The Nintendo 3DS is a handheld game console produced by Nintendo. It is capable of displaying stereoscopic 3D effects without the use of 3D glasses or additional accessories. Nintendo announced the console in March 2010 and unveiled it at E3 2010 on June 15; the console succeeds the Nintendo DS, featuring backward compatibility with older Nintendo DS video games. Its primary competitor was the PlayStation Vita from Sony; the handheld offers new features such as the StreetPass and SpotPass tag modes, powered by Nintendo Network. It is pre-loaded with various applications including these: an online distribution store called Nintendo eShop, a social networking service called Miiverse; the Nintendo 3DS was released in Japan on February 26, 2011, worldwide beginning in March 2011. Less than six months on July 28, 2011, Nintendo announced a significant price reduction from US$249 to US$169 amid disappointing launch sales; the company offered ten free Nintendo Entertainment System games and ten free Game Boy Advance games from the Nintendo eShop to consumers who bought the system at the original launch price.
This strategy was considered a major success, the console went on to become one of Nintendo's most sold handheld consoles in the first two years of its release. As of September 30, 2018, the Nintendo 3DS family of systems combined have sold 73.53 million units. Several redesigns have been made since. An "entry-level" version of the console, the Nintendo 2DS, with a fixed "slate" form factor and lacking autostereoscopic functionality, was released in Western markets in October 2013; the New Nintendo 3DS features a more powerful CPU, a second analog stick called the C-Stick, additional buttons, an improved camera, other changes, was first released in Japan in October 2014. Nintendo began experimenting with stereoscopic 3D video game technology in the 1980s; the Famicom 3D System, an accessory consisting of liquid crystal shutter glasses, was Nintendo's first product that enabled stereoscopic 3D effects. Although few titles were released, Nintendo helped design one—called Famicom Grand Prix II: 3D Hot Rally—which was co-developed by Nintendo and HAL Laboratory and released in 1988.
The Famicom 3D System was never released outside Japan. Despite the limited success, Nintendo would press ahead with 3D development into the 1990s. Gunpei Yokoi, creator of the Game Boy handheld console and popular Metroid video game, developed a new 3D device for Nintendo called the Virtual Boy, it was a portable table-top system consisting of goggles and a controller that used a spinning disc to achieve full stereoscopic monochrome 3D. Released in 1995, the Virtual Boy sold fewer than a million units, spawning only 22 compatible game titles, was considered to be a commercial failure. Shigeru Miyamoto, known for his work on popular game franchises such as Mario and The Legend of Zelda, commented in a 2011 interview that he felt conflicted about Yokoi's decision to use wire-frame models for 3D and suggested that the product may not have been marketed correctly; the failure of the Virtual Boy left many at Nintendo doubting the viability of 3D gaming. Despite this, Nintendo continued to investigate the incorporation of 3D technology into other products.
The GameCube, released in 2001, is another 3D-capable system. With an LCD attachment, it could display true stereoscopic 3D, though only the launch title Luigi's Mansion was designed to utilize it. Due to the expensive nature of the requisite peripheral technology at the time, the GameCube's 3D functionality was never marketed to the public. Nintendo experimented with a 3D LCD during development of the Game Boy Advance SP, but the idea was shelved after it failed to achieve satisfactory results. Another attempt was made in preparation for a virtual navigation guide to be used on the Nintendo DS at Shigureden, an interactive museum in Japan. Nintendo president Hiroshi Yamauchi encouraged additional 3D research in an effort to use the technology in the exhibition. Although the project fell short, Nintendo was able to collect valuable research on liquid crystal which would aid in the development of the Nintendo 3DS. Speculation on the development of a successor to the Nintendo DS began in late 2009.
At the time, Nintendo controlled as much as 68.3 percent of the handheld gaming market. In October 2009, tech tabloid Bright Side of News reported that Nvidia, a graphics processing unit developer that made headway with its Tegra System-on-Chip processors, had been selected by Nintendo to develop hardware for their next generation portable game console; that month, speaking about the future for Nintendo's portable consoles, company president Satoru Iwata mentioned that while mobile broadband connectivity via subscription "doesn't fit Nintendo customers", he was interested in exploring options like Amazon's Whispernet found on the Amazon Kindle which provides free wireless connectivity to its customers for the sole purpose of browsing and purchasing content from the Kindle Store. Nintendo had expressed interest in motion-sensing capabilities since the development of the original Nintendo DS, an alleged comment by Satoru Iwata from a 2010 interview with Asahi Shimbun implied that the successo
Matt Fritchman, better known by the pen name Matt Fraction, is an Eisner Award-winning American comic book writer, known for his work as the writer of The Invincible Iron Man, The Immortal Iron Fist, Uncanny X-Men, Hawkeye for Marvel Comics and Casanova and Sex Criminals for Image Comics. Matt Fraction was born December 1975 in Chicago Heights, Illinois, he developed an affinity for telling stories as a child, enjoyed reading both comic books and comic strips. The first comic he remembers buying was Batman #316. Comic strips he enjoyed included Doonesbury, he became a regular, weekly comic reader around the time that the 1985–86 DC Comics storyline "Crisis on Infinite Earths" ended, though he found that storyline too bizarre and impenetrable to a new reader. I. Joe. In the late 1990s Fraction worked as an employee at the Charlotte, North Carolina-based comics retailer Heroes Aren't Hard to Find, participated on the Warren Ellis Forums under the username "Matt Fraction". Fraction started in the comics industry by working for smaller publishers including AiT/Planet Lar and IDW Publishing, many of which employed people who he had met on the Warren Ellis Forums.
He became known early in his career for his creator-owned work on The Five Fists of Science and Casanova, before taking on a number of assignments for Marvel Comics. Fraction wrote two columns for Comic Book Resources: "Poplife" and "The Basement Tapes", the latter with Joe Casey. Fraction teamed with Ed Brubaker for a run on Marvel's The Immortal Iron Fist; the pair re-teamed on Uncanny X-Men for a short time, after which Fraction wrote the series solo until leaving it in 2011. He wrote The Mighty Thor and The Invincible Iron Man, the latter of which led to his consulting work on the set of the film Iron Man 2 and writing the Iron Man 2 video game that tied into that film sequel. In 2011 Fraction wrote the Fear Itself limited series, the central part of the crossover storyline of the same name. In December 2011 he revived the series The Defenders with artist Terry Dodson and in August 2012 he started a new Hawkeye series with David Aja; as part of Marvel NOW!, Fantastic Four was relaunched in November 2012 with the creative team of Fraction and artist Mark Bagley.
Its spinoff series FF was produced by artist Mike Allred. Fraction left both series due to other work commitments. In February 2013, he was named on IGN's list of "The Best Tweeters in Comics", which described him as "the premier comics Twitter personality."In 2013, Fraction and Chip Zdarsky co-created the Sex Criminals series for Image Comics. He and Christian Ward created the ODY-C series in 2014, a science-fiction retelling of the Odyssey with the characters' genders changed to women. Fraction is married to Kelly Sue DeConnick, a comic book writer and adapter of manga into English, whom he met when they were both participants on the Warren Ellis Forums, they have two children and Tallulah. 2008 Eagle Award for Favourite Newcomer Writer 2009 Eisner Award for "Best New Series" for The Invincible Iron Man 2010 PEN Center USA Literary Award for "Outstanding Body of Work" 2014 Harvey Award "Best Single Issue or Story" for Hawkeye #11, "Pizza Is My Business". "Best New Series" for Sex Criminals.
2014 Eisner Award "Best Single Issue" for Hawkeye #11, "Pizza Is My Business". "Best New Series" for Sex Criminals. 2016 Inkpot Award 2008 Eisner Award Best Single Issue for The Sensational Spider-Man Annual. Eisner Award for Best New Series for The Immortal Iron Fist 2013 Harvey Award Best Writer for Hawkeye Best New Series for Hawkeye Best Continuing or Limited Series for Hawkeye Best Single Issue or Story for Hawkeye #1, "Lucky" 2013 Eisner Award Best Continuing Series for Hawkeye Best Writer for Hawkeye and Casanova: Avarita 2014 Harvey Award Best Writer for Hawkeye Best Continuing or Limited Series for Hawkeye 2014 Eisner Award Best Continuing Series for Hawkeye Best Continuing Series for Sex Criminals Best Writer for Sex Criminals, Fantastic Four, FF 2014 Angoulême Sélection Officielle for Hawkeye, Vol 1 AiT/Planet Lar: Double Take #6–8 collected as The Annotated Mantooth! Last of the Independents 30 Days of Night: Bloodsucker Tales #1–8: "Juarez or Lex Nova & the Case of the 400 Dead Mexican Girls" collected in 30 Days of Night: Bloodsucker Tales Four Letter Worlds: "Fate" 24Seven Volume 1: "Static" The Five Fists of Science Casanova #1–14 Issues #1–7 were collected as Album 1: Luxuria.
The series was recolored and compre
Inon Zur is an Israeli-American music composer. Writing for movies and television, he moved into composing for video games, he has been described as being "internationally recognized as one of the A-list orchestral composers in the video games industry". Zur has composed the music to over 50 video games, 15 television shows, 10 films, as well as film trailers, he has been nominated for numerous awards, has won three—a Telly Award in 1997 for Best Score on Power Rangers: Turbo, a Game Audio Network Guild award in 2004 for Best Original Instrumental track for Men of Valor, a Hollywood Music in Media Award in 2009 for Best Original Song – Video Game for Dragon Age: Origins. Inon Zur was born in Israel. At the age of five, he was trying to compose harmonies with his mother's singing, became inspired by classical music, he learned to play French horn as a child, studied piano by the age of eight, was studying composition by the age of ten. He graduated from the Music Academy of Tel Aviv, spent four years in the Israeli military.
He emigrated to the United States in 1990 to study at the Dick Grove School of Music for a year, under private tutor Jack Smalley, a television music composer, others for two years at the University of California, Los Angeles. Zur began his career in 1994 by working on soundtracks for movies, such as Yellow Lotus, featured at the Sundance Film Festival, he signed on to compose for Fox Family for six years, made soundtracks for various children's television shows, including Digimon and Power Rangers. By 2002, he estimated, he won his first award during this period in his career, a Telly Award for his work on Power Rangers: Turbo. While he enjoyed the work, he began to want to go work somewhere "more intriguing, more advanced, a place that people appreciate music more", his first video game soundtrack was 2000's Star Trek: Klingon Academy, which he started composing for the game in 1997. Zur moved on to prestigious titles, composing for the award-winning and critically acclaimed Baldur's Gate II: Throne of Bhaal in 2001 and Icewind Dale II in 2002, among many others.
Icewind Dale II earned him the first of many nominations for video game music awards, that of the Game Audio Network Guild's Music of the Year award. He continued to work on movies and television programs during these years, composing the soundtrack to Au Pair in 1999 and the English version of the 2000 anime series Escaflowne. Zur's latest movie soundtrack to date was that of 2001's Au Pair II, he has worked on a few television series since then. He continued to work on numerous video games, including Prince of Persia: The Two Thrones in 2005 and Crysis in 2007, he has garnered several nominations for video game music awards, including his first win, for Men of Valor in the Best Original Instrumental track category of the 2004 Game Audio Network Guild awards. His latest released titles have been Fallout 3 and Prince of Persia in 2008, 2009's Dragon Age: Origins and the Nintendo DS version of James Cameron's Avatar: The Game, 2015's Fallout 4. Dragon Age has earned Zur his third career award, that of Best Original Song – Video Game in the 2009 Hollywood Music In Media Awards.
Zur penned the original musical score for The Lord of the Rings: War in the North video game and recording with the London Philharmonia Orchestra and the Pinewood Singers Choir at the legendary Abbey Road Studios in London. In an industry first, a dedicated concert of his music from War in the North was performed each evening at the 2011 Electronic Entertainment Expo in Los Angeles; the one-hour concert series was conducted by Zur and performed by The Hollywood Orchestra and Choir with the participation of The Lyris Quartet and solos from celebrated vocalist Aubrey Ashburn. Zur's compositions have been played several times in live concerts; the first of these was a concert held in Seoul, South Korea on May 30, 2006 dedicated to his music for Lineage II: Chronicle V: Oath of Blood. On August 20, 2008, music from his soundtrack to Crysis was played in Leipzig, Germany at a Video Games Live concert, his music from Dragon Age: Origins and Prince of Persia was performed at the September 26, 2009 "A Night in Fantasia 2009" concert in Sydney, Australia by the Eminence Symphony Orchestra.
Inon Zur was a special guest at the concert. Zur's compositions are focused on full orchestras, choir and, in some games like Prince of Persia, ethnic instruments like Arabic flutes and the woodwind duduk, he has collaborated with the Northwest Sinfonia orchestra from Seattle, though he has on occasion used other orchestras. Whenever Zur works with a real orchestra, he always conducts it himself, he has named some of his musical influences as classical artists such as Sergey Prokofiev, Igor Stravinsky, Beethoven, movie composers like John Williams and Jerry Goldsmith, jazz artists like George Gershwin and Henry McFeeny. While he would one day like to compose music not intended to be part of a larger piece of media, he finds that the pressure of a deadline and the feedback from the developers are crucial in his development process, he feels that his music sounds best when it is in the context given by the media it was made for, though he feels that performances of the music by itself transforms it "from just a soundtrack to an art form on its own".
Zur sometimes collaborates with other musicians.
Thor: Ragnarok is a 2017 American superhero film based on the Marvel Comics character Thor, produced by Marvel Studios and distributed by Walt Disney Studios Motion Pictures. It is the sequel to 2011's Thor and 2013's Thor: The Dark World, is the seventeenth film in the Marvel Cinematic Universe; the film is directed by Taika Waititi from a screenplay by Eric Pearson and the writing team of Craig Kyle and Christopher Yost, stars Chris Hemsworth as Thor alongside Tom Hiddleston, Cate Blanchett, Idris Elba, Jeff Goldblum, Tessa Thompson, Karl Urban, Mark Ruffalo, Anthony Hopkins. In Thor: Ragnarok, Thor must escape the alien planet Sakaar in time to save Asgard from Hela and the impending Ragnarök. A third Thor film was confirmed in January 2014, with Kyle and Yost beginning work on the screenplay; the involvement of Hemsworth and Hiddleston was announced that October. Waititi joined the film as director a year after Thor: The Dark World director Alan Taylor chose not to return. Ruffalo joined the cast reprising the role of Hulk from previous MCU films, which allowed elements of the 2006 comic storyline "Planet Hulk" to be adapted for Ragnarok.
The rest of the cast, including Blanchett as Hela, was confirmed in May 2016, with Pearson's involvement revealed at the start of filming that July. Principal photography took place in Brisbane and Sydney, with the film having exclusive use of Village Roadshow Studios in Oxenford, concluding in October 2016. Thor: Ragnarok premiered in Los Angeles on October 10, 2017, was released in the United States on November 3, in 3D, IMAX, IMAX 3D; the film was a critical success, receiving praise for its acting and Waititi's direction, as well as the action sequences and musical score, with many critics considering it to be the best installment of the Thor trilogy. It grossed $854 million, becoming the highest-grossing film of the trilogy and the ninth-highest-grossing film of 2017. Two years after the battle of Sokovia, Thor is imprisoned by the fire demon Surtur, who reveals that Thor's father Odin is no longer on Asgard, he explains that the realm will soon be destroyed during the prophesied Ragnarök, once Surtur unites his crown with the Eternal Flame that burns in Odin's vault.
Thor defeats Surtur and takes his crown, believing he has prevented Ragnarök. Thor returns to Asgard to find his brother Loki posing as Odin. After exposing Loki, Thor forces him to help find their father, with directions from Stephen Strange on Earth, they locate Odin in Norway. Odin explains that he is dying and Ragnarök is imminent despite Thor's efforts to prevent it, he reveals his passing will allow his firstborn child, Hela, to escape from a prison she was sealed in long ago. Hela was the leader of Asgard's armies, conquering the Nine Realms with Odin, but Odin imprisoned her and wrote her out of history after he feared that she had become too ambitious and powerful. Odin dies as Thor and Loki watch on, Hela appears, destroying Thor's hammer Mjolnir, she pursues. Arriving in Asgard, she kills the Warriors Three, she resurrects the ancient dead who once fought with her, including her giant wolf Fenris, appoints the Asgardian Skurge as her executioner. Hela plans to use the Bifröst to expand Asgard's empire, but Heimdall sneaks in, takes the sword that controls the Bridge and begins hiding other Asgardians.
Thor crash-lands on a garbage planet surrounded by wormholes. A slave trader designated Scrapper 142 subdues him with an obedience disk and sells him as a gladiator to Sakaar's ruler, the Grandmaster, with whom Loki has ingratiated himself. Thor recognizes 142 as one of the Valkyrior, a legendary force of female warriors who were killed fighting Hela eons ago. Thor is forced to compete in the Grandmaster's Contest of Champions. Summoning lightning, Thor gets the upper hand, but the Grandmaster sabotages the fight to ensure Hulk's victory. Still enslaved after the fight, Thor attempts to convince Hulk and 142 to help him save Asgard, but neither is willing, he soon finds the Quinjet that brought Hulk to Sakaar. Hulk follows Thor to the Quinjet, where a recording of Natasha Romanoff causes him to transform back into Bruce Banner for the first time since Sokovia; the Grandmaster orders 142 and Loki to find Thor and Hulk, but the pair come to blows and Loki forces her to relive the deaths of her fellow Valkyrior at the hands of Hela.
Deciding to help Thor, she takes Loki captive. Unwilling to be left behind, Loki provides the group with the means to steal one of the Grandmaster's ships, they liberate the other gladiators who, led by two aliens named Korg and Miek, stage a revolution. Loki again attempts to betray his brother, but Thor anticipates this and leaves him behind, where Korg and the gladiators soon find him. Thor, 142 escape through a wormhole to Asgard, where Hela's forces are attacking Heimdall and the remaining Asgardians in pursuit of the sword that controls the Bifröst. Banner transforms into Hulk again, defeating Fenris, while Thor and her warriors. Loki and the gladiators arrive to rescue the citizens, a repentant Skurge sacrifices himself to enable their escape. Thor, facing Hela, loses his right eye and has a vision of Odin that helps him realize only Ragnarök can stop her, he sends Loki to place it in the Eternal Flame. Surtur is destroys Asgard, killing Hela. Aboard the Grandmaster's spaceship, now king, decides to take his people to Earth.
In a mid-credits scene, they are intercepted by a large spacecraft. In a post-credits scene, the overthrown Grandmaster is confront
The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series, it competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles. It was unveiled on MTV on May 12, 2005, with detailed launch and game information announced that month at the 2005 Electronic Entertainment Expo; the Xbox 360 features an online service, Xbox Live, expanded from its previous iteration on the original Xbox and received regular updates during the console's lifetime. Available in free and subscription-based varieties, Xbox Live allows users to: play games online. In addition to online multimedia features, it allows users to stream media from local PCs. Several peripherals have been released, including wireless controllers, expanded hard drive storage, the Kinect motion sensing camera; the release of these additional services and peripherals helped the Xbox brand grow from gaming-only to encompassing all multimedia, turning it into a hub for living-room computing entertainment.
Launched worldwide across 2005–2006, the Xbox 360 was in short supply in many regions, including North America and Europe. The earliest versions of the console suffered from a high failure rate, indicated by the so-called "Red Ring of Death", necessitating an extension of the device's warranty period. Microsoft released two redesigned models of the console: the Xbox 360 S in 2010, the Xbox 360 E in 2013; as of June 2014, 84 million Xbox 360 consoles have been sold worldwide, making it the seventh-highest-selling video game console in history, the highest-selling console made by an American company. Although not the best-selling console of its generation, the Xbox 360 was deemed by TechRadar to be the most influential through its emphasis on digital media distribution and multiplayer gaming on Xbox Live; the Xbox 360's successor, the Xbox One, was released on November 22, 2013. On April 20, 2016, Microsoft announced that it would end the production of new Xbox 360 hardware, although the company will continue to support the platform.
Known during development as Xbox Next, Xbox 2, Xbox FS or NextBox, the Xbox 360 was conceived in early 2003. In February 2003, planning for the Xenon software platform began, was headed by Microsoft's Vice President J Allard; that month, Microsoft held an event for 400 developers in Bellevue, Washington to recruit support for the system. That month, Peter Moore, former president of Sega of America, joined Microsoft. On August 12, 2003, ATI signed on to produce the graphic processing unit for the new console, a deal, publicly announced two days later. Before the launch of the Xbox 360, several Alpha development kits were spotted using Apple's Power Mac G5 hardware; this was because the system's PowerPC 970 processor running the same PowerPC architecture that the Xbox 360 would run under IBM's Xenon processor. The cores of the Xenon processor were developed using a modified version of the PlayStation 3's Cell Processor PPE architecture. According to David Shippy and Mickie Phipps, the IBM employees were "hiding" their work from Sony and Toshiba, IBM's partners in developing the Cell Processor.
Jeff Minter created the music visualization program Neon, included with the Xbox 360. The Xbox 360 was released on November 2005, in the United States and Canada, it was launched in Mexico, Chile, Hong Kong, South Korea, Australia, New Zealand, South Africa and Russia. In its first year on the market, the system launched in 36 countries, more countries than any other console has launched in a single year. In 2009, IGN named the Xbox 360 the sixth-greatest video game console of all time, out of a field of 25. Although not the best-selling console of the seventh-generation, the Xbox 360 was deemed by TechRadar to be the most influential, by emphasizing digital media distribution and online gaming through Xbox Live, by popularizing game achievement awards. PC Magazine considered the Xbox 360 the prototype for online gaming as it "proved that online gaming communities could thrive in the console space". Five years after the Xbox 360's original debut, the well-received Kinect motion capture camera was released, which set the record of being the fastest selling consumer electronic device in history, extended the life of the console.
Edge ranked Xbox 360 the second-best console of the 1993–2013 period, stating "It had its own social network, cross-game chat, new indie games every week, the best version of just about every multiformat game... Killzone is no Halo and nowadays Gran Turismo is no Forza, but it's not about the exclusives—there's nothing to trump Naughty Dog's PS3 output, after all. Rather, it's about the choices Microsoft made back in the original Xbox's lifetime; the PC-like architecture meant the early EA Sports games ran at 60fps compared to only 30 on PS3, Xbox Live meant every dedicated player had an existing friends list, Halo meant Microsoft had the killer next-generation exclusive. And when developers demo games on PC now they do it with a 360 pad—another industry benchmark, a critical one." The Xbox 360 began production only 69 days before launch, Microsoft was not able to supply enough systems to meet initial consumer demand in Europe or North America, selling out upon release in all regions except in Japan.
Forty thousand units were offered for sale on auction site eBay during the initial week of
Anaglyph 3D is the name given to the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different colors red and cyan. Anaglyph 3D images contain two differently filtered colored images, one for each eye; when viewed through the "color-coded" "anaglyph glasses", each of the two images reaches the eye it's intended for, revealing an integrated stereoscopic image. The visual cortex of the brain fuses this into the perception of a three-dimensional scene or composition. Anaglyph images have seen a recent resurgence due to the presentation of images and video on the Web, Blu-ray Discs, CDs, in print. Low cost paper frames or plastic-framed glasses hold accurate color filters that after 2002, make use of all 3 primary colors; the current norm is cyan, with red being used for the left channel. The cheaper filter material used in the monochromatic past dictated red and blue for convenience and cost. There is a material improvement of full color images, with the cyan filter for accurate skin tones.
Video games, theatrical films, DVDs can be shown in the anaglyph 3D process. Practical images, for science or design, where depth perception is useful, include the presentation of full scale and microscopic stereographic images. Examples from NASA include Mars Rover imaging, the solar investigation, called STEREO, which uses two orbital vehicles to obtain the 3D images of the sun. Other applications include geological illustrations by the United States Geological Survey, various online museum objects. A recent application is for stereo imaging of the heart using 3D ultra-sound with plastic red/cyan glasses. Anaglyph images are much easier to view than either crossed-view pairs stereograms. However, these side-by-side types offer bright and accurate color rendering, not achieved with anaglyphs. Cross-view prismatic glasses with adjustable masking have appeared, that offer a wider image on the new HD video and computer monitors; the oldest known description of anaglyph images was written in August 1853 by W. Rollmann in Stargard about his "Farbenstereoscope".
He had the best results viewing a yellow/blue drawing with red/blue glasses. Rollmann found that with a red/blue drawing the red lines were not as distinct as yellow lines through the blue glass. In 1858, in France, Joseph D'Almeida delivered a report to l'Académie des sciences describing how to project three-dimensional magic lantern slide shows using red and green filters to an audience wearing red and green goggles. Subsequently he was chronicled as being responsible for the first realisation of 3D images using anaglyphs. Louis Ducos du Hauron produced the first printed anaglyphs in 1891; this process consisted of printing the two negatives which form a stereoscopic photograph on to the same paper, one in blue, one in red. The viewer would use colored glasses with red and blue or green; the left eye would see the blue image which would appear black, whilst it would not see the red. Thus a three dimensional image would result. William Friese-Green created the first three-dimensional anaglyphic motion pictures in 1889, which had public exhibition in 1893.
3-D films enjoyed something of a boom in the 1920s. The term "3-D" was coined in the 1950s; as late as 1954 films such as The Creature from the Black Lagoon were successful. Shot and exhibited using the Polaroid system, "The Creature from the Black Lagoon" was reissued much in an anaglyph format so it could be shown in cinemas without the need for special equipment. In 1953, the anaglyph had begun appearing in newspapers and comic books; the 3-D comic books were one of the most interesting applications of anaglyph to printing. Over the years, anaglyphic pictures have sporadically appeared in comics and magazine ads. Although not anaglyphic, Jaws 3-D was a box-office success in 1983. At present the excellent quality of computer displays and user-friendly stereo-editing programs offer new and exciting possibilities for experimenting with anaglyph stereo. A stereo pair is a pair of images from different perspectives at the same time. Objects closer to the camera have greater differences in appearance and position within the image frames than objects further from the camera.
Cameras captured two color filtered images from the perspective of the left and right eyes which were projected or printed together as a single image, one side through a red filter and the other side through a contrasting color such as blue or green or mixed cyan. As outlined below, one may now use an image processing computer program to simulate the effect of using color filters, using as a source image a pair of either color or monochrome images; this is called image stitching. In the 1970s filmmaker Stephen Gibson filmed direct anaglyph adult movies, his "Deep Vision" system replaced the original camera lens with two color-filtered lenses focused on the same film frame. In the 1980s, Gibson patented his mechanism. Many computer graphics programs provide the basic tools required to prepare anaglyphs from stereo pairs. In simple practice, the left eye image is filtered to remove green; the right eye image is filtered to remove red. The two images are positioned in the compositing phase in close overlay registration.
Plugins for some of these programs as well as programs dedicated to anaglyph preparation are available which automate the process and require the user to choose only a few basic
The Wii is a home video game console released by Nintendo on November 19, 2006. As a seventh-generation console, the Wii competed with Microsoft's Xbox 360 and Sony's PlayStation 3. Nintendo states; as of the first quarter of 2016, the Wii led its generation over the PlayStation 3 and Xbox 360 in worldwide sales, with more than 101 million units sold. The Wii introduced the Wii Remote controller, which can be used as a handheld pointing device and which detects movement in three dimensions; the console runs games supplied on Wii optical discs. It supported the now discontinued WiiConnect24 service, which enabled Wii to receive messages and updates over the Internet while in standby mode. Like other seventh-generation consoles it supported a service, called "Virtual Console", that downloaded emulated games from past Nintendo consoles, support for online video streaming such as BBC iPlayer, other services provided by Nintendo over the Internet. Internet services were withdrawn. Wii Points could no longer be purchased after March 2018, could not be used and were permanently lost from 31 January 2019.
The Wii succeeded the GameCube. Nintendo first spoke of the console at the E3 2004 press conference and unveiled it at E3 2005. Nintendo CEO Satoru Iwata revealed a prototype of the controller at the September 2005 Tokyo Game Show. At E3 2006, the console won the first of several awards. By December 8, 2006, it had completed its launch in the four key markets. Models are no longer compatible with Nintendo GameCube. In late 2011, Nintendo released a reconfigured model, the "Wii Family Edition", not released in Japan; the Wii Mini, Nintendo's first major console redesign since the compact SNES, succeeded the standard Wii model and was released first in Canada on December 7, 2012. The Wii Mini can only play Wii optical discs, as it has neither GameCube compatibility nor any networking capabilities; the Wii's successor, the Wii U, was released on November 18, 2012. On October 20, 2013, Nintendo confirmed it had discontinued production of the Wii in Japan and Europe; the console was conceived in 2001.
According to an interview with Nintendo game designer Shigeru Miyamoto, the concept involved focusing on a new form of player interaction. "The consensus was. Too many powerful consoles can't coexist. It's like having only ferocious dinosaurs, they might fight and hasten their own extinction."In 2003, game engineers and designers were brought together to develop the concept further. By 2005 the controller interface had taken form, but a public showing at that year's Electronic Entertainment Expo was canceled. Miyamoto stated. So we decided not to reveal the controller and instead we displayed just the console." Nintendo president Satoru Iwata unveiled and demonstrated the Wii Remote at the September Tokyo Game Show. The Nintendo DS is said to have influenced the Wii's design. Designer Ken'ichiro Ashida noted, "We had the DS on our minds as we worked on the Wii. We thought about copying the DS's touch-panel interface and came up with a prototype." The idea was rejected because of the notion that the two gaming systems would be identical.
Miyamoto stated, " if the DS had flopped, we might have taken the Wii back to the drawing board." In June 2011 Nintendo unveiled the prototype of its successor to the Wii, to be known as the Wii U. The console was known by the code name "Revolution" from May 11, 2004 when its codename was announced at Nintendo's 2004 pre-Electronics Entertainment Expo press conference in Los Angeles, California until April 27, 2006 before E3. Before the Wii's codename was announced, the media referred to the console as "GCNext" or Gamecube Next and "N5" or Nintendo's fifth major home console. Nintendo's spelling of "Wii" is intended to resemble two people standing side-by-side and to represent the Wii Remote and Nunchuk. One reason the company has given for this name choice since the announcement is: Some video game developers and members of the press stated that they preferred "Revolution" over "Wii". Forbes expressed a fear "that the name would convey a continued sense of'kidiness' to the console." The BBC reported the day after the name was announced that "a long list of puerile jokes, based on the name," had appeared on the Internet.
Nintendo of America's Vice President of Corporate Affairs Perrin Kaplan defended the choice of "Wii" over "Revolution" and responded to critics of the name, stating "Live with it, sleep with it, eat with it, move along with it and they'll arrive at the same place." Nintendo of America's president Reggie Fils-Aime acknowledged the initial reaction and further explained the change: The Nintendo Style Guide refers to the console as "simply Wii, not Nintendo Wii", making it the first home console Nintendo has marketed outside Japan without the company name in its trademark. The Wii's successor, the Wii U, was marketed without Nintendo in its name, although its successor, the Nintendo Switch, brought back the Nintendo name in marketing. On September 14, 2006 Nintendo announced release information for J