MainConcept GmbH is a software company founded in Germany by Markus Moenig and Thomas Zabel. They specialize in developing video/audio codecs and applications and plug-ins related to video/audio encoding, they are a subsidiary of NeuLion, Inc. with employees in Germany, United States and Japan. MainConcept is a video codec supplier founded in 1993 in Aachen, Germany and a board member of the MPEG Industry Forum; the Russian video codec company Elecard discussed an opportunity to become part of the company between April 2005 and August 2006. In November 2007 MainConcept became a wholly owned subsidiary of Inc.. In June 2010, Sonic Solutions acquired DivX and its subsidiaries in a cash and stock deal valued at $323 million. Rovi Corporation acquired Sonic Solutions in February 2011 and sold off the DivX and MainConcept businesses in April 2014. In February 2015, NeuLion, Inc. acquired LLC including the MainConcept business. The company has specialized in video codecs since 1995 with a focus on standards, e.g. H.264/AVC, MPEG, AVC-Intra etc.
In 2001 MainConcept delivered the first MPEG-1/2 Codec and in 2004 the first H.264/MPEG-4 AVC was delivered. In August 2007, Adobe Systems licensed the H.264 and AAC technology developed by MainConcept for integration into its Adobe Flash Player software. In April 2010 MainConcept signed a strategic collaboration agreement with AMD to accelerate digital video encode. In September 2010, the company launched MainConcept Reference 2.1 for Mac/Windows providing enhanced support for Mac OS 10.5/10.6, Apple iPad, HTML5. On June 4, 2013, Rovi Corporation released the MainConcept HEVC SDK 1.0. SDK 1.0 supports Smart Adaptive Bitrate Encoding Technology which allows for the simultaneous encoding of up to 10 video output streams with reduced computing cost. SDK 1.0 is available for Windows and SDK 1.0.1, which will be released in July 2013, will add support for Linux and Mac OS X. SDK 1.0 supports the Main profile while SDK 2.0, which will be released in Q4 2013, will add support for the Main 10 profile.
2007, 2008 and 2009 - the Moscow State University ranked MainConcept's H.264 codec first in its annual H.264-codec comparison. High Efficiency Video Coding mainconcept.com divx.com neulion.com
Windows Media High Definition Video is the marketing name for high definition videos encoded using Microsoft Windows Media Video 9 codecs. These low-complexity codecs make it possible to watch high definition movies in 1280×720 or 1920×1080 resolutions on many modern personal computers running Microsoft Windows XP or Windows Vista, although the hardware requirements are steep. Microsoft's Xbox 360 and Sony's PlayStation 3 video game consoles can play WMV HD. WMV HD is not a special modification of the WMV9 codec; as of April 2006, all existing WMV HD titles are encoded using the VC-1 compliant Windows Media Video 9 codec conforming to VC-1 Main Profile @ High Level specification. It is possible that in the future Microsoft will take advantage of the new VC-1 Advanced Profile codec dubbed Windows Media Video Advanced Profile to encode WMV HD videos. A number of WMV9-encoded high definition movie titles have been made commercially available on DVD-ROM discs, either as standalone discs or supplements to the regular DVD-Video titles.
The technology was considered a stepping stone to true high definition optical disc formats and Microsoft never intended the discs to be played on anything but personal computers. Most commercially sold WMV HD titles are copy protected using Microsoft Windows Media DRM technology; the licensing terms of DRM protected titles are determined by the content providers and not Microsoft Corporation. The soundtracks are encoded using the Windows Media Audio Professional codec featuring 5.1 or 7.1 multichannel sound. The video and audio streams are encapsulated in Advanced Systems Format files. WMV HD has been touted for its ease of use, since functionality to convert to WMV HD has been built into Windows Movie Maker, it has allowed people to convert their home videos to WMV HD as well as commercial releases they may have received; the file system will work on a PC with the settings listed above, as well as a Xbox 360, at 1080p/1080i. With the advent of Blu-ray Disc as the optical HD-media format of choice, WMV HD is considered obsolete in its optical disc form.
Windows Media Video HD can be encoded with a variety of programs such as Windows Media Encoder, Windows Movie Maker, Microsoft Expression Encoder. When encoding, it has been recommended by these programs that you use the original file for best results, at times re-encoding an coded movie can lead to sub par results. Enron: The Smartest Guys in the Room One Last Thing... Standing in the Shadows of Motown Step Into Liquid Terminator 2: Judgment Day - Extreme Edition Total Recall The War Within Pirates Immortal ad Vitam Deep Red Muffin Man HD Edition and more DivX HD—the main competitor to WMV HD
Blu-ray or Blu-ray Disc is a digital optical disc data storage format. It was designed to supersede the DVD format, is capable of storing several hours of video in high-definition and ultra high-definition resolution; the main application of Blu-ray is as a medium for video material such as feature films and for the physical distribution of video games for the PlayStation 3, PlayStation 4, Xbox One. The name "Blu-ray" refers to the blue laser used to read the disc, which allows information to be stored at a greater density than is possible with the longer-wavelength red laser used for DVDs; the plastic disc is 120 millimetres in diameter and 1.2 millimetres thick, the same size as DVDs and CDs. Conventional or pre-BD-XL Blu-ray discs contain 25 GB per layer, with dual-layer discs being the industry standard for feature-length video discs. Triple-layer discs and quadruple-layer discs are available for BD-XL re-writer drives. High-definition video may be stored on Blu-ray discs with up to 2160p resolution and at up to 60 frames per second.
DVD-Video discs were limited to a maximum resolution of 576p. Besides these hardware specifications, Blu-ray is associated with a set of multimedia formats; the BD format was developed by the Blu-ray Disc Association, a group representing makers of consumer electronics, computer hardware, motion pictures. Sony unveiled the first Blu-ray disc prototypes in October 2000, the first prototype player was released in April 2003 in Japan. Afterwards, it continued to be developed until its official release on June 20, 2006, beginning the high-definition optical disc format war, where Blu-ray Disc competed with the HD DVD format. Toshiba, the main company supporting HD DVD, conceded in February 2008, released its own Blu-ray Disc player in late 2009. According to Media Research, high-definition software sales in the United States were slower in the first two years than DVD software sales. Blu-ray faces competition from the continued sale of DVDs. Notably, as of January 2016, 44% of U. S. broadband. The information density of the DVD format was limited by the wavelength of the laser diodes used.
Following protracted development, blue laser diodes operating at 405 nanometers became available on a production basis, allowing for development of a more-dense storage format that could hold higher-definition media. Sony started two projects in collaboration with Panasonic, TDK, applying the new diodes: UDO, DVR Blue, a format of rewritable discs that would become Blu-ray Disc; the core technologies of the formats are similar. The first DVR Blue prototypes were unveiled at the CEATEC exhibition in October 2000 by Sony. A trademark for the "Blue Disc" logo was filed February 9, 2001. On February 19, 2002, the project was announced as Blu-ray Disc, Blu-ray Disc Founders was founded by the nine initial members; the first consumer device arrived in stores on April 10, 2003: the Sony BDZ-S77, a US$3,800 BD-RE recorder, made available only in Japan. But there was no standard for prerecorded video, no movies were released for this player. Hollywood studios insisted that players be equipped with digital rights management before they would release movies for the new format, they wanted a new DRM system that would be more secure than the failed Content Scramble System used on DVDs.
On October 4, 2004, the name "Blu-ray Disc Founders" was changed to the Blu-ray Disc Association, 20th Century Fox joined the BDA's Board of Directors. The Blu-ray Disc physical specifications were completed in 2004. In January 2005, TDK announced that they had now developed an ultra-hard yet thin polymer coating for Blu-ray discs. Cartridges used for scratch protection, were no longer necessary and were scrapped; the BD-ROM specifications were finalized in early 2006. AACS LA, a consortium founded in 2004, had been developing the DRM platform that could be used to securely distribute movies to consumers. However, the final AACS standard was delayed, delayed again when an important member of the Blu-ray Disc group voiced concerns. At the request of the initial hardware manufacturers, including Toshiba and Samsung, an interim standard was published that did not include some features, such as managed copy; the first BD-ROM players were shipped in mid-June 2006, though HD DVD players beat them to market by a few months.
The first Blu-ray Disc titles were released on June 20, 2006: 50 First Dates, The Fifth Element, House of Flying Daggers, Underworld: Evolution, xXx, MGM's The Terminator. The earliest releases used the same method used on standard DVDs; the first releases using the newer VC-1 and AVC formats were introduced in September 2006. The first movies using 50 GB dual-layer discs were introduced in October 2006; the first audio-only albums were released in May 2008. The first mass-market Blu-ray Disc rewritable drive for the PC was the BWU-100A, released by Sony on July 18, 2006, it recorded both single and dual-layer BD-Rs as well as BD-REs and had a suggested retail price of US $699. As of June 2008, more than 2,500 Blu-ray Disc titles were available in Australia
Samsung Electronics Co. Ltd. is a South Korean multinational electronics company headquartered in Suwon, South Korea. Due to some circular ownership, it is the flagship company of the Samsung chaebol, accounting for 70% of the group's revenue in 2012. Samsung Electronics has assembly plants and sales networks in 80 countries and employs around 308,745 people, it is the world's largest manufacturer of consumer semiconductors by revenue. As of June 2018, Samsung Electronics' market cap stood at US$325.9 billion. Samsung is a major manufacturer of electronic components such as lithium-ion batteries, chips, flash memory and hard drive devices for clients such as Apple, Sony, HTC and Nokia, it is the world's largest manufacturer of Mobile phones and Smartphones, started with the original Samsung Solstice and the popularity of its Samsung Galaxy line of devices. The company is a major vendor of tablet computers its Android-powered Samsung Galaxy Tab collection, regarded for developing the phablet market through the Samsung Galaxy Note family of devices.
It has developed 5G capable smartphones and foldable phones. Samsung has been the world's largest television manufacturer since 2006, the world's largest manufacturer of mobile phones since 2011, it is the world's largest memory chips manufacturer. In July 2017, Samsung Electronics overtook Intel as the largest semiconductor chip maker in the world. Samsung has been criticized for low dividend payouts and other governance practices that favor controlling shareholders at the expense of ordinary investors. In 2012, Kwon Oh-hyun was appointed the company's CEO but announced in October 2017 that he would resign in March 2018, citing an "unprecedented crisis". Samsung Electric Industries was established as an industry part of Samsung Group in 1969 in Suwon, South Korea. While the group didn't have enough technology nor resources because it stepped into the industry even than the competitors within the country, although it attracted considerable amount of criticism from them for cooperating with the Japanese firms, Samsung Electric managed to establish a joint venture named Saumsung-Sanyo Electric with Sanyo and Sumitomo Corporation of Japan in the same year it entered into business.
Its early products were electronic and electrical appliances including televisions, Refrigerators, air conditioners and washing machines. In 1970, Samsung Group established another subsidiary, Samsung-NEC, jointly with Japan's NEC Corporation and Sumitomo Corporation to manufacture home appliances and audiovisual devices. In 1974, the group expanded into the semiconductor business by acquiring Korea Semiconductor, one of the first chip-making facilities in the country at the time; the acquisition of Korea Telecommunications, an electronic switching system producer, was completed at the start of the next decade in 1980. By 1981, Samsung Electric Industries had manufactured over 10 million black-and-white televisions. In February 1983, Samsung's founder, Lee Byung-chull, along with the board of the Samsung industry and corporation agreement and help by sponsoring the event, made an announcement dubbed the "Tokyo declaration", in which he declared that Samsung intended to become a dynamic random-access memory vendor.
One year Samsung announced that it developed a 64 kb DRAM. In the process, Samsung used technologies imported from Micron Technology of the U. S for a development of DRAM and Sharp of Japan for its SRAM and ROM. In 1988, Samsung Electric Industries merged with Samsung Semiconductor & Communications to form Samsung Electronics, as before that, they had not been one company and had not been a leading corporation together, but they were not rivals, as they had been in talks for a time, until they merged. Samsung Electronics launched its first mobile phone in the South Korean market. Sales were poor and by the early 1990s, Motorola held a market share of over 60 percent in the country's mobile phone market compared to just 10 percent for Samsung. Samsung's mobile phone division struggled with poor quality and inferior products until the mid-1990s and exit from the sector was a frequent topic of discussion within the company. Lee Kun-Hee decided; the company shelved the production of many under-selling product lines and instead pursued a process of designing and manufacturing components and investing in new technologies for other companies.
In addition, Samsung outlined a 10-year plan to shrug off its image as a "budget brand" and to challenge Sony as the world's largest consumer electronics manufacturer. It was hoped in this way Samsung would gain an understanding of how products are made and give a technological lead sometime in the future; this patient vertical integration strategy of manufacturing components has borne fruit for Samsung in the late-2000s. As Samsung shifted away from consumer markets, the company devised a plan to sponsor major sporting events. One such sponsorship was for the 1998 Winter Olympics held in Japan; as a chaebol, Samsung Group wielded wealth that allowed the company to invest and develop new technology rather than build products at a level which would not have a detrimental impact on Samsung's finances. Samsung had a number of technological breakthroughs in the field of memory which are commonplace in most electrical products today; this includes the world's first 64MB DRAM in 1992, 256 MB DRAM in 1994, 1GB DRAM in 1996.
In 2004, Samsung developed the world's first 8GB NAND flash memory chip and a manufacturing deal was struck with Apple in 2005. A deal to supply Apple with memory chips was sealed in 2005 and, as of October 2013, Sams
International standards are technical standards developed by international standards organizations. International standards are available for use worldwide; the most prominent organization is the International Organization for Standardization. International standards may be used either by direct application or by a process of modifying an international standard to suit local conditions; the adoption of international standards results in the creation of equivalent, national standards that are the same as international standards in technical content, but may have editorial differences as to appearance, use of symbols and measurement units, substitution of a point for a comma as the decimal marker, differences resulting from conflicts in governmental regulations or industry-specific requirements caused by fundamental climatic, technological, or infrastructural factors, or the stringency of safety requirements that a given standard authority considers appropriate. International standards are one way of overcoming technical barriers in international commerce caused by differences among technical regulations and standards developed independently and separately by each nation, national standards organization, or company.
Technical barriers arise when different groups come together, each with a large user base, doing some well established thing that between them is mutually incompatible. Establishing international standards is one way of preventing or overcoming this problem; the implementation of standards in industry and commerce became important with the onset of the Industrial Revolution and the need for high-precision machine tools and interchangeable parts. Henry Maudslay developed the first industrially practical screw-cutting lathe in 1800, which allowed for the standardisation of screw thread sizes for the first time. Maudslay's work, as well as the contributions of other engineers, accomplished a modest amount of industry standardization. Joseph Whitworth's screw thread measurements were adopted as the first national standard by companies around the country in 1841, it came to be known as the British Standard Whitworth, was adopted in other countries. By the end of the 19th century differences in standards between companies were making trade difficult and strained.
The Engineering Standards Committee was established in London in 1901 as the world's first national standards body. After the First World War, similar national bodies were established in other countries; the Deutsches Institut für Normung was set up in Germany in 1917, followed by its counterparts, the American National Standard Institute and the French Commission Permanente de Standardisation, both in 1918. By the mid to late 19th century, efforts were being made to standardize electrical measurement. An important figure was R. E. B. Crompton, who became concerned by the large range of different standards and systems used by electrical engineering companies and scientists in the early 20th century. Many companies had entered the market in the 1890s and all chose their own settings for voltage, frequency and the symbols used on circuit diagrams. Adjacent buildings would have incompatible electrical systems because they had been fitted out by different companies. Crompton could see the lack of efficiency in this system and began to consider proposals for an international standard for electric engineering.
In 1904, Crompton represented Britain at the Louisiana Purchase Exposition in St. Louis as part of a delegation by the Institute of Electrical Engineers, he presented a paper on standardisation, so well received that he was asked to look into the formation of a commission to oversee the process. By 1906 his work was complete and he drew up a permanent constitution for the first international standards organization, the International Electrotechnical Commission; the body held its first meeting that year with representatives from 14 countries. In honour of his contribution to electrical standardisation, Lord Kelvin was elected as the body's first President; the International Federation of the National Standardizing Associations was founded in 1926 with a broader remit to enhance international cooperation for all technical standards and specifications. The body was suspended in 1942 during World War II. After the war, ISA was approached by the formed United Nations Standards Coordinating Committee with a proposal to form a new global standards body.
In October 1946, ISA and UNSCC delegates from 25 countries met in London and agreed to join forces to create the new International Organization for Standardization. List of international common standards List of technical standard organisations
Video game console
A video game console is a computer device that outputs a video signal or visual image to display a video game that one or more people can play. The term "video game console" is used to distinguish a console machine designed for consumers to use for playing video games, in contrast to arcade machines or home computers. An arcade machine consists of a video game computer, game controller and speakers housed in large chassis. A home computer is a personal computer designed for home use for a variety of purposes, such as bookkeeping, accessing the Internet and playing video games. While arcades and computers are expensive or “technical” devices, video game consoles were designed with affordability and accessibility to the general public in mind. Unlike similar consumer electronics such as music players and movie players, which use industry-wide standard formats, video game consoles use proprietary formats which compete with each other for market share. There are various types of video game consoles, including home video game consoles, handheld game consoles and dedicated consoles.
Although Ralph Baer had built working game consoles by 1966, it was nearly a decade before the Pong game made them commonplace in regular people's living rooms. Through evolution over the 1990s and 2000s, game consoles have expanded to offer additional functions such as CD players, DVD players, Blu-ray disc players, web browsers, set-top boxes and more; the first video games appeared in the 1960s. They were played on massive computers connected to vector displays, not analog televisions. Ralph H. Baer conceived the idea of a home video game in 1951. In the late 1960s, while working for Sanders Associates, Baer created a series of video game console designs. One of these designs, which gained the nickname of the 1966 "Brown Box", featured changeable game modes and was demonstrated to several TV manufacturers leading to an agreement between Sanders Associates and Magnavox. In 1972, Magnavox released the Magnavox Odyssey, the first home video game console which could be connected to a TV set. Ralph Baer's initial design had called for a huge row of switches that would allow players to turn on and off certain components of the console to create different games like tennis, volleyball and chase.
Magnavox replaced the switch design with separate cartridges for each game. Although Baer had sketched up ideas for cartridges that could include new components for new games, the carts released by Magnavox all served the same function as the switches and allowed players to choose from the Odyssey's built-in games; the Odyssey sold about 100,000 units, making it moderately successful, it was not until Atari's arcade game Pong popularized video games that the public began to take more notice of the emerging industry. By autumn 1975, bowing to the popularity of Pong, canceled the Odyssey and released a scaled-down version that played only Pong and hockey, the Odyssey 100. A second, "higher end" console, the Odyssey 200, was released with the 100 and added on-screen scoring, up to four players, a third game—Smash. Released with Atari's own home Pong console through Sears, these consoles jump-started the consumer market. All three of the new consoles used simpler designs than the original Odyssey did with no board game pieces or extra cartridges.
In the years that followed, the market saw many companies rushing similar consoles to market. After General Instrument released their inexpensive microchips, each containing a complete console on a single chip, many small developers began releasing consoles that looked different externally, but internally were playing the same games. Most of the consoles from this era were dedicated consoles playing only the games that came with the console; these video game consoles were just called video games because there was little reason to distinguish the two yet. While a few companies like Atari and newcomer Coleco pushed the envelope, the market became flooded with simple, similar video games. Fairchild released the Fairchild Video Entertainment System in 1976. While there had been previous game consoles that used cartridges, either the cartridges had no information and served the same function as flipping switches or the console itself was empty and the cartridge contained all of the game components.
The VES, contained a programmable microprocessor so its cartridges only needed a single ROM chip to store microprocessor instructions. RCA and Atari soon released their own cartridge-based consoles, the RCA Studio II and the Atari 2600, respectively; the first handheld game console with interchangeable cartridges was the Microvision designed by Smith Engineering, distributed and sold by Milton-Bradley in 1979. Crippled by a small, fragile LCD display and a narrow selection of games, it was discontinued two years later; the Epoch Game Pocket Computer was released in Japan in 1984. The Game Pocket Computer featured an LCD screen with 75 X 64 resolution and could produce graphics at about the same level as early Atari 2600 games; the system sold poorly, as a result, only five games were made for it. Nintendo's Game & Watch series of dedicated game systems proved more successful, it helped to establish handheld gaming as popular and lasted until 1991. Many Game & Watch games were re-released on Nintendo's subsequent handheld systems.
The VES continued to be sold at a profit after 1977, both Bally and Magnavox brought their own programmable cartridge-based consoles to the market. However, i
LG Electronics Inc. is a South Korean multinational electronics company headquartered in Yeouido-dong, South Korea, is part of LG Corporation, employing 82,000 people working in 119 local subsidiaries worldwide. With 2014 global sales of USD 55.91 billion, LG comprises four business units: Home Entertainment, Mobile Communications, Home Appliances & Air Solutions, Vehicle Components, with Starion India as its main production vendor for refrigeration and washing machines in the Indian sub-continent. The CEO of LG Electronics is Koo Bon-joon, who assumed the role of vice chairman of LG Electronics on 1 October 2010. Since 2008, LG Electronics remains the world's second-largest television manufacturer. In 1958, LG Electronics was founded as GoldStar, it was established in the aftermath of the Korean War to provide the rebuilding nation with domestically-produced consumer electronics and home appliances. LG Electronics produced South Korea's first radios, TVs, washing machines, air conditioners.
GoldStar was one of the LG groups with a brethren company, Lak-Hui Chemical Industrial Corp., now LG Chem and LG Households. GoldStar merged with Lucky Chemical and LS Cable on 28 February 1995, changing the corporate name to Lucky-Goldstar, finally to LG Electronics. LG Electronics earned US$100 million in revenue from exports for the first time in its history. Rapid growth by globalization saw the company establish its first overseas production, based in the United States, in 1982. In 1994, GoldStar adopted the LG Electronics brand and a new corporate logo. LG Electronics acquired the US-based TV manufacturer Zenith. In 1995, LG Electronics made the world's first CDMA digital mobile handsets and supplied Ameritech and GTE in the US; the company was awarded UL certification in the US. In 1998, LG developed the world's first 60-inch plasma TV, in 1999 established a joint venture with Philips – LG. Philips LCD – which now goes by the name LG Display. In order to create a holding company, the former LG Electronics was split off in 2002, with the "new" LG Electronics being spun off and the "old" LG Electronics changing its name to LG EI.
It was merged with and into LG CI in 2003, so the company that started as Goldstar does not exist. LG Electronics plays a large role in the global consumer electronics industry. By 2005, LG was a Top 100 global brand, in 2006 LG recorded a brand growth of 14%, its display manufacturing affiliate, LG Display, as of 2009 was the world's largest LCD panel manufacturer. In 2010, LG Electronics entered the smartphone industry. Since, LG Electronics continued to develop various electronic products, such as releasing the world's first 84-inch ultra-HD TV for retail sale. On 5 December 2012, the antitrust regulators of the European Union fined LG Electronics and five other major companies for fixing prices of TV cathode-ray tubes in two cartels lasting nearly a decade. On 11 June 2015, LG Electronics found itself in the midst of a human rights controversy when The Guardian published an article by Rosa Moreno, a former employee of an LG television assembly factory. At the end of 2016, LG Electronics merged its German branch and European headquarter together in Eschborn a suburb of Frankfurt am Main.
In March 2017, LG Electronics was sued for its handling of hardware failures with recent smartphones such as the LG G4. In November 2018, LG announced Hwang Jeong-hwan, who took the job as president of LG Mobile Communications in October 2017, will be replaced by Brian Kwon, head of LG's hugely profitable home entertainment business, from 1 December 2018. LG Electronics has four business units: Home Entertainment, Mobile Communications, Home Appliances & Air Solutions, Vehicle Components; the company has 128 operations worldwide. LG Electronics controls 37.9 percent of LG Display. LG Electronics' products include televisions, home theater systems, washing machines, computer monitors, wearable devices, smart appliances, smartphones; the LG SL9000 was one of several new Borderless HDTV's advertised for release at IFA Berlin in 2009. LG Electronics launched an OLED TV in 2013 and 65-inch and 77-inch sizes in 2014. LG Electronics introduced its first Internet TV in 2007 branded as "NetCast Entertainment Access" devices.
They renamed the 2011 Internet televisions to "LG Smart TV" when more interactive television features were added, that enable the audience to receive information from the Internet while at the same time watching conventional TV programming. In November 2013, a blogger discovered that some of LG's smart TVs silently collect filenames from attached USB storage devices and program viewing data, transmit the information to LG's servers and LG-affiliated servers. Shortly after this blog entry went live, LG disabled playback on its site of the video, explaining how its viewer analytics work, closed the Brightcove account the video was hosted on. LG's remote uses Hillcrest Labs' Freespace technology to allow users to change channels using gestures and Dragon NaturallySpeaking technology for voice recognition; as of 2014, LG is using webOS with a ribbon interface with some of its smart TVs. LG reported that in the first eight months after release, it had sold over 5 million webOS TVs. In 2016 to India, Indian arm of South Korea's LG Electronics Inc started selling a TV that would reject mosquitoes.
It uses ultrasonic waves that are silent to