The Witcher 3: Wild Hunt

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The Witcher 3: Wild Hunt
Witcher 3 cover art.jpg
Developer(s) CD Projekt RED
Publisher(s) CD Projekt
Director(s)
  • Konrad Tomaszkiewicz
  • Mateusz Kanik
  • Sebastian Stępień
Producer(s)
  • Piotr Krzywonosiuk
  • Jędrzej Mróz
Designer(s) Grzegorz Mocarski
Artist(s) Marian Chomiak
Writer(s)
  • Marcin Blacha
  • Mateusz Tomaszkiewicz
Composer(s) Marcin Przybyłowicz
Series The Witcher
Engine REDengine 3
Platform(s)
Release
  • WW: 19 May 2015
Genre(s) Action role-playing
Mode(s) Single-player

The Witcher 3: Wild Hunt[a] is a 2015 action role-playing video game developed by CD Projekt RED and published by CD Projekt. Based on The Witcher series of fantasy novels by Polish author Andrzej Sapkowski, it is the sequel to the 2011 video game The Witcher 2: Assassins of Kings and the third installment in The Witcher video game series. Played in an open world with a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a Witcher, who seeks to find his missing adopted daughter on the run from the Wild Hunt, an otherworldly force determined to capture and use her powers. Throughout the game, players battle against the world's many dangers using weapons and magic, interact with various non-player characters, and complete main story quests and side quests to acquire experience points and gold used to increase Geralt's various abilities and gear. The game's central story features multiple endings that are determined by Geralt's choices made by the player during certain points of the story.

Development started in 2011 and lasted a total of three and a half years – of which, over two and a half years were devoted to voice recording, the writing was infused with aspects of real life, in a deliberate attempt to avoid simplification, give authenticity, and reflect Sapkowski's novels. Europe served as the basis for designing the open world, with Poland, Amsterdam, and Scandinavia as primary inspirations. REDengine 3 enabled the developer to create a complex story and not compromise the game world, the size of which was aided by the technology of PlayStation 4 and Xbox One. The music was primarily composed by Marcin Przybyłowicz and performed in Germany by the Brandenburg State Orchestra, employing the use of older instruments.

The Witcher 3: Wild Hunt was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015. The game was met with critical acclaim upon release, with praise directed primarily toward its gameplay, narrative, world design, combat, and visuals, although criticism was aimed at certain technical issues, later patched, it became the most awarded game of 2015, receiving numerous Game of the Year awards from gaming publications, critics, and award events, and is regarded by many to be one of the greatest games of all time. The game was also a commercial success, selling over six million copies within six weeks of its release, and ten million overall. Two expansion packs, Hearts of Stone and Blood and Wine, were also released. A Game of the Year edition, which includes the base game, its two expansion packs, and all additional downloadable content, was released in August 2016.

Gameplay[edit]

Gameplay in which the player controls the main character, Geralt, as they explore the game world

The Witcher 3: Wild Hunt is an action role-playing game played from a third-person perspective. In the game, players assume control of Geralt of Rivia, a monster hunter known as a Witcher.[1] Geralt can walk, run, roll, and dodge, and for the first time in the series, also jump, climb, and swim.[2][3] Geralt is equipped with a large variety of weapons, including bombs, a crossbow, a steel sword and a silver sword.[4] Players can draw out, switch and sheathe their swords at will. There are two modes of melee attacks: Light attacks are fast but weak, while heavy attacks are slow but strong.[5] Players can block and counter enemies' attacks with their swords.[4] Swords have limited endurance and need to be repaired regularly;[6] in addition to physical attacks, Geralt has five different magical signs at his disposal.[7] Aard prompts Geralt to unleash a telekinetic blast, Axii confuses enemies, Igni inflicts burning damages on enemies, Yrden slows enemies down, and Quen offers players a temporary protective shield.[8] Using these signs consumes stamina, meaning that they cannot be used infinitely.[9] Players can use mutagens to further boost Geralt's magic power. Players lose health when they are attacked by enemies, though wearing armour pieces can help reduce health loss. Health can be restored through meditation or using consumables such as food and potions;[4] in certain segments of the game, players assume control of Ciri, Geralt's adoptive daughter, who has an ability which allows her to teleport in short distances.[10]

The game features responsive, advanced artificial intelligence (AI) and dynamic environments, the day and night cycle influences some monsters and their powers, such as the common mythological motif of a werewolf gaining powers during the night of a full moon.[11] Players can learn more about their enemies and prepare for combat through reading the in-game bestiary.[12] Once players kill an enemy, they can loot their corpses for valuable items.[12] Geralt's witcher senses enable players to find objects of interest, including items that can be collected or scavenged.[13] Items are stored in the inventory, which can be expanded by purchasing upgrades.[12] Players can sell these items to vendors, who give players Crowns, a form of currency,[14] or use these materials to craft useful items such as potions and bombs,[15][16] they can also visit blacksmiths to craft new weapons and armours with the ingredients they have gathered.[17] The selling price of an item and the cost of crafting depend on the region's local economy, meaning that it will be different in different regions.[3]

The game has a heavy focus on narrative, it features a dialogue wheel which allows players to choose how they want to respond to non-player characters. In the story, Geralt has to make consequential decisions that change the state of the world and lead to 36 possible ending outcomes, affecting the lives of in-game characters.[18] Geralt can also engage in a romantic relationship with some of the game's female characters through completing certain quests.[19] Beyond the main quests, there are also books that offer more information on the game's world.[12] Players can initiate side quests after visiting a town's notice board,[12] these side missions include Witcher Contracts, which are elaborated missions that task players to track and hunt monsters,[20] and Treasure Hunt quests, which reward players with top-tier weapons or armour parts upon completion.[12] Completing missions is the only way for players to earn experience points.[3] When the player earns enough experience, Geralt's level increases and players will be given ability points,[21] these points can be spent on 4 skill trees: Combat, Signs, Alchemy, and General. Combat upgrades enhance Geralt's physical attacks and unlock new fighting techniques, Signs upgrades enable Geralt to use magic more efficiently, Alchemy upgrades improve crafting abilities, while General upgrades have a range of functions, from raising Geralt's vitality to increasing crossbow damages,[9] the game features an open world which is broken up into several major regions. Geralt can freely explore each region on foot or using transportation like a boat. Roach is Geralt's horse and can be summoned at will.[22] Players can kill enemies with their sword while riding on Roach,[23] but enemy presence may cause Roach to panic and throw Geralt off.[12] Points of interest can be found on the map. Players will be rewarded with experience points after completing the mini-missions in these regions.[24] Through exploration, players can also discover Places of Power, which grant players additional ability points.[25] Other activities in which players can participate include horse racing, boxing and card playing,[26][27] the card playing mechanic was later fully expanded into a standalone game.[28]

Synopsis[edit]

Setting[edit]

The Witcher 3: Wild Hunt is set in the Continent, a fantasy world surrounded by parallel dimensions and extra dimensional worlds. Humans, Elves, Dwarves, monsters, and other creatures co-exist on the Continent, but non-Humans are often subject to persecution for their differences, the land is caught in a ravaging war between the empire of Nilfgaard,[29] led by Emperor Emhyr var Emreis (Charles Dance),[30] who invaded the Northern Kingdoms,[29] and Redania, ruled by King Radovid V.[31] Several locations appear in The Witcher 3: Wild Hunt including the Redanian cities of Novigrad and Oxenfurt, the contested no man's land of Velen, the city of Vizima, former capital of the recently conquered Temeria, the Skellige islands which serve as home to various Viking-like clans, and the Witcher stronghold of Kaer Morhen.[31]

The main character is the Witcher Geralt of Rivia (Doug Cockle),[32] a monster hunter trained since childhood in combat, tracking, and magic, and transformed by mutagens to be stronger, faster, and resistant to toxins, he is aided by the powerful sorceresses Yennefer of Vengerberg (Denise Gough),[32] his lover, and former love interest Triss Merigold (Jaimi Barbakoff),[32] the bard Dandelion (John Schwab), the dwarven warrior Zoltan Chivay (Alexander Morton),[33][29] and Geralt's Witcher mentor Vesemir (William Roberts).[33][31] Geralt is spurred into action by the reappearance of his and Yennefer's adopted daughter Ciri (Jo Wyatt).[33] Ciri is a Source, someone born with innate and potentially vast magical abilities, and following the apparent death of her parents, she was trained as a Witcher while Yennefer guided her in magic, she is unaware that the Emperor is her biological father, having sired her under an assumed name while subject to a curse.[29] Ciri had disappeared years ago to escape the Wild Hunt, a group of spectral warriors led by the King of the Wild Hunt, an elf named Eredin, who hails from a parallel dimension.[31]

Plot[edit]

In the town of White Orchard, Geralt reunites with his long lost lover, Yennefer, she informs Geralt that Emperor Emhyr has summoned him to the city of Vizima. There, Emhyr tasks Geralt with finding Ciri, who has been recently spotted in various locations. Ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that bestows her with the power to manipulate space and time. Geralt first follows clues that Ciri was in Velen at Crow's Perch, the fort of the Bloody Baron, the Baron refuses to help, but Geralt's acquaintance, sorceress Keira Metz, informs him that an Elven mage, Avallac'h, was searching for Ciri. Keira directs Geralt to the Crones of Crookback Bog, malicious, ancient spirits residing near Velen, the Crones reveal that they had captured Ciri for the Wild Hunt before she escaped, and that they have enslaved the Baron's missing wife, Anna. After determining Anna's fate, Geralt returns to the Baron who tells him that Ciri went to Novigrad.

Arriving in Novigrad, Geralt discovers that the Church of the Eternal Fire, a militant religious organization, is purging mages in the city. Rendezvousing with his former lover, Triss Merigold, Geralt learns that Ciri had contacted his friend Dandelion. Geralt navigates Novigrad's criminal underworld to rescue Dandelion, and discovers that Ciri teleported to the Skellige archipelago. While in Novigrad, Geralt may assist Triss in liberating fugitive mages, after sailing to Skellige, Geralt reunites with Yennefer, who has been investigating a magical explosion linked to Ciri. The pair track Ciri's movements to the island of Lofoten and learn the Wild Hunt have attacked it. Following clues, they realise that Uma, a deformed, cursed creature at Crow's Perch, was present following Ciri's escape, before leaving Skellige, Geralt can help determine who will become the leader of Skellige following the king's death. Yennefer chooses to sever the magical bond that draws her and Geralt together, giving him the option to willingly affirm his love for her or end their relationship.

The pair recover Uma to the abandoned Witcher school of Kaer Morhen where Yennefer successfully removes Uma's curse, transforming him into Avallac'h, he reveals that he teleported Ciri to the Isle of Mists to save her from the Lofoten attack. Geralt travels to the Isle and finds Ciri in a deathlike state until she is awakened by Avallac'h's magic. Ciri reveals that the King of the Wild Hunt, Eredin's homeworld is being destroyed by a plight known as the White Frost, and he wants Ciri's power in order to conquer the Continent. Ciri and Geralt teleport to Kaer Morhen pursued by the Wild Hunt, after a brief reunion with Yennefer, Triss, and their witcher mentor Vesemir, the Hunt attacks. Vesemir is killed protecting Ciri and her distress causes her to uncontrollably unleash her Elder power leading Eredin and the Hunt to retreat. Geralt, Yennefer, Triss, Ciri, and their allies then hold a funeral for Vesemir.

Ciri and Geralt travel to Novigrad and help Triss and Yennefer reform the Lodge of Sorceresses to aid in their fight, they also learn about the Sunstone, a relic that can lure Eredin out and bind him to a location. On the Skelligan isle of Undvik, Avallac'h uses the Sunstone to draw out the Hunt and their fleet. Geralt, Ciri, their allies and the Nilfgaardian fleet battle the Hunt, before Geralt faces Eredin in combat and emerges victorious, as the White Frost descends on Skellige, Ciri insists that she must confront it with her Elder Blood before it consumes all life on every world. Ciri enters a portal and defeats the White Frost, ending the threat, the ending varies depending on choices made throughout the game. If Ciri is alive, Geralt can retire with either Yennefer or Triss, or remain a lone Witcher. If Geralt helps Nilfgaard win the war and took Ciri to meet the emperor, she will become Empress; if Ciri does not meet the Emperor, Geralt fakes her death and she becomes a Witcher. If Ciri dies fighting the White Frost, Geralt hunts down her stolen medallion as a keepsake, but is surrounded by monsters upon its discovery, leaving his fate unknown.

Development[edit]

The developers on creating the game's world

Though planned to commence production in 2008, CD Projekt RED's preoccupation with Rise of the White Wolf pushed it back to 2011,[34] the company developed The Witcher 3: Wild Hunt with a self-funded budget of US$81 million[b] over the course of three and a half years. The project started with 150 employees, eventually amassing to over 250 in-house staff. 1,500 people were also involved in the game's production globally. It was localised in 15 languages using a total of 500 voice actors.[38][39][40] The game was scripted concurrently in Polish and English to alleviate the difficulty in localisation,[41] the script itself contained 450,000 words, which according to Side – the company handling voice casting and recording – demanded 950 speaking roles. They recorded the voices from late 2012 to early 2015.[42] CD Projekt RED wanted The Witcher 3: Wild Hunt to be void of any digital rights management due to the scheme's unsuccessful control of piracy with its predecessor, The Witcher 2: Assassins of Kings.[43]

Every character was granted a unique personality to contrast the fetch quest system typically used in video games, it was decided early on that the writing would not be simplified, but rather rife with wit, metaphors and implicit meanings. Dialogue was limited to 15 lines, with occasional exceptions, to retain content originality. Choices that the player makes were written as morally ambiguous to reflect those in real life and the sentiment expressed in Andrzej Sapkowski's original Witcher series. Alcoholism, abuse and sexuality were depicted as a natural part of how the medieval world existed and were combined with the story for the sake of authenticity.[34][44][41][45] Areas of the open world were based on European lands like Poland, Amsterdam, and Scandinavia.[41] Objects that furnish the levels were modelled by hand.[44] Ideas that included Yennefer imprisoning Geralt on an island, and Geralt's covert recruitment to the Wild Hunt, were discarded in the attempt of making the game smaller in size to avoid being split into two parts, the card game Gwent was preceded by other mini-game proposals, including a drinking game, knife throwing, and ice skating.[34]

The Witcher 3: Wild Hunt was created with the REDengine 3, CD Projekt RED's proprietary game engine designed specifically for nonlinear role-playing video games set in vast open world environments,[46] aided by the PlayStation 4 and Xbox One consoles and only prepared to be used in October 2014. The first play-through revealed to the developers that the open world, for all its added content and despite it mostly being generated around the quests, seemed empty, as a solution, they proceeded to implement points of interest. That December, however, the game had 5,000 bugs which, with a launch date of February 2015, led to its postponement.[34][44]

As in the previous two Witcher games, players are presented with a complex story featuring multiple choices bearing associated consequences. Unlike other game engines, REDengine 3 allows for a complex story line without sacrificing the design of the virtual world,[47] the user interface was redesigned with the intention of bringing a more intuitive experience; grid-based solutions were experimented on to accomplish this. The camera system was improved so that it would employ long shots for battles with multiple enemies and close-ups for more intimate confrontations.[48] More animations were used for combat sequences than those of The Witcher 2, with each animation lasting less than one second so that one could easily break into another.[49] Game director Konrad Tomaszkiewicz and senior game designer Damien Monnier cited Dark Souls and Demon's Souls as influences on the game's combat system.[50][51] Level designer Miles Tost and senior environment artist Jonas Mattsson cited The Legend of Zelda series and Red Dead Redemption as influences on the game's level designs and environments.[52] Months before the release date, the game's economy, crafting, and inventory systems were incomplete and seemingly unable to meet the deadline. Senior gameplay designer Matthew Steinke thought of a process to remedy the situation, first drawing up a system context diagram. To figure out the problem of allocating prices, Steinke wrote a formula that based the attributions on the rate of damage, defence, or healing. Polynomial least squares were used to determine its efficacy. It was found to have eliminated bugs from the system and reduced loading times.[53]

A re-enactment of the Battle of Grunwald was recorded to represent sounds of battle, marching, blacksmiths working, and the firing of arrows. Recording the knights' voices for post-processing, the speakers had helmets put over them to get an authentic sound. Marcin Przybylowicz served as music director and composer, with additional music contributed by Polish folk band Percival, who were brought on board because their instruments of choice were older in style. Przybylowicz noted working with Percival as a challenge, expecting an academic approach before it was made known that most of the group were not academically trained, as such, much of the music was improvised. Multi-instrumentalist Robert Jaworski of the folk band Zywiolak was brought on to record sections of the lute, renaissance fiddle, bowed gusle, and hurdy-gurdy. The score was performed by the Brandenburg State Orchestra in Frankfurt, Germany, and conducted by Bernd Ruf.[54]

Release[edit]

Unboxing video

The Witcher 3: Wild Hunt was officially announced on 4 February 2013 via Game Informer, with a 2014 release on the PC and "all high-end platforms available";[55] the latter was then clarified to mean the PlayStation 4 and Xbox One.[56][57] The game's release date was later delayed from the third quarter of 2014 to February 2015,[58] after being delayed a few months from the original date of 24 February,[59][60] CD Projekt RED confirmed in April that the game had been released to manufacturing.[61] The Witcher 3: Wild Hunt was released worldwide on 19 May 2015.[59] Physical copies of the game were distributed to retailers by Warner Bros. Interactive Entertainment in North America and Bandai Namco Entertainment in Western Europe, Australia and New Zealand.[62][63] Ewa Kopacz and Bronislaw Komorowski, then Polish prime minister and president respectively, visited the CD Projekt RED studio to celebrate the launch.[34]

CD Projekt RED co-founder Marcin Iwinski listed three pillars that he considered integral to the marketing: the quality of the game, a "gamer-centric value proposition", and communication with fans. To achieve the second, The Witcher 3: Wild Hunt was marketed in the media with phrases like "Skyrim in a Game of Thrones sauce", so as to describe the game in simple terms. The third was applied by, for example, explaining in detail the visual downgrade from earlier promotional footage to the finished product, which according to Iwinski proved effective,[64] the logo was deliberately re-designed to make it less apparent that The Witcher 3: Wild Hunt was a sequel; the number 3 was made to look like a claw mark or a mask to an audience unaccustomed to the series, while devoted fans would recognise it as the mark of the Wild Hunt.[65]

Downloadable content[edit]

The developer studied Witcher forums and websites like Reddit to predict what players generally desired from downloadable content (DLC), and shaped its own to fit those criteria. A collection of 16 free DLCs was released, as announced prior to release by the developers, they included cosmetic and additional gameplay content, as well as the game mode New Game Plus.[43][66]

On 7 April 2015, CD Projekt RED announced two expansion packs for the game, titled Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015,[67] and Blood and Wine was released on 31 May 2016.[68] The first expansion, Hearts of Stone, follows Geralt coming in contact with a mysterious entity known as the Man of Glass and an immortal man named Olgierd von Everec, the expansion was met with critical acclaim, scoring a 9/10 across media outlets IGN and GameSpot.[69][70] The second expansion, Blood and Wine, follows Geralt as he travels to Toussaint, a Nilfgaardian duchy untouched by war, as he hopes to track down a mysterious beast terrorizing the region, the second expansion was also met with critical acclaim, winning at The Game Awards 2016 in the "Best RPG" category.[71] A Game of the Year edition, which includes the base game, both expansions, and all extra DLC, was released on 30 August 2016.[72]

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic (PC) 93/100[73]
(PS4) 92/100[74]
(XONE) 91/100[75]
Review scores
Publication Score
Destructoid 8/10[76]
Game Informer 9.75/10[77]
Game Revolution 3.5/5 stars[78]
GameSpot 10/10[79]
GamesRadar 4/5 stars[80]
GameTrailers 9.8/10[81]
IGN 9.3/10[82]
PC Gamer (US) 92/100[83]
Polygon 8/10[84]
VideoGamer.com 9/10[85]

The Witcher 3: Wild Hunt received "universal acclaim", according to review aggregator Metacritic.[73][74][75] Critics agreed that it was an ambitious action role-playing game that was grand in scale,[82][84][76][77] even though it was marred by technical difficulties[85][80] and a lack of innovation.[83] Both GameSpot and Eurogamer gave the game their highest possible rating.[79][86] The Witcher 3: Wild Hunt has been widely considered one of the best role-playing games of all time.[87][88][89][90]

The game's world received widespread praise from critics. Kimberly Wallace of Game Informer described the game's world as "immersive" and was impressed by its attention to details.[77] Destructoid's Chris Carter praised the game's world size, which he thought was enormous and would take players hours to explore.[76] Jonathon Leack, writing for Game Revolution, praised the effective use of the game's large world, citing that every region had quests and activities for players to try, though he thought that many were filler content that extended the game's length.[78] Tom Senior at GamesRadar praised the variety featured in the open world and described it as an "exciting realization of the Ronin fantasy".[80] GameTrailers' Daniel Bloodworth praised the game for encouraging exploration, as many quests will only become available for players after they meet certain non-playable characters through visiting different parts of the world.[81] Vince Ingenito of IGN and Shaun Prescott of PC Gamer were impressed by the game's scenery and its day-night cycle,[83] with Ingenito saying that it highlighted the authenticity of the game world.[82]

The game's narrative received critical acclaim. Carter praised the game's cast of characters, which he felt was unique and interesting, he also thought that the narrative was more involving, with the players being able to witness key events and make consequential choices.[76] Wallace praised the game's dialogue and its side-quests, as each was similar to a short story and players' decision in these quests would influence the state of the world, she also liked the game's main quest, which she thought added more character to Geralt, and stated that the romance options were a significant improvement over its predecessors. However, she was disappointed with varying quality of the game's endings.[77] Kevin VanOrd of GameSpot echoed Wallace's thoughts, noting that The Witcher 3: Wild Hunt's story had more characterisation for Geralt when compared with the previous games, he welcomed the change as it allowed players to have emotional connections between them and in-game characters.[79] Senior enjoyed the game's side-quests, calling them "a compilation of dark fantasy short stories" which overshadowed the main quests.[80] Ingenito was disappointed with the game's main story, explaining that there was too much padding and uninteresting quests.[82] PC Gamer's Shaun Prescott agreed, claiming the narrative would have felt rote had the side content not been engaging and excellent.[83] VanOrd, Wallace, and Brett Phipps from VideoGamer.com praised the voice-acting,[85][79] with Wallace calling it the best in the series.[77]

The game's combat received a generally positive reception. Bloodworth found Geralt to be more mobile and agile due to the new climbing and swimming mechanic.[81] Carter commented that it had been significantly streamlined and the strategic elements featured in its predecessors had been removed, but still valued its action-oriented nature.[76] Wallace observed that with a simplified alchemy system, a decent user interface and diverse difficulty settings, the combat became more accessible, though she expressed her dislike towards the disruptive weapon degradation system and unrefined crossbow shooting mechanic in her review.[77] Leack thought the system lacked complexity and criticised its lack of polish, caused by the unreliable lock-on system, camera issues, and excessively long combat animations.[78] Senior noted that some gameplay mechanics, such as rolling and dodging, were inconsistent and made the system feel unfair.[80] Ingenito, however, praised the combat and described it as a significant improvement over its predecessors due to its fluidity.[82]

Other aspects of gameplay received mixed reviews. VanOrd praised the game's customisation and upgrade system, which offered players a sense of progression, as it became more and more hardened as the story unfolded.[79] Ingenito praised the upgrade system for being deep and flexible, as players can have considerable freedom when they are customising Geralt's skills.[82] Leack, however, disliked the upgrade system, calling it "unexciting".[78] Carter was disappointed with the Witcher Senses, which he thought were repetitive and boring,[76] but Senior considered them a more superior system when compared with objective markers, which was a norm for role-playing games.[80] Prescott disliked the user interface for being too clumsy and tedious.[83] Senior enjoyed the card game Gwent and thought that it was an addictive minigame.[80]

The game was criticised for its glitches and technical issues. Carter disparaged its climbing animations for being stiff and noted that there were some gameplay bugs that would hinder players' progress.[76] Wallace noted that the game's load times were too long.[77] Leack noted that the game suffered from a graphical downgrade and that the actual game did not look as good as the gameplay demonstration released in 2013.[78] Senior, Phipps and Ingenito noticed frame rate issues.[80] While Ingenito thought that it did not have a great impact on the gameplay,[82] Phipps described it as a persistent problem that had overshadowed many of the game's achievements.[85]

Sales[edit]

Prior to release, over 1.5 million people pre-ordered the game.[91] The Witcher 3: Wild Hunt debuted at No. 1 in the UK software sales chart in its first launch week, the income of which was 600 percent higher than that of predecessor The Witcher 2: Assassins of Kings. It also became the best-selling video game of the year in the UK, breaking the record previously held by Battlefield Hardline,[92] it debuted at No. 1 on the Japan video game sales charts, selling 67,385 copies during its first week.[93] 4 million copies of the game were sold two weeks after its launch.[94] By June 2015, over 690,000 players activated copies of the game through GOG Galaxy,[95][96] the game sold over 6 million copies in the six weeks following;[40] these sales drove the studio to make a profit of US$63.3 million in the first half of 2015.[97] In March 2016, developer CD Projekt Red reported that the game had shipped nearly 10 million copies worldwide.[98]

Awards and accolades[edit]

Marcin Iwiński, one of the founders of CD Projekt, accepting the Game of the Year award at the 2016 Game Developers Choice Awards

The Witcher 3: Wild Hunt received pre-release awards, winning several at E3 in both 2013 and 2014. The title was voted as 'best role-playing game' at the Best of E3 Awards conducted by IGN consecutively in 2013 and 2014.[99][100] Furthermore, it won IGN's E3 People's Choice Award in 2013 and 2014, and won GameSpot's E3 People's Choice Award in 2014,[101][102] as well as the Most Wanted Award in the 31st and 32nd Golden Joystick Award,[103][104] it also won the Most Anticipated Game award during The Game Awards 2014 in Las Vegas.[105] Upon release, it was awarded over 250 "game of the year" titles, the most ever awarded at the time.[106] By August 2016, CD Projekt claimed that The Witcher 3 had accumulated over 800 awards since its release.[107]

Among all the accolades received by the game are from several different events, including the Golden Joystick Awards,[108] The Game Awards,[109] D.I.C.E. Awards,[110] Game Developers Choice Awards,[111] SXSW Gaming Awards[112] and National Academy of Video Game Trade Reviewers (NAVGTR) awards.[113] The Witcher 3 was recognized as Game of the Year by IGN,[114] GameSpot,[115] Game Informer[116] and many other gaming publications.[117][118][119][120] The game received a Golden Joystick Award for Best Storytelling, Best Visual Design and Best Gaming Moment[121] as well as The Game Awards for Best Role-Playing Game and Studio of the Year for CD Projekt RED,[122] it also won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Achievement in Story at D.I.C.E. Awards,[123] and won the Game of the Year and Best Technology awards at the 16th Annual Game Developers Choice Awards.[124]

Notes[edit]

  1. ^ Polish: Wiedźmin 3: Dziki Gon
  2. ^ Conflicting reports exist on the exact figure. It has been estimated at US$67-81 million in total, with further inconsistencies in specifics at US$12.2-32.4 million for production, and an additional US$25-35 million in marketing costs.[35][36][37]

References[edit]

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  2. ^ "The Witcher 3 Wild Hunt Game Manual" (PDF). CD Projekt RED. 15 May 2015. Archived (PDF) from the original on 17 June 2017. 
  3. ^ a b c Purchese, Robert (1 March 2013). "The Witcher 3: no QTEs, a 50-hour quest, no XP for killing, only for quests". Eurogamer. Archived from the original on 17 June 2017. 
  4. ^ a b c Phipps, Brett (1 June 2015). "The Witcher 3 Guide – Combat Basics for Beginners". VideoGamer.com. Archived from the original on 17 June 2017. 
  5. ^ Dunsmore, Kevin (26 January 2017). "The Witcher 3: Wild Hunt is the Most Ambitious RPG Yet". Hardcore Gamer. Archived from the original on 17 June 2017. 
  6. ^ Leack, Jonathon (19 May 2015). "Becoming Unstoppable: The Witcher 3: Wild Hunt Tips Guide [UPDATED]". Game Revolution. Archived from the original on 17 June 2017. 
  7. ^ VanOrd, Kevin (18 May 2015). "The Witcher 3: Wild Hunt Magical Signs Guide". GameSpot. Archived from the original on 25 May 2015. 
  8. ^ "The Witcher 3 guide". Eurogamer. 2 November 2016. Archived from the original on 17 June 2017. 
  9. ^ a b Hawkins, Josh (19 May 2015). "The Witcher 3 – How to Use Skills, Signs and Magic". USgamer. Archived from the original on 11 June 2016. 
  10. ^ Karmali, Luke (15 December 2014). "The Witcher 3 Wild Hunt Will Let You Play As Ciri". IGN. Archived from the original on 17 December 2014. 
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External links[edit]