1.
PlayStation 2
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The PlayStation 2 is a home video game console that was developed by Sony Computer Entertainment. It is the successor to the PlayStation, and is the installment in the PlayStation lineup of consoles. It was released on March 4,2000 in Japan, October 26,2000 in North America, November 24,2000 in Europe and it competed with Segas Dreamcast, Microsofts Xbox, and Nintendos GameCube in the sixth generation of video game consoles. Announced in 1999, the PlayStation 2 was the first PlayStation console to offer backwards compatibility for its predecessors DualShock controller, the PlayStation 2 is the best-selling video game console of all time, selling over 155 million units, with 150 million confirmed by Sony in 2011. More than 3,874 game titles have been released for the PS2 since launch, Sony later manufactured several smaller, lighter revisions of the console known as Slimline models in 2004 and well on, and in 2006, announced and launched its successor, the PlayStation 3. Sony unveiled the PlayStation 4 console the following month on February 20,2013, Sony announced the PlayStation 2 on March 1,1999. The Dreamcast itself launched very successfully in North America later that year, soon after the Dreamcasts North American launch, Sony unveiled the PlayStation 2 at the Tokyo Game Show on September 20,1999. Sony showed fully playable demos of upcoming PlayStation 2 games including Gran Turismo 2000 and Tekken Tag Tournament – which showed the consoles graphic abilities, the PS2 was launched in March 2000 in Japan, October in North America and November in Europe. Sales of the console, games and accessories pulled in $250 million on the first day, directly after its release, it was difficult to find PS2 units on retailer shelves due to manufacturing delays. Another option was purchasing the console online through websites such as eBay. This allowed the PS2 to tap the large install base established by the PlayStation – another major selling point over the competition, later, Sony added new development kits for game developers and more PS2 units for consumers. The PS2s built-in functionality also expanded its audience beyond the gamer and this made the console a low cost entry into the home theater market. The PS2 remained as the only active sixth generation console for over 6 months, before it would face competition from rivals, Nintendos GameCube and Microsofts Xbox. While the PlayStation 2 theoretically had the weakest specification of the three, it had a start due to its installed base plus strong developer commitment. Sony also countered the Xbox by temporarily securing PlayStation 2 exclusives for highly anticipated games such as the Grand Theft Auto series and Metal Gear Solid 2, Sons of Liberty. Sony cut the price of the console in May 2002 from US$299 to $199 in North America, making it the price as the GameCube. It also planned to cut the price in Japan around that time and it cut the price twice in Japan in 2003. In 2006, Sony cut the cost of the console in anticipation of the release of the PlayStation 3, Sony, unlike Sega with its Dreamcast, originally placed little emphasis on online gaming during its first few years, although that changed upon the launch of the online-capable Xbox
2.
Game Boy Advance
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The Game Boy Advance is a 32-bit handheld video game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21,2001, in North America on June 11,2001, in Australia and Europe on June 22,2001, and in the Peoples Republic of China on June 8,2004. Nintendos competitors in the market at the time were the Neo Geo Pocket Color, WonderSwan, GP32, Tapwave Zodiac. Despite the competitors best efforts, Nintendo maintained a majority market share with the Game Boy Advance, as of June 30,2010, the Game Boy Advance series has sold 81.51 million units worldwide. Its successor, the Nintendo DS, was released in November 2004 and is compatible with Game Boy Advance software. The Game Boy Advance was designed by the French designer Gwénaël Nicolas, in 1996, magazines including Electronic Gaming Monthly, issues 53 and 54 of Total. and the July 1996 issue of Game Informer featured reports of a new Game Boy, codenamed Project Atlantis. It also may have referred to the unnamed, unreleased Game Boy Color successor prototype that was revealed at 2009s Game Developers Conference and it was announced that Nintendo Co. Ltd. was working on a game for the system called Marios Castle. When playing Game Boy or Game Boy Color games on the Game Boy Advance, Game Boy games can be played using the same selectable color palettes as on the Game Boy Color. Every Nintendo handheld system following the release of the Game Boy Advance SP has included a built-in light and rechargeable battery. The Game Boy Advance and Nintendo DS 2D graphics hardware have scaling and rotation for traditional tiled backgrounds in its modes 1 and 2 and scaling, more complex effects such as fuzz are possible by using other equations for the position, scaling, and rotation of each line. The character mode supports up to 4 tile map background layers per frame, with each tile being 8x8 pixels in size and having 16 or 256 colors. The character mode supports up to 128 hardware sprites per frame, with any sprite size from 8x8 to 64x64 pixels. With hardware comparable to the Super NES, the Game Boy Advance represents progress for sprite-based technology, the Game Boy Advance has platformers, SNES-style role-playing video games, and classic games ported from various 8-bit and 16-bit systems of the previous generations. This includes the Super Mario Advance series, as well as the backward compatibility with all earlier Game Boy titles. Final Fantasy VI Advance was the final licensed Japanese GBA game release, Released November 2006, it was the final Nintendo-published game for the system. The Legend of Spyro, The Eternal Night was the final European GBA game, samurai Deeper Kyo was the final North American GBA game, released in February 2008. The last Nintendo-developed game released for the system was the Japan-only rhythm game Rhythm Tengoku, an accessory for the GameCube, known as the Game Boy Player, was released in 2003 as the successor to the Super Game Boy peripheral for the Super Nintendo Entertainment System. The accessory allows Game Boy Advance games, as well as Game Boy and Game Boy Color games, however, some games may have compatibility issues due to certain features
3.
N-Gage (device)
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The N-Gage is a smartphone and handheld game system from Nokia, announced on 4 November 2002 and released on 7 October 2003. It runs the original Series 60 platform on Symbian OS v6.1 and its original development codename was Starship. N-Gage attempted to lure away from the Game Boy Advance by including mobile phone functionality. Nokia introduced the N-Gage QD in 2004 as a redesign of the original Classic N-Gage, fixing widely criticized issues, the N-Gage was discontinued in November 2005, with Nokia moving its gaming capabilities onto selected Series 60 smartphones. This was announced as the N-Gage platform or N-Gage 2.0 in 2007, around 2000, gamers increasingly carried both mobile phones and handheld game consoles. Nokia spotted an opportunity to combine these devices into one unit, Nokia announced in November 2002 that they would develop the N-Gage, a device that integrated these two devices. Instead of using cables, multiplayer gaming was accomplished with Bluetooth or the Internet, the N-Gage also included MP3 and Real Audio/Video playback and PDA-like features into the system. With a launch price of US$299, the N-Gage was not commercially popular, in its first weeks of availability in the United States, it was outsold by the Game Boy Advance 100 to 1. Within 17 days of the release, popular retailers GameStop. Besides its gaming capabilities, the N-Gage was a Series 60 smartphone, running Symbian OS6.1 and it was able to run all Series 60 software, and Java MIDP applications as well. Its main CPU was an ARM Integrated compatible chip running at 104 MHz, as of August 2007, it was estimated that Nokia had shipped more than two million N-Gage game decks. Many gamers were unaware of the later QD redesign, Nokia had more than 50 games available for the system. While the N-Gage did not have any significant financial successes, it did have a handful of critical successes, pocket Kingdom, Own the World received a handful of glowing reviews when it was released, and Pathway to Glory was Nokias first self-published success. These games came perhaps too late to have effect in improving the perception of the N-Gage hardware itself in the eyes of consumers or press. In February 2004, with the N-Gage failing to make a major impact four months on, in January 2005, UK sales-tracking firm ChartTrack dropped the N-Gage from its regular ELSPA chart, commenting that The N-Gage chart, though still produced, is of little interest to anyone. Sales of the machine and its software have failed to make any impact on the market at all, although only directly reflective of the UK market, this was interpreted by some as a serious blow to the N-Gage as a viable gaming platform. Despite this, Nokia reaffirmed their commitment to the N-Gage as a platform, February 2005 saw Nokia appoint Gerard Wiener, formerly of Sega Europe, to the post of Director and General Manager for Games at Nokia. Wiener steered Nokia away from looking at the N-Gage as primarily being a console to this is a mobile phone that is great for playing games on
4.
North America
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North America is a continent entirely within the Northern Hemisphere and almost all within the Western Hemisphere. It can also be considered a subcontinent of the Americas. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the west and south by the Pacific Ocean, and to the southeast by South America and the Caribbean Sea. North America covers an area of about 24,709,000 square kilometers, about 16. 5% of the land area. North America is the third largest continent by area, following Asia and Africa, and the fourth by population after Asia, Africa, and Europe. In 2013, its population was estimated at nearly 565 million people in 23 independent states, or about 7. 5% of the worlds population, North America was reached by its first human populations during the last glacial period, via crossing the Bering land bridge. The so-called Paleo-Indian period is taken to have lasted until about 10,000 years ago, the Classic stage spans roughly the 6th to 13th centuries. The Pre-Columbian era ended with the migrations and the arrival of European settlers during the Age of Discovery. Present-day cultural and ethnic patterns reflect different kind of interactions between European colonists, indigenous peoples, African slaves and their descendants, European influences are strongest in the northern parts of the continent while indigenous and African influences are relatively stronger in the south. Because of the history of colonialism, most North Americans speak English, Spanish or French, the Americas are usually accepted as having been named after the Italian explorer Amerigo Vespucci by the German cartographers Martin Waldseemüller and Matthias Ringmann. Vespucci, who explored South America between 1497 and 1502, was the first European to suggest that the Americas were not the East Indies, but a different landmass previously unknown by Europeans. In 1507, Waldseemüller produced a map, in which he placed the word America on the continent of South America. He explained the rationale for the name in the accompanying book Cosmographiae Introductio, for Waldseemüller, no one should object to the naming of the land after its discoverer. He used the Latinized version of Vespuccis name, but in its feminine form America, following the examples of Europa, Asia and Africa. Later, other mapmakers extended the name America to the continent, In 1538. Some argue that the convention is to use the surname for naming discoveries except in the case of royalty, a minutely explored belief that has been advanced is that America was named for a Spanish sailor bearing the ancient Visigothic name of Amairick. Another is that the name is rooted in a Native American language, the term North America maintains various definitions in accordance with location and context. In Canadian English, North America may be used to refer to the United States, alternatively, usage sometimes includes Greenland and Mexico, as well as offshore islands
5.
Europe
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Europe is a continent that comprises the westernmost part of Eurasia. Europe is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, yet the non-oceanic borders of Europe—a concept dating back to classical antiquity—are arbitrary. Europe covers about 10,180,000 square kilometres, or 2% of the Earths surface, politically, Europe is divided into about fifty sovereign states of which the Russian Federation is the largest and most populous, spanning 39% of the continent and comprising 15% of its population. Europe had a population of about 740 million as of 2015. Further from the sea, seasonal differences are more noticeable than close to the coast, Europe, in particular ancient Greece, was the birthplace of Western civilization. The fall of the Western Roman Empire, during the period, marked the end of ancient history. Renaissance humanism, exploration, art, and science led to the modern era, from the Age of Discovery onwards, Europe played a predominant role in global affairs. Between the 16th and 20th centuries, European powers controlled at times the Americas, most of Africa, Oceania. The Industrial Revolution, which began in Great Britain at the end of the 18th century, gave rise to economic, cultural, and social change in Western Europe. During the Cold War, Europe was divided along the Iron Curtain between NATO in the west and the Warsaw Pact in the east, until the revolutions of 1989 and fall of the Berlin Wall. In 1955, the Council of Europe was formed following a speech by Sir Winston Churchill and it includes all states except for Belarus, Kazakhstan and Vatican City. Further European integration by some states led to the formation of the European Union, the EU originated in Western Europe but has been expanding eastward since the fall of the Soviet Union in 1991. The European Anthem is Ode to Joy and states celebrate peace, in classical Greek mythology, Europa is the name of either a Phoenician princess or of a queen of Crete. The name contains the elements εὐρύς, wide, broad and ὤψ eye, broad has been an epithet of Earth herself in the reconstructed Proto-Indo-European religion and the poetry devoted to it. For the second part also the divine attributes of grey-eyed Athena or ox-eyed Hera. The same naming motive according to cartographic convention appears in Greek Ανατολή, Martin Litchfield West stated that phonologically, the match between Europas name and any form of the Semitic word is very poor. Next to these there is also a Proto-Indo-European root *h1regʷos, meaning darkness. Most major world languages use words derived from Eurṓpē or Europa to refer to the continent, in some Turkic languages the originally Persian name Frangistan is used casually in referring to much of Europe, besides official names such as Avrupa or Evropa
6.
Mobile phone
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A mobile phone is a portable telephone that can make and receive calls over a radio frequency link while the user is moving within a telephone service area. The radio frequency link establishes a connection to the systems of a mobile phone operator. Most modern mobile telephone services use a network architecture, and, therefore. Mobile phones which offer these and more general computing capabilities are referred to as smartphones, the first handheld mobile phone was demonstrated by John F. Mitchell and Martin Cooper of Motorola in 1973, using a handset weighing c.4.4 lbs. In 1983, the DynaTAC 8000x was the first commercially available mobile phone. From 1983 to 2014, worldwide mobile phone subscriptions grew to seven billion, penetrating 100% of the global population. In first quarter of 2016, the top smartphone manufacturers were Samsung, Apple, a handheld mobile radio telephone service was envisioned in the early stages of radio engineering. In 1917, Finnish inventor Eric Tigerstedt filed a patent for a pocket-size folding telephone with a thin carbon microphone. Early predecessors of cellular phones included analog radio communications from ships, the race to create truly portable telephone devices began after World War II, with developments taking place in many countries. These 0G systems were not cellular, supported few simultaneous calls, the first handheld mobile phone was demonstrated by John F. Mitchell and Martin Cooper of Motorola in 1973, using a handset weighing c.4.4 lbs. The first commercial automated cellular network was launched in Japan by Nippon Telegraph and this was followed in 1981 by the simultaneous launch of the Nordic Mobile Telephone system in Denmark, Finland, Norway, and Sweden. Several other countries followed in the early to mid-1980s. These first-generation systems could support far more simultaneous calls but still used analog cellular technology, in 1983, the DynaTAC 8000x was the first commercially available handheld mobile phone. In 1991, the digital cellular technology was launched in Finland by Radiolinja on the GSM standard. This sparked competition in the sector as the new operators challenged the incumbent 1G network operators, ten years later, in 2001, the third generation was launched in Japan by NTT DoCoMo on the WCDMA standard. This was followed by 3. 5G, 3G+ or turbo 3G enhancements based on the high-speed packet access family, allowing UMTS networks to have data transfer speeds. By 2009, it had become clear that, at point, 3G networks would be overwhelmed by the growth of bandwidth-intensive applications. Consequently, the industry began looking to data-optimized fourth-generation technologies, with the promise of speed improvements up to ten-fold over existing 3G technologies
7.
Personal computer
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A personal computer is a multi-purpose electronic computer whose size, capabilities, and price make it feasible for individual use. PCs are intended to be operated directly by a end-user, rather than by an expert or technician. In the 2010s, PCs are typically connected to the Internet, allowing access to the World Wide Web, personal computers may be connected to a local area network, either by a cable or a wireless connection. In the 2010s, a PC may be, a multi-component desktop computer, designed for use in a location a laptop computer, designed for easy portability or a tablet computer. In the 2010s, PCs run using a system, such as Microsoft Windows, Linux. The very earliest microcomputers, equipped with a front panel, required hand-loading of a program to load programs from external storage. Before long, automatic booting from permanent read-only memory became universal, in the 2010s, users have access to a wide range of commercial software, free software and free and open-source software, which are provided in ready-to-run or ready-to-compile form. Since the early 1990s, Microsoft operating systems and Intel hardware have dominated much of the computer market, first with MS-DOS. Alternatives to Microsofts Windows operating systems occupy a minority share of the industry and these include Apples OS X and free open-source Unix-like operating systems such as Linux and Berkeley Software Distribution. Advanced Micro Devices provides the alternative to Intels processors. PC is an initialism for personal computer, some PCs, including the OLPC XOs, are equipped with x86 or x64 processors but not designed to run Microsoft Windows. PC is used in contrast with Mac, an Apple Macintosh computer and this sense of the word is used in the Get a Mac advertisement campaign that ran between 2006 and 2009, as well as its rival, Im a PC campaign, that appeared in 2008. Since Apples transition to Intel processors starting 2005, all Macintosh computers are now PCs, the “brain” may one day come down to our level and help with our income-tax and book-keeping calculations. But this is speculation and there is no sign of it so far, in the history of computing there were many examples of computers designed to be used by one person, as opposed to terminals connected to mainframe computers. Using the narrow definition of operated by one person, the first personal computer was the ENIAC which became operational in 1946 and it did not meet further definitions of affordable or easy to use. An example of an early single-user computer was the LGP-30, created in 1956 by Stan Frankel and used for science and it came with a retail price of $47, 000—equivalent to about $414,000 today. Introduced at the 1965 New York Worlds Fair, the Programma 101 was a programmable calculator described in advertisements as a desktop computer. It was manufactured by the Italian company Olivetti and invented by the Italian engineer Pier Giorgio Perotto, the Soviet MIR series of computers was developed from 1965 to 1969 in a group headed by Victor Glushkov
8.
The Cincinnati Enquirer
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The Cincinnati Enquirer is a morning daily newspaper published by Gannett Company in Cincinnati, Ohio, United States. The Enquirer has the highest circulation of any print publication in the Cincinnati metropolitan area, a daily local edition for Northern Kentucky is published as The Kentucky Enquirer. The Enquirer is available online at the Cincinnati. com website, the Enquirer is regarded as a conservative, Republican-leaning newspaper, in contrast to The Cincinnati Post, a former competing daily. From 1920 to 2012, the board endorsed every Republican candidate for United States president. By contrast, the current editorial board claims to take a pragmatic editorial stance, according to editor Peter Bhatia, It is made up of pragmatic, solution-driven members who, frankly, don’t have much use for extreme ideologies from the right or the left. The board’s mantra in our editorials has been about problem-solving and improving the quality of life for everyone in greater Cincinnati, on September 24,2016, the Enquirer endorsed Hillary Clinton for president, the first endorsement of a Democrat for president since Woodrow Wilson in 1916. The Kentucky Enquirer consists of an additional section wrapped around the Cincinnati Enquirer, the front page is remade from the Ohio edition, although it may contain similar elements. Since September 2015, the Enquirer and local Fox affiliate WXIX-TV have partnered on news gathering and have shared news coverage and video among the paper, broadcasts, the Enquirers predecessor was the Phoenix, edited by Moses Dawson as early as 1828. It later became the Commercial Advertiser and in 1838 the Cincinnati Advertiser, by the time John and Charles Brough purchased it and renamed it the Daily Cincinnati Enquirer, it was considered a newspaper of record for the city. The Enquirers first issue, on April 10,1841, consisted of just four pages of squint-inducing text that was, at times and it declared its staunch support for the Democratic Party, in contrast to the three Whig papers and two ostensibly independent papers then in circulation. A weekly digest edition for regional farmers, the Weekly Cincinnati Enquirer, began publishing on April 14 and would continue until November 25,1843, in November 1843, the Enquirer merged with the Daily Morning Message to become the Enquirer and Message. In January 1845, the dropped the Message name, becoming The Cincinnati Daily Enquirer. Finally, in May 1849, the paper became The Cincinnati Enquirer, on April 20,1848, the Enquirer became one of the first newspapers in the United States to publish a Sunday edition. In 1844, James J. Faran took an interest in the Enquirer, in 1848, Washington McLean and his brother S. B. Wiley McLean acquired an interest in the Enquirer. On March 22,1866, a gas leak caused Pikes Opera House to explode, a competitor, the Cincinnati Daily Times, allowed the Enquirer to print on its presses in the wake of the disaster. As a result, the Enquirer missed only one day of publication, however, archives of the papers first 25 years were lost. Washington McLean was a leading Copperhead whose editorial policies led to the suppression of the paper by the United States government during the Civil War, after the war, McLean pursued an anti-Republican stance. One of his star writers was Lafcadio Hearn, who wrote for the paper from 1872 to 1875, James W. Faulkner served as the papers political correspondent, covering the Ohio State Legislature and Statehouse, from 1887 until his death in 1923
9.
GameCube
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The GameCube is a home video game console released by Nintendo in Japan on September 14,2001, in North America on November 18,2001, in Europe on May 3,2002, and in Australia on May 17,2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainments PlayStation 2, the GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the format, as a result of their smaller size and the consoles small disc compartment. Contemporary reception of the GameCube was generally positive, the console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007 and its successor, the Wii, which is backwards-compatible with most GameCube software, was released in November 2006. In 1997, a hardware design company called ArtX was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64s graphics hardware. The team was led by Dr. Wei Yen, who had been SGIs head of Nintendo Operations, at Nintendos press conference in May 1999, the console was first publicly announced as Project Dolphin, the successor to the Nintendo 64. At the conference, Nintendos Howard Lincoln said of ArtX, This company is headed up by Dr. Wei Yen, Dr. Yen has assembled at ArtX one of the best teams of 3D graphics engineers on the planet. Subsequently, Nintendo began providing development kits to game developers, Nintendo also formed a strategic partnership with IBM for the production of Dolphins CPU, code-named Gekko. ArtX was acquired by ATI in April 2000, whereupon the Flipper graphics processor design had already mostly completed by ArtX and was not overtly influenced by ATI. In total, ArtX team cofounder Greg Buchner recalled that their portion of the hardware design timeline had arced from inception in 1998 to completion in 2000. Of ATIs acquisition of ArtX, an ATI spokesperson said, ATI now becomes a major supplier to the console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics, the console was announced as the Nintendo GameCube at a press conference in Japan on August 24,2000, abbreviated as NGC in Japan and GCN in North America. Nintendo unveiled its software lineup for the console at E32001, focusing on fifteen launch titles, including Luigis Mansion and Star Wars Rogue Squadron II. Several titles that were scheduled to launch with the console were delayed. It is also the first console in the history not to accompany a Mario platform title at launch. Long prior to the launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube. These motion control concepts would not be deployed to consumers for several years, prior to the Nintendo GameCubes release, Nintendo focused resources on the launch of the Game Boy Advance, a handheld game console and successor to the original Game Boy and Game Boy Color
10.
Xbox (console)
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The Xbox is a home video game console and the first installment in the Xbox series of consoles manufactured by Microsoft. It was released on November 15,2001, in North America, followed by Australia, Europe and it was Microsofts first foray into the gaming console market. The sixth-generation console competed with Sonys PlayStation 2 and the Nintendo GameCube and it was also the first console produced by an American company since the Atari Jaguar ceased production in 1996. Announced in 2000, The Xbox, graphically powerful compared to its rivals and it was also noted for its PC-like size and weight, and was the first console to feature a built-in hard disk. In November 2002, Microsoft launched Xbox Live, an online gaming service that enabled subscribers to download new content. Unlike other online services from Sega and Sony, Xbox Live had support in the console design through an integrated Ethernet port. The service gave Microsoft an early foothold in online gaming and would help the Xbox become a relevant competitor to other sixth-generation consoles, the popularity of blockbuster titles such as Halo 2 contributed to the popularity of online console gaming, and in particular first-person shooters. Despite this and being in position, ahead of Nintendos GameCube. Xboxs successor, the Xbox 360, was launched in November 2005, the Xbox was soon discontinued beginning with Microsofts worst-performing market, Japan, in 2005. Other countries would follow suit in 2006, the last Xbox game in Europe was Xiaolin Showdown released in June 2007, and the last game in North America was Madden NFL09 released in August 2008. Support for out-of-warranty Xbox consoles was discontinued on March 2,2009, support for Xbox Live on the console ended on April 15,2010. The team hoped to create a console to compete with Sonys upcoming PlayStation 2, the team approached Ed Fries, the leader of Microsofts game publishing business at the time, and pitched their DirectX Box console based on the DirectX graphics technology developed by Berkes team. Fries decided to support the idea of creating a Windows DirectX based console. During development, the original DirectXbox name was shortened to Xbox, Microsofts marketing department did not like the Xbox name, and suggested many alternatives. During focus testing, the Xbox name was left on the list of names to demonstrate how unpopular the Xbox name would be with consumers. However, consumer testing revealed that Xbox was preferred by far over the suggested names. It was Microsofts first video game console after collaborating with Sega to port Windows CE to the Dreamcast console, Microsoft repeatedly delayed the console, which was first mentioned publicly in late 1999 during interviews with Microsofts then-CEO Bill Gates. Gates stated that “we want Xbox to be the platform of choice for the best and most creative game developers in the world. ”The Xbox was officially announced at the Game Developers Conference on March 10,2000, audiences were impressed by the consoles technology
11.
Mobile game
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A mobile game is a video game played on a feature phone, smartphone, smartwatch, PDA, tablet computer, portable media player or calculator. The earliest known game on a phone was a Tetris variant on the Hagenuk MT-2000 device from 1994. In 1997, Nokia launched the very successful Snake, Snake, that was preinstalled in most mobile devices manufactured by Nokia, has since become one of the most played video games and is found on more than 350 million devices worldwide. A variant of the Snake game for the Nokia 6110, using the port, was also the first two-player game for mobile phones. However, mobile games distributed by mobile operators and third party portals remained a form of gaming until Apples iOS App Store was launched in 2008. As a result of explosion, technological advancement by handset manufacturers became rapid. Preloaded games on mobile phones were usually limited to crude monochrome dot matrix graphics. Commands would be input via the devices keypad buttons, with the advent of feature phones more hardware power became available even in bottom-of-the-range devices. Colour screens, multi-channel sound and most importantly the ability to download, some early companies utilized the camera phone technology for mobile games such as Namco and Panasonic. That same year Panasonic released a virtual pet game in which the pet is fed by photos of foods taken with the camera phone, in the early 2000s, mobile games gained popularity in Japans mobile phone culture, years before the United States or Europe. Older arcade-style games became popular on mobile phones, which were an ideal platform for arcade-style games designed for shorter play sessions. In the present day, Japan is the worlds largest market by revenue for mobile games, the Japanese gaming market today is becoming increasingly dominated by mobile games, which generated $5.1 billion in 2013, more than traditional console games in the country. The N-Gage brand was retained for a few years as a service included on Nokias general-purpose phones. In Europe, downloadable games were introduced by the “Les Games” portal from Orange France, run by In-fusio. Whereas before mobile games were commissioned directly by handset manufacturers. The launch of Apples App Store in 2008 radically changed the market, the Apple users, however, can only use the Apple App Store, since Apple forbids the distribution of apps via any other distribution channel. Thirdly, the integration of the App Store with the device itself led many consumers to try out apps. Consequently, the number of highly successful mobile games proliferated soon after the launch of the App Store
12.
Electronic Arts
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Electronic Arts Inc. is an American video game company headquartered in Redwood City, California. Currently, EA develops and publishes games under several labels including EA Sports titles FIFA, Madden NFL, NHL, NCAA Football, NBA Live, and SSX. EA also owns and operates major gaming studios, EA Tiburon in Orlando, EA Canada in Burnaby, BioWare in Edmonton as well as Montreal, the company began developing games in-house and supported consoles by the early 1990s. EA later grew via acquisition of several successful developers, by the early 2000s, EA had become one of the worlds largest third-party publishers. In a note to employees, EA CEO John Riccitiello called this an important milestone for the company. EA began to move toward direct distribution of games and services with the acquisition of the popular online gaming site Pogo. com in 2001. In 2009, EA acquired the London-based social gaming startup Playfish, and in June 2011, EA launched Origin, there is also a On The House feature in Origin that lets you download full versions of EA games for free, it is updated regularly. In July 2011, EA announced that it had acquired PopCap Games, in February 1982, Trip Hawkins arranged a meeting with Don Valentine of Sequoia Capital to discuss financing his new venture, Amazin Software. Valentine encouraged Hawkins to leave Apple Inc. in which Hawkins served as Director of Product Marketing, on May 28,1982, Trip Hawkins incorporated and established the company with a personal investment of an estimated US$200,000. The company was not named Amazin Software, but instead Electronic Arts, seven months later in December 1982, Hawkins secured US$2 million of venture capital from Sequoia Capital, Kleiner Perkins Caufield & Byers, and Sevin Rosen Funds. For more than seven months, Hawkins refined his Electronic Arts business plan, with aid from his first employee, Rich Melmon, the original plan was written, mostly by Hawkins, on an Apple II in Sequoia Capitals office in August 1982. The business plan was refined in September and reissued on October 8,1982. By November, employee headcount rose to 11, including Tim Mott, Bing Gordon, David Maynard, having outgrown the office space provided by Sequoia Capital, the company relocated to a San Mateo office that overlooked the San Francisco Airport landing path. Headcount rose rapidly in 1983, including Don Daglow, Richard Hilleman, Stewart Bonn, David Gardner and he recruited his original employees from Apple, Atari, Xerox PARC, and VisiCorp, and got Steve Wozniak to agree to sit on the board of directors. Hawkins was determined to sell directly to buyers, combined with the fact that Hawkins was pioneering new game brands, this made sales growth more challenging. Retailers wanted to buy known brands from existing distribution partners, after more flyers were handed out, former CEO Larry Probst arrived as VP of Sales in late 1984 and helped the company sustain growth into US$18 million in its third full year. This policy of dealing directly with retailers gave EA higher margins and better market awareness, in December 1986, David Gardner and Mark Lewkaspais moved to the UK to open a European headquarters. Up until that point publishing of Electronic Arts Games, and the conversion of many of their games to compact cassette versions in Europe was handled by Ariolasoft