North America is a continent within the Northern Hemisphere and all within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, to the southeast by South America and the Caribbean Sea. North America covers an area of about 24,709,000 square kilometers, about 16.5% of the earth's land area and about 4.8% of its total surface. North America is the third largest continent by area, following Asia and Africa, the fourth by population after Asia and Europe. In 2013, its population was estimated at nearly 579 million people in 23 independent states, or about 7.5% of the world's population, if nearby islands are included. North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge 40,000 to 17,000 years ago; the so-called Paleo-Indian period is taken to have lasted until about 10,000 years ago. The Classic stage spans the 6th to 13th centuries.
The Pre-Columbian era ended in 1492, the transatlantic migrations—the arrival of European settlers during the Age of Discovery and the Early Modern period. Present-day cultural and ethnic patterns reflect interactions between European colonists, indigenous peoples, African slaves and their descendants. Owing to the European colonization of the Americas, most North Americans speak English, Spanish or French, their culture reflects Western traditions; the Americas are accepted as having been named after the Italian explorer Amerigo Vespucci by the German cartographers Martin Waldseemüller and Matthias Ringmann. Vespucci, who explored South America between 1497 and 1502, was the first European to suggest that the Americas were not the East Indies, but a different landmass unknown by Europeans. In 1507, Waldseemüller produced a world map, in which he placed the word "America" on the continent of South America, in the middle of what is today Brazil, he explained the rationale for the name in the accompanying book Cosmographiae Introductio:... ab Americo inventore... quasi Americi terram sive Americam.
For Waldseemüller, no one should object to the naming of the land after its discoverer. He used the Latinized version of Vespucci's name, but in its feminine form "America", following the examples of "Europa", "Asia" and "Africa". Other mapmakers extended the name America to the northern continent, In 1538, Gerard Mercator used America on his map of the world for all the Western Hemisphere; some argue that because the convention is to use the surname for naming discoveries, the derivation from "Amerigo Vespucci" could be put in question. In 1874, Thomas Belt proposed a derivation from the Amerrique mountains of Central America. Marcou corresponded with Augustus Le Plongeon, who wrote: "The name AMERICA or AMERRIQUE in the Mayan language means, a country of perpetually strong wind, or the Land of the Wind, and... the can mean... a spirit that breathes, life itself." The United Nations formally recognizes "North America" as comprising three areas: Northern America, Central America, The Caribbean.
This has been formally defined by the UN Statistics Division. The term North America maintains various definitions in accordance with context. In Canadian English, North America refers to the land mass as a whole consisting of Mexico, the United States, Canada, although it is ambiguous which other countries are included, is defined by context. In the United States of America, usage of the term may refer only to Canada and the US, sometimes includes Greenland and Mexico, as well as offshore islands. In France, Portugal, Romania and the countries of Latin America, the cognates of North America designate a subcontinent of the Americas comprising Canada, the United States, Mexico, Greenland, Saint Pierre et Miquelon, Bermuda. North America has been referred to by other names. Spanish North America was referred to as Northern America, this was the first official name given to Mexico. Geographically the North American continent has many subregions; these include cultural and geographic regions. Economic regions included those formed by trade blocs, such as the North American Trade Agreement bloc and Central American Trade Agreement.
Linguistically and culturally, the continent could be divided into Latin America. Anglo-America includes most of Northern America and Caribbean islands with English-speaking populations; the southern North American continent is composed of two regions. These are the Caribbean; the north of the continent maintains recognized regions as well. In contrast to the common definition of "North America", which encompasses the whole continent, the term "North America" is sometimes used to refer only to Mexico, the United States, Greenland; the term Northern America refers to the northern-most countries and territories of North America: the United States, Bermuda, St. Pierre and Miquelon and Greenland. Although the term does not refer to a unifie
Michelangelo (Teenage Mutant Ninja Turtles)
Michelangelo, nickname Mike or Mikey, is a fictional character and one of the four main characters of the Teenage Mutant Ninja Turtles comics and all related media. He is depicted wearing an orange eye mask, his signature weapons are dual nunchaku, though he has been portrayed using other weapons, such as a grappling hook, manriki-gusari, a three-section staff. More fun-loving than his brothers and the youngest of the group, Michelangelo was given a much bigger role in the 1987 cartoon series, directed at a younger audience, than in the more serious original comic books which were aimed at an older audience, he coins most of their catchphrases, such as "Cowabunga!". Like all of the brothers, he is named after a Renaissance artist; the spelling of the character's name varies from source to source, he has been alternately shown as both Michelangelo and Michaelangelo. In these original comic books, Michelangelo was depicted as fun-loving, and, while not as aggressive as Raphael, always ready to fight.
He is much more serious-natured in the comic book than in the film incarnations, which have labeled his character a permanent "dude" talking teenager. It was Michelangelo's one-shot in this series that fleshed out most of the traits that have become synonymous with the character, such as his playfulness and easygoing nature. In the one-shot story, Michelangelo adopts a stray cat and stops thieves from stealing toys meant for orphaned children. After their defeat at the hands of the Foot Clan the Turtles, April O'Neil, Casey Jones retreat to a farm house in Northampton, Massachusetts which used to belong to Casey's grandmother. While there, April is worried to note, he spends his days in the barn taking out his aggression on a punching bag. A scene shows him lashing out at his surroundings and punching the wall of the barn until it breaks collapsing on it despondently, anger spent; the end of the story implies that Michelangelo's sorrow and frustration have been resolved, as subsequent issues restore Michelangelo's more relaxed, optimistic personality.
It is during the group's time at the farm we learn that Michelangelo has an interest in comic books ones involving superheroes such as "The Justice Force". He finds solace in writing fiction and has produced a story depicting himself as a rōnin in Feudal Japan. In the story arc City at War, Michelangelo bonds with Casey Jones' adopted daughter Shadow, who nicknames him "Rooish". In the second volume, the Turtles decide to try to live apart from one another. Michelangelo, the social creature that he is, moves in with April and Casey so that he can be close to Shadow. Throughout the first two volumes, Michelangelo seemed to act as peacemaker of the team; these stories laid the foundations which demonstrated his closeness with his older brother Donatello, their laid-back natures separating them from the more contentious Leonardo and Raphael. In Volume 4, Michelangelo gets a job as a tour guide showing alien visitors around Earth, his first tourist is the Regenta Seri of the Styracodon race. Michelangelo convinces Seri to sneak away from her bodyguards so that he can take her on a tour of the northwest coast of the USA.
Their relationship becomes more intimate when Seri delivers eggs that she claims are "their" children. Before much time is given for him to settle with this news Seri's bodyguards become aware of his machinations, they transport him back to their home world, where he is placed in prison. With the help of a Triceraton prisoner named Azokk, he manages to escape, is rescued by a group of Triceratons who came to rescue Azokk. Michelangelo was not given an large role in Volumes 1 and 2, did little to advance the plot, was not portrayed as an skilled fighter, his small role was due to the need to establish Leonardo's role as "leader" along with the fact that Donatello was Peter Laird's favorite Turtle, Raphael was Kevin Eastman's favorite. This incarnation of Michelangelo appeared in the Turtles Forever crossover special voiced by Bradford Cameron. In the comics published by Image Comics, Michelangelo's interest in writing is expanded upon and he is established as a writer of fiction and poetry. During this series, Michelangelo develops a romantic relationship with Horridus, whom he credits as his muse in writing.
But the relationship wouldn't last, she started staying with Officer Dragon and had developed an attraction to him. Michelangelo would be heartbroken. An early issue has him selling his first poem to a poetry digest; as the comic continued, Michelangelo's career as a writer expanded. In the final issue, he has published his first novel, a romance called "A Rose Among the Thorns". April mentions that the book was going back for a second printing and that she'd heard that Oprah Winfrey loved it, which "practically guarantees that it will be a best-seller." Michelangelo is the only Turtle. Mikey was denied. In the Archie Comics series, Michelangelo was present
A fighting game is a video game genre in which the player controls an on-screen character and engages in close combat with an opponent, which can be either an AI or controlled by another player. The fight matches consist of several rounds and take place in an arena, while each character has differing abilities but each is viable to choose. Players must master techniques such as blocking, counter-attacking, chaining attacks together into "combos". Starting in the early 1990s, most fighting games allowed the player to execute special attacks by performing specific input combinations; the fighting game genre is related to but distinct from beat'em ups, which involve large numbers of enemies against the human player. The first game to feature fist fighting was Heavyweight Champ in 1976, but it was Karate Champ which popularized one-on-one martial arts games in arcades in 1984; the following year, Yie Ar Kung-Fu featured antagonists with differing fighting styles, while The Way of the Exploding Fist further popularized the genre on home systems.
In 1987, Street Fighter introduced hidden special attacks. In 1991, Capcom's successful Street Fighter II refined and popularized many of the conventions of the genre; the fighting game subsequently became the preeminent genre for competitive video gaming in the early to mid-1990s in arcades. This period spawned dozens of other popular fighting games, including successful and long running franchises like Street Fighter, Mortal Kombat, Guilty Gear, The King of Fighters, Virtua Fighter, Marvel vs. Capcom, Killer Instinct, Dead or Alive and SoulCalibur. Fighting games are a type of action game; these games feature special moves that are triggered using rapid sequences of timed button presses and joystick movements. Games traditionally show fighters from a side-view as the genre has progressed from two-dimensional to three-dimensional graphics. Street Fighter II, though not the first fighting game and standardized the conventions of the genre, similar games released prior to Street Fighter II have since been more explicitly classified as fighting games.
Fighting games involve hand-to-hand combat, but may feature melee weapons. This genre is distinct from beat'em ups, another action genre involving combat, where the player character must fight many weaker enemies at the same time. During the 1980s publications used the terms "fighting game" and "beat'em up" interchangeably, along with other terms such as "martial arts simulation". With hindsight, critics have argued that the two types of game became dichotomous as they evolved, though the two terms may still be conflated. Fighting games are sometimes grouped with games that feature boxing, wrestling. Serious boxing games belong more to the sports game genre than the action game genre, as they aim for a more realistic model of boxing techniques, whereas moves in fighting games tend to be either exaggerated or outright fantastical models of Asian martial arts techniques; as such, boxing games, mixed martial arts games, wrestling games are described as distinct genres, without comparison to fighting games, belong more into the Sports game genre.
Fighting games involve combat between pairs of fighters using exaggerated martial arts moves. They revolve around brawling or combat sport, though some variations feature weaponry. Games display on-screen fighters from a side view, 3D fighting games play within a 2D plane of motion. Games confine characters to moving left and right and jumping, although some games such as Fatal Fury: King of Fighters allow players to move between parallel planes of movement. Recent games tend to be rendered in three dimensions and allow side-stepping, but otherwise play like those rendered in two dimensions. Aside from moving around a restricted space, fighting games limit the player's actions to different offensive and defensive maneuvers. Players must learn which attacks and defenses are effective against each other by trial and error. Blocking is a basic technique; some games feature more advanced blocking techniques: for example, Capcom's Street Fighter III features a move termed "parrying" which causes the parried attacker to become momentarily incapacitated.
In addition to blows such as punches and kicks, players can utilize throwing or "grappling" to circumvent "blocks". Predicting opponents' moves and counter-attacking, known as "countering", is a common element of gameplay. Fighting games emphasize the difference between the height of blows, ranging from low to jumping attacks. Thus, strategy becomes important as players attempt to predict each other's moves, similar to rock–paper–scissors. An integral feature of fighting games includes the use of "special attacks" called "secret moves", that employ complex combinations of button presses to perform a particular move beyond basic punching and kicking. Combos, in which several attacks are chained together using basic punches and kicks, are another common feature in fighting games and have been fundamental to the genre since the release of Street Fighter II; some fighting games display a "combo meter". The effectiveness of such moves relate to the difficulty of execution and the degree of risk; these moves are beyond the ability of a casual gamer and require a player to have both a strong memory and excellent timing.
Taunting is another feature of some fighting games and was intro
Krang is a fictional supervillain appearing in Teenage Mutant Ninja Turtles-related media, most in the 1987 animated series and its associated merchandise, such as the Teenage Mutant Ninja Turtles Adventures comic book and most of the classic TMNT video games. Krang's first comics appearance was in Teenage Mutant Ninja Turtles Adventures vol. 1, #1, published by Archie Comics in August 1988. In the 1987 TV series, Krang was voiced by Pat Fraley, he is still one of the primary antagonists to the Ninja Turtles, appearing as General Krang in the 2012 IDW comic publication. Krang is one of the main antagonists of the franchise after Shredder; the character made his first live action appearance in the 2016 sequel, Teenage Mutant Ninja Turtles: Out of the Shadows, with his voice provided by Brad Garrett. Krang was created by David Wise, with inspirations for the Utrom, to supply Shredder with extraterrestrial technology. In the 1987–1996 animated Teenage Mutant Ninja Turtles TV series background story, Krang was a warlord from Dimension X who commanded an army of Rock Soldiers under the leadership of General Traag and Lieutenant Granitor.
He took the completed Technodrome for himself, banished Drakus to Earth. Krang would be banished from Dimension X as well, but not before being stripped of his body and reduced to a brain-like form. In the episode "Invasion of the Krangazoids" Krang clones himself, his clones evolved developing their own, reptiloid-like bodies. While on Earth, Krang allied himself with the Shredder who, along with his robotic Foot Soldier army, moved into the Technodrome. In exchange, the Shredder had to build a new body for Krang, a human-shaped exo-suit which the latter had designed. Shredder lived up to his part of the bargain in the season 1 episode "Shredder and Splintered," in no small part because he was unable to deal with the Turtles himself and needed Krang's help. In the season 3 episode "Shredderville", the Turtles have a dream of a parallel world in which they never existed, Shredder had no problem taking over the world. Krang's ultimate goal is to rule all dimensions, including Earth; every plan Krang conceives is either aimed at this goal, or towards the short-term objective of powering-up the Technodrome.
He does not, share Shredder's obsessive hatred of the Turtles and Splinter. Instead, he seems to regard them as mere annoyances to be destroyed whenever they interfere with his plans. In earlier seasons, Krang's relationship with Shredder consisted of resentment and constant bickering about tactics, but from season eight onwards, they are much more cooperative with one another. There were many times that Shredder could have just left Krang at the mercy of the Turtles or Lord Dregg, but he always rescued him, went as far as to donate his life energy to save him. Krang spends the first seven seasons in the Technodrome, either somewhere on Earth or in Dimension X, scheming to power up his battle fortress and take over the Earth. At the end of season 7, the Turtles banish the Technodrome back to Dimension X without Krang or Shredder, forcing them to work out of an old science building until they can build a new portal into Dimension X and reclaim it, which they do. However, the Turtles follow them into Dimension X and destroy the main engines of the Technodrome, trapping it and its inhabitants in Dimension X forever and putting an end to Krang's plans.
Krang spent the next two years in Dimension X until he was contacted by Dregg, who arranged for him and Shredder to come back to Earth to help him fight the Turtles. Together, they capture their enemies, but they betray Dregg and attempt to drain both him and the Turtles of their life energy. Dregg manages to escape and captures Shredder and Krang with the help of his microbots, he tries to drain the life energy of the Turtles and Shredder all at once, making them weaker while Dregg becomes stronger. Shredder alone escapes the trap and restores Krang, but Dregg captures them again; the Turtles spoil Dregg's plans and transport Shredder and Krang back to Dimension X, they are not seen again for the rest of the series. In the series finale, "Divide and Conquer", the Turtles return to the ruins of the Technodrome and take Krang's android body, which they need to fight Dregg. Krang is nowhere to be seen. In the Archie Comics series, Krang was depicted as far more evil and wicked than in the animated series.
He was said to have the blood of whole races on his hands, like Wingnut and Screwloose's home planet Huanu. In the 2009 film Turtles Forever, the 2003 Turtles encounter Krang, who aids the turtles in defeating Utrom Shredder; the 2012 Turtles would face Krang themselves when he teamed up with the Kraang who served as their antagonists. Krang uses a powerful android body with a cockpit located in the torso; the primary purpose of this suit is for mobility and protection as Krang is vulnerable outside of the suit. Its abilities include hands which can shape-shift into a variety of weapons and communications devices. In episodes, the suit seems to be modular as Krang is seen changing the suit's arms from a collection of items aboard the Technodrome. Krang occasionally employed a machine he referred to as a'bubble walker' or just'walker'; this device was a set of mechanical legs attached to a platform with a transparent protective covering through which Krang could see, holes for him to extend his tentacles through so that he could manipulate objec
Teenage Mutant Ninja Turtles Adventures
Teenage Mutant Ninja Turtles Adventures is a comic book series published from August 1988 to October 1995 by Archie Comics. It is based on the stories of the mutant turtles Donatello, Michaelangelo and their rat sensei Splinter, it is set in a separate reality from other TMNT stories. The initial storylines were close adaptations of the TMNT 1987 TV series, but by the fifth issue the creators handed the series over to Ryan Brown and Stephen Murphy. In their hands the comic diverged from the cartoon series into unique new story arcs incorporating social and animal-rights themes, it introduced several new characters of various races and backgrounds, including humans, mutants and other anthropomorphic creatures. Additionally, the series added new layers to established players such as April O'Neil, who began training with a katana, the Shredder, who revealed a sense of honor; the stories were seen as'deeper' and more'serious' than the cartoon. As the new tales and characters were explored, original antagonists Krang and Rocksteady were phased out early, making appearances during stories involving alien worlds.
Shredder would remain a recurring adversary. The series ran for 72 issues. In celebration of the Teenage Mutant Ninja Turtles' 25th Anniversary, Archie Comics released a 104-page, full-color trade paperback collection of the first three issues in 2009, the adaptation of the original animated show's miniseries "Heroes in a Half Shell". Mirage Studios printed a trade for the 25th anniversary, titled Future Tense reprinting Mighty Mutanimals #7 and TMNT Adventures #42–44 and #62–66 in July 2009. Future Tense was released to coincide with a planned release of the storyline from Mirage entitled Forever War, but this was canceled. Heroes in a Half Shell: Mini-series #1–3 This mini-series adapts the first five episodes of the 1987 TV series: "Turtle Tracks," "Enter the Shredder," "A Thing About Rats," "Hot Rodding Teenagers from Dimension X," and "Shredder & Splintered." The Turtles team up with April O'Neil and confront Shredder, Krang and Rocksteady for the first time. Issues #1–4 Adapts the second season episodes of the animated series: "Return of the Shredder" and "The Incredible Shrinking Turtles."
The Eye of Sarnath plot thread is developed in future issues, taking a different path than the animated cartoon. Issues #5–11 Introduces fellow mutants, Man-Ray, Leatherhead and Screwloose. Introduces concepts such as Cudley the Cowlick, Stump Asteroid and its intergalactic wrestling, the Turtles' wrestling costumes, the polluted Earth in the future. After returning from Stump Asteroid, the Turtles meet Wingnut and Screwloose who seek revenge on Krang for destroying their home planet Huanu, confront the Rat King for the first time; the Turtles battle the mutant villains and Scumbug, as well as the spy-turned-mutant, Chameleon. These issues offer decidedly different character origins and interpretations than the animated cartoon series. Issues #12–13 The Turtles are recruited by Cherubae to the planet of Hirobyl to battle the Malignoids, an alien, bug-like army sent out by Maligna; the battle is exploited by Stump Asteroid television. The Turtles are joined by Leatherhead and Screwloose, other intergalactic wrestlers.
Shredder, Krang and Rocksteady are connected with the alien threat, Cherubae banishes them across the universe as punishment. Cherubae is revealed to be the sorceress who mutated Leatherhead as Mary Bones, Leatherhead renounces his former life as helping Shredder for a while to become a wrestling idol on the Stump Asteroid, as he was seen as a monster on the Earth. Issues #14–18 The Turtles return to Earth just in time to rescue April O'Neil from poachers in the rain forest of Amazonas, Brazil, they are aided in their tropical adventures by Jagwar and Man-Ray. Upon their return to New York City, Mondo Gecko is introduced and joins the Turtles after he decides to break up with his girlfriend, Candy Fine, believing his mutation from human to human-lizard would make their relationship impossible to pursue. Issues #19–20 Evil businessman, sends his alien lackeys and Bean, to attack the Turtles; the Turtles, Splinter and Mondo Gecko are rescued by rats which Splinter summons to chew through their ropes.
Having beaten Scul and Bean to a standstill, the aliens escape. Together with Man-Ray, Dreadmon, Leatherhead and Screwloose, Raph and Mondo defeat the alien warlord, Maligna. While Raphael is away fighting with the Mighty Mutanimals, the remaining Turtles meet Chu Hsi, a firefighter in Chinatown, New York City, empowered with an ancient Warrior Dragon spirit after an old man tries to help him by throwing some mystic East Asian substance into a burning house where the firefighter tries to help a child. Together with their new ally they defeat a giant Foot robot, revealed to have been a ruse by Shredder to get the Turtles to show themselves; the Warrior Dragon defeats the giant Foot robot by throwing it on the Statue of Liberty. Issues #21–25 April O'Neil is revealed to have obtained competence with the katana sword under Splinter's instruction, together they aid the Turtles in their battles against Vid Vicious and Shredder. Raphael
Teenage Mutant Ninja Turtles III
Teenage Mutant Ninja Turtles III is a 1993 American martial arts superhero comedy film written and directed by Stuart Gillard. Based on the fictional superhero team the Teenage Mutant Ninja Turtles, it is the second sequel to the 1990 film Teenage Mutant Ninja Turtles and is the final installment of the original trilogy, it was produced by Golden Harvest. This was the last Teenage Mutant Ninja Turtles film released by New Line Cinema and released on VHS along with Columbia TriStar Home Video, it was internationally distributed by 20th Century Fox. With this film, the All Effects Company provided the animatronics, rather than Jim Henson's Creature Shop, which acted as the providers for the previous films. Despite being a moderate box office success, it is the lowest rated entry in the series. In 1603, in feudal Japan, a young man is being chased by four samurai on horseback; as they go into the woods, a mysterious woman watches closely. However, the samurai capture and take the youth, revealed to be a prince named Kenshin, with them.
In the present, two years after the events of the previous film with the defeat of The Shredder and The Foot Clan, April O'Neil has been shopping at the flea market in preparation for her upcoming vacation. She brings her friends gifts to cheer them up. Michelangelo is given an old lamp, Donatello is given a broken radio to fix, Leonardo is given a book on swords, Raphael is to receive a fedora but, having stormed off earlier, he is never formally given it. For Splinter, she brings an ancient Japanese scepter. Back in the past, Kenshin is being scolded at by his father, Lord Norinaga, for disgracing their family name, but Kenshin argues that his father's desire for war is the true disgrace, their argument is interrupted by Walker, an English trader who has come to supply Norinaga with added manpower and firearms, Kenshin leaves his father's presence to brood alone in a temple. There, he finds the same scepter and reads the inscription: "Open Wide the Gates of Time". In the present, April is looking at the scepter and it begins to light up.
She is sent back in time, while Kenshin takes her place. Upon arrival, April is accused of being a witch, but Walker deduces she has no power and has April put in prison to suffer. Back in the present, Kenshin is distressed upon seeing the turtles and calls them "kappa". After learning from Kenshin of the situation, the turtles decide to go back in time to get April. However, according to Donatello's calculations, they have to do it within 60 hours, otherwise the scepter's power will disappear due to the space-time continuum being out of sync, they bring in Casey Jones to use the scepter to warp through time. When doing so, the turtles are replaced by four of Norinaga's Honor Guards and are confused at their new surroundings. Back in time, the turtles make a poor show of riding their steeds. During the confusion, Mikey ends up riding off alone into the forest and gets ambushed by an unknown assailant; the others go to search for April at Norinaga's castle, where their identity as Honor Guards allows them cover in their search.
After following Niles, one of Walker's thugs into the prison, the turtles rescue April and free another prisoner named Whit, but their sloppy escape ends up leaving them all alone in the wilderness and without a clue where to go. Meanwhile, in the present, Kenshin anticipates a fight from Casey. Casey instead introduces him and the Honor Guards to television hockey, which manages to calm them down for the time being. Out in the woods, the turtles and Whit are again attacked, this time by villagers mistaking them for Norinaga's forces; the attack stops when Mitsu, leader of the rebellion against Lord Norinaga, unmasks Raphael and sees that he looks just like one of her prisoners. The turtles realize that she is talking about accompany Mitsu to her village; when they arrive, the village is being burned down by Walker's men. As the turtles help the villagers save it, Mikey is let out by a pair of clueless soldiers and joins in the fight. Walker is forced to retreat, but the fire continues to burn and has trapped a young boy named Yoshi inside a house.
Michelangelo saves Yoshi from the fire Leonardo helps him recover by performing CPR. As Walker continues bargaining with Lord Norinaga over buying guns in exchange for gold, the turtles spend some time in the village. Donatello decides to have a replica scepter made so they can get back home, while Michaelangelo teaches some of the people about pizza and tries to console Mitsu about Kenshin, whom she is in love with. Raphael gets in touch with his sensitive side through the child Yoshi, teaches Yoshi how to control his temper. Back in the present, the Honor Guards from the past are adjusting to life in the 20th Century, Casey decides to challenge them to a hockey game. To Casey's dismay, the Honor Guards think. Meanwhile and Splinter fear that the ninja turtles will not return home in time before their sixty hours are up. In the past, the replica scepter is completed, but an argument between Michelangelo and Raphael ends up breaking it. To make matters worse, Mitsu informs them that Lord Norinaga has agreed to purchase Walker's guns and will attack the village in the morning.
When Raphael sneaks off to visit Yoshi, however, he is surprised to find the original scepter in the child's possession. The turtles are overjoyed to see it but are angry at Mits
Splinter (Teenage Mutant Ninja Turtles)
Splinter referred to as Master Splinter by his students, is a fictional character from the Teenage Mutant Ninja Turtles comics and all related media. A mutant rat, he is the martial arts and ninjutsu instructor of the Turtles, as well as their adopted father. In some incarnations, Splinter is reincarnated martial artist Hamato Yoshi. In both the original comics and the live-action movies, Splinter is the pet rat of a ninja named Hamato Yoshi in Japan. Intelligent for his species, Splinter is able to learn ninjutsu art by mimicking his master's movements while he practiced. Yoshi becomes embroiled in a dispute with a fellow ninja by the name of Oroku Nagi, is murdered by Nagi's brother, Oroku Saki, seeking revenge for his brother's death. However, in the 1990 film and 2003 TV series Nagi is removed entirely. Additionally in the 1990 film, Splinter escapes from his cage during the murder, attacks Saki, clawing at his face. Saki in turn slices his ear off, it is suggested that this mutilation is the reason Saki took the Shredder disguise to hide the scars.
In contrast, in the 2003 TMNT cartoon it was Hun's face. Without a home, Splinter is forced to live in New York City's sewers. Due to a traffic accident, four baby turtles and a canister of mutagenic ooze are sent down into the sewer; the canister mutates the turtles. Splinter names the four turtles Leonardo, Donatello and Michelangelo and trains them in the arts of ninjutsu, so that they can avenge for his dead master, while raising them as his own sons. In the 2003 TMNT cartoon, he possesses a significant reputation as a ninja master; when the Turtles learn of the Battle Nexus, they participate as well, resulting in Splinter forfeiting when called upon to fight Michelangelo, as he wishes to allow his sons the opportunity to fight where he succeeded in the past. In the episode, "Tempus Fugit", Splinter and the Turtles, who time-traveled into the future, were sent back to the present time, but the villain, blasts Splinter with a decompiler ray that scatters his bits all over the internet. While Splinter wasn't seen much in the "Back to the Sewers" season, the focus of those episodes is the Turtles' efforts to find Splinter's data bits by traveling all over cyberspace.
Splinter helps defeat the Cyber Shredder. In the 1987 TMNT cartoon and Yoshi are combined, he is a martial art instructor for the Foot Clan in Japan, has a passion for Renaissance art. Yoshi is framed by Oroku Saki, for trying to murder their common dojo master. Unable to prove his innocence and expelled from the Foot Clan, Splinter moves to New York City, where he lives as a hermit in its sewers and befriends the rats. One day, he comes across four baby turtles which were accidentally dropped by a boy through a sewer grate. Splinter treats them like his children; when he finds the turtles near some broken barrels that are oozing glowing pink chemical liquid, he tries to clean them with his bare hands. As a result, they are all affected by the leaking chemical, a mutagen; the mutagen combines the DNA of living beings. Thus, the turtles, being in a pet store with people touching them, turn into young humanoid turtles. Yoshi, having been in contact with sewer rats, becomes a humanoid rat. Yoshi raises the turtles by himself, gives them the names of his favorite Renaissance artists: Leonardo, Donatello and Michelangelo.
Yoshi is given the nickname "Splinter", due to his proficiency at breaking wooden boards, he teaches them the art of ninjutsu in order to protect themselves. Like many real life ninja masters, he has a strong sense of honor and follows strict rules which all four of his students adopt. Master Splinter doesn't have a father/son relationship with the turtles, as suggested in other versions, but more of a teacher/student bond. In fact, in Turtles Forever the old 1987 series turtles are surprised when the 2003 series turtles call Splinter "father". However, in this movie, the 2003 series Leonardo comments that it feels right to be with the 1987 Splinter regardless of the differences between the two worlds. Splinter's assurances that he feels the same, coupled with his comment that Leonardo and his brothers will always be welcome there, helps Leonardo see the common similarities between the teams, regardless of their different styles and methods. In addition, in an episode called "The Old Switcheroo", Splinter shows a glimpse of fatherly concern for Leonardo when he is injured by one of Donatello's contraptions.
Master Splinter gets the chance to be human again in the episode "Splinter No More", but realizes he prefers being with the turtles. Master Splinter always has a wise quote or speech for the turtles, steps in with his ninja skills when the turtles are caught in a inescapable, predicament. In the final episode, "Divide and Conquer", Splinter explains to the turtles after they've defeated Dregg that they're no longer his students but his equals and they have become ninja masters. Archie Comics published the Teenage Mutant Ninja Turtles Adventures, the 1987 TV series in comic form. In the comic, they maintained Splinter's human background when they started publishing original storylines. In the 2012 series, Splinter is again introduced as Hamato Yoshi, a Zen philosopher and expert of ninjutsu, his relat