other young men gradually appear. Yui notices something different about all of them and she discovers that all six of them are brothers but by three different mothers, and they all turn out to be vampires. After living with the Sakamakis for a month, Yui starts to have strange dreams, one night, on their way to school, the brothers and Yui get involved in an unexplainable fiery car crash. The next day four vampire brothers come to the house and kidnap her, what will happen with the Sakamakis, will she come back. Yui Komori Voiced by, Rie Suegara, Maggie Flecknoe Yui is the heroine of the Diabolik Lovers series and she is a kind and gentle 17-year-old student who used to live with her father, a priest who owns his own church. After her father moves overseas for work, she was forced to live in a mansion with six brothers who are actually vampires. In the beginning she was skeptical of their nature. In a struggle for survival she decides to live with them while bearing the fear of being attacked by each of them and she is the sacrificial bride legend of the Sakamaki vampires. Despite being mistreated by the vampires, Yui always responds to them with kindness, in the first episode of the anime adaption, it is revealed that she is adopted and hence, begins to investigate her past
18.
Norn9
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Norn9 is an otome game for PlayStation Portable. It was developed by Otomate and published by Idea Factory, the game was originally going to be launched on May 23,2013, but its release was delayed one week. A PlayStation Vita port, entitled Norn9, Var Commons, was released on December 11,2014, a fandisk titled Norn9, Last Era has been announced and was released on April 2,2015. On March 2,2014, it was announced that an adaptation was in the works. The anime ran from January 7 to March 31,2016, the story takes place a little in the future. In this world, he meets three young ladies and nine men and joins them on a journey aboard the mysterious Norn ship. There are three available protagonits that can be played as, if the player did not want to choose to play as Sorata, each has three different men by their sides. Koharu Voiced by, Ayumi Fujimura 17 years old and she does not remember her own name because people mock and call her a monster. The name she goes by was given to her by a man who turned out to be Kakerus father. She has the ability to fire and is an ignorant. Koharu has less knowledge, so she always notes everything and she always wants to be friends with everyone. As the series progress, she and Kakeru had a relationship, Mikoto Kuga Voiced by, Ayahi Takagaki 18 years old. Calm and mature, has a sense in responsibility and taking care of others. Being born into a family, Mikoto was raised by those around her with great care. She was raised to believe that her power is a gift from God. For this reason, she can be high-handed, since she hasnt had contact with men other than Sakuya Nijou, her childhood friend, Mikoto has trouble with life aboard the Norn ship. Because her feelings to everyone is too strong, she often abandons her own feelings. She always thinks shes the one who can protect everyone