X is a Dutch demoscene party which started in 1995 in Utrecht, The Netherlands organized by Success & The Ruling Company and Silicon Ltd. X is the successor of the Silicon Ltd. Winter and Summer parties which were held between 1990 and 1992. With about 250 visitors, it is the world's biggest Commodore 64 demoscene-party, attracting demosceners from not only The Netherlands, but from other European countries, or from overseas; the concept of the X parties was born somewhere in 1995 when the members of the Commodore 64 demogroup Silicon Ltd. started the PC demogroup SuccesS. The plan was to organize a demoparty for the PC demoscene; the party place was decided to be Buurthuis Einsteindreef in the city of The Netherlands. The first two parties were held in Buurthuis Einsteindreef which were sponsored by soundcard developer Gravis. In 1996 it was clear the location was too small to hold the number of their hardware. In 1997 the X organizers teamed up with the Dutch PC demogroup Nostalgia who had connections with the Technical University of Eindhoven, hence the next party baptised as X 97 Takeover which took place in the auditorium of the Technical University Eindhoven.
Due to quarrels between the party organizers, this was the first and only party organized by SuccesS and Nostalgia. The group SuccesS retired from the demoscene in 1998, which caused their Commodore 64 counterparts in Success & The Ruling Company to carry on with the X parties but now as a Commodore 64 only party; the party location changed. Since 1998 the X party is held at Kampeerboerderij De Haverkamp in The Netherlands. In the year of 2000 the Dutch demogroup Xenon was added as organizing group and in 2006 Silicon Ltd. was added too after more than 10 years of scene absence. In 2010 the party was held in a new and bigger location in Someren; the Demo competition in 2010 were won by Offence, a Norwegian demo-group returning to the 8-bit platform after 19 years of no demo creation. X 1995 — A fistfun experience to be seen to be believed! X 1996 — X 1997 — Takeover X 1998 — X 2000 — The Reunion X 2001 — A C64 Odyssey X 2004 — 8 Bit Heaven X 2006 — Got Cow? X 2008 — Mooooooooooooohhhhhhhhhhh X 2010 — The Year We Make Contact X 2012 — X 2014 — X 2016 — X 2018 — X 2020 — X 1995 — Toadstool X 1996 — Toadstool X 1997 — Toadstool X 2004 — Goto80 X 2006 — Jeroen Tel & a striptease act X 2008 — Reyn Ouwehand & Jeroen Tel X 2010 — 6581 Band, Jeroen Tel, DaTucker X 2012 — Reyn Ouwehand & Jeroen Tel X 2014 — Reyn Ouwehand & Bas Bron X 2016 — Reyn Ouwehand & LFT & 64Mula & Jeroen Tel & Wacek X 2018 — Reyn Ouwehand & Goto80 & Wacek & Magnar The Digital Dungeon FTP site with C64 Releases from the parties Photos from the X Parties and more The X Parties on Pouet.net Success & The Ruling Company Official Site X'95 Pictures on Slengpung X'97 TakeOver Pictures on Slengpung X 2001 Pictures on Slengpung X 2004 Pictures on Slengpung The former X Partylocation: Kampeerboerderij De Haverkamp
Chaos Constructions is the oldest computer art festival related to demoscene subculture, the biggest in Russia. It has been held as a demoparty since 1995 and was called ENLiGHT until 1999. Traditionally it is held on a weekend at the end of August at Russia. Creative competitions for computer artists and musicians, as well as programmers, are the important part of the event; the competitions are both for real-time works. Many of the compos and exhibits are related to retro computing, but recent festivals tend to include conferences and meetings for people from the modern IT industry who concentrate on technologies such as augmented/virtual reality, blockchain and more; the demoscene began to form in CIS countries in the early 1990s, when people massively began to possess home computers such as ZX Spectrum and Atari and make tracker music and other artwork on them. They were exchanging it using floppy disks, FIDOnet and the Internet, so that these artists joined the worldwide demoscene culture.
By the year 1995, the first Russian demoparty occurred, located in St. Petersburg—the second-largest Russian city, situated close to Finland, the country with one of the strongest demoscene cultures; the demoparty was entitled ENLiGHT. It was followed by ENLiGHT'96 and ENLiGHT'97; the year 1998 was skipped, the 1999 festival was held in a new format and under the new name Chaos Constructions. In 2006 the event's format was shifted closer to a LAN party; the 2017 festival featured an extra event called ChaosConf, aimed at developers and admins of enterprise IT systems. The 2018 festival was held at a co-working location called Boiling Point and featured "enterprise" and "telecom" sections. There were several thematic areas. Twitch.tv broadcast it online, international English-speaking people participated. The festival's crew had arranged an "embassy" at a similar earlier gathering called Geek Picnic. Sysadmin Day Official English website
Commodore 64 demos
The Commodore 64 demos are demonstrations of what can be done to push the limits of the Commodore 64 computer, made by programmers and artists. Though it was not unusual to find demos that displayed a single picture, only music tracks or a programming skill, groups were formed that consisted of members who were skilled in composing music, drawing graphics and programming. Full disk demos were produced, some of which would play music as the next file loaded, without any delay in the sound. Various effects are achieved in demos, most of them due to undocumented side-effects pertaining to the MOS Technology VIC-II chip; some examples are: Sprite scrollers were placed in the border. By tricking the hardware not to draw the border around the screen, sprites could be moved into this area and displayed. Sprites were multiplexed across vertical raster lines. A common perception is that no more than 8 sprites could appear at once on the screen, but assigning new Y coordinates once it has started being drawn made it reappear further down the screen.
FLD moved bitmap or character rows an arbitrary number of vertical raster lines apart, making it possible to arbitrarily move any 8 pixel high graphic block smoothly up and down across the screen. Adding sine curves to this positioning provided a wavy effect. FLI, or Flexible Line Interpretation, can be used to increase the number of unique colors which can appear in an 8×8 or 8×4 block on the screen; this mode is extended further with sprites and/or interlacing two bitmaps together. These modes cause the left-most 24 pixels of the display to become unusable. FPP a variation of the FLI mode, allows the placement of any line of a character-based graphic at any one y-position, allowing for effects like x-rotating logos, barrel-like effects or smooth stretching and waving over the whole screen. Tec-Tec assigns a new x-position to any line of a graphic. By using animated sine waves you could for example wave a logo horizontally over the screen. VSP known as HSP, allows arbitrary x-placement of a bitmap, with the bitmap wrapping around at the border.
A Linecruncher allows the user to scroll a bitmap larger than one screen vertically without having to move all the bitmap data manually. AGSP is the combination of VSP and Linecruncher, for example making possible games with colorful bitmap graphics that scrolled, such as Hannes Sommer's "Fred's Back" series. Followers of the C64 would see the growth of the demo scene. Gone were the single file demos with no music. Full disk demos were produced, some of which would play music as the next file loaded, without any delay in the sound. Hidden parts were included; when the Commodore Amiga appeared, many former C64 demo programmers switched platforms and continued to make demos for the Amiga. The Atari demos were heavily influenced by C64 demos. In the United Kingdom, the main alternative demo scene was the one of ZX Spectrum demos; the C64 was popular in a time when local BBSes were popular and used to communicate with other people. Software trading via mail was common; some C64 enthusiasts lament the loss of the social interaction that locally centered computer activities provided.
C64. CH - The C64 Demo Portal, A site for C64 demos with screenshots The Digital Dungeon, FTP site for C64 demos Commodore Scene Database, A scene database where you can get in touch with the sceners themselves or get info about one scener or release or event. Structured, including information, screenshots, forum. C64 Portal C64 demo scene related news, about new releases and other scene related news Intros. C64. Org Large online archive of crack intros, the first demoscene productions. Driven Online Driven Online - Covering the North American demo scene digitalmemoriesdvd.de, Digital Memories: C64 Demos - showcases C64 demos on DVD 8Bit Mayhem C64 Scene Music Podcast, not so obvious and classic Commodore 64 scene music. Commodore 64 and PET Demos, Early demos, most written before the demoscene Colourful raster bars code
The Assembly demoparty is a demoscene and gaming event in Finland. The main organizers of the event are Jussi Laakkonen; the Summer event takes place every year between late July and early August, lasts three to four days, the Winter event is held in January or February. The most recent Assembly was held from 3 to 6 August 2018 at Messukeskus in Helsinki. Assembly Winter was announced in early 2007; the winter party is a more gaming oriented LAN party type event where as the summer events continues the traditions of the original demoparty under the name Assembly Summer. Both parties are held once a year; the first Assembly was held from July 24 to July 1992, in Kauniainen. It was organized by the Amiga demo groups Complex and Rebels, the PC demo group Future Crew; the staff grew into a large non-profit group of individuals known as Assembly Organizing. Through the 1990s, Assembly grew so large that exposition halls no longer sufficed, only the largest of sports arenas met the partygoers' needs. In 1999 they rented the largest sports arena in the country, Hartwall Areena in Helsinki, with over 5000 visitors and 3500 computers on the ice rink.
The 2004 edition of the party set up a record: in July 2004, QuakeCon announced it was holding the world's first Doom 3 competitions on the event starting on August 12–14 a week after the game's release on August 3. Assembly, managed to snatch the first place after acquiring copies of the game via FedEx with the help of some contacts in the United States and holding the competition during August 5–8; as of 2017 the party has been held for 25 consecutive years. Since the year 1995 an event called, it is unrelated to Assembly but serves as a meeting point for Assembly attendees as well as for other computer hobbyists and their friends. In Boozembly it is possible to use intoxicants, not allowed in Assembly. IT corporations started to sponsor free beer for Boozembly. Like Assembly, Boozembly itself has become an important part of Finnish demoscene culture; the party includes multiple competitions, or compos including but not limited to: Demo Oldskool demo 64k intro 4k intro 1k intro Dance music Listening music Fast Music Fast graphics Short film Real Wild demo Photo Video game developing compoFor the first eight years of Assembly, the demo and intro competitions were split into separate PC and Amiga categories.
Starting in 2000, the platforms have been combined, with PC, Amiga and high-end consoles competing in the same demo and intro competitions. Commodore 64 competitions were replaced with "oldskool" competitions that allow entries for some other old platforms, such as various 8-bit systems and older Amigas. Entries are rated by judges. All demos which are deemed to be of a high enough standard are shown on a big screen. Entries which break the competition rules are disqualified. People who are present at the arena vote for the entries, the results are published on the Assembly website; the entries are made available by the artists at scene.org or on the artists own website. Assembly's demo competitions hold a high level for a party, not specific to the demoscene. Notable winners include Lifeforce by ASD, Panic Room by Fairlight and Frameranger by Fairlight, CNCD and Orange. In recent years, Assembly has broadcast content from its in-house media effort AssemblyTV to local and national TV networks, as well as producing web streams for people to watch live over the internet — spots for hundreds, if not thousands of viewers are catered for and these streams have been watched all over the world, not just in Finland.
In addition to the opening and closing ceremonies, the competitions and party reports, the educational sessions that are being held during the party are broadcast via AssemblyTV as well. ARTtech seminars are free to attend educational seminar sessions that are being held during the party at the venue location; the sessions cover various subjects that are related to the main party theme and idea, including sessions about programming, graphic design, music composition, game development, hardware hacks, scene history and more. Assembly.org — Official website Assemblytv.net — Official media Assembly 2006 — MBnet The Official Ezine of Assembly 2006. Assembly on Pouët The ARTS Radio contains an interview with the primary organizer of Assembly, Abyss of Future Crew
Scene.org is a non-profit organization, providing the largest demoscene file repository. It was founded in 1996 by Jaakko "Mellow-D" Manninen, though it existed as ftp.fm.org, an FTP-server for releases from the group Five Musicians. In 1997, it re-opened as Scene.org. After the Hornet Archive closed on September 22, 1998, scene.org became the only prominent demoscene-FTP available and became the host of many other releases as well. The Scene.org servers are hosted at the local university. They host about 1.1 TB of demoscene-related data. The main server is mirrored onto various others, it is sponsored by, among others, Pixar. In 2003, Scene.org established the Scene.org Awards given annually to the creators of the best demos or intros that year. The winners were selected by a jury; the awarding ceremony was traditionally held at the Breakpoint demo party. However on the first of September 2010, it was announced that the 2011 award would be held at The Gathering; the Scene.org Awards project however ended at Assembly in 2012.
The awards hosted the following categories: Best Demo Best 64K Intro Best 4K Intro Best Effects Best Graphics Best Soundtrack Best Direction Most Original Concept Breakthrough Performance Best Technical Achievement Public's Choice Best Demo on an Oldschool Platform Note: The year signifies the release year of the products - the ceremony is always held during the following year. KeWlers and Moppi are tied for the most awards won with four each; the most nominated firm is keWlers with 19 total nominations. Mfx is the only group with at least one nomination in every year, as of 2006. Planet Risk and Lifeforce, both by Andromeda Software Development, are the only demos so far that have won the Best Demo and Public's Choice at the same time. Track One by Fairlight Deities by MFX Five Finger Discount by Shitfaced Clowns STS-02: Electric Kool-Aid by Synesthetics Starstruck by The Black Lotus Chaos Theory by Conspiracy Memento by Conspiracy Dead Ringer by Fairlight Meet The Family by Fairlight Aesterozoa by Kewlers Glitterati by Fairlight Parazonantikum by Calodox Polarfield by Fuzzion miChinygma by Limp Ninja Artefacts by Plush Unclear Throat by Pluisje Surprise by Aenima Lloco by Exceed Of Mice and Monsters by Junk The Tits Have Escaped by Pluisje Error 23 by Resource & The Dreams Old Skool Invitro Maker - Sundown 06 Invite by Ate Bit Trans*Form by Focus The Wild Bunch by Instinct, Horizon & Focus Artefacts by Plush The Evolution of Vision by Andromeda Software Development Track One by Fairlight Liquid Lust by Fairlight Deities by MFX Five Finger Discount by Shitfaced Clowns Starstruck by The Black Lotus Project 2501 by ADDiCT Lux Aeterna Luceat Eis by Ephidrena Track One by Fairlight FR-049: Of Spirits Taken by Farbrausch & Vacuum 1995 by Kewlers & MFX Animal Attraction by Andromeda Software Development Track One by Fairlight Deities by MFX Starstruck by The Black Lotus Starstruck by The Black Lotus Chaos Theory by Conspiracy Track One by Fairlight Deities by MFX Die Ewigkeit Schmerzt by Neuro Old Skool Invitro Maker - Sundown 06 Invite by Ate Bit The Evolution of Vision by Andromeda Software Development Captive by Andromeda Software Development Trans*Form by Focus Die Ewigkeit Schmerzt by Neuro Iterate by Imbusy & Xerxes Balance by Adapt Solaris - Kiss Our ASSembler by Brainstorm Led Blur by Mindlapse Remembrance - The Dolphin's Dream by Vovoid 1995 by Kewlers & MFX Animal Attraction by Andromeda Software Development Chaos Theory by Conspiracy Derealization by Dead Hackers Society Starstruck by The Black Lotus Aether by mfx Final Audition by Plastic Iconoclast by Andromeda Software Development Ocean Machine by The Black Lotus STS-04: Instant Zen by Synesthetics Che Guevara by Fairlight Binary Flow - the Assembly'05 invitation by Conspiracy Death and Taxes by Fairlight Fiat Homo by Traction Memories from the MCP by Brain Control Parsec by Frenetic & r0K Anorgatronikum by Calodox Noxie by Loonies Panoptriptikum by Calodox Synchroplastikum by Calodox Aether by mfx I'am the seed by CyberPunks Unity and Inward Iconoclast by Andromeda Software Development Newton never did this, BITCH by Shitfaced Clowns STS-04: Instant Zen by Synesthetics Ocean Machine by The Black Lotus Don't stop by Portal Process Final Audition by Plastic Perfect Love by LKCC and Bauknecht Ocean Machine by The Black Lotus Aether by mfx Fair Play to the Queen by Candela Iconoclast by Andromeda Software Development STS-04: Instant Zen by Synesthetics Poison Ivy by Exceed Che Guevara by Fairlight Fairplay to the Queen by Candela Iconoclast by Andromeda Software Development Perfect Love by LKCC and Bauknecht The Ballet Dancer by mfx Antifact by Limp Ninja Barn by The Digital Artists Bugtro by Mostly Harmless Hello:Friend by Fairlight Fairplay to the Queen by Candela Memories from the MCP by Brain Control SHizZLE by Team Pokeme Tannhauser Gate by Cubicle Trocken by Bauknecht Boogie Factor by Fairlight Hello:Friend by Fairlight I'am the seed by CyberPunks Unity and Inward One Million Lightyears From Earth by Fairlight The Throckmorton Device by Triad Iconoclast by Andromeda Software Development Aether by mfx Final Audition by Plastic Ocean Machine by The Black Lotus STS-04: Instant Zen by Synesthetics Planet Risk by Andromeda Software Development Coma by Cocoon We Cell by keWlers X-MIX 2004 by mfx and keWlers Arise by Stravaganza Silkcut by The Black Lotus The Prophecy - Project Nemesis by Conspiracy Beyond by Conspiracy Kings of the Playground - Evoke 2004 Invitation by Equinox Fresh
Demo effects are computer-based real-time visual effects found in demos created by the demoscene. The main purpose of demo effects in demos is to show off the skills of the programmer; because of this, demo coders have attempted to create new effects whose technical basis cannot be figured out by fellow programmers. Sometimes in the case of limited platforms such as the Commodore 64, a demo effect may make the target machine do things that are beyond its capabilities; the ability to creatively overcome major technical limitations is appreciated among demosceners. Modern demos are not as focused on effects as the demos of the 1990s. Effects are stand-alone content elements anymore, their role in programmer showcase has diminished in PC demos; as for today, PC demosceners are more to demonstrate their programming skills with procedural content generation or 3D engine features than with superior visual effects. There are demos written for many different devices that vary in their graphical features and data processing capabilities.
The variability in hardware reflects in types of effects invented for each platform as well as in the methods used in the implementation. The demoscene took off on home computers such as the Commodore 64 and the Amiga, which had advanced and "hackable" custom chips and CPUs. Before the widespread use of advanced computer aided design for integrated circuits, chips were designed by hand and so had many undocumented or unintended features. A lack of standardisation meant that hardware design tended to reflect the designers own ideas and creative flair. For this reason, most "old school" demo effects were based on the creative exploitation of the features of particular hardware. A lot of effort was put into the reverse-engineering of the hardware in order to find undocumented possibilities usable for new effects; the IBM PC compatibles of the 1990s, lacked many of the special features typical for the home computers, instead using standard parts. This was compensated for with a greater general-purpose computing power.
The possibility of advanced hardware trickery was limited by the great variability of PC hardware. For these reasons, the PC democoders of the DOS era preferred to focus on pixel-level software rendering algorithms. Democoders have looked for challenge and respect by "porting" effects from one platform to another. For example, during the "golden age" of the Amiga demos, many well-known Amiga effects were remade with Atari ST, Commodore 64 and PC, some of which were considered inferior in the key features required in the effects in question. Since the mid-1990s, when the PC had become a major platform, demos for the Amiga and the C-64 started to feature PC-like "pixel effects" as well; the earliest computer programs resembling demo effects predate the demoscene for several decades. The earliest example of these so-called display hacks is a program called Bouncing Ball on the Whirlwind computer in the early 1950s. Another famous display hack, munching squares, was created on the PDP-1 in ca. 1962.
These effects were typical in the 1980s and the early 1990s and were first implemented on either the Commodore 64, Atari ST or the Amiga. They relied on the systems custom hardware or were considered difficult because of it. For example, 3D objects rendered in dots are somewhat tricky on systems without byte-per-pixel displays or limited video memory bandwidth, or systems with slow and/or limited CPUs. Raster bars called copper bars on the Amiga. Scrollers of various kinds. Moving sprites, with the competition focused on the number of visible sprites per frame. Starfields, such as parallax-scrolling and perspective starfields. Smooth horizontal waving of graphics images in a per-scanline basis Shadebobs Infinite bobs Plasma effect Kefrens bars Moire patterns circles Text zoomers Simple rotating 3D objects rendered in dots, lines or filled polygons. Spline effect Vector graphics Glenz see-through models with a "diamond-like" look. Named by Photon from the Swedish word "Gläns" Blenk, shiny metallic aluminum-like models, from Swedish "Blänk" Rubber, Twisting and/or elastic models.
Sometimes referred to as Gel Effects based on software rendering into chunky-pixel framebuffers were typical in the mid and late 1990s and were first implemented on the PC or Falcon030. They became popular as systems with pixel-addressable high speed video memory and faster processors became common. Effects based on static screen-to-texture lookup tables Texture-mapped tunnels and other objects rotating around their axis of symmetry Wobblers and other similar effects for 2D images Objects that reflect or refract underlying bitmap images Texture-mapped tunnel with moving camera based on realtime raytracing Rotozoomer Mandelbrot zoomer Fire effect and other effects based on 2D filters and feedback Heightfield landscape 2D bump mapping MetaballsSome of these effects were ported to planar pixel machines such as the Amiga, without relying on chunky to planar conversion. For example, the group Sanity implemented a rotozoomer using a combination of pre-rendered planar bitmaps and copper effects.
3D computer graphics has been featured in demos since the late 1980s. Nowadays, a general-purpose 3D engine is an integral part of most new demos. In the late 1980s and early 1990s, rotating 3D objects were considered effects in their own right due the difficulty of calculating and rendering them. In particular, most systems did not have a floating point unit. Rather than general-purpose 3D algorithms
The Gathering (LAN party)
The Gathering is the second largest computer party in the world. It is held annually in Vikingskipet Olympic Arena in Hamar and lasts for five consecutive days; each year, TG attracts more than 5200 people, with attendance increasing every year. As of April 2012, The Gathering holds the World Record for fastest Internet connection at 200 Gbits per second. In early 1991, Vegard Skjefstad and Trond Michelsen, members of the demogroup Deadline, decided that they wanted to organize a big demoparty in Norway. In the late eighties/early nineties, it was common that demoparties were organized by large demogroups; because of this, the fact that Deadline wasn't well known, Mr. Skjefstad suggested that the group Crusaders should be involved. At this time, The Crusaders was one of Norway's most popular Amiga groups; because of their music disks, but because of their diskmag, the Crusaders Eurochart. At first, Crusaders weren't too keen on the idea of organizing a party, but when Mr. Skjefstad reminded them about the fact that they always complained about the other parties of the same sort, that this was their chance to show everyone how it should be done, which caused the Crusaders to agree.
After considering having the party during the fall of 1991, it was decided that Easter would be better. All schools are closed during Easter week and the period from Maundy Thursday to Easter Monday are official holidays in Norway; this meant that most of the target audience would have time off to attend TG, all organizers and crew could work full-time with TG with a minimum usage of vacation days. In 1992, 1100 people gathered in Skedsmohallen at Lillestrøm, way more than the expected count of about 800; the following years, TG continued to grow. In 1993 Skedsmohallen again was the venue with 1400 people visiting the party; this was more than the capacity of the venue, making it clear. In 1994 the venue was Rykkinnhallen in Bærum, the visitor count had risen to 1800 - again more than the venue could hold, which led to intervention by the local fire department who banned indoor sleeping; the organizers had to hire a large construction tent and some heavy duty heating equipment. No bigger venue could be found and this may have been one reason why Skjefstad and The Crusaders declined to arrange the party in 1995.
A group from Stavanger lead by Magnar Harestad proposed to host the party instead, got approval and some backing from the TG crew. They hired Stavanger Ishall, "Siddishallen" and the party was renamed "Gathering 95". However, this caused a sharp drop in attendance 500 people attended, not filling the hall to half capacity; this may have been due to moving the event away from the Eastern, more densely populated part of Norway - while the previous events had been held well within one hours drive from the capital of Oslo, Stavanger is over 470 km from Oslo, taking more than 7 hours to drive. Meanwhile, the venues built for the 1994 Winter Olympics were made available for hire, prices were reasonable due to lack of interest. Amongst these were the Vikingskipet ice skating arena in Hamar, at the time Norway's largest indoor arena - located 1 1/2 hours' drive from central Oslo, with good infrastructure. Skjefstad and The Crusaders decided to rent it and have another go, The Gathering 1996, attracted around 2500 visitors.
The organizers decided to create a separate organization, KANDU for the specific purpose of running TG every year, thus promote creativity and computer literacy. Since The Gathering continued to grow. By 1998 the maximum capacity of Vikingskipet, of about 5200 attendees, were reached. KANDU have not, decided to switch venues again although larger venues such as the Telenor Arena at Fornebu outside of Oslo are now available. Instead, tickets for the event have sold out quickly. TG lasts for five days, is both longer and bigger than most other computer parties. Most people tend to let their daily rhythm instead sleep as they see fit. People have wildly different opinions about. However, many visitors find this too boring in the long run, there are many unofficial mini-events happening all the time. Informal competitions to build the highest tower of soda cans are not uncommon, people have been spotted having their own private mini-rave-parties put together by a few people and a PC with PA Systems.
TG has always been a hub for young creative people to battle it out in many types of competitions. In the first years, the focus on TG was pretty much on demos, but as TG is held at the same time as Breakpoint, a German scene-only party, many European demosceners have left TG in favour of BP, TG, like the majority of other computer parties, has become more of a gamer event; the scene at TG still lives on