Splatterhouse 3, known in Japan as Splatterhouse Part 3 is a horror themed beat'em up video game released by Namco for the Mega Drive/Genesis in 1993. It is the sequel to Splatterhouse 2 and was one of the first games to be given a rating by Sega's own Videogame Rating Council. In North America the game was given an MA-13 rating by the council for its graphic violence and gore. Unlike its predecessors, it was not released in Europe; the game was included as an unlockable extra in the 2010 remake, with new artwork replacing the digitized photographs due to legal reasons. The game takes place about five years after the events of Splatterhouse 2. Rick and Jennifer have a son named David. Rick has become successful on Wall Street and has bought a mansion in Connecticut, putting the memories of the Terror Mask behind him. Meanwhile, the Mask feels the ancient energy that it recalls from ages past and begins to speak to Rick. Rick must fight the monsters that have invaded his mansion. Rick first fights to save Jennifer, kidnapped by an entity known as the Evil One, but it is revealed this was only a distraction while the Evil One took David.
Rick defeats the Evil One, who had planned to use David's latent psychic abilities to unlock the power of an object known as the Dark Stone. Upon defeating the Evil One, the Mask reveals its evil intentions. Rick must destroy the Terror Mask permanently. There are four possible endings, depending on if the player saves Jennifer and David, saves one or the other, or fails to save them both. All but the best ending start out with the Mask saying it will continue to exist as long as there's human suffering, as it shatters, it says that the sky has cleared, evil has once again been banished; the endings are as follows. Bad Ending: If Rick fails to save both his wife and child, the ending goes as usual, but it states that Rick "stands alone, the weight of failure hanging on him", it shows a picture of him and his family, with the words "Alone. All alone..." Jennifer Dies: If Rick fails to save Jennifer, but rescues David, it shows the ending as normal, but that Jennifer "exists only as a memory". It shows David asking his dad where his mother is, fades after that.
David Dies: If Jennifer is rescued, but David dies, the ending goes on as usual, but with David "being only a memory". Jennifer asks Rick where David is, after being told, she cries out "no". Good Ending: Should both survive, the ending is different. Apart from a more pleasant tune, the mask's dialog changes. Instead of saying that he'll survive, he cries out "Can't see... can't hear... I'm dying...!!" before shattering. It continues as normal, saying Rick returns to his family free of the Terror Mask; the game features many taking place in the mansion. Instead of the side-scrolling action of the previous games, Splatterhouse 3 features non-linear exploration throughout several different rooms, forcing Rick to backtrack as he tries to find the exit. Players are given a map of each level; each level must be cleared in a certain amount of time. Although this does not affect gameplay, running out of time results in changes in the plot, creating four possible endings. By running out of time, for example, Jennifer will be killed in the second level.
New to Splatterhouse is the Power Meter, which can be filled by collecting Eldritch Orbs found throughout levels and are dropped by defeated enemies. Once the bar is filled by at least one orb, the player can transform Rick into a hulking and more monstrous version of himself with the Terror Mask being fused to his head. In this state, Rick is stronger and can execute a special attack that involves pieces of his flesh extending from his chest area and acting as a weapon, injuring any monster in the vicinity of their reach. Instead of wielding the weapons he finds, the mutated version of Rick flings them at enemies, dealing a fair bit more damage than swinging the weapons as normal Rick would have. Extra lives and health items are scattered throughout the levels. Passwords are given to players to return to levels. Rick is able to pick up weapons to use against the monsters. Once you defeat all the monsters in the room an in-game map appears to give you some choice in how you get to the end of each level.
The game's storyline alters if you fail to finish levels before the allotted time runs out. For example. In order to save her, you must reach the end of the level to confront and defeat the boreworm within the time limit. Failing to do so before the time runs out will result in Jennifer being devoured internally by the boreworm planted inside of her body. Splatterhouse 3 at MobyGames
Tecmo Cup Soccer Game
Tecmo Cup Soccer Game is a video game for the Nintendo Entertainment System. Released in 1992 by Tecmo, it is a soccer game. In the game you must fight your way from junior league all the way to the finals of World Cup. Tecmo Cup Soccer Game is a Americanized version of Japanese Captain Tsubasa football game released for the Family Computer system, featuring a different main character, a different introduction and more western-looking players; the game contains elements from role-playing games as the players have skill levels and are controlled by different kinds of text commands. Considered to be the first of many games based on the series, which have appeared on many systems, this game was the innovator of games that would be known as "Cinematic Soccer". Rather than having direct control over the action like a standard soccer sim. Present-day games with a "career mode" setting would be inspired by this game's setup; the changes from Captain Tsubasa to Tecmo Cup Soccer Game include: As stated above, the intro was changed.
When the game was turned on, a soccer ball can be seen on a blue floor, rather than being accompanied by a young Tsubasa as in the Japanese version. In the Japanese version, the plane was still shown in front of the logo, while in the American version, the plane was not shown in front of the logo at all; the main character have been altered. Tsubasa, a spiky-headed, black-haired kid, has been changed to a blonde young adult. Moete Hero, the theme for the Captain Tsubasa anime, used in the intro and the second half of the game, has been replaced; when a new game begins, the words above the announcer that say "ON AIR" have been replaced with "TECMO!". The "JBS" logo has been omitted; the board behind Billy, the instructor, goes from green to blue. There are no kids sitting down with him; the password system has Japanese characters replaced with the English alphabet. In the first half of the game, the song that plays while the player's team has the ball has been changed because it was a part of the song Moete Hero.
In Captain Tsubasa, the player had to go through a short little sidequest after each match to have Taro Misaki play on his team, but Taro's Tecmo Cup Soccer Game counterpart joins the team right away and is portrayed as Robin's brother, Cecil. The quality of all goalkeepers in the game was upgraded, with some GKs being able to stop the special shot of Robin; the GKs of Arabia, Cameroon are hard to beat. There is a version in Spanish, released in Spain, called Tecmo Cup Football Game. It's similar to Tecmo Cup Soccer Game. Tehkan World Cup Tecmo Cup Football Game Captain Tsubasa at GameFAQs
A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a TV screen, virtual reality headset or computer monitor. Since the 1980s, video games have become an important part of the entertainment industry, whether they are a form of art is a matter of dispute; the electronic systems used to play video games are called platforms. Video games are developed and released for one or several platforms and may not be available on others. Specialized platforms such as arcade games, which present the game in a large coin-operated chassis, were common in the 1980s in video arcades, but declined in popularity as other, more affordable platforms became available; these include dedicated devices such as video game consoles, as well as general-purpose computers like a laptop, desktop or handheld computing devices. The input device used for games, the game controller, varies across platforms. Common controllers include gamepads, mouse devices, the touchscreens of mobile devices, or a person's body, using a Kinect sensor.
Players view the game on a display device such as a television or computer monitor or sometimes on virtual reality head-mounted display goggles. There are game sound effects and voice actor lines which come from loudspeakers or headphones; some games in the 2000s include haptic, vibration-creating effects, force feedback peripherals and virtual reality headsets. In the 2010s, the commercial importance of the video game industry is increasing; the emerging Asian markets and mobile games on smartphones in particular are driving the growth of the industry. As of 2015, video games generated sales of US$74 billion annually worldwide, were the third-largest segment in the U. S. entertainment market, behind broadcast and cable TV. Early games used interactive electronic devices with various display formats; the earliest example is from 1947—a "Cathode ray tube Amusement Device" was filed for a patent on 25 January 1947, by Thomas T. Goldsmith Jr. and Estle Ray Mann, issued on 14 December 1948, as U. S.
Patent 2455992. Inspired by radar display technology, it consisted of an analog device that allowed a user to control a vector-drawn dot on the screen to simulate a missile being fired at targets, which were drawings fixed to the screen. Other early examples include: The Nimrod computer at the 1951 Festival of Britain; each game used different means of display: NIMROD used a panel of lights to play the game of Nim, OXO used a graphical display to play tic-tac-toe Tennis for Two used an oscilloscope to display a side view of a tennis court, Spacewar! used the DEC PDP-1's vector display to have two spaceships battle each other. In 1971, Computer Space, created by Nolan Bushnell and Ted Dabney, was the first commercially sold, coin-operated video game, it used a black-and-white television for its display, the computer system was made of 74 series TTL chips. The game was featured in the 1973 science fiction film Soylent Green. Computer Space was followed in 1972 by the first home console. Modeled after a late 1960s prototype console developed by Ralph H. Baer called the "Brown Box", it used a standard television.
These were followed by two versions of Atari's Pong. The commercial success of Pong led numerous other companies to develop Pong clones and their own systems, spawning the video game industry. A flood of Pong clones led to the video game crash of 1977, which came to an end with the mainstream success of Taito's 1978 shooter game Space Invaders, marking the beginning of the golden age of arcade video games and inspiring dozens of manufacturers to enter the market; the game inspired arcade machines to become prevalent in mainstream locations such as shopping malls, traditional storefronts and convenience stores. The game became the subject of numerous articles and stories on television and in newspapers and magazines, establishing video gaming as a growing mainstream hobby. Space Invaders was soon licensed for the Atari VCS, becoming the first "killer app" and quadrupling the console's sales; this helped Atari recover from their earlier losses, in turn the Atari VCS revived the home video game market during the second generation of consoles, up until the North American video game crash of 1983.
The home video game industry was revitalized shortly afterwards by the widespread success of the Nintendo Entertainment System, which marked a shift in the dominance of the video game industry from the United States to Japan during the third generation of consoles. A number of video game developers emerged in Britain in the early 1980s; the term "platform" refers to the specific combination of electronic components or computer hardware which, in conjunction with software, allows a video game to operate. The term "system" is commonly used; the distinctions below are not always clear and there may be games that bridge one or more platforms. In addition to laptop/desktop computers and mobile devices, there are other devices which have the ability to play games but are not video game machines, such as PDAs and graphing calculators. In common use a "PC game" refers to a form of media that involves a player interacting with a personal computer conne
Nintendo Entertainment System
The Nintendo Entertainment System is an 8-bit home video game console developed and manufactured by Nintendo. It is a remodeled export version of the company's Family Computer platform in Japan known as the Famicom for short, which launched on July 15, 1983; the NES was launched through test markets in New York City and Los Angeles in 1985, before being given a wide release in the rest of North America and parts of Europe in 1986, followed by Australia and other European countries in 1987. Brazil saw only unlicensed clones until the official local release in 1993. In South Korea, it was packaged as the Hyundai Comboy and distributed by SK Hynix, known as Hyundai Electronics; the best-selling gaming console of its time, the NES helped revitalize the US video game industry following the North American video game crash of 1983. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform.
It was succeeded by the Super Nintendo Entertainment System. Following a series of arcade game successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Famicom, short for Family Computer. Masayuki Uemura designed the system. Original plans called for an advanced 16-bit system which would function as a full-fledged computer with a keyboard and floppy disk drive, but Nintendo president Hiroshi Yamauchi rejected this and instead decided to go for a cheaper, more conventional cartridge-based game console as he believed that features such as keyboards and disks were intimidating to non-technophiles. A test model was constructed in October 1982 to verify the functionality of the hardware, after which work began on programming tools; because 65xx CPUs had not been manufactured or sold in Japan up to that time, no cross-development software was available and it had to be produced from scratch. Early Famicom games were written on a system that ran on an NEC PC-8001 computer and LEDs on a grid were used with a digitizer to design graphics as no software design tools for this purpose existed at that time.
The code name for the project was "GameCom", but Masayuki Uemura's wife proposed the name "Famicom", arguing that "In Japan,'pasokon' is used to mean a personal computer, but it is neither a home or personal computer. We could say it is a family computer." Meanwhile, Hiroshi Yamauchi decided that the console should use a red and white theme after seeing a billboard for DX Antenna which used those colors. During the creation of the Famicom, the ColecoVision, a video game console made by Coleco to compete against Atari's Atari 2600 Game system in The United States, was a huge influence. Takao Sawano, chief manager of the project, brought a ColecoVision home to his family, who were impressed by the system's capability to produce smooth graphics at the time, which contrasted with the flickering and slowdown seen on Atari 2600 games. Uemura, head of Famicom development, stated that the ColecoVision set the bar that influenced how he would approach the creation of the Famicom. Original plans called for the Famicom's cartridges to be the size of a cassette tape, but they ended up being twice as big.
Careful design attention was paid to the cartridge connectors since loose and faulty connections plagued arcade machines. As it necessitated taking 60 connection lines for the memory and expansion, Nintendo decided to produce their own connectors in-house rather than use ones from an outside supplier; the controllers were hard-wired to the console with no connectors for cost reasons. The game pad controllers were more-or-less copied directly from the Game & Watch machines, although the Famicom design team wanted to use arcade-style joysticks taking apart ones from American game consoles to see how they worked. There were concerns regarding the durability of the joystick design and that children might step on joysticks left on the floor. Katsuyah Nakawaka attached a Game & Watch D-pad to the Famicom prototype and found that it was easy to use and caused no discomfort. Though, they installed a 15-pin expansion port on the front of the console so that an optional arcade-style joystick could be used.
Uemura added an eject lever to the cartridge slot, not necessary, but he believed that children could be entertained by pressing it. He added a microphone to the second controller with the idea that it could be used to make players' voices sound through the TV speaker; the console was released on July 15, 1983 as the Family Computer for ¥14,800 alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye. The Famicom was slow to gather momentum. Following a product recall and a reissue with a new motherboard, the Famicom's popularity soared, becoming the best-selling game console in Japan by the end of 1984. Encouraged by this success, Nintendo turned its attention to the North American market, entering into negotiations with Atari to release the Famicom under Atari's name as the Nintendo Advanced Video Gaming System; the deal was set to be finalized and signed at the Summer Consumer Electronics Show in June 1983. However, Atari discovered at that show that its competitor Coleco was illegally demonstrating its Coleco Adam computer with Nintendo's Donkey Kong game.
This violation of Atari's exclusive license with Nintendo to publish the game for its own computer systems delayed the implementation of Nintendo's game console marketing contract with Atari. Atari's CEO Ray Kassar was fired the next month, so the deal went nowhere, Nintendo decided to market its sys
Germany the Federal Republic of Germany, is a country in Central and Western Europe, lying between the Baltic and North Seas to the north, the Alps to the south. It borders Denmark to the north and the Czech Republic to the east and Switzerland to the south, France to the southwest, Luxembourg and the Netherlands to the west. Germany includes 16 constituent states, covers an area of 357,386 square kilometres, has a temperate seasonal climate. With 83 million inhabitants, it is the second most populous state of Europe after Russia, the most populous state lying in Europe, as well as the most populous member state of the European Union. Germany is a decentralized country, its capital and largest metropolis is Berlin, while Frankfurt serves as its financial capital and has the country's busiest airport. Germany's largest urban area is the Ruhr, with its main centres of Essen; the country's other major cities are Hamburg, Cologne, Stuttgart, Düsseldorf, Dresden, Bremen and Nuremberg. Various Germanic tribes have inhabited the northern parts of modern Germany since classical antiquity.
A region named Germania was documented before 100 AD. During the Migration Period, the Germanic tribes expanded southward. Beginning in the 10th century, German territories formed a central part of the Holy Roman Empire. During the 16th century, northern German regions became the centre of the Protestant Reformation. After the collapse of the Holy Roman Empire, the German Confederation was formed in 1815; the German revolutions of 1848–49 resulted in the Frankfurt Parliament establishing major democratic rights. In 1871, Germany became a nation state when most of the German states unified into the Prussian-dominated German Empire. After World War I and the revolution of 1918–19, the Empire was replaced by the parliamentary Weimar Republic; the Nazi seizure of power in 1933 led to the establishment of a dictatorship, the annexation of Austria, World War II, the Holocaust. After the end of World War II in Europe and a period of Allied occupation, Austria was re-established as an independent country and two new German states were founded: West Germany, formed from the American and French occupation zones, East Germany, formed from the Soviet occupation zone.
Following the Revolutions of 1989 that ended communist rule in Central and Eastern Europe, the country was reunified on 3 October 1990. Today, the sovereign state of Germany is a federal parliamentary republic led by a chancellor, it is a great power with a strong economy. As a global leader in several industrial and technological sectors, it is both the world's third-largest exporter and importer of goods; as a developed country with a high standard of living, it upholds a social security and universal health care system, environmental protection, a tuition-free university education. The Federal Republic of Germany was a founding member of the European Economic Community in 1957 and the European Union in 1993, it is part of the Schengen Area and became a co-founder of the Eurozone in 1999. Germany is a member of the United Nations, NATO, the G7, the G20, the OECD. Known for its rich cultural history, Germany has been continuously the home of influential and successful artists, musicians, film people, entrepreneurs, scientists and inventors.
Germany has a large number of World Heritage sites and is among the top tourism destinations in the world. The English word Germany derives from the Latin Germania, which came into use after Julius Caesar adopted it for the peoples east of the Rhine; the German term Deutschland diutisciu land is derived from deutsch, descended from Old High German diutisc "popular" used to distinguish the language of the common people from Latin and its Romance descendants. This in turn descends from Proto-Germanic *þiudiskaz "popular", derived from *þeudō, descended from Proto-Indo-European *tewtéh₂- "people", from which the word Teutons originates; the discovery of the Mauer 1 mandible shows that ancient humans were present in Germany at least 600,000 years ago. The oldest complete hunting weapons found anywhere in the world were discovered in a coal mine in Schöningen between 1994 and 1998 where eight 380,000-year-old wooden javelins of 1.82 to 2.25 m length were unearthed. The Neander Valley was the location where the first non-modern human fossil was discovered.
The Neanderthal 1 fossils are known to be 40,000 years old. Evidence of modern humans dated, has been found in caves in the Swabian Jura near Ulm; the finds included 42,000-year-old bird bone and mammoth ivory flutes which are the oldest musical instruments found, the 40,000-year-old Ice Age Lion Man, the oldest uncontested figurative art discovered, the 35,000-year-old Venus of Hohle Fels, the oldest uncontested human figurative art discovered. The Nebra sky disk is a bronze artefact created during the European Bronze Age attributed to a site near Nebra, Saxony-Anhalt, it is part of UNESCO's Memory of the World Programme. The Germanic tribes are thought to date from the Pre-Roman Iron Age. From southern Scandinavia and north Germany, they expanded south and west from the 1st century BC, coming into contact with the Celtic tribes of Gaul as well
Golden Axe III
Golden Axe III is a side-scrolling beat'em up video game developed and published by Sega, released for the Sega Mega Drive in Japan on June 25, 1993. A North American version was released only for the Sega Channel; the game was re-released a number of times, as part of the Sega Genesis Collection for PlayStation 2 and PlayStation Portable, Sonic's Ultimate Genesis Collection for Xbox 360 and PlayStation 3, digitally on the Wii Virtual Console. Damud Hellstrike, the Prince of Darkness, has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight – lift the curse off the others, defeat the villain and return with the Golden Axe; the gameplay has been expanded but is the same hack n' slash as the previous games. New features to the series include new characters, new moves and junction points where the players can choose which path to take; the characters include a giant, Proud Cragger, a humanoid black panther, Chronos "Evil" Rait, along with a swordsman, Kain Grinder, who resembles Ax Battler, a swordswoman Sahra Burn who resembles Tyris Flare.
Gilius Thunderhead is the only character who appears from previous games, though he isn't playable and only appears during cut-scenes. Kain Grinder and Sahra Burn are referred to as Ax Battler and Tyris Flare in the Sega Channel localization of the game. Golden Axe III has many new moves, including blocking, sweep attacks, projectile attacks and offensive special attacks, an updated grappling system. Furthermore, there are several abilities unique to certain characters: Proud possesses an airslam throw that does severe damage, while Chronos and Sahra can double jump and wall jump. In multiplayer mode, the characters can do team attacks similar to a human slingshot; each character has a super move that sends a projectile across the screen. Some features that were removed in the second game were brought back in Golden Axe III; the mischievous gnomes from the original game who carried magic potions and food have returned in place of the enemy mages from the second game in the series. Extra lives can be earned by freeing a certain number of prisoners scattered throughout the levels.
Some prisoners are stuck in crystal cells. The magic system returned to the original version from Golden Axe, with characters using all collected magic potions every time, rather than allowing the player to choose how much magic to use by charging the magic meter like in Golden Axe 2; the characters can use devastating new spells with combined casting. Each character does the same max magic damage; the mounts in Golden Axe 3 have turned into a hybrid snail-ostrich, instead of the chicken-leg or the dragon-raptors in the previous games. The mounts are known as Bizarrans. There are four types of Bizarrans in Golden Axe 3; the firewave Bizarran is a Red Dragon. The purple Snail uses its tongue to attack, the green Snail is a more powerful version with a longer tongue, the Green Dragon bites and throws enemies over its shoulder. Players are able to choose their own route to the golden axe. If the player reaches the last boss and they are not on their last continue they may get the good ending. Kain Grinder: Kain is the balanced character of the roster, his tribe was shunted by the forces of Damud.
He boasts excellent priority with his sword. Kain possesses no apparent weaknesses, he uses ice/water magic. Sahra Burn: Sahra's short weapon, inherited from her father, reach is offset by her quickness, her shortcomings are overcome by her powerful spinning kick and elusive nature. Sahra, a skilled dancer, has a double jump, she uses fire magic. Proud Cragger: Proud, former prisoner of Damud's army freed by Gilius that possesses giant heritage. Proud is a powerful character, he is the only character to have an airslam. Proud's special attack is the most challenging to pull off and involves releasing a small tornado projectile, he uses earth magic. Chronos "Evil" Lait: Chronos is humanoid panther created by the black magic of Damud, arguably the most powerful character in the game due to his super move in which he lunges across the screen in an unstoppable and unblockable attack, he uses his claws in battle which have a short reach, but his swipes are quick. He uses wind magic. Gilius Thunderhead: The dwarf retired before this adventure.
He tried to give the Axe back to the gods, but a shipwreck caused him to be injured losing the weapon to Damud. Through his ancient wisdom, the dwarf has adopted the role of sage, guiding the characters on their quest. Eve: Hellstrike's mysterious follower is a humanoid Griffin that battles the player several times. In the last encounter it is revealed Eve is the missing King under Hellstrike's curse. Eve is a playable character in the games VS mode. Damud Hellstrike: A Demon Prince that stole the Golden Axe from Gilius and placed a curse on the land. Hellstrike is an imposing helmeted figure wielding the Golden Axe, bearing a strong resemblance to Death Adder, the antagonist from previous games in the series. If the player beats Hellstrike when not on their extra contin
A simulation is an approximate imitation of the operation of a process or system. This model is a well-defined description of the simulated subject, represents its key characteristics, such as its behaviour and abstract or physical properties; the model represents the system itself. Simulation is used in many contexts, such as simulation of technology for performance optimization, safety engineering, training and video games. Computer experiments are used to study simulation models. Simulation is used with scientific modelling of natural systems or human systems to gain insight into their functioning, as in economics. Simulation can be used to show the eventual real effects of alternative conditions and courses of action. Simulation is used when the real system cannot be engaged, because it may not be accessible, or it may be dangerous or unacceptable to engage, or it is being designed but not yet built, or it may not exist. Key issues in simulation include the acquisition of valid source information about the relevant selection of key characteristics and behaviours, the use of simplifying approximations and assumptions within the simulation, fidelity and validity of the simulation outcomes.
Procedures and protocols for model verification and validation are an ongoing field of academic study, refinement and development in simulations technology or practice in the field of computer simulation. Simulations used in different fields developed independently, but 20th-century studies of systems theory and cybernetics combined with spreading use of computers across all those fields have led to some unification and a more systematic view of the concept. Physical simulation refers to simulation in which physical objects are substituted for the real thing; these physical objects are chosen because they are smaller or cheaper than the actual object or system. Interactive simulation is a special kind of physical simulation referred to as a human in the loop simulation, in which physical simulations include human operators, such as in a flight simulator, sailing simulator, or a driving simulator. Continuous simulation is a simulation where time evolves continuously based on numerical integration of Differential Equations.
Discrete Event Simulation is a simulation where time evolves along events that represent critical moments, while the values of the variables are not relevant between two of them or result trivial to be computed in case of necessityStochastic Simulation is a simulation where some variable or process is regulated by stochastic factors and estimated based on Monte Carlo techniques using pseudo-random numbers, so replicated runs from same boundary conditions are expected to produce different results within a specific confidence band Deterministic Simulation is a simulation where the variable is regulated by deterministic algorithms, so replicated runs from same boundary conditions produce always identical results. Hybrid Simulation corresponds to a mix between Continuous and Discrete Event Simulation and results in integrating numerically the differential equations between two sequential events to reduce the number of discontinuities Stand Alone Simulation is a Simulation running on a single workstation by itself.
Distributed Simulation is operating over distributed computers in order to guarantee access from/to different resources. Modeling & Simulation as a Service where Simulation is accessed as a Service over the web. Modeling, interoperable Simulation and Serious Games where Serious Games Approaches are integrated with Interoperable Simulation. Simulation Fidelity is used to describe the accuracy of a simulation and how it imitates the real-life counterpart. Fidelity is broadly classified as 1 of 3 categories: low and high. Specific descriptions of fidelity levels are subject to interpretation but the following generalization can be made: Low – the minimum simulation required for a system to respond to accept inputs and provide outputs Medium – responds automatically to stimuli, with limited accuracy High – nearly indistinguishable or as close as possible to the real systemHuman in the loop simulations can include a computer simulation as a so-called synthetic environment. Simulation in failure analysis refers to simulation in which we create environment/conditions to identify the cause of equipment failure.
This was the fastest method to identify the failure cause. A computer simulation is an attempt to model a real-life or hypothetical situation on a computer so that it can be studied to see how the system works. By changing variables in the simulation, predictions may be made about the behaviour of the system, it is a tool to investigate the behaviour of the system under study. Computer simulation has become a useful part of modeling many natural systems in physics and biology, human systems in economics and social science as well as in engineering to gain insight into the operation of those systems